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7/31/2019 Table of Content Entrepreneurship Project on Gaming Zone in University
1/9
2012
ENTREPRENEURSHIPPROJECT ON GAMING ZONE BUSINESS
UNIVERSITY FUN LAND
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ENTREPRENEURSHIP
SUBMITTED TO:
SIR.SHABEER HAIDERSUBMITTED BY:
MBA 3RD (AC)
ARSLAN ALI BUTT 10012720-001
IRTAZA ANSAR 10012720-007
AAQIBA JAVED 10012720-011
MUNEEBA NAZIR 10012720-017
TOPIC:
IDENTIFY AND EVALUATE THE OPPORTUNITY
UNIVERSITY OF GUJRAT
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BUSINESS PLAN FOR GAMING ZONE
NAME OF BUSINESS:
UNIVERSITY FUN LAND
ADDRESS:
UNIVERSITY OF GUJRAT
NAME OF PARTNERS:
ARSLAN ALI BUTTAAQIBA JAVEDMUNEEBA NAZIR IRTAZA ANSAR
NATURE OF BUSINESS:
This is the partnership business. We will provide services to university student of
UOG. There is no other person or company to provide the refreshment facilities toUOGs students.
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CONFIDENTIAL STATEMENT
The undersigned reader acknowledges that the information provided by UNIVERSITY
FUN LAND in this business plan is confidential; therefore, reader agrees not to disclose
it without the express written permission of UNIVERSITY FUN LAND. It is
acknowledged by reader that information to be furnished in this business plan is in all
respects confidential in nature, other than information which is in the public domain
through other means and that any disclosure or use of same by reader may cause
serious harm or damage to GAMING ZONE. This is a business plan. It does not imply
an offering of securities UNIVERSITY FUN LAND which to make it clear that this is a
BUSINESS PLAN for a business to be purchased and it is subject to the economy,Market trends and availability of cash in the hands of the general public. While the
Management team will endeavor to achieve above average results for shareholders, no
guarantees can be issued nor can UNIVERSITY FUN LAND, GAMING ZONE, or any
of its staff, management or representatives in any way be held liable for interpretations
made by prospective partners or for any verbal or written presentations made. People
who wish to become partners of this business do this of their own free will and entirely
at their own risk.
___________________
Signature
___________________
Name (typed or printed)
___________________
Date
7/31/2019 Table of Content Entrepreneurship Project on Gaming Zone in University
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TABLE OF CONTENTS
TOPICS PAGE NO.
EXECTIVE SUMMARY 01
INTRODUCTION 02
SELECTED ORGANIZATION 03
UOG INTRODUCTION 03
VISION 04
MISSION 04
LOGO 04
SLOGAN 05
OBJECTIVES 05
LONG TERM OBJECTIVES 05
SHORT TERM OBJECTIVES 05
COMPETITIVES ADVANTAGE 05
OPPORTUNITY ASSESMENT 06
CREATION AND LENGTH OF OPPORTUNITY 07
REAL AND PERCEIVED VALUE OF OPPORTUNITY 07
RISK AND RETURNS OF OPPORTUNITY 07
RISK 08
RETURN 08
OPPORTUNITY VERSUS PERSONAL SKILLS &
GOALS
08
COMPETITVE ENVIROMENT 09
BENEFITS 09
ENVIROMENTAL ANALYSIS 10
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ECONOMIC CONDITION 10
SOCIAL CONDITION 11
LEGAL CONDITION 11
TECHONOLOGICAL CONDITION 11
POLITICAL CONDITION 12
INDUSTRY ANALYSIS 13
CURRENT DOMASTIC GAMING ZONE INDUSTRY
STRUCTURE
13
INDUSTRY OF GAMING ZONE WITHIN PAKISTAN 13
INDUSTRY OF GAMING ZONE OUTSIDE PAKISTAN 14
SUPPORTERS 14
COMPETITORS ANALYSIS 14
DIRECT COMPETITORS 14
INDIRECT COMPETITORS 15
INDIRECT COMPETITORS IN UOG 15
CANTEEN 15
UNIVERSITY GYM 15
INDIRECT COMPETITORS OUTSIDE THE
UNIVERSITY
15
PACE 15
UFC 16
INDUSTRY AND COMPETITION UNDER PORTER'S 5FORCES MODEL
17
RIVALRY AMONG EXISTING COMPETITORS 18
THREAT OF NEW COMPETITORS AND SUBSTITUTEPRODUCTS
18
BARGAINING POWER OF BUYERS AND SUPPLIERS 18
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DEMAND OF OUR PRODUCTS 19
COMPETITORS AND FULLFILMENT OF CUSTOMER
NEEDS
19
PRODUCTION TECHINIQUE 19
MARKET RESEARCH PLAN 19
DEFINING THE PURPOSE OR OBJECTIVES 20
GATHERING OF DATA FROM SECONDARY SOURCE 20
GATHERING INFORMATION FROM PRIMARYSOURCE
21
ANALYZING AND INTERPRETING OF RESULT 21
MARKET SEGMENTATION 22
GEOGRAPHIC 22
DEMOGRAPHIC 22
TARGET MARKET 23
MARKET PLAN 23
SITUATION ANALYSIS 23
BACKGROUND OF VENTURE 23
SOWT ANALYSIS 24
STRENGTH AND WEEKNESSES OF VENTURE 25
STRENGTH 25
WEEKNESSES 25
MARKET OPPORTUNITY AND THREATS 26
OPPORTUNITY 26
THREATS 26
COMPETITORS ANALYSIS 27
STRENGTH 27
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WEEKNESSES 28
OPPORTUNITY 28
THREATS 28
MARKETING OBJECTIVES AND GOALS 29
MAARKETING STRATGIES AND ACTION PROGRESS 29
MARKETING MIX 30
PRODUCT 30
PRICE 31
PRICING STRATEGY 31
VALUE BASED PRICING 31
PLACE 32
PROMOTION 32
PROMOTIONAL TOOLS 33
BUDGETS 33
CONTROLS 34
ORGANIZATIONAL PLAN 34
LEGAL FORM OF BUSINESS 34
OWNERSHIP 35
LIABILITY OF OWNER 35
COSTS OF STARTING A BUSINESS 35
CONTINUITY OF BUSINESS 35
TRANSFERABILITY OF INTEREST 36
CAPITAL REQUIRMENT 36
MANAGEMENT CONTROL 36
DISTRIBUTION OF PROFIT AND LOSS 36
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ATTRACTIVENESS FOR RAISING CAPITAL 37
TAX ISSUE 37
HIERARCHY 37
OPERATIONAL PLAN 38
OPERATIONS IN GAMING ZONE 39
STAFF FOR OPERATIONS OF BUSINESS 39
PRODUCTION PLAN 40
TABLE TENNIS 40
CAROM, CHESS, PUZZLE AND MONOPOLY 40
COMPUTER AND PLAY STATION GAMESS 40
NEED FOR SPEED 41
COUNTER STRIKE 41
FIFA 2010 41
GOD OF WAR 41
GUN SHOOTING 42
HANDBALL 42
SUPPLIER OF GAMING EQUIPMENT 42
COMPUTERS,PLAYSTATIONS AND LCD'S 42
FINANCIAL PLAN 43
SOURCES AND USES OF FUNDS 43
KEY ASSUMPTIONS 43
INCOME STATEMENT 44
BALANCE SHEET 45
NOTES 46
APENDIX 49