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Callum Deighton When we would insert the direct sounds into the game we would first choose the object the sound would play for (i.e. an explosion sound plays when the explosion appears), then we would insert an action for the sound to play when the object appears. We could also choose if the sound could loop or not but because it is a direct sound and not background music I made it so it would not loop.

Task 2 part 2

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Page 1: Task 2 part 2

Callum Deighton

When we would insert the direct sounds into the game we

would first choose the object the sound would play for

(i.e. an explosion sound plays when the explosion

appears), then we would insert an action for the sound to

play when the object appears. We could also choose if the

sound could loop or not but because it is a direct sound

and not background music I made it so it would not loop.