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CHARACTERSHEET
STRSTRENGTH
HPHIT POINTS
SPEED
ABILITYNAME
ABILITYSCORE
ABILITYMODIFIER
TEMPMODIFIER
TEMPADJUSTMENT
DEXDEXTERITY
CONCONSTITUTION
INTINTELLIGENCE
WISWISDOM
CHACHARISMA
INITIATIVEMODIFIER
ACARMOR CLASS
TOUCHARMOR CLASS
FORTITUDE(CONSTITUTION)
BASE ATTACK BONUS
SKILLS
SPELLRESISTENCE
CMB
CMD
REFLEX(DEXTERITY)
WILL(WISDOM)
FLAT-FOOTEDARMOR CLASS
TOTAL
TOTAL
/ CHARACTER NAME PLAYER
/ CHARACTER CLASS & LEVEL ALIGNMENT
/ / RACE GENDER AGE
/ / / / SIZE HEIGHT WEIGHT HAIR EYES
SAVING THROWS TOTAL
TOTAL
TOTAL
BASESAVE
BASE ATTACKBONUS
BASE ATTACKBONUS
STRENGTHMODIFIER
STRENGTHMODIFIER
SIZEMODIFIER
DEXTERITYMODIFIER
SIZEMODIFIER
MODIFIERS
MODIFIERS
TOTAL DR
DR
NONLETHAL DAMAGE
WOUNDS / CURRENT HP
MODIFIERS
ABILITYMODIFIER
MAGICMODIFIER
MISCMODIFIER
TEMPORARYMODIFIER
DEXMODIFIER
MISCMODIFIER
BASE SPEED
BURROW
SWIM
Skill NameSToTalBoNuS
aBiliTymod.
RaNkS miSc.mod.
WITH ARMOR
CLIMB
FLY MANEUVERABILITY
MISCMODIFIER
DEFLECTIONMODIFIER
CHARACTER SKETCH
NATURALARMOR
SIZEMODIFIER
DEXMODIFIER
SHIELDBONUS
ARMORBONUS
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
ATTACK BONUS CRITICAL
TYPE RANGE AMMUNITION DAMAGE
WEAPON
□ AcrobAtics = Dex + + □ ApprAise = int + + □ bluff = chA + + □ climb = str + + □ crAft = int + + □ crAft = int + + □ crAft = int + + □ DiplomAcy = chA + + □ DisAble Device* = Dex + + □ Disguise = chA + + □ escApe Artist = Dex + + □ fly = Dex + + □ hAnDle AnimAl* = chA + + □ heAl = Wis + + □ intimiDAte = chA + + □ KnoWleDge (ArcAnA)* = int + + □ KnoWleDge (Dungeoneering)* = int + + □ KnoWleDge (engineering)* = int + + □ KnoWleDge (geogrAphy)* = int + + □ KnoWleDge (history)* = int + + □ KnoWleDge (locAl)* = int + + □ KnoWleDge (nAture)* = int + + □ KnoWleDge (nobility)* = int + + □ KnoWleDge (plAnes)* = int + + □ KnoWleDge (religion)* = int + + □ linguistics* = int + + □ perception = Wis + + □ perform = chA + + □ perform = chA + + □ profession* = Wis + + □ profession* = Wis + + □ riDe = Dex + + □ sense motive = Wis + + □ sleight of hAnD* = Dex + + □ spellcrAft* = int + + □ steAlth = Dex + + □ survivAl = Wis + + □ sWim = str + + □ use mAgic Device* = chA + + □ clAss sKill *trAineD only
conDitionAl moDifiers:
lAnguAges:
= 10 + +
=
=
=
=
+
+
+
+ + + 10
=
+
+
+
+
+
+
+
+
+
+
+
+
+ + + + +
+=
RACIAL FEATURES
SPELLS
FEATS
CLASS FEATURES
LIGHTLOAD
DOLLARS
DIMES
CENTS
MEDIUMLOAD
HEAVYLOAD
LIFT OVER HEAD
LIFT OFF GROUND
DRAG OR PUSH
iTem
oRGaNiZaTioN / SPecialiZaTioN / domaiNS
WT.
BONUS TYPE CHECK PENALTY SPELL FAILURE WEIGHT PROPERTIESAC ITEMS
GEAR
MONEY
EXPERIENCE POINTS
TOTALS
TOTAL WEIGHT
NEXT LEVEL
SAVE DC BONUSKNOWN
0 □ □ □ □ □ □ □ □ □
1st □ □ □ □ □ □ □ □ □
2nd □ □ □ □ □ □ □ □ □
3rd □ □ □ □ □ □ □ □ □
4th □ □ □ □ □ □ □ □ □
5th □ □ □ □ □ □ □ □ □
6th □ □ □ □ □ □ □ □ □
7th □ □ □ □ □ □ □ □ □
8th □ □ □ □ □ □ □ □ □
9th □ □ □ □ □ □ □ □ □
CONDITIONAL MODIFIERS
PER DAYLEVEL
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
GEARHEADCONTRAPTIONS CONSTRUCTED
DRAFT BOOK
leVel SloTTaRGeT ScHemaTic eFFecT ScHemaTic(S)
0 5th
1st 6th
2nd 7th
3rd
4th
8th
9th
coNTRaPTioNS
ScieNTiFic SPecialTy
SPecialTy SouRceS
oPPoSiTioN SouRceS
SAVE DC LEVEL
0
3rd +1
6th +1
1st +1
4th +1
7th +1
2nd +1
5th +1
8th +1
9th +1
CONTRAPTIONS PER DAY
ACTIVATIONS PER DAY
BONUS