SPQR Total War 8.0 Readme

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    SPQR Total WAR 8.0 Readme

    Copyright (C) 2010

    v8.0 - 09/10/2010

    Developers:.Lt_1956 (Main mod) and Sulla (Addon)

    Special Thanks:Alcibiades of Athens (Modeler, Skinner for SPQR)

    Sinuhet (Formation maker for SPQR)

    Moushey (Maker of Original Map)

    Dan and RS2 Team (Map features improvement)Promethius (greek/roman city models strat RS Map)

    Pacco (Barbarian city models strat RS Map)

    Lordz (Tree Models RS map)

    gennosuke43 (Tree Models RS Map)

    Lordbula (Garrison Script)

    Andymate (Beta Tester for SPQR)

    Honor&Glory (SPQR Into movie maker)

    EB team and Alin (Animations from EB mod)

    Pinarius (Horse Mod)

    Archer (Burning Buildings)

    Riczu (New Ship models)

    Vrabac (Some skins)

    Trigger (Signifer, eagle bearer models)

    DivineHammer (Killsheet maker for SPQR)

    Nahirean (Beta Tester for SPQR 6.2)

    Black Francis (6.4 Beta tester)

    mdibatti (6.4 Beta tester)

    Jegui (Beta Tester 6.4)

    Jonathold (6.4 Beta Tester)

    Garbarsardar (6.4 Beta Tester)

    Webbird (Some Barbarian skins)

    King Louise Assurbanipal (Some models & Skins)

    LordGeordie (couple Armenian skins)

    maximusminimus (Carthage Skins)

    Prometheus (Gladiator Skins)

    Tone and RS Team (Some skins/models)

    Warspite (Mercenary skins)

    Ferres (Roman skins/models)

    weirdshadys (Banners)

    ER & Gravedigger (some traits & Triggers)

    ATG (Spartan model)

    Titus Andronicus (Syrian Archer model)

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    All the fellow modders who shared on TWC (www.twcenter.net) and the ORG

    (www.totalwar.org).

    And last but not least. My hearty thanks for Creative Assembly for designing this game.

    ----------------------------------------------

    This software was developed for the Total War Center's (TWC) community in an effort to

    enhance its game play experience.

    The TWC's URL: http://www.twcenter.net/

    ----------------------------------------------

    Version History:----------------------------------------------

    v8.0 09-??-2010

    ----------------------------------------------

    License Agreement:----------------------------------------------

    Terms of Use

    This Software is FREEWARE. This software is provided "as is", without any guarantee

    made as to its suitability or fitness for any particular use. You are granted a non-

    exclusive right and license to use the Software and the related

    documentation (the "Documentation") as set forth in this Agreement.For the purposes of

    protecting The Trivium and The Creative Assembly Limited trade secrets, you may not

    decompile, disassemble, reverse-engineer or otherwise display the Software in human-

    readable form. You may not modify, translate, rent, lease, distribute or lend the

    Software, and you may not sell to others the right to use the Software on your computer.

    You may not remove any proprietary notices or labels on the Software. You may not

    copy, transfer, transmit, sublicense or assign this license or the Software except as

    expressly permitted in this Agreement. You agree that the terms of this paragraph apply

    to the Software or any portion thereof, whether owned by The Trivium or The Creative

    Assembly Limited including without limitation Activision Corporation.

    This Software may contain bugs, so use is at your own risk. We take no responsibility for

    any damage that may unintentionally be caused through its use. We have verified it on

    local systems and on a number of other users computers, but there is no way for us to

    be able to guarantee that it will work on each and every system configuration out there.

    However if you can run RTW then this should be fine. SPQR has a LONG history of being

    Highly Stable and Bug Free.

    Cooperation

    You may not use this Software in a commercial product, without the express permission

    of The Trivium Organization or The Creative Assembly Limited When applicable. You may

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    use this software in a free product as long as the Trivium is given credit and its contact

    information is included. If you are interested in redistributing the Software, either in

    original or modified form, or wish to use Software source code in a product, or have anyother idea of cooperation, including job offers or a donations, please send e-mail to

    [email protected] with details.

    Copyright Notice

    The Trivium Organization holds valid copyright on our original work/software. Nothing in

    this agreement constitutes a waiver of any rights under U.S. Copyright law or any other

    federal or state law.

    ----------------------------------------------

    Installation Instructions:----------------------------------------------

    1. Make sure you have a clean install of Rome: Total War on your system

    2. Make Sure you installed Patch V1.3 for Rome: Total War

    3. Make Sure you installed Patch V1.5 for Rome: Total War

    4. Make sure you have first played Prologue BEFORE installing SPQR Or First Time play

    set to FALSE in preferences.txt.

    5. Install SPQR: Total War executable, making sure you have NO other Mods (RTR, etc.)

    installed.

    6. If you have installed your game in another directory than default, make sure you point

    to that directory during install.

    7. Historical Battles cannot be played with this version of SPQR: Total War and will result

    in a CTD8. If you do a manual install, make sure you delete the events.dat file.

    9. The Readme, Killsheet, and Icons are installed in the default RTW directory, in the

    README directory.

    ----------------------------------------------

    Special Notes:----------------------------------------------

    1. This mod is not to be played with other modifications, if you do so it may cause game

    problems.2. This mod is best played on Huge Settings

    3. SPQR: Total War was created for the designer and therefore reflects his view of game

    play

    4. SPQR: Total War is most challenging when you allow the AI to build up and grow

    before attacking.

    5. There are several bugs in the original version of Rome: Total War, some of these bugs

    cannot be fixed and therefore will be in SPQR.

    6. This mod was never designed to rival any other mods, nor was it done for personal

    glory, etc. I play it and like it. I hope you do.

    7. SPQR: Total War is not set for complete realism but is intended to enhance gameplay

    with some realism added.

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    32. Senate recruits only Praetorians in the campaign game from start.

    33. The Better barracks for Late Legion Cohorts replaces Republican Cohort units. Only

    build the barracks if you wish to build just the Late Cohorts for that city. Late LegionCohorts require Imperial Palace. This limits the recruiting areas and allows one to play

    with early cohorts longer.

    34. Barbarians have been given a loose Square formation that is better than Horde

    formation but looks similar. AI reacts better than using Horde.

    35. All Phalanx units have tighter side by side grouping to reflect a more accurate

    Phalanx, also better protects from breaking into the phalanx.

    36. Better start garrisons for other factions. Romans factions have a small legion force.

    37. Rome is now at war from start of game with Macedon, Greece, Germany, Gaul,

    Carthage.

    38. Macedon and Seleucid have Militia hoplites removed, they have Levy pikemen.

    39. Increased Cost of certain buildings: Palaces, Entertainment, Mines, Roads, walls,docks, have been increased to balance money concerns with the extra provinces.

    40. New Units have been added: Carthaginian Archers, Carthaginian Numidian Cavalry,

    Roman Slingers, Briton Peltast, Briton Archers, Egyptian Elephants, Armenian Elephants,

    Dacian Bastarnae, Pharaohs Spearmen Guards, Pharoah Swordsmen Guards, Sword

    Hoplites

    41. ALL units have been redone from scatch and are now more balanced to make the

    game more enjoyable for battles.

    42. Battles last a LONG time now, Movement has been reduced also.

    43. Fighting in Snow, Woods, gives advantages to Barbarians, Cavalry gets penalties

    fighting in woods.

    44. Early Legions have been changed to reflect more accuracy for Caesars Legions, they

    no longer look like Late Legion clones.

    45. Carthage and Egypt now have Ballistas, Barbarians no longer have Onagers.

    46. STONE throwing Ballistas added to the game, Egypt, Greeks, Roman, Carthage can

    build them with Catapult Barracks. The do not have Flaming boulders, so strategy must

    be used whether to use Ballistas or stone throwing ones. The later does Much more

    damage to walls, but is not good against infantry.

    47. Heavy Onagers removed, Regular Onagers available when you build Siege Barracks.

    Still available in Custom Battles.

    48. Repeating Ballistas Removed from Campaign game, Scorpions do the Job of

    repeating ballistas anyway, Unrealistic siege weapon and redundant, I think the stonethrowing ones are MUCH better.

    49. Scorpions are now an After Marius Reforms Item, so you will NOT see them until

    Marius Reforms.

    50. Large and Epic Stones walls cannot be built in Campaign game, They were not very

    realistic and since CA didnt make the ladders for them as they planned, makes these

    walls more like Disney land. Lol But I did leave them available to the Senate to make it

    Harder to take. So only the Senate and certain capitals can build these walls now,

    everyone else just Stone walls.

    51. Removes all temples from Romans Except Jupiter.

    52. Removed all farms from Romans except the first 3 farms.

    53. Special tweaks made for population control, Temples population and experience

    bonuses work only for other factions not Romans, also Taverns work on for Barbarians.

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    So unless the temple has a happiness or law bonus you want, it would be better to

    destroy it and build the Roman Temple. If you take a province with a tavern remember it

    only gives bonuses to the barbarians. You should destroy it if you are not a barbarianfaction. I believe the above changes will solve the problem for Roman population

    explosions.

    54. Added Scutarii and Bull Warriors to slave, so Spain rebels build them now.

    55. Some Minor music added to the game for the Roman factions

    56. Removed annoying the Day is ours etc. from the game.

    57. Removed the Gong sound when ending a campaign turn.

    58. Cost rebalance for all units for Multiplayer Battles.

    59. All cavalry are more effective now in flank and rear routing of units.

    60. Made 3 Shades of red for Roman Factions. Senate now a dark purple.

    61. Added a Zone of Recruitment for Legionary Cohorts, Princepes, and Triarii. They Only

    can be built in Italy and some bordering provinces, marked by a little Roman shield forprovinces that can recruit them, cohorts, and 1st cohorts.

    62. Changed speed of Roman Medium cavalry to be faster than before.

    63. Adjusted Mass based off unit type and class. Heavy units now punch through light

    unit lines more.

    64. Increased Character Movement Points, Armies can move farther now.

    65. Roads now have Law Bonus, this is to reflect civilizations Laws and culture influence.

    66. Added Eastern, Greek, Numidian Legionaries to Their respective provinces for Roman

    Players. Do not be fooled these units are NOT as good as Italian Legionaries, but better

    than Auxillia. Black shield Icon marked provinces where they can be recruited.

    67. Adjusted Ships so Roman ships cost more and reduce build time to 0, Its MUCH

    harder now to keep the seas, and protect your supply lines!

    68. Removed Britons from Playable faction and removed their Boats, They will now stay

    on their Island like in Real life, yet that Island will be bloody to take!

    69. Foreign Temples, Taverns, Caravans, Secret police, Greek theaters, Blacksmiths now

    contain a Negative bonus which will hurt Population and Happiness. I recommend

    destroying the Buildings.

    70. Added New Loading Screen and New Intro Video. Added New menu video

    71. Added new FMV Videos for Lose, Win, and Death for Roman factions.

    72. Added New Judean Zealots, Judean archers, Rebel only.

    73. Added New Syrian Auxillia Archers for Romans.

    74. Added Stronger armies for Spanish Rebels, Bull warriors etc75. Added Gaul Heavy Spear Infantry, since Gaul has so few units and this was

    requested.

    76. Raised Purchase & Upkeep cost of Mercenary units.

    77. Increased abilities of mercenaries so they are more effected than their standard

    counterparts.

    78. Adjusted Sounds so Roman Soldiers say something better, plus attacks statements

    are changed also.

    79. Added Skymod for patch 1.5, Changes Weather and Time of day for Battles, morning,

    noon, and NIGHT BATTLES!

    80. Added 0ver 200 more Quotes Mod

    81. Changed Campaign menu maps to reflect the color and provinces each faction owns.

    82. Added new Campaign music for Egyptian faction

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    83. Roman players can now recruit Praetorians "IF" they have ROME and if it has an

    Imperial Palace.

    84. NEW FORMATION! Shield wall for Roman Infantry units, this formation replaces theLoose Formation for Roman infantry units. Loose formation applies to all other units as

    normal.

    85. Added more grass to the battlefields.

    86. Added Buttons to SPQR for campaign that matches the Custom buttons.

    87. Tighter formations for most of the cavalry units.

    88. Added new Traits for more AI command stars

    89. Added New Group formations for Roman Player

    90. Docks on have 1 trade fleet for Romans

    91. Trading posts etc have less routes for Romans

    93. Added Legion Names to 1st cohorts. Each of the 28 Regions have one 1st cohort that

    has a specific unique legion name. It up to the player to play historically with 1 legionname per legion or not.

    94. Added New Triumph Trait for Romans, depends on how many enemies killed in

    battle, and how many provinces you take. Minor Triumph, Triumph, Large Triumph, Great

    Triumph, Spectacular Triumph.

    95. Added Sinuhet's Version 3 Formations customized for SPQR mod.

    96. Added New Icons on strategy map to show where Legions and imitation Legion can

    be recruited. Small Shields

    97. Elephants and Chariot Riders now use Javelins. Makes them more effective in the

    game.

    98. Increased mining bonus, and increased purchase cost, you also need a Large town to

    build the first Mine.

    99. Added New Ship Models for Campaign Map from Riczu

    100. Adjusted Particles to 2000 instead of 8000, much better performance for the HUGE

    battles in SPQR, plus no noticeable difference in Dust. Same was done for Smoke.

    101. Changed Unit sizes for all Factions, Battle more epic and Players playing on Large

    settings get more balanced gameplay.

    102. Besides adding new Roman fort that is fixed, I also added Forts for the Other

    Factions.

    103. Added new campaign map from Icetorque, custom adjusted for SPQR

    104. Spartans and Triarii can use Both swords and spears in battle.

    105. Added New horse mod tailored for SPQR106. HISTORICAL BATTLE DO NOT WORK CORRECTLY, PLAY AT OWN RISK.

    107. Romans only ones that build Stone Roads, but other factions get Trade bonus on

    dirt roads, so not penalty. Makes an area Romanized.

    108. Pre-Marius Artillery added, later replaced by Post-Marius Artillery.

    109. Night Battles in Campaign game and Custom Maps now work in SPQR 6.0

    110. New win conditions, you must take 155 province to Win in SPQR: TW

    111. NEW GARRSION SCRIPT, when running the script by clicking the ESC key and then

    clicking on the ? Icon and then clicking the showme Icon under the adviser you will

    activated a script that produces garrisons when the PLAYER no matter which faction he or

    she plays, gets NEAR to or SIEGES the city. The script will automatically make a garrison

    as if the town gathered to fight off the attack. You will need to activate the script EACH

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    time you LOAD a SAVED GAME. Otherwise the script doesnt have to be loaded constantly

    while playing the campaign.

    112. SPQR Now ported over to 1.5 Patched RTW, DO NOT Use SPQR 6.2 Unless you havethe 1.5 patch installed!

    113. Scipii and Brutii factions removed, SPQR now uses a Unified Rome, with the Senate

    still in control of Rome.

    114. Added Special EB animation pack from Alin, That adds, Javelin for Elephant and

    chariots, Roman Gladius fighting, Barbarian slashing sword (works for axemen also), foot

    archers, overhand hoplites and many more. All of which can be fast or regular movement

    depending on the unit.

    115. Mines Produce more Money than Vanilla mines.

    116. Senate starts out with 5 Legions but can recruit Praetorians anytime. Rome cannot

    last long if attacked to many times, defend her well.

    117. Elephants carry 4 riders now instead of 3. This makes them more effective thanbefore.

    118. Assassin traits adjusted, the better the Forum the better the assassin.

    119. The player can now recruit Generals. The upkeep is low, but the purchase cost is

    high for the Romans. All factions can recruit Generals.

    120. Cost and upkeep for Diplomats, Assassins, and Spies have been raised. This allows

    a More strategic use for these useful and important units. Romans cost for these units is

    more than the other factions. As your empire Grows you will be able to afford more of

    these special units.

    121. Building Amphitheaters will allow the recruitment of Gladiators, each level allows a

    different type to be built.

    122. Game should be easier on Easy and Medium settings than for 6.0 version. Lower AI

    chevrons, and More mixed Units in AI armies.

    123. Greek_Cities and Macedon now have ability to make Elephants if they have the

    resource.

    124. 4 Turn per Year added to the garrison script this means if you use the script you

    must always use it during your campaign or risk corrupted saved games. No more

    turning the script on and off when wanted.

    125. Higher level Barracks give Experience for Lower level units. Suggestion from a fan,

    which was a good idea.

    126. Fixed Auxilia Cavalry2, so some systems do not crash in loading battles. (Special

    thanks to jegui & ferres for pointing it out)127. Added new Loyalty traits for Roman Faction, so watch your Generals. Some

    Generals with 0 Loyalty may still stand you others may not, but in any case it is wise to

    watch the loyalty of your not so loyal Generals. Only taking care of the situation once it is

    obvious what they are doing.

    128. Added Warcry Back into SPQR barbarian units. (back by special request of some

    great fans)

    129. Added Original Vanilla Grass, so systems can get FPS boost. (again special request

    by the low end system fans)

    130. Added NEW Model/Skins for Late period Romans from Ferres.

    131. New Gloss files for the Romans, Parthian Immortals, Sacred Band, and Spartans.

    132. A NEW More Historical Map

    133. Added New AI formations for Battle AI behavior from Sinuhet.

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    134. Archers Now Fire on heavy units, fixed a CA related bug that cause archers not to

    shoot at very heavy infantry for AI factions. You will need Testudo!

    135. Doubled Battle time so battles last twice as long as before.136. Greek and Macedon units cost more, making a little more challenge for those

    players, plus limits the massive armies they seem to wield because of money.

    137. Added New events that can trigger Governor Revolts and Also a New Trigger for

    allowing Characters to GAIN LOYALTY in Imperial Cities complete with all

    the buildings.

    138. Added new hidden traits and trigger that allow Generals that fought MANY battles to

    have units under their command have battlefield bonuses.

    139. ADJUSTED Imperial Legionary Skins and centurions to reflect a more Heavily

    Armoured unit.

    140. Cavalry has more effect on Attacking infantry from behind and in general.

    141. Garrison Script changed to reflect more archers since the AI uses them moreeffectively now.

    142. Spartans increased in effectiveness.

    143. Generals that suffers a clear defeat in more than 3 battles against the same nation

    (greek, egyptian, etc.), has a 70% chance of becoming Afraid of that People.

    144. Slaves are worth more now, A wise governor will see the value of Slaves.

    145. Keeping more than 100K in the bank will cause Governors to become unreliable,

    increasing to 250K, 500k, and 1M, Increase bad traits and possible revolts.

    146. Legionaries now recruited by Province, this means Legio 1 legionaries cannot merge

    with Legio 2 Legionaries. This adds more challenge to the game and is realistic.

    For people that play like myself, this change will not affect game play much. But will

    make others play similar to how the mod was Meant to be played.

    147. Legion Numbers now listed in City details and Name. No longer will you wonder

    which legion is from which province.

    148. Elections are picked from leaders that are not that Loyal to your faction, so the

    Senate can trust them, you may wish to keep 0 loyalty leaders for senate offices.

    149. Fixed minor Navigator Bug.

    150. Archer Ammo lowered because of archer fix double ammo is not needed now.

    151. Adjust Ancillaries for Players, No longer will it be so easy to get ancillaries of specific

    types.

    152. Adjusted General Units to the Proper strength due to changes with the Archer fix.

    153. Carthage is MUCH more powerful in SPQR now.154. Carthage under Hannibal has taken a Roman Province making them a SERIOUS

    threat early in the Game.

    155. Elephants are better balanced and MORE powerful, beware of them Javelinmen are

    a MUST.

    156. Adjusted Civilized Nations Cities, They now have Stone walls to reflect the OLD

    WORLD before the Rise of Rome.

    156. More Spartans for Sparta and Sparta starts out with No Walls.

    158. Macedon Toned down a little to prevent the overwhelming of other nations.

    159. Ancillaries have been adjusted or fixed.

    160. Garrison Script Modified Slightly.

    161. Character Traits adjusted on LOYALTY, helping the Player to get more loyal Generals

    at start.

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    162. Adjusted Skins for Roman Units and Standards.

    163. Added more mercenary units, Now there are Spartan Hoplites, Thespian Hoplites,

    African Heavy Mercenaries, Judean Mercenaries, Barbarian swords, noble cavalry,Barbarian Skirmishers, Sword Hoplites, Iberian Infantry, Cataphract Elephants

    164. Added more Mercenaries Per Province, Now there are a lot more to recruit.

    165. Mercenary Upkeep Lowered to Half the purchase cost with a couple exceptions.

    166. Increased Siege weapon numbers

    167. Increase Strength of Walls and Gates

    168. Adjusted Unrest, now with the exception of a few areas will have 0%-50% unrest all

    the time, some areas like Spain, Judea, and Briton will remain at 70-80% constant.

    169. Added more Gloss Files for Roman standards centurions, Greek _Cities, Macedon,

    Seleucid, and Carthage.

    170. Gladiators are ONLY recruitable in Capua now. Historical site for the best gladiators

    in Rome.171. Added new Officer Model for Romans, More realistic Higher quality than the CA

    model.

    ----------------------------------------------

    Changes\ Update Log: 11/11/2008

    ----------------------------------------------

    ===== SPQR Total War: 7.0 ====

    1. Roman Generals now have missile units to prevent AI suicide charges.

    2. Super faction fix, now nations will no longer form superfactions like before

    3. Egyptians Walls added back into the game

    4. Larger Navies added to some other factions

    5. Carthage must be destroyed and you must own their lands for Marius Reforms to take

    place.

    6. Generals, Diplomats can only be recruited in Italy

    7. Auxilia Infantry, Syrian Archers, and late Auxilia Cavalry can only be recruited Outside

    of Italy

    8. Garrison Archers added to the game

    9. Battlefield heights fixed no longer huge mountains to fight on.10. New trade ships, Sieged model for campaign map, and wagons for trade.

    11. Removed some population bonuses so the AI does not produce to many men all the

    time.

    12. Cataphracts have saddles now.

    13. Auxilia Archers can only be recruited in the Middle east Now.

    14. Cost and upkeep of generals reduced

    15. Roman Peasants now available for transporting recruits to other provinces.

    16. As your Empire grows larger so does the possibility of Civil War, be aware it can

    happen at any time when you become a Larger Empire.

    17. First 2 levels of Blacksmith added to Romans, Though secondary level does not occur

    until Marius reforms

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    18. NEVER NEVER stay in Senates Province, it is ok to pass through but do not end turn

    there, you violated the Laws of Rome and they WILL attack you.

    18. Many many small changes that I cannot remember now. See how many you cannotice from before. ;-)

    ----------------------------------------------

    Latest Changes\ Update Log: 09/10/2010

    ----------------------------------------------

    ===== SPQR Total War: 8.0 ====

    1. SPQR 1.3 Addon (Has many units added to Mod, as well as Other changes)

    2. New SPQR map better battlefields based off of RS mod

    3. Hiring too many mercenaries can lead to general being disloyal over time.4. Mercenaries are not as loyal as your faction units. they cannot get paid if they are

    dead so they may run.

    5. New Faction added JUDEA

    6. Campaign AI and Diplomacy Adjusted.

    7. Several Bug fixes included Senate attack bug, Syracusa Garrsion Bug, Some model

    bug fixes.

    Issues, Some lower End PCs may have CTD issues with New map and New high Rez

    Models for new units.

    Please check SPQR forum for Help on Campaign game play.

    http://www.twcenter.net/forums/forumdisplay.php?f=32

    *****SPQR Index Forum*****

    http://www.twcenter.net/forums/showthread.php?t=220659

    ----------------------------------------------

    About Loyalty in SPQR 8.0----------------------------------------------

    SPQR will now have loyalty. Loyalty is affected by several factors.

    1. A General is TOO successful on a Battlefield, Watch how many Victories your General

    Gets, There is no set number for loyalty loss, but it gives you a good Idea if you have

    been using him TOO much. lol

    2. A General is Away from the Cities of Rome too Long. Sometimes this cannot be

    avoided, but LONG campaigns can affect them a little.

    3. A General is getting too Much Political Support. This is not too much of a Worry since

    the Senate does not choose your faction for Offices, but it still happens.

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    If you are the type of player that uses one General to do battle, I should warn you to

    watch his loyalty as him may not be as loyal as his was before. Also if you find a Generalis getting low on Loyalty you can retire him to Governorship, there is a chance he can

    regain Loyalty once he tastes the good life again. It is Possible for Characters/Generals to

    Gain up to 5 Loyalty Rings by being a Governor, of course remote rich Provinces could

    cause a Governor to rebel Outright. lol

    Learn to Manage your Generals and Family Members, remember just because they have

    0 Loyalty does not mean they would not make a good governor! Generals and Family

    Members acquire Governor Traits the longer they spend in the position, so just because a

    Young General is not a good governor yet, Give him time and you will see how much

    better he becomes at the job!

    Province City Legion No.

    ---------------------------------------------------

    Venetia Patavium legion1

    Lucana Paestum legion2

    Viennensis Massilia legion3

    Aetolia Naupactus legion4

    Etruria Arretium legion5

    Samnium Beneventum legion6

    Tarraconensis Tarraco legion7

    Bruttium Reghion legion8

    Alpes_Maritime Nicaea legion9

    Carpentania Toletum legion10

    Alpes_Cottiae Mediolanum legion11

    Umbria Arminium legion12

    Liguria Genua legion13

    Campania Capua legion14

    Epirus_Vetus Ambrakia legion15

    Narbonensis Tolosa legion16

    Alpes_Poenninae Darantasia legion17

    Histria Tergeste legion18

    Lugdunensis_I Lugdunum legion19Sicilia_Romanus Messana legion20

    Sicilia_Graecus Syracusa legion21

    Illyricum Salona legion22

    Sardinia Carali legion23

    Calabria Taras legion24

    Sicilia_Poeni Lilybeon legion25

    Epirus_Nova Apollonia legion26

    Baliares Palma legion27

    Picenum Asculum legion28