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Support Example: Start Positions This example shows how Support works in BCS. The start posi7ons for units in this example came from a play test. The defending Forma7on is 101 Airborne Division(101Abn) and the aFacking Forma7on is 2 Panzer Division(2Pz). All of the images will cover the same area of the map which contains only a por7on of both the defending and aFacking Forma7ons. This first image shows the unit start posi7ons. 2Pz and 101Abn HQ’s are outlined in Green. Support units may be placed off map or on map as shown here outlined in Yellow. It is important to remember that the Support Units shown here are for informa7on and are not units occupying these hexes. Each Support unit is broken down and dispersed to other units of the Forma7on. There are three types of Support units: Red AV Support (here 38 StG Bn/2Pz) Stand Off Support (here 668 88 Bn/assigned to 2Pz) Limited AV Support (here 705 TD Bn/assigned to 101Abn) For this example the weather is: Ground = Normal Atmosphere = Good Visibility = Any It is the German Player Ac7va7on and he ac7vates 2Pz with a Pass SNAFU result. 1

Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

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Page 1: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Support Example: Start Positions ThisexampleshowshowSupportworksinBCS.Thestartposi7onsforunitsinthisexamplecamefromaplaytest.

The defending Forma7on is 101 Airborne Division(101Abn) and theaFacking Forma7on is 2 Panzer Division(2Pz). All of the imageswillcoverthesameareaofthemapwhichcontainsonlyapor7onofboththedefendingandaFackingForma7ons.

Thisfirst imageshowstheunitstartposi7ons.2Pzand101AbnHQ’sareoutlinedinGreen.Supportunitsmaybeplacedoffmaporonmapas shown here outlined in Yellow. It is important to remember thattheSupportUnits shownhereare for informa7onandarenotunitsoccupying these hexes. Each Support unit is broken down anddispersedtootherunitsoftheForma7on.

TherearethreetypesofSupportunits:

RedAVSupport(here38StGBn/2Pz)

StandOffSupport(here66888Bn/assignedto2Pz)

LimitedAVSupport(here705TDBn/assignedto101Abn)

Forthisexampletheweatheris:

Ground=Normal

Atmosphere=Good

Visibility=Any

It is the German Player Ac7va7on and he ac7vates 2Pzwith a PassSNAFUresult.

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Page 2: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Defending Units: Zones of Control The German player decides to aFack the four front line baFalions(Bns) of 101Abn. Those 4 Bns are outlined in red. Red KTXmarkersiden7fy the hexes containing Zones of Control (ZOCs) generated bytheseBns.

ImportantPoint:ZOCsaregeneratedinallhexesadjacenttoallunits.excep7ons

• HQs• Combat Trains (CTs)• Unprepared units (no AV or Assault Arrow)

IfaForma7onhasany typeofSupportallZOCsbecomeSupportAVEnemy Zones of Control (AV EZOCs) for enemy units. This is animportant difference because a normal ZOC does not stop themovement of enemy units with Tac Movement Allowances (MAs).HoweverTacMAunitsmuststopwhentheyenteranAVEZOC.

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Page 3: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: Engaging Support 1/506 TheGermanplayerhasaFullAc7va7onandplaceshis2OBJmarkersin hex 04.24 on 1/506/101Abn. This places all 4 front line Bns in aDoubleOBJZone(referredtoasDT).2PztriestodropSupportforall4Bns. I/3movesfrom06.25to05.25.UponenteringtheAVEZOCin05.25I/3mustSTOP.I/3mustalsoenterthishexifitwishestoengage1/506’ssupport because the defender is in Terrain. I/3 has the range toengage a target from 05.25 but the maximum range allowed toengageatargetinTerrainis1hex.I/3 engages support of 1/506. Note that this is an engagement ofsupport and NOT a Stopping Engagement. The German Player canchoosetoengageornot,butinthiscasehewantstodropthesupportof1/506tomakeaRegularAFackmoreeffec7ve.This engagement uses the Support Inv’ld line of the EngagementTable. AFackerisAR4+AV5+DT=10 DefenderisAR5(1/506)+AV3(705TDsupportunit)=8 NetDRM=+2 TheDR8+2=10andSupport is temporarilydropped for1/506.Thisunitwillhavenosupportfortheremainderofthisac7va7on.This resultwas only 1 away fromamodifiedDRof 11whichwouldhaveeliminated the last stepof705TD. If thishadoccurredsupportwould have dropped for ALL units of 101Abn un7l 705 TD could berebuiltoranotherSupportunitcouldbeassigned.

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Page 4: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: Engaging Support 1/502 1/506nolongerhasanAVEZOC. I/3 isnowfreetomovebecause itdroppedtheSupportfrom1/506. I/3 uses its second Fire Event to engage the support of 1/502. Thisengagement is the same as the engagement of 1/506. Support istemporarilydropped for1/502. I/3 isnowSTOPbecause ithasusedits second Fire Event. I/3 can s7ll be used to Assist aFacks againsteither1/506or1/502.NotethatI/3cannotconductaRegularaFackbecauseitdoesnothaveanAssaultArrow.

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Page 5: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: Engaging Support 1/327 II/3movesfrom01.27to02.26andengagesthesupportof1/327. AFackerisAR4+AV4+DT=9 DefenderisAR4(1/327)+AV3(705TDsupportunit)=7 NetDRM=+2 TheDR6+2=8andSupportistemporarilydroppedfor1/327. II/3 cannotmove furtherbut s7ll hasone remainingFireEvent. ThesecondFireEventisusedtoconductanAFackbyFireon1/327.TheresultisnoStepLoss(SL).

ImportantPoint:EnemyunitscannotconductAFacksbyFireagainstdefendingunitswhichhaveac7veSupport.

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Page 6: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: Engaging Support 3/506 The problem now is how to engage the support of 3/506. II/304changes to Deployed (LegMA) andmoves into hex 03.26. Now theStandoff Support Unit, 668 88 Bn suppor7ng II/304 can engage thesupportof3/506. AFackerisAR4+AV5+DT=10 DefenderisAR5(3/506)+AV3(705TDsupportunit)=8 NetDRM=+2 TheDR8+2=10andSupportistemporarilydroppedfor3/506. Since 668 88 Bn has 2 steps it can perform 2 Standoff SupportEngagementsduringtheAc7va7on.Theseengagementscanbecalledfromany supported2Pzunit. II/304usesa secondStandoffSupportengagement toperformanAFackbyFireon3/506.The result isnoSL.2Pzhasnowdroppedthesupportofall4defendingfrontlineBns.2PznowmovestotheAFack.

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Page 7: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: 1st Attack I/304changestoDeployedandmovesasshowntostackwithI/3andconductanAFackon1/502. I/304istheAFackunitandI/3istheAssistunit1PointofAr7lleryfiresaSuppressionMission(5ARTpointsremain). AFackerDRMis:+4ARfromI/304 +1Supportfrom38StgBn +1AssistfromI/3 +2SuppressionfromAr7llery +1fromDT=9 DefenderDRMis:+5ARfrom1/502 +1PreparedDefense +1DefenderTerrain=7 NetDRM=+2 DR8+2=10

[A1]=SLduetoPD

D:Situa7onal=SLduetoPD.

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Page 8: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: 2nd Attack ThesecondaFackislaunchedbyII/304against3/506butfirst38PiochangestoDeployedandmovesfirstto03.27outofEZOCandthenbackto03.26tostackwithII/304. II/304istheAFackunitand38PioistheAssistunit1PointofAr7lleryfiresaSuppressionMission(4ARTpointsremain). AFackerDRMis:+4ARfromII/304 +1Supportfrom38StgBn +1Assistfrom38Pio +2SuppressionfromAr7llery +1fromDT=9 DefenderDRMis:+5ARfrom3/506 +1PreparedDefense +1DefenderTerrain=7 NetDRM=+2 DR9+2=11Automa7cRetreatD1SL+retreat.

3/506 (marked Off Map) retreats Off Map because it begins theretreat within 2 hexes of 101Abn HQ and II/304 advances into thedefender’s hex. 3/506 returns to 101Abn HQ in the next Reinf.&WeatherPhase.

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Page 9: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: 3rd Attack ThethirdaFackislaunchedbyKGvBohmandII/3against1/327.KGvBohmistheAFackunitandII/3istheAssistunit1PointofAr7lleryfiresaSuppressionMission(3ARTpointsremain). AFackerDRMis:+5ARfromKGvBohm +1DualaFackunit(DualunitshavetheirownSupport)+1AssistfromII/3 +2SuppressionfromAr7llery +1fromDT=10 DefenderDRMis:+4ARfrom1/327 +1PreparedDefense +1DefenderTerrain=6 NetDRM=+4 DR8+4=12D1Automa7cRetreatBUT+D1 forNoSafePath=2SLandnoretreat

Note: in this series of aFacks if this aFack was done BEFORE theaFack on 3/506, 1/327 would also have been forced to retreat Off

Mapbyhavinga SafePathandbeing locatedwithin2hexesof101AbnHQ.SequenceofAFackingcanbeimportant!

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Page 10: Support Example: Start Positions - The Gamersgamersarchive.net/BCS/BCSSupportExamplever1.1.pdf · Attacking Units: Engaging Support 1/327 II/3 moves from 01.27 to 02.26 and engages

Attacking Units: Final Barrages 2Pzhas3ARTpointremainingandthereis1defendingBns7lllocatedinOBJzonesthathasnotbeenaFacked. A1PointDestruc7onMissionsisfiredat1/506. 1/506takes1SL Exampleends.AnyonereadingthisfarshouldnotethatthisexamplehadalongstringofexcellentDieRolls.TherewasonlyonecombatDRlessthat7.PreFygoodshoo7ng.

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