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8/16/2019 Shapeshifter Rev 2
1/1
Shapeshifter
Level Features Shift Natural Weapon Size Forms Evolutions
1 Body Weapons, Shift 2 2d4 1 2 -
2 Unarmored Defense (Brb) 2 2d4 1 2 2
3 Morphic Healing 1 3 2d4 1 2 2
4 Ability Score Increase 3 2d4 1 3 2
5 Extra Attack 3 2d4 1 3 3
6 Morphic Healing 2 4 2d6 1 3 3
7 Primal Strike (Dr) 4 2d6 2 4 4
8 Ability Score Increase 4 2d6 2 4 4
9 Improved Body Weapons 4 2d6 2 4 5
10 Morphic Healing 3 4 2d6 2 5 5
11 Fast Shift 4 2d8 2 5 5
12 Ability Score Increase 5 2d8 2 5 6
13 Uncanny Dodge (Ro) 5 2d8 3 6 6
14 Morphic Healing 4 5 2d8 3 6 6
15 Purity of Body (Mo) 5 2d8 3 6 7
16 Ability Score Increase 5 2d10
3 7 717 6 2d10 3 7 7
18 Morphic Healing 5 6 2d10 3 7 8
19 Ability Score Increase 6 2d10 3 7 8
20 Unlimited 2d10 3 7 8
Hit Dice: 1d10; Saving Throws: Wis, Con; Proficiencies: Nature, Arcana
Body Weapons: When not in an assumed Form, the Shapeshifter can manipulate its body to
create either claws or a bite attack. At 9th level, this damage can be used while in a Form
instead of the natural weapons of that Form.
Shift: The Shapeshifter can Shift to a different Form that it knows an action. It can remain in
this form for a number of hours equal to its Shapeshifter level. The CR of the Form assumed
can be a maximum of ½ the Shapeshifter’ s level, and of a Size step difference no greater than
as indicated by the table. The Shapeshifter regains use of the Shift after a long rest. At 11 th
level the Shift can be accomplished as a bonus action.
Morphic Healing: The Shapeshifter can spend a use of Shift to recover HP for a number of HD
shown (as in a short rest) as long as it has not taken fire or acid damage that round.
Forms: Aberrations (7th), Beasts, Dragons (13th), Elemental (10th), Giants (7th), Humanoids,
Monstrosities (4th), Ooze (10th), Plants
Evolutions: The Shapeshifter can make use of an Evolution regardless of Form. The
Evolutions can be changed after a long rest, but may only have the number active listed.
Aggressive (orc) (7th), Amorphous (12th), Amphibious, Darkvision, Echolocation
(blindsight) (5th), Hold Breath, Keen Hearing/Smell/Sight (one each), Rampage (gnoll)
(7th), Spider Climb (5th), Stench (DC = Prof+Con+8)
Revision 2