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    Play this card in your shooting phase. An

    aircraft sweeps from the skies to make astrafing run across the battlefield. Make a

    Play this card at the start of the battle, after

    Deployment. Your swift attack has caughtyour enemy off guard. For the first turn, a

    Play this card on one of your squads

    during Deployment. This squad may be

    deployed via the rules for infiltration, even

    Play this card at any time to activate. Place a

    counter anywhere on the table. Any models

    within 3 of the counter will trigger a booby

    trap on a roll of 5 or 6 on a D6. Center a

    Play this card when a model is reduced to

    0 wounds. Just before the fighter dies,

    they may fire one final burst of fire from a

    pistol, rapid fire or assault weapon (if they

    Play this card when a model should be

    removed from the table for any reason.

    Play this card in your shooting phase. A ship

    in orbit launches a deadly barrage. Place the

    Large Blast marker anywhere on the table,

    Play this card on one of your opponent's

    units when they are being deployed. This

    Play this card at the start of the game. All of

    your units add 1 to their Leadership

    Play this card when a model makes a

    successful shooting attack against a vehicle,

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    Play this card when an enemy unit fails amorale test. The unit is completely broken,

    Play this card when one of your squads or

    vehicles is destroyed or otherwise removedfrom play. You have received an identical

    Play this card when one of your characters is

    killed for any reason, so long as there is

    another friendly non-vehicle model within 3.

    The nearby trooper leaps into the path of the

    Play this card at the start of the turn on any

    one unit that is Falling Back. The unit

    automatically rallies, and immediately may

    Play this card at the start of a turn. You may

    add 1 to all Reserves rolls for this turn.

    Play this card at the start of the turn. Your

    opponent subtracts 1 from all Reserves rolls

    Play this card in your opponent's shooting

    phase when a model attacks with a heavy

    wea on. The wea on misfires, and misses

    Play this card when a model uses a Psychic

    power. The power is negated and the Psyker

    must pass a Leadership test to ward off

    Daemonic possession. If the test is failed,

    Play this card on a unit that is deploying

    from Reserves. The unit is dropped in by air

    Play this card at the start of a turn. Choose

    one of your vehicles that has suffered a

    Wrecked Dama e result. The vehicle returns

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    Play this card when an IndependentCharacter leaves a unit they have

    Play this card at any time. Choose a model in

    an enemy unit that includes a Joinedindependent Character. That model makes

    Play this card when your opponent is

    Play this card at any time. Choose a model

    in an enemy unit and place the large blast

    centered on that model. All models touched

    Play this card at any time to cancel out the

    effects of one of the following:Ambush,

    Assassins, Barrage, Battlefield Confusion,

    Booby Traps, Broken Communication,

    Covering Fire, Delayed, Forced March,

    Play this card when one of your vehicles

    suffers a penetrating hit, but before the roll

    on the damage table. The vehicle ignores

    the shot entirely. Additionally, all armor

    values for the vehicle are increased b one

    Play this card at any time. Nominate a

    vehicle to experience the malfunction. That

    vehicle takes an automatic glancing hit, and

    Play this card during your movement phase.

    Nominate a unit that is still in reserves, this

    unit automatically makes it reserve rolls for

    Play this card at the start of the game before

    attempting to seize initiative. Seizing

    initiative happens on a roll of a 4+ (instead

    of a 6+). For games that dont normally

    Choose an Independent Character in your

    army. You may equip that model with one of

    the following (in addition to any other

    equipment he has): Thunderhammer,