26
ANDAR 1 anim walk loop1 delay 20 offset 20 110 bbox 2 2 38 124 frame data/chars/puton/anda1.gif offset 31 109 frame data/chars/puton/anda2.gif offset 20 110 frame data/chars/puton/anda3.gif frame data/chars/puton/anda4.gif frame data/chars/puton/anda6.gif frame data/chars/puton/anda5.gif frame data/chars/puton/anda7.gif 2 3 4 5 6 7 NOTAS: Salvo el frame1 todas tiene el mismo offset

streets of majetes

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streets of majetes

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Page 1: streets of majetes

ANDAR

1

anim walk

loop 1

delay 20

offset 20 110

bbox 2 2 38 124

frame data/chars/puton/anda1.gif

offset 31 109

frame data/chars/puton/anda2.gif

offset 20 110

frame data/chars/puton/anda3.gif

frame data/chars/puton/anda4.gif

frame data/chars/puton/anda6.gif

frame data/chars/puton/anda5.gif

frame data/chars/puton/anda7.gif

2

3 4 5 6 7

NOTAS: Salvo el frame1 todas tiene el mismo offset

Page 2: streets of majetes

ATAQUE1

1

anim attack1

range 10 70

loop 0

delay 20

offset 17 109

bbox 2 2 38 124

attack 29 26 44 49 4

frame data/chars/puton/ataque1.gif

offset 21 113

attack 31 25 59 43 4

frame data/chars/puton/ataque2.gif

attack 32 23 62 38 4

frame data/chars/puton/ataque3.gif

attack 31 25 59 43 4

frame data/chars/puton/ataque4.gif

attack 32 23 62 38 4

delay 30

frame data/chars/puton/ataque5.gif

2

3

5

4

NOTAS:

Page 3: streets of majetes

CAER

1

anim fall

loop 0

delay 40

offset 40 112

bbox 2 2 38 124

frame data/chars/puton/hurt3.gif

attack 5 4 100 21 5 1

offset 96 80

frame data/chars/puton/fall2.gif

offset 92 83

frame data/chars/puton/fall3.gif

2

NOTAS:

- Utiliza como primer frame el tercer frame de hurt

Page 4: streets of majetes

HURT

1 2

anim pain

loop 1

bbox 5 5 32 117

offset 20 90

delay 20

frame data/chars/puton/hurt1.gif

frame data/chars/puton/hurt2.gif

frame data/chars/puton/hurt3.gif

3

NOTAS:

Page 5: streets of majetes

PATADON

1

anim attack2

range 10 70

loop 0

delay 20

offset 17 109

bbox 2 2 38 124

attack 29 26 44 49 4

frame data/chars/puton/patadon1.gif

offset 21 113

attack 31 25 59 43 4

frame data/chars/puton/patadon2.gif

attack 32 23 62 38 4

frame data/chars/puton/patadon3.gif

attack 31 25 59 43 4

frame data/chars/puton/patadon4.gif

attack 32 23 62 38 4

delay 30

frame data/chars/puton/patadon5.gif

frame data/chars/puton/rise1.gif

frame data/chars/puton/rise2.gif

2

3

4

5

NOTAS:

-Usa rise1 y rise2 aunque yo lo eliminaria

Page 6: streets of majetes

IDLE

1 2

anim idle

loop 1

offset 20 110

bbox 2 2 38 110

frame data/chars/puton/stand1.gif

frame data/chars/puton/stand2.gif

frame data/chars/puton/stand3.gif

frame data/chars/puton/stand4.gif

3 4

NOTAS:

Page 7: streets of majetes

RISE

1

anim rise

loop 0

bbox 5 5 32 117

delay 12

offset 46 68

frame

data/chars/puton/rise1.gif

delay 50

offset 40 112

frame

data/chars/puton/rise2.gif

delay 12

offset 20 110

frame

data/chars/puton/anda1.gif

2

NOTAS: - Usa anda1 como final de animación

ICONOS y MAPAS:

Page 8: streets of majetes

OTROS:

Caracteristicas personaje:

name puton

health 100

speed 6

type enemy

gfxshadow 1

#shadow 3

icon data/chars/puton/icon.gif

diesound data/sounds/die2.wav

anim burn

loop 0

offset 82 177

delay 4

sound data/sounds/pain2.wav

frame data/chars/misc/fire01.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire03.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire01.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire03.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire01.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire03.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire01.gif

frame data/chars/misc/fire02.gif

frame data/chars/misc/fire03.gif

delay 20

offset 75 177

frame data/chars/puton/hurt1.gif

Page 9: streets of majetes

ANDAR

1

anim walk

loop 1

delay 20

offset 21 131

bbox 2 2 38 124

frame data/chars/progre/anda1.gif

offset 26 131

frame data/chars/progre/anda2.gif

offset 17 128

frame data/chars/progre/anda3.gif

offset 15 128

frame data/chars/progre/anda4.gif

offset 22 123

frame data/chars/progre/anda5.gif

frame data/chars/progre/anda6.gif

2

3 4 5 6

NOTAS: Salvo el frame1 todas tiene el mismo offset

Page 10: streets of majetes

ATAQUE1

1

anim attack1

range 10 70

loop 0

delay 20

offset 29 140

bbox 2 2 38 124

attack 29 26 44 49 4

frame data/chars/progre/ataque1.gif

offset 33 140

attack 31 25 59 43 4

frame data/chars/progre/ataque2.gif

attack 31 25 59 43 4

offset 29 130

frame data/chars/progre/ataque3.gif

attack 32 23 62 38 4

delay 30

offset 8 136

frame data/chars/progre/ataque4.gif

2

3

5

4 Notas:

Page 11: streets of majetes

CAER

1

anim fall

loop 0

delay 40

offset 50 120

bbox 2 2 38 124

frame

data/chars/progre/fall1.gif

attack 5 4 100 21 5 1

offset 42 106

frame

data/chars/progre/fall2.gif

offset 76 44

frame

data/chars/progre/fall3.gif

2

3

NOTAS:

Page 12: streets of majetes

HURT

1

anim pain

loop 0

bbox 5 5 32 117

offset 26 126

delay 20

frame data/chars/progre/hurt.gif

NOTAS:

Page 13: streets of majetes

IDLE

1 2

anim idle

loop 1

offset 23 127

bbox 2 2 38 124

frame data/chars/progre/stand_1.gif

frame data/chars/progre/stand_2.gif

frame data/chars/progre/stand_3.gif

frame data/chars/progre/stand_4.gif

3 4

NOTAS:

Page 14: streets of majetes

RISE

1

anim rise

loop 0

bbox 5 5 32 117

delay 12

offset 45 71

frame

data/chars/progre/rise1.gif

delay 50

NOTAS: - Usa anda1 como final de animación

ICONOS y MAPAS:

OTROS:

Caracteristicas personaje:

name progre

health 100

speed 6

type enemy

gfxshadow 1

icon data/chars/progre/icon.gif

diesound data/sounds/die2.wav

Page 15: streets of majetes

ANDAR

1 2 3 4 5

6 7

anim walk

loop 1

delay 7

offset 22 131

bbox 11 7 33 81

frame data/chars/foometa/anda1.gif

frame data/chars/foometa/anda2.gif

frame data/chars/foometa/anda3.gif

frame data/chars/foometa/anda4.gif

frame data/chars/foometa/anda5.gif

frame data/chars/foometa/anda6.gif

frame data/chars/foometa/anda7.gif

NOTAS:

Page 16: streets of majetes

ATAQUE1

1 2

anim attack1

loop 0

delay 10

bbox 11 7 33 81

offset 22 131

frame data/chars/foometa/ata1-1.gif

frame data/chars/foometa/ata1-2.gif

attack 47 1 48 99 15

frame data/chars/foometa/ata1-3.gif

attack 32 0 21 15 15

frame data/chars/foometa/ata1-2.gif

attack 47 1 48 99 15

frame data/chars/foometa/ata1-3.gif

attack 32 0 21 15 15

frame data/chars/foometa/ata1-4.gif

3 4

NOTAS:

Page 17: streets of majetes

ATAQUE2

1 2

anim attack2

loop 0

delay 4

bbox 11 7 33 81

offset 22 131

frame data/chars/foometa/ata2-1.gif

frame data/chars/foometa/ata2-2.gif

attack 34 58 56 41 10

delay 20

frame data/chars/foometa/ata2-3.gif

attack 33 17 44 79 15

frame data/chars/foometa/ata2-2.gif

attack 34 58 56 41 10

delay 20

frame data/chars/foometa/ata2-3.gif

attack 33 17 44 79 15

frame data/chars/foometa/ata2-2.gif

frame data/chars/foometa/ata2-1.gif

3

NOTAS:

Page 18: streets of majetes

ATAQUE3

1 2

anim attack3

loop 0

delay 6

bbox 11 7 33 81

offset 22 131

frame data/chars/foometa/ata3-1.gif

move 10

frame data/chars/foometa/ata3-2.gif

move 10

frame data/chars/foometa/ata3-3.gif

move 0

attack 47 1 48 99 15 1

frame data/chars/foometa/ata3-4.gif

attack 32 0 21 15 15 1

frame data/chars/foometa/ata3-5.gif

attack 0 0 0 0 0

frame data/chars/foometa/ata3-6.gif

frame data/chars/foometa/ata3-3.gif

NOTAS:

3 4

5 6

Page 19: streets of majetes

FREESPECIAL

1 2

3 4

5 6

Page 20: streets of majetes

7 8

9 10

anim freespecial

loop 0

bbox 11 7 33 81

offset 24 147

delay 10

sound data/sounds/kulablow.wav

frame data/chars/foometa/ata4-1.gif

frame data/chars/foometa/ata4-1b.gif

frame data/chars/foometa/ata4-2.gif

frame data/chars/foometa/ata4-3.gif

burn 35 28 40 23 20 1

frame data/chars/foometa/ata4-4.gif

burn 40 20 78 25 20 1

frame data/chars/foometa/ata4-5.gif

burn 38 4 110 85 20 1

frame data/chars/foometa/ata4-6.gif

burn 38 0 144 113 20 1

frame data/chars/foometa/ata4-7.gif

burn 38 0 144 113 20 1

frame data/chars/foometa/ata4-8.gif

burn 86 0 93 134 20 1

frame data/chars/foometa/ata4-9.gif

burn 118 13 60 90 20 1

NOTAS:

Page 21: streets of majetes

SPECIAL

1 2

3 4

5 6 7

8 9

10 11

12

anim special

loop 0

delay 9

offset 76 133

frame data/chars/foometa/bisbal1.gif

frame data/chars/foometa/bisbal2.gif

frame data/chars/foometa/bisbal3.gif

frame data/chars/foometa/bisbal4.gif

frame data/chars/foometa/bisbal5.gif

blast 5 50 64 85 20 1

frame data/chars/foometa/bisbal6.gif

blast 5 50 64 137 20 1

frame data/chars/foometa/bisbal7.gif

blast 69 50 64 72 20 1

frame data/chars/foometa/bisbal7b.gif

blast 0 0 0 0 0

# second spin

frame data/chars/foometa/bisbal8.gif

blast 0 67 116 68 20 1

frame data/chars/foometa/bisbal9.gif

blast 3 57 72 76 20 1

frame data/chars/foometa/bisbal10.gif

blast 66 52 52 83 20 1

frame data/chars/foometa/bisbal11.gif

blast 0 0 0 0 0

frame data/chars/foometa/bisbal12.gif

frame data/chars/foometa/bisbal13.gif

frame data/chars/foometa/bisbal14.gif

13 14

15

NOTAS:

Page 22: streets of majetes

FALL PAIN GRAB RISE

Fall 1

Fall 2

Pain 1 2

grab

Rise 1

Rise 2 anim fall

loop 0

offset 51 95

delay 8

frame data/chars/foometa/fall1.gif

frame data/chars/foometa/fall2.gif

anim pain

loop 0

offset 22 131

bbox 12 0 36 90

delay 8

frame data/chars/foometa/pain1.gif

delay 50

frame data/chars/foometa/pain2.gif

anim grab

loop 0

offset 28 130

bbox 27 5 15 73

delay 1000

frame data/chars/foometa/grab.gif

anim rise

loop 0

offset 74 103

delay 10

frame data/chars/foometa/rise1.gif

frame data/chars/foometa/rise2.gif

NOTAS:

Page 23: streets of majetes

GRABATACK y 2

Grabattack 1

1 2

anim grabattack

loop 0

offset 64 145

bbox 34 9 19 93

delay 4

frame data/chars/foometa/gat1-1.gif

frame data/chars/foometa/gat1-2.gif

#frame data/chars/foometa/bisbal1.gif

#frame data/chars/foometa/bisbal2.gif

delay 20

attack 73 41 45 50 8

#frame data/chars/foometa/bisbal3.gif

#attack 0

delay 4

frame data/chars/foometa/gat1-1.gif

frame data/chars/foometa/gat1-2.gif

#frame data/chars/foometa/bisbal2.gif

#frame data/chars/foometa/bisbal1.gif

anim grabattack2

loop 0

offset 40 121

bbox 34 25 25 100

delay 5

frame data/chars/foometa/gat2-1.gif

attack 51 4 27 51 8

frame data/chars/foometa/gat2-2.gif

bbox 37 25 25 100

frame data/chars/foometa/gat2-3.gif

attack 0

frame data/chars/foometa/gat2-4.gif

bbox 40 25 25 100

frame data/chars/foometa/gat2-5.gif

bbox 41 31 26 93

attack 57 37 27 35 10 1

frame data/chars/foometa/gat2-5.gif

frame data/chars/foometa/gat2-4.gif

attack 0

frame data/chars/foometa/gat2-3.gif

frame data/chars/foometa/gat2-2.gif

bbox 26 22 24 102

frame data/chars/foometa/gat2-1.gif

5

Grabattack 2

1 2

3 4

NOTAS:

Page 24: streets of majetes

SALTO

1 2

4 5

3

6

7 NOTAS: anim jump

loop 0

offset 30 146

delay 7

bbox 40 42 17 73

frame data/chars/foometa/salto1.gif

bbox 44 27 14 93

frame data/chars/foometa/salto2.gif

bbox 38 29 11 62

frame data/chars/foometa/salto3.gif

bbox 36 27 28 45

frame data/chars/foometa/salto4.gif

bbox 41 30 18 52

frame data/chars/foometa/salto5.gif

delay 1000

bbox 41 26 21 54

frame data/chars/foometa/salto6.gif

frame data/chars/foometa/salto7.gif

Page 25: streets of majetes

STAND Y THROW

anim idle

loop 1

delay 10

offset 22 131

bbox 11 7 33 81

frame data/chars/foometa/stand1.gif

frame data/chars/foometa/stand2.gif

frame data/chars/foometa/stand3.gif

frame data/chars/foometa/stand4.gif

frame data/chars/foometa/stand5.gif

frame data/chars/foometa/stand6.gif

frame data/chars/foometa/stand7.gif

frame data/chars/foometa/stand8.gif

frame data/chars/foometa/stand9.gif

frame data/chars/foometa/stand10.gif

frame data/chars/foometa/stand11.gif

frame data/chars/foometa/stand12.gif

frame data/chars/foometa/stand13.gif

frame data/chars/foometa/stand14.gif

anim throw

loop 0

offset 65 146

delay 10

sound data/sounds/kulahey.wav

frame data/chars/foometa/throw1.gif

delay 30

frame data/chars/foometa/throw2.gif

delay 10

frame data/chars/foometa/throw3.gif

NOTAS:

Page 26: streets of majetes

ICONOS y MAPAS: Pendiente de crear

OTROS:

Caracteristicas personaje:

name foometa

health 100

speed 9

type player

gfxshadow 1

diesound data/sounds/eek.wav

noquake 1

makeinv 5

atchain 1 2 1 2 3 0

Otras animaciones

anim get

loop 0

delay 9

offset 73 142

frame data/chars/foometa/bisbal14.gif

frame data/chars/foometa/bisbal14.gif

offset 73 102

frame data/chars/foometa/rise2.gif

frame data/chars/foometa/rise2.gif

anim jumpattack

loop 0

offset 70 149

delay 7

bbox 23 0 18 65

frame data/chars/foometa/bisbal4.gif

delay 1000

attack 68 51 32 27 6 1

frame data/chars/foometa/bisbal5.gif

anim land

loop 0

offset 34 146

delay 25

bbox 40 42 17 73

frame data/chars/foometa/salto2.gif