SM1205 Interactivity Kong Chuiliu/Vera 51156290. What I have learnt in this course: In this course I have learnt the development and basic theories of

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What I have done in this course: Keyboard & VJ Visual Capture Game

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SM1205 Interactivity Kong Chuiliu/Vera What I have learnt in this course: In this course I have learnt the development and basic theories of interactive media, I have also experimented interactive media through a graphical program called Pure Data. After learning th e following aspects, I know how to design and create interactiv e media works. *Framestein *Hardware control *Video processing in Gem *3D graphics in Gem *Motion tracking in Gem *Audio in Gem What I have done in this course: Keyboard & VJ Visual Capture Game Keyboard & VJ Technical Setup PD & Framesteinadd special effects Hardware make two swords and a zither as the keyboard You can use keyboard to change different videos and visual effects as a VJ. Tools Make the keyboard a zither and 2 swords The three red wires of zither and the metal piece can form loops when pressed down, which also can be taken as a bang in PD. zither A naked metal wire is fixed on the edge of one sword and there are three naked metal wires coiled around the round body of another sword. The wires can form electronic loop when the two swords get in touch with each other. The principle is similar with zither. swords Pd Structure PD can be seen as a link between hardware and video show Show You can see the show on Youtube Click it please Visual Capture Game Bug Battle Technical Setup Motion tracking capture movement Gem create a 3D space 3D model to create bugs Pd audio sound effect Multimedia various visual elements Design the game Pd Structure Test and debug the game The flow path and user interface Users' experience Thank you Kong Chuiliu/Vera