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Tangible User Interfaces for Multi-touch Surfaces Josh Clairmont Shawn Bryan

Tangible User Interfaces for Multi-touch Surfaces

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A presentation based on a game controller design for the Microsoft Surface. Goes into details about the design of the overall system, as well as the potential for testing and future development. This was presented at the NEC-HFES conference in October 2011.

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  • 1. Tangible User Interfacesfor Multi-touch SurfacesJosh Clairmont Shawn Bryan

2. Tangible User Interfacesfor Multi-touch Surfaces Why? How are we implementing it? What can this lead? 3. Why TUIs? Tactile response Buttons, switches, typing, writing, driving, .. Part of everyday life Enhanced operation Touch screens are not suitedfor certain applications 4. Acquiring Data Testing Intuitive and simple Presenting the difference 5. Our Game Airhockey Simple gameplay Demonstrate practical use 6. Controller Arduino Uno Bluetooth Battery-pack Inertial Measurement Unit Gyroscope Accelerometer 7. Inertial Measurement Unit Gyroscope Tilt Indirect Positioning Accelerometer Swipe Direct Positioning 8. Reading Databases Concurrent Databases Matlab Replay 9. Graphics Engine XNA Quick and easy Compatibility Jitter Open source Simple 10. The Design 11. Where can this lead? Smart-phones Proprietary Controllers 12. Questions? Thanks for you time