Table of Content Entrepreneurship Project on Gaming Zone in University

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    2012

    ENTREPRENEURSHIPPROJECT ON GAMING ZONE BUSINESS

    UNIVERSITY FUN LAND

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    ENTREPRENEURSHIP

    SUBMITTED TO:

    SIR.SHABEER HAIDERSUBMITTED BY:

    MBA 3RD (AC)

    ARSLAN ALI BUTT 10012720-001

    IRTAZA ANSAR 10012720-007

    AAQIBA JAVED 10012720-011

    MUNEEBA NAZIR 10012720-017

    TOPIC:

    IDENTIFY AND EVALUATE THE OPPORTUNITY

    UNIVERSITY OF GUJRAT

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    BUSINESS PLAN FOR GAMING ZONE

    NAME OF BUSINESS:

    UNIVERSITY FUN LAND

    ADDRESS:

    UNIVERSITY OF GUJRAT

    NAME OF PARTNERS:

    ARSLAN ALI BUTTAAQIBA JAVEDMUNEEBA NAZIR IRTAZA ANSAR

    NATURE OF BUSINESS:

    This is the partnership business. We will provide services to university student of

    UOG. There is no other person or company to provide the refreshment facilities toUOGs students.

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    CONFIDENTIAL STATEMENT

    The undersigned reader acknowledges that the information provided by UNIVERSITY

    FUN LAND in this business plan is confidential; therefore, reader agrees not to disclose

    it without the express written permission of UNIVERSITY FUN LAND. It is

    acknowledged by reader that information to be furnished in this business plan is in all

    respects confidential in nature, other than information which is in the public domain

    through other means and that any disclosure or use of same by reader may cause

    serious harm or damage to GAMING ZONE. This is a business plan. It does not imply

    an offering of securities UNIVERSITY FUN LAND which to make it clear that this is a

    BUSINESS PLAN for a business to be purchased and it is subject to the economy,Market trends and availability of cash in the hands of the general public. While the

    Management team will endeavor to achieve above average results for shareholders, no

    guarantees can be issued nor can UNIVERSITY FUN LAND, GAMING ZONE, or any

    of its staff, management or representatives in any way be held liable for interpretations

    made by prospective partners or for any verbal or written presentations made. People

    who wish to become partners of this business do this of their own free will and entirely

    at their own risk.

    ___________________

    Signature

    ___________________

    Name (typed or printed)

    ___________________

    Date

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    TABLE OF CONTENTS

    TOPICS PAGE NO.

    EXECTIVE SUMMARY 01

    INTRODUCTION 02

    SELECTED ORGANIZATION 03

    UOG INTRODUCTION 03

    VISION 04

    MISSION 04

    LOGO 04

    SLOGAN 05

    OBJECTIVES 05

    LONG TERM OBJECTIVES 05

    SHORT TERM OBJECTIVES 05

    COMPETITIVES ADVANTAGE 05

    OPPORTUNITY ASSESMENT 06

    CREATION AND LENGTH OF OPPORTUNITY 07

    REAL AND PERCEIVED VALUE OF OPPORTUNITY 07

    RISK AND RETURNS OF OPPORTUNITY 07

    RISK 08

    RETURN 08

    OPPORTUNITY VERSUS PERSONAL SKILLS &

    GOALS

    08

    COMPETITVE ENVIROMENT 09

    BENEFITS 09

    ENVIROMENTAL ANALYSIS 10

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    ECONOMIC CONDITION 10

    SOCIAL CONDITION 11

    LEGAL CONDITION 11

    TECHONOLOGICAL CONDITION 11

    POLITICAL CONDITION 12

    INDUSTRY ANALYSIS 13

    CURRENT DOMASTIC GAMING ZONE INDUSTRY

    STRUCTURE

    13

    INDUSTRY OF GAMING ZONE WITHIN PAKISTAN 13

    INDUSTRY OF GAMING ZONE OUTSIDE PAKISTAN 14

    SUPPORTERS 14

    COMPETITORS ANALYSIS 14

    DIRECT COMPETITORS 14

    INDIRECT COMPETITORS 15

    INDIRECT COMPETITORS IN UOG 15

    CANTEEN 15

    UNIVERSITY GYM 15

    INDIRECT COMPETITORS OUTSIDE THE

    UNIVERSITY

    15

    PACE 15

    UFC 16

    INDUSTRY AND COMPETITION UNDER PORTER'S 5FORCES MODEL

    17

    RIVALRY AMONG EXISTING COMPETITORS 18

    THREAT OF NEW COMPETITORS AND SUBSTITUTEPRODUCTS

    18

    BARGAINING POWER OF BUYERS AND SUPPLIERS 18

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    DEMAND OF OUR PRODUCTS 19

    COMPETITORS AND FULLFILMENT OF CUSTOMER

    NEEDS

    19

    PRODUCTION TECHINIQUE 19

    MARKET RESEARCH PLAN 19

    DEFINING THE PURPOSE OR OBJECTIVES 20

    GATHERING OF DATA FROM SECONDARY SOURCE 20

    GATHERING INFORMATION FROM PRIMARYSOURCE

    21

    ANALYZING AND INTERPRETING OF RESULT 21

    MARKET SEGMENTATION 22

    GEOGRAPHIC 22

    DEMOGRAPHIC 22

    TARGET MARKET 23

    MARKET PLAN 23

    SITUATION ANALYSIS 23

    BACKGROUND OF VENTURE 23

    SOWT ANALYSIS 24

    STRENGTH AND WEEKNESSES OF VENTURE 25

    STRENGTH 25

    WEEKNESSES 25

    MARKET OPPORTUNITY AND THREATS 26

    OPPORTUNITY 26

    THREATS 26

    COMPETITORS ANALYSIS 27

    STRENGTH 27

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    WEEKNESSES 28

    OPPORTUNITY 28

    THREATS 28

    MARKETING OBJECTIVES AND GOALS 29

    MAARKETING STRATGIES AND ACTION PROGRESS 29

    MARKETING MIX 30

    PRODUCT 30

    PRICE 31

    PRICING STRATEGY 31

    VALUE BASED PRICING 31

    PLACE 32

    PROMOTION 32

    PROMOTIONAL TOOLS 33

    BUDGETS 33

    CONTROLS 34

    ORGANIZATIONAL PLAN 34

    LEGAL FORM OF BUSINESS 34

    OWNERSHIP 35

    LIABILITY OF OWNER 35

    COSTS OF STARTING A BUSINESS 35

    CONTINUITY OF BUSINESS 35

    TRANSFERABILITY OF INTEREST 36

    CAPITAL REQUIRMENT 36

    MANAGEMENT CONTROL 36

    DISTRIBUTION OF PROFIT AND LOSS 36

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    ATTRACTIVENESS FOR RAISING CAPITAL 37

    TAX ISSUE 37

    HIERARCHY 37

    OPERATIONAL PLAN 38

    OPERATIONS IN GAMING ZONE 39

    STAFF FOR OPERATIONS OF BUSINESS 39

    PRODUCTION PLAN 40

    TABLE TENNIS 40

    CAROM, CHESS, PUZZLE AND MONOPOLY 40

    COMPUTER AND PLAY STATION GAMESS 40

    NEED FOR SPEED 41

    COUNTER STRIKE 41

    FIFA 2010 41

    GOD OF WAR 41

    GUN SHOOTING 42

    HANDBALL 42

    SUPPLIER OF GAMING EQUIPMENT 42

    COMPUTERS,PLAYSTATIONS AND LCD'S 42

    FINANCIAL PLAN 43

    SOURCES AND USES OF FUNDS 43

    KEY ASSUMPTIONS 43

    INCOME STATEMENT 44

    BALANCE SHEET 45

    NOTES 46

    APENDIX 49