Soul Bringer Walkthrough-FAQ - IGN FAQs

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    Soulbringer FAQ/Walkthrough

    Version 1.1, 11/10/2002By Matt P

    Email: [email protected]

    SOULBRINGER is copyright Infogrames, and is distributed by Interplay inthe United States. Be sure to check that you have the most up-to-dateversion of this game by checking its site. All characters in this FAQshould be treated as the intellectual property of Infogrames.

    Please contact me if you desire to post this FAQ somewhere, or if youhave any additions/comments.

    Soulbringer is a decent game that is easily acquirable at mostWalmarts. You can get it with Planescape: Torment, for $10 US. Themanual is included on the CD.

    What's new in v1.1- a few minor updates to the weapon and armor info.Minor correction (Deep desert hex stake is east, not west), and a fewmore hints.

    TABLE OF CONTENTS:

    1) Tricks of the Trade2) Stat analysis3) Walkthrough4) Spell analysis, book locations5) Brief weapon discussion, the best armor6) Herbs and what they do7) Credits/miscellany

    STORY: The world has always had a big evil demon guy and the hero tostop him. Recently, the big evil demon guy returned and is tormentingthe populace. Now where's the hero? Hm... I wonder.

    IMPORTANT GAME MYTHOLOGY: The Big evil demon guy's name is Skorn. Yourhero is unnamed. Skorn corrupted the hearts of several men (thehexseekers- who seek you out and try to destroy you), and brought forthsome of his fellow demons (the revenants). It is these revenants whoare often causing major problems- one of them is the cause of thehorrendous winter, another is attempting to enslave a town, one islocked away in another dimension (and you'll use the key to bring himback and kill him), and yet another is torturing souls by preventingthem from going to the Well. Destroying the body of either a hexseekeror a revenant does not destroy the creature, it merely allows them toreform elsewhere, unless they are contained. Minor demons also abound(raals and others).

    The Well is the afterlife. Harbinger was the previous hero who triedto defeat Skorn and his demon allies, and Harbinger used the Hex to

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    travel and, uh, fight evil. Kinkathra is the "first dragon," whosedream is that all life will be peaceful, and whose heart is an objectof great power, said to be capable of containing the spirits of theRevenants.

    =============TRICKS OF THE TRADE=====================Here I will mention a few tricks that may be in hidden in the manual

    somewhere, but which are better stated up front.

    ARMOR- pick up the piece of armor and drag it over the doll to theleft. This equips it, and you can see the increase in your defense.

    BAGS- bags expand your inventory, allowing you to carry much morestuff. You may even put bags into bags, up to four times (i.e., a bagin a bag in a bag in a bag in your backpack).

    FIGHTING- generally, attacks that are closer to the bottom of the listare superior to those you obtain earlier. Not always, but most of thetime. Often, these attacks take more time to execute, so you must find

    a balance between hitting hard and hitting often.

    DIRECTIONS- note that, although your compass is quite useful, it canget you confused. If you line up your view behind your character, Nand S on the compass will point in the correct direction, but E and Wwon't (they'll be reversed). Think about it and you'll see it makessense.

    THE HIGHER GROUND- One of the more interesting things about combat withthis game is the fact that where you're positioned actually matters.Strangely, having the higher ground often hurts you more than it helps,as you'll miss more often. You'll have to attack 'low' to hit with anyconsistency. Luckily, your enemies suffer from a similar problem. Be

    sure to exploit this.

    COMBOS- In my previous play through, I would have said to ignorecombos. However, that has recently changed. Making an effective combois difficult, but combos are often better than just clicking onsomething till it dies. The main difference in play style you havebetween these two options (combo and non-combo) is speed. Manualattacks are faster, but combo attacks also allow your character todefend and parry blows. A particularly effective combo I used early onwas with the mace- endless looping underhand strikes. Many things fellquickly to this attack. Also, if you don't use combos, you won't getthe full benefits of the combat skill.

    EXPERIENCE (XP)- Generally, you'll get the majority of your xp at thebeginning of the game from completing quests, and the majority at theend of the game from killing nasty creatures. Killing non-hostilecreatures (including ones that can be made hostile- like the fey) costsyou XP equal to what you would gain if you killed them when they arehostile. Sometimes, when you're leading an army, an enemy will kill asoldier of yours and you will lose xp. If you kill the enemy, you willgain the normal xp for killing it and the xp lost through the soldier'sdeath. The maximum level is 41 by the manual, but I've only got up to39, and that's with killing most everything bad that moves.

    THE SECULORUM- As you cast spells of a specific element, your

    seculorum is modifies. The seculorum is pictured on the characterscreen after you've gained access to the Hex. If you cast too manyspells of a specific element, your seculorum becomes unbalance. This

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    isn't always a bad thing, as you get certain perks with increasingfocus. However, the counter side to this is that spells cast ofopposing elements do significantly more damage.

    MISSILE WEAPONS- Generally, these things are useless. Few enemiesstand still and let you pummel them from a distance, with one majorexception. Generally, I sold most of my arrows, and sent the

    magic/special ones to the HEX. Eventually, when you get to the deepdesert, these things can actually be useful in getting a hefty bit ofXP, if you're willing to be patient.

    WEAPON QUALITY- Whenever you hit an enemy who has defenses against yourspecific attack, your weapon gets damage. Trying to hit a characterwearing plate armor with a knife will generally just get you a brokenknife. Some weapons always penetrate armor (like the pickaxe), andhence wear out very slowly. Two game-story critical weapons areindestructible- Messenger and Bloodmaster.

    CHAPTERS: Although not formal by any means, the main character

    undergoes a few changes as he fights and gets stronger. Most notableis the change in clothes, which is generally coupled with a change fromsubservience to arrogance.

    ===========================STAT ANALYSIS===============STRENGTH: Determines how much damage you do and how much you can carry.At the beginning, you'll want to increase this regularly, so that youcan use the heavier armor and kill things with greater ease.

    SPEED: Determines the quickness with which you attack in combat, andmodifies your defense. Speed is an interesting stat that can bemodified with large results. If you're fighting an enemy, the ratio of

    blows you get in compared to the number of blows he gets in is directlyrelated to your respective speeds. If you're a lot faster than yourenemy, you'll hit a whole lot more. Don't focus on this skill (neverput all of your points in it), but always hold it in consideration. Ifyou have a lot of points in this skill, you can get some very higharmor classes. The increase of defense due to higher speed appearsalmost exponential. A speed of ~85 gave me ~1500 defense.

    COMBAT: Determines the attacking options available to you and yourability to block/parry blows in combat. If you don't use combos, thenthis skill isn't very useful to you and can be ignored in part. If youdo use combos, then this skill is significantly more useful. You'll beable to block a lot of hits from enemies if this skill is high.

    HEALTH: Influences your health points (HP). This skill isn't bad, butcompared to the benefits you get from other skills, don't focus on thisone. You'll still suffer the same damage from blows, you'll just beable to last a bit longer in a fight if you've put a bunch of points inthis skill.

    MAGIC: Influences your spell points (or mana points, SP), and yourability to cast spells. This skill is what sets you apart from yournormal soldier. Each spell has a specific Magic skill requirement, andcan't be cast unless you have enough skill. The bonus to SP is nice,but again, it'll just enable you to cast a few more spells before you

    have to drink a potion. Get this skill up to 50 BEFORE Chapter 5, oryou'll be sorry.

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    ====================WALKTHROUGH=======================

    General GuideName of areaQ: Quests availableD: Directions to/from nearby locationsWalkthrough for area

    **********CHAPTER 1, prissy boy clothed-hero************NOTE: There are five "chapters" in this game, during each the hero getsa new outfit and a better attitude.

    Eastern RiverQ: Find Andrus, Drive off brigand.D: W to Madrigal town square, Madrigal sewersYou start off with a strange dream, and soon awake at the docks,

    talking with the ferryman, Allis. You get a quest starting out, tofind your uncle. Allis gives you some advice, and if you talk with himthoroughly, will give you a second quest, to kill a nearby bandit. He

    gives you a key so that you can enter his home (while he cowardlyhides) once you've done the deed. In the nearby barrel you will find afish, which is decent food. Another barrel has some worthless stones.**********************************************************HINT: Food is good, and it heals you well. Try to always have some onhand, instead of relying on spells or expensive potions. Food isranked: Apples (20 HP, 1 lb), Bread (35 HP, 2 lbs), Fish (50 HP, 2lbs), Chicken (75 HP, 3 lbs), and Ham (100 HP, 4 lbs). Bread weighsthe most for its restorative ability, but that doesn't mean you shouldignore it. Always pick up food if an enemy drops some, but purchase itselectively.**********************************************************You'll also find that you have some stat points to distribute if you go

    to your character screen.**********************************************************HINT: At this point, you'll probably want to spread your points outevenly. You'll have one point left over, put it wherever you wish. Iput it into magic. You'll be getting a few spells soon, and theyrequire a base level of training to cast. The complete spell list canbe found at the end of this FAQ.**********************************************************Now press the dagger button. Use your weapon. This causes the hero todraw the weapon and use it. Nothing is in your way, so this doesn'treally accomplish much, other than readying your weapon.**********************************************************HINT: Whenever entering an area with potentially hostile enemies,always have a weapon readied, generally by this method. If you have aweapon preference, make sure you've got the weapon you want highlightedand equipped. This saves valuable time and may save your life. Youwill generally unequip a weapon after talking with a friendly person,so make sure you ready it afterwards.**********************************************************Walk along the path. A bandit will soon grunt at you, and attack.Click on him to select him as your target, then attack him in kind. Ifound that the simple "cut" command works well against him. He diesquickly, and drops a knife, an apple and a scroll. The scroll has someinteresting information, but is otherwise useless. Return to Allis Hamfor your reward (25 XP, and a magic rune- the Rune of Knives). Save

    the rune, you'll use it later. There's not too much else to do aroundhere, most of the other areas are closed to you except for Madrigaltown square and the sewers. You should avoid the sewers for now, as

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    the spider in there is quite strong and is better taken on later.Also, you will find several herbs and mushrooms along the riverside,take them. Herbs and mushrooms are quite common and you should gatherall that you find. Most are useless, but some are very helpful. Also,be sure to check the barrels and crates for a few more minor goods.From henceforth I will not mention whether or not you can find herbsand minor items (you almost always can), and will generally only

    mention items of note. Enter Madrigal when you've picked up everythingyou want.

    Madrigal Town SquareQ: Kill Brigands in MadrigalD: E to Eastern River, S to South Madrigal Square, N to Northern forestA cut scene occurs as soon as you enter this area. A rather nasty

    fellow accuses you of being a beggar and tells you to get lost. You'llwant to speak with him again unfortunately (and he'll show up severalmore times later) at the Inn. Most everything else is closed. Findthe guard captain. He gives you a quest to kill some brigands. Doingso gets you 30xp and 10 gold. You'll also see the Hex stone here, but

    can't do anything with it for a long while. Check the boxes in thisarea for a new weapon, the spade. It's ruined, so it's not really allthat useful. Go south to the south square. If you head north, strangethings will happen, and it's not a good idea.

    South Madrigal SquareD: North to Madrigal Town Square, W to Madrigal MarketThis place has several brigands. You'll be attacked soon after

    entering. Walk slowly, and eventually you'll see a brigand dressed inred. He is quite difficult (cutting low works best, I've found), andyou'll probably need to break off combat mid fight and run away to eatsome food. Once dead, you can take his club and his brigand's cloak(the cloak provides 10 armor). The rest of the brigands here are

    pretty easy, and shouldn't give you much trouble. Once you've killedthem all, don't bother healing yourself- you'll soon be automaticallyfully healed. As always, check all crates here.

    Madrigal MarketD: E to South Madrigal SquareFollow Barthelago as he enters the Inn. He's rude, as before. Once

    entering the Inn, you'll have another long cut scene as more people yak(do follow the story though). You'll then be given the chance to talkwith everyone. Do so (especially with the Traveler, who's name isChant), and leave once you've heard enough. Head back to the townsquare and go north to the Northern Woods.

    Northern WoodsQ: Get 200 coins for AndrusD: S to Madrigal town square, W to Cavern, N to North Forest TowerFollow the path. You'll see a brigand. If you give chase, you'll

    find his buddies waiting for you (including a nasty red brigand).However, if you don't kill them now, you won't get another chance.They don't have much, though. Continue along the path, and eventuallyyou'll find your Uncle's hut. Enter, and it'll be time for another cutscene. When finished, talk with your uncle about runes, and you'll getone. Use the book and you'll get your first batch of spells (the Bookof Dreams). Pick up the book on the table, it's worth a fair bit ofmoney (at this point in the game, anyway). Your uncle will also give

    you an annoying "Get me money" quest. When ready, go to sleep (thedoor is locked, so you can't go out and try your spells on thosebrigands, sorry). Go to sleep, and you'll heal completely. Head out

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    the next day, and look around a bit more. The brigands have left, buttheir camp is still there. Take their food. There's a cave to thewest, unfortunately it's a bit too tough for you just yet. Head backinto Madrigal.

    Madrigal Town Square (revisited)Q: Rescue Farmers and Townsfolk, Defeat Brigand Leader, Bring Herbs

    D: E to Eastern River, S to South Madrigal Square, to Madrigal Market,N to Northern forest, W to Western MoorsThings have finally opened up. I would recommend heading over to

    Elric's first, which is just east of the north entrance. Speak toElric, and ask about work. You'll want to ask everyone you meet aboutwork. Elric gives you three quests (two are official). Two have to dowith the nearby mine. Both have rewards of 100 gold (howconvenient...). The other has to do with the "demon papers." This isnot an official quest, but you'll find some of these papers during yourjourneys. Sell them for a tidy profit. Sell the book you found inyour uncle's cabin (on the balance of magic, or something). Elricwill also identify your strange items, although that's a bit expensive

    just yet. Head west to the general store. You'll find Alfonse Getts,the storekeeper. Trade with him and try to purchase the superb compass(the mundane compass is pretty awful) and a bag. Bags expand yourinventory greatly, allowing you to carry many more things. You justneed one for now, and you may not have been able to carry all the itemsgiven to you, but now you can. You'll find more later. I'd recommendkeeping at least 3 or 4 bags on you, this way you never get the"inventory full" message. Now head over to the alchemist's shop.Barthelago is mean to you as usual, but he will give you a quest tobring him some herbs. He will also identify all the herbs you'recarrying for a few coins each. Sell him the useless ones.**********************************************************HINT: I would strongly recommend keeping one of each herb in your

    inventory. This way, when you pick up a new herb or mushroom, itautomatically gets identified and you're not left wondering what youhave. This will also mark new, unidentified herbs for you.**********************************************************Selling him an herb gets you 10xp. Now head south to South MadrigalSquare.

    South Madrigal SquareQ: Find Dove's EggshellsD: N to Madrigal Town Square, W to Madrigal Market, E to Eastern RiverTwo buildings are opened here as well. Melissa is the seer, and will

    later get you some of the best armor in the game. Speak with her andshe'll give you a rather peculiar quest to get some dove's eggshells.Doing so gets you 15xp and 25 gold. She'll also give you the first setof Demon Papers. I've never figured out the significance of her"seeing" skill, and as far as I can tell, it's just a waste of money.Enter the other open building in this region and you'll find Chant (theguy in the wolf hat). Search his crates to get some ham. He doesn'thave much to say to you at the moment, but will shortly. Now head W tothe market.

    Madrigal MarketQ: Deliver package to JakeD: E to South Madrigal Square, W to Western Moors, N to Madrigal TownSquare.

    Reenter the inn. Talk with the innkeeper. Ask for work. He'll giveyou a quest to deliver a package to Jake. It's a rather peculiarpackage, and you should take it to Elric, Barthelago (who gives you a

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    discount on all his goods afterwards), Chant and Melissa in roughlythat order. Afterwards, you'll probably want to head out to theEastern River and speak with Hammer.

    Eastern RiverQ: Recover Diamond Ore for HammerD: W to Madrigal town square, Madrigal sewers, Madrigal South Square

    The smith's shop is now open. Here you can repair all those beatenweapons and armor that you have. Hammer is a good guy. He gives you aquest to get some diamond ore. Doing so gets you 15xp and 10 gold peringot. He also has some very nice items. Right now, you probablycan't afford many of them, and you'll find some on dead bodies later,so don't try to get them all. Now that you've got a fair number ofquests, head to the Western Moors.

    Western MoorsD: E to Madrigal town Square, Madrigal Market, W to Sacred Grove, HighRock Pass, N to Jake's Estate, the MinesIt is in this area that you are most likely going to give up and say

    hell with this game. This area is somewhat tedious, and often nasty.Two brigands types (easy and red) can be found here in abundance. Theeasy brigands are best killed with the club and it's third fightingoption. The knife just doesn't cut it (pardon the pun). The redbrigands are a might bit more difficult. One red brigand a little waysnorth of the town square entrance has a spear, one of the best weaponsfor you at this point. I killed him with fire bolt, and took to spearto get repaired at Hammer's. The brigands generally like to travel inpacks of three, one red and two easy. The red generally attacks youfirst, so you can lead him away from his buddies and take him down onyour own. Other brigands can be found near fires, these will actuallytalk to you (although mainly to threaten you). If you can, get thedrop on them. Some red brigands carry bow and arrows, this is a great

    way to get a decent first hit in on these brigands. There are alsomany herbs and mushrooms to be found here, so be sure to lookthoroughly. Above all, take your time. This area can be downrightfrustrating. You shouldn't need to buy any food any time soon, as allthe brigands drop decent stuff. After you've cleared out the brigandsto the best of your ability, you should find the dove. You've probablyheard plenty of chirping as you've wandered this region. Follow it andyou'll find the dove. Chase it as it flies away (it's not too hard, asit waits for you each time), and eventually it hits a door, opening it.This is the door to the Sacred Grove. When you're ready, head to theNorth. You'll see two brigands and a little girl. If you want a fewcheap kills, approach slowly, and ready a bow and arrow. Shoot thebrigands, they don't react until you talk with the little girl.Approach the little girl and a cut scene will take place in which thegirl takes you to the entrance of the mines and tells you that herparents are in there. Before entering the mines, you may want to buythe following items: 1 scroll of banishing from Elric, and a pickaxefrom Alfonse. Both will serve you well. Enter the mines when ready.Once you've cleared the mines, you can head over to Jake's Estate.

    Sacred GroveD: E to Western Moors.Inside you'll find a new Hex stone, and will hear a voice in your

    head. Continue to search, entering the small cave and you'll find astatue with which you can interact. Do so to get the dove eggshells.

    When you've got access to the Hex, be sure to come back and touch thisstone.

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    The MinesD: Exit to Western Moors.This area can be quite tough if you're unprepared. Most of the

    brigands here are pretty easy, but the rock beasts can be quitedifficult. The best weapon to use against rock beasts is the pickaxe,if you have one. There are a few lying around this cave, however, toget to most of them, you will have to pass some of the rock beasts.

    This can hurt. After you enter, you'll see a mine cart and a smallswitch with arrows on it. Step on the direction you want the cart togo to get it to move. For now, move this cart away from the exit (upon the rough map below). You'll want to hug right. Several brigandsattack you, but they're quite easy. Be on the lookout for diamond ironingots, they're fairly common and a good source of cash. You'll seeseveral farmers and townsfolk, they have been brainwashed by a strangepillar. Continue to Point B on the rough map below. This is thebrigand leader. Either use your spear or pickaxe to bring him down.Heal as needed, and cast minor shield if you're getting beat up. Hedrops a suit of armor, a key, and a short sword. Pick up all of theitems. Very close to here you will find several rock beasts. Be

    careful not to get swarmed. If you need a pickaxe, head up (on themap) then hug left. You'll find a couple. Equip one rapidly, as youprobably have a few rock beasts on your tail. Once you have thepickaxe, the rest of the level is pretty easy. Brigands die in oneoverhead strike with the pickaxe. Now Head to the pillar. Once you'vefound it, head back towards the exit. You'll see that the mine cartyou sent on its way at the beginning is being stopped by another minecart. Head left (on the map), and you'll find a switch for anothernearby mine cart. Send it right, and it'll bash into the obstacle cartand allow the first cart to proceed along and smash the pillar. Thisfrees the townsfolk. Now, if you head back to the entrance, a farmerwill stop you and give you a key (which you will use much later). Youcan head to the upper right, and you'll find the brigand leader's money

    and item stash. You can also head to the upper left and you'll see ahooded man. This hooded man is a Raal, a big badass demon. Trying totake him on in hand to hand combat is a BAD idea. However, if you didlike I said you should, and bought a scroll of banishing, use it on theRaal. It dies pretty easily. Killing it gets you 200xp, a hood, and asaber. The saber is a better official weapon than anything else you'llbe getting any time soon (the pickaxe still does dang well), so be sureto grab it. You'll see that the hooded man was hanging around a closeddoor. A cart is nearby- move it right with the switch. You can't openthis door with your key, but if you head down from the door, you'llfind another door. Use the slaver's key, and you can move a cart upwith the switch. This cart smashes open the door. A rock beast iswaiting for you. Kill it, and grab the skull. This is the skull ofalchemy, and will serve you well once you get the hex. That's about itfor here, be sure to get your 200 gold from Elric. People will likeyou more as well, now.Rough Map?-----+S P B +--E--+Enter at E, go right and get to B (the brigand leader). The pillarwhich you must destroy is at P. The skull of alchemy and the hoodedman are at S.

    After you've cleared out the mines, return whenever you will andbrigands will now be mining. Kill them for some minor items.

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    Farmer's EstateQ: Find the Guild.D: S to Western Moors, N to the CavernJake's Estate is very rewarding. Search the area around the estate

    for several herbs. If you get close to the entrance, Jake stops youand tells you to turn around slowly, and another cut scene results.

    You'll enter the building and continue to talk with him. Be carefulwhat you say, then show and open the casket. I won't spoil the nextbit of show. Jake will give you his key right before he disappears.A shadow is summoned- this guy can be tough. I cast minor shieldingand used my pickaxe to take him out. You get a guild ring for thisaction, with some armor and a short sword. You'll need the guild ringlater, but should be able to find a lot of them later with ease, soit's your choice if you want to pick it up. Search the home. You'llfind plenty of scrolls and decent magic items (including the demonscrolls 2), and a magic tome. Get all that you can and then headnorth. This takes you to the Cavern.

    The CavernD: S to Farmer's Estate, E to North ForestYou may have already come here from the North Forest. You are strong

    enough to handle it now, hopefully. Enemies here include spiders andskeletons, and this can make it difficult to fight the enemiestogether. Spiders can only be hit by low blows (like with the spear orknife), whereas the skeletons are pretty fragile vs. the pickaxe. Thespear would probably be the best route overall (at least until you killthe two spiders), as it also has a bashing attack. Numerous minoritems may be found here, including several herbs and a few scrolls.There's also a nest of hornets here, they once killed me because I gottoo close. Stay away from the stalagmite as best you can and you'll besafe. Head to the west and you'll find a room with some shelves. On

    one shelf you'll find a key, and on another you'll find a cloak, and onthe third, some gold. Definitely grab the key. If you're willing tospend some spell points, you can go fight a rather tough enemy rightnow. The reward is quite decent. If so, head to the north. You'llhave to pass a few more stalagmites, and you'll come to a large roomwith a staircase with a dragon painted on it. Two skeletons attackyou. Use your key from this cave on the door to get into the NorthTower.

    North TowerD: S to the Cavern, North ForestThere's one big nasty here. Continue up the stairs. If you head to

    the right, you'll have to fight the skeleton noble. I found thatcasting minor shield and using my pickaxe worked quite well, although Ihad to run off a bit more than halfway through and recast minor shield.It'll take a bit, but eventually the skeleton will fall. Pillage it'sbones for a ring of health (+5 to health, get Elric to identify it foryou if you want), a cap, a staff, and a key. There's also a rune (ofarrows) in the skeleton's tomb. Be sure to grab it. Head to the west,and open the door. You'll see several dead bodies with some minoritems. Collect all that you want, then head east to the room with thetomb. You'll see a door to the south. Use the key you got from theskeleton to open the door and leave. You'll find yourself in NorthForest.

    North ForestQ: Find Temple of ShadowsD: S to Madrigal town square, W to Cavern, N to North Forest Tower

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    You should have plenty of money to pay your uncle with by now. Doso, and you'll get a Hex compass. The hex compass points to thenearest source of power. It can be used to supplement your othercompass in case you get lost. Your uncle also gives you another quest,to find the temple of shadows, and will identify the book you got fromJake's estate as the book of trinkets. Head back to Madrigal. Elricgives you the same quest as your uncle did, and will identify some of

    your other items, and purchase some of the scrolls and useless booksyou've acquired. Hammer will also sell a few more decent items. Iwould recommend purchasing a mace from him, and the plate helm (lots ofgood defense). Buy some food from Alfonse if desired, and sell yourexcess herbs to Barthelago. Now it is time to head to High Rock Pass(W of the Western Moors) and Ravenscar.

    High Rock PassD: W to Ravenscar, E to Western MoorsThis is a fairly straightforward area. Several brigands can be found

    here, including two red ones (which should no longer be any trouble).The brigands kill a townsperson, and then attack you. Avenge the

    townsfolk. You'll find several diamond iron ingots if you look.Continue west to Ravenscar.

    RavenscarD: E to High Rock Pass, N to Path of Shadows, E to Cavern, W to Templeof ShadowsThis town is deserted of all life. Undead and gargoyles roam freely.

    I would suggest switching to the mace if you have one, or using thepickaxe. Undead fall easily to the mace, and gargoyles crumble underthe pickaxe. The mace also works fairly well on gargoyles, so I wouldrecommend using the mace as your weapon of choice for this area. Thesmash and underarm smash work quite well, and are probably the best wayto kill these creatures. There are three main subsections to this area,

    two of which are connected. As you head west, you'll come up to acrossroads. If you head to the north, you'll find an abandoned town(abandoned by people, anyway). Search all of the buildings, and killall undead who get in your way. You'll find several long swords as yougo along, take them if you have room. Hammer will pay you a good bitof money for them, so if you don't get them all now, get them when youhave access to the Hex. You'll also find two stairs that go tobasements. Both lead to dead bodies. One basement also leads to a setof mail leggings (ruined), and a magic cloak (the ghost cloak- defendsagainst spirit magic). Get Hammer to repair the leggings for somedecent armor. In the other basement you'll find another set of deadbodies. You'll also find two books (one gives you a bit of informationas to why there are so many recent dead bodies), including a GoldenGrimoire (the book of medicines). You'll also find a mail vest, whichis again in ruined shape. If you want to get them repaired now, Iwould suggest taking the "short cut." Follow your hex compass to theHex stone, then head east. You'll find a small entrance that leads tothe Cavern. There are several shelves here, many of which containpotions. You'll be able to go back to the North Forest through thisroute, and then to Hammer. To the SW you'll find the manor house.It's well guarded. Take your time and draw the enemies out one at atime if possible. You may be able to handle more, but it's easier thisway. Enter the house. Before attempting the temple, you may want topurchase a few fireball scrolls from Elric. The bishop dies quickly tofire magic, and fireballs are the best thing available to you at the

    moment. When ready, head to the west to the Temple of shadows. You'llfind another section of destroyed town, this one has a strange pillarin the center. Grab the rune (of trinkets), and you'll be attacked by

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    a few undead. Continue west to a column area. You'll be attacked by agroup of undead, just take your time. Remember that skeletons can runfaster than zombies, so use this to your advantage. Or use your bow tofish them out one at a time. Once you enter the Temple, you'llcomplete the quest that your uncle gave you (50xp). You can kill allthe undead in here as you desire, but you may want to hold entering thetemple for just yet. Instead, head to the Sewers (to the north). A

    large batch of undead and gargoyles will impede your progress, justtake it slow. Enter the keep.

    General map:T

    M X K+--+--+--G

    HE C

    T = temple, M = manor house, X = rune, K = Keep, G = Shadow gate, H =Hex symbol, C = Cavern

    Manor HouseQ: Free Elsbeth's spiritAfter you enter and take a couple of steps, a cut scene occurs in

    which a spirit asks you to destroy her body. Talk with her aboutthings, and you'll be attacked by a group of gargoyles. Cast minorshield if necessary, and use either the mace or the pickaxe. Run offand heal if needed. They shouldn't be too tough. Once destroyed,search the house. You'll find a few potions, and a gemstone thatfetches a pretty penny from Elric.

    Ravenscar keepThis area is pretty much the sewer. It may be somewhat confusing,

    and it's quite dark. There are several spiders around here, so be sureto have the mace equipped so you can actually hit them. There are alsoa few zombies and skeletons down here, so be careful. You want to getto the south, as that is where Elsbeth's body is located. Open thedoor, and cast firebolt on the body (35xp, completes her quest). Youcan either go to the SW and enter the temple, or go to the temple thepreferred way (head back out to Ravenscar and then go west).

    Temple of ShadowsD: E to RavenscarYou may have already cleaned out all of the undead here, but if not,

    do so. The temple is pretty straightforward at this point, justcontinue west, killing monsters and getting a few herbs and potions.You'll eventually reach a strange fluffy teleporter. Step on it to gettransferred to the main portion of the temple. I have made a quicktable with a key that describes how you should go about getting toBishop Mortan.Temple Map

    +-X+-$ B +---+---+-A +-$ C

    +---+-G

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    J EL+-D

    F-+-

    G-+-H$

    You start at A, there's a mace nearby. At B you'll find another maceand a trap, and at C you'll find a scroll. The $ signs represent areasyou can go to and get a bit of money. At X you'll find a few potionsand the exit to the sewers. J has a few more potions, and G has a longsword stuck on the wall. Head to D and grab the scroll of Motran and akey. You can use the key on L and get to E. E has several scrolls,Mortan's journal, and an arcane rune (cloak rune) and an arcanegrimoire (book of arrows). F has a tomb with a traps- you can get thegem but will suffer about 100 damage. It's your choice. G and H havea mail hood and a scroll respectively. Once you've got everything youwant, go up to the top of the level, get in the bubbly field and readthe scroll of Mortan. You get transported to the final area.

    You'll find yourself at another crossroads. All of the rooms butwest have potions. Once you've grabbed them, go west. You can grabfour more potions by veering off you main path. Eventually, when youget too close, you'll get a cut scene where the Bishop summons 6skeletons. He then fires a spell at you, but you can outrun it bygoing east. The skeletons will follow you, but they shouldn't be toohard for you anymore. Once you've destroyed them, go after Mortan. Hehas two spells as attacks, and will melee you if need be. Shoot himwith fireballs if you have the scrolls from Elric, then go forfirebolt. He should fall easily with some patience. He drops somenice items, including the staff of lore, a bunch of gold, and an arcanerune (of corpses). Cast Death's recollection on the bishop's corpse,and you'll get a bit of info and storyline (and some xp). Then grab

    the book on the stage. It's time to head back to Madrigal.

    Madrigal Town SquareD: E to Eastern River, S to South Madrigal Square, to Madrigal Market,N to Northern forest, W to Western MoorsAs soon as you enter, you get to enjoy a cut scene which transfers

    you to the Hex (50xp) and full SP.

    HexQ: Get the skull of alchemy, get the anvil of Horath, retrieve theheart of Kinkathra.As soon as you enter, you get accosted by Malkuth, a giant tree. He

    gives you some quests. If you have the book of Hades and the skull ofalchemy, give them to him. This brings back Jaard the librarian andCaldor the alchemist. First go speak with Caldor. For this you get apotion, and can pick up some other items if desired. Caldor will giveyou a potion whenever you gain experience. Now go to Jaard and, if youhave some books and their runes, you can place the books and get newspells. Whenever you get a new book and/or rune, be sure to come backand place it in your library. You'll get experience and some nicespells. If you want to maximize the bonuses you can get, place a book,get the experience, get a potion, then place another book, and againget your experience. There are several items lying about, be sure topick them up. Go back and talk with Malkuth. Talk about items, andselect "take" and grab the two hex stakes (and the potions, if you

    want). You now have nearly infinite inventory, and should never haveto return to town to sell your items. You can use the "hex" symbol inyour inventory menu to send things instantly to Malkuth from anywhere.

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    You can also view your seculorum by going to the character screen.There's not too much variation with it just yet, but it's good to know.Now it's time to tell your uncle the good news.

    North ForestD: S to Madrigal town square, W to Cavern, N to North Forest TowerPrepare a weapon (pickaxe is good). Go to your uncle. Uh oh, he

    just got killed by Tamaran. Fortunately, Tamaran is pretty weak, sinceyour uncle beat him up pretty well. Kill him, you don't really needany spells. Now cast death's recollection on him (make sure you have ahex stake!). Tamaran is actually kind of pitiful. End his life(25xp). Now cast death's recollection on your uncle. He tells you abit more information (10xp). You've also been given a hint to go tothe Path of Shadows. Head there after everything is fixed up andyou've got enough food and healing items to manage. The next few areascan be somewhat tough. Oh, and Barthelago left, so you can't get anymore potions or identify any more herbs.

    Head west. On your way, return to the sacred grove and activate the

    hex stone. You'll get experience and your spell points recharge.Continue through Ravenscar, and north to the Path of Shadows. You canactivate the hex if you desire, but you may find it more advantageousto save it.

    Path of ShadowsD: S to Ravenscar, N to Mercenary camp.Hm, a deserted path... seems suspicious. Indeed, as soon as you

    cross, you're attacked by two shadows. They have short swords, curedleather armor, and some rings (basically worthless). That's it forhere, continue north.

    Mercenary Camp

    D: S to Path of Shadows, N to 7 Kings BarrowsAs you enter, your character decides to listen in on a few thugs.

    They talk a bit, and then you regain control of your character. Iwould suggest equipping your mace. Next, take very slow steps forward(North), and wait after each step. Mercenaries will decide to attackyou. They can be quite tough, but you can be tougher. They drop somevery nice items- pick them all up and send them to your hex. You'llget a hefty bit of gold and will be able to afford some of the nicetieslater on. Many also drop potions (mostly lesser heal, I believe). Ifyou enter the mercenary camp proper, you'll get shot at by the thugs.You can respond quite well with fireball. Two blasts should be allthat it takes. When you run out of spell points, go back to Ravenscarand touch the hex stone. I got an instant kill on one fellow byattacking him as he was changing weapons (from crossbow to long sword)with my pickaxe. I'm not sure if this can be repeated, or if it's justa fluke. Anyways, continue on, and be cautious. You don't want to gettwo mercenaries whacking you at the same time. In the center of thecamp you'll find a pit full of rockbeasts. You can shoot at them, butit's not that worthwhile, mainly a waste of ammo or SP. When finishedwith this area, go north to the 7 Kings Barrows.

    7 Kings BarrowsD: S to Mercenary CampThis is a rewarding area. You get the best boots in the game here,

    as well as several (3!) runes. There are seven barrows (tombs) here,

    but I found it difficult to map them out. I would suggest insteadentering each tomb, searching it thoroughly (including killing theskeleton nobles and grabbing the boots of dashing, and the runes of

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    medicines, breaths, and fears). The nobles generally drop long swords,send them to your hex so that you can resell them later. Once you'vefinished with a tomb, I'd recommend dropping an item in front of theentrance to mark the fact that the tomb is cleared. I prefer droppingpoisonous or useless herbs and potions. Continue around, searching allthe barrows you find. Eventually you'll find one with orange phoenixsymbols on it. This is the barrow of Horath, the great king.

    Barrow of HorathFortunately, this place isn't nearly as confusing as the temple of

    shadows. There's one crossroads here, and head straight for now.You'll find a body on a tomb, cast Death's recollection on it for somestoryline. Then head up, and you'll see two skeleton mages getsummoned. Fiddle with one of the pillars, and no more will besummoned. The skeletons aren't too tough, but do cast a nastyfirebolt. Touch all of the pillars so that they turn blue, and avoidthe center of the circle, or else you'll be badly hurt. Next, headback to the crossroads, and take either left or right path. Enter theroom, and you'll find yourself in a rather strange place. Make it to

    the bubbly teleporter and take it. You'll see the anvil of Horathnearby. Prepare for a fight (equip either your mace or pickaxe), andpick it up. 4 gargoyles attack you, but shouldn't be difficult at thispoint. Head out and get back to the crossroads. Now attempt to exit(a cut scene ensues). Galgaros decides to stop you. He is verypowerful, and you'll need to do something cheap to beat him. Walk backto the pillars spewing blue fumes, and maneuver yourself behind thecircle. Galgaros will follow, but will step in the center of the runeand suffer ice damage. He dies fairly quickly. If he gets out of thecenter of the circle, position yourself so that he gets back into it.When he dies (300xp or so), fiddle with one of the pillars (don'tbother casting death's recollection on him, Galgaros fled the body),and grab his stuff. You'll get firesword, a decent weapon, and some

    gold. Head back to the Hex.

    HexFirst, get a potion from Caldor. Then give Malkuth the anvil, which

    brings back Crucibus. You can go get another potion if you desire.Also, Caldor, now has a ring of the ironman (+5 str) on his cabinet.Grab it and equip it. It will end some of your carrying capacityproblems. Crucibus is a friendly fellow who will repair your items forfree. He even repairs magic items (get the ghost cloak and the bootsof dashing fixed, if you can). He also has a salamander cloak and somepotent bolts nearby. Go to Jaard and use your rune of medicines to geta fairly nice set of spells. Then go to Malkuth and grab a bunch ofitems from him (the items you got from the mercenaries). You'll get anice sum from Hammer as you trade them. When finished, go to Allis Hamand take the Ferry to the Eastern Steppes.

    Eastern SteppesD: E to Church RuinsThere's not too much to do here, a few herbs can be found, and a few

    bandits will fight you. Near the center of the region, you'll find ashadow guarding a building located on a cliff. Kill it, and prepare ascroll of banishing. Enter the building and use your scroll on theRaal. Then kill the bandits and shadows. There's a lot of stuff inthis room, although nothing really stands out. When done, head to theChurch Ruins.

    Church RuinsD: W to Eastern Steppes, S to Eastern Fen, N to Shadowguard

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    Once you enter, someone appears and threatens you (50xp). There areseveral guardian beasts here (and gargoyles, which should be very easyby now), I don't think there's an easy way to kill them other thanmagic. Fortunately, there are two hex stones nearby, so magicshouldn't be too much of a problem- spend carefully, but knowing thatyou can regain a lot of SP. Heading east from steppes, take a north atthe gate. You'll know it when you see it. You'll then see some herbs

    and potions. Prepare a scroll of banishing; it's a trap. If you tryto grab the potions a shadow and a raal attack you. The raal canprobably kill you with one casting of gas, so run behind a corner.Kill the shadow, then try to cast the banishment spell on the raal. Goback and reclaim the items. Continue on your merry way, heading east.Watch you hex compass, and it will tell you to go south. Do so if youdon't care if you can get to Shadowguard. If you want to head toShadowguard first, continue to follow the road. You'll be attackedseveral times by piggies and gargoyles. Eventually the road turnsnorth, follow it. You'll soon see a building to the west, head thatway. You'll find a small tomb with some items. Take the items,especially the hex stake. There are 5 hex stakes in the game, and

    you'll need all 5. Continue north to Shadowguard.

    Eastern FenD: N to Church Ruins.A zombie attacks you right off. Kill it, and head to the SE (or

    follow your hex compass). You'll hear the sounds of battle. Cross thebridge, and a small cut scene occurs with bloodkin warriors fightingzombies. Help out the bloodkin. Bane will then speak with you, andgive you a key-like talisman. Say yes to him, and you'll get 800xp andwill be transported to the temple of the white moon. If you come backlater, search the coastline of the swamp. You'll find several herbs,some of them valuable. Swamp spiders will also attack you, they can bequite annoying. Remember to attack low or you'll just be swinging at

    the air. Cross the bridge again, and then head south. You'll findanother bridge. Cross it, then take the left path. You'll findanother spider and a few more herbs. Take the right path. Two spidersattack you this time (albeit at separate occasions), and more herbs.When you finally make it all the way across, you'll find a deadbloodkin warrior who possessed some nice items. That's about it. Headback to the area where you helped Bane slay the zombies, and touch thehex stone for a new transportation point (and full SP).

    Temple of the White MoonQ: Find Bloodmaster.D: S to ShadowguardIf you helped Bane out in the Fens, you'll be transported instantly

    to here. There's an arcane grimoire to the west (Book of Breaths), andBane can be found in the north. Speak with him to get the Bloodmasterquest. Head south to Shadowguard.

    ShadowguardQ: Investigate the secret temple,D: N to Temple of the White Moon, Shadow Pass, E to Shadowguard Docks,S to Church Ruins, W to Lord Crux's ManorThere's a hex stone in town, but you may want to hit it a bit later

    from now. This is a great town, since everything is fairly close toeverything else. You may want to head east to the blacksmith andalchemist shops. Candice is superior to Barthelago in many ways, the

    least of which being not evil. Powder is the blacksmith, and will giveyou many hints. Also, he will give you some Powder Metal, which youshould soon use. Now head into the Inn. You'll cut in on some people

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    discussing something, one of them drops a scroll. Read it. Curt is anasty innkeeper, but will sell some food to you. Now head over to theLiche's house (a bit west of the smithy). Talk with Ash, and tell himabout the bounty on his head. He panics and gives you a key, at whichpoint you get attacked. This battle can be tough, I'd suggest castingstoneskin (prevents damage from non-magical items), and killing theshadow and assassins. Check Ash's bed for the Book of Corpses. You

    may want to take the hex now, after selling your loot. Put the booksyou've found down, and then go to Madrigal and speak with Hammer.He'll have a lot of info for you, and you can give him the PowderMetal. You'll get the best bracers in the game in return (and 750xp).Head back to Shadowguard and go east to the Docks. If you have thequest from Skiff, go to the sherrif and ask about the charts. He tellsyou he ditched them already.

    Shadowguard DocksQ: Find and return skiff's sea chartsD: W to ShadowguardThere are two things of note here. The first is the "grubby

    merchant" who will sell you the rune of stones for 7000 gold (buy it atsome point, as well as the Sheet Music!), and the second is skiff.Skiff is the boatsman on the dock. He tells you a sad tale of arainbow rock (i.e. Hex stone), and how he lost his sea charts and willnever be able to get back there. He tells you the sherrif took them.Once you've asked the sherrif about the charts, return, and prepare fora fight. A Thardolin soldier doesn't like you interfering. Thardolinsoldiers are well-armored and can be quite tough. I cast stoneskin toassist me in my fight. When he dies, he typically drops some verypotent armor. Equip it and be amazed. Talk to Skiff and give him backhis charts (150xp). You can head off to the island, but I would adviseagainst it. There are many Thardolin soldiers on the island, and theycan put the hurt on you if you're not prepared.

    Secret TempleIsn't really so secret. It's pretty obvious where it is (in

    Shadowguard, located just east of the entrance to the temple of thewhite moon). Enter and use the key you got from ash on the tomb. Acut scene ensues. If you leave now, the quest "investigate the secrettemple" will be completed. There are three vampires nearby, but theyaren't outright hostile. That doesn't mean that you can't be. I foundthat using the firesword's flaming sword ability coupled with the spellRest in Peace made short work of the vampires. You'll also find twotombs to the west and east. One is empty and the other has a magiccloak. Continue north, and a vampire witch will turn two bloodkin intopig men. Hide behind a corner, as she casts a powerful poison spell atyou as her first attack. Kill the pig men, then take her on. As longas you're fighting her hand to hand, she won't cast her poison bolt(but will cast healing every now and then). Fighting her can beextremely annoying- I used the pickaxe and took her out (600xp). Thedoors behind her can't be opened just yet. Next, stop up on goods, asyou will not want to leave the next area after you've entered it.

    Crux's ManorD: E to ShadowguardDo this area in one go- do not exit and sell off your items, or

    anything like that, as reentering can be a significant problem. Beprepared, there aren't many enemies here, but you can still get hurt.

    The door to this area should have opened after you've completed thesecret temple quest. Proceed west, and open the gate. Chant will soonstop you and tell you that you need some rings to get in. You should

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    have plenty by now. Enter the building (DON'T attack the pig men atthe door), and Chant will follow. He tells you to go see what you canfind out. Head up to the door that's guarded by the pig men, andyou'll overhear some conversations (4, 10xp each or so). Then head tothe SE corner. Kill the assassin, and search the bookshelves. You'llfind two arcane grimoires (books of stones and fears), as well as a fewother books and scrolls. Unfortunately (or fortunately), all the

    members of the house are hostile towards you now, but this result ispretty much inevitable any way you go about it. Head to the SW andsearch the boxes here. Be sure to search the vase for a rune (ofmanipulations), and proceed back to the main foyer. Kill the pig men,and head to the NW. You'll find some food. Head east, and kill theassassin and two pig men. Then enter the NE area and grab all theitems you can (some nice potions, and such). Now it's time to take outCrux (I'd recommend saving at this point, in case Chant kills Crux).Once you enter, Crux decides to attack you, and Chant appears. Chantkills many of the assassins, while Crux generally concentrates on you.Spells work best against Crux (especially leech). You can let Chantwear him down, but try to get the final blow (1250xp). Once dead,

    Chant congratulates you, and you have just completed the "Find theGuild" quest you were given so long ago (150xp). Cast Death'srecollection on Crux's corpse to get a bit more information, then grabhis items (Especially the key). Leave, and the pig men will behostile. Kill them, or run away. Head back to the secret temple.

    Secret TempleGo and use the key you obtained from Crux to get open the door. Kill

    the vampire who has been waiting for you, then head up and left. Twohooded men (non-hostile at the moment) await you. If you have anyscrolls of banishment left, now is the time to use them. I had 5scrolls total- 3 from Elric, and two from my Hex I believe, so foundthese guys to be quite easy. Alternatively, you could just blast them

    with purify, if you have it (which you may if you have 50 magic). Goand grab Messenger (1250xp). Messenger will eventually become the bestweapon in the game, and is damn good now. For one, it'sindestructible. No more heading off to the blacksmith when your weapongets worn. It's also quite damaging, although there are betterweapons. You may now sell a bunch of your scimitars, sabers, andsimilar swords (the firesword sells for ~800 gold, this may be enoughto purchase the rune from the merchant at the docks), as messenger isbetter than them all. After getting messenger, head back out and gostraight at the "T". You'll find several arrows and potions waitingfor you. Pick them up, then pick up the bow. This is the elementalbow, which allows you to cast magic arrows. Yay. Head on out.

    Rainbow RockNow it's time to get bloodmaster. Go and speak with Skiff. He'll

    take you to an island. You'll find several Thardolin soldiers on thisisland (with their very nice armor). I used stoneskin to survive theirattacks. You'll find a hex stone near the center of the island; use itwhen you get low on SP. The two main things of note on this island canbe found to the NE and SE. To the NE you'll find a batch of sixsoldiers. They are well armed, and you'll probably fight three of themat a time. Some of them may shoot at you with crossbows, get in closeto attack them with ease. Once you've killed them, continue north andexplore their boats. Their boats have a lot of food, enough to lastyou for a long time. Now head to the SE. You'll find a cave that

    leads to the Tomb of Alvaris.

    Tomb of Alvaris

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    Immediately in front of you you'll see a pillar with which you caninteract. Do so, and your character will use the amulet that Bane gaveto you (50xp). This disarms all of the traps in the cave. You canexplore the various offshooting paths to find gemstones and gold, butthat's about all that there is around here. Head up and to the right,it's not too difficult to get around. You'll be accosted by aThardolin captain and a regular Thardolin soldier. The captain has a

    strange weapon, the blade chain, and can fight for a long time. Magicwill take him down quickly, though. The soldier is pretty wimpy. Headto the tomb, and Alvaris rises (albeit a bit skeleton-like) and tellsyou that he's been waiting for you. He gives you bloodmaster (700xp),and teleports you to the beginning of the level. Bloodstealer is agreat weapon that is also indestructible (just like Messenger).Unfortunately, you won't have it for long. That's it for here.

    Head back to the temple of the white moon (save your game), and givethe hammer to Bane (750xp). You'll be moved to Shadow Pass.

    ******************CHAPTER 2**********************

    Armored hero.

    Shadow PassQ: Miscellaneous fighting quests that are generally completed duringbattle.D: S to Shadowguard.Your clothing has changed. Bane appears, and tells you and the

    soldiers what must be done. You can leave and go get items once he'sthrough talking (getting out of the pause may take a while), but maynot need any. Speak with Bane once ready, and you'll head off to fightzombies and vampires. None of the battles is excessively difficult,especially with all of the help you get. Be sure not to kill any ofthe soldiers fighting with you. After a few fights (140xp, 100xp),

    Bane will get to the gates, and bring them down (60xp). Now you andthe army enters Tortaralan.

    TortaralanNo one is here. At least, not yet. As you get to the front of the

    building, you'll get attacked. You're told to protect the entrance.Go back to the entrance and kill the vampires. There's other stuff youcan get here (mainly magic arrows), but I would suggest waiting to doso. Come back once everything else is done. Go back to Lore Bane, andhe'll have brought down the gate to the temple. Once inside thetemple, you'll get a few bits of dialogue, and suddenly you'll beattacked by Lightstealer and some of his lady friends. The femalevampires will attack you, take them out, and Lightstealer will attackBane. Bane may choose to attack the females, the fool. Alternatively,Lightstealer may choose to attack you. Run away and let Bane punch himup. Eventually Bane dies (I haven't tried to keep him alive, althoughit may be possible- I don't know the result), and you must grabbloodmaster and kill Lightstealer. He's worth 1250xp (?) and drops thelong sword "blooddrinker." Check his tomb to get a bag. Then headout. Chant stops you and tells you that you've succeeded. You gettransported back to the temple of the white moon, Chant becomes king,you get a magic teleportation book, and a day to sleep (restores HP).You may want to head back to Shadow pass and explore the area morethoroughly, as there's probably stuff you've missed. Once ready, usethe book to get transported to Talendrah.

    TalendrahQ: Defeat Skorn and the Demon Revanants

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    Immediately go east, and you'll find Barthelago. Speak with him.Seems as though he wasn't man enough to take the heart. Now you'llhave to protect his sorry butt. This is a relatively straightforwardregion, head S, then E, then N, then W. Along the way you'll run intoseveral mercenaries. Fortunately they shouldn't be so very difficultat this point in the game. You'll find numerous potions and minorgoods in some of the houses, and on the bodies of the dead. Just be

    sure not to let Barthelago get too hurt. Eventually you'll come acrossa hex stone. Use it if you need to get back your SP. Return quickly,and continue into the camp. Don't go up the stairs just yet. Checkthe big tent for several books including the book of storms. Whenready, climb the stairs. I cast stoneskin at this point, along withshield. The captain attacks you. Respond in kind. He's somewhatdifficult, but just use messenger. When he dies (750xp), he drops aring of the ironman, some gold, and a greatsword. Heal yourself, thenapproach the fountain. Barthelago will follow, collapse, and you'llget the heart of Kinkathra. At this point, Gargos finds you and triesto kill you. Again, I think that shield is the way to go. Take himdown with Messenger, (3500xp- in part due to completion of the "recover

    the heart of Kinkathra quest"), and you'll capture his soul, then canget his executioner's blade. Kinkathra then tells you to defeat Skornand his allies. Touch the hex and you'll notice that you now have somenew options available to you- the otherworlds. At this point in thegame, I would recommend trying only two of the areas- the Palace of thesouls and the Feylands. The other two areas can be done later with abit more ease. You can also head back to Madrigal. I'd suggest firstheading off to the Palace of the Souls.

    Palace of SoulsQ: Rescue Farangis, Rescue Rafaela, Free Dragor Nightsbane, DefeatMalhorraz for Lord BaneThe otherworlds are essentially strange areas where humans (dead or

    alive) have unwittingly been caught. The Palace of the souls is themain junction in the otherworlds. As soon as you appear, you'll seeLord Bane. Run to your left- some creature is getting attacked by araal. Raals are now very easy, with messenger. 3 hits and they'redead. Kill them before they kill the creature. Run off and do this ineach of the four corners, but avoid the area with Malhorraz. Havingseveral raals and Malhorraz gang up on you is very bad. Once you'vekilled all the raals, then you can talk with lord Bane, and thecreatures. Each of them give you a quest. You'll have to do thesequests at some point, and I find that Lord Bane's is the most easilyaccomplished. Now go find Malhorraz. After you exchange a few words,you have to fight. I cast elemental shield beforehand, and Malhorraz'smagic was fairly weak. Just whack him till he stops moving (3000xp).Then cast Death's recollection on his corpse. You'll use a hex stakeon him (1750xp- you should have 1 more left afterwards). Talk withLord Bane to complete his quest, then talk with the guardian who gaveyou the Lord Bane quest (for a total of ~2000xp). Now use the hexstone to quickly hop to the fey lands. Then hop back out. I am unsureif this is necessary, but it may be the trigger for Melissa. Now youcan head back to Madrigal.

    Madrigal RevisitedQ: Recover the Crown of Rule, Defeat Soldiers in Madrigal, Defeatdragon soldiers at Tamaran's Gate.Well, look at all the soldiers. They're somewhat hostile as well

    (but only if you are). You can kill them if you desire, despite whatAl says. First, go talk with Elric. You'll have new conversationoptions available. Elric gives you the quest to recover the Crown of

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    Rule. Alfonse still sells at discounted prices, but isn't happy aboutthe soldiers. Check Barthelago's old house, and you'll find a guy nameAl-kadath. Al is a rather nasty fellow, and threatens that he'll kill6 citizens per soldier you harm. Ignore this threat, if you want. Ibelieve that talking with him also gives you the Defeat Madrigalsoldiers quest. Then go speak with Hammer for some more info (and selloff your items), and then head to Madrigal market. You'll see a few

    foreign merchants. One of them sells the Book of Glyphs for 4000 gold.Go to the Inn and hear more people whine about the soldiers. Then headto south Madrigal. Go to Chant's house, and you'll find his sister,Renya. She'll tell you about some soldiers who are blocking Tamaran'sgate (in the Eastern Fens). Finally, go speak with Melissa. Mentionthe B item, and she'll give you some items. The ring preventscreatures from becoming hostile to you in the Feylands, and the keyopens a door in the Feylands. I would suggest heading there now, asyou can obtain some of the best armor in the entire game.

    FeylandsQ: Entertain the queen.

    You first two times visiting this place should be quick. The firsttime you should just hop in then hop out, the second time, you'll wantto open the nearby door. Check the bed to get a sack with an elementalbow, some magic arrows, the Book of Manipulations, and Fey armor. Iknow it sounds bad, but there's very little better than fey. The chainarmor, helm, and gauntlets will raise you defense to the 1500-1600range. You can either stay and complete the quests here, or you canhead on out. You can complete the quest early if you want to avoidfights, and especially if you have Melissa's signet ring. Head west,and you'll come across several fighters. They won't attack you if youhave the ring in your possession. Enter the building, and the Feyqueen will speak with you. Ask to trade for Raefela. Agree to thetrade, and you won't be able to leave. That's no good. Fortunately,

    you have two options. The first and more difficult, but rewardingoption is to kill her champion. Doing so gets you 4000xp, some goodarmor, and a ring of combat (?). The queen then sends you away. Youcan still kill her champion later if you complete the other option,which is to entertain her. Go search the area and you'll find severaleggs (4 in total). Go back to the queen and perform for her(fortunately only at the cost of your dignity, and you'll get 125xp).The last egg you use will disgust the queen and the town will becomehostile, but you'll be free. Cash your coin in at the palace of souls(1000xp total). I would suggest coming back here when you haveGaldobah, as the enemies will be pretty wimpy. Also, if you're here toannihilate the fey, send your ring to the hex, then teleport in via astone. The townsfolk will no longer be so friendly (either 500 or750xp each). Then kill the guards (1750xp). Some of them may droparmor, and perhaps you'll get a set of leggings, which makes thisventure quite worthwhile.

    Eastern FensIf you enter from the hex in Shadowguard and walk down, the Eastern

    Fens is a lot easier. Using the Eastern Fens Hex will get you attackedby ~5 soldiers. Individually, they are fairly easy (especially withthe fey armor), but together they can hurt you. Enter from the Churchruins, and you'll see the bloodkin. You can either enlist their aidimmediately, or wait. Personally, I prefer to take care of thesoldiers myself, then come back to get help with the witch. Proceed

    south of the bloodkin and you'll be attacked by a fairly large group.They should be fairly easy with the fey armor, or with stoneskin. Killthem, take their valuable goods (mainly their armor), then head to the

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    hex. You'll run across a few more soldiers, rinse and repeat. Headoff and get the bloodkin's help. You'll stop once (60xp), then willhead off on your own to fight the witch. She's further south, justfollow the Bloodkin if you don't know where she is (although your hexcompass does point to it). Kill her (thus completing the Tamaran gatequest), and you'll be transported to the Thardolin Docks. Come backlater, and take her stuff (she dropped a ring of magic).

    Thardolin DocksQ: Investigate archeological site for PinaeosD: S to Oasis, N to PalaceYou end up in a desert. There's not too much you can do here, other

    than go east. Enter the one building that's open to you, and speakwith Yarana. She gives you a change of clothes (1500xp)*****************Chapter 3*************************Desert BoyYarana also tells you a bit of what's going on. Once you've got the

    info from her, head a bit north onto the boats. Search the crates.You'll find another hex stake. Enter the boats, and speak with the

    strangely dressed man (Pinaeos). Pinaeos isn't that nice of a guy, butthere are worse. He gives you a quest to investigate a site. Time tohead over there. Head south to the Oasis.

    OasisQ: Free CerebellaD: N to Thardolin Docks, S to Deep DesertHug the west wall, and continue south. You'll find a madman. Talk

    with him, then check out the cave behind him for some items. Head backout then hug the east wall. You'll eventually see two Thardolinsoldiers. Speak with them, and mention Yarana and then Hammer's name.They let you pass (500xp). Talk with the noble woman, who turns out tobe the empress' spirit. She gives you a quest to recover her body.

    Continue on south, and hug the east wall. Avoid the cultists for now,they don't do anything to you unless you get close. There's a hexstone nearby in the SE corner, use it if you need SP. And while you'rethere, grab your missile weapons if you've been putting them in yourHex. Otherwise, head to the Deep Desert.

    Deep DesertD: N to Oasis.This is one of the most rewarding areas in the game. First, follow

    the path to the south. You'll see a strange creature, DO NOT getclose. Kill it with magic and/or missiles. Head east from theKrakken, and you'll find a building. Enter it and you'll see a strangepyramid- use it to get a rune (of either storms or glyphs). There's awand here as well, grab it. Then leave and head to the north. You'llfind another building. Enter it, and you'll see Kaldarath, a hexseeker. You'll also be attacked by a desert wraith. Dodge the initialboulder, then hid behind the stairway's corner. Kill the wraith, thenprepare for Kaldarath. I found that I could use the blade chain to hithim despite the fact that he couldn't hit me with his magic (cheap buteffective. Once you've killed him (2500xp), grab his stuff (hexseekerstaff, flute), and cast death's recollection on him. You'll stake him(1500xp). Use the pyramid in this room to get the final rune (ofeither storms of glyphs). That should complete your collection, if yougot the book of Manipulations from the feylands. Now you can explorethe deep desert at your leisure. To the east, you'll find several

    desert wraiths (which can be stopped easily with Rest in Peace andmessenger, and a few Krakkens. Head west, and you'll encounter a lotof Krakkens. Kill them all (750xp each), and grab the bags they are

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    guarding. I used all of my magic ammunition at this point in the game.I didn't find any real use for it at any later point, so I didn'tregret it. At the far east, you'll find a small cache of items with aHex stake (the fifth one), a crossbow, and some bolts. Once done, headback out to the Oasis.

    Oasis revisited

    D: N to Thardolin Docks, S to Deep DesertI hope you've bought the sheet music from the grubby merchant in

    Shadowguard or at the Thardolin Docks (Delgar Din). Play your fluteonce. This allows you to play a few other songs. Don't play them justyet. Head over to the SE. You'll be attacked by cultists. Don'trespond, they're pretty weak. Instead, head next to the well. Playthe "Free spirits" melody (500xp). The cultists stop attacking, andmerely run away from you. The cult leader doesn't much care for this,so kill him too. Then approach the well again, and play the desertrain song (500xp). Creatures fall from the sky, but probably won'tdamage you any. It's worth it for the XP. Prepare yourself for anasty fight, then play "Prelude." Chimera comes for you. Kill him,

    and you'll gain his power (a la highlander), as he was a revenant. Hedrops the earth katana, and a ring. He's also worth a lot of XP.That's it for here. Head back to the Thardolin Docks.

    Thardolin Docks revisitedQ: Create a diversion by using artifact from Pinaeos.D: S to Oasis, N to PalaceGo and speak with Yerana. Mention the madman's name for 500xp. Then

    speak with Pinaeos. Tell him about the ghost for 2000xp and 500 coins.He'll give you a bomb. Drop it in front of the wagon, then walk away.It explodes and kills the soldiers (1500xp). A few soldiers will bewaiting for you when you return. Now enter the palace.

    PalaceD: S to Thardolin DocksThis is a pretty small area. Head to the W and E first to get some

    minor items, and kill the soldiers who try to stop you. Then head tothe north. Incubah awaits. She's not so very difficult. Kill her andanother revenant will be dead (that's 3 of 5). Then you may get theCrown of Rule, and a lot of XP. You'll also get a wind cloak, andanother strange device, and the gratitude of the empress. There are afew more minor items to the east and west. Once done, head back to theSacred Grove via hex.

    *********************CHAPTER 4*************************Hero with Plate Armor.

    Sacred Grove, Western Fens, Farm EstateTime to clear a few demons and nail Al-kadath. Head out of the grove

    and into the fens, then head to the farm estate. A few soldiers try tostop you from entering Jake's old house. Once dead, Al-Kadath breaksout, steaming mad. Kill him for a magic sword, and about 7500xp. Thengo to the fens, and search the area. You'll find several winged demons(500xp each). Enter Madrigal once done.

    MadrigalQ: Defend Madrigal against the Rat BeastsElric greets you. Things have been going well since you freed the

    empress. Hammer has organized a small militia. However, all is notwell in Madrigal. You get attacked by a mass of rat demons. They'requite easy. Head off to the Inn, and then run to the basement and help

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    Will, try to keep him alive. Then head off to the Eastern river andenter the sewers. If you haven't killed the spider, you'll find onewaiting for you. Proceed along your path, then open the door. You'llfind Barthelago waiting for you. He summons a person named Jalendrahto fight you. Kill her (3750xp), then cast death's recollection on herand stake her (2000xp). Head up to the Hex. You'll find Barthelagotrying to enter the Hex. He kills Renya, then attacks you. He's not

    very difficult at this point, and falls easily (8250xp-ends siegequest), then cast death's recollection and stake him for 4000xp. Youshouldn't have any stakes left after this. Barthelago drops a scrollthat allows you to transport troops to the Mire Pits. Use it onceready.

    Mire PitsYou'll wake up with some bad news. Fortunately, Chant will help you.

    Accompany him and slay the undead that happen by. Eventually you'llget to the entrance of Galdon Thor. Get your SP up to near its maxbefore entering, then go on in. People attempt to stop you (Galgaramonis worth 2500xp and is extremely easy), and you get transported to the

    Ice queen's palace. If you want to come back later, you'll find somenice items in the fortress, namely a potent wand. You'll also findseveral raal and winged demons, both of which should fall easily toGaldobah.

    ***********************CHAPTER 5************************Warlock.

    Ice Queen's palaceQ: Escape from Lilith's Ice DomainAll of your items are stripped from you, but a mace suddenly appears

    next to where you start. This is the area where you must show that youare a warlock.

    But first, a map:+--+--X2 +---S T4 *T5 T1 S T2,3 +--+--X3 X4You will need to have your magic up to level 50, or else you'll be introuble. Several skeleton demons roam this region, and it will taketwo or so shots from this spell to take them down. They're worth ~450each, so it's worth your time to kill them. Essentially you'll startat S, then take the teleporters (which are symbolized by T) to theirrespective locations (X) and will want to hit the switch S to get tothe *, where all of your stuff is located. Messenger is gone. Enterthe transporter, then continue on. I didn't map out the rest of thisarea since it seems as though you'll inevitably find yourself at theend if you just search. If you enter the teleporters, more demonsappear, these can be a good source of xp if you have enough spellpoints. Lilith is waiting for you, and you'll talk a bit. Kill her (Iused the katana) for 9000xp. She is a revenant, and one of the lastyou'll face. Grab Galdobah (or Messenger as you knew it), and you'llfind it can now cast purify. Once you grab it, you'll be transportedto the stair of ice.

    Stairs of iceD: E or W to Dark Hex Nexus.You'll be swarmed by winged demons when you appear. Kill them, they

    can't really do anything to you. There are two bags to the east and

    west with potions and such. Head to the south, and you'll be shot atby demon sorcerers. There's one in each corner and one in the middle.There's plenty of other demons, as well. They fall easily to Galdobah.

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    Kill all 5 and the doors will open on this level. Enter the Dark HexNexus.

    Dark Hex NexusHere it is, the location of Skorn. Search around a bit and you'll

    find a hex stone and a wand. When you enter Skorn's room, he come outand walks away from you. Behind his throne you'll find a potion. As

    you leave, you'll encounter Skorn. I cast stoneskin and haste, thenpounded him. After you've damaged him about halfway, he'll run awaylike a coward. Follow him, and you'll be transported to the Palace ofSouls.

    Palace of SoulsHopefully you've cleared out all the Raal in here, or Skorn will

    force them all to die by yacking with you. Hit Skorn a few more timesand he'll run away yet again. Time to finish up the otherworld quests.You may also head back to the Madrigal mines, I believe there areseveral winged demons populating that region now.

    The Infernal MinesQ: Get oreOnce you're teleported in, you'll find a noble boy who wants to speak

    with you. Talk with him and you'll get a bit of info about this place.You'll encounter two main types of enemies around the mines- demonslavers, and undead miners. Both are susceptible to purify. Providedyou have Galdobah, this level is pretty much a cakewalk. Just killeverything you run into that can be hostile. Asmodeus, the big ugly,evil demon is to the south, and he'll tell you he'll give you a key ifyou give him 100 pieces of ore (it's a lie). Pick up one piece ofdiamond ore. You'll find a strange demon to the east. This isAsmodeus' brother, and not very loyal to him. Give him a piece of ore,and then unlock the door near the noble. You'll get the coin and

    1500xp (use it for 1000xp). If you want, you can go and get the bestarmor in the game. Approach the south, and draw out the demons (magmaworks great). Run away, and some of the demon slavers will follow.Asmodeus will probably try to hit you with a boulder, try to dodge itif you can. Kill the slavers, then go for Asmodeus. Killing him isworth 5000xp and will get you the diamond iron plate (best armor in thegame), and a hammer. There are numerous other minor goods here (likepotions), but nothing that really stands out.

    Garden of SoulsQ: Free Dragor's companions, Kill NecromicronThis is a very nasty area. The vampires here constantly regenerate

    and the spiders are pretty nasty. I cast magma on the spiders to takecare of them, as their poison was quite painful (and my seculorum wasunbalanced). Head up and run away from the vampires. They enjoycasting fear bolt and spirit knives. Try to enter the buildings. Onehas Dragor, the other has Necromicron. Dragor tells you that hisfriends have had their souls captured by Necromicron, and that theycan't die till Necro dies. Necro, however, won't die till the soulsare free. Sounds a bit like a nasty loop. Fortunately, it's not thatbad. Fight Necro by using fire magic. Also, cast the magma spell onthe nearby statues. The statues are where Necro is keeping thesoldier's souls. You'll notice that the statues can take damage,though you won't see numbers. Once a statue has been destroyed, a firewill light up on the statue. Once all the statues are lit, he'll die

    the next time you kill him (5000xp). He was the final revenant, thoughthat doesn't matter much. You'll also get a magic cloak. All of thevampires outside will be dead. Go to Dragor and get his coin. Use it

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    at the palace of souls (1000xp).

    When ready to complete the game, head back to the palace of the soulsand go speak with the well guardian. You get teleported to the well,and will get a lot of experience (it brought me up to level 39).Prepare yourself (stoneskin, haste), then fight Skorn. He's still aswimpy as ever. Take him out, then walk into the Well. That ends the

    game.

    ==================SPELL ANALYSIS==========================The following is a list of all spells, and my general comments on each.The spells are organized by book. Each spell has a minimum magic skillrequired for casting, an SP cost, and an element (or all elements).Casting a lot of spells of a specific element results in an unbalancedseculorum, and is probably something you should avoid. If there is nocomment beneath a spell, that means I haven't tried it enough to get agood perspective on its usefulness. Let me know if you have triedthese out, and what you think of them.Format:

    Spell name (min magic skill, cost in SP) [element- A(ir), E(arth),S(pirit), W(ater), F(ire), ALL]-Comments, usefulness.

    Book of Trinkets (Book is found in the farm estate, Rune is found inRavenscar)Spot Item (1, 10) [E]-Pretty much useless, as objects aren't too hard to find- just look

    for the "star." Most spells of this book are useless, hence the nameof the book.Storm Cease (14, 15) [A]-If you don't like the snow, cast this spell. Otherwise, a waste of

    SP.

    Soulseeker (16, 15) [A]-Tells you if creatures are nearby. Occasionally helpful, though

    generally not.Firefly (18, 15) [F]-Makes some light. Pretty useless.Pathfind (20, 15) [A]-Get a compass instead.

    Book of Storms (Book is in Talendrah, rune is in Deep Desert)Scorch (1, 150) [F]Frost (30, 100) [W]Insects (50, 200) [A]Stone Rain (70, 400) [E]Firestorm (95, 600) [F]-Extremely potent and damaging. Very costly in terms of SP, but does

    a lot of damage. Stay away from the area where you cast this, or elseyou'll be hurting.

    Book of Stones (Book is in Crux's manor house, merchant in ShadowguardDocks has rune, 7000 gold)Wall of Sand (1, 100) [E]Wall of Screams (25, 100) [S]Magma (35, 150) [F]-One of my personal favorites. It does a lot of damage and lingers

    for a long time. If you are fighting an enemy, try to keep them on the

    lava to get kill them quickly. Stay away from the lava and explosions,or you'll be in pain.Wall of Elements (50, 160) [ALL]

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    Earthquake (60, 350) [E]

    Book of Fears (Book is in Crux's manor house, Rune is found in 7 KingsBarrows)Fools Gold (1, 40) [F]Secumind (20, 40) [ALL]Tidal Wave (30, 80) [W]

    Fear Bolt (35, 75) [S]-Generally, I find fear spells to be pretty useless. Spell points

    are better spent on killing enemies or preventing your own death, notscaring people away.Lightning (60, 150) [A]-A fairly potent spell. It's fast, too.

    Book of Medicines (Book is found in Ravenscar, Rune is found in 7 KingsBarrows)Cure (1, 50) [W]-Cures poison. Use it in the rare case in which you get poisoned.Cauterize (16, 50) [F]

    -Extremely potent if you have decent fire magic. Make sure you canhandle the initial pain- afterwards, you'll heal rapidly (and nearlycompletely, as well). You can only cast this spell once every now andthen- do otherwise, and you'll just be damaged.Leech (18, 40) [S]-A fun spell, but not the most useful. Cast in on weaker enemies for

    a quick pick-me-up (or on the faerie queen...)Heal (20, 80) [W]-A potent healing spell. Not too bad, overall.Regenerate (24, 70) [E]-If you're patient, this spell will heal you quite nicely. Use it

    instead of heal when you're not being attacked. Or use it in place ofcauterize if your fire spells are weak or you're very hurt.

    Book of Manipulations (Book is in Feylands, Rune is in Crux's manorhouse)Weaken (1, 70) [A]-Makes an enemy hit less hard. Good for those hard hitters.Slow (30, 70) [S]-Makes an enemy hit less often, and dodge poorly. Generally better

    than Weaken.Recover (45, 110) [W]-Heals bad status effects (including poison), and gives some HP (I

    think).Greater Heal (60, 150) [W]-An improved heal spell. Not bad, though somewhat costly in SP.Fatal Flaw (90, 160) [S]-Makes a strong enemy rather weak. This spell is extremely hard to

    obtain, but generally worth it.

    Book of Knives (Elric sells the book, Allis Ham gives you the Rune)Spirit Knives (1, 30) [S]-Generally pretty weak, and, if anything, just annoying. It's pretty

    easy to dodge these, and is a favorite of many enemies.Pneumatic bolt (20, 15) [A]Flaming sword (24, 80) [F]-A nice, strong addition to the spell set. Use it on enemies weak to

    fire. Also makes a pretty good light source.

    Boulder (26, 100) [E]-If an enemy is stationary, then this spell isn't that bad. However,

    very few enemies are stationary

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    Poison blade (26, 90) [W]-Puts poison on your blade so that the enemies you hit are poisoned

    as well as damaged. Not as good as flaming sword, overall.

    Book of Glyphs (Book is in Madrigal, Rune is in Deep Desert)Elemental Glyph (1, 250) [ALL]Gas Glyph (30, 250) [A]

    Magma Glyph (45, 250) [F]Haunting Glyph (60, 250) [S]-Another fear spell, and also a glyph spell. Pretty worthless, IMHO.Stone Glyph (80, 250) [E]

    Book of Dreams (rune and book are obtained from your Uncle)Death's Recollection (1, 5) [S]-Extremely useful, and fills in many of the gaps of the story. Cast

    this on any hex-seeker you slay if you have a hex stake. Also a goodsource of experience.Flare (1, 8) [A]-Pretty much useless. Even the description describes it as such.

    Minor Heal (11, 20) [W]-May be useful, but food is a much better way to heal yourself at lowlevels. Save your SP for other things.Fire Bolt (12, 15) [F]-The first damaging spell you get. Not very powerful, but good for

    attracting lone enemies.Minor Shield (13, 25) [E]-One of the best low level spells. Cast this before any tough

    fights, and you won't get hurt as easily.

    Book of Corpses (Book is in the Liche House (Shadowguard), rune isfound on Bishop Mortan's corpse)Sense Evil (1, 15) [A]

    -Not so very useful. If it attacks you, it's evil. If you gomonster hunting, it may be of slight use as it doesn't show strangeresults with demons or undead.Rest in Peace (20, 10) [W]-A rare mind-control spell that's actually useful. Stuns undead.

    Especially useful against vampires.Holy Radiance (35, 100) [S]-Destroys weak undead, scares stronger ones (imagine "turn undead" in

    D&D). Generally not so very useful, given that weak undead won't hurtyou anyway, and R.I.P. is better suited against strong undead.Purify (50, 100) [S]-You NEED this spell. Get your base magic up to at least 50 so as to

    be able to cast it without the help of rings or items by the timeyou've finished the desert. Damages undead and demons, works extremelywell against Raal and certain infernal mine demons. Casts fast aswell. It's worth buying Elric's scrolls so as to be able to cast thisspell early.

    Book of Cloaks (Elric sells this book, Rune is obtained in Temple ofShadows)Shield (1, 80) [E]-Generally useful. Better than minor shield in its bonus, cast this

    before big fights.Fear Cloak (20, 50) [S]-Another fear spell. Not really worth bothering with.

    Stone Skin (30, 200) [E]-By the time you get this spell, most enemies will already have magic

    weapons and thereby be able to harm you. Still, it can be useful when

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    fighting some guards.Elemental Shield (40, 70) [ALL]-Decreases the damage caused by enemy's spells. The damage blocked

    depends on your seculorum's balance. Cast this before fight hexseekers and revenants.

    Book of Breaths (Book is in temple of the white moon, Rune is found in

    7 Kings Barrows)Strength (1, 45) [A]-Useful on tough, armored enemies. Increases your strength.Gas (20, 60) [A]-One of the most popular spells as it both confuses and damages

    enemies. Worth using, although manipulating it properly takes somepractice.Pax (25, 100) [W]-Again, why bother? Kill them instead of making them h