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Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State University [email protected] http://studio4gaminginnovation.com/ http ://theresadevine.com / http://zamtox.com / July 22-24 2014 2014 Serious Play Conference @Studio4Games #LessonsLearned

Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

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Page 1: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Shared Desires, Conflicting Agendas, and Lessons LearnedOn Collaborating to Create Educational Games

Theresa DevineAssistant ProfessorArizona State University

[email protected]://studio4gaminginnovation.com/http://theresadevine.com/http://zamtox.com/

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 2: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Desires

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 3: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

My Backstory

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 4: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

I am an artist.I was trained as a painter and printmaker. MFA 1994

July 22-24 20142014 Serious Play Conference

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Page 5: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

The enlightened one….

July 22-24 20142014 Serious Play Conference

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Page 6: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

No audience participation = preaching

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 7: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Political and Social Art

July 22-24 20142014 Serious Play Conference

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Page 8: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Barrier between artist and audience.

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 9: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

2 miles per hour

July 22-24 20142014 Serious Play Conference

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Page 10: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

My Desire: What if?

July 22-24 20142014 Serious Play Conference

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Page 11: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

1995: I will make games and engage the fine art audience through play

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 12: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Note: Day Job 1998-2010(this is important later in the story)

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 13: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Their Backstory

July 22-24 20142014 Serious Play Conference

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Page 14: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Their desire: beyond boredom

July 22-24 20142014 Serious Play Conference

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Page 15: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

!!!!!!!!

July 22-24 20142014 Serious Play Conference

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Page 16: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Anti-Critical Thinking

July 22-24 20142014 Serious Play Conference

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Page 17: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

*sigh*

July 22-24 20142014 Serious Play Conference

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Page 18: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Assembly Line Learning

July 22-24 20142014 Serious Play Conference

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Page 19: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

First comes instruction, then practice, then work on comprehension skills

July 22-24 20142014 Serious Play Conference

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Page 20: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Break free

July 22-24 20142014 Serious Play Conference

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Page 21: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

And everyone read it….

July 22-24 20142014 Serious Play Conference

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Page 22: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

And decided games would SAVE education

July 22-24 20142014 Serious Play Conference

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Page 23: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Reinforcement

July 22-24 20142014 Serious Play Conference

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Page 24: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Seduced

July 22-24 20142014 Serious Play Conference

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Page 25: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Shared Desires

Page 26: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Wishing and wondering

• Can the interface disappear? • Can the artist/educator become one with the

audience/students? • Can our message become embedded in the

delivery so as to make the communication intuitive?

July 22-24 20142014 Serious Play Conference

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Page 27: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Rapture

July 22-24 20142014 Serious Play Conference

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Page 28: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

And so we set out on our journey…

July 22-24 20142014 Serious Play Conference

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Page 29: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Conflicting Agendas

July 22-24 20142014 Serious Play Conference

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Page 30: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

My Agenda

• To make fun, engaging, meaningful, well designed toys and games that are works of art.

July 22-24 20142014 Serious Play Conference

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Page 31: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Their Agenda

• To make a game that will engage an audience in their research.

• To enhance their teaching.

Page 32: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Conflicting Agenda #1: Pedagogical Confusion

July 22-24 20142014 Serious Play Conference

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Page 33: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Fields I Encountered: Cases #1 and #2

July 22-24 20142014 Serious Play Conference

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Page 34: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Case #1: Chemistry two pervasive pedagogical approaches

Lecture to present CONTENT Learn by doing: CONTEXT

July 22-24 20142014 Serious Play Conference

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Page 35: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Content vs. Context

Content• Students usually enjoy this

type of approach• Hard to motivate non

majors• Difficult for non majors to

see relevance

Context• Fosters a more positive

attitude to school science over conventional courses

• Helps students make links to their lived experiences

• Seems to engage non majors

July 22-24 20142014 Serious Play Conference

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Page 36: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Collaborator for this game…

• Unable to choose an approach• “Just use the book”• Result: a content driven pedagogical approach

wrapped in a story and gameplay• Goal: give the students the same feelings of

positivity and relevance that a context approach would

July 22-24 20142014 Serious Play Conference

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Page 37: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

The Hope

• To motivate students to learn an admittedly difficult subject; and

• Improve retention

July 22-24 20142014 Serious Play Conference

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Page 38: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Fail: Motivation

+

July 22-24 20142014 Serious Play Conference

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Page 39: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Fail: Good Game Design

+

July 22-24 20142014 Serious Play Conference

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Page 40: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Why didn’t I push back?

July 22-24 20142014 Serious Play Conference

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+

Page 41: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

What happened when I did push back?

What I said What they heard

July 22-24 20142014 Serious Play Conference

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Page 42: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

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Page 43: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Case #2: First Year Composition

Teaching skills• Identifying, categorizing,

studying, and replicating approaches to writing.

• Emphasis on “Form”

Covering content• Anchored in specific content

but approached from multiple disciplinary perspectives

July 22-24 20142014 Serious Play Conference

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Page 44: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Game Design Stumbling Blocks: FYC

Teaching skills• To reproduce the professor

feedback loop in a game would require duplication of the human ability to discern and critique the student's writing

• This type of artificial intelligence capability is beyond what is currently technically available.

Covering content• Adds layer of game design

as it requires that a disciplinary context be created on top of the writing lessons.

• Expected degree of flexibility of discipline is difficult to achieve.

July 22-24 20142014 Serious Play Conference

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Page 45: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Irony

• it has been found that neither methodology produces the systematic and wholesale improvements in writing skills desired

July 22-24 20142014 Serious Play Conference

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Page 46: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Since 1968

July 22-24 20142014 Serious Play Conference

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Stumbling Block:Eliminate FYC

Page 47: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Writing Lab as Game?

+

July 22-24 20142014 Serious Play Conference

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Page 48: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

What FYC is to English Departments

July 22-24 20142014 Serious Play Conference

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Page 49: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 50: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Conflicting Agenda #2: Technology Wars

July 22-24 20142014 Serious Play Conference

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Page 51: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

The BattlesTechnology Battle #1: Purchase “out of the box” solution

Technology Battle #2: Choose a digital environment based solely on novelty

July 22-24 20142014 Serious Play Conference

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Page 52: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Seduced at a Conference

July 22-24 20142014 Serious Play Conference

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Page 53: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Tech Battle #1: Purchase an “out of the box” solution

July 22-24 20142014 Serious Play Conference

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Page 54: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Age Old Software Question…Build or Buy?

July 22-24 20142014 Serious Play Conference

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Page 55: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

“No Silver Bullet” – Fred Brooks

July 22-24 20142014 Serious Play Conference

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Page 56: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Level One Assessment Criteria

1. What does the software do?2. Does the software fill the need of the

project?3. Does the software do what it does well?4. Who are the competitors? 5. What are the differences and similarities of

the competitors’ products with the software being assessed?

July 22-24 20142014 Serious Play Conference

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Page 57: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Level Two Assessment Criteria:Total Cost of Ownership (TOC)

• initial license fees, • hardware, • developers, • time, • training, • maintenance, • and feature development

July 22-24 20142014 Serious Play Conference

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Page 58: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Level Three Assessment: What is the best value?

• The least expensive isn't necessarily the best value.

• The best value is determined by the long term plan of the software.

• Clear requirements that explain how the software is going to support the research are needed to determine the long term plan.

July 22-24 20142014 Serious Play Conference

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Page 59: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

If

• There are clear requirements• And a long term plan

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Page 60: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Then

this is the point at which the – build, – buy, – or build and buy

decision can be made

July 22-24 20142014 Serious Play Conference

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Page 61: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

But…

• The assessment process was never allowed by my collaborators.

• It was seen as “extra work” and “a waste of time.”

July 22-24 20142014 Serious Play Conference

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Page 62: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

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Page 63: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Tech Battle #2: Choose a digital environment based solely on novelty

July 22-24 20142014 Serious Play Conference

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Page 64: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Why?

• Collaborator thought – It was cool and cutting edge.– The NSF would fund the project because of the

choice of technology.– The students would respond to this technology.– It was a readily available consumer product

(one that every student already owned).

July 22-24 20142014 Serious Play Conference

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Page 65: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Problems

• Inaccessible to people with limited mobility.• Financial burden to students. – my students struggle to buy their books.

• Caters to a kinesthetic learning style.

July 22-24 20142014 Serious Play Conference

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Page 66: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

July 22-24 20142014 Serious Play Conference

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Page 67: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

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Page 68: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Conflicting Agenda #3: Bait and Switch

July 22-24 20142014 Serious Play Conference

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Page 69: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

I thought I was wiser…Contract establishing rolesStakeholder Requirements DocumentGame Design DocumentAgreement to make Board Game to transfer

research informationAgreement to make Board Game as a

prototype Agreement to create Video Game

July 22-24 20142014 Serious Play Conference

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Page 70: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Dead EndContract establishing rolesStakeholder Requirements DocumentGame Design DocumentAgreement to make Board Game to transfer

research informationAgreement to make Board Game as a

prototype Agreement to create Video Game

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 71: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Board Game to transfer research information

• Was used to alpha test collaborator’s research• Had some success and some interesting data

was collected

July 22-24 20142014 Serious Play Conference

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Page 72: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Bait and Switch

• Once the transfer of research was complete and the collaborator saw a “working” game

• And had some data collected• The project was ended by the collaborator

because he/she had what was needed for his/her own research

• Did not care if I had what I needed for my research

July 22-24 20142014 Serious Play Conference

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Page 73: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

What happened when I pushed back?

What I said What they heard

July 22-24 20142014 Serious Play Conference

@Studio4Games #LessonsLearned

Page 74: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

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Page 75: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Conflicting Agenda #4:Disappearing Act

July 22-24 20142014 Serious Play Conference

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Page 76: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

#1: Unwillingness to share research data

July 22-24 20142014 Serious Play Conference

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Page 77: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Why?

• Your guess is as good as mine.• Fear?

July 22-24 20142014 Serious Play Conference

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Page 78: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

#2: Orphan Textbook Syndrome

July 22-24 20142014 Serious Play Conference

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Page 79: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

I took the class….

July 22-24 20142014 Serious Play Conference

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Page 80: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

What these Disappearing Acts have in common.

• Lack of commitment from collaborator

(manifested in their failure to show up for meetings)

• Unspoken: “Do my research for me.”

• Unspoken: “My time has more value than yours.”

July 22-24 20142014 Serious Play Conference

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Page 81: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Hmmmm...

July 22-24 20142014 Serious Play Conference

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Page 82: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Lessons Learned

July 22-24 20142014 Serious Play Conference

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Page 83: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Know Your Limits andHave a Plan

Page 84: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 1: Inception

• Pre-meeting research for game developer– Ask for teaching philosophy– Research pedagogy - look for opposing camps and assess degree

of emotional involvement in your collaborator and in your director.

• Meeting with collaborator:– Introduce process– Explain the difference between work for hire and collaborative

research– Collaborative research agreement– Collaborator homework: Stakeholder Questionnaire

• research data for game

July 22-24 20142014 Serious Play Conference

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Page 85: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 2: Expectations

• Meeting with Collaborator: – Contract establishing roles– Technology Lead Agreement– Stakeholder Definition Document

• Collaborator homework– Stakeholder Requirements Document

• Meeting with Collaborator to discuss Stakeholder Requirements

July 22-24 20142014 Serious Play Conference

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Page 86: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 3: Collaborative Elaboration

• Collaborator homework: First Board Game– The point is to transfer research and data needed

for the game– It is not a prototype

• No field testing or data collection allowed

July 22-24 20142014 Serious Play Conference

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Page 87: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 4: Elaboration

• Developer homework– Initial Game Design Document• Set limitations on the project

– Project Plan Overview• Make it simple

• Meeting with Collaborator

July 22-24 20142014 Serious Play Conference

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Page 88: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 5: Prototype

• IRB – Homework for Collaborator and Developer

• Developer Homework: – Board Game 2• Actual game design begins

• Field testing and Data collection allowed

July 22-24 20142014 Serious Play Conference

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Page 89: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

Phase 6: Construction

• Developer Homework – Video Game • Promise only one game mechanic

July 22-24 20142014 Serious Play Conference

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Page 90: Shared Desires, Conflicting Agendas, and Lessons Learned On Collaborating to Create Educational Games Theresa Devine Assistant Professor Arizona State

More information

• http://studio4gaminginnovation.com/projects.aspx

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