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FOR 3ds Max ____________________________ SKILL LEVEL Medium ____________________________ ALSO REQUIRED Photoshop Your own Revit or Sketchup model (optional) ____________________________ OBJECTIVES • Lighting • Texturing • Rendering • Post-Production ____________________________ TIME TO COMPLETE 1-3 Hours ____________________________ RESOURCES Lesson Files moodle or facebook group link Additional Reading • 3ds Max Essentials Volume 2 • Autodesk 3ds Max 2014 Essentials - Derakhshani, R L., Derakhshani, D., • 3D World Magazine • 3D Artist Magazine • www.3dtotal.com/ ____________________________ WORKFLOW Revit/Sketchup to 3ds Max 3ds Max to Photoshop ____________________________ DIFFICULT AREAS Importing Lighting Rendering set-up Photoshop layer order Backup files A 3DS MAX SESSION Example Lesson FROM MODEL TO RENDER: 01B Example Lesson Brief will teach you the techniques required to create photorealistic renders with 3ds Max’s basic renderer Mental Ray. Rather than trying to create the perfect image from Mental Ray, this lesson will teach you how to export render passes and composite them together in Photoshop for more control and speed when editing. We’ll look into techniques for lighting and rendering early on in the tutorial so these will be covered in less detail in the later stages, however you can view the lesson files to recap. If you have any questions, issues or suggestions please post these to the Facebook support forum ahead of the session. Part Four: Render to Photoshop Part Three: Rendering Part Two: Lighting and Texturing Part One: Detailed Modelling LESSON / 01B /FROM MODEL TO RENDER finished examples at / adambrennan.myportfolio.com Work by Adam Brennan for Gourmet Rasta RENDERING / Interior Lighting In this session we’ll be working to take you from your Sketchup or Revit model, to your final finished renders. Renders are a useful means of communication for architects, often showing highly polished and finished images of your proposals. Whilst renders can be stylistic and this is something you are encouraged to explore with some artistic license, this lesson

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FOR3ds Max____________________________SKILL LEVELMedium____________________________ALSO REQUIRED• Photoshop• Your own Revit or Sketchup model (optional)____________________________OBJECTIVES• Lighting• Texturing• Rendering• Post-Production____________________________TIME TO COMPLETE1-3 Hours____________________________RESOURCESLesson Filesmoodle or facebook group linkAdditional Reading• 3ds Max Essentials Volume 2• Autodesk 3ds Max 2014 Essentials - Derakhshani, R L., Derakhshani, D.,• 3D World Magazine• 3D Artist Magazine• www.3dtotal.com/____________________________WORKFLOWRevit/Sketchup to 3ds Max3ds Max to Photoshop____________________________DIFFICULT AREASImportingLightingRendering set-upPhotoshop layer orderBackup files

A 3DS MAX SESSIONExample Lesson

FROM MODEL TO RENDER: 01BExample Lesson Brief

will teach you the techniques required to create photorealistic renders with 3ds Max’s basic renderer Mental Ray.

Rather than trying to create the perfect image from Mental Ray, this lesson will teach you how to export render passes and composite them together in Photoshop for more control and speed when editing.

We’ll look into techniques for lighting and rendering early on in the tutorial so these will be covered in less detail in the later stages, however you can view the lesson files to recap.

If you have any questions, issues or suggestions please post these to the Facebook support forum ahead of the session. Part Four: Render to Photoshop

Part Three: Rendering

Part Two: Lighting and Texturing

Part One: Detailed Modelling

LESSON / 01B /FROM MODEL TO RENDERfinished examples at / adambrennan.myportfolio.com

Work by Adam Brennan for Gourmet Rasta

RENDERING / Interior Lighting

In this session we’ll be working to take you from your Sketchup or Revit model, to your final finished renders. Renders are a useful means of communication for architects, often showing highly polished and finished images of your proposals.

Whilst renders can be stylistic and this is something you are encouraged to explore with some artistic license, this lesson

SOFTWARE

METHODOLOGYUNDERSTANDING

WHAT MAKES A GOOD SESSIONDigital Skills By Adam Brennan

please turn over for lesson plan

Anticipatory Introduction

Preparation and Solution

Encourage Intra-Year Communication

Feedback and Self-Reflection

utilising a facebook group as a forum will allow student to

be in a familiar, but monitored environment where they can ask questions outside of class and be assisted by each other or myself as the moderator.

a support forum creates a platform for feedback which I

intend to take in self-reflection and implement into future

sessions. this is necessary as groups will have variations in skill level and lessons should

adjust accordingly.

Engagement andDecipherability

Relation to Ongoing Work

decipherability takes into account the terminology used and pace of the class overall. engagement looks to move a software lesson beyond

simply following a recipe as many do, but close enough to

the method to keep up.

any lesson in software should feed as much as possible

into students current work. in previous practice, this has

worked well, encouraging students to test software on their own projects and thus

learn more effectively.

previously I have made myself

available outside of lesson time to assist with projects or teaching

first year Revit and After Effects

ultimately understanding of

one software should improve confidence and ability in others.

skills should encourage architecture students to use them in

conjunction with one another in their work providing a brief ahead of

time allows students to see and understand the tasks they will undertake with objectives,

perhaps considering them in the context of their own

projects and preparing with questions.

preparation requires understanding the difficult

points of a given lesson and creating explanations,

workarounds and solutions to reduce time in class used on these areas. these could also

be software issues.

Revit in particular should be

taught in such a way that it does not restrict a students ability to design to their capability with

the software

should be checked throughout sessions

i. tactics such

as providing lesson documentation in step by step format with the lesson reduces

time spent recapping where pace is too quick or dealing with a complicated process. please

see sample lesson

ii. in 3ds Max and many

other rendering software, minuscule or accidental changes in settings can hinder the desired result. knowledge of these should be known ahead of time as these

can be time consuming to solve

preparation

feed

back

bi-directional process