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Hands-on Project 2015 Webinar on Task 2: Idea Development Victoria Wenzelmann

TASK 2 Webinar Idea Development

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Page 1: TASK 2 Webinar Idea Development

Hands-on Project 2015 Webinar on Task 2: Idea Development

Victoria Wenzelmann

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2

Background

Intro

Outlook

Questions

Design Thinking

Webinar: Idea Development

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Intro

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4 Webinar: Idea Development

...and our Freelancers

Julijana Busic

Daniel Jentsch Victoria Wenzelmann André Bauer

Gerald Weith

Karin Becker

York Xylander

Christoph Meise

Katrin Sauer

Michaela Eisenstein Felix Reckers

Markus Hippeli Rasmus Kuschel

David Meyer

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5 Webinar: Idea Development

We create Learning Organizations

Image by Bonnie Stachowiak via flickr

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6 Webinar: Idea Development

Agile = able to respond to change quickly

Coaching

Consulting

Trainings

Workshops Operational Support

Product Management

Lean = no waste

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Me = Victoria

Management SME

M.A. Anthropology & African Studies

Agile Coach

AfricaHackTrip Global Innovation Gathering

Systemic Organizational

Consultant

Webinar: Idea Development

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Background

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9 Background

Goals for this part

Culture of Innovation

USER centered

What is the problem you want to solve? MVP

Build Measure

Learn

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Culture of innovation

10 Background

• Create open space for thinking • diverse teams = diverse input • mutual appreciation!

I value you and your thoughts.

What do you think? Please give me your ideas and feedback honestly and openly

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Culture of innovation

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• Create open space for thinking • diverse teams = diverse input • mutual appreciation!

I value you and your thoughts.

What do you think? Please give me your ideas and feedback honestly and openly

Background

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The innovator’s trilemma

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profitable (business)

feasible (technology)

usable (human)

Innovation

Background

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Core Question

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What is the problem you want to solve?

Background

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Core Question

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What is the problem you want to solve?

1 problem not: many problems!

Product must solve a problem not: product is nice to have

Does your product solve the problem?

not: Is your product pretty / clever / new

Background

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MVP - Minimum Viable Product

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"The minimum viable product is that version of a new product which allows a team to collect the

maximum amount of validated learning about [users] with the least effort."

Eric Ries, author of „The Lean Startup“

Background

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MVP - Minimum Viable Product

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• Be able to test a product hypothesis with minimal resources

• Accelerate learning • Reduce wasted engineering hours • Get the product to early [users] as soon as

possible • Base for other products

Steve Blank, author of „The Lean Startup“

Background

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MVP - Minimum Viable Product

17 Background

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MVP - Minimum Viable Product

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Emotional Design

Usable

Reliable

Usable

Reliable

Functional Functional

Emotional Design

Not like this

Like this

Background

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Methods = Circles

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(c) Image by http://ideationpromos.com/

Design Thinking

Product Development

Product Management

Background

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Data

Hypothesis / Idea

Product

Methods = Circles

Background

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Design Thinking

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Method = Circle

22 Design Thinking

a method to systemically develop innovations in 6 steps

© Image by Dark Horse www.thedarkhorse.de

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Phase I: Understand

23 Design Thinking

Goals: • Gather problem dimensions - dive into

the topic • Plan your project with your team

Methods: • Look at every single word of the assignment • Work as a team!

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Phase II: Observe

24 Design Thinking

Goals: • Develop empathy for your users • Find out the (hidden) needs of your users • Focus on the problem your users want

you to solve

Methods: • User Interviews

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Interview Techniques

25 Design Thinking

• Develop a rough script with your team • Open your mind - don‘t judge! • Let the users know why you interview them

and that you will get back to them later • Ask open questions • 20% Questions – 80% Listening • 5 Why • Don‘t pitch your idea • Pay attention to non-verbal communication • Get out of the building • Gain insights about the emotions of your user

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Result: Problem Statement

26 Design Thinking

_____________________________ (user – description or name)

needs a way to _____________________________

(user‘s problem)

Surprisingly / because / but .... ________________________________________________________________________________________

(new learnings about user‘s feelings / worldview to leverage in your design)

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Phase III: Synthesise

27 Design Thinking

Goals: • Exchange & condense information in

your team • Develop common ground • Focus on the problem your team wants

to solve for your users

Methods: • Persona • Brainstorming

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Persona

PICTURE & NAME GOAL / NEEDS DETAILS

based on The Product Canvas by Roman Pichler www.romanpichler.com

What does the persona look like? What is her

or his name?

Choose a picture and a name that are

appropriate and that help you develop sympathy for the

persona.

What are the persona’s relevant characteristics and

behaviours?

For instance, demographics such as age, gender,

occupation, and income; psychographics including lifestyle, social class, and personality; behavioral

attributes like usage patterns, attitudes and brand loyalty.

Only list relevant details.

Why would the persona want to use the product? What

benefit does the persona want to achieve? Which

problem does the persona want to solve?

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Hi! I am ______

A TYPICAL DAY

LIFESTYLE (Values, Products, etc…)

AGE:

FAMILY STATUS:

OCCUPATION:

LIFE ENVIRONMENT:

LIKES

DISLIKES

MOTIVATION

NEEDS

HURDLES

Persona

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Brainstorming

30 Design Thinking

Brainstorming rules • No judgement • Encourage wild ideas • Build on the ideas of others • Go for quantity rather than quality • Stay focused on the topic • One conversation at a time • Be visual

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Brainstorming

31 Design Thinking

The timebox is your friend! • Set a timer to 5 minutes: Everybody writes down

as many ideas / points as they can. • 2 minutes: self-edit • Share and capture – without pitching! • 3 minutes: Everybody chooses 1 favourite (or

more, depending on question) and notes it for themselves

• Share and capture: There should be ideas / points with most votes.

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Phase IV: Ideate

32 Design Thinking

Goals: • Develop many ideas in your team • Create open space for potential

Methods: • Ideation • Sketching • Brainstorming

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Phase V: Prototype

33 Design Thinking

Goals: • Make your idea tangible • Shared understanding of the idea in your

team

Methods: • Make idea concrete • Quick & dirty

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Phase VI: Test

34 Design Thinking

Goals: • Test your assumptions and hypotheses

• Gain more understanding – learn!

Methods: • Present the prototype to your users • Get their feedback

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Iterate

35 Design Thinking

Go back in the process and repeat (parts of) the cycle

© Image by Dark Horse www.thedarkhorse.de

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Outlook

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Outlook: Product Canvas

NAME GOAL METRICS

TARGET

GROUP BIG PICTURE NEXT

S STEPS

based on The Product Canvas by Roman Pichler, www.romanpichler.com

The name of your product

What problem does the product solve?

How do you measure whether you solve

the problem?

The users and their

needs.

Personas are a great way to describe

the target group.

The desired product functionality, visual design, user experience (UX)

or user journey, and the nonfunctional properties.

Design sketches, mock-ups, workflows, storyboards or

scenarios are helpful techniques.

Goals for the future,

specific items you wish to

work on in the next iteration

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Outlook: Product Canvas

(c) Roman Pichler, www.romanpichler.com

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Data

Hypothesis / Idea

Product

Methods = Circles

Outlook

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• do the things you love

• KISS: keep it simple stupid

• don‘t lie to yourself

• keep an eye on you

• act or leave it

Rocket Science for Beginners

Outlook

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Samuel Becket

Outlook

Ever tried?

Ever failed?

No matter!

Try again!

Fail again!

Fail better!

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I look forward to your questions!

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Thank you! Victoria Wenzelmann

Agile Coach

[email protected] @myamy_vicy