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Surface Computing
Turning everyday surfaces into interactive intelligent interfaces
Co-located input and output
Mixed reality: tangible objects, natural interactions with direct manipulation
TouchLight
an imaging touch screen with some unique capabilities
“Lunchbox” interactive vision system
PlayAnywhere
Short-throw projector, very wide angle lens on the camera
Lens distortion & projective transform correction for camera-projector alignment
Off-axis IR LED illuminant
Very few assumptions about the appearance of the surface
All calibration is done at the “factory”
Flow Move
Summarize optical flow field as simultaneous translation, rotation, scaling
Bluetooth Photo Sync
Mini PlayAnywhere
IR Laser Pointer Tracking
Track shaped laser pointer (hologram)
Theoretically 6 degree of freedom
Today, 4: position, depth, roll
AirStylus
With Mike Sinclair
Activate by thumb and forefinger together
Surface Computing Challenges
Display and Sensing
e.g. Projector + computer vision
Interactions
e.g. Two handed, multi-user
Applications
e.g. Mapping