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SLIDES FOR OGLs

SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

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Page 1: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

SLIDES FOR OGLs

Page 2: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Agenda1. Movement Matrix

2. Score Sheet

3. Station Games

4. Mass Games

5. Outdoor games

6. War games

7. Auction Shop

8. Campfire night

9. Campfire songs

Page 3: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

How to read movement matrix For both station masters & OGLs

Page 4: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

This is the name of stations

Name of station

Dry Venue

Wet Venue1 HE1 DM5 HE2 DM1 H3 DM2 H4 DM3 H5 DM42 HE2 DM4 HE3 DM5 H4 DM1 H5 DM2 H1 DM33 HE3 DM3 HE4 DM4 H5 DM5 H1 DM1 H2 DM24 HE4 DM2 HE5 DM3 H1 DM4 H2 DM5 H3 DM15 HE5 DM1 HE1 DM2 H2 DM3 H3 DM4 H4 DM5

1 WO4 T3 WO3 T2 WO2 T1 WO1 T42 WO1 T4 WO4 T1 WO3 T3 WO2 T23 WO2 T3 WO1 T2 WO4 T4 WO3 T14 WO3 T2 WO2 T1 WO1 T4 WO4 T35 WO4 T1 WO3 T4 WO2 T3 WO1 T2

Dungeon out side slb room

track at pe office

Outside audiArea behind

audi

fitness cornertrack near side gate

Sec1 corridoor

Outside old gym

Water balloon race

water gunmen water tanker blur bomber rock paper

A B C

Page 5: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

This is the dry venue location for normal conditions

Page 6: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

This shows the wet venue location when it rains Station master should change to the wet weather venue once it is raining

Ogls will be notified to change to wet weather program

Page 7: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

For example if your from high elves 1 you should look out for yourselves by highlighting your OG name

So you would proceed from water balloon race rock paper scissors - blur bomber water tanker water gunmen

Page 8: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

These high lighted areas mean for the station masters that there would be free time and there would be no OGS going to your

station at that time

Feel free to go for a toilet break but be back 10 mins before the scheduled arriving time

Page 9: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

SCORE SHEETS PRESENTATION

How to fill in the Score Sheets.For both OGLs and station masters

Page 10: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Score Sheets

• Each Orientation Group Leader will be given a score sheet for Station Masters to record points for Mass Games, Station Games and Amazing Race

• To uphold utmost integrity when holding onto score sheets.

Page 11: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Fill in the Orientation Group number Fill in the names of the Orientation Group Leaders

Let the Station Master sign

Station Master will help to fill up the points for win or lose . Points to be written here.

Calculate and write total points scored

Page 12: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Fill in the Orientation Group number

Fill in the names of the Orientation Group Leaders

Station Master will help to fill up the points for win or lose. Points to be written here.

Task of solving and reciting school vision will earn you 250 points.

Station Masters to sign hereCalculate total points scored and record here

Page 13: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Mass Games

Page 14: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Agenda

1. Movement of groups during mass

games

2. Instructions for each station

3. Instructions for in case of delay

Page 15: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Movement of Groups

• All 18 groups will play at the same time

• Each OG head to play a total of 4 games.

• Each OG will be given their first clue to proceed to their

respective stations. Subsequent clues will be issued by station

masters. OGLs may refer to the movement matrix given to

check that they have received the correct clue.

• Clues contain a section of the school song to teach students

the school song

Etc. “公教中学屹立星洲黉宇高耸环境清幽宣传文化中西并筹“

Etc. Sub-point, “ The entrance of the school which stands tall on the island of

Singapore

Page 16: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Instruction to OGLs

• Ensure that the OG has the correct clue and is heading to

the correct station at the current time slots

• If OG is stuck for 5 minutes or more, seek help. OGLs

may refer to movement matrix or locate any program IC

to seek help.

Page 17: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Station Games

Page 18: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Overview

• Main aim: to teach school vision and allow OGs to earn points.

• Held concurrently with Mass Dance (I/C Dylan Kok)

• The 18 OGs will be split into 2 sections – consisting of 10 and 8 OGs respectively

• One section would dance first while the other would play station games first

• Dark Mage and High Elves will play the game first, while War Orcs and Templars will dance first.

Sections will swap activities after 2 h

Page 19: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Gameplay

• Orientation Groups will go station to station to versus other Orientation

Groups, according to movement matrix

• OGLs will have to guide their Orientation Groups.

• Both winner and loser gain points but winner wins more.

• Points can be used to exchange for essential items during the war games.

• Station Masters will fill in and sign the scoresheet after the game.

Page 20: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Learning of school vision

• Both languages of the school vision would be split into 5 parts (for 5 Station Games)

• One part of school vision, in both languages (EL/CL), will be given to both OGs after

each game.

• Each Station Master will be given the one part of school vision in both languages.

• There will be 2 sets for each language, an easy one and a difficult one.[EL Easy; CL Easy; EL Hard; CL

Hard]

• The loser will receive the “difficult” clues in both language while the winner will receive the “easy” clues.

Winner gets: EL Easy, CL Easy

Loser gets: EL Hard, CL Hard

Page 21: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Learning of school vision

• Orientation Groups will have to solve the parts of the vision before

proceeding to next stations.

• 250 bonus points will be given if the OG manage to solve all the

parts of the school vision and recite the vision correctly

Page 22: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

AMAZING RACE

Page 23: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

• Overview• There will be 5 stations in total on each

side. • The venue for the Amazing Race games is

at Bishan Park. In case of wet weather, the venue will be changed to school.

• Dark Mage and War Orcs will be playing on the left side of Bishan park. High Elves and Templar will be playing on the right side of Bishan Park.

• Each OG will only have to play 5 games in total throughout the whole Amazing race.

Page 24: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Teaching of the Chinese National Pledge

•The purpose of learning the National Pledge in Chinese is to let the Sec 1s familarise themselves with the National pledge in Chinese

•The Chinese National Pledge will be split into 5 parts.

•After every station, the OG will get a part of the National Pledge.

Page 25: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Map of Bishan Park

Macdonalds

Left meeting point: White Pavilion (also HQ)

Right meeting point: Bridge

Left side of

Macs( Dark

mage and

war orcs)

Right side of

Macs( High

Elves and

Templar)

Page 26: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Getting to Bishan Park• The OGLs will follow the Sec 1s to Bishan

Park after flag raising.

• There will be 2 routes, one is for the teams playing on the right side of Bishan Park and the other is for the team playing on the left side of Bishan Park.

Page 27: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Routes to Bishan ParkRoute 1: Right side Of Macs( High

Elves and Templar)

Bishan St 23

Bishan Activity Park

School gate

Block 212

CarparkBlock 213

Block 214

Bishan Park

Page 28: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Route 2: Left side of Macs( Dark Mage and War Orcs)

Primary School Gate

Bishan St 22

Bus stop

Cross the road

Clover by the park( Condominium)

Macdonalds

Bishan St 25

Bishan st 22

Page 29: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Things to Note for OGL• OGLs must ensure that there is full strength for

the OG at all times.• OGLs must ensure that the OG is on the right

track and not going in the wrong direction. If OGLs find that the OG is going in the wrong track, try to give some hints.

• Give water break constantly to prevent dehydration or heat stroke.

• If anyone wants to go to the toilet, the whole OG must stay and wait, do not leave anyone behind.

Page 30: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

In Case of Wet weather• OGLs bring OG to sheltered area first and wait

for further instructions.

Page 31: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

Catholic High SchoolSECONDARY 1 ORIENTATION 2014

WAR GAMECAPTURE THE FLAGS

Page 32: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

*AT A VERY SMALL SCALE

Page 33: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GAME PLAY• Each faction will be given 10 flags at the start

of the game.• The objective of the game is to collect all 40

flags to win. • Each player must find another player to pair

up and wrap 1 sheet of newspaper over 2 arms.

• Player from another faction must travel to another faction’s base to steal the flags that are hung on tables.

Page 34: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GAME PLAY• To prevent flags from being taken away, they

must kill players from other factions.• To kill another player, they must throw water

bombs at the newspaper and when it disintegrates, the person is killed.

• But water bombs can only be thrown from base boundaries.

Page 35: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GAME PLAY

• 2 healers (decided by own faction and cannot be changed) will heal those that are killed by timing 1 minute before handing a new piece of newspaper.

HEALERS

Page 36: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GAME PLAY

• There will be a “spy” who will tell the Faction Heads about the suspicious Healer(the storyline version).

• The Healer will then come out and laugh at all 4 factions.

• Orientation Group Leaders/Station Masters will then encourage the factions that they can be strong together as long as they unite against the ultimate mastermind, throwing the water bombs at the Healer instead.

TWIST IN GAME:

Page 37: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WHAT ORIENTATION GROUP LEADERS SHOULD DO :• Not allowed to play• Help to wrap the newspaper over the

pair if they are having difficulties• Advise them not to play foul• Help to ensure safety in the whole game• At the plot twist, encourage your faction

to be join forces with other factions to go against the Healer(Gerald)

Page 38: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WET WEATHER PLAN• In case of wet weather, war game will be played in the HALLGAMEPLAY• The objective of the game is to collect all 40 flags and given 10 flags

for each faction at the start.• Flags will be hung on a table per faction and the table will be in each

faction’s base, with a boundary drawn.• Each Secondary 1 will given a balloon to blow to a certain size, with a

blown balloon to be shown to them as a model size. The balloon must also be tied to the ankles with a rubber band.

• To steal flags, players must enter another base and can only steal 1 at a time. To prevent your flags from being taken, you must step on the invader’s balloon to kill. But when invading another base, you cannot kill players in that base. If you are killed, you can still play, but to only stay at your own base and not allowed to exit the base.

• In the area between bases, it is free for all, everyone can kill each other.

Page 39: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WET WEATHER PLAN

Storyline• Following the storyline, all factions will unite as one when the

Healer comes out in the middle to laugh at everyone.• Each faction will be given a box of pellets and begin to shoot at the

Healer’s shield (that he will be holding onto) with their rubber band from the balloons.

• When the Healer’s shield is broken by the paper pellets, the Healer is considered “destroyed”.

Page 40: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WHAT ORIENTATION GROUP LEADERS SHOULD DO :• To assist the Secondary 1s in tying the

balloons and tying the balloons with the rubber bands to the ankle.

• Advise them not to play foul (pushing/pulling)

• Help to ensure safety in the whole game.• At the plot twist, encourage your faction

to be join forces with other factions to go against the Healer(Gerald

Page 41: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

List Of Items

Market Plastic Bag– 400 Points

Umbrella – 600 Points

Water Bombs – 10 for 200 Points

Water Guns – 900 Points

Poncho – 700 Points

Trash Bag – 300 Points

Roll Of Masking Tape – 800 Points

Rubber Bands – 10 for 200 Points

Pail – 1000 Points

• Huge Wall – 1000 Points

• Plastic Bottle (500ml) – 500 Points

• Straws – 5 for 100 points

• Shoe Box – 300 points

• Cardboard Roll – 100 points

• Soap Bottle – 800 points

p.s. Everything bought here can be used out of base except for water bombs.

Page 42: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

THE FIRE BALL 2014

CAMPFIRE NIGHT PROGRAM

BY BRYAN GOH AND NG XUANKAI

Page 43: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

THE STORY UNTIL NOW…

• The Phantom has just been defeated by the four factions. They have gathered

here today to celebrate their victory over evil and to find and crown the new

rulers of Paratopia.

Page 44: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

SCHEDULE PART 1

Time Event

1830-1900 (30 minutes) CHS Rock Band Performance

1900-1940 (40 minutes) Kick-off Campfire

Page 45: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

OGL ROLES 1

• Bring the students down and make sure they are sitting in order

• Move your Orientation Group (OG) to make sure they can see

Page 46: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

DRY WEATHER SEATING ARRANGEMENTLocation: Grandstand/ School Field

Dark Mage High Elves

War OrcsTemplars

Page 47: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WET WEATHER PLAN SEATING ARRANGEMENTLocation: Secondary School Hall

Page 48: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

ROUTE TAKEN BY THE FACTION HEADS FOR THE TORCH RELAY.

Faction heads will stand in a square around the campfire. Mr. Lee will proceed to light their torches and they will walk one round to their original position. They will then proceed to light the campfire together

Campfire

Faction heads

Legend

Principal

Page 49: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

SCHEDULE PART 2Time Event

1950-2000 (10 minutes) Reflections from various Factions

2000-2025 (25 minutes) 1) Factions A and B Beauty Pageant

2) Dance Competition

2025-2045 (40 minutes) Campfire Songs

2045-2115 (30 minutes) 1) Factions C and D Beauty Pageant

2) Dance Competition3) Announcement of

Results

Page 50: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

OGL ROLES 2

• OGLs to prepare the people that will be coming forward

5 minutes before their act to minimize time wastage.

• Do join in and encourage the sec 1s to participate in

the campfire songs segment.

• OGLs can join in the dance if they want to.

Page 51: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

SCHEDULE PART 3

Time Event

2115-2120 (5 minutes) Student Leader’s Item

2120-2150 (30 minutes) Writing of wishes

2150-1010 (20 minutes) Mass Dance

1010 End

Page 52: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

OGL ROLES 3

• OGLs have to participate in the Student Leaders’ Item

• OGLs will have to assist in giving out post it pads and pens to the sec 1s for

them to write their well wishes on. The post it pads will then be collected

and pasted on a board.

• During the mass dance, OGLs have to dance with the Sec 1s.

• Once the event is finished, bring your OGs to their respective sleeping

locations.

Page 53: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

THINGS TO DO BEFORE CAMPFIRE

• Pick 1 sec one from each faction to do a sharing (E.g. Share about their

experiences or what they have learnt)

• Pick 2 sec ones to participate in the beauty pageant (E.g. dress them up

using towels/ newspaper whatever materials they might have. Be creative!)

• Know the sitting arrangement very well so as to avoid any complications

when you bring them down.

Page 54: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GUIDELINES FOR SHARING

• Sec 1s are to share about their personal experiences during the entire

orientation. They can share about the things that they have learnt, the best

moments or items they found the most fun. Ogls and faction heads are

welcome to go up with the sec 1s to share with them.

Page 55: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GUIDELINES FOR BEAUTY PAGEANT (1)

• Two sec 1s from each faction are required to dress up as the King and

Queen of Paratopia (1 male and 1 female) with the items they have

brought from home (e.g. towels or sleeping bags). The rest of the

faction can either chose to dance or cheer them on. The performance

has to involve at least one song and must be at least five minutes.

• The number of people who can perform is unlimited. Factions will be

given lightsticks and they can use whatever materials they have to use

in their performance. Ogls and faction heads are welcome to go up

with the sec 1s to perform with them. The judgment criteria is as

follows:

Page 56: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

GUIDELINES FOR BEAUTY PAGEANT (2)

No. of points 1 2 3 4

Unity  Members are totally not united in

performing. No teamwork is shown.

 Members are somewhat united. A little

teamwork can be seen.

  Members are united in presenting and

good teamwork can be seen.

 Members have excellent unity and have

superb teamwork.

Enthusiasm   Members are not enthusiastic. Little

or no members are performing.

 Members are somewhat enthusiastic.

Quite a few members are performing

 Members are enthusiastic. A lot of

members are performing.

  Members are very enthusiastic. More

than half of the members are

performing.

Appearance   The couple is not dressed up at all.

The couple do not act like rulers.

  The couple looks visibly like a male

and female. They somewhat act like

rulers

  The couple is dressed well. They act

like rulers

  The couple is very well dressed up.

They act like rulers very well.

Creativity  The performance is dull and unoriginal.

Did not use the given items well.

  The performance is not new nor old.

The given items were somewhat out to a

good use.

 The performance is an original idea.

The given items were used well.

 The performance is fresh and original.

Made good use of given items.

Overall performance  The overall performance was bad.   The overall performance was

bearable.

  The overall performance is good but

can still be improved.

  The overall performance is extremely

good. Little or no improvements can be

made.

Page 57: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WET WEATHER MOVEMENT PLAN

• In case of rain, the event will be stopped and the sec 1s will be moved to the

hall. Ogls will lead the sec 1s as quickly as possible. Dark mage will walk to

the slope that leads to the canteen. Templars will go into the Auditorium area

and use the staircase in front of the gym. High Elves will walk to the end of

the school building and walk to the hall from the hall area. War Orcs will use

the staircase that is nearest to the road and will proceed to the hall from

there. Once in the hall, OGLs have to take attendance and make sure no one

is left behind.

Page 58: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

WET WEATHER MOVEMENT PLAN (2)

Porch

Auditorium

Canteen

Legend

Staircase

Factions

Page 59: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

CAMPFIRE SONGS

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KOOKABURRA

KOOKABURRA SITS ON THE OLD GUM TREEMERRY MERRY KING OF THE BUSH IS HELAUGH, KOOKABURRA LAUGH,KOOKABURRA GAY YOUR LIFE MUST BE

Page 61: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

CAMPFIRE’S BURNING NOW

Campfire’s burning now (Campfire’s burning up!)

Campfire’s burning now (Campfire’s burning up!)

Burning up (Burn! Burn! Burn!)

Burning up (Burn! Burn! Burn!)

 

Campfire’s burning in the dark dark night you go

Ooh yeah! Yipee yippee yeah!

Campfire’s burning in the dark dark night you go

Ooh yeah! Yipee yippee yeah!

 

Page 62: SLIDES FOR OGLs. Agenda 1.Movement Matrix 2.Score Sheet 3.Station Games 4.Mass Games 5.Outdoor games 6.War games 7.Auction Shop 8.Campfire night 9.Campfire

PEACE LIKE THE RIVER

I got peace like the river (x3)

I got peace like the river in my soul (in my soul)

I got peace like the river (x2)

I got peace like the river in my soul (in my soul)

I got joy overflowing... (in my soul)

I got life everlasting... (in my soul)