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LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2006 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. All rights reserved. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. 8541802 DEFAULT CONTROLS (CAN BE REMAPPED VIA THE OPTIONS MENU) UNITS LAND Create Group c1 through 0 Force Crush cC Select Group 1 1 Force Push cF Select Group 2 2 Force Lightning cL Select Group 3 3 Force Corrupt cR Select Group 4 4 Force Heal H H Select Group 5 5 Force Protect cP Select Group 6 6 Deploy/Undeploy cD Select Group 7 7 Take Cover cZ Select Group 8 8 Flame Thrower cT Select Group 9 9 Jet Pack cJ Select Group 0 0 Capture Vehicle c V Select All c A Eject cE Select Like cQ Thermal Detonator K Next Unit F Drop Thermal Detonator cK Previous Unit D Emp Burst cS Guard G Rocket Weapon cG Attack A Cable Attack Q Stop S Sensor Ping cO Move M Control Turret cY Waypoint W Repair Vehicle cU Retreat E Boost Weapon Power cB Reinforce R Self Destruct cX Place Beacon B Deploy Stormtroopers cH Super Weapon cW Maximum Firepower cM Sprint cN SPACE INTERFACE Boost Shield Power sO Game Options q Weaken Enemy sK Initiate Chat e Gravity Well Generator sG Scroll Up/Down/Left/Right W / Z / A / S Barrage Area sB Reset Camera j Hunt For Enemy sH Camera Center U Boost Engine Power sE Camera Home h Lure Enemy Fighters sL Camera Zoom in c Missile Jamming Field sM Camera Zoom out M MIDDLE MOUS Lock Wings sW Tactical Overview I Tractor Beam sT Camera Tether m Proton Beam sP Movie Mode z Call For Wingmen sC Cinematic Camera Mode C Lucky Shot sS Screen Shot = Redirect All Firepower sR Quick Save 6 Ion Cannon Shot sI Quick Load 5 Seismic Charge sX Mission Holocron t Invulnerability sZ Planetary Information l Destroy Planet sD Taunt 1 / 2 / 3 /4 NUM PAD 1/2/3/4 Give Credits (Multiplayer) s+ Y Toggle Interface I Toggle Droid Advisor - Toggle Player List P

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Page 1: Star Wars Empire at War Manual En

LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2006 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TMas indicated. All rights reserved. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved.

8541802

DEFAULT CONTROLS (CAN BE REMAPPED VIA THE OPTIONS MENU)

UU NN II TT SS LL AA NN DDCreate Group c 1 through 0 Force Crush c CSelect Group 1 1 Force Push c FSelect Group 2 2 Force Lightning c LSelect Group 3 3 Force Corrupt c RSelect Group 4 4 Force Heal H HSelect Group 5 5 Force Protect c PSelect Group 6 6 Deploy/Undeploy c DSelect Group 7 7 Take Cover c ZSelect Group 8 8 Flame Thrower c TSelect Group 9 9 Jet Pack c JSelect Group 0 0 Capture Vehicle c VSelect All c A Eject c ESelect Like c Q Thermal Detonator KNext Unit F Drop Thermal Detonator c KPrevious Unit D Emp Burst c SGuard G Rocket Weapon c GAttack A Cable Attack QStop S Sensor Ping c OMove M Control Turret c YWaypoint W Repair Vehicle c URetreat E Boost Weapon Power c BReinforce R Self Destruct c XPlace Beacon B Deploy Stormtroopers c HSuper Weapon c W Maximum Firepower c M

Sprint c N

SS PP AA CC EE II NN TT EE RR FF AA CC EEBoost Shield Power s O Game Options qWeaken Enemy s K Initiate Chat eGravity Well Generator s G Scroll Up/Down/Left/Right W / Z / A / SBarrage Area s B Reset Camera jHunt For Enemy s H Camera Center UBoost Engine Power s E Camera Home hLure Enemy Fighters s L Camera Zoom in cMissile Jamming Field s M Camera Zoom out M MIDDLE MOUS

Lock Wings s W Tactical Overview ITractor Beam s T Camera Tether mProton Beam s P Movie Mode zCall For Wingmen s C Cinematic Camera Mode CLucky Shot s S Screen Shot =Redirect All Firepower s R Quick Save 6Ion Cannon Shot s I Quick Load 5Seismic Charge s X Mission Holocron tInvulnerability s Z Planetary Information lDestroy Planet s D Taunt 1 / 2 / 3 /4 NUM PAD 1/2/3/4

Give Credits (Multiplayer) s + YToggle Interface IToggle Droid Advisor -Toggle Player List P

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WARNING

PLEASE READ BEFORE INSTALLING OR USING THE SOFTWARE

PHOTOSENSITIVE SEIZURESA very small percentage of people may possibly experience a seizure when exposedto certain light patterns, flashing lights or other visual images that appear in computersoftware games. If you, or anyone in your family, have an epileptic condition, consultyour physician before installing or using the software. Even people who have no historyof seizures or epilepsy may have an undiagnosed condition that can possibly cause aseizure while viewing a computer software game. Reported seizures may have a vari-ety of symptoms, including lightheadedness, altered vision, eye or face twitching, nau-sea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or anyinvoluntary movement or convulsions. If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CON-SULT A DOCTOR. Parents or guardians should watch for or ask their children if they arehaving any of the above symptoms – children and teenagers are reportedly more like-ly than adults to experience seizures from viewing computer software games.

INTERNET CONNECTION AND SYSTEM REQUIREMENTS FORONLINE PLAY NOTICEYou will need to obtain an Internet connection (through a computer meeting the mini-mum system requirements) in order to play this game online. If you do not use anInternet connection, you cannot play the game online. Such Internet connection mayrequire you to pay a separate fee.

NOTE ON THE MANUALSome of the information in this manual may have changed prior to the game’s release.If any information you are looking for does not appear correct, please refer to theReadMe file by accessing it through the launcher.

an irrevocable, perpetual, royalty-free, sublicensable right to distribute or exploitthe New Level by any means or media (whether now known or hereafter invented),and to create and distribute by any means or media (whether now known or here-after invented) derivative works thereof, and to charge for the distribution of suchNew Level or such derivative work, with no obligation to account to any creators orowners of the New Level in any manner, and (b) waive and covenant not to assertin any forum any and all moral rights (including, without limitation, rights of pater-nity, attribution, integrity, and participation), and authorize LucasArts to publishand exploit the New Levels (including any portions and derivatives thereof) in its solediscretion without attributing any of the foregoing to me or identifying me in connec-tion therewith.(8) LucasArts may revoke your right or permission to use, distribute or make NewLevels at any time and in its sole discretion.NEW LEVELS AND ANY ACCOMPANYING DOCUMENTATION ARE PROVIDED ASIS. LUCASARTS DOES NOT PROVIDE ANY TECHNICAL OR PRODUCT SUPPORT FORNEW LEVELS.LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. © 2006Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or TM as indicated. Allrights reserved.This game and manual are each a work of fiction. All of the characters, events, loca-tions, logos, and entities portrayed in this game are fictional. Any resemblance toreal persons, living or dead, or actual events, is purely coincidental.Online play subject to online terms of use and privacy policy as may be availableonline at www.lucasarts.com or such other site as LucasArts may designate.LucasArts, a division of Lucasfilm Entertainment Company Ltd.P.O. Box 29908, San Francisco, CA 94129

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1

SECTION 1 INSTALLATIONSystem Requirements . . . . . . . . . . . . . . 2Installing The Game . . . . . . . . . . . . . . . 3

SECTION 2 INTRODUCTIONWhat is Star Wars: Empire at War? 4How do you play Star Wars: Empire at War? . . . . . . . . . . . . . . . . . . . . . . . . 5Getting Started . . . . . . . . . . . . . . . . . . . 6

SECTION 3 PLAYING THE GAMEThe Galactic Map View. . . . . . . . . . . . . 8

Galactic Map Screen . . . . . . . . . . . 8Zooming In on a Planet . . . . . . . . . 12Building Your Forces . . . . . . . . . . . 13Galactic Economy . . . . . . . . . . . . . 13Building Structures in Space . . . . . 13Building Structures on the Ground . 13Creating Units in Space . . . . . . . . 14Creating Units on the Ground. . . . 14Controlling Your Forces in Galactic View . . . . . . . . . . . . . . . . 14

Tactical Battle View . . . . . . . . . . . . . . . 15Attacking vs. Defending . . . . . . . . 15Space Tactical vs. Land Tactical . . 16Tactical Battle Screen . . . . . . . . . . 16

Special Commands . . . . . . . . . . 18Unit Commands. . . . . . . . . . . . . 19

Controlling Your Army inTactical View . . . . . . . . . . . . . . . . 20Economy in Tactical Combat. . . . . 21Using Build Pads . . . . . . . . . . . . . . 21

Combat Features. . . . . . . . . . . . . . . . . 22Space Combat Features . . . . . . . . 22Ground Combat Features. . . . . . . 23

Note on Skirmish Play. . . . . . . . . . . . . 25Saving and Loading the Game . . . . . . 25

SECTION 4 TECHNOLOGY LEVELUpgrading Space Stations . . . . . . . . . 26

Acquiring New Heroes . . . . . . . . . . . . 26Increasing Your Technology Level . . . 26

SECTION 5 UNITS AND STRUCTURESUnit Tactical Strategies . . . . . . . . . . . . 27Unit Special Abilities. . . . . . . . . . . . . . 27Rebel Alliance . . . . . . . . . . . . . . . . . . . 28Galactic Empire. . . . . . . . . . . . . . . . . . 33Special Units and Structures. . . . . . . . 38Creatures . . . . . . . . . . . . . . . . . . . . . . 40Pirate Forces . . . . . . . . . . . . . . . . . . . . 40Indigenous Forces . . . . . . . . . . . . . . . . 40

SECTION 6 PLANET FEATURESSpace Features . . . . . . . . . . . . . . . . . . 41Land Features . . . . . . . . . . . . . . . . . . . 41Planetary Bonuses . . . . . . . . . . . . . . . . 41

SECTION 7 OPTIONSAudio Options. . . . . . . . . . . . . . . . . . . 42Video Options. . . . . . . . . . . . . . . . . . . 42Network Options . . . . . . . . . . . . . . . . 42Keyboard Options . . . . . . . . . . . . . . . 42Game Options. . . . . . . . . . . . . . . . . . . 43

SECTION 8 MULTIPLAYERGame Modes. . . . . . . . . . . . . . . . . . . . 44Multiplayer Game Options. . . . . . . . . 45Playing Online . . . . . . . . . . . . . . . . . . 46

Appendix (Charts). . . . . . . . . . . . . . . . 47Garrison Units . . . . . . . . . . . . . . . 47Rebel Upgrades . . . . . . . . . . . . . . 48Impreial Upgrades . . . . . . . . . . . . 50Planetary Bonuses . . . . . . . . . . . . 52Indigenous Forces. . . . . . . . . . . . . 55

Credits . . . . . . . . . . . . . . . . . . . . . . . . . 56How to Contact LucasArts . . . . . . . . . 59License and Warranty . . . . . . . . . . . . 60Default Controls . . . . . . . . . (Back Cover)

CONTENTS

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3

SYSTEM REQUIREMENTS

Before installing STAR WARS ®: EMPIRE AT WAR™ on your PC, please ensure that your comput-er meets the minimum system requirements. For additional information regarding compat-ibility and technical issues, refer to the Readme file and the Troubleshooting Guide includ-ed on your game disc. You can analyze your computer from the launcher’s Help menu toensure that it meets all of the game’s requirements.

MINIMUM REQUIREMENTS

Computer: 100% DirectX 9.0c compatible computerCPU: Intel Pentium III 1.0GHz or AMD Athlon 1.0 GHzOperating System: Windows 2000, Windows XPRAM: 256 MBGraphics Card: 32 MB graphics card with Hardware Transform and Lighting (T&L)capabilitySound Card: 100% DirectX 9.0c compatible PCI, USB, or Onboard Audio DeviceInternet: 56kbps or faster connection (required for multiplayer only)

ALSO REQUIREDInput Device: Keyboard and Mouse

2

SECTION 1

installation

Monitor: 1024 X 768 capable monitorHard Drive Space: 2.5 GB of hard drive space. Please allow an additional 200 MB offree space after installing the game for the Windows swap/page file and additionalpatch downloads.DirectX: Microsoft DirectX 9.0c is included on this game disc. NOTE: DirectX mayrequire the latest updates for your operating system. This may also include the latestdrivers for your particular motherboard, sound and video hardware.

INSTALLING THE GAME

To install STAR WARS: EMPIRE AT WAR, insert Disc 1, or the DVD, into your computer’s CD-ROM or DVD-ROM drive. If you have Autorun enabled, the game’s launcher willappear. Click the install button to begin installing the game on your computer. If yourcomputer does not have Autorun enabled, open My Computer from the Windows StartMenu and double-click on the CD-ROM or DVD-ROM drive showing the EMPIRE AT WARicon. Double-click the program icon to open the launcher.NOTE: We recommend turning off all background applications and virus scannersbefore beginning installation.Once installation has begun, a series of onscreen instructions will guide you throughthe process. If you experience problems with the installation, click the Help button onthe launcher menu and read the Troubleshooting Guide for more information.

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SECTION 2:

introduction

WHAT IS EMPIRE AT WAR?

From the dirt of the battlefield to the depths of space, STAR WARS: EMPIRE AT WAR puts theepic struggle for control of the galaxy at your fingertips. You will take command of eitherthe burgeoning Rebel Alliance or the oppressive Galactic Empire. As the ultimate galacticcommander, you must construct your army and strategically deploy your forces through-out the galaxy to conquer each every enemy controlled planet. Wage war on land and in space.STAR WARS: EMPIRE AT WAR’S action is persistent, meaning that strategic decisions on theGalactic Map and results from previous battles will have a lasting impact on the galaxy.Your space forces in orbit over a planet can reinforce your fleets in the heat of battle orassist in ground assaults. You can also choose to retreat from any battle, regroup yourforces, and return better equipped in the future.There are three different ways to play STAR WARS: EMPIRE AT WAR. Each way focuses on adifferent method of capturing planets and offers a unique play experience.

CAMPAIGNPlay as the Empire and conquer the galaxy or choose the Rebels and liberate it. The choiceis yours as you play through a series of epic story-based missions on land and in space.Your forces will be small at first, but as you progress through the campaign more of thegalaxy will become yours to command, including new planets, technologies, and heroes.If you want to experience the exciting events leading up to Star Wars: Episode IV fromthe perspective of the Empire or the Rebels, then this is the game mode for you.

GALACTIC CONQUESTConquer the galaxy your way! Choose from several different starting scenarios thatinclude galaxies of different sizes, technology levels, and starting credits. This freeformgame mode offers an open-ended experience that includes all the elements from the storycampaign, allowing you to create your own extraordinary scenarios to decide your pathto victory. This game mode can be played against the computer or a human opponent.

SKIRMISH BATTLESConquer a single battlefield in one intense battle. Skirmish battles are shorter conflictsfought either on land or in space and always between two teams. In this mode all resourcegathering and construction will take place on the battlefield itself, since there is no persist-ent Galactic Map. You can play this mode one on one against a human opponent, or witha combination of up to seven human or CPU opponents. Players on a team cooperate tosecure victory. Skirmish mode offers a familiar experience in the style of many classic real-time strategy games, but with a focus on fast-paced action.

HOW DO YOU PLAY EMPIRE AT WAR?

Campaign and Galactic Conquest game modes are played from three different but connected views of the battlefield:

GALACTIC MAPIn the Galactic Map you have control over all of your fleets, armies, and planets. Thisis the primary game mode where building and unit construction takes place, income isgathered, and your global strategy is planned. To move your forces to other planets,grab and drag them to a slot on another planet. If your army enters a planet controlledby the enemy, a tactical battle will begin in space or on land. The attacker must con-quer both the space and the land map of a planet in order to take control of a system. Doing so earns instant credits and will get you closer to your goal of galactic domination.

SPACE TACTICAL COMBATWhen your space fleets encounter an enemy in orbit above a planet, a space tacticalbattle will be initiated. In space tactical combat, the attacking fleet must destroy thedefender’s entire enemy fleet and space station (if a station is present). Be aware thatyou cannot build any new units during a tactical battle. You will need to rely on shipsyou’ve built on the Galactic Map, and garrison units produced by your space stationsand destroyers. If the attacker is victorious, they will take control of the space above theplanet. The attacker may then launch an attack on the planet’s surface.

LAND TACTICAL COMBATIn land tactical combat, the attacking army must destroy the enemy’s base structuresand units. To do this you must land reinforcements from orbit above the planet withinthe radius of any friendly reinforcement point. As in space, be aware that you cannotbuild new units during a tactical battle. The attacker can only reinforce with existingunits built on the Galactic Map. Military structures will allow the defender to purchasebonuses for their units and provide a steady supply of Garrison Units to help defendthe base. While exploring the planet, your units may discover valuable structures that they can capture and control.NOTE ON SKIRMISH MODE: Skirmish play is a single tactical battle, and there is noGalactic Map. Unlike Campaign and Galactic Conquest modes, when playing aSkirmish game unit construction does occur during battle from the buildings that arepresent on the map. Each player receives a steady flow of credits but can increase theirincome by capturing strategic points on the map.

STAR WARS:

STAR WARS:

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TOOL TIPSTool tips provide you with a lot of useful information at a glance.

DROID ADVISORThe droid advisor is your one-stop resource for hints and information. For more infor-mation, see page 9.

CHOOSING YOUR FACTIONThe Rebel Alliance and the Empire employ very different tactics in their pursuit ofgalactic domination. Consider these unique strategic factors when choosing your faction.

6

GETTING STARTED

TUTORIALThe tutorial is a great place to start the game, even for experienced players. If you’venever played a strategy game before, start with Tutorial 1. If you have played strategygames before, feel free to skip ahead to the more advanced tutorials. Here you will discover the innovative features that make STAR WARS: EMPIRE AT WAR unlike any otherstrategy game.

BASIC CONTROLYou can play the entire game using only your mouse. Simply click the left mouse button tomake a selection. You can click and drag your units between slots on the Galactic Map, ordrag a selection box to choose multiple units in battle. In battle you can click the rightmouse button to issue orders to your selected troops, or to choose a unit’s special abilities. You can use the mouse wheel to zoom in on a planet on the Galactic Map, or to adjust to your viewpoint during combat. For more information about the interface or on specific units, let your mouse cursor rest over the icon. A tool tip will appear with more information.For a complete list of default controls, refer to the back cover of the manual. Rememberthat you can customize your controls however you like in the game options.

Units

POPULATION COST

NAME

SPECIAL ABILITIES

DESCRIPTION

UNITS IT IS STRONG AGAINST

UNITS IT IS WEAK AGAINST

Planets

POPULATION BONUS

CONTROLLING FACTION

NAME

DAILY CREDITS

WEATHER CONDITIONS

DESCRIPTION

SPACE STATION LEVEL

GROUND CONSTRUCTION SLOTS

Galactic Empire

• CONSTRUCTS LARGE ARMIES FOCUSED ON OVERWHELMING VEHICULAR POWER.

• RESEARCHES SEVERAL NEW TECHNOLOGIES AT ONCE.

• CONTINUALLY LAUNCHES NEW TIE FIGHTERSAND TIE BOMBERS FROM STAR DESTROYERS.

• OBLITERATES A PLANET USING THE DEATH STAR.

Rebel Alliance

• CONSTRUCTS DIVERSE FLEETS INCLUDING A MIX OF UNIT TYPES AND SUPPORT ABILITIES.

• STEALS TECHNOLOGY UPGRADES FROM THEEMPIRE ONE PIECE AT A TIME.

• CONSTRUCTS VERSATILE X-WING FIGHTERS BEFORE COMBAT BEGINS.

• CAN RAID A PLANET’S SURFACE WITH A SMALL NUMBER OF FORCES, COMPLETELY BYPASSING IMPERIAL BLOCKADES IN SPACE.

TOOL TIPS

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SECTION 3:

playing the game

THE GALACTIC MAP VIEW

On the Galactic Map you construct and move your armies, as well as manage your econ-omy and technology. Take control of planets on the map to increase your income and gainnew territory on which to build structures.

GALACTIC MAP SCREEN

1 CONTROL PANEL

The control panel provides you with the most important information aboutthe galaxy in one easy location.

A. The Droid Advisor Offers hints and tips, projects holograms with mission objectives, and provides information when you mouse overan object.

B. The Droid Log Click the droid log button to access four types of gameplay information organized by tabs.

• Log Tab This screen lists all the droid advisor’s messages, and provides a legend of all galactic mode icons.

• History Tab This screen dis-plays charts comparing relative progress of the opposing factions.You can toggle between economy,military, and planet control.

• Tech Tree Tab This screen displays the technology tree for your faction.

• Summary Tab You can review your controlled planets and their

unit production, the location and status of all units, and the eco-nomic status of all planets from this screen. You can sort the information by clicking on the title above a column.

C. The Mission Holocron Click here to review active and completed mis-sions. You will be alerted by the droid advisor when a new mission becomes available, and you will see the holocron button flash.

D. Planetary Information When a planet is selected on the map this area will display the faction that controls it, the planet’s name, and how many credits the planet gener-ates each day.

E. Play/Pause Button Click this to pause or resume the game. While paused galactic time will stop, allow-ing you to plan your strategy withoutrisk of attack. You can purchase unitsand structures while paused. How-ever, construction won’t begin until you resume play. You cannot move units while paused. NOTE: The Play/Pause button is not active in multiplayer games.

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1 CONTROL PANEL

2 MINI-MAP

3 GALACTIC MAP FILTERS

4 MAIN MENU BUTTON

5 CINEMATIC CAMERA BUTTON

6 SPACE PRODUCTION TAB

7 LAND PRODUCTION TAB

8 PRODUCTION BAR

9 PRODUCTION QUEUE

10 HERO ICONS

11 TOOL TIPSB

E

A

C D

F H I

G

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3 GALACTIC MAP FILTERS

These buttons make additional informa-tion appear on the Galactic Map. Thesefilters are off by default.

A. Planetary CreditsDisplays the number ofcredits each planet will provide each galactic day.

B. Structures Displaysthe level of each planet’sspace station and avail-able structure slots.

C. Planetary EffectsDisplays each planet’sweather and the special advantages granted bycontrolling the planet.

D. Show Heroes Bringsheroes to the top of thestack in whatever fleet they occupy so you cansee where they are.

4 MAIN MENU BUTTON

Click on this button to bring up the mainmenu to access Save / Load Options,Audio Options, Video Options, Key-board Options, Game Options, or to Exitthe game. You can also access this menuby pressing Esc on your keyboard.

5 CINEMATIC CAMERA BUTTON

Click on this to watch a sweeping view ofthe galaxy. Press Space to switch betweendifferent camera angles. Move the mousecursor to exit this mode.

6 SPACE PRODUCTION TAB

Click this button to select the availableunits and structures that can be built in space.

7 LAND PRODUCTION TAB

Click this button to select the available units and structures that can be built onthe ground.

8 PRODUCTION BAR

Units available for construction willappear in this area. Each button has anumber representing its price in credits.Click on a button to purchase a unit,structure, or upgrade.

9 PRODUCTION QUEUE

Any structures and/or units currently inproduction will appear here as a hologram,with a percentage showing how completeit is. Space production is in blue, whileland production is in orange. Right clickon a hologram to cancel its production.

10 HERO ICONS

All of your available heroes are dis-played here. Click on a portrait to centeron the corresponding hero in the galaxy.

11 TOOL TIPS

For more information on tool tips, seepage 7.

10

F. Fast Forward Click and hold this button to speed up game time. Release to resume normal time.

G. Time The green bar indicates the passage of time. When it fills up, one galactic day ends and you receive the credits generated by your planets. The current galactic day, the progress of time, and the number of credits you will receive at the end of the day are displayed here.

H. Technology Level Your technology level determines which units and structures you can build. See page 26 for more information on increas-ing your technology level.

I. Unit Capacity: The total number of units you can command throughout the galaxy is restricted by the num-ber of planets and space stations under your control. When you reach your galactic population cap, no new units can be constructed. Your current population appears on the left, the maximum appears on the right.

NOTE: Population Caps in tactical combat are different from Unit Capacity on the Galactic Map.

J. Total Credits This is the total number of credits you have available. At the end of the day, more credits will be added to your total.

2 GALACTIC MODE MINI MAP

The colored dots represent planets. Planetsyou control are green and enemy-controlledplanets are red. Planets controlled bypirate factions are yellow, and unexploredplanets are gray. The location of an immi-nent battle will flash red. Hover the mousecursor over a planet to have the DroidAdvisor display information. Click on anyplanet to select and center your view on it(highlighting the planet in blue). Click onthe magnifying glass in the lower left ofthe Mini-Map to zoom in on the currentlyselected planet.

NOTE: In most scenarios, Pirates controlsome of the galaxy. Pirates are not as wellarmed as either main faction, making themappealing targets early in the campaign.

HOW DOES GALACTIC UNIT CAPACITY WORK?

• Each planet you control adds to the total number of units you can command. Capture more planets to increase your Unit Capacity.

• Building or upgrading a space station at a planet you control will further increase your Unit Capacity.

• Some units cost more unit capacity points than others. Mouse over a unit to see its population cost in the upper left corner.

• For more information on population cap in Tactical Combat mode refer to page 16.

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BUILDING YOUR FORCES

GALACTIC ECONOMYBuilding structures and units requires credits. Atthe end of each galactic day, you will earn cred-its from all of the planets you control. NOTE: You can store up to 10,000 credits foreach planet you control. You cannot earn morecredits than your planets can support.

BUILDING STRUCTURESIN SPACE

Select a planet, and then select the space pro-duction tab. Space stations are the primarystructures you will construct in space. You mayonly construct one space station per planet, butmost planets will allow you to upgrade your

space station as your technology level increases. Zoom in, or use the Structures filteron the Galactic Map to see the maximum space station level for the planet. In additionto the space station, two other slots for structures also appear in space. These can befilled with long range scanners that provide information on enemy movements, or grav-ity well generators that prevent enemy retreat. When construction on a space stationis complete, it will automatically be placed in orbit above the planet.NOTE: You can queue up five land and five space constructions per planet. You arecharged for the unit or structure when you add it to the queue. However, you can cancelconstruction of anything still in the queue by right clicking on it to receive a full refund.

BUILDING STRUCTURES ON THE GROUNDSelect a planet, and then select the land production tab. Each planet has between twoand eight land slots that you can fill with whatever combination of structures you like.Each structure that you build fills one slot. NOTE: Some planets, such as Bespin and the Vergesso Asteroids, do not have any landslots to build on. Planets destroyed by the Death Star can no longer be used to buildland structures.Some structures have prerequisites that must be met before they can be built. Refer to the TechTree tab in the droid advisor menu for complete information about structure prerequisites.Once you build a structure from the Galactic Map, it is automatically placed on theplanet in a strategic location. Structures cannot be moved once they have been built.As soon as construction is complete you will have access to the benefits provided bythe structure. To sell a structure, right click on its icon while zoomed in on the planet.

ZOOMING IN ON A PLANETTo see a detailed view of a selected planet, click on the zoom icon located on the galacticMini-Map, scroll the mouse wheel up, or double-click on the planet. In this view you haveeasy access to:4The three large areas for organizing space fleets which correspond to the three slots

visible in the zoomed out view. There is no limit to the size of a space fleet and theycan contain a combination of space and land units.

4The slots available for ground units: you are limited to only ten land units stationedon a planet at any one time.

4The slots for building ground structures (the number will vary depending on the planet).4Space Stations and other space structures4Planetary informationFrom the zoomed in view, click Planet Info for more detailed information about the plan-et’s advantages, history, weather, indigenous species, and terrain.Thanks to its detailed information, the zoomed in view is ideal for moving units betweenland and space, combining fleets, or beginning construction on a planet.

WHAT SHOULD I DO TO IMPROVE MY ECONOMY?

• Build more mining facilities on your planets to greatly increase their daily credit value.

• Take over planets by winning tactical battles for an immediate credit boost, andto add a new source of daily income.

• Capture planets connected by trade routes for increased profit.

• Take on missions that include a credit bonus.

• Deploy a smuggler to steal credits from an enemy planet.

• Sell unused units or structures by right clicking on their icon in the zoomed in view.

3

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42

6

1 FLEET AREA

2 GROUND UNIT AREA

3 STRUCTURE AREA

4 SPACE STATION

5 SPACE STRUCTURES

6 PLANETARY INFORMATION

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to reach distant planets that may be out of your range. If you control a route by cap-turing the connected planets, you gain a bonus to your credit income.

COMBINING UNITSYou can combine units by dragging one friendly icon over another. Combine fleets tomake them larger and more powerful. You can separate fleets in the zoomed in viewby dragging some units into one of the other two fleet slots above the planet. NOTE: You can combine ground and space forces in your space fleets, but only groundunits can be used on a planet’s surface. Ground units in a space fleet will ride aboard lightlyarmored transport ships that are vulnerable to attack and cannot contribute to the battle.

SPECIAL ABILITY SLOTSSome units have special abilities that allow them to perform special actions on enemyplanets. For example: Smugglers can steal credits from enemy-controlled planets whenmoved into the steal slot located on each planet. Bounty hunters can neutralize enemyheroes without engaging in tactical combat.

RAID PARTIESA Rebel fleet consisting of four or fewer ground units, any number ofheroes, and no space units is a raid party. Raid parties are able to bypassenemy fleets in orbit and land on the surface of a planet directly, skippingspace combat entirely. Only the Rebel Alliance can use Raid parties.

STEALTH FLEETSStealth fleets can be moved to an enemy planet without initiating a tac-tical battle. Stealth units can be used to spy on enemy planets, or insome cases steal credits or technology.

TACTICAL BATTLE VIEW

A real-time, tactical battle occurs whenever you enter space or land territory that iscontrolled by enemy forces.

ATTACKING VS. DEFENDINGIn tactical battles, the defender initially has the advantage. The defender can upgradehis troops during battle at friendly structures, and use defensive emplacements to holdoff the enemy. If the defender has built military structures on the planet’s surface, he willbe rewarded with garrison troops from these facilities to aid in the planet’s defense.The burden is on the attacker to bring the right units to carry the battle. The attackercan even the odds by finding secondary structures on the map that may provideupgrades, lift the fog of war, or provide friendly indigenous troops. If there are friend-ly bombers in orbit, the player can call for a bombing run to strike key targets.Neither the attacker nor defender can create new units or structures during a tactical bat-tle. Both must be prepared to make the most of what they constructed on the Galactic Map.

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CREATING UNITS IN SPACE

Select a planet, then select the space productiontab. The upgrade level of the station will determinewhich units can be built. Space units are automat-ically added to one of the three large fleet areasabove the planet as soon as construction is complete.

CREATING UNITS ONTHE GROUND

Select a planet, and then select the ground pro-duction tab. The types of units that you can build are determined by the types of structuresyou’ve built on the planet, and your technology level. Once a unit is created it will beadded to one of the ten reinforcement areas on the planet’s surface. If a planet alreadycontains ten land units, any additional units will be placed in a space fleet.

CONTROLLING YOUR FORCES IN GALACTIC VIEW

ICONSUnits in galactic mode are represented by icons, located either on a planet or above it inspace. An icon representing multiple units will appear as a stack with the most powerfulunit on top. Any unit in orbit above a planet is known as a fleet. The more powerful thefleet, the taller the icon stack will be.

MOVING UNITSClick on a unit and drag it where you want to move. Units can only move to another plan-et that is within the orbital radius of the current planet, this appears as a green ring whenthe planet is selected. Fleets can jump between multiple friendly planets to reach a desti-nation, or use a hyperspace trade route to reach remote planets. Units occupy slots, rep-resented by the ovals on or near planets. Simply drag a unit to the slot you want to occupy.

COMBATCombat occurs when a force is moved into the same orbit as an enemy fleet, or broughtto the surface of an enemy occupied planet. Once combat is initiated, you will have achoice to enter tactical mode, or allow the game to automatically resolve the conflict for you.The victor of the battle takes control of either the space above the planet or the surface.When both battlefields are conquered, the victor gains all advantages that the planet provides.NOTE: Auto-resolve is not available in Story Campaign—only in Galactic Conquest. Using Auto-resolve often results in the loss of many more units than if you had fought the battle yourself.

TRADE ROUTESPlanets with established Trade Routes are connected by a line. Trade Routes will allow you

WHAT DO SPACE STATIONS PROVIDE?

• The ability to build starships. Increase the Space Station level to get access to more advanced ships.

• Defensive weapons to combat the enemy’s attacking fleet

• Defensive technology upgrades that can be purchased during a battle

• Increased galactic unit capacity

• During battle, a space station produces garrison fighters.

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1 CONTROL PANEL

For more information regarding controlpanel functions, please refer to page 9.The tactical control panel differs in thefollowing ways:

Planetary Information Only the planet name is displayed during tactical combat.

Time Galactic time is frozen during tactical battles. No indication of timeor income is displayed during battle.

Population Cap The population capin tactical combat is different from galactic unit capacity.

• Space In space tactical combatyour population cap is fixed whenyou enter the battle. Different ships have a different impact on your population. For example, a Star Destroyer costs more popu-lation points than a TIE Scout. If you bring several of your large ships into the battle at once, you will reach the populationcap quickly.

• Land In land tactical combat the attacker’s population cap is tied to the reinforcement points they control. Each reinforcement point provides a population bonus. You must capture and holdthese points in order to increase the number of units you can bringto the battle. The defender’s pop-ulation cap is always 10. It is not tied to reinforcement points. For more information on Reinforce-ments, see page 18.

2 TACTICAL BATTLE MINI MAP

Friendly units are represented in green,while enemy units are red. Pirate unitsare yellow. The same color schemeapplies to structures, which appear asrectangles on the map. Reinforcementpoints concealed by the fog of war arerepresented by gray triangles, friendlyreinforcement points are green triangles,and enemy points are red. The locationof combat will flash red. Areas coveredby the fog of war are dark, while thearea your units can see is bright.

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SPACE TACTICAL VS. LAND TACTICALAlthough the principles behind both tactical combat modes are the same, space and landdiffer on some key points.

Space Tactical Combat

• POPULATION CAP IS 20.

• REINFORCEMENTS CAN ENTER THE BATTLE IN OPEN SPACE.

• THE SPACE STATION IS THE PRIMARY STRUCTURETHAT MUST BE DEFENDED OR DESTROYED.

• CAPITAL SHIPS AND SPACE STATIONS ARE MADE UP OF HARDPOINT TARGETS, EACH OF WHICH CAN BE DESTROYED INDIVIDU-ALLY TO DISABLE THAT TARGET’S ABILITIES.

• NEBULAE AND ASTEROIDS PRESENT ENVIRONMENTAL HAZARDS.

Land Tactical Combat

• ATTACKER’S POPULATION CAP IS BASED ON THE NUMBER OF REINFORCEMENT POINTS YOU CONTROL.

• DEFENDER’S POPULATION CAP IS ALWAYS 10.

• REINFORCEMENTS CAN BE BROUGHT DOWN FROM SPACE AT A REINFORCEMENT POINT.

• THE PLAYER MAY NEED TO DEFEND OR DESTROY MULTIPLE BASE STRUCTURES THROUGHOUT THE MAP.

• WEATHER EFFECTS AND INDIGENOUS CREA-TURES PRESENT ENVIRONMENTAL HAZARDS.

• EITHER FACTION CAN CONSTRUCT OFFENSIVE OR DEFENSIVE EMPLACEMENTS AT BUILD PADS.

TACTICAL BATTLE SCREEN

85

7

1

2

3

10

9

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1 CONTROL PANEL2 MINI-MAP3 SPECIAL COMMANDS

4 MAIN MENU BUTTON5 CINEMATIC CAMERA

BUTTON

6 UNIT COMMANDS7 COMMAND BAR8 PRODUCTION QUEUE

9 HERO ICONS10 MISSION OBJECTIVES

SPECIAL ATTACK

PLACE BEACON

REINFORCEMENTS

RETREAT

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have set up yourattack, activate the cin-ematic camera andenjoy the show.

6 UNIT COMMANDS

Each button issues a command to the cur-rently selected units:

Attack Click on this button, then right-click a target to com-mand your troops toattack it.

Attack-Move Click onthis button, then right-click on the battlefieldor the Mini-Map tocommand your units tomove to that position,but also stop and

attack any enemies they encounter alongthe way.

Move Click on this but-ton, then right-click onthe battlefield or theMini-Map to commandyour units to move tothat position. They will

ignore any threats until they reach theirdestination.

Waypoint Move Clickon this button, thenright-click on the battle-field or the Mini-Mapto create waypoints for

your troops to move to. Right-click multi-ple times to tell units to move from onewaypoint to the next.

Stop Click on this but-ton to cancel any pre-vious orders, and stopyour troops where theyare. They will engage

enemies within range after stopping.

Guard Click on thisbutton, then right-clickon a friendly unit tocommand your troopsto follow and protect

the target. Guarding units will chase ene-mies only a short distance before return-ing to a position near the guarded unit.

7 COMMAND BAR

All selected units are represented hereby icons. You can select an individualunit from the group by clicking on its cor-responding icon. You can also activatespecial abilities by clicking on the abilityicons located just above the unit icons.

8 PRODUCTION QUEUE

Anything currently in production willappear here as a hologram, with a per-centage showing how complete it is.Upgrades appear in blue, while unitsappear in orange. Right click on a holo-gram to cancel its production.

9 HERO ICONS

Available heroes are displayed here. Clickon a portrait to center on the correspondinghero. Heroes that are providing a globalbonus will have a glow around their portrait.

10 MISSION OBJECTIVES

Primary and secondary objectives to becompleted during the battle appear in thelower right portion of the screen. Only primary objectives must be completed for victory.

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There are additional icons on the mapwhen playing in skirmish mode. A largecredit icon indicates a mining build site; asmall credit icon indicates a resource pad.A star on the map represents a structurethat may grant you new units or abilities.

3 SPECIAL COMMANDS

A. SPECIAL ATTACK

Bombing Run (Land Only)During a land battle youcan take advantage of Y-wings or TIE bombers

in orbit by caling for a bombing run.

Ion Cannon(Rebels/Space Only)The ion cannon is con-structed on a planet’ssurface. It fires a blast

capable of disabling a capital ship in space.

Hypervelocity Gun(Empire/Space Only)The hypervelocity gun isconstructed on a planet’ssurface. It fires a power-

ful blast at enemy capital ships that canpenetrate most shields.

B. PLACE BEACON

Places a beacon on themap which can be seenby other human playersin a multiplayer game.

C. REINFORCEMENTS

Click this button to openthe reinforcement queue.Available units willappear in a small win-dow in the upper left

part of the screen. Drag units from thequeue to the map to deploy them.

• Space Units can be deployed in anyopen space.

• Land Units can be deployed within theradius of a friendly reinforcement point.

NOTE: If you have reached your populationcap, or attempt to drag a unit into battlethat would exceed the population cap, youwill not be able to deploy reinforcements.

D. RETREAT

Sometimes you may wantto withdraw from a battleto save your units fromlosses. Click on theretreat icon next to the

command bar to initiate a retreat.Whenever retreat has been initiated, atimer will begin counting down, at whichtime your units are more vulnerable toattack. The retreat is executed once thetimer ends. The surviving units will regroup ata nearby friendly planet. Note that in somecases, retreat will not be possible. Thisincludes right at the beginning of a battle,and when gravity well generators are in effect.

5 CINEMATIC CAMERA BUTTON

Click this button to watch your strategyunfold in real time through variety of spec-tacular cinematic camera angles. Once you

DEPLOYING REINFORCEMENTS

• Often not all of your units are on the battlefield when the battle begins.

• Whether you are in space or on the ground, you will need to bring in rein-forcements from your fleets.

• It’s a good idea to keep some units safe in the Reinforcement queue until they are needed.

• In Skirmish mode, you still need to deploy new reinforcements from your fleets, even though they are constructed during battle.

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4In space battles, enemy fighters will have red fighter squadron icons which canbe targeted in this same way. Attacking enemy fighter units by right-clicking onthem will force your units to attack the entire squad of units.

4Attack-Move: Holding CTRL while right-clicking on the battlefield will commandyour units to move to that position, but also stop and attack any enemies theyencounter along the way.

ECONOMY IN TACTICAL COMBATIn Campaign and Galactic Conquest, you enter tactical combat with the same numberof total credits that you had on the Galactic Map. Galactic time stops during tacticalcombat, so you will not earn daily credits during the battle. You will have opportunitiesto spend credits during combat, so it is in your best interest to have some funds readyat all times in case you are attacked.

GAINING CREDITSYou can gain credits during combat by:4Capturing a resource facility.4Completing some secondary objectives.4Selling structures or build pad emplacements (right click).

PURCHASING UPGRADESThe defending faction can purchase offensive and defensive upgrades for their units atfriendly structures. To purchase, click on the structure then choose an upgrade from theproduction bar. Upgrades are persistent, so if you purchase an upgrade in one battle,and are attacked again, your units will retain the bonus in the next battle.If the attacking faction is able to locate a Mercenary Outfitter on the map, they too willbe able to purchase upgrades for their units.

USING BUILD PADSBuild pads are extremely versatile construction sites that either faction can capture.Click on a build pad near your units to purchase one of six emplacements.

Anti-Vehicle Turret: Automatically attacks enemy units. Very effective against vehicles.Anti-Infantry Turret: Automatically attacks enemy units. Very effective against infantry.Anti-Aircraft Turret: Automatically attacks enemy units. Very effective against aircraft.Bacta Healing Station: Heals friendly infantry units within its radius.Repair Station: Repairs friendly vehicles within its radius.Sensor Node: Pushes back the fog of war a great deal, improving your visibility.NOTE: In addition to their primary function, all build pad emplacements count asfriendly units, and therefore clear the fog of war in their immediate vicinity. They donot count toward your population cap, so they are a great way to add firepower andsupport without increasing the size of your army.

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CONTROLLING YOUR ARMY IN TACTICAL VIEW

ADJUSTING YOUR VIEWIn tactical combat you can use the mouse wheel to adjust your view of the battlefield. Foran even wider view of the action, press the TAB button for a bird’s-eye view. Press TAB asecond time for an even wider perspective. Pressing TAB a third time returns you to thestandard game perspective. You can also zoom out to a bird’s-eye view by scrolling outwith the mouse wheel until the camera stops moving. Scroll again once the camera hasstopped to switch to bird’s-eye view.

SELECTING UNITSUnits are designated as infantry, vehicles, or ships or heroes.4To select a unit, left click on it. 4To select multiple units, left-click and drag the mouse to draw a box over the units. 4Double-clicking or holding ctrl while clicking on a unit will select all units of that type

on screen (for example, ctrl-left-clicking a squad of stormtroopers will select all visi-ble stormtrooper squads.).

4Hold the shift button while clicking or dragging the cursor to add units to thosealready selected.

4In space battles, select fighter squadrons by clicking on their icons.4All selected units are represented on the Command Bar by portrait icons. Left-click

on a unit’s icon to select it individually from the group.

COMMAND GROUPS4Once you have units selected, press Ctrl and any number key to assign the units to a

command group. A number will appear next to each member of the group to let youknow which group they belong to. Any time thereafter, press the correspondingnumber key to select that group. This allows you to control and organize manygroups of units without having to click on them.

MOVING UNITS4Right click directly on the battlefield or on the Mini-Map to command selected units

to move to a position.4A single click move command will force your units to move in formation, at the

speed of the slowest unit; while double clicking will allow your selected units tomove at their own pace – breaking formation.

4Holding ALT while right-clicking creates waypoints for your troops to move to. Holdalt and right-click multiple times to tell units to move from one waypoint to the next.

ATTACKING4Right click on an enemy to have selected units attack it. They will ignore all other

threats until the target is destroyed.

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THE DEATH STARWhen the Empire brings the Death Star into a space battle there will be a countdownat the top of the screen until it is in range. While the Death Star approaches the plan-et the Empire must fight the space tactical battle. Once in range the Death Star can fireat will and completely destroy the planet’s surface. After a planet has been destroyed,its land tactical map is eliminated from the galaxy. However, the space tactical map willremain as an asteroid field.The Rebels can only counter the Death Star by winning a space tactical battle againstthe Death Star, while Red Squadron is in their fleet.

GROUND COMBAT FEATURES

REINFORCEMENT POINTSReinforcement Points are tactical positions that increase the owner’spopulation cap and allow reinforcements to land. You must eliminateall nearby enemy units and then have at least one infantry unit near theReinforcement Point hologram until it turns green. Only infantry unitscan capture Reinforcement Points. Once you have control, you candrag units from the reinforcement queue to anywhere within Reinforcement Pointradius. This range is designated by a green circle around the reinforcement point. INFANTRY UNITSInfantry units are necessary for capturing reinforcement points. They are also able totake advantage of natural cover on some terrain increasing their offensive and defen-sive capabilities. Most infantry are able slip by anti-vehicle weaponry, so you can usethem to reach objectives that may be inaccessible to your vehicles.WEATHERYour troops will have to deal with planetary weather. Weather effects cause the fol-lowing reductions in capabilities:

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COMBAT FEATURES

SECONDARY OBJECTIVESIn tactical combat your goal is to defeat your enemy, but in many situations secondaryobjectives will be available that can be extremely rewarding. Whenever possible, try toincorporate the secondary objectives into your strategy to get the most out of the tactical battle.

SPACE COMBAT FEATURES

REINFORCEMENTSReinforcements can be dragged from the queue intoareas where your units have already cleared the fog ofwar. Reinforcements cannot be deployed in AsteroidFields, Nebulae, Ion Storms, or near enemy bases. SHIELDSMost ships have shields in addition to their armored hull.Shields are represented by the blue bar just above theunit’s health bar. Shields regenerate over time. Certainweapons can bypass shields to damage the armored hulldirectly.STARSHIP HARDPOINTSThe larger ships and space structures are made up ofindividual components, called hardpoints, which can betargeted. These may include weapons, shields genera-tors, or engines. Destroying one of these will cause thatcomponent to cease functioning.

SPACE HAZARDS

ASTEROID FIELDSWhile small ships can avoid damage from asteroids,larger ships entering into an Asteroid Field will takedamage over time.

NEBULAEAny ship entering a Nebula or Ion Storm will not be ableto use any special abilities. In addition to preventingspecial ability use, Ion Storms will disable shields.

Rain of AshInfantry sight rangereduced.

Heavy RainLaser accuracyreduced.

SnowstormVehicle sight rangereduced.

Wind/SandstormRocket accuracy reduced.

Defenders can purchase a Survival Training upgrade at their barracks to negate theeffect of weather on their units.

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NOTE ON SKIRMISH PLAY

ECONOMYIn skirmish games, you slowly gain credits over time. You can increase the rate of cred-it production by capturing mining build sites and resource pads.

BUILDING UNITSUnlike Campaign or Galactic Conquest, in Skirmish mode you construct units during thetactical battle. To construct a unit, select a structure and choose a unit to build from theproduction bar. When unit construction is complete the unit will be added to the reinforce-ment queue. To bring the new unit into the battle, drag it from the queue like any rein-forcement.

TECHNOLOGY LEVELTo increase your technology level in Skirmish battles, click on your command center andchoose the technology level upgrade. This applies to both the Empire and the Rebels. Asyour technology level increases, new units and upgrades become available at your structures.

SAVING AND LOADING THE GAMEYou can save or load the game at any time by pressing the main menu button, or theESC key, and choosing Save Game or Load Game. The game will also autosave period-ically to retain your progress.

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TERRAIN OBSTACLESSome terrain is impassable by most units, such as trees, water, and cliffs. Hoveringunits, however, can travel over water, and flying units can travel over all terrain.

GOOD GROUNDInfantry units can take advantage of strategically defensive areas on the map by activat-ing their Take Cover ability. Units enhanced by their position on Good Ground will appeargreen and receive a bonus to their offensive and defensive abilities.

INDIGENOUS FORCESMany planets are home to various indigenous species. Some of the intelligent life formswill be friendly toward your faction, allowing you to take control of them and use them asyour own. Others may be friendly to your enemy, or hostile to all factions. For more infor-mation, see Indigenous Forces, page 55.

GARRISON UNITSIn campaigns and scenarios, many structures on land and in space automatically producegarrison units. These are bonus units that are not affected by the population cap. When agarrison unit is destroyed, the structure produces a replacement. Garrison units are notproduced in skirmish games. (See Garrison Units chart in Appendix on page 47.)

SPECIAL STRUCTURESMany planets feature structures that either faction can claim. Controlling these structures canbe the key to controlling the map. For example, finding a sensor array will completely dis-pel the fog of war, allowing you to see all your enemy movements. Capturing a turbolasertower will allow you to obliterate enemy vehicles from a great distance.

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SECTION 5

UNITS AND STRUCTURES

UNIT TACTICAL STRATEGIES

All units have strengths and weaknesses that you must take into account when formingyour strategies. For your reference a chart detailing unit tactical strategies in both landand space battles. has been included with the game. You can also find this importantinformation to help you plan your strategies by placing the mouse cursor over a unit toget a tool tip. These tool tips will show you what the units are strong against, and whatthey are weak against. You will show you see clearly what enemy units the unit isstrong and against, and what they are weak against. A reference card detailing thisinformation has been included with the game. This, combined with the planet’s weathereffects, will help you determine your strategy.

UNIT SPECIAL ABILITIES

Most units have one or more special abilities, which can be activated by clicking on theSpecial ability icon in the Command Bar, or right clicking on the unit during a land orspace battle itself. Some abilities may need to recharge after use. While the ability isrecharging, its icon will glow. Once the icon has returned to normal you may use theability again. Place the mouse cursor over the ability icon on the Command Bar formore information.

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SECTION 4

TECHNOLOGY LEVEL

As your faction’s technology level increases, new advanced units and structures willbecome available for you to build. For complete information regarding your faction’s tech-nology, click on the droid advisor and choose Tech Tree.

UPGRADING SPACE STATIONS

As your technology level increases, you will be able to upgrade your space stations. Thiswill not only allow you to build new starships, it will also increase your galactic unit capac-ity. Also, upgraded space stations offer much greater defense for your planet.

ACQUIRING NEW HEROES

Increasing your technology level may also attract new hero characters to your ranks. Theheroes that join your faction after an upgrade will vary depending on the scenario. Aftera technology upgrade, check the hero icons on the Galactic Map for new additions.

INCREASING YOUR TECHNOLOGY LEVEL

Empire – Research Technology on Your Planets

• Construct a Research Facility• When the facility is complete, selectthe planet it was built on and chooseUpgrade Imperial Tech from the produc-tion menu.• When the upgrade is complete, newtechnology will be available.• You will be able to research technolo-gy at this planet again to increase yourlevel further.

Rebels – Steal Technology from the Empire

• Select the R2-D2 and C-3P0 hero uniton Galactic Map.• Drag them to the “Steal” slot on anearby Imperial planet.• Select a technology to steal from the menu.• When all of the technologies in agroup have been stolen, the Rebels’overall technology level will increase.

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REBEL CRUISER (Nebulon-B Frigate)Nebulon-B Frigates house both laser cannons and turbolaser batteries,and specialize in combat with Patrol Cruisers.SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.

ALLIANCE ASSAULT FRIGATE (Assault Frigate MK. II)Boasting laser cannon and turbolaser batteries, the “Alliance AssaultFrigate” can handle the larger Imperial cruisers and destroyers. SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.

MON CALAMARI CRUISER (Mon Cal MC80 Star Cruiser)Mon Cal Cruisers are heavily armed and well defended ships that cantake on Imperial Star Destroyers. NOTE: Can only be built if the playercontrols Sullust, Fondor, Kuat, or Mon Calamari.SPECIAL: BOOST SHIELD STRENGTH – INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.

GROUND UNITS

REBEL SOLDIERS (SpecForces Infantry Platoon)Rebel soldiers are key to holding ground during battle. They are smallenough to evade anti-vehicle weaponry, and trained to take advantage ofstrategic cover. They can defend themselves against Imperial infantry.SPECIAL: TAKE COVER - DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED. INFANTRY CANTAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.

PLEX MISSILE TROOPERS (SpecForces PLX Missile trooper Platoon)Troopers carry PLX-2M Missile Tubes which fire rockets capable ofdoing massive damage to vehicles.SPECIAL: TAKE COVER - DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED.

INFANTRY CAN TAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.

INFILTRATORS (SpecForces Infiltrators)Infiltrators are stealthy infantry units armed with deadly sniper riflesthat can get behind enemy lines without being detected to sabotagestructures and vehicles.SPECIAL: THERMAL DETONATOR - PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME.

T2-B REPULSOR TANKThe T2-B is a nimble reconnaissance unit that can travel over land andwater. It is highly effective against enemy infantry and light vehicles.SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.

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REBEL ALLIANCE UNITS

SPACE UNITS

Z-95 HEADHUNTERZ-95 Headhunters are lightly armed fighters ideal for scouting the battle-field and locating enemy units. They do not hold up well in direct combat.SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.

X-WING (T-65 X-wing)The X-wing is a versatile dogfighter that fares well against the Empire’sTIE squadrons. It can trade off between speed and power to reach dis-tant points before the enemy.SPECIAL: LOCK WINGS – INCREASES SPEED, BUT REDUCES FIREPOWER.

Y-WINGY-wings are the bombers of the Rebel fleet. They can disrupt shields,disable enemy ships, and provide air support during land battles. Theyare invaluable when assaulting space stations and capital ships. SPECIAL: ION CANNON SHOT – REDUCES SHIELDS AND MAY TEMPORARILY DISABLE ENEMY SHIPS.

ENABLES BOMBING RUNS ON THE PLANET’S SURFACE.

A-WINGThe A-wing is a fast, lightly shielded fighter equipped with jammingequipment that allows it to create diversions that leave enemy shipsopen to attack.SPECIAL: LURE ENEMY FIGHTERS – INCREASES DEFENSE AND FORCES ENEMY FIGHTERS TO ENGAGE THE A-WING.

CORELLIAN CORVETTEThe Corellian corvette is faster and more maneuverable than Imperialcapital ships, allowing it to break through blockades and reach distantdestinations. It can defend itself from attack by smaller capital ships.SPECIAL: BOOST ENGINE POWER – INCREASES SPEED BY REDUCING FIREPOWER.

CORELLIAN GUNSHIPFast and deadly, the Corellian gunship can outmaneuver Imperialdestroyers and punch through their shields with its powerful weaponry.SPECIAL: BOOST ENGINE POWER – INCREASES SPEED BY REDUCING FIREPOWER.

MARAUDER MISSILE CRUISERThe Marauder cruiser is a space artillery unit that can barrage an areawith missiles creating heavy devastation in the process.SPECIAL: BARRAGE AREA

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R2-D2/ C-3PO (Artoo-Detoo/ See-Threepio)R2-D2 and C-3PO are a droid duo with a knack for being in thewrong place at the right time. They steal key technologies from theEmpire, increasing the Rebel’s technology level.SPECIAL: CONTROL TURRET - TAKE CONTROL OF AN ENEMY TURRET.REPAIR VEHICLE - REPAIR A FRIENDLY VEHICLE.STEAL TECHNOLOGY (GALACTIC MAP ONLY) – STEAL TECHNOLOGY FROM THE EMPIRE.

COMMANDER ACKBARAckbar captains his personal flagship, Home One. He can rally hisfleets to take out the mightiest of opponents.SPECIAL: REDIRECT ALL FIRE POWER - ALL REBEL SHIPS WITHIN RANGE OF THE TARGET FOCUS THEIR

FIRE DOING ADDITIONAL DAMAGE.BOOST SHIELD POWER - INCREASES SHIELD POWER BY REDUCING SPEED AND FIREPOWER.

HAN/CHEWIE (Han Solo/Chewbacca)Han Solo is a young scoundrel who pilots the legendaryMillennium Falcon. Chewbacca serves as Solo’s first mate. Thesetwo have a knack for getting themselves into and out of trouble.HAN SOLO SPECIAL: EMP BURST – DISABLES NEARBY MACHINES FOR A SHORT TIME.

SPRINT – INCREASES MOVEMENT SPEED.CHEWBACCA SPECIAL: STEAL VEHICLE - TAKE CONTROL OF AN ENEMY VEHICLE.

SPRINT – INCREASES MOVEMENT SPEEDMILLENNIUM FALCON INVULNERABILITY – TEMPORARILY RENDERS THE SHIP INVULNERABLESPECIAL (SPACE):

OBI-WAN (Obi-Wan Kenobi)Obi-Wan Kenobi is among the last of the Jedi Knights. In battle,Obi-Wan draws upon the Force to protect and heal his allies.SPECIAL: FORCE PROTECT - GRANTS A TEMPORARY DAMAGE-REDUCING BARRIER.

FORCE HEAL - HEALS ORGANIC UNITS NEARBY.

RED SQUADRONThese pilots are known for their daring piloting and tactics. RedSquadron is the only unit that can defeat the Death Star.SPECIAL: LUCKY SHOT - FIRE A DEVASTATING LUCKY SHOT THAT DOES FAR MORE DAMAGE

THAN NORMAL. LOCK WINGS - INCREASES SPEED, BUT REDUCES FIREPOWER BY HALF.

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T4-B HEAVY TANKT4-B tanks can alternate between firing blasters to tear throughinfantry, or using rockets to pummel vehicles and structures.SPECIAL: ROCKET ATTACK – RANGE AND DAMAGE TO STRUCTURES IS INCREASED, BUT ACCURACY

IS REDUCED.

ASSAULT SPEEDER T-47 AirspeederAssault Speeders can travel just about anywhere on the map fasterthan any other unit. They are the perfect counter for the lumberingImperial AT-AT. SPECIAL: TOW CABLE ATTACK – PERFORM A TOW CABLE ATTACK ON AN AT-AT.

MPTL-2A ARTILLERYWhen deployed, the MPTL-2a can fire torpedoes over long distancethat do significant damage to buildings, turrets, and other armored targets. The MPTL requires a spotter unit for maximum accuracy. SPECIAL: DEPLOY/UNDEPLOY - WHEN DEPLOYED THESE UNITS CAN FIRE LONG RANGE ARTILLERY SHOTS,

BUT CANNOT MOVE.

REBEL HEROES

MON MOTHMAMon Mothma is the Rebel Alliance’s quiet conscience and centralleader; her strong presence spurs her forces toward victory. She uses herpolitical influence to negotiate better prices for the Rebel Alliance.SPECIAL: DEFENSIVE MORALE BOOST – INCREASES DEFENSE OF ALLIED SHIPS.

PRODUCTION COST REDUCED 25% AT HER LOCATION.

KYLE KATARNKyle Katarn saw the Empire’s true face after learning it wasresponsible for his family’s death. His military training is now inthe service of the Rebellion.SPECIAL: THERMAL DETONATOR – PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD

OF TIME.SPRINT - INCREASES MOVEMENT SPEED.

CAPTAIN RAYMUS ANTILLESAntilles is level-headed, schooled in diplomacy, and a capable pilot.His ship, the Sundered Heart, has been modified with the ability todiminish enemy weapons.SPECIAL: WEAKEN ENEMY - ENEMIES SUFFER A SIGNIFICANT ATTACK POWER REDUCTION.

BOOST ENGINE POWER - INCREASES SPEED BY REDUCING FIREPOWER.

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REBEL STRUCTURES

ALLIANCE SPACE STATIONThe Alliance Space Station serves as an orbital defense platform for a star system andmanages the construction of ships. During battle the space station will defend itself byproducing X-wing fighters and firing turbolasers, ion cannons, and proton torpedoes atthe enemy.

ALLIANCE BARRACKS (Delvin Constructs Model MilBar F-221)The Alliance troop barracks train Infantry Platoons and PLEX Soldiers.

ALLIANCE LIGHT VEHICLE FACTORY (Delvin Constructs Model Fac L-83)The T2-B tank and Assault Speeder are both produced through this structure.

ALLIANCE HEAVY VEHICLE FACTORY (Delvin Constructs Model Fac H-65)These manufacture T4-B tanks and MPTL-2a artillery.

ALLIANCE OFFICER ACADEMY (Delvin Constructs Model Edu A-46)Allows the Rebels to train Field Commanders and Fleet Commanders.

INFILTRATOR TRAINING FACILITY (Delvin Constructs Model Edu I-73)Elite Infiltrators units can be trained at this facility.

ION CANNON (Planetary Ion Cannon)An energy weapon built on the surface of a planet that the Rebels can fire during a spacebattle to disable an enemy ship. Though it fires into space, the Ion Cannon itself is on theplanet’s surface and can only be destroyed during a land tactical battle.

ALLIANCE COMMAND CENTER (Delvin Constructs Model Com C-52)This building serves as a base of operations on Rebel outposts, in skirmish battles it canbe used to recruit heroes and develop new technologies.

GALACTIC EMPIRE UNITS

SPACE UNITS

PROBE DROID (Galactic Map Only)These droids can be secretly deployed to the Spy slot on an enemy planet,allowing the Empire to see the enemy’s defenses on the Galactic Map.

TIE FIGHTERThe mass-produced TIE fighters are disposable units well suited toship-to-ship combat against small Rebel fighters. They rely on over-whelming numbers to defeat opponents.SPECIAL: HUNT FOR ENEMIES - AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.

TIE BOMBERThese bombers can plaster an area on the ground or use their precisetargeting computers to disable vital areas of capital ships such asshield generators and engines.SPECIAL: ENABLES BOMBING RUNS ON THE PLANET’S SURFACE.

TIE SCOUTTIE scouts can be dispatched to scout out distant areas and lift the fogof war, revealing enemy positions and defenses.SPECIAL: SENSOR PING - TEMPORARILY REVEALS AN AREA OF THE MAP.

TARTAN PATROL CRUISER (Tartan-class Patrol Cruiser)Tartan Patrol Cruisers are fast, well armed ships that can hold theirown in combat against Rebel frigates and corvettes. SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.

BROADSIDE-CLASS CRUISER KDB-1 (Missile Ship)Broadside-class Cruisers can barrage an area with deadly missile firefrom a safe distance, acting as space artillery for your fleet.SPECIAL: BARRAGE AREA – FIRE A VOLLEY OF MISSILES AT A TARGETED AREA.

ACCLAMATOR (Acclamator-class Assault Ship)This standard Imperial cruiser produces TIE fighters and TIE bombersduring battle. It has more than enough firepower to take on Rebel fight-ers, cruisers, and lightly armed space stations.SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.

VICTORY-CLASS STAR DESTROYER These vessels house complements of TIE fighters and TIE bombers. Theyare extremely effective against Rebel corvettes and frigates.SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.

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INTERDICTOR CRUISER (Immobilizer 418 Cruiser)Interdictor Cruisers are powerful ships capable of disrupting the Rebels’strategy by preventing retreat and interfering with their targeting. SPECIAL: GRAVITY WELL GENERATOR – PREVENTS ENEMIES FROM RETREATING. THE INTERDICTOR CANNOT

MOVE WHILE THIS IS ACTIVE. MISSILE JAMMING FIELD – CAUSES MOST ENEMY MISSILES TO MISS THEIR TARGETS. THE INTERDIC-TOR CANNOT MOVE WHILE THIS IS ACTIVE.

IMPERIAL STAR DESTROYER (Imperial-class Destroyer)These massive war ships make short work of all but the strongest Rebelvessels. They produce TIE fighter and TIE bomber squadrons fordefense during battle, and can activate a tractor beam to trap helplessRebel ships. NOTE: Can only be built if the player controls Sullust,Fondor, Kuat, or Mon Calamari.SPECIAL: TRACTOR BEAM – A TARGETED SHIP WILL SLOW DOWN OR STOP.

DEATH STARThe Death Star is the Empire’s ultimate weapon. It is armed with asuper laser that is capable of destroying an entire planet. SPECIAL: SUPER LASER – COMPLETELY DESTROYS A PLANET.

GROUND UNITS

STORMTROOPER PLATOONStormtroopers are trained to wipe out resistance from Rebel Infantry.They can take advantage of strategic cover to enhance their deadly abili-ties. These units are essential for holding tactical ground during combatSPECIAL: TAKE COVER – DECREASES DAMAGE RECEIVED, BUT REDUCES MOVEMENT SPEED. INFANTRY CAN

TAKE ADVANTAGE OF COVER ON THE MAP THAT OFFERS ADDITIONAL BONUSES.

SPEEDER BIKE (Scout Trooper)Scout troopers rely on their lightly armored speeder bikes to swiftlystrike at targets across the battlefield. They can wipe out entire squadsof infantry with their thermal detonators.SPECIAL: THERMAL DETONATOR – DROP A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD OF TIME.

TIE MAULER (Imperial TIE ap-I)The TIE mauler sacrifices armor for speed and maneuverability. It is armedwith rapid fire laser cannons and can use its tank treads to run over enemyinfantry. As a last resort, it can self-destruct, causing massive damage.SPECIAL: SELF DESTRUCT - THE MAULER WILL EXPLODE CAUSING GREAT DAMAGE. TO CANCEL

DETONATION, ORDER THE MAULER TO ATTACK OR MOVE.

2-M REPULSOR TANK2-M Repulsor Tanks are shielded and highly mobile, allowing them toreach distant regions of the battlefield quickly while taking out enemyinfantry along the way.SPECIAL: BOOST WEAPON POWER – INCREASES FIREPOWER BY REDUCING SPEED AND SHIELD POWER.

AT-ST (All Terrain Scout Transport)The AT-ST is a lightly armored scout vehicle that uses its powerfullasers to provide covering fire for ground troops or to barrage anarea; it is particularly effective at crushing enemy infantry and turrets.SPECIAL: BARRAGE AREA - FIRE A VOLLEY OF LASERS AT A TARGETED AREA.

SPMA-T (Self-Propelled Medium Artillery Turbolaser)SPMA-Ts are mobile artillery that must deploy before firing their maincannons. They require a spotter unit to paint distant targets for them.Their lasers cause incredible damage to any target they strike. SPECIAL: DEPLOY/UNDEPLOY - WHEN DEPLOYED THESE UNITS CAN FIRE LONG RANGE ARTILLERY SHOTS,

BUT ARE UNABLE TO MOVE.

AT-AA (All Terrain Anti-Aircraft)The AT-AA has a flak pod that sits on a walking shell. It is capable of traversing a variety of battlefield terrain to get into position and stopair assaults. SPECIAL: MISSILE JAMMING FIELD - CAUSES MOST ENEMY MISSILES TO MISS THEIR TARGETS, BUT RENDERS

THE AT-AA IMMOBILE.

AT-AT (All Terrain Armored Transport)AT-ATs employ four head-mounted laser cannons and their feet cancrush enemy troops. They also can deploy Stormtroopers via rappellines dropped from the vehicle’s belly.SPECIAL: DEPLOY STORMTROOPERS - DEPLOY A COMPANY OF STORMTROOPERS AT THE AT-AT’S FEET.

HEROES

EMPEROR PALPATINEIn combat, Palpatine draws upon the Force to sear his oppo-nents with deadly lightning, or to bend them to his will.Whichever planet Palpatine occupies will produce units andstructures more efficiently.SPECIAL: FORCE LIGHTNING – DAMAGES INFANTRY TARGETS.

FORCE CORRUPT – CONVERTS ENEMY UNITS TO THE IMPERIAL FACTION.REDUCES PRODUCTION COSTS 25% AT HIS LOCATION.

MARA JADEMara Jade relies on stealth and cunning to sow confusionamong the Rebels. She can force enemies to do her bidding andsneak behind enemy lines to plant deadly explosives.SPECIAL: THERMAL DETONATOR – PLANT A BOMB THAT WILL EXPLODE AFTER A SHORT PERIOD

OF TIME.FORCE CORRUPT - CONVERTS ENEMY INFANTRY TO THE IMPERIAL FACTION.

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CAPTAIN PIETTPiett is Captain of the Imperial-class Star Destroyer, the Accuser.The Accuser has been modified with a proton beam capable ofcausing massive destruction to other vessels. SPECIAL: TRACTOR BEAM - A TARGETED SHIP WILL SLOW DOWN OR STOP.

PROTON BEAM – FIRE A CONTINUOUS BEAM AT A HARDPOINT TARGET.

COLONEL VEERSColonel Maximilian Veers pilots his own advanced AT-AT proto-type named Blizzard 1 and is recruiting for an assault force of themighty behemoths once full scale production begins. Veers’ AT-ATis immune to airspeeder cable attacks.SPECIAL: DEPLOY STORMTROOPERS - DEPLOY A COMPANY OF STORMTROOPERS AT THE AT-AT’S FEET.

MAXIMUM FIREPOWER – CHARGE THE CANNONS FOR TREMENDOUS FIREPOWER.

GRAND MOFF TARKINTarkin is a commander that cannot contemplate retreat as aviable option; as such, fleets under his command will not be ableto retreat from a space battle.SPECIAL: BOOST FLEET EFFECTIVENESS IN COMBAT.

REDUCES THE COST OF RESEARCH FACILITIES AT HIS CURRENT LOCATION.

BOBA FETTBoba Fett is a walking arsenal sporting wrist blasters, a flamethrower, and a jetpack. His ship, Slave I, boasts deflector shieldsand a devastating seismic charge.SPECIAL: JETPACK – FLY TO THE DESIGNATED LOCATION BYPASSING OBSTACLES.

FLAMETHROWER – COVER AN AREA WITH WAVES OF FIRE.SEISMIC CHARGE (SPACE) - DROP A BOMB THAT EXPLODES AFTER A SHORT DELAY.

DARTH VADERAs a Dark Lord of the Sith, Darth Vader draws upon the Force incombat to devastate his opponents. In space, Vader pilots a spe-cially designed TIE Advanced x1 starfighter and is protected by ateam of loyal wingmen.SPECIAL: FORCE PUSH – EMITS A DEADLY SHOCKWAVE AROUND DARTH VADER. HIGHLY EFFECTIVE

AGAINST INFANTRY.FORCE CRUSH – SEVERELY DAMAGES VEHICLES OVER TIME.CALL FOR WINGMEN (SPACE) – REPLENISHES LOST WINGMEN IN VADER’S SQUADRON.

IMPERIAL STRUCTURES

IMPERIAL SPACE STATIONThe Imperial Space Station serves as an orbital defense platform for a star system andmanages the construction of ships at Imperial orbital shipyards. During battle the spacestation will defend itself by producing TIE fighters and firing turbolasers, ion cannons, andproton torpedoes at the enemy.

GRAVITY WELL GENERATORThis space structure denies Rebel fleets the ability to tactically retreat from a space bat-tle once it has begun, allowing the Empire to destroy their entire force.

MAGNAPULSE CANNON (Kuat Drive Yards KDY m-68 PlanetaryMagnapulse Cannon)This cannon lobs plasma balls at enemy vehicles causing massive electrical disturbancesthat disable the target for a time.

RESEARCH FACILITY (Corporate Sector Authority Res-a TechnologyCenter)This Research Facility is used by the Empire to develop new technologies supporting thewar effort.

IMPERIAL BARRACKS (Delvin Constructs Model MilBar C-427)The Imperial barracks can house several companies of Stormtroopers and scout troopers.

IMPERIAL OFFICER ACADEMY (Delvin Constructs Model Edu-A-34 )New space and ground officers are trained here before being sent off to command troopsin battle.

IMPERIAL LIGHT VEHICLE FACTORY (Delvin Constructs Model Fac L-113)These factories initially produce AT-STs, but can be retro-fitted to handle the productionof 2-M Repulsor Tanks and TIE mauler.

IMPERIAL HEAVY VEHICLE FACTORY (Delvin Constructs Model Fac H-121)The Heavy Factory was designed to construct the middle-range walkers including theSPMA-T and the AT-AA.

IMPERIAL ADVANCED FACTORY (Delvin Constructs Model A-Fac 333)The Empire’s Advanced Factory constructs AT-AT walkers and SPMA-T artillery.

IMPERIAL COMMAND CENTER (Delvin Constructs Model Com C-38)Imperial Officers use one centralized location to direct all operations on a planet.

HYPERVELOCITY GUN (Imperial Department of MilitaryResearch/Taim & Bak HVs-2 Hypervelocity Gun)A planetary defense weapon that fires metal slugs at high speed at ships in orbit. Thoughit fires into space, the weapon itself is on the planet's surface and can only be destroyedduring a land tactical battle.

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SPECIAL UNITS

These special unit types can be found in either the service of the Empire or the Rebellion.

FLEET COMMANDERFleet Commanders improve the combat health and sight range of all space units undertheir command.

FIELD COMMANDERField Commanders improve the combat health and sight range of all ground units undertheir command.

BOUNTY HUNTERFor a price, Bounty Hunters will track down fugitives and eliminate heroes without initiat-ing a tactical battle. On the Galactic Map, drag a Bounty Hunter to the neutralize heroslot beside a planet and pay the fee to take advantage of their services.

SMUGGLERTo steal credits from an enemy planet, drag a smuggler on the Galactic Map into the stealcredits slot beside a planet. At the end of each Galactic Day you will receive credits fromyour smuggler on the enemy planet.

SWAMP SPEEDER (Infantry Support Platform Speeder)The Swamp Speeder is a repulsor lift vehicle that can travel over water. Its sensors allowit to hunt units wherever they may be on the map.

SKIFF BRIGADEThese fast moving vehicles make short work of enemy infantry and can be used to sup-plement your scouts.

POD WALKER (All Terrain Attack Pod)The AT-AP is a light scout walker with a single laser cannon that slices through enemy infantry.

IPV (IPV 1 Imperial Patrol Vessel)These lightly armored pirate cruisers can enhance their weapon power to destroy enemy fighters.

PIRATE ASSAULT FIGHTERThese well shielded fighters are ideal for neutralizing enemy bombers, but lack the fire-power to counter larger ships.

PIRATE INTERCEPTOR FRIGATEAdd these ships to your fleet to counter enemy corvettes and fighters. Boost their weaponpower to do maximum damage to enemy craft.

SPECIAL STRUCTURES

These special structures may be used by either the Empire or the Rebellion.

POWER GENERATORPower Generators keep communications arrays, base shields, turbolaser towers andmining facilities functioning, and are are built automatically at your base.

SHIELD GENERATOR (CoMar Weapons SLD-14 Shield Generator)Shield Generators prevent orbital bombardments and energy attacks directly on thebase it protects. It does not prevent enemies from entering. Shield Generators requirea power generator to operate.

MINING FACILITY (CMC-22 Mining Facility)The Mining Facility can extract almost any precious resource as raw material. Thesebuildings provide a substantial boost to credit income.

TURBOLASER TOWER (Taim & Bak XX-10 Turbolaser Tower)The XX-10 is a surface weapon that will automatically track and fire at enemy units. It ishighly effective against vehicles, but inaccurate when targeting smaller infantry units.

COMMUNICATIONS ARRAY (MicroThrust ProcessorsCommunications Array)The Communications Array transmits battlefield information and radar locations tothe troops, revealing more information on the mini-map.

ORBITAL LONG RANGE SCANNER (Loronar Corporation OLR Scanner)The Orbital Long Range Scanner detects ships in hyperspace over many light yearsdistance providing advance warning of approaching enemy fleets.

CANTINASmugglers and Mercenaries are often found here. Cantinas can only be built onAbregado-rae, Atzerri, Corellia, Nal Hutta, Ryloth, and Tatooine.

HUTT PALACEBounty hunters can be found here. The palace will reveal commander units above theplanet. Hutt Palaces can only be built on Atzerri, Nal Hutta, Ryloth, and Tatooine.

BACTA HEALING STATION (Zaltin Bacta Corporation Field Bacta Tank)Bacta, a synthetic chemical developed from an ancient remedy to heal all but the mostserious of wounds, is automatically dispensed to any friendly infantry units nearby.

REPAIR STATION (Loratus Manufacturing Automated Repair Droid)The Automated Repair Droid can repair damage to any friendly vehicles in the area.

SENSOR NODE (MicroThrust Processors X2-a Series Sensor Node)Sensor nodes can be placed in the battlefield to monitor locations for any kind of activity.

MERCENARY OUTFITTERField commanders in need of an edge can purchase available equipment upgrades here.

MISSILE DEFENSE SATELLITE (Corporate Sector Authority Md-12Satellite Platform)The Missile Defense Satellite is armed with missile launchers that target mid-sizedships, causing a considerable amount of damage.

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LASER DEFENSE SATELLITE (Corporate Sector Authority Ld-12Satellite Platform)Armed with laser cannons, it can tracking and fire upon fighters and smaller ships.

ASTEROID MINING FACILITY (Corellia Mining Corporation CMC-A14Mining Facility)These facilities found in asteroid fields substantially increase credit income.

MERCHANT SPACE DOCKSpecial space units can be purchased from these small orbital stations during skirmish battles.

RESOURCE PAD (Corellia Mining Corporation CMC-RP05 Resource Pad)Both the Rebellion and the Empire use Resource Pads to quickly mine raw materials to selloff for credits. They are not as efficient as full-sized Mining Facilities.

ABANDONED HEAVY FACTORY If you capture this structure you can use it to produce heavy vehicles for your faction.

ABANDONED SENSOR ARRAYCapturing a sensor array will reveal a great deal of information on the mini-map, includingenemy positions.

CREATURES

The galaxy is teeming with life, some friendly, some hostile. Creatures such as Wampas,the Sarlacc, rancors, and others may encounter your troops. Always keep them in mindwhen planning your strategy to avoid losing troops to a hungry creature during battle.

PIRATE FORCES

Pirates can often be found piloting a variety of ships and vehicles like frigates, fighters,and skiffs in addition to fighting as foot soldiers. They occasionally take control of planetsand establish asteroid bases and land bases. While not as well armed as the Empire or theRebels, the pirates are fierce combatants that will challenge either side for control of aplanet. You can take control of pirate technology by completing some missions, or by pur-chasing units at a pirate structure in a skirmish battle.

INDIGENOUS FORCES

Many planets have sentient species inhabiting them; they may decide to aid your forces.You can control friendly indigenous forces as though they were your own troops. Indigenousforces do not count toward the population cap. They make excellent scouts and advanceunits, and can be used for diversionary tactics as well. See page 55 for more information.

INDIGENOUS FORCE STRUCTURESIndigenous structures automatically generate indigenous troops each time a group isdefeated. The structure will continue to generate troops until it is destroyed.

SECTION 6

PLANET FEATURES

Each planet features a number of unique land and space attributes that will affect itsvalue in your overall strategy. Zoom in on a planet from the Galactic Map, or use MapFilters for more information.

SPACE FEATURES

4All planets include a space tactical map where battle may occur.4Space tactical maps include different hazards such as asteroids, nebulae, and

ion storms.4A space station may be constructed above any planet.4Different planets permit different levels of space station upgrades.4All planets include two areas where space structures can be constructed.4All planets include three space areas that can contain an unlimited number

of units.

LAND FEATURES

4Most planets include a land tactical map where battle may occur.4Different planets have different sized tactical maps, including different terrain.4Each planet features its own weather effects which may penalize some units.4Many planets feature indigenous forces which may be friendly, hostile, or

neutral (see chart on page 55).4Planets with a land tactical map can contain ten standard units on the surface.4Planets with a land tactical map will include two to eight areas for building struc-

tures on the surface.

PLANETARY BONUSES

Planets give special bonuses to the faction that controls them. Some planets give bonusesonly to a specific faction. See page 52 in the Appendix for more information.

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SECTION 7

OPTIONS

You can customize STAR WARS: EMPIRE AT WAR from the options menu. Access options fromthe main menu when you first start the game, or by pressing the ESC key while playing. Many options have a default setting which you can restore at any time bypressing the Defaults button on the menu.

AUDIO OPTIONS

Adjust the sound effects, music, and dialogue to find your favorite sound settings for thegame. You can also select your sound output mode and toggle subtitles.

VIDEO OPTIONS

In this menu there are many options that you can customize to improve the look of thegame or increase your system performance. Click the Auto Detect button to use the set-tings recommended for your system and video card. Click on the Advanced button to fur-ther customize your settings. Auto Detect is available for advanced settings as well.If you are using a widescreen monitor and resolution, you can choose widescreen modefrom this menu.

NETWORK OPTIONS

There are a number of network options that you can configure to ensure an optimalMultiplayer experience.NOTE: Please refer to the Troubleshooting Guide in the game launcher if you experienceany problems while adjusting your audio, video, or network settings.

KEYBOARD OPTIONS

You can customize the game’s keybaord shortcuts to create a control scheme that’s idealfor the way you like to play. There are separate tabs for Units, Land, Space, and Interface settings. For a complete list of the default keys, please refer to the back cover.

GAME OPTIONS

There are a number of game options you can adjust to personalize your game experience:

GAME SPEEDYou can speed up or slow down the rate at which time passes and the speed that unitsmove in Galactic and Tactical modes to find a pace that’s right for you.

SCROLL SPEEDAdjust this option to change the rate at which the screen scrolls. You may want to speedit up to get to distant areas quickly, or slow it down to see more of the map clearly asyou scroll.

AUTO-RESOLVEWhen this option is selected, combat is automatically resolved for you, allowing you tobypass tactical combat and focus on your galactic strategy. This is recommended forexperienced players only. Auto-Resolve is never as efficient as when you are control-ling your troops and ships directly.

DELAYED ENCYCLOPEDIA POPUPWhen this option is selected, there is a delay before tool tips appear on screen.

ABSOLUTE PUSH SCROLLLimits the duration that the screen will scroll when pushing the cursor to the edge of the screen, giving you more direct control over scrolling the map.

ALTERNATE MOUSE CONTROLSSwitches the left and right click functionality to an alternate control scheme. Left-clickingselects units and issues orders, and right-clicking will deselect units. Holding down theright mouse button and moving the mouse will scroll the map.

USE RIGHT MOUSE BUTTON FOR SCROLLINGIf enabled, holding down the right mouse button and moving the mouse will scroll the map.

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SECTION 8

MULTIPLAYER

GAME MODES

There are four different ways to play a multiplayer game:

CAMPAIGNTwo players battle head-to-head on a custom Galactic Map, taking over planets andvying for control of the galaxy. You can win the game either by conquering all the plan-ets in the galaxy, or by killing the enemy’s leader (Mon Mothma or Emperor Palpatine).Depending on the size of the galaxy you choose, games may be short and intense, orepic in scope. You can save and load your Multiplayer campaign, so games can takeas long as you want them to.

LAND SKIRMISHLand Skirmish has all the features of a single player skirmish battle, but with up to fourEmpire and four Rebel players (Human or AI). The two teams battle it out to see who willwipe out the enemy and their base first.

SPACE SKIRMISHIn Space Skirmish, up to four Empire and four Rebel players (Human or AI) battle todefeat the enemy’s space station and fleets. There are resources and pirate stationslocated in the asteroid fields that can turn the tide of the battle. Work together withyour teammates to become the dominant space fleet.

LAND CONTROLLand Control is like Land Skirmish, but instead of trying to wipe out the enemy units andtheir base, you need to capture all of the reinforcement points in order to win. Twoteams with up to four players each battle for control of the map until one team hastaken control of all of the territory.

MULTIPLAYER GAME OPTIONS

CAMPAIGN OPTIONS

STARTING CREDITS Determines the number of credits each faction begins with.

STARTING TECH LEVELSets the initial technology level for each faction.

MAX TECH LEVELSets the final technology level that can be achieved in the scenario.

AUTO RESOLVESets the conditions under which battles will be resolved automatically. You can set it toAsk before each battle, or Always Auto Resolve. NOTE: Auto Resolve is only available in Campaign mode.

ALLOW RANDOM EVENTSTurn this off if you only want to deal with your opponent and not be given missionsfrom characters in the game.

SKIRMISH AND CONTROL OPTIONS

ALLOW HEROESChoose whether or not to allow heroes in the game.

FREE STARTING UNITS Choose whether or not to start the game with free units.

ALLOW SUPER WEAPONSAllows you to disable special attacks such as the Ion Cannon, Hypervelocity Gun, andBombing Runs.

PRE-BUILD BASEChoose whether or not your base will be built when the game starts.

STARTING CREDITSDetermines the number of credits each faction begins with.

WIN CONDITIONSChoose what conditions must be met to win the battle.

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PLAYING ONLINE

Games can be played over the Internet, or through a Local Area Network.

INTERNETSelecting this option allows you to battle other players over the Internet through theGameSpy matchmaking service. When selecting this option you will be asked to login toGameSpy or create a new GameSpy Account. To create an account you must create aGameSpy nickname, designate a valid e-mail address (which will be used to send you yourpassword if you forget it), and choose a password. You can also set this screen to remem-ber some or all of this information for logging in quickly. Once you log in you will be able to search for games in the games list, select Quick Match to automatically find a game (1v1 games of any type), or create your own by clicking the Host button.

LOCAL AREA NETWORK (LAN)Selecting this option allows you to play games with other people connected to your com-puter locally. Any games available will appear in the list, along with the players in the games and any map settings. You can also create your own game by clicking on theHost button.

OPTIONSHere you can adjust your network settings. You can also set the game type to search forwhen using Quick Match through Internet multiplayer games.For more information on improving network performance, or working with firewall, proxy, oranti-virus software, please refer to the Troubleshooting Guide in the game’s launcher.

46 47

GARRISON UNITS

Structure Garrison Unit 1 Garrison Unit 2 Garrison Unit 3 Garrison Unit 4

REBEL SPACE

Station Lvl. 1 X-wing Squadron Y-wing Squadron

Station Lvl. 2 X-wing Squadron Y-wing Squadron Corellian Corvette

Station Lvl. 3 X-wing Squadron Y-wing Squadron Corellian Corvette x2

Station Lvl. 4 X-wing Squadron Y-wing Squadron Corellian Corvette x2 Nebulon-B Frigate

Station Lvl. 5 X-wing Squadron Y-wing Squadron Corellian Corvette x2 Nebulon-B Frigate x2

REBEL LAND

Barracks Trooper Squad PLEX Squad

Light Factory T2-B

Heavy Factory MPTL + Spotter

Infiltrator Facility Infiltrator

EMPIRE SPACE

Station Lvl. 1 TIE fighter Squadron TIE bomber Squadron

Station Lvl. 2 TIE fighter Squadron TIE bomber Squadron Tartan Cruiser

Station Lvl. 3 TIE fighter Squadron TIE bomber Squadron Tartan Cruiser x2

Station Lvl. 4 TIE fighter Squadron TIE bomber Squadron Tartan Cruiser x2 Acclamator

Station Lvl. 5 TIE fighter Squadron TIE bomber Squadron Tartan Cruiser x2 Acclamator x2

EMPIRE LAND

Barracks Stormtrooper Squad Scout Trooper Squad

Light Factory AT-ST

Heavy Factory SPMA-T

Advanced Factory 2-M Tank

APPENDIX (CHARTS)

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Page 28: Star Wars Empire at War Manual En

50 51

IMP

ER

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UP

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Page 29: Star Wars Empire at War Manual En

52 53

PL

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Page 30: Star Wars Empire at War Manual En

54 55

EFFE

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INDIGENOUS FORCES

Planet Indigenous 1 Faction Indigenous 2 Faction

Anaxes Human EmpireByss Human EmpireCarida Human EmpireCorulag Human EmpireCoruscant Human Empire Imperial Guard EmpireEriadu Human EmpireFresia Human EmpireKorriban Human EmpireKuat Human EmpireTaris Human Empire

Abregado_rae Human RebelBestine Human RebelBothawui Bothans RebelCorellia Human RebelDantooine Human RebelEndor Ewok RebelFondor Human RebelGeonosis Geonosians RebelJabiim Human RebelKashyyyk Wookiee RebelMon Calamari Mon Calamari RebelNaboo Human Rebel Gungan RebelSullust Sullustan RebelTatooine Jawa / Human Rebel Sandpeople HostileYavin Human Rebel

Atzerri Human PirateNal Hutta Hutts PirateRyloth Twi'lek PirateWayland Human Pirate

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CREDITS

PETROGLYPHDEVELOPMENT TEAM

PRODUCERChuck KroegelDEVELOPMENT DIRECTORTed MorrisDESIGN DIRECTORJoe BosticART DIRECTORGary CoxAUDIO DIRECTORFrank KlepackiTECHNICAL DIRECTORSteve TallLEAD PROGRAMMERMichael LeggLEAD GRAPHICSPROGRAMMERGreg HjelstromLEAD AI PROGRAMMERBret AmbrosePROGRAMMERSBrian HayesOksana KubushynaJames RichmondJason CurticeJames YarrowAndre ArsenaultYang Li Hector YeeEric YiskisSENIOR ARTISTSElie ArabianEric KearnsARTISTSMichael AmersonAdam PittsUI ARTISTHerb EllwoodDESIGNERSPatrick PannulloDan EtterChristopher RubyorRich DonnellyJoe GernertAI DESIGNERSteve CopelandCAMPAIGN DESIGNER,WRITERAdam IsgreenLINE PRODUCER,ADDITIONAL DESIGNMichael FettermanOPERATIONS MANAGERCristy Huender

ADDITIONALPROGRAMMINGMike LytleChris BrooksJustin FicarrottaMaria TeruelColt McAnlisADDITIONAL ARTNick TeasdaleCharlie HowellCONCEPT ARTISTDaniel MillerIT SUPPORTCurtis ShellmanCOMMUNITY MANAGERChristopher RubyorGENERAL MANAGERChuck KroegelSTUDIO DIRECTORSSteve TallJoe BosticPRESIDENTMichael Legg

LUCASARTSASSISTANT PRODUCERDavid “Rogue”SilversteinPRODUCTION ASSISTANTBertrand ReyesEstrelladoSUPERVISING PRODUCERChris WilliamsASSOCIATE PRODUCERSMatt FillbrandtChuck McFaddenASSOCIATE PRODUCER, WRITERJustin LambrosPRODUCTION ASSISTANTJames MorrisLOCALIZATION PRODUCERHiromi OkamotoTECHNICAL DIRECTIONJonathan WilliamsNick PavisLEAD TESTERSNick EberleMark MontuyaASSISTANT LEAD TESTERSBrandon HuttEric BrummelMichael Blair

VOICE DIRECTORWill BeckmanASSISTANT VOICEDIRECTORJennifer SloanSENIOR VOICE EDITORCindy WongASSISTANT VOICE EDITORG.W. ChildsORIGINAL STAR WARSSOUND EFFECTSBen BurttORIGINAL STAR WARSMUSIC COMPOSED BY John Williamsp & © Lucasfilm Ltd. &TM. All rights reserved.Used under authorization.Published by Bantha Music(BMI). Administeredand/or co-published withWarner-Tamerlane MusicPublishing Corp.

INTERNATIONALPRODUCTION ASSISTANT, LEADPhillip BerryINTERNATIONALPRODUCTION ASSISTANTKen BaloughINTERNATIONAL LEAD TESTERJason PimentelQA TESTERSAaron SarverAhmad AbbottAlex ColomCarlos “Scud” GodinezChristopher GrossChris ThomasClay NormanDani McCoyDaniel EanesGabriel BootzGregory QuinonesHenry HallJeff MannersJohn EdmondJonathan CraigJulian JamesMichael WardKen BarnesKip BunyeaNeilie JohnsonNick DenglerRuss OgilivieSerge TcherniavskiiSeth Benton

Tom “Toom” DrakeZak Huntwork

Mathieu BelairJason WebbCOMPATIBILITYSUPERVISOR AND LEADTECHNICAL WRITERLynn TaylorSR. LEAD COMPATIBILITYTECHNICIANDan MartinezLEAD COMPATIBILITYTECHNICIAN ANDMULTIPLAYER LAB LEADKim JardinCOMPATIBILITYTECHNICIANSBrian DeksnysIsaiah WebbJohn ShieldsLester SiatPROGRAMMERCharlie SmithENZYME LABSMANAGEMENTCarolljo MaherNicolas LiorzouENZYME LABS PROJECTMANAGERSChristine BaxterDarren KeenanENZYME LABS LEAD TESTERSFrancis FavreauFrancis LabrecqueJean-François PilonENZYME LABS TESTERSAki HolopainenDominic NormanFrédéric BlanchetteJames SnyderJoey LockieMaxime TurgeonPhilippe MasseYan OuelletEric BissonnetteStefan StanczykowskiENZYME LABSINTERNATIONAL TESTERSFélix GauthierIain WilliamsonLuc CruzNorbertLandertshamerPaul-André RenaudPhilippe St-Amant

Jean-François GagnéPhilippe EmondPRODUCTION CONSULTANTNoah FalsteinADDITIONAL WRITINGKen MelvilleMANAGER OF QUALITY SERVICESPaul PurdySENIOR LEAD TESTERChane Doc HollanderQUALITY SERVICESCOMPUTER TECHNICIANJohn CarseyAUDIO ANDINTERNATIONALDEPARTMENT MANAGERDarragh O’FarrellPRESIDENTJim WardVICE PRESIDENT OFPRODUCT DEVELOPMENTPeter HirschmannVICE PRESIDENT OF FINANCEKevin WestonVICE PRESIDENT OF GLOBALMARKETING AND SALESJohn GeogheganSENIOR DIRECTOR OFPRODUCTION SERVICESAtsuko MatsumotoDIRECTOR OF GLOBAL MARKETINGKevin KurtzDIRECTOR OF GLOBAL SALESKevin KebodeauxDIRECTOR OF STUDIOOPERATIONSMatt WhiteASSOCIATE PRODUCTMANAGERMatt ShellMARKETINGCOORDINATORYelena KozlovaDIRECTOR OF PUBLIC RELATIONS Anne Marie SteinPUBLIC RELATIONSMANAGERJason AndersenSTUDIO PUBLICISTChris Baker

MEDIA AND EVENTS PUBLICISTSAlexis MervinHadley FitzgeraldSALES AND CHANNEL MARKETINGKristina LandiesMike MaguireOPERATIONSEvelyne BollingScott FryCarlos BustilloFINANCEDan NystromKaren DowneyMary Beth RattoMelissa GaliciaNeena BonettiRita FloresINTERNETMARKETINGMANAGERJim PassalacquaPaul EnsSENIOR MANAGER OF STRATEGIC MARKETINGSean DennyCONSUMER INSIGHTSSTRATEGIC MARKETINGSPECIALISTMelissa Blegen

ASSISTANT TO THE VP OFPRODUCT DEVELOPMENTMette AdamsSTUDIO COORDINATORPeggy AryMANUAL WRITERSMatt KeastJames MorrisMANUAL DESIGNERPatty HillMASTERINGLAB/PRODUCT SUPPORTSUPERVISORJay GeraciMASTERING LABEric RauchJay TyeScott TaylorADDITIONAL ARTGregory HarshGreg KnightIT SUPPORTAkira HiyamaBrendan LloydChad WilliamsDaryll JacobsonDinesh KatariyaDylan CoatesFisher Key

Greg MilliesJim CarpenterJody MaddenJoe Shum John DoakJohn von EichhornLee MehelisMatt GallaherMelanie JacobsonMike EthridgeRich MurilloRobert SantosSean TisdaleSean WhitacreThomas ChanVictor Tancredi-

BallugeraWes AndersonBUSINESS AFFAIRSAnne Marie HawkinsJannett Shirley-PaulJohn GarrettMark BarbolakSeth SteinbergLUCAS LICENSINGChris GollaherKristi KaufmanLeland CheeStacy CheregotisStacy Arnold

SPECIAL THANKSAnanda and Hans

SelkAndrés PintoBryan SiatCaeserCameron SueyCatalina EdmondChester at villageChris SusenColin CarleyCynthia MartinezDavid ZemkeDino McBarberDon MesaElina ShcopEric AntanavichGary ChewGreg Robles. Thanks

for 14 years of great work!

Heather Desurvire, Behavioristics, Inc.

Jason AlexanderJim DiazJoanie and Aiden

DeksnysJose Estrellado, Sr.Julie MorretiKarla Moran-

McFadden

Karyn HarrisonKathy HsiehKellie WalkerLourdes Isidro ReyesMatt OmernickMoonpieMr. Cure-BNick PeckHerr MNAdrianna, Paul, Rui

and VandaRumpoleSam SalibaSusan SchneiderTcherniavskii FamilyTerri DomeTim MooreTrish VisitaWinnie, Valerie,

and Virna VillasVERY SPECIAL THANKS George Lucas

CAST

Brian BascleKYLE KATARN, REBEL PILOT,REBEL TROOPER, ADDITIONALVOICES

Carolyn SeymourMON MOTHMA

Chris CoxREBEL TROOPER, X-WING PILOT, ADDITIONAL VOICES

Corey BurtonTIE FIGHTER PILOT, V-WING PILOT , ADDITIONAL VOICES

Denny DelkNARRATOR

Edmund DehnCOMMANDER ACKBAR

Gary MartinINTERDICTOR CRUISER, TIEMAULER COMMANDER, ADDI-TIONAL VOICES

Grant AlbrechtIMPERIAL OFFICER 1, REBELFIELD COMMANDER, ADDITION-AL VOICES

Jamie GloverCOLONEL VEERS, ADDITIONALVOICES

John ArmstrongHAN SOLO

Kath SoucieMARA JADE,REBEL HUD

Lex LangSCOUT TROOPER, T4-B TANKCOMMANDER, ADDITIONALVOICES

Lloyd FloydLUKE SKYWALKER

Nick JamesonEMPEROR PALPATINE, A-WING PILOT, RED LEADER

Paul DarrowGRAND MOFF TARKIN

Rupert DegasCAPTAIN PIETT, IMPERIALOFFICER 2, ADDITIONAL VOICES

Scott LawrenceDARTH VADER

Steve BlumEMPIRE HUD, STORMTROOPER, ADDITIONAL VOICES

Stephen StantonCAPTAIN ANTILLES, OBI-WAN KENOBI, ADDITIONAL VOICES

Temuera MorrisonBOBA FETT

Timothy WatsonAT-AT COMMANDER, IMPERIALOFFICER, ADDITIONAL VOICES

Tom KaneC-3PO, ADDITIONAL VOICES

Wayne GraceALLIANCE SHUTTLE,GALLOFREE TRANSPORT

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WHERE TO FIND US ONLINEYou can visit the LucasArts Web site atwww.lucasarts.com. From there you canaccess the Support area where you willhave the option to receive online techni-cal support through Yoda’s Help Desk,browse technical documents, or leave amessage for an online representative.

YODA’S HELP DESKWe are proud to feature Yoda’s HelpDesk, an interactive knowledge base,which is available in the Support sectionof the LucasArts Web site at http://sup-port.lucasarts.com. Yoda’s Help Deskoffers solutions to technical issues basedon information you provide. Visitors toYoda’s Help Desk will be able to receivetechnical support 24 hours a day, sevendays a week. If Yoda’s Help Desk isunable to provide a solution to yourproblem, you will be given the option tosubmit an e-mail message to an onlinerepresentative.

TECHNICAL SUPPORTWhen contacting Technical Support,please have the following informationavailable: computer brand and model,processor type and speed, video card,sound card, CD-ROM or DVD-ROM drivebrand and model, and RAM. Also, makesure to include the title and version of thegame, and a detailed description of the problem.

TECHNICAL SUPPORT MAILINGADDRESSLucasArts, a division of Lucasfilm Entertainment Company Ltd.P.O. Box 29908San Francisco, CA 94129ATTN: Product Support

LUCASARTS COMPANY STOREYou can visit our secure online store athttp://store.lucasarts.com. The CompanyStore offers a complete selection ofLucasArts games, hint books and logo gear.

HOW TO CONTACT LUCASARTSLucasArts has set up a variety of services to provide you with information regardingour programs, gameplay assistance, and technical support.

This product contains software technology licensed from GameSpyIndustries, Inc. ©1999-2006 GameSpy Industries GameSpy Industries, Inc.GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. Allrights reserved.

zlib.h — interface of the ‘zlib’ general purpose compression library version 1.2.1, November 17th,2003 Copyright ©1995-2003 Jean-loup Gailly and Mark Adler

expat -XML Parser Toolkit Copyright © 1998, 1999, 2000 Thai Open Source Software Center Ltd.

Permission is hereby granted, free of charge, to any person obtaining a copy of expat -XML ParserToolkit, and associated documentation files (exclusive of any documentation files or copies of expat-XML Parser Toolkit that may be associated with or part of Star Wars: Empire at War) to deal inthe expat -XML Parser Toolkit without restriction, including without limitation the rights to use, copy,modify, merge, publish, distribute, sublicense, and/or sell copies of the expat -XML Parser Toolkit andto permit persons to whom the expat -XML Parser Toolkit is furnished to do so, subject to the follow-ing conditions: The above copyright notice and this permission notice located at the websitewww.jclark.com/xml/copying.txt shall be included in all copies or substantial portions of the expat -XML Parser Toolkit.

libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, © 2000-2002 Glenn Randers-Pehrson

Lua programming language Copyright © 1994-2004 Tecgraf, PUC-Rio.

Permission is hereby granted, free of charge, to any person obtaining a copy of Lua programminglanguage and associated documentation files (exclusive of any documentation files or copies of Luaprogramming language that may be associated with or part of Star Wars: Empire at War), to dealin the Lua programming language without restriction, including without limitation the rights to use,copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Lua programming lan-guage, and to permit persons to whom the Lua programming language is furnished to do so, subjectto the following conditions: The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Lua programming language.

Uses Bink Video Technology. Copyright © 1997-2006 by RAD Game Tools, Inc.

Uses Miles Sound System. Copyright © 1991 – 2006 by RAD Game Tools, Inc.

MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEGLayer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia.

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mercially exploit the Software, specifically at any cyber café, computer gaming centeror any other public site without first obtaining a separate license from LucasArts (whichit may or may not issue in its sole discretion) for such use, and LucasArts may chargea fee for any such separate license.You may transfer the Software, but only if the recipient agrees to accept and be boundby the terms and conditions of this Agreement. If you transfer the Software, you musttransfer all components and documentation and erase any copies residing on comput-er equipment. Your rights in and to this license are automatically terminated if andwhen you transfer the Software. LucasArts warrants to the original consumer purchaser only that the media furnished inthis Software will be free from defects in materials and workmanship under normal usefor a period of ninety (90) days from the date of purchase (as evidenced by yourreceipt). If the media furnished in this Software proves to be defective, and providedthat the original consumer purchaser returns the media to LucasArts in accordance withthe instructions in this paragraph, LucasArts will replace the defective media: (a) freeof charge to the original consumer purchaser, if the media proves to be defective with-in the ninety (90) day period following the date of purchase, or (b) for a fee of $5.00(all references herein are to United States dollars) per DVD or Compact Disc (“CD”), ifthe media proves to be defective after the expiration of the ninety (90) day warrantyperiod, provided that the request is made within a reasonable time from purchase, andLucasArts continues to distribute the CD commercially. To obtain a replacement CD,please return the defective CD only, postage prepaid, to LucasArts, a division ofLucasfilm Entertainment Company Ltd.,Attn: Product Support, P.O. Box 29908, SanFrancisco, CA 94129, accompanied by proof of date of purchase, a description of thedefect, and your name and return address, as well as a check for $5.00 made payableto LucasArts per CD if after expiration of the warranty period. LucasArts will mail areplacement to you. In the event that the Software is no longer available, LucasArtsretains the right to substitute a similar product of equal or greater value. This warran-ty is not applicable and shall be void if the defect has arisen through abuse, mistreat-ment, neglect, or from normal wear and tear. LucasArts has no obligation to providesupport, maintenance, upgrades, modifications or new releases under this Agreement.You expressly acknowledge and agree that use of the Software is at your sole risk.Except for the limited ninety (90) day warranty on the media set forth above, theSoftware and any related documentation or materials are provided “AS IS” and with-out warranty of any kind. LUCASARTS EXPRESSLY DISCLAIMS ALL WARRANTIES,EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIESOF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGE-MENT. LUCASARTS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THESOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFT-WARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFT-WARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFOR-MANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND YOU (AND NOT LUCASARTS)ASSUME THE ENTIRE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION.LUCASARTS SHALL ALSO NOT BE LIABLE FOR ANY DELAYS, SYSTEM FAILURES OR

SOFTWARE LICENSE AND LIMITED WARRANTY

PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR OTHERWISE USING THESOFTWARE. BY INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU ARE AGREE-ING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THETERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFT-WARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THISPACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OREXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER.The computer program, artwork, music, printed materials, on-line or electronic documen-tation, and other components included in this product and all copies of such materials assuch as may be modified or updated (collectively referred to as the “Software”), are thecopyrighted property of LucasArts, a division of Lucasfilm Entertainment Company Ltd.and/or its affiliated entities or divisions, and its licensors (collectively referred to as“LucasArts”). The Software is non-exclusively licensed (not sold) to you, and LucasArtsowns and/or controls all copyright, trade secret, patent and other proprietary rights in theSoftware. LucasArts may make improvements or updates to the Software at any time andwith or without notice to you, which may be made available to you as LucasArts maydetermine. Such updates or improvements may change the game play associated with theSoftware.Subject to the terms and conditions of this Agreement, you may use the Software, solelyfor your personal use, by installing the Software on a single computer and using theSoftware in accordance with its documentation. You may not circumvent or attempt to cir-cumvent any technological measures in the Software or the media designed to preventcopying or unauthorized access. All rights not specifically granted under this Agreement are reserved by LucasArts and, asapplicable, their licensors. You may not: (1) except in connection with the installation ofand game play associated with the Software, copy the Software in its entirety onto a harddrive or other storage device and you must run the Software from the included DigitalVersatile Disc (“DVD”) or CD-ROM; (2) distribute, rent, lease or sublicense all or any por-tion of the Software; (3) modify or prepare derivative works of the Software, except asotherwise may be allowed herein; (4) transmit the Software over a network, by telephone,or electronically using any means, or permit use of the Software, in a network, multi-userarrangement or remote access arrangement except in the course of your network multi-player play of the Software over authorized networks in accordance with its documenta-tion; (5) engage in matchmaking for multi-player play over unauthorized networks; (6)design or distribute unauthorized levels; (7) reverse engineer the Software, derive sourcecode, or otherwise attempt to reconstruct or discover any underlying source code, ideas,algorithms, file formats, programming or interoperability interfaces of the Software byany means whatsoever, except to the extent expressly permitted by law despite a contrac-tual provision to the contrary, and then only after you have notified LucasArts in writingof your intended activities; (8) remove, disable, or circumvent any proprietary notices orlabels contained on or within the Software; (9) export or re-export the Software or anycopy or adaptation thereof in violation of any applicable laws or regulations; or (10) com-

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any claim or controversy arising out of or related to this Agreement or the Softwarecannot be settled by expedited binding arbitration as noted above, then you agree thatany such claims or controversies shall be brought and maintained in the state courtslocated within the County of Marin, State of California or the federal courts of theNorthern District of California, and you waive any claim that either such forum is incon-venient. The foregoing shall not preclude LucasArts from seeking any injunctive or otherrelief for protection of LucasArts’ intellectual property rights or similar rights in anycourt of competent jurisdiction. Because LucasArts would be irreparably damaged ifthe terms of this Agreement were not specifically enforced, you agree that LucasArtsshall be entitled, without bond, other security or proof of damages, to appropriateequitable remedies with respect to breaches of this Agreement, in addition to suchother remedies as LucasArts may otherwise have under applicable laws. The prevailingparty in any action to enforce this Agreement shall be entitled to recover costs andexpenses including, without limitation, reasonable attorney’s fees. LucasArts shall havethe right, but not the obligation, to defend or settle, at its option, any action or pro-ceeding arising from a claim that your permitted use of the Software infringes or mis-appropriates any patent, copyright, or other ownership of a third party. You agree toprovide LucasArts with written notice of any such claim within ten (10) business days ofyour first knowledge thereof and to provide reasonable assistance in the defense ofsuch claim. LucasArts shall have sole discretion and control over the defense or settle-ment of such claim, unless it declines to defend or settle such claim, in which case youare free to pursue such course of action as you reasonably determine. LucasArts isunder no obligation hereunder to indemnify or hold you harmless with respect to anyactions, proceedings or claims. In the event of such a claim, or if LucasArts believes sucha claim is likely, LucasArts may: (i) procure for you the right to continue using theSoftware; (ii) modify the Software so that it becomes non-infringing; or, (iii) terminatethis Agreement. You agree to comply with any court judgment or other conditionsimposed on you or LucasArts as a result of an allegation of patent or copyright infringe-ment (whether by court order, agreement or otherwise), whether or not such judgmentor conditions contradict the conditions of this Agreement, including without limitation,ceasing use of the Software. If any provision of this Agreement is held to be invalid or unenforceable, such provi-sion shall be struck and the validity and enforceability of the remainder of thisAgreement shall in no way be affected or impaired thereby and such provision shall beenforced to the maximum extent possible so as to effect the intent of the parties andshall be reformed without further action by the parties to the extent necessary to makesuch provision valid and enforceable. LucasArts’ failure to act with respect to a breachby you or others does not waive LucasArts’ right to act with respect to subsequent orsimilar breaches, nor will any single or partial exercise of any right hereunder precludefurther exercise of any other right hereunder. This Agreement sets forth the entireunderstanding and agreement between you and LucasArts with respect to the subjectmatter hereof. Except as provided herein, this Agreement may not be amended exceptin a writing signed by both parties; provided, however, that LucasArts has the right,without notice and/or without a writing signed by both parties, to amend thisAgreement in connection with any modifications or updates to the Software.

62

SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY ORACCESS THERETO. LUCASARTS RESERVES THE RIGHT TO DISCONTINUE MAKING THESERVER AVAILABLE (AND YOUR ABILITY TO PLAY THE GAME) AT ANY TIME AND FORANY REASON. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIEDWARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LUCASARTS, OR ITSDIRECTORS, OFFICERS, EMPLOYEES, LICENSORS, LICENSEES OR AGENTS, BE LIABLE TOYOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES(INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THEPOSSESSION, USE, OR MALFUNCTION OF THIS SOFTWARE, INCLUDING WITHOUT LIM-ITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGESFOR PERSONAL INJURY, EVEN IF LUCASARTS OR A LUCASARTS AUTHORIZED REPRESEN-TATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOMEJURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCI-DENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSIONMAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY KIND OF LEGALCLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THEAMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE. YOU AGREE TOWAIVE ANY RIGHT TO EQUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION, ANYINJUNCTIVE RELIEF, TO ENFORCE THE TERMS HEREOF. THE PARTIES ACKNOWLEDGETHAT THE LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREE-MENT AND THE ALLOCATION OF RISK HEREIN ARE AN ESSENTIAL ELEMENT OF THE BAR-GAIN BETWEEN THE PARTIES, WITHOUT WHICH LUCASARTS WOULD NOT HAVEENTERED INTO THIS AGREEMENT. LUCASARTS’ PRICING REFLECTS THIS ALLOCATION OFRISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREIN.THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHERRIGHTS DEPENDING ON THE LAWS IN YOUR STATE. This Agreement is governed in all respects by the laws of the State of California as suchlaws are applied to agreements entered into and to be performed entirely withinCalifornia between California residents, and you hereby consent to personal jurisdictionin California. This Agreement will not be governed by the United Nations Convention onContracts for the International Sale of Goods, the application of which is expressly exclud-ed. You and LucasArts each agree that any claim or controversy arising out of thisAgreement or the Software shall be settled by expedited binding arbitration in accor-dance with the rules of the American Arbitration Association. Such arbitration shall takeplace in Marin County, California, and you waive any claim that such forum is inconven-ient. Any such claim or controversy shall be arbitrated solely on an individual basis andshall not be consolidated with a claim of any other party. The arbitrator may not changethe terms of this Agreement. The arbitrator may award injunctive or other equitable reliefto enforce the terms hereof; provided, however, that no injunctive or equitable relief maybe awarded that would enjoin or impair LucasArts’ rights or ability to distribute or other-wise market, advertise, promote or exploit the Software. If it is judicially determined that

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The license term shall commence as of the date you install or otherwise use the Software.You may terminate this license by disposing of the Software and erasing any componentsresiding on computer equipment. Without prejudice to any other rights of LucasArts, thisAgreement will terminate automatically if you fail to comply with its terms and conditions.In such event, you must destroy all copies of the Software and all its component parts. Yourdisposal or destruction of the Software and any component parts must be done in accor-dance with applicable law. Except for the license granted herein and as expressly provid-ed herein, the terms of this Agreement will survive termination. If the Software is acquired under agreement with the U.S. government or any agency or

instrumentality thereof or contractor therewith, it is acquired as “commercial computersoftware” subject to the provisions hereof, as specified in 48 CFR 12.212 of the FAR and,if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FARSupplement, or sections succeeding thereto.Rules Governing New Levels: LucasArts is under no obligation to make any features in theSoftware that will allow you to create New Levels. If LucasArts determines, in its sole dis-cretion, to make such features available, then the following will apply: “New Levels” aredata that modify, add to, or substitute for data in the Software, thus modifying, adding to,or replacing levels provided by LucasArts in the Software, and may also include savedgames, and scenarios created using the skirmish features of the Software. New Levels maybe subsequently delivered or made accessible through an electronic update. New Levelsmay be permitted by LucasArts, in its sole discretion, subject to the terms and conditionsof this Agreement and the following additional conditions:(1) New Levels may work only if used in combination with the retail version of theSoftware, and may not work with any demo or Original Equipment Manufacturer (gener-ally known as “OEM”) versions of the Software. New Levels may not be designed to beused as a stand-alone product.(2) New Levels may not modify any COM, EXE, DLL or other executable files. (3) New Levels must not contain any illegal, scandalous, illicit, defamatory, libelous, orobjectionable material (as may be determined by LucasArts in its sole discretion), or anymaterial that infringes any trademarks, copyrights, protected works, publicity, propri-etary, or other rights of any third party or of LucasArts. (4) New Levels may not include any LucasArts sound effects or music files or portionsthereof. (5) New Levels must identify in every description file, on-line description, read-me, and incomments in the New Level code (if new code is added): (a) the name, address, and e-mailaddress of the level’s creators, and (b) the following disclaimer: “THIS LEVEL IS NOTMADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTER-TAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILMENTERTAINMENT COMPANY LTD.” (6) New Levels may not be sold, bartered, or distributed with any other product for whichany charge is made (other than incidental charges for time spent on-line), but rather mustbe distributed free of charge at all times.

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Lucas Arts EMPIRE AT WAR Manual Cover

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PLEASE READ BEFORE INSTALLING OR USING THE SOFTWARE

PHOTOSENSITIVE SEIZURESA very small percentage of people may possibly experience a seizure when exposed to certain l ight patterns, f lashing l ights or other visual images that appear in computer software games. If you, or anyone in your family, have an epileptic condition, consult your physician before install ing or using the software. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can possibly cause a seizure while viewing a computer software video game. Reported seizures may have a variety of symptoms, including l ightheadedness, altered vision, eye or face twitching, nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or any involuntary movement or convulsions.

If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR. Parents or guardians should watch for or ask their children if they are having any of the above symptoms – children and teenagers are reportedly more l ikely than adults to experience seizures from viewing computer software games.

INTERNET CONNECTION AND SYSTEM REQUIREMENTS FOR ONLINE PLAY NOTICEYou wil l need to obtain an Internet connection (through a computer meeting the minimum system requirements) in order to play this game online. If you do not use an Internet connection, you cannot play the game online. Such Internet connection may require you to pay a separate fee.

NOTE ON THE MANUALSome of the information in this manual may have changed prior to the game’s release. If any information you are looking for does not appear correct, please refer to the ReadMe fi les by accessing it through the launcher.

You must have Star Wars TM: Empire at War TM installed in order to play Star Wars TM: Empire at War TM: Forces of Corruption TM.

CONTENTSSECTION 1: Installation Install ing the Game 2 Getting Started 2 Where to Get Help 3

SECTION 2: NEW FEATURES & CHANGES

Zann Consortium Faction 4 Corruption 4 The Black Market 7 Multiplayer Updates 9 New and Updated Maps 9 New Units 9 Other Updates 9

Updates to Existing Units and Structures 11

SECTION 3: NEW HEROES,UNITS & STRUCTURES Consortium 12 Rebel 20 Galactic Empire 22

SECTION 4: MULTIPLAYER Multiplayer Overview 26 The Zann Consortium Faction in Multiplayer Campaign Mode 26

APPENDIX (CHARTS) Planetary Bonus Chart 27 Consortium Upgrades Chart 28 Planetary Corruption Chart 30 Faction Differentiation Chart 32 Tactical Comparisons Chart 32 Credits 36 How to Contact LucasArts 39 Software License and Limited Warranty 40

Default Controls 45

WarNiNg

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INTRODUCTIONIn Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel All iance or the Galactic Empire. Now, face off against them as the criminal faction in Star Wars: Empire at War: Forces of Corruption. This expansion pack presents a new, unique point of view of the Galactic Civi l War. For the first time ever, you play as Tyber Zann, an up-and-coming criminal genius. Corruption and vi l lainy run through your veins and drive you to become the most notorious criminal leader in the galaxy.

INSTALLING THE GAMEYou must have Star Wars: Empire at War installed on your hard drive before you can install Star Wars: Empire at War: Forces of Corruption. Insert the Forces of Corruption expansion pack disc into your computer’s CD-ROM or DVD-ROM drive. If you have Autorun enabled, the game’s launcher wil l appear. Click the install button to begin install ing the game on your computer and follow the onscreen instructions that guide you through the setup process.

If your computer does not have Autorun enabled, open My Computer and double-click on the CD-ROM or DVD-ROM drive showing the Forces of Corruption icon . Double-click the program icon to open the launcher.

NOTE: We recommend turning off al l background applications and virus scanners before beginning installation. If you experience problems with the installation, cl ick the “Help” button on the launcher menu and read the Troubleshooting Guide for more information.

GETTING STARTEDTutorialsEven if you already know how to play Star Wars: Empire at War, we strongly suggest you play through Tutorial #8. Not only wil l you be introduced to the new game features, you wil l also be directly involved in the unfolding rivalry between Tyber Zann and Jabba the Hutt.

CampaignExperience Tyber Zann’s rise to power as a galactic crime lord through a series of story based missions, spreading corruption and fighting battles on land and in space. Guide the Zann Consortium from nothing to the inevitable final confl ict, acquiring forbidden technology, new heroes and planets along the way.

Galactic ConquestChoose from a number of different scenarios. Each features galaxies of different sizes, technology levels and starting credits. This game mode allows players the opportunity to conquer the galaxy any way they want without being locked into a specif ic story l ine.

SkirmishChoose from a number of different space or land maps to conduct a battle on. This game mode allows the player the opportunity to play a single battle without having to conquer the entire Star Wars galaxy.

WHERE TO GET HELPIn-Game HelpI f you are not famil iar with how to play Star Wars: Empire at War or if you’ve never played a strategy game, the best place to start is with the Tutorials. Additional play tips and advice are offered during play by the droid advisor.

LucasArts Community ForumsThe LucasArts Community Forums is a place for discussions and technical support for LucasArts video games. For message board discussions about Star Wars: Empire at War: Forces of Corruption, including discussions about the original game, visit: http://forums.lucasarts.com.

Contacting LucasArtsPlease see page 39 in the back of the manual for information on how to contact LucasArts and services provided.

SECTiON 1 iNSTallaTiON2 3

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New features & Changes

The Zann Consortium Faction (Underworld)A wretched hive of scum and vi l lainy, the Consortium lies, cheats, bribes, kidnaps, extorts, steals and fights to achieve victory. Led by Tyber Zann, the Consortium’s goal is not to conquer the entire galaxy, but to own it. The Consortium employs ships and vehicles never before seen in the Star Wars universe. They use outlawed black market technology and spread their web of corruption throughout the galaxy.

Consortium Story CampaignForces of Corruption offers an all new story-driven campaign that fol lows the exploits of criminal genius Tyber Zann and his rise to become the galaxy’s most notorious criminal leader.

CorruptionCorruption is a brand new game mechanic that gives the player a unique set of options to spread criminal influence throughout the galaxy.

The Consortium uses Defi lers to spread corruption. Defi lers can be recruited at any Consortium controlled planet with a Consortium Palace structure. Moving a Defi ler to the “Spread Corruption” slot of any enemy planet begins the corruption process.

There are a total of eight corruption options to choose from which vary depending on planets and prerequisites. The 3 most basic corruption options (Intimidation, Piracy and Kidnapping) require a special tactical mission while the others do not. The eight corruption options are as fol lows:

IntimidationIntimidation requires a special ground combat mission in which the Consortium goes to the planet specif ically to intimidate a senior planetary off icial.

Requirements: Credits available to expend on the operation and a Consortium hero.

Benefits: Permanently removes the special abil it ies of that planet.Unlocks the “Racketeering” corruption option.

PiracyPiracy requires a special space combat mission where the Consortium establishes piracy at a planet by eliminating a number of enemy space forces.

Requirements: Credits available to expend on the operation and a Consortium hero.

Benefits: New enemy ship type available for the Consortium to build and use in combat.Unlocks “Black Market” and “Slavery” corruption options.

KidnappingKidnapping requires a special tactical mission to capture a target.

Requirements: Credits available to expend on the operation and a Consortium hero.

Benefits: The Consortium receives a large sum of credits.Unlocks “Bribery” corruption option.

RacketeeringOnce unlocked, the Consortium can set up an extortion racket at a planet ensuring the right people get a cut of any action resulting from combat.

Requirements: At least one Intimidation mission completed. Mercenary Assault Squads available to commit and credits available to expend on the operation.

Benefits: The Consortium receives a larger stream of credits than normal.

BriberyOnce unlocked, the Consortium can establish a bribery ring with off icials at a planet for special favors and information.

Requirements: At least one Kidnapping mission completed and credits available to expend on the operation.

Benefits: Enemy bases no longer produce garrisons during combat.Consortium is alerted to enemy fleet movements at the corrupted planet and nearby systems.Unlocks the “Corrupt Mil it ia” corruption option.

SECTiON 2 NEW FEaTUrES & CHaNgES

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Corrupt MilitiaOnce unlocked, the Consortium can establish a mil it ia recruiting drive on the planet. This wil l cause the indigenous forces on the planet to fight for the Consortium.

Requirements: At least one Bribery mission completed and credits available to expend on the operation.

Benefits: Indigenous units ally with the Consortium during combat on that planet. If corruption is removed from the world, the planet wil l revolt and become neutral.

Black MarketOnce unlocked, the Consortium can establish a Black Market at a planet making all sorts of i l l icit technology available for purchase.

Requirements: At least one Piracy mission completed and credits available to expend on the operation.

Benefits: The Consortium can purchase outlawed technology for use as special abil it ies on combat units.

Slavery Once unlocked, the Consortium can force the local population at an enslaved planet to become combat units for the Consortium to use anywhere in the galaxy.

Requirements: At least one Piracy mission completed and credits available to expend on the operation.

Benefits: The indigenous population from enslaved planets can be recruited as combat units for the Consortium.

Corruption NotesThe Empire and Rebell ion are able to detect Consortium corruption and have the abil ity to remove it. However, both receive benefits from corruption such as cheaper production, faster build times and smugglers that do not time out when siphoning credits on corrupted worlds.

Removing CorruptionSome Empire and Rebel heroes can remove corruption at the Galactic level from affected planets. This is accomplished by dragging them to the “Remove Corruption” slot on a corrupted planet in Galactic mode.

SECTiON 2 NEW FEaTUrES & CHaNgES

The Black MarketThe Consortium accesses the Black Market to purchase outlawed technology for use in combat as special abil it ies or unit modes. The technology available differs between the Rebels and the Empire. The Consortium should establish a black market on both Rebel and Imperial worlds.

To access the Black Market, send Tyber Zann, Urai Fen or Silri to the “Buy” slot at a Black Market planet to purchase new technology. The Black Market Window wil l appear with an assortment of technology available for purchase. You wil l also see technology that is not yet available or has already been purchased.

NOTE – The price of Black Market technology varies in relation to the tech levels of the Rebell ion and Empire. It is also best to have more than one Black Market available in order to have a variety of technology available. To see a l ist of planets where the Black Market can be established at see page 30 for the Planetary Corruption chart.

Advanced Base LayoutThe Advanced Base Layout screen allows players to organize troops and structures by moving them into various tactical positions on the battlefield. Entering the Advanced Base Layout screen is not required. However, organizing your troops and structures strategically al lows for greater defense and tactics.

To view the Advanced Base Layout, cl ick on the “Base Layout” button above the ground unit slots while zoomed into a planet in galactic mode.

Using the Advanced Base Layout to Defend a PlanetTo move troops and structures, simply left-cl ick on the unit icon and hold, then drag and drop it to the desired location.

Using the Advanced Base Layout to Spy on Enemy BasesThe Advanced Base Layout can also be used to see where the enemy has placed its troops and base structures. You can only do this on corrupted planets. To spy on the enemy’s base layout, cl ick on the “Base Layout” button above the ground unit slots while zoomed into a corrupted planet.

NOTE – Both the Rebell ion and Empire can also use the Advanced Base Layout screen for defensive layout and spying as well. In order to use the Advanced Base Layout Screen for spying, the Empire must send a probe droid and the Rebell ion must send C-3PO and R2-D2 to the enemy planet.

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Multiplayer UpdatesPlayers can now pit al l three factions against each other in three way faction battles or test their ski l ls f ighting the same faction against itself in Mirror Play. Players who are members of clans wil l now also be able to fight for their clan to attain the top slot on a new clan ladder! See page 26 for more details.

New Maps and Updated MapsThere are a variety of new skirmish maps available for space and land combat. Many of the older maps from Star Wars: Empire at War have also been updated and included as part of this expansion as well. The new skirmish maps can be found in the skirmish options screen and in the host game setup screen for multiplayer.

There are also 6 new galactic conquest campaigns unique to this expansion pack. The new galactic conquest campaigns can be found in the galactic conquest options screen and in the host game setup screen for multiplayer.

New UnitsIn addition to the new units that have been added specif ically for the Consortium, several new units have also been added for both the Empire and Rebell ion. For a complete l ist of new units see page 12.

Other UpdatesConsortium Technology ProgressionIn Galactic Conquest mode, the Consortium gains access to all ships, vehicles and units by upgrading their space stations and owning the appropriate base buildings on planets. Unlike the Rebell ion and Empire, the Consortium units do not initial ly have any special abil it ies unti l they are upgraded with the appropriate Black Market technology. In Skirmish mode the Consortium upgrades in the same way as the Rebell ion and Empire for balancing purposes.

Pathfinder SlotThe pathfinder slot is a gold box found in the top left corner of each fleet slot. The unit that is placed in the pathfinder slot wil l be the first unit to enter tactical battle. All remaining forces wil l need to be brought into battle via reinforcement.

SECTiON 2 NEW FEaTUrES & CHaNgES

OutpostsIn Skirmish mode, players can now capture Outpost Build Pads. When captured, Outposts have three building options available. Two of the options are shared between factions, while the third option is faction specif ic. They are as fol lows:

Mining Facility – Produces a fast credit income stream. They can also be upgraded to further increase the speed of credit income whereas Resource Pads cannot.

Hutt Palace – Allows the recruiting of several mercenary units that are not available to any faction. They are the Swamp Speeder, Pod Walker and Skiff.

Repulsorlift Jammer (Consortium) – Prevents enemy repulsorlift vehicles from operating by effectively sticking them to the ground. Consortium units are not affected.

Uplink Station (Rebellion) – Allows the Rebell ion to ping sensors on any area of the map to remove the fog of war. This lasts for a brief period of time.

Magnapulse Cannon (Empire) – A cannon that f ires blasts of plasma at enemy vehicles effectively disabling them for a brief period of time. Imperial units are not affected.

NOTE – Mining Facil it ies and Hutt Palaces are no longer free standing structures as they were in Star Wars: Empire at War and have been moved to the outpost as universal build options.

Orbital BombardmentPlayers can now call down an orbital bombardment during land battles, if they have capital ships in orbit above the planet. In land skirmish mode, orbital bombardments must be purchased at the player’s

base. On the tactical map, there wil l be a large red button in the command bar. Clicking the button wil l al low the placement of a large targeting cursor on the map. Select a target and the orbital bombardment wil l begin. Orbital Bombardment does not affect your own units.

Game ReplayGame Replay fi les can only be saved after multiplayer skirmish games. You can find the “Save Replay” button in the Battle Summary screen after a skirmish game has been completed. To watch a replay fi le go to the Load Game menu, select the “Show Recorded Games” checkbox, select the replay fi le you want to watch and press the Load Button.

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10 11

Mobile Defense Units Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three unique build options for each faction. To use an MDU, select one and click on its “Deploy” icon in the command bar. Once deployed, move the cursor over the MDU and select one of its build options. To set it back to its mobile state, you must sell the build option, select the MDU and click on the “Undeploy” icon in the command bar.

BunkersBunkers give more tactical opportunities on the battlefield, al lowing you to hold ground and fortify key areas on the map. Only infantry and heroes can occupy bunkers. To place units into a bunker select up to five infantry units and then move the cursor over the bunker. The cursor wil l change to a down arrow indicating that the bunker can be occupied. Right cl icking wil l then move the selected units into the bunker. All bunkers display red dots above them indicating how many units are inside. The red dots are also visible to the enemy. Selecting an occupied bunker wil l display a l ist of units occupying it in the command bar. Clicking on a unit icon in the command bar wil l eject the unit individually. To eject all the units at the same time, select and right cl ick the bunker. When bunkers are destroyed, all units occupying it are damaged and ejected.

Troop TransportsTroop transports give each faction greater mobil ity when moving units across the battlefield. Vehicles that have the abil ity to transport units are the Consortium F9-TZ Cloaking Transport, the Imperial HAVt B5 Juggernaut Transport, and the Rebel Gallofree Heavy Troop Transport. You can place and remove units from transports in the same fashion you would garrison a bunker. The red dots are also visible to the enemy.

Special Ability AutofirePlayers now have the option of letting their units use their special abil it ies automatically. This setting is optional and can be enabled and disabled in the Game options screen or by right cl icking on individual units’ special abil ity icons in the command bar.

Repair Station HardpointsWhen a space station hardpoint has been damaged, you can repair it to ful l health. Placing the cursor over a damaged hardpoint wil l change the cursor to a wrench. Clicking on the hardpoint wil l begin the repair process. When initiated, the hardpoint wil l repair over time.

Terrain EnhancementsThere are different types of terrain that can benefit or harm your units during land tactical. A status icon wil l appear on selected units that are affected by the fol lowing terrain.

Infantry Only – These are areas of the terrain that only infantry can pass through, such as forests and thick shrubbery. Land based vehicles

are unable to pass through this type of terrain.

Water – Units that pass through water wil l move at a slower rate than normal.

Lava – Units affected by lava wil l slowly take damage over time.

Height Bonus – Units on higher ground wil l gain a slight increase in sight range and a weapon range increase.

Updates to Existing Units and StructuresGalactic Empire ChangesBounty Hunter – Neutralizing heroes costs less over corrupted worlds.

General ChangesField Commanders – These battlefield units now offer additional bonuses in battle including stealth detection and accuracy bonuses in harsh weather environments.

Space Stations – The Rebel and Imperial Communications Array hardpoints are l inked to the Hyper Velocity Gun and Ion Cannon. If the hard point is destroyed, you lose the abil ity to use these weapons during space tactical combat.

Smuggler – Smugglers do not expire on corrupted worlds.

Cantina – When units are purchased from Cantinas on corrupted worlds, the price is considerably less.

Mercenary Outfitter – The Mercenary Outfitter offers unique battlefield upgrades specif ic to this structure. If the structure is destroyed or sold, upgrades are no longer available. The upgrades include the fol lowing:

Structure Shielding – Structures have a 30% chance to reflect laser projecti les fired at them.

Secure Area – Reinforcement point takes 20% less time to capture.

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SECTiON 312

Consortium

Heroes:

Tyber Zann (Merciless)Self proclaimed leader of the Underworld organization, the Zann Consortium. Tyber Zann is cold, methodical and ruthless to the core.Tyber commands his personal f lagship the Merciless.

SPECIAL: • BRIBE (LAND) – BRIBES ENEMY UNITS TO FIGHT FOR THE CONSORTIUM.

• BLAST (SPACE) – WHEN ACTIVATED, THE MErCilESS’S WEAPON SYSTEMS WILL CHARGE UP, RESULTING IN TWO VERY POWERFUL BLASTS.

• CLOAK (SPACE AND LAND) – TYBER OR THE MErCilESS BECOMES INVISIBLE TO THE ENEMY.

• PURCHASE BLACK MARKET TECHNOLOGY (GALACTIC) – TYBER CAN BE USED TO PURCHASE BLACK MARKET TECHNOLOGY.

Urai FennTyber Zann’s second in command, Urai Fenn is a wise and ancient warrior who prefers the art of hand-to-hand combat.

SPECIAL: • SONIC STUNNER (LAND) – A RADIAL EFFECT EMANATING FROM URAI THAT STUNS ALL INFANTRY IN ITS RADIUS.

• CLOAK (LAND) – URAI BECOMES INVISIBLE TO THE ENEMY ON THE BATTLEFIELD.

• PURCHASE BLACK MARKET TECHNOLOGY (GALACTIC) – URAI CAN BE USED TO PURCHASE BLACK MARKET TECHNOLOGY.

SilriDevious, cunning and dangerous. Silri is a force wielding Nightsister in Tyber Zann’s employ.

SPECIAL: • DRAIN LIFE (LAND) – DRAINS LIFE FROM NEARBY UNITS AND CONVERTS IT TO HER OWN.

• SUMMON RANCOR (LAND) – SUMMONS SILRI’S PET RANCOR INTO BATTLE.

• PURCHASE BLACK MARKET TECHNOLOGY (GALACTIC) – SILRI CAN BE USED TO PURCHASE BLACK MARKET TECHNOLOGY.

NEW HErOES, UNiTS & STrUCTUrES 13

IG-�� (IG-2000)An assassin droid who’s one of the galaxy’s most feared and proficient bounty hunters. IG-88 pilots the ship, iG-2000.

SPECIAL: • SPREAD INFECTION (LAND) – SHOT THROUGH A SNIPER RIFLE, THE GAS SPREADS FROM UNIT TO UNIT DOING DAMAGE AND INFECTING NEW UNITS THAT COME INTO ITS RANGE.

• RADIOACTIVE CONTAMINATION (LAND) – CONTAMINATES AREAS OF THE ENVIRONMENT MAKING IT DEADLY TO ENEMY INFANTRY.

• CORRUPT SYSTEMS (SPACE) – THIS ABILITY CAUSES TARGETED ENEMY SHIPS TO MALFUNCTION, FIRE INACCURATELY, DRAIN SHIELD POWER AND DEACTIVATE ABILITIES.

• HACK DEATH STAR (GALACTIC) – IG-88 CAN BE USED TO HACK THE DEATH STAR AND DESTROY EVERYTHING IN ORBIT AROUND A PLANET. PERMANENTLY REMOVES IG-88 FROM PLAY.

Bossk (Hound’s Tooth)A tenacious and greedy Trandoshan bounty hunter who values credits over everything else. Bossk pilots the ship Hound’s Tooth.

SPECIAL: • FLAMETHROWER (LAND) – BOSSK’S FLAMETHROWER CAUSES TREMENDOUS AMOUNTS OF DAMAGE AND HAS A LONG RANGE.

• WEAPON SWAP (LAND) – BOSSK CAN SWITCH BETWEEN HIS RIFLE AND A GRENADE LAUNCHER. GRENADES WILL CREATE A HUGE BLAST RADIUS THAT LINGERS FOR A FEW SECONDS. UNITS THAT PASS THROUGH THE AFFECTED AREA WILL TAKE DAMAGE.

• SENSOR JAMMING (SPACE) – HIDES UNITS FROM ENEMY RADAR.

Space Units:

RZ-�2 Dekard Transport ShipThis shuttle is highly maneuverable, well armored and has no offensive abil it ies. It is mainly used as a ground unit transport.

SPECIAL: NONE.

StarViper FighterA powerful and versatile f ighter. It has extremely high maneuverabil ity, an impressive array of f irepower and carries a payload of Buzz Droids that when deployed wreak havoc on enemy ships.

SPECIAL: • BUZZ DROIDS – DROIDS THAT TEAR SHIPS UP FROM THE OUTSIDE.

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SECTiON 314

Skipray A heavy unit once favored by the Empire, it was eventually phased out and replaced. However, Tyber Zann redesigned the ship as a bomber by converting its cargo hold and adding sensor jamming equipment.

SPECIAL: • SENSOR JAMMING – HIDES UNITS FROM ENEMY RADAR.

Crusader-class CorvetteNamed for the crusaders of Mandalorian past, this gunship is well armed with highly accurate point defense laser cannons designed to destroy incoming enemy missiles and efficiently el iminate fighters.

SPECIAL: • POINT DEFENSE LASER SYSTEM – UNIqUE DEFENSE SYSTEM THAT TARGETS INCOMING ENEMY MISSILES (PROTON TORPEDOES AND MISSILES) AND DESTROYS THEM.

Interceptor-class Frigate (Interceptor IV)Refitted with better engines, shielding and most notably, increased firepower over its predecessors. The Interceptor IV has become the workhorse of the Consortium Fleet.

SPECIAL: • FULL SALVO – FIRES A CONTINUOUS VOLLEY OF CONCUSSION MISSILES AT ITS TARGET.

Vengeance-class FrigateA unique frigate class unit with mass driver cannons that bypass shields and do direct damage to the hull of their target. The ship contains no shields, but is equipped with a cloaking generator allowing it to disappear from enemy radar and visual range.

SPECIAL: • CLOAK – THE SHIP BECOMES INVISIBLE TO ENEMIES ON THE BATTLEFIELD AND ON THEIR RADAR.

Keldabe-class BattleshipA formidable new capital ship. It is f itted with a weapon that leeches shields from its target, and uses the stolen energy to power its own weapon systems.

SPECIAL: • LEECH SHIELD POWER – THE DRAINED SHIELD POWER IS ROUTED TO THE KELDABE’S WEAPON SYSTEMS.

NEW HErOES, UNiTS & STrUCTUrES 1�

Aggressor-class DestroyerA Consortium capital ship of unique design, the Aggressor-class Destroyer is built around a pair of cannons that f ire two shots in succession infl icting massive damage on a target.

SPECIAL: • SELF DESTRUCT – THE AGGRESSOR CAN BE SET TO SELF DESTRUCT CAUSING EXTENSIVE DAMAGE TO NEARBY SHIPS.

ground Units:

Mercenary Assault SquadThe basic infantry units of Tyber Zann’s ground forces. They carry modified Disruptor Rifles that can be instantly switched between disruptor and standard blaster ammunition.

SPECIAL: • STIMPACK – INCREASES THE MOVEMENT SPEED AND DAMAGE DEALT TO ENEMIES FOR A SHORT WHILE, BUT ALSO DAMAGES THE MERCENARY ASSAULT SqUAD WHEN USED.

GrenadierThe Grenadier squad is a backup infantry unit. Its members carry Grenade Launchers loaded with standard concussion grenade ammunition. They rarely need to get within blaster range to do tremendous damage.

SPECIAL: • PROXIMITY MINES – SMALL EXPLOSIVES THAT CAN BE DROPPED ANYWHERE, DELIVERING MASSIVE DAMAGE WHEN THE ENEMY STEPS ON THEM.

• STIMPACK – INCREASES THE MOVEMENT SPEED AND DAMAGE DEALT TO ENEMIES FOR A SHORT WHILE, BUT ALSO DAMAGES THE GRENADIER SqUAD WHEN USED.

Destroyer Droid Mk IIThis durasteel armored combat droid sti l l maintains its frightening insectoid design from the Clone Wars Era. The droid is vulnerable while moving, but wil l uncoil and deploy shields when stationary. It has been modified to accommodate Ion Cannon mounts that are devastating to enemy shields.

SPECIAL: • SWAP WEAPONS – RECONFIGURES GUN MOUNTS TO EITHER ION OR BLASTER CANNONS. ION CANNONS DAMAGE SHIELDS. BLASTERS WILL DO HEAVY DAMAGE.

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SECTiON 31�

F�-TZ Cloaking TransportThe F9-TZ transport houses squads of infantry units and has the abil ity to cloak making it invisible to enemy radar and sight. The transport uses repulsor technology allowing it to travel over water.

SPECIAL: • CLOAK – CAUSES THE UNIT TO DISAPPEAR MAKING IT INVISIBLE TO ENEMY RADAR AND SIGHT.

Missile Attack Launcher (MAL)The MAL employs the use of concussion missiles for ranged bombardment and anti-vehicle defense. The unit has three rocket pods that pivot around the vehicle when deployed. When in motion it can target ground based vehicles without having to stop.

SPECIAL: • DEPLOY – THE MAL LOCKS ITSELF DOWN, AND CHANGES THE POSITION OF ITS ROCKET PODS. THIS DRAMATICALLY INCREASES ITS FIRING RANGE.

• WEAPON SWAP: MISSILES – SWAPS BETWEEN NORMAL CONCUSSION MISSILES AND CARBONITE MISSILES THAT SLOW THEIR TARGETS DOWN IN ADDITION TO DAMAGING THEM.

MZ-� Mobile Pulse CannonThe MZ-8 sacrif ices speed and mobil ity for its f irepower. It houses a heavy pulse cannon that can level a structure in a short amount of time. The MZ-8 can self-destruct by overloading its power system, creating a tremendous explosion that causes a large amount of damage.

SPECIAL: • SELF DESTRUCT – DETONATES THE REACTORS CAUSING MASSIVE DAMAGE TO NEARBY ENEMY UNITS.

Canderous Assault TankThe best heavy repulsorlift tank Mercenary types can buy. Canderous Assault Tanks are heavily armored, and armed with mass driver cannons that bypass shields. The vehicle also houses special jamming equipment that can trick enemy targeting systems into targeting the tank instead of other friendly forces.

SPECIAL: • SYSTEM CONTROL – CONFUSES ENEMY TARGETING SYSTEMS INTO DIRECTING FIRE TOWARD THE CANDEROUS ASSAULT TANK.

NightsisterThe Nightsisters of Dathomir are Force sensitive female warriors who have been seduced by the dark side of the Force. During battle, Nightsisters use Rancors as weapons, riding on top and controll ing them via the Force.

SPECIAL: • DRAIN LIFE – DRAINS LIFE FROM NEARBY ENEMY UNITS, HEALING THE NGHTSISTER.

NEW HErOES, UNiTS & STrUCTUrES 1�

DefilerThe Defi ler is a minor hero that can be used to corrupt worlds and sabotage enemy structures on a planet. Defi lers prefer long range combat and creating large explosions.

SPECIAL: • CORRUPTION (GALACTIC) – CORRUPTS WORLDS.

• SABOTAGE (GALACTIC) – DESTROYS EN ENEMY STRUCTURE, EITHER ON LAND OR IN SPACE, FOR A PRICE.

• REMOTE EXPLOSIVE (LAND) – STICKS TO BUILDINGS, ENEMY UNITS, AND FRIENDLY UNITS CAUSING MASSIVE DAMAGE WHEN DETONATED. IT IS REMOTELY DETONATED BY A DEFILER AT ANY TIME. THESE EXPLOSIVES CAN ALSO BE THROWN ON THE GROUND; HOWEVER, ENEMY UNITS CAN CLEAR THEM FROM THEIR PATH BY SHOOTING AT THEM.

VornskrDangerous predators that have been trained to hunt and attack infantry. They can also sense the Force and are extremely useful for tracking Jedi and Sith enemies.

SPECIAL: • PROWL – VORNSKRS BEGIN SCOUTING FOR NEARBY ENEMY UNITS AND JEDI.

• (INNATE) DETECT STEALTH – STEALTH UNITS CANNOT SNEAK BY VORNSKR. IF STEALTH UNITS ARE DETECTED, VORNSKRS WILL HOWL AND ATTACK.

Consortium Mobile Defense Unit (MDU)Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options.

Build Options:

Sensor Scrambler – Jams missiles, and hides a l imited number of units within a specif ic radius from enemy radar.

Ysalamiri Cage – Negates force-related powers within a specif ied radius causing them to become inactive.

Rocket Pod – Fires a volley of rockets that detonate on impact. It can also fire on enemy aircraft.

Ewok HandlerFat, disgusting and smelly. Ewok Handlers travel the galaxy in search of new and interesting creatures to force into service. Their most lucrative endeavour is to capture Ewoks, strap bombs to their chests and stuff them in a big bag unti l needed in battle.

SPECIAL: NONE

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SECTiON 31�

Structures:

Palace (Command Center)The command center for Tyber Zann’s operations, this structure produces special units on some planets, Defi lers, and MDU’s.

Consortium FactoryThis structure produces MAL and F9-TZ Transports.

Mercenary BarracksThis structure produces Mercenary Assault Squads and Grenadiers.

Droid WorksThis structure is a combination of old Geonosian Clone Wars technology and new enhancements. The Droid Works allows the production of modified Destroyer Droids.

Consortium BunkerThis structure can garrison up to five Consortium infantry and hero units.

Repulsorlift JammerPrevents all enemy repulsorlift vehicles from functioning on the planet. This structure does not affect friendly vehicles.

NEW HErOES, UNiTS & STrUCTUrES 1�

Consortium Build PadMuch like the Rebell ion and Imperial Build Pads, Consortium Build Pads can build several different types of small structures. They are as fol lows:

Mass Driver Cannon – Fires high velocity projecti les at enemy vehicles, infantry, and aircraft, penetrating their shields.

Proton Torpedo Launcher – Fires a volley of proton torpedoes at enemy units.

Bacta Healing Station – Bacta, a synthetic chemical developed from an ancient remedy to heal al l but the most serious of wounds, is automatically dispensed to any friendly infantry units nearby.

Repair Station – The Automated Repair Droid can repair damage to any friendly vehicles in the area.

Sensor Node – Sensor Nodes can be placed in the battlefields to monitor locations for any kind of activity.

Consortium Space StationAs with the Rebels and Galactic Empire, the Consortium also produces space stations from levels 1 through 5. The Consortium super weapon is the Plasma Cannon. Unlike the land based Rebel and Imperial super weapons, the Plasma Cannon is attached to the Consortium space station.

Defense SatelliteBuild Options:

Plasma Cannon – Fires high velocity plasma projecti les at enemy ships and fighters.

Diamond Boron Missile Defense – Similar to the Rebel and Imperial missile turrets, these have been modified to support the more powerful Diamond Boron missile.

Long Range Sensor Scrambler – Interferes with enemy radar and sight ranges, and also jams missile guidance systems.

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SECTiON 320

rEBEl

HEROES:

Luke SkywalkerLuke Skywalker is a young Jedi training to become a Jedi Knight l ike his father before him. Luke is an exceptionally ski l led pilot and ground combat hero. Luke is only available in Galactic Conquest and Land skirmish games.

SPECIAL: • SABER THROW – LUKE WILL THROW HIS LIGHTSABER IN A BOOMERANG FASHION.

• FORCE CLOAK – CREATES A CLOAKING FIELD AROUND LUKE MAKING HIM INVISIBLE TO ENEMY UNITS.

• (INNATE) FORCE ABSORB – BLASTER FIRE HEALS LUKE.

YodaYoda the Jedi Master is small yet very powerful. His meditative trance temporarily l i fts the fog of war and all ies in his presence receive bonuses. Yoda is only available in Galactic Conquest and Land skirmish games.

SPECIAL: • FORCE ATTACK – YODA’S SPECIALIZED LIGHTSABER ATTACK MOVE.

• FORCE SIGHT – WHEN ENABLED YODA GOES INTO A MEDITATIVE TRANCE, TEMPORARILY REVEALING THE MAP.

Garm Bel Iblis (Gargantuan)A splinter Rebel Faction leader, Garm drives this one-of-a-kind prototype vehicle for his own personal use. It carries an impressive array of weaponry, and has a large cargo hold, al lowing it to act as a troop transport in battle.

SPECIAL: • SHIELD FLARE – THIS ABILITY DRAINS GARM’S SHIELDS TO CREATE A MASSIVE RADIAL BLAST. THE DAMAGE OF THIS BLAST IS DIRECTLY PROPORTIONAL TO THE STRENGTH OF GARM’S SHIELDS WHEN THE ABILITY IS TRIGGERED.

• TROOP TRANSPORT – THIS VEHICLE CAN TRANSPORT TROOPS LIKE REGULAR TRANSPORTS EXCEPT WITH MUCH MORE FIREPOWER.

Rogue SquadronAfter the battle of Yavin, the pilots of Red Squadron fi l led out their ranks with new recruits and renamed the fighter squadron to Rogue Squadron. They are the most revered group of pilots in the Rebell ion.

SPECIAL: • STRIKE – TEMPORARILY BOOSTS ROGUE SqUADRON’S RATE OF FIRE, MOVEMENT SPEED, AND DAMAGE.

NEW HErOES, UNiTS & STrUCTUrES 21

SPACE UNITS:B-wingThe B-wing fighter is a heavy fighter commissioned by Admiral Ackbar shortly before the battle of Endor. Because the cockpit is surrounded by a unique gyrostabalization system, the pilot always remains stationary, even as the rest of the ship rotates during fl ight.

SPECIAL: • LOCK S-FOILS – ALLOWS THE SHIP TO MOVE AT FASTER SPEEDS IN EXCHANGE FOR SHIELD RECHARGE AND FIRE RATES.

MC30 FrigateA light Mon Calamari craft designed to quickly destroy larger ships. It carries a large supply of proton torpedoes and is the fastest ship in its class.

SPECIAL: • CLUSTER BOMBS – DEPLOYS BOMBS IN A RADIUS AROUND THE FRIGATE. HIGHLY DAMAGING TO SMALLER CRAFT.

GROUND UNITS:Gallofree Heavy Troop TransportThe HTT was one of the few atmospheric transports engineered by Gallofree Yards for mil itary applications. The Gallofree can carry l ight loads of infantry in short f l ights across a battlefield using heavy repulsorlift engines. It is l ightly armored and best used for quick, unopposed strikes.

SPECIAL: NONE

Rebel Mobile Defense Unit (MDU)Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options.

Build Options:

Mobile Shield Generator – Nearby troops are covered with a protective shield.

Rebel Repair Station – Repairs vehicles.

Rapid Fire Laser Cannon – A unique turret that f ires lasers from four barrels. It is highly effective on both vehicles and infantry.

STRUCTURES:Rebel BunkerThis structure can garrison up to five Rebel infantry or hero units.

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SECTiON 322

galaCTiC EMPirE

HEROES:

Death Star IILike the first Death Star, Death Star II is also armed with a superlaser capable of destroying a planet with a single blast. It also has the abil ity to fire on enemy capital ships during space tactical combat.

SPECIAL: • FIRE WEAPON – ALLOWS THE DEATH STAR II TO FIRE ITS MAIN WEAPON ON SHIPS DURING SPACE TACTICAL COMBAT.

EclipseThe Emperor’s ultimate expression of power, the Eclipse-class Super Star Destroyer boasts a planets worth of weaponry, including a superlaser that can fire at and destroy capital ships in a single blast.

SPECIAL: • COAXIAL SUPERLASER – ALLOWS THE ECLIPSE TO FIRE ITS MAIN WEAPON ON SHIPS DURING SPACE TACTICAL COMBAT.

ExecutorThe Executor is one of several known Super Star Destroyers commissioned by the Empire. It is a symbol of the Empire’s unlimited power and the might of any Imperial f leet.

SPECIAL: • DEPLOY ALL SqUADRONS – DEPLOYS ALL FIGHTER SqUADRONS AT ONCE.

• TRACTOR BEAM – FIRES A BEAM THAT LATCHES ONTO AND HOLDS SHIPS IN PLACE.

General Rom Mohc (Arc Hammer)A titanic starship, the Arc Hammer is a huge factory and research ship commanded by General Rom Mohc. The main purpose of this ship is to produce Dark Troopers. While it is the size of a Star Destroyer, it is only l ightly armed.

SPECIAL: • (INNATE) PRODUCE DARK TROOPER – ALLOWS THE PLAYER TO PRODUCE DARK TROOPERS WHILE THE ARC HAMMER IS IN ORBIT.

NEW HErOES, UNiTS & STrUCTUrES 23

Grand Admiral Thrawn (Admonitor)The Emperor despises non-humans, but there are a few exceptions such as Grand Admiral Thrawn. He is the only non-human to ever gain the Imperial rank of Grand Admiral. Thrawn has an incredible talent for tactics and strategy.

SPECIAL: • ASSAULT – THRAWN’S ISD WILL FIRE ALL WEAPON HARD POINTS AT THE SELECTED ENEMY TARGET AT TWICE THE SPEED AND DOING TWICE THE DAMAGE FOR A LIMITED TIME.

• (INNATE) COMBAT BONUS – IMPERIAL UNITS FIGHTING WITHIN A SPECIFIC DISTANCE OF THRAWN RECEIVE A DAMAGE BONUS.

SPACE UNITS:

TIE interceptorThe TIE interceptor is a technical advancement of the standard TIE fighter. It is faster, more maneuverable, sl ightly better armored, and has better firepower.

SPECIAL: • HUNT – AUTOMATICALLY SEEK OUT AND DESTROY ENEMIES.

TIE phantomTougher than normal TIE fighters, TIE phantoms contain both shields and a hyperdrive. They also contain a cloaking field generator allowing it to attack unseen and move through enemy territory undetected.

SPECIAL: • CLOAK – THE SHIP BECOMES INVISIBLE TO ENEMIES ON THE BATTLEFIELD AND ON THEIR RADAR.

• (INNATE) CLOAK GALACTIC – PHANTOMS CAN MOVE THROUGH ENEMY TERRITORY UNDETECTED.

TIE defenderThe triple wing TIE defender is designed to be the fastest and most powerful f ighter unit available to the Empire.

SPECIAL: • BOOST WEAPON POWER – DIVERTS SHIELD POWER TO WEAPONS.

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SECTiON 324

GROUND UNITS:

Dark Trooper Phase IPhase One troopers are anti- infantry melee units. They can block blaster shots with their composite shields and move very quickly. Requires the Arc Hammer for production.

SPECIAL: • SPRINT – ALLOWS AN ACCELERATED RUN SPEED FOR A SHORT DURATION.

Dark Trooper Phase IIPhase Two troopers are l ight vehicle destroyers. They have jet packs for quick movement during battle. Requires the Arc Hammer for production.

SPECIAL: • ROCKET JUMP PACK – FLY TO A DESIGNATED LOCATION.

Dark Trooper Phase IIIPhase Three troopers are bipedal tanks with jet packs. They carry rapid-fire blaster cannons and can deploy to launch a devastating rocket barrage. Requires the Arc Hammer for production.

SPECIAL: • DEPLOY – CONCUSSION ROCKET LAUNCHERS DEPLOY FROM ITS SHOULDERS.

• ROCKET JUMP PACK – FLY TO A DESIGNATED LOCATION.

NEW HErOES, UNiTS & STrUCTUrES 2�

HAVt B� Juggernaut TransportThe Juggernaut is a variant of the wheeled vehicle once used in the Clone Wars. It is now used primarily as a transport and no longer has the same weaponry as the original model.

SPECIAL: • LASER DEFENSE SYSTEM – STOPS INCOMING MISSILE BASED WEAPONRY.

Lancet Aerial ArtilleryThis aerial unit contains technology from both the TIE series and the Lambda shuttle series. Stationary or slow moving targets are ideal targets for its highly destructive proton cannon.

SPECIAL: NONE

Imperial Mobile Defense Unit (MDU) Mobile Defense Units are land vehicles that provide build pad functionality on a mobile platform. They can be deployed anywhere on the battlefield, and have three build options.

Build Options:

EM Field Generator – Jams enemy missiles from hitting their target.

Concussion Grenade Mortar – Fires a volley of grenades.

Offensive Sensor Node – Reveals terrain through the fog of war in a large radius. This node can protect itself using an energy discharge weapon.

STRUCTURES:

Imperial BunkerThis structure can garrison up to five Imperial infantry or hero units.

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SECTiON 42�

MULTIPLAYER OVERVIEWGames can be played over the internet, or through a Local Area Network. However, you wil l only be able to play expansion pack multiplayer games with other players who also have the expansion pack installed. You cannot play games with others who only have the original game (Star Wars: Empire at War) installed.

New Multiplayer FeaturesThere are three new multiplayer features unique to the Forces of Corruption expansion pack.

Mirrored Game – Players can now battle each other using the same faction. Each faction wil l be on its own team. For example, Consortium Team 1 versus Consortium Team 2.

Free For All – Players can also now battle each other with the faction of their choice in three way skirmish battles. Playable factions are the Consortium, Rebel, or Empire.

Online Clan Support - Star Wars: Empire at War: Forces of Corruption adds a new clan ladder and clan statistics. Players can join clans or “teams” and compete against other clan members while trying to make their clan #1. Clan members choosing to participate in clan matches wil l have their games recorded and wil l be able to view their clan’s ladder position and clan statistics online.

The Zann Consortium Faction in Multiplayer CampaignI f you are playing as the Consortium in a multiplayer campaign game, you can win the game by conquering all the planets in the galaxy.

Player InfoWhen you are in a chat lobby, you can view other players’ stats by placing the cursor over their nicknames. A dialogue box wil l appear showing the player’s nickname, clan, win/loss, off icial rank, and disconnects.

Available Game ColorEach available game in the Online Custom Match lobby is colored either blue, orange, or red.

Blue – The game has no password.Orange – The game is password protected.Red – The game is not the same version as yours.

aPPENdix 2�

New World Planetary Bonuses. Weather, and Updates

PLANET WEATHER GALACTIC PLANETARY

Dathomir Rain (Nightsisters)–Allows the Consortium player to produce Nightsisters

(Base Stealth)–Ground bases are undetectable

Mandalore Rain (Production Boost)–Mandalorian units cost 20% less to produce

(Capital Ship Production)–Allows player to produce capital ships

Hypori Rain (Production Boost)–All ground vehicles take 25% less time to build on all worlds player controls

(Capital Ship Production)–Allows player to produce capital ships

Myrkr Rain (Vornskrs)–Allows the Consortium to build Vornskrs

(Negate Force)–Due to high concentrations of ysalamiri, Force abil it ies may not function in some areas of the planet

Felucia Rain (Environmental Training)–All troops galaxy wide operate at 100% in harsh environments

Honoghr Clear (Secure Area)–Reinforcement points take 15% less time to capture

(Noghri)–Allows Empire to produce Noghri assassins

Kamino Rain (Cloning Vats)–All ground based infantry produced on Kamino cost one credit

Mustafar Volcanic Ash

(Production Boost)–Raw materials proved a 25% build time reduction for all capital ships

Muunilinst Rain (High Credit Value)–When controlled, planet produces an extremely high daily credit output

Saleucami Clear (Weapon Boost)–While controlled Interceptor IV or MC30 Frigates gain a 25% damage bonus

The Maw None (TIE phantoms)– Allows Empire players to produce TIE phantoms

(Research Bonus)–Researching, Tech Theft, and Black Market prices reduced by 15% when owned

Utapau Sandstorms (Advanced Shields)–Provides a 25% increase to Keldabe-class Battleship Shield Power

(Base Stealth)–Ground bases are undetectable

Bespin None (Improved Weapons)–While controlled Aggressor-class Destroyers gain a 25% bonus damage

Nal Hutta Rain (Bounty)–The Consortium units provide a 15% bounty when destroyed by Rebel or Empire factions, thanks to the Hutt Cartel

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Page 52: Star Wars Empire at War Manual En

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Page 53: Star Wars Empire at War Manual En

aPPENdix32 CHarTS 33

Faction differentiation chartEMPIRE REBELLION CONSORTIUM

Galactic Strategy Domination Liberation Corruption

Tech Build Steal Purchase on Black Market

Income Primary: Planetary ControlSecondary: Mining Facil it ies

Primary: Planetary ControlSecondary: Mining Facil it ies

Primary: Planetary ControlSecondary: Corruption

Land Tactical Brute Force Surgical Strike Gueril la Tactics

Space Tactical Capital Ships Fighters/Bombers Unique Weaponry

REBEL HEROES STRONG AGAINST WEAK AGAINST

Garm Bel Iblis (Gargantuan)

AT-AT, Nightsister Turbolasers, PLEX Soldier, Missile Attack Launcher (MAL)

Luke Skywalker Emperor, TIE maulers, Pulse Cannon Tanks

Darth Vader, Vornskr

Yoda Destroyer Droids, Silri, Darth Vader

Emperor, Anti-infantry Turrets

REBEL SPACE UNITS STRONG AGAINST WEAK AGAINST

B-wing Imperial Star Destroyer, Victory-class Star Destroyer, Acclamator Cruiser

Tartan Patrol Cruiser, TIE defender

MC30 Frigate Imperial Star Destroyer, Keldabe-class Battleship

TIE bomber, Vengeance-class Frigate

REBEL GROUND UNITS STRONG AGAINST WEAK AGAINST

Gallofree Heavy Troop Transport

Stormtroopers, Merc Assault Squad

AT-AA, Missile Attack Launcher (MAL)

Tactical Comparisons

IMPERIAL HEROES STRONG AGAINST WEAK AGAINST

Death Star II Planets, Capitol Ships Rogue Squadron, IG-88

Executor Mon Calamari Cruiser, Rebel Space Station

Y-wing, B-wing

Eclipse Mon Calamari Cruiser, Imperial Star Destroyer, Rebel Space Station, Imperial Space Station

Y-wing, B-wing

Arc Hammer Corell ian Corvette, Corell ian Gunship, Nebulon-B Frigate

Y-wing, Skipray Blastboat

Grand Admiral Thrawn Admiral Ackbar, Keldabe-class Battleship

Tyber Zann, MC30 Frigate

IMPERIAL SPACE UNITS STRONG AGAINST WEAK AGAINST

TIE interceptor Y-wing, X-wing Corell ian Corvette, A-wing

TIE phantom Y-wing, X-wing Corell ian Corvette, A-wing

TIE defender A-wing, Nebulon-B Frigate, Mon Calamari Cruiser

Corell ian Corvette

IMPERIAL GROUND UNITS

STRONG AGAINST WEAK AGAINST

Dark Trooper Phase I Stormtroopers, Infantry Platoon

PLEX Soldier, TIE mauler

Dark Trooper Phase II T2-B Tank PLEX Soldier

Dark Trooper Phase III T4-B Tank PLEX Soldier

Juggernaut Transport Infantry Platoon, Grenadier Squad

PLEX Soldiers, Mercenary Assault Squad

Lancet Aerial Artillery Rebel Barracks, T4-B Tank

PLEX Soldier, Rebel Anti Air turrets

Page 54: Star Wars Empire at War Manual En

aPPENdix34

CONSORTIUM GROUND UNITS

STRONG AGAINST WEAK AGAINST

Canderous Assault Tank T2-B Tank, MPTL-2A, Pod Walker

T4-B Tank, PLEX Soldier, AT-AT

Destroyer Droid Mk II TIE mauler, T2-B Tank Magnapulse Cannon, PLEX Soldier

F�-TZ Cloaking Transport

Stormtroopers, Infantry Platoon

T4-B Tank, 2-M Repulsor Tank

Mercenary Assault Squad

AT-AT, T2-B Tank TIE mauler, Rebel Anti-infantry Turret, Imperial Anti-infantry Turret

Grenadier Infantry Platoon, Stormtroopers

TIE mauler, Rebel Anti-infantry Turret, Imperial Anti-infantry Turret

Missile Attack Launcher (MAL)

Anti-infantry Turret, Stormtroopers, Infantry Squad

AT-AT, 2-M Repulsor Tank, Anti-vehicle Turret

MZ-� Mobile Pulse Cannon

T2-B Tank, TIE mauler PLEX Soldier, 2-M Repulsor Tank, Anti-vehicle Turret

Nightsister T2-B Tank, Pod Walker T4-B Tank, PLEX Soldier

Defiler T2-B Tank, Dark Troopers

TIE maulers, Anti-infantry Turret

Vornskr Stormtroopers, Infantry Squad, Darth Vader

TIE mauler

CHarTS 3�

CONSORTIUM HEROES STRONG AGAINST WEAK AGAINST

Merciless (Tyber Zann)

Mon Calamari Cruiser, Imperial Star Destroyer

TIE bomber, Y-wing

IG-2000 (IG-��) X-wing, Y-wing, Z-95 Headhunter

Corell ian Corvette, Corell ian Gunship. A-wing

Hound’s Tooth (Bossk)

X-wing, Y-wing, Z-95 Headhunter

Corell ian Corvette, Corell ian Gunship, A-wing

CONSORTIUM SPACE UNITS

STRONG AGAINST WEAK AGAINST

Crusader-class Corvette

X-wing, TIE fighter Assault Frigate, Victory Star Destroyer

Interceptor IV Frigate Corell ian Corvette, Corell ian Gunship, Tartan Patrol Cruiser

Y-wing, TIE bomber

Keldabe-class Battleship

Victory Star Destroyer, Assault Frigate

TIE defender, B-wing

Aggressor-class Destroyer

Mon Calamari Cruiser, Imperial Star Destroyer

TIE bomber, Y-wing

Skipray Blastboat Imperial Star Destroyer, Victory Star Destroyer, Acclamator Cruiser

Corell ian Corvette, Tartan Patrol Cruiser

StarViper Fighter TIE interceptor, X-wing Corell ian Corvette, Tartan Patrol Cruiser

Vengeance-class Frigate

Assault Frigate, Victory Star Destroyer

TIE bomber, Y-wing

Page 55: Star Wars Empire at War Manual En

CrEdiTS3�

PETROGLYPH DEVELOPMENT TEAM

EXECUTIVE PRODUCERChuck Kroegel

PRODUCERMichael Fetterman

DESIGN DIRECTORJoe Bostic

ART DIRECTORGary Cox

AUDIO DIRECTORFrank Klepacki

TECHNICAL DIRECTORSteve Tall

LEAD PROGRAMMERAndré Arsenault

LEAD ARTISTEric Kearns

LEAD DESIGNERChristopher Rubyor

PROGRAMMERSJason CurticeMike LytleJames Yarrow

ARTISTSAdam PittsBen Bonner

UI ARTISTHerb Ellwood

CONCEPT ARTISTKevin Prangley

CAMPAIGN DESIGNER, WRITERPatrick Pannullo

DESIGNERSDan EtterJeff StewartRich DonnellyJoe Gernert

ASSOCIATE PRODUCERTim C. Fritz

ADDITIONAL PROGRAMMINGJames RichmondEric YiskisMichael Legg

ADDITIONAL GRAPHICS PROGRAMMINGGreg HjelstromYang Li Hector Yee

ADDITIONAL ARTMichael Amerson

ADDITIONAL CONCEPT ARTIan Ameling

ADDITIONAL DESIGNAdam Isgreen

ADDITIONAL WRITING, DIALOGUEJames M. Ward

COMMUNITY MANAGERKevin Yu (SAGEKING)

qA MANAGEMENT, IT SUPPORTCurtis Shellman

qUALITY ASSURANCEAaron SarverJeff Manners (JMAN_PG)Carlos “Scud” Godinez

PROGRAMMING SUPPORTBrian HayesBret AmbroseOksana KubushynaChris BrooksMaria TeruelJoe HowesKeith Brors

ART SUPPORTElie ArabianNick Brown TeasdaleJeff PalmerJohn Shuman

DESIGN SUPPORTSteve Copeland

PRODUCTION SUPPORTTed MorrisJeff Jirsa

ADDITIONAL qUALITY ASSURANCEJonathan Craig

OPERATIONS DIRECTORCristy Huender

GENERAL MANAGERChuck Kroegel

STUDIO DIRECTORSSteve TallJoe Bostic

PRESIDENTMichael Legg

LUCASARTSA DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

VP PRODUCTIONPeter Hirschmann

EXECUTIVE PRODUCERDarren Atherton

PRODUCERShawn Storc

ASSISTANT PRODUCERDavid “Rogue” Silverstein

PRODUCTION ASSISTANT/MANUAL WRITERBertrand Reyes Estrellado

LOCALIZATION PRODUCERHiromi Okamoto

INTERNATIONAL PRODUCTION ASSISTANT LEADPhil l ip Berry

INTERNATIONAL PRODUCTION ASSISTANTKen Balough

TECHNICAL DIRECTORJonathan Will iams

ADDITIONAL WRITINGBryan Howell

LEAD TESTERXavier Rodriguez

ASSISTANT LEAD TESTERSMichael BlairNeil ie Johnson

AUDIO DEPARTMENT SENIOR MANAGERDarragh O’Farrell

VOICE DIRECTOR/ADDITIONAL WRITINGWill Beckman

LEAD VOICE EDITORCindy Wong

VOICE EDITORHarrison Deutsch

ORIGINAL STAr WArSSOUND EFFECTSBen Burtt

ORIGINAL STAr WArS MUSIC COMPOSED BY John Will iamsP & © Lucasfi lm Ltd. & TM. All rights reserved. Used under authorization. Published by Bantha Music (BMI). Administered and/or co-published with Warner-Tamerlane Music Publishing Corp.

CAST

David Anthony PizzutoUrai Fenn

David Coll insImperial Officer 2, Additional Voices

David SobolovStarViper, Vengeance Frigate, Additional Voices

Frank KlepackiEwok Handler, IG-88, Additional Voices

Gideon EmeryImperial Officer, Additional Voices

Jake EberleTyber Zann

John GerryInterceptor IV Frigate, Additional Voices

Kari WahlgrenSilri

Kath SoucieNightsister, Additional Voices

Kris TaboriGarm Bel Ibl is

Lloyd FloydLuke Skywalker

Matt SloanDarth Vader

Richard EpcarAggressor Destroyer, Additional Voices

Robin Atkin DownesGrand Admiral Thrawn, Additional Voices

Steve BlumDefiler, TIE interceptor Pilot, Additional Voices

Tom KaneYoda, Additional Voices

qA SUPERVISORToby Mast

SENIOR LEAD TESTERJohn Buzolich

qA TESTERSAhmad AbbotChristopher GrossChris ThomasClay NormanGabriel BootzHenry HallSeth Benton

INTERNATIONAL TESTERJason Pimentel

PRODUCTION SERVICES HARDWARE TECHNICIANJohn Carsey

MASTERING LAB SUPERVISORJay Geraci

CrEdiTS 3�

SENIOR MASTERING LAB TECHNICIANScott Taylor

MASTERING LABEric RauchPRODUCT SUPPORT LEADJason Smith

COMPATIBILITY SUPERVISOR AND LEAD TECHNICAL WRITERLynn Taylor

SR. LEAD COMPATIBILITY TECHNICIAN/MULTIPLAYER LAB LEADChris Adams

LEAD COMPATIBILITY TECHNICIANBrian DeksnysCory Fulchiron

COMPATIBILITY TECHNICIANSJohn ShieldsLester Siat

ENZYME LABS STUDIO MANAGERCaroll jo MaherENZYME LABS PROJECT MANAGERSDominic CorbeilChristine Baxter

ENZYME LABS LEAD TESTERSFrancis FavreauFrancis Labrecque

ENZYME LABS ENZYME TESTERSJean-François GagnéMaxime Plessis-BélairAlexandre CôtéJoey LockieÉric BissonnettePhil ippe ÉmondJean-Mathieu FoisyGianluca SchrankelPatrick CoutureArnaud LhariAnna PoppeSimon Tanguay-CôtéSimon Paradis-BleauCarmen VidalAlex ZukowskiPaul-André RenaudPascal FaucherDan O’CallaghanCorentin Liorzou

PRESIDENTJim Ward

EXECUTIVE ASSISTANT TO THE PRESIDENTErin Haver

VICE PRESIDENT OF FINANCEKevin Weston

VICE PRESIDENT OF GLOBAL SALES AND MARKETINGNancy MacIntyre

DIRECTOR OF GLOBAL MARKETINGKevin Kurtz

PRODUCT MARKETING MANAGERMatt Shell

MARKETING COORDINATORYelena Kozlova

DIRECTOR OF GLOBAL SALESKevin Kebodeaux

SALES AND CHANNEL MARKETINGMike MaguireSandee FerraraKristina LandiesLauren Short

DIRECTOR OF PUBLIC RELATIONSJaime Rupert

PUBLIC RELATIONS Amy StojsavljevicAlexis MervinAdam KahnHadley FitzgeraldChris BakerErica Rogers

SENIOR DIRECTOR OF PRODUCTION SERVICESAtsuko Matsumoto

DIRECTOR OF CONSUMER INSIGHTSSean Denny

CONSUMER INSIGHTS ANALYSTElina Shcop

ASSISTANT TO THE VP OF PRODUCT DEVELOPMENTMette Adams

LUCAS LICENSINGChris GollaherLeland CheeStacy Arnold StriderStacy Cheregotis

STUDIO COORDINATORElyse Regan

OPERATIONS GLOBAL PLANNING, MATERIALS & MANUFACTURINGCarlos Bustil loCynthia del RosarioEvelyne Boll ingKim ReiningerMyra Vil ladolidSteven Hosey

FINANCEDan NystromKaren Deal

Mary Beth RattoMatt UrbanMelissa GaliciaNeena BonettiRita Flores

INTERNET PRODUCTION MANAGERNicole Love

INTERNET CONTENT MANAGERLauren Mullaney

INTERNET PRODUCTIONCraig DrakeDennis VonGalleMike Young

IT SUPPORTAkira HiyamaBil ly MitchellBob ThomasBrad GranthamBrendan LloydBrian WongChad Will iamsDaryll JacobsonDinesh KatariyaDylan CoatesFisher KeyGreg Mill iesJim CarpenterJody MaddenJoe Shum John von EichhornJosh BaileyLee MehelisMark KayfezMatt GallagherMelanie JacobsonMike PotocznyPeter HricakPhil l ip LaceyRandy SeversonRich Muril loRick TucknessRobert JordanRobert SantosSandra BaronSean WhitacreThomas ChanTony TranVictor Tancredi-BallugeraWes Anderson

ADDITIONAL PROGRAMMINGBart Besseling

CREATIVE SERVICES/MANUAL DESIGNStudio qED

BUSINESS AFFAIRSAnne Marie HawkinsCarole VandermeydeDouglas Reil lyJohn GarrettSeth Steinberg

SPECIAL THANKSAbbott and Kollar FamilyAiden DeksnysAlpy, Blue, and FireKittyAnne Marie SteinDan LargeDino McBarberEddie ParkerEva KleinHeather WrightJason AndersenJett LucasJose Estrellado, Sr.Larry RawlsLourdes Isidro ReyesMark MontuyaMatt WhiteMelissa BlegenMiss MoonpieNick EberlePaeoni, Roo, and MikhaelRay and Prima VossRogue RumpoleScott FryStacey and Joshua SchrieberSteven WrightThe Nittany LionsTrish Siat

VERY SPECIAL THANKSGeorge Lucas

Page 56: Star Wars Empire at War Manual En

3�

This product contains software technology l icensed from GameSpy Industries, Inc. (c) 1999-2006 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. zl ib.h – interface of the ‘zl ib’ general purpose compression l ibrary version 1.2.1, November 17th, 2003 Copyright ©1995-2003 Jean-loup Gail ly and Mark Adler

expat -XML Parser Toolkit Copyright © 1998, 1999, 2000 Thai Open Source Software Center Ltd.

Permission is hereby granted, free of charge, to any person obtaining a copy of expat -XML Parser Toolkit, and associated documentation fi les (exclusive of any documentation fi les or copies of expat -XML Parser Toolkit that may be associated with or part of Star Wars: Empire at War) to deal in the expat -XML Parser Toolkit without restriction, including without l imitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the expat -XML Parser Toolkit and to permit persons to whom the expat -XML Parser Toolkit is furnished to do so, subject to the fol lowing conditions: The above copyright notice and this permission notice located at the website www.jclark.com/xml/copying.txt shall be included in all copies or substantial portions of the expat -XML Parser Toolkit. l ibpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, © 2000-2002 Glenn Randers-Pehrson

Lua programming language Copyright © 1994-2004 Tecgraf, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of Lua programming language and associated documentation fi les (exclusive of any documentation fi les or copies of Lua programming language that may be associated with or part of Star Wars Empire at War: Forces of Corruption), to deal in the Lua programming language without restriction, including without l imitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Lua programming language, and to permit persons to whom the Lua programming language is furnished to do so, subject to the fol lowing conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Lua programming language.

Uses Bink Video Technology. Copyright © 1997 – 2006 by RAD Game Tools, Inc.

Uses Miles Sound System. Copyright © 1991 – 2006 by RAD Game Tools, Inc.

MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 au

HOW TO CONTaCT lUCaSarTS 3�

WHERE TO FIND US ONLINEYou can visit the LucasArts Web site at www.lucasarts.com. From there you can access the Support area where you wil l have the option to receive online technical support through Yoda’s Help Desk, browse technical documents, or leave a message for an online representative.

YODA’S HELP DESKWe are proud to feature Yoda’s Help Desk, an interactive knowledge base, which is available in the Support section of the LucasArts Web site at http://support.lucasarts.com. Yoda’s Help Desk offers solutions to technical issues based on information you provide. Visitors to Yoda’s Help Desk wil l be able to receive technical support 24 hours a day, seven days a week. If Yoda’s Help Desk is unable to provide a solution to your problem, you wil l be given the option to submit an e-mail message to an online representative.

TECHNICAL SUPPORTWhen contacting Technical Support, please have the fol lowing information available as applicable: computer brand and model, processor type and speed, video card, sound card, CD-ROM or DVD-ROM drive brand and model, and RAM. Also, make sure to include the title and version of the game, and a detailed description of the problem.

TECHNICAL SUPPORT MAILING ADDRESSLucasArts, a division of Lucasfi lm Entertainment Company Ltd.P.O. Box 29908San Francisco, CA 94129ATTN: Product Support

LUCASARTS COMPANY STOREYou can visit our secure online store at http://store.lucasarts.com. The Company Store offers a complete selection of LucasArts games, hint books and logo gear.

Page 57: Star Wars Empire at War Manual En

SOFTWarE liCENSE aNd liMiTEd WarraNTy

PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR OTHERWISE USING THE SOFTWARE. BY INSTALLING OR OTHERWISE USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR A REFUND OR EXCHANGE SUBJECT TO THE RETURN POLICY OF THE RETAILER.

The computer program, artwork, music, printed materials, on-l ine or electronic documentation, and other components included in this product and all copies of such materials as such as may be modified or updated (collectively referred to as the “Software”), are the copyrighted property of LucasArts, a division of Lucasfi lm Entertainment Company Ltd. and/or its aff i l iated entities or divisions, and its l icensors (collectively referred to as “LucasArts”). The Software is non-exclusively l icensed (not sold) to you, and LucasArts owns and/or controls all copyrights, trade secrets, patent and other proprietary rights in the Software. LucasArts may make improvements, modifications, or updates to the Software at any time and with or without notice to you, which may be made available to you as LucasArts may determine. Such updates or improvements may change the game play associated with the Software.

Subject to the terms and conditions of this Agreement, you may use the Software, solely for your personal use, by install ing the Software on a single computer and using the Software in accordance with its documentation. You may not circumvent or attempt to circumvent any technological measures in the Software or the media designed to prevent copying or unauthorized access.

All rights not specif ically granted under this Agreement are reserved by LucasArts and, as applicable, its l icensors. You may not: (1) except in connection with the installation of and game play associated with the Software, copy the Software in its entirety onto a hard drive or other storage device and you must run the Software from the included Digital Versatile Disc (“DVD”) or Compact Disc (“CD”); (2) distribute, rent, lease or sublicense all or any portion of the Software; (3) modify or prepare derivative works of the Software, except as may be allowed herein; (4) transmit the Software over a network, by telephone, or electronically using any means, or permit use of the Software, in a network, multi-user arrangement or remote access arrangement except in the course of your network multiplayer play of the Software over authorized networks in accordance with its documentation; (5) engage in matchmaking for multi-player play over unauthorized networks; (6) design or distribute unauthorized levels; (7) reverse engineer the Software, derive source code, or otherwise attempt to reconstruct or discover any underlying source code, ideas, algorithms, fi le formats, programming or interoperabil ity interfaces of the Software by any means whatsoever, except to the extent expressly permitted by law despite a contractual provision to the contrary, and then only after you have notif ied LucasArts in writing of your intended activities; (8) remove, conceal, disable, or circumvent any proprietary notices or labels contained on or within the Software; (9) export or re-export the Software or any copy or adaptation thereof in violation of any applicable laws or regulations; or (10) commercially exploit the Software or any portion or derivative thereof, specif ically at any cyber café, computer gaming center or any other public site without first obtaining a separate l icense from LucasArts (which it may or may not issue in its sole discretion) for such use, and LucasArts may charge a fee for any such separate l icense.

You may transfer the Software, but only if the recipient agrees to accept and be bound by the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment. Your rights in and to this l icense are automatically terminated if and when you transfer the Software.

LucasArts warrants to the original consumer purchaser only that the media furnished in this Software wil l be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt). If the media furnished in this Software proves to be defective, and provided that the original consumer purchaser returns the media to LucasArts in accordance with the instructions in this paragraph, LucasArts wil l replace the defective media: (a) free of charge to the original consumer purchaser, if the media proves to be defective within the ninety (90) day period fol lowing the date of purchase, or (b) for a fee of $5.00 (all references herein are to United States dollars) per CD or DVD, if the media proves to be defective after the expiration of the ninety (90) day warranty period, provided that the request is made within a reasonable time from purchase, and LucasArts continues to distribute the CD or DVD commercially. To obtain a replacement CD or DVD, please return the defective CD or DVD only, postage prepaid, to LucasArts, a division of Lucasfi lm Entertainment Company Ltd., P.O. Box 29908, San Francisco, CA 94129, accompanied by proof of date of purchase, a description of the defect, and your name and return address, as well as a check for $5.00 made payable to LucasArts per CD or DVD if after expiration of the warranty period. LucasArts wil l mail a replacement to you. In the event that the Software is no longer available, LucasArts retains the right to substitute a similar product of equal or greater value. This warranty is not applicable and shall be void if the defect has arisen through abuse, mistreatment, neglect, or from normal wear and tear. LucasArts has no obligation to provide support, maintenance, upgrades, modifications or new releases under this Agreement.

You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the l imited ninety (90) day warranty on the media set forth above, the Software and any related documentation or materials are provided “AS IS” and without warranty of any kind. LUCASARTS EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. LUCASARTS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REqUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU, AND YOU (AND NOT LUCASARTS) ASSUME THE ENTIRE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. LUCASARTS SHALL ALSO NOT BE LIABLE FOR ANY DELAYS, SYSTEM FAILURES OR SYSTEM OUTAGES WHICH MAY, FROM TIME TO TIME, AFFECT ONLINE GAME PLAY OR ACCESS THERETO. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.

UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE, SHALL LUCASARTS, OR ITS DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS, LICENSEES OR AGENTS, SUCCESSORS OR ASSIGNS BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL, PUNITIVE OR CONSEqUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, INABILITY TO USE, OR MALFUNCTION OF THIS SOFTWARE, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LUCASARTS OR A LUCASARTS AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEqUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.

YOU AGREE THAT THE LIABILITY OF LUCASARTS ARISING OUT OF ANY LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE. YOU AGREE TO WAIVE ANY RIGHT TO EqUITABLE RELIEF, INCLUDING, WITHOUT LIMITATION, ANY INJUNCTIVE

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RELIEF, TO ENFORCE THE TERMS HEREOF. THE PARTIES ACKNOWLEDGE THAT THE LIMITATIONS OF LIABILITY IN THIS AND OTHER PROVISIONS OF THIS AGREEMENT AND THE ALLOCATION OF RISK HEREIN ARE AN ESSENTIAL ELEMENT OF THE BARGAIN BETWEEN THE PARTIES, WITHOUT WHICH LUCASARTS WOULD NOT HAVE ENTERED INTO THIS AGREEMENT. LUCASARTS’ PRICING REFLECTS THIS ALLOCATION OF RISK AND THE LIMITATION OF LIABILITY SPECIFIED HEREIN.

THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.

This Agreement is governed in all respects by the laws of the State of California as such laws are applied to agreements entered into and to be performed entirely within California between California residents, and you hereby consent to personal jurisdiction in California. This Agreement wil l not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the application of which is expressly excluded. You and LucasArts each agree that any claim or controversy arising out of this Agreement or the Software shall be settled by expedited binding arbitration in accordance with the rules of the American Arbitration Association. Such arbitration shall take place in Marin County, California, and you waive any claim that such forum is inconvenient. Any such claim or controversy shall be arbitrated solely on an individual basis and shall not be consolidated with a claim of any other party. The arbitrator may not change the terms of this Agreement. The arbitrator may award injunctive or other equitable relief to enforce the terms hereof; provided, however, that no injunctive or equitable relief may be awarded that would enjoin or impair LucasArts’ rights or abil ity to distribute or otherwise market, advertise, promote or exploit the Software. If it is judicial ly determined that any claim or controversy arising out of or related to this Agreement or the Software cannot be settled by expedited binding arbitration as noted above, then you agree that any such claims or controversies shall be brought and maintained in the state courts located within the County of Marin, State of California or the federal courts of the Northern District of California, and you waive any claim that either such forum is inconvenient. The foregoing shall not preclude LucasArts from seeking any injunctive or other relief for protection of LucasArts’ intellectual property rights or similar rights in any court of competent jurisdiction. Because LucasArts would be irreparably damaged if the terms of this Agreement were not specif ically enforced, you agree that LucasArts shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as LucasArts may otherwise have under applicable laws. The prevail ing party in any action to enforce this Agreement shall be entitled to recover costs and expenses including, without l imitation, reasonable attorney’s fees. LucasArts shall have the right, but not the obligation, to defend or settle, at its option, any action or proceeding arising from a claim that your permitted use of the Software infringes or misappropriates any patent, copyright, or other ownership of a third party. You agree to provide LucasArts with written notice of any such claim within ten (10) business days of your first knowledge thereof and to provide reasonable assistance in the defense of such claim. LucasArts shall have sole discretion and control over the defense or settlement of such claim, unless it declines to defend or settle such claim, in which case you are free to pursue such course of action as you reasonably determine. LucasArts is under no obligation hereunder to indemnify or hold you harmless with respect to any actions, proceedings or claims. In the event of such a claim, or if LucasArts believes such a claim is l ikely, LucasArts may: (i) procure for you the right to continue using the Software; (i i) modify the Software so that it becomes non-infringing; or, (i i i) terminate this Agreement. You agree to comply with any court judgment or other conditions imposed on you or LucasArts as a result of an allegation of patent or copyright infringement (whether by court order, agreement or otherwise), whether or not such judgment or conditions contradict the conditions of this Agreement, including without l imitation, ceasing use of the Software.

If any provision of this Agreement is held to be invalid or unenforceable, such provision shall be struck and the validity and enforceabil ity of the remainder of this

Agreement shall in no way be affected or impaired thereby and such provision shall be enforced to the maximum extent possible so as to effect the intent of the parties and shall be reformed without further action by the parties to the extent necessary to make such provision valid and enforceable. LucasArts’ fai lure to act with respect to a breach by you or others does not waive LucasArts’ right to act with respect to subsequent or similar breaches, nor wil l any single or partial exercise of any right hereunder preclude further exercise of any other right hereunder. This Agreement sets forth the entire understanding and agreement between you and LucasArts with respect to the subject matter hereof. Except as provided herein, this Agreement may not be amended except in a writing signed by both parties; provided, however, that LucasArts has the right, without notice and/or without a writing signed by both parties, to amend this Agreement in connection with any modifications or updates to the Software.

The l icense term shall commence as of the date you install or otherwise use the Software. You may terminate this l icense by disposing of the Software and erasing any components residing on computer equipment. Without prejudice to any other rights of LucasArts, this Agreement wil l terminate automatically if you fai l to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all its component parts. Your disposal or destruction of the Software and any component parts must be done in accordance with applicable law. Except for the l icense granted herein and as expressly provided herein, the terms of this Agreement wil l survive termination.

If the Software is acquired under agreement with the U.S. government or any agency or instrumentality thereof or contractor therewith, it is acquired as “commercial computer software” subject to the provisions hereof, as specif ied in 48 CFR 12.212 of the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections succeeding thereto.

Rules Governing New Levels: LucasArts is under no obligation to make any features in the Software that wil l al low you to create New Levels. If LucasArts determines, in its sole discretion, to make such features available, then the fol lowing wil l apply: “New Levels” are data that modify, add to, or substitute for data in the Software, thus modifying, adding to, or replacing levels provided by LucasArts in the Software, and may also include saved games, and scenarios created using the skirmish features of the Software. New Levels may be subsequently delivered or made accessible through an electronic update. New Levels may be permitted by LucasArts, in its sole discretion, subject to the terms and conditions of this Agreement and the fol lowing additional conditions:

(1) New Levels may work only if used in combination with the retail version of the Software, and may not work with any demo or Original Equipment Manufacturer (generally known as “OEM”) versions of the Software. New Levels may not be designed to be used as a stand-alone product.

(2) New Levels may not modify any COM, EXE, DLL or other executable fi les.

(3) New Levels must not contain any i l legal, scandalous, i l l icit, defamatory, l ibelous, or objectionable material (as may be determined by LucasArts in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, privacy, proprietary, or other rights of any third party or of LucasArts.

(4) New Levels may not include any LucasArts sound effects or music fi les or portions thereof.

(5) New Levels must identify in every description fi le, on-l ine description, read-me, and in comments in the New Level code (if new code is added): (a) the name, address, and e-mail address of the level ’s creators, and (b) the fol lowing disclaimer: “THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A

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(CAN BE REMAPPED VIA THE OPTIONS MENU)

Create Group Ctrl+1– 0Select Group 1 1Select Group 2 2Select Group 3 3Select Group 4 4Select Group 5 5Select Group 6 6Select Group 7 7Select Group 8 8Select Group 9 9Select Group 0 0Select All Ctrl+ASelect Like Ctrl+QNext Unit FPrevious Unit DGuard GAttack AStop SMove MWaypoint WRetreat EReinforce RPlace Beacon BSuper Weapon Ctrl+W

Deploy/Undeploy Ctrl+DTake Cover Ctrl+ZJet Pack Ctrl+JThermal Detonator KDrop Thermal Detonator Ctrl+KRocket Weapon Ctrl+GCable Attack Ctrl+FSensor Ping Ctrl+OBoost Weapon Power Ctrl+BSelf Destruct Ctrl+XDeploy Stormtroopers Ctrl+HMaximum Firepower Ctrl+MSprint Ctrl+NSystem Control Ctrl+CRemote Explosive Ctrl+EDetonate Remote Explosive Ctrl+RFire Cannon Ctrl+UPoint Defense Laser System Ctrl+LStim Pack Ctrl+SSwap Weapons Ctrl+IMinor Drain Life Ctrl+TProximity Ctrl+P

Boost Shield Power Shift+OTractor Beam Shift+TGravity Well Generator Shift+GBarrage Area Shift+BHunt For Enemies Shift+HBoost Engine Power Shift+ELure Enemy Fighters Shift+LMissile Jamming Field Shift+MLock S-Foils Shift+WIon Cannon Shot Shift+IDestroy Planet Shift+DSensor Jamming Shift+JStealth Shift+CLeech Shields Shift+NBuzz Droids Shift+ZEnhanced Targeting Shift+ACluster Bomb Shift+KPoint Defense Shift+PSelf-Destruct Shift+SFull Salvo Shift+FDeploy Squadron Shift+Q

Toggle Droid Advisor [-]Initiate Chat EnterScroll Up/Down/Left/Right */@/$/^Reset Camera EndCamera Center Page UpCamera Home HomeTactical Overview InsertCamera Tether Scroll LockBATTLECAMTM

pUnit Preview CScreen Shot wquick Save kquick Load jMission Holocron TabTaunt 1/2/3 NUM PAD 1/2/3GIve Credits (Multiplayer) Shift+YToggle Tactical Interface IToggle Player List P

Lucky Shot Alt+KCall For Wingmen Alt+WForce Crush Alt+HForce Push Alt+PForce Lightning Alt+LForce Corrupt Alt+OForce Protect Alt+ZCapture Vehicle Alt+VExit Vehicle Alt+YProton Beam Alt+X Seismic Charge Alt+MWeaken Enemy Alt+[Invulnerabil ity Alt+]EMP Burst Alt+/Control Turret Alt+,Repair Vehicle Alt+.Flame Thrower Alt+JRedirect All Firepower Alt+;Saber Throw Alt+TStealth Alt+CForce Confuse Alt+UForce Sight Alt+SForce Attack Alt+ERadioactive Contamination Alt+-

Infection Alt+IDrain Life Alt+DSummon Rancor Alt+RBlast Alt+GShield Flare Alt+FSonic Stunner Alt+NBribe Enemies Alt+BFull Salvo Alt+ASensor Jamming Alt+Q

UNITS LAND SPACE

INTERFACE HERO

DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.” (6) New Levels may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-l ine), but rather must be distributed free of charge at all times.

(7) By distributing or permitting the distribution of any New Levels, al l creators or owners of any trademark, copyright, or other right, title or interest therein: (a) grant to LucasArts an irrevocable, perpetual, royalty-free, sublicensable right to distribute or exploit the New Level by any means or media (whether now known or hereafter invented), and to create and distribute by any means or media (whether now known or hereafter invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner, and (b) waive and covenant not to assert in any forum any and all moral rights (including, without l imitation, rights of paternity, attribution, integrity, and participation), and authorize LucasArts to publish and exploit the New Levels (including any portions and derivatives thereof) in its sole discretion without attributing any of the foregoing to you or identifying you or any third party connection therewith.

(8) LucasArts may revoke your right or permission to use the Software, or to make or distribute New Levels, at any time and in its sole discretion.

NEW LEVELS AND ANY ACCOMPANYING DOCUMENTATION ARE PROVIDED AS IS. LUCASARTS DOES NOT PROVIDE ANY TECHNICAL OR PRODUCT SUPPORT FOR NEW LEVELS.

LucasArts, the LucasArts logo, STAr WArS and related properties are trademarks in the United States and/or in other countries of Lucasfi lm Ltd. and/or its aff i l iates. © 2006 Lucasfi lm Entertainment Company Ltd. or Lucasfi lm Ltd. All rights reserved.

This game and manual are each a work of f iction. All of the characters, events, locations, logos, and entities portrayed in this game are fictional. Any resemblance to real persons, l iving or dead, or actual events, is purely coincidental.

Online play subject to online terms of use and privacy policy as may be available online at www.lucasarts.com or such other site as LucasArts may designate.

LucasArts, a division ofLucasfi lm Entertainment Company Ltd.P.O. Box 29908San Francisco, CA 94129

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