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Natural ARMORCreature Armor ClassCentaur AC 7*Dryad AC 7Fauns AC 8Hsiao AC 5*Pooka AC 7Sprite AC 8Treant AC 2*Woodrake AC 2* (only in drake form)
* These statistics are for mature normal monsters. Creatureheroes below that level will have less formidable Armor Classes:young centaurs, AC 8; hsiao progress through AC 8, AC 7, andAC 6 for the three stages before reaching normal monster level;treants and woodrakes pass through AC 8, AC 6, and AC 4.These reflect the maturation processes of the creatures; a mature[ream, tor example, hab tougher bark ihan a sapling.
&
um Ability ScoresD E X CON CHR8/18 3/18 3/16
(3/10)3/18 5/18 3/183/18 3/18 12/188/18 5/18 3/153/18 3/18 3/189/18 5/16 3/189/18 3/16 3/183/18 5/18 8/183/18 3/18 3/1813/18 3/16 3/183/13 8/18 3/186/18 3/18 3/1613/18 3'18 3/18
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WooDlaNO Spellcasteus
Level AOvaNceMeNtTable 8:—Woodland Spellcaster Extra Experience
Extra Experience Required1,000 XP2,000 XP4,000 XP8.000 XP
16,000 XP32,000 XP64.000 XP
130,000 XP260,000 XP
^ 200,000 XP for each subsequent level
.$ DRyaos
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•* • i * : *
o:;~lwra^
Table 3: Dryad Level Advancement, Hit Dice, & Spell Ability
Level
Normal Monster123456
8910 ,,,,11
ExperiencePoints-3000
03,0009,00021,00045,00095,000190,000380.000680,000980.000
1,280,0001.58O.OOO
Hit DiceId82d8
3d8
4d8
5d8
6d8
7d87d8+l
+ 300,000 XP per level thereafter+ 1 hp per level thereafter
BROWN ieTable 9: Brownie Level Advancement. Hit Dice, & hem Use
Level
NormalMonster
123456
910
ExperiencePoints-2.000
02,0006,00014,00030,50062,000125,000250,000500.000800,000
1,100,000
HitDiceId8
2d83d84d85d8
6d87d88d89d810d8
10d8
Item Use (d%)F B
01-00 —
01-0501-0501-1001-1501-1501-2001-2001-2501-25
2 01-30
01-0006-8906-8911-8916-8916-8921-8921-8926-8926-8931-89
90-9990-9890-9790-9690-9590-9490-9390-9290-91
90
0099-0098-0097-0096-0095-0094-0093-0092-0091-00
+ 300,000 XP per level thereafter+ 2 hp per level thereafter
WooO IMPTable 7:—Wood Imp Level Advancement & Hit Dice
LevelNormal Monster123456
ExperiencePoints
0800
1,6003,2006,40012,80025,00050.000100.000200,000360,000520,000
Hit DiceId4*2d43d43d44d45d46d47d48d49d410d4
10d4+2
+ 160,000 XP per level thereafter+ 2 hp per level thereafter
* Note: According to the Creature Catalogue, normal monsterwood imps have Vi HD (Id6 hit points). For simplicity, we areusing the standard of Id4 ('/j HD) for creature heroes. Thismeans that creature hero wood imps at "normal monster" levelare slightly less than true normal monsters, but this is balancedby better attacks (since they are treated as full rather than halfHit Dire)
SpRiteTable 12: Sprite Level Advancement & Hit Dice
LevelNormal Monster12
910
ExperiencePoints
02,0004,0008,00016,00032,00064.000128.000250.000500,000800.000
Hit DiceId42d43d44d45d46d47d48d49d410d4
10d4 + 1
+ 300,000 XP per level thetcaftet+ 1 hp per level thereafter
Table 13: Sprite Spell Ability
Sprite'sLevel
NormalMonster
12345678
•,-£,,,.,..101112131415161718192021222324252627282930313233343536
12222223
33444444455
6666
77
Fairy Spells by Level3 4 5
2222
33344444455
6666
7
1222
23333444455V5666
:a..-7778
12
2222J,344445
: , ; : ) • • •
5666
IJft...777
9 8 89 9 - 9 89 9 9 99 9 9 'I
LepRecfjauNTable 10: Leprechaun Level Advancement, Hit Dice, & Spell
Ability
LevelNotmalMonster
123456
89101112
ExperiencePoints
02,0004,0008,00016.00032,00064,000130,000260.000520.000780,0001,040.0001,300.000
HitDice
Spells by Level
1-2 hp — — — — —
2d43d44d45d46d47d48d49d49d4
9d4 + 19d4 + 2
+ 260.000 XP per level thereafter+ 1 hp per level thereafterMaximum spell ability is that attained at 12th level.
* Note: When leprechauns advance from normal monster to1st level, they gain an additional 1-2 hp—in effect a Id4 Hit Dietotal. Any Constitution bonus or penalty ought to be applied toboth 1-2 hp rolls.
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Skills
Table 18: Movement & EncumbranceMaximum Encumbrance (in en)
Speed Brownie Centaur Dryad Faun Hsiao Leprechaun Pixie Pooka Sidhe Sprite Treant Wood Imp Woodrake'0 1,201+ 8,001+ 2.401+ 1,801+ 501 +15'(5') 1,200 8,000 2,400 1,800 50030'(10') 80060' (20') 60090' (30') 400120'(40') 200150'(50') —180' (60r) —
7.5006.0004.0003.0002.0001.000
1.6001.200800400
1.5001,200900600300
350200100
101 +1005020
201+ 2 ,401+2,401+ 151+ 10,001+ 201 +2001507525
2,4001,6001.200800400
2,4001,6001,200800400
1507525
10.0005.0002.000
2001507525
* In drake form; for elf and halfling form, use standard character encumbrance tables [Bisk Players Manual, p. 61)
3,001 +3.0002.7501,500750
i 500
Table 18a: Movement & Encumbrace—Flying
Speed015'(5')30'(10')60' (20')90' (30')120' (40')150'(50')180' (60')210'(70')
Maximum Encumbrance (in en)Hsiao301 +300250200150100755020
Pixie41 +4035252015105
Sprite31 +302520151053
Woodrake'601 +600200
* In drake form; for elf and halfling form, use standard characterencumbrance tables (Basic Players Manual, p. 61)
Note: Encumbered flyers (that is, those whose speed is lessthan maximum) must rest their wings for one turn after every
<•<• l u r n s ( i t f l u n ^
HsiaoI Table 5: Hsiao Level Advancement, Hit Dice, & Spell Ability
Level
NotmalMonster
123456789101112
ExperiencePoints-8.000•6,000-4,000
08,00024,00056,000115.000250,000500,000800.000
1,100.0001,400,0001,700,0002,000,0002,300.000
HitDiceId82d83d8
4d85d86d87d88d89d810d8Ild812d813d814d815d8
15d8 +
Spelts by Level2 3 4 5
+ 300.000 XP per level thereafter+ 1 hp per level thereafterMaximum spell ability is that gained at 1 lth level.
Experience Points Damage (Claw/Claw/Bite)•8,000 1-2/1-2/1-2•6,000 1-3/1-3/1-2-4,000 1-4/1-4/1-3
0 or more 1-6/1-6/1-4
^ • ^ ^ ^ $ f f « ? & ^ § ^ ^ ^
Brownie: DexterityCentaur: StrengthDryad: Wisdom and CharismaFaun: DexterityHsiao: Wisdom -_^. ._.....,.r__:_^Leprechaun: Intelligence and DexterityPixie: DexterityPooka: WisdomSidhe: fighter/spellcaster, Strength and Intelligence;
thicf/spellcaster. Intelligence and DexteritySprite: Intelligence and DexterityTreant: ConstitutionWood Imp: DexterityWoodrake: Intelligence and Dexterity
Table 15: Sidhe Level Advancemem & Hit Dice
LevelNormalMonster1234567891011
ExperiencePoints
02,5005,00010,00020,00040,00080,000160.000320,000620,000920,000
1.220.000
WarriorHit Dice
Id4Id8»2d83d84d85d86d87d88d89d8
9d8 + l9d8 + 1
RogueHit Dice
Id4Id4*2d43d44d45d46d47d48d49d4
9d4 + l
+ 290.000 XP per level thereafter+ 1 hp per level thereafter
* Note: When warrior sidhe reach first level, they gain anadditional 1-4 hp—in effect a Id8 Hit Die total. AnyConstitution bonus or penalty is applied to both 1-4 hp tolls.Rogues gain no hit points for reaching 1st level.
Table 16: Sidhe Spell Ability
Sidhe'sLevel
NormalMonster
123456789101112131415161718192021222324252627282930313233343536
Fairy Spells by Level
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Official DUNGEONS & DRAGONS® Game Supplement
Tall Tales op tbe Wee Folkby John Nephew
Table of ContentsDM's Booklet
Introduction 2Creature Heroes 4Woodland Spellcasters 20The Fair Folk 23Fairy-Charms 41Skills 46Equipment 49The Woodland Realms 50Personalities of the Forest 56New Magic Items 60DMing NPC Woodland Beings 61Glossary 62Bibliography 63Index 64
Adventures BookletIntroduction 1Woodland Adventures 1AD&D® 2nd Edition Game Adaptation 5"A Night Out on the Forest" 6"The Hanging Hideout" 7"Sith Bruaich" 9"A Quiet Day Spent Fishing" 11"Cattle of the March" 13"A Blight on the Forest" 15"The Lost Seneschal" 16Woodland Player Creature Record Sheet 31Sample Woodland Player Creature Record Sheet 32
Credits: ®1989 TSR, Inc. All Rights Reserved. Printed in U.S.A.
Design: John Nephew DUNGEONS & DRAGONS, D&D, WORLD OF GREYHAWK,Editing: Gary L. Thomas ADVANCED DUNGEONS & DRAGONS, and AD&D arc registeredProduct Manager: Bruce Heard trademarks owned by TSR, Inc.Coordinators: Bruce Heard and Karen S. Boomgarden PRODUCTS OF YOUR IMAGINATION, BATTLESYSTEM.Cover Artist: Keith Parkinson FORGOTTEN REALMS, CREATURE CRUCIBLE, and the TSR logo areInterior Artist: Valerie Valusek trademarks owned by TSR. Inc.Cartography: Dennis Kauth and Steve Sullivan Distributed to the book trade ,n the United States by Random House,_ , . i i i i Inc., and in Canada by Random House of Canada, Ltd. Distributed to theTypography: Angehka Lokotz t o y a n d h o b b y t r a ( J c b y r c g l o n a , d l s t r l b u t o r 5 D,str,buted in the UnitedIndex: Gary L. Thomas Kingdom by TSR Ltd.Playtesting: Jay Blackadar, Collin Brooke, Kevin Dill, This module is protected under the copyright laws of the United States of
Stephen Dill, George Ehrhardt, Susan Ford, Mark Frein, America. Any reproduction or other unauthorized use of the writtenHeather Gruenberg, Steve Morman, Scott Preston, material or artwork herein is prohibited without the express writtenTim Roiycki, Kirsten Swingle, Bill Turner, permission of TSR, Inc.Kurt Waltenbaugh, James Whitney
TSR, Inc.POB 756Lake Geneva,WI 53147 USA
TSR Ltd.120 Church End, Cherry Hinton
Cambridge CB1 3LBEngland
ISBN 0-88038-760-2
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iNtRObUCtlONO mortals, would you know eternity? The secrets of
life? The forest is a place of enchantment, of secrets,and I know not if it contains that which you seek . . .but come, follow me, that we might explore the mys-teries of its folk . . .
—Olyrrhoe, the centaur prophetess
CuucifaJeFor most of time, the ways of the woodland beingshave been obscured to humans, halflings, anddwarves; even the elves have not known all the secretsof the Good People and other sylvan spirits.
e t e a t ' a s t l^ey a t e mac^e c^e a r—a n^ m o r e 'only can you learn the nature of these creatures,
, y°u c a n P'ay t n e r n yourselves, since this sourcebook. jf provides details on how to create and play the various
woodland races discussed.
Tall Tales of the Wee Folk contains the following:* A 64-page DM's Booklet, containing: informa-
tion on the woodland creatures of the DUNGEONS& DRAGONS® game; rules for woodland beings asplayer creatures (information, including new spells,skills, and equipment, that you may wish to sharewith your players); a campaign setting, the Dream-lands, set in the D&D® Game Known World, plussome of its more illustrious inhabitants; and adviceon how to play NPC woodland beings.
* A 32-page Adventures Booklet containing sev-eral fully-developed adventures, along with advice onhow to design new woodland adventures of your ownand how to adapt other adventures for use by playercreatures of the forest.
How to Use t!7is SupplervieNtThe DM's Booklet should be read first by theDungeon Master. If you are not the DM of your gam-ing group, read no further than this "Introduction"without your DM's permission! It may spoil the funof surprise if you learn information in advance ofplay.
If you are the DM, read this, the DM's Booklet, inits entirety. The first part of the booklet, "CreatureHeroes," is devoted to individual woodland races. Anumber of the creatures dealt with are new to theD&D® game, such as brownies, fauns, and lepre-chauns. Each section has a descriptive entry telling howthese creatures live, followed by detailed game infor-mation for use in play. Sections pertinent to more thanone race (like spells and equipment) follow the indi-vidual entries. The second part of the DM's Bookletcontains campaign information, including a suggestedforest setting, NPC character descriptions, and adviceon how to use NPC woodland beings.
As the DM, you may also wish to read the first sec-tions of the Adventures Booklet and peruse a numberof the adventures there presented.
After seeing what it's all about, you will have to de-cide how you want to use this sourcebook in yourcampaign. Will woodland player creatures be appro-priate for your gaming group? If you decide "Yes,"then you should permit players to read those sectionsof the DM's Booklet that pertain to the character racesthey are going to play.
If you decide not to permit woodland PCs, thissupplement is still useful. It will enable you to createmore interesting and diverse NPC foes and allies, andconventional characters may be used in many of theadventures.
Narrating this sourcebook are four woodland beingswho are addressing a group of four humans seekingthe secrets of Immortality. Each of these narrators isbased on a figure from mythology or literature:
* Olyrrhoe, the centaur prophetess. It is shewhom the four humans first sought, for her wisdom islegendary. She shares with you the secrets of her ownrace, among others; she also provides connections tothe dryad, Lotis, and the Fairy Court.
* Lotis, the dryad, speaks of herself and her sisterdryads and hamadryads, and their wood-spirit kin,the fauns and treants.
* King Oberon and the mischievous sprite,Robin Goodfellow, provide information about thevarious fairy races.Descriptions and game statistics of these four charac-ters appear in "Personalities of the Forest." As theyintroduce you, the DM, to the forest, you too mayfind them useful for initiating your players into thesetting.
DefcicatioNNeither a work nor an author appears out of nothing,so I must thank all those who have influenced both,though I cannot here list all their names and roles.
Bruce Heard's balance of patience and critical rigorhas been vital to this project; the gamers who volun-teered to test and criticize the material as it developedwere also a great help to me.
This work is dedicated to the many fine teachersI've had, both in and out of the classroom. Foremostamong them are my parents, Anne and AlbertNephew, who have been the most important andpositive influence upon me as both a writer and aperson.
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