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FOR3ds Max____________________________SKILL LEVELMedium____________________________ALSO REQUIRED• Photoshop• Your own Revit or Sketchup model (optional)____________________________OBJECTIVES• Lighting• Texturing• Rendering• Post-Production____________________________TIME TO COMPLETE1-3 Hours____________________________RESOURCESLesson Filesmoodle or facebook group linkAdditional Reading• 3ds Max Essentials Volume 2• Autodesk 3ds Max 2014 Essentials - Derakhshani, R L., Derakhshani, D.,• 3D World Magazine• 3D Artist Magazine• www.3dtotal.com/____________________________WORKFLOWRevit/Sketchup to 3ds Max3ds Max to Photoshop____________________________DIFFICULT AREASImportingLightingRendering set-upPhotoshop layer orderBackup files
A 3DS MAX SESSIONExample Lesson
FROM MODEL TO RENDER: 01BExample Lesson Brief
will teach you the techniques required to create photorealistic renders with 3ds Max’s basic renderer Mental Ray.
Rather than trying to create the perfect image from Mental Ray, this lesson will teach you how to export render passes and composite them together in Photoshop for more control and speed when editing.
We’ll look into techniques for lighting and rendering early on in the tutorial so these will be covered in less detail in the later stages, however you can view the lesson files to recap.
If you have any questions, issues or suggestions please post these to the Facebook support forum ahead of the session. Part Four: Render to Photoshop
Part Three: Rendering
Part Two: Lighting and Texturing
Part One: Detailed Modelling
LESSON / 01B /FROM MODEL TO RENDERfinished examples at / adambrennan.myportfolio.com
Work by Adam Brennan for Gourmet Rasta
RENDERING / Interior Lighting
In this session we’ll be working to take you from your Sketchup or Revit model, to your final finished renders. Renders are a useful means of communication for architects, often showing highly polished and finished images of your proposals.
Whilst renders can be stylistic and this is something you are encouraged to explore with some artistic license, this lesson
SOFTWARE
METHODOLOGYUNDERSTANDING
WHAT MAKES A GOOD SESSIONDigital Skills By Adam Brennan
please turn over for lesson plan
Anticipatory Introduction
Preparation and Solution
Encourage Intra-Year Communication
Feedback and Self-Reflection
utilising a facebook group as a forum will allow student to
be in a familiar, but monitored environment where they can ask questions outside of class and be assisted by each other or myself as the moderator.
a support forum creates a platform for feedback which I
intend to take in self-reflection and implement into future
sessions. this is necessary as groups will have variations in skill level and lessons should
adjust accordingly.
Engagement andDecipherability
Relation to Ongoing Work
decipherability takes into account the terminology used and pace of the class overall. engagement looks to move a software lesson beyond
simply following a recipe as many do, but close enough to
the method to keep up.
any lesson in software should feed as much as possible
into students current work. in previous practice, this has
worked well, encouraging students to test software on their own projects and thus
learn more effectively.
previously I have made myself
available outside of lesson time to assist with projects or teaching
first year Revit and After Effects
ultimately understanding of
one software should improve confidence and ability in others.
skills should encourage architecture students to use them in
conjunction with one another in their work providing a brief ahead of
time allows students to see and understand the tasks they will undertake with objectives,
perhaps considering them in the context of their own
projects and preparing with questions.
preparation requires understanding the difficult
points of a given lesson and creating explanations,
workarounds and solutions to reduce time in class used on these areas. these could also
be software issues.
Revit in particular should be
taught in such a way that it does not restrict a students ability to design to their capability with
the software
should be checked throughout sessions
i. tactics such
as providing lesson documentation in step by step format with the lesson reduces
time spent recapping where pace is too quick or dealing with a complicated process. please
see sample lesson
ii. in 3ds Max and many
other rendering software, minuscule or accidental changes in settings can hinder the desired result. knowledge of these should be known ahead of time as these
can be time consuming to solve
preparation
feed
back
bi-directional process