3
CHARACTER SHEET STR STRENGTH HP HIT POINTS SPEED ABILITY NAME ABILITY SCORE ABILITY MODIFIER TEMP MODIFIER TEMP ADJUSTMENT DEX DEXTERITY CON CONSTITUTION INT INTELLIGENCE WIS WISDOM CHA CHARISMA INITIATIVE MODIFIER AC ARMOR CLASS TOUCH ARMOR CLASS FORTITUDE (CONSTITUTION) BASE ATTACK BONUS SKILLS SPELL RESISTENCE CMB CMD REFLEX (DEXTERITY) WILL (WISDOM) FLAT-FOOTED ARMOR CLASS TOTAL TOTAL / CHARACTER NAME PLAYER / CHARACTER CLASS & LEVEL ALIGNMENT / / RACE GENDER AGE / / / / SIZE HEIGHT WEIGHT HAIR EYES SAVING THROWS TOTAL TOTAL TOTAL BASE SAVE BASE ATTACK BONUS BASE ATTACK BONUS STRENGTH MODIFIER STRENGTH MODIFIER SIZE MODIFIER DEXTERITY MODIFIER SIZE MODIFIER MODIFIERS MODIFIERS TOTAL DR DR NONLETHAL DAMAGE WOUNDS / CURRENT HP MODIFIERS ABILITY MODIFIER MAGIC MODIFIER MISC MODIFIER TEMPORARY MODIFIER DEX MODIFIER MISC MODIFIER BASE SPEED BURROW SWIM SKILL NAMES TOTAL BONUS ABILITY MOD. RANKS MISC. MOD. WITH ARMOR CLIMB FLY MANEUVERABILITY MISC MODIFIER DEFLECTION MODIFIER CHARACTER SKETCH NATURAL ARMOR SIZE MODIFIER DEX MODIFIER SHIELD BONUS ARMOR BONUS ATTACK BONUS CRITICAL TYPE RANGE AMMUNITION DAMAGE WEAPON ATTACK BONUS CRITICAL TYPE RANGE AMMUNITION DAMAGE WEAPON ATTACK BONUS CRITICAL TYPE RANGE AMMUNITION DAMAGE WEAPON ATTACK BONUS CRITICAL TYPE RANGE AMMUNITION DAMAGE WEAPON ATTACK BONUS CRITICAL TYPE RANGE AMMUNITION DAMAGE WEAPON ACROBATICS = DEX + + APPRAISE = INT + + BLUFF = CHA + + CLIMB = STR + + CRAFT = INT + + CRAFT = INT + + CRAFT = INT + + DIPLOMACY = CHA + + DISABLE DEVICE* = DEX + + DISGUISE = CHA + + ESCAPE ARTIST = DEX + + FLY = DEX + + HANDLE ANIMAL* = CHA + + HEAL = WIS + + INTIMIDATE = CHA + + KNOWLEDGE (ARCANA)* = INT + + KNOWLEDGE (DUNGEONEERING)* = INT + + KNOWLEDGE (ENGINEERING)* = INT + + KNOWLEDGE (GEOGRAPHY)* = INT + + KNOWLEDGE (HISTORY)* = INT + + KNOWLEDGE (LOCAL)* = INT + + KNOWLEDGE (NATURE)* = INT + + KNOWLEDGE (NOBILITY)* = INT + + KNOWLEDGE (PLANES)* = INT + + KNOWLEDGE (RELIGION)* = INT + + LINGUISTICS* = INT + + PERCEPTION = WIS + + PERFORM = CHA + + PERFORM = CHA + + PROFESSION* = WIS + + PROFESSION* = WIS + + RIDE = DEX + + SENSE MOTIVE = WIS + + SLEIGHT OF HAND* = DEX + + SPELLCRAFT* = INT + + STEALTH = DEX + + SURVIVAL = WIS + + SWIM = STR + + USE MAGIC DEVICE* = CHA + + CLASS SKILL *TRAINED ONLY CONDITIONAL MODIFIERS: LANGUAGES: = 10 + + = = = = + + + + + + 10 = + + + + + + + + + + + + + + + + + + =

SPEED CHARACTER CHARACTER CLASS & LEVEL ALIGNMENT SHEETpuresteamrpg.com/wp-content/uploads/2014/09/PureSteam-CharSheet... · character. sheet. str. strength. hp. hit points. speed

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CHARACTERSHEET

STRSTRENGTH

HPHIT POINTS

SPEED

ABILITYNAME

ABILITYSCORE

ABILITYMODIFIER

TEMPMODIFIER

TEMPADJUSTMENT

DEXDEXTERITY

CONCONSTITUTION

INTINTELLIGENCE

WISWISDOM

CHACHARISMA

INITIATIVEMODIFIER

ACARMOR CLASS

TOUCHARMOR CLASS

FORTITUDE(CONSTITUTION)

BASE ATTACK BONUS

SKILLS

SPELLRESISTENCE

CMB

CMD

REFLEX(DEXTERITY)

WILL(WISDOM)

FLAT-FOOTEDARMOR CLASS

TOTAL

TOTAL

/ CHARACTER NAME PLAYER

/ CHARACTER CLASS & LEVEL ALIGNMENT

/ / RACE GENDER AGE

/ / / / SIZE HEIGHT WEIGHT HAIR EYES

SAVING THROWS TOTAL

TOTAL

TOTAL

BASESAVE

BASE ATTACKBONUS

BASE ATTACKBONUS

STRENGTHMODIFIER

STRENGTHMODIFIER

SIZEMODIFIER

DEXTERITYMODIFIER

SIZEMODIFIER

MODIFIERS

MODIFIERS

TOTAL DR

DR

NONLETHAL DAMAGE

WOUNDS / CURRENT HP

MODIFIERS

ABILITYMODIFIER

MAGICMODIFIER

MISCMODIFIER

TEMPORARYMODIFIER

DEXMODIFIER

MISCMODIFIER

BASE SPEED

BURROW

SWIM

Skill NameSToTalBoNuS

aBiliTymod.

RaNkS miSc.mod.

WITH ARMOR

CLIMB

FLY MANEUVERABILITY

MISCMODIFIER

DEFLECTIONMODIFIER

CHARACTER SKETCH

NATURALARMOR

SIZEMODIFIER

DEXMODIFIER

SHIELDBONUS

ARMORBONUS

ATTACK BONUS CRITICAL

TYPE RANGE AMMUNITION DAMAGE

WEAPON

ATTACK BONUS CRITICAL

TYPE RANGE AMMUNITION DAMAGE

WEAPON

ATTACK BONUS CRITICAL

TYPE RANGE AMMUNITION DAMAGE

WEAPON

ATTACK BONUS CRITICAL

TYPE RANGE AMMUNITION DAMAGE

WEAPON

ATTACK BONUS CRITICAL

TYPE RANGE AMMUNITION DAMAGE

WEAPON

□ AcrobAtics = Dex + + □ ApprAise = int + + □ bluff = chA + + □ climb = str + + □ crAft = int + + □ crAft = int + + □ crAft = int + + □ DiplomAcy = chA + + □ DisAble Device* = Dex + + □ Disguise = chA + + □ escApe Artist = Dex + + □ fly = Dex + + □ hAnDle AnimAl* = chA + + □ heAl = Wis + + □ intimiDAte = chA + + □ KnoWleDge (ArcAnA)* = int + + □ KnoWleDge (Dungeoneering)* = int + + □ KnoWleDge (engineering)* = int + + □ KnoWleDge (geogrAphy)* = int + + □ KnoWleDge (history)* = int + + □ KnoWleDge (locAl)* = int + + □ KnoWleDge (nAture)* = int + + □ KnoWleDge (nobility)* = int + + □ KnoWleDge (plAnes)* = int + + □ KnoWleDge (religion)* = int + + □ linguistics* = int + + □ perception = Wis + + □ perform = chA + + □ perform = chA + + □ profession* = Wis + + □ profession* = Wis + + □ riDe = Dex + + □ sense motive = Wis + + □ sleight of hAnD* = Dex + + □ spellcrAft* = int + + □ steAlth = Dex + + □ survivAl = Wis + + □ sWim = str + + □ use mAgic Device* = chA + + □ clAss sKill *trAineD only

conDitionAl moDifiers:

lAnguAges:

= 10 + +

=

=

=

=

+

+

+

+ + + 10

=

+

+

+

+

+

+

+

+

+

+

+

+

+ + + + +

+=

RACIAL FEATURES

SPELLS

FEATS

CLASS FEATURES

LIGHTLOAD

DOLLARS

DIMES

CENTS

MEDIUMLOAD

HEAVYLOAD

LIFT OVER HEAD

LIFT OFF GROUND

DRAG OR PUSH

iTem

oRGaNiZaTioN / SPecialiZaTioN / domaiNS

WT.

BONUS TYPE CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIESAC ITEMS

GEAR

MONEY

EXPERIENCE POINTS

TOTALS

TOTAL WEIGHT

NEXT LEVEL

SAVE DC BONUSKNOWN

0 □ □ □ □ □ □ □ □ □

1st □ □ □ □ □ □ □ □ □

2nd □ □ □ □ □ □ □ □ □

3rd □ □ □ □ □ □ □ □ □

4th □ □ □ □ □ □ □ □ □

5th □ □ □ □ □ □ □ □ □

6th □ □ □ □ □ □ □ □ □

7th □ □ □ □ □ □ □ □ □

8th □ □ □ □ □ □ □ □ □

9th □ □ □ □ □ □ □ □ □

CONDITIONAL MODIFIERS

PER DAYLEVEL

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

GEARHEADCONTRAPTIONS CONSTRUCTED

DRAFT BOOK

leVel SloTTaRGeT ScHemaTic eFFecT ScHemaTic(S)

0 5th

1st 6th

2nd 7th

3rd

4th

8th

9th

coNTRaPTioNS

ScieNTiFic SPecialTy

SPecialTy SouRceS

oPPoSiTioN SouRceS

SAVE DC LEVEL

0

3rd +1

6th +1

1st +1

4th +1

7th +1

2nd +1

5th +1

8th +1

9th +1

CONTRAPTIONS PER DAY

ACTIVATIONS PER DAY

BONUS