SKSE Community Uncapper README

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===================================== Skyrim -Community- Uncapper v1.15.1.1 ===================================== 1. Description 2. Requirements 3. Installing 4. Optional Settings 5. Uninstalling 6. Backup 7. Conflicts/Known Errors 8. Credits 9. Contact and Information 10. Disclaimer =============== 1. DESCRIPTION =============== REQUIRED: REMEMBER TO INSTALL SKYRIM SCRIPT EXTENDER FIRST. The default settings of this plugin will unlock the skill level caps of 100 and push them to 10000. This allows you character to be able to level up almost fore ver. You will also get benefits from skills above level 100, up to level 199 includin g enchantement bonuses. You may also tweaks the settings of this plugin to set your own caps, to modify the experience earning rate of each skill, the relation between skill leveling a nd player leveling, and to change the number of perks, health points, magicka po ints, stamina points, "Carry Weight" points gained at a specific level up. See the "4. Optional Settings" section below for such modification. ================ 2. REQUIREMENTS ================ Skyrim version from 1.5.26 to 1.9.32 are supported. However enabling the AutoUpd ate feature may allow the Uncapper to work with another Skyrim version. Skyrim Script Extender ( http://skse.silverlock.org/) ============== 3. INSTALLING ============== Extract the content of this archive into your Skyrim folder. ( by default the f older is "C:\Program Files (x86)\Steam\SteamApps\common\skyrim" ) If correctly extracted you should find SKSE_Elys_Uncapper.dll and SKSE_Elys_Unca pper.ini inside your "\DATA\SKSE\Plugins\" ========================== 4. OPTIONAL SETTINGS ========================== You have the possibility to set a different skill level cap of your choice for e ach different skill. You can modify each different rate at which your character earns each respective

skill experience. You can set the max skill level used by the game formulas when calculating skill benefits. You can decide how fast leveling a skill does level the player's character. You can decide how many points you want to earn at each level up for: Health, Ma gicka, Stamina and "Carry Weight". To do so you have to modify SKSE_Elys_Uncapper.ini with a basic text editor such as Notepad. IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ: http://en .wikipedia.org/wiki/INI_file Example of SKSE_Elys_Uncapper.ini: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ: ; http://en.wikipedia.org/wiki/INI_file ; ; Anything behind a semicolon is considered a comment and has no effect ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [General] ;DO NOT MODIFY THIS VALUE ;INI file version iINIFileVersion = 3 ;Enable(1) or Disable(0) the plugin ;Default value = 0 bEnabled=1 ;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CE RTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK! ;Default value = 0 bAutoUpdate=0 ;Duration of the Uncapper Splash Window using milliseconds. (Set to 0 to disable ) ;Between 0 and 10000; ;Default Value = 1000 iSplashWindowDuration = 1000 ;Enable(1) or Disable(0) the Uncapper Skill Level Caps; ;Default value = 0 bUseSkillCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by ski lls. ;Default value = 0 bUseSkillFormulaCaps=1 ;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps ;Default value = 0 bUseEnchanterCaps=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers; ;Default value = 0 bUseSkillExpGainMults=0

;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Exp erience Multipliers; ;Default value = 0 bUsePCLevelSkillExpMults=0 ;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at eac h level up ;Default value = 0 bUsePerksAtLevelUp=0 ;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gaine d at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseHealthAtLevelUp=0 ;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gai ned at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseMagickaAtLevelUp=0 ;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gai ned at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseStaminaAtLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncappe r, gained at each level up when Health is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtHealthLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncappe r, gained at each level up when Magicka is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtMagickaLevelUp=0 ;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncappe r, gained at each level up when Stamina is selected during the Level Up screen ;Default value = 0 bUseCarryWeightAtStaminaLevelUp=0 [SkillCaps] ; Set the Skill Level Cap to ; Between 0 and 10000; ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 100 iAlchemy=999 iAlteration=999 iArchery=999 iBlock=999 iConjuration=999 iDestruction=999 iEnchanting=999 iHeavyArmor=999 iIllusion=999 iLightArmor=999 iLockpicking=999 iOneHanded=999

iPickpocket=999 iRestoration=999 iSmithing=999 iSneak=999 iSpeech=999 iTwoHanded=999 [SkillFormulaCaps] ; Set the Skill Formula Cap to ; If your skill level is higher than the cap set below, then the skill level sho wing in game will be capped and displayed in red color (like if it was affected by a negative enchantment) ; Between 0 and 10000; ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 100 iAlchemy=199 iAlteration=199 iArchery=199 iBlock=199 iConjuration=199 iDestruction=199 iEnchanting=199 iHeavyArmor=199 iIllusion=199 iLightArmor=199 iLockpicking=199 iOneHanded=199 iPickpocket=199 iRestoration=199 iSmithing=199 iSneak=199 iSpeech=199 iTwoHanded=199 [EnchanterCaps] ;However high the Enchanting skill is, the following values set an Enchanting sk ill level cap when using the ingame Enchanter. ;If bSkillFormulaCaps is enabled, then the following values are also capped by i Enchanting inside [SkillFormulaCaps], if iEnchanting is lower. ; Between 0 and 10000; ;Max Enchanting skill level for enchantment magnitude. iMaxEnchantingLevelForMagnitude=199 ;Max Enchanting skill level for enchantment charges ;A value higher than 199 will cause inconsistencies in vanilla Skyrim. iMaxEnchantingLevelForCharges=199 [SkillExpGainMults] ; Set the Skill Experience Gained Multiplier to ; betwen 0.0 and 10000.0 ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 1.0 ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)

fAlchemy=1.0 fAlteration=1.0 fArchery=1.0 fBlock=1.0 fConjuration=1.0 fDestruction=1.0 fEnchanting=1.0 fHeavyArmor=1.0 fIllusion=1.0 fLightArmor=1.0 fLockpicking=1.0 fOneHanded=1.0 fPickpocket=1.0 fRestoration=1.0 fSmithing=1.0 fSneak=1.0 fSpeech=1.0 fTwoHanded=1.0 bUsePCLevelNotBaseSkillLevel=0 ; All the subsections of SkillExpGainMults below allow to set an additional mult iplier depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is u sed. ; Default value: 1=1.0 [SkillExpGainMults\Alchemy] 1=1.0 [SkillExpGainMults\Alteration] 1=1.0 [SkillExpGainMults\Archery] 1=1.0 [SkillExpGainMults\Block] 1=1.0 [SkillExpGainMults\Conjuration] 1=1.0 [SkillExpGainMults\Destruction] 1=1.0 [SkillExpGainMults\Enchanting] 1=1.0 [SkillExpGainMults\HeavyArmor] 1=1.0 [SkillExpGainMults\Illusion] 1=1.0 [SkillExpGainMults\LightArmor] 1=1.0

[SkillExpGainMults\Lockpicking] 1=1.0 [SkillExpGainMults\OneHanded] 1=1.0 [SkillExpGainMults\Pickpocket] 1=1.0 [SkillExpGainMults\Restoration] 1=1.0 [SkillExpGainMults\Smithing] 1=1.0 [SkillExpGainMults\Sneak] 1=1.0 [SkillExpGainMults\Speech] 1=1.0 [SkillExpGainMults\TwoHanded] 1=1.0 [PCLevelSkillExpMults] ; Set the Skill Experience to Player's Character Experience Multipliers to ; betwen 0.0 and 10000.0 ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 1.0 ; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead o f Base Skill Level for the subsections) fAlchemy=1.0 fAlteration=1.0 fArchery=1.0 fBlock=1.0 fConjuration=1.0 fDestruction=1.0 fEnchanting=1.0 fHeavyArmor=1.0 fIllusion=1.0 fLightArmor=1.0 fLockpicking=1.0 fOneHanded=1.0 fPickpocket=1.0 fRestoration=1.0 fSmithing=1.0 fSneak=1.0 fSpeech=1.0 fTwoHanded=1.0 bUsePCLevelNotBaseSkillLevel=0 ; All the subsections of PCLevelSkillExpMults below allow to set an additional m ultipliers depending on the base skill level, independantly for each skill. ; The format is PlayerLevel = Multiplier. You can specify many different levels. ; If a specific level is not specified then the closest lower level setting is u sed.

; Default value: 1=1.0 [PCLevelSkillExpMults\Alchemy] 1=1.0 [PCLevelSkillExpMults\Alteration] 1=1.0 [PCLevelSkillExpMults\Archery] 1=1.0 [PCLevelSkillExpMults\Block] 1=1.0 [PCLevelSkillExpMults\Conjuration] 1=1.0 [PCLevelSkillExpMults\Destruction] 1=1.0 [PCLevelSkillExpMults\Enchanting] 1=1.0 [PCLevelSkillExpMults\HeavyArmor] 1=1.0 [PCLevelSkillExpMults\Illusion] 1=1.0 [PCLevelSkillExpMults\LightArmor] 1=1.0 [PCLevelSkillExpMults\Lockpicking] 1=1.0 [PCLevelSkillExpMults\OneHanded] 1=1.0 [PCLevelSkillExpMults\Pickpocket] 1=1.0 [PCLevelSkillExpMults\Restoration] 1=1.0 [PCLevelSkillExpMults\Smithing] 1=1.0 [PCLevelSkillExpMults\Sneak] 1=1.0 [PCLevelSkillExpMults\Speech] 1=1.0 [PCLevelSkillExpMults\TwoHanded] 1=1.0 [PerksAtLevelUp] ;Set the number of perks gained at each level up. If a specific level is not spe cified then the closest lower level setting is used.

;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level) ; Level (2..10000) = Perks (0..255) ; ;In the following inactive commented example the player will gain 1 perk per lev el at and from level 2 to 9, then 2 perks per level at and from level 10 to 29, ; then 4 perks per level at and from level 30 to 94, then no perk at all per lev el for level 95 and above ; ;2=1 ;10=2 ;30=4 ;95=0 2=1 [HealthAtLevelUp] ;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the close st lower level setting is used. ;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=10 [MagickaAtLevelUp] ;Set the number of magicka points gained at each level up when Magicka is select ed during the Level Up screen. If a specific level is not specified then the clo sest lower level setting is used. ;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=10 [StaminaAtLevelUp] ;Set the number of stamina points gained at each level up when Stamina is select ed during the Level Up screen. If a specific level is not specified then the clo sest lower level setting is used.

;Default game value is 10 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=10 [CarryWeightAtHealthLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then t he closest lower level setting is used. ;Default game value is 0 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=0 [CarryWeightAtMagickaLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used. ;Default game value is 0 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=0 [CarryWeightAtStaminaLevelUp] ;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.

;Default game value is 5 points per level ; Level (2..10000) = Points (0..10000) ; ;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29, ; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above ; ;2=10 ;10=20 ;30=40 ;95=0 2=5 ================ 5. UNINSTALLING ================ Delete SKSE_Elys_Uncapper.dll and SKSE_Elys_Uncapper.ini from your "\DATA\SKSE\Plugins\" ( by default "C:\Program Files (x86)\Steam\SteamApps\common\skyrim\DATA\SKSE\Pl ugins\" ) And then delete this SKSE_Elys_Uncapper_README.txt. =============== 6. BACKUP =============== As a surviving golden rule, always backup all your savegames before trying a new mod. Better safe than sorry. It applies to this mod as well. ============================ 7. CONFLICTS / KNOWN ERRORS ============================ The only conflicting mods I can think about, are mods that have been designed to alterate or expand how the skills and perks level up. =========== 8. CREDITS =========== Thanks to SKSE team for their nice work on Skyrim Script Extender :) Thanks to Bethesda Softworks for letting us modding their game. Special thanks to ianpatt for providing the necessary informations so I could m ade a new version of the Uncapper. =========================== 9. CONTACT AND INFORMATION =========================== Elys on Bethesda Forums ( http://forums.bethsoft.com ) =========================== 10. DISCLAIMER ===========================

This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software.