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Name
Ancestry / App. Ancestry
Age / App. Age /
(App.) Gender
Build / Form
Religion (if any)
Appearance
Personality
Background
Quirk / Hatred / Odd Habit
Languages
Size
Speed
Racial Talents
Attributes & Characteristics
Strength Agility IntellectWill
PerceptionDefenseHealth Healing RateDamage CorruptionPowerInsanity
Professions
Wealth
Novice Path
Training
Talents
Paths
Expert Path
Character Objectives
Story Development
Talents
Master Path
Master Quest
Story Development
Talents
EquipmentArmor Defense
Properties
Weapon Hands Dmg
Properties
Weapon Hands Dmg
Properties
Ranged Weapon Hands Dmg
Properties
Shield Hands Dmg
Properties
Gear
Fortune
Talents
Shadow of the Demon Lord
Human
Common Tongue
Dwarfish
13
+3
10
+10
15
+5
10
+0
10
+0
40
4
10
1
10
Detective
Medicine
Priest
Backpack
Basic Clothing
2 Torches
1 Week of Rations
Tinderbox
Waterskin
Small Jar of Grease
Mummified Halfling
Heretic
Cult of the New God
Elvish
Magic - Traditions: Celestial, Life
Shared Recovery (1/rest) - Use an action to heal damage equal to your healing rate. Chooseanother creature in short range. The target also heals damage equal to its healing rate.
Scale
16
Dagger
Off
1d3
Finesse, Thrown, Range (short)
Sword
One
1d6+2
Crossbow
Two
2d6
Range (long) 20 bolts
Large Shield
Off
1d3
Defensive +2
18
8 cp, 2 ss, 1 gc
Prayer - When a creature within short range of you makes an attack roll or challenge roll,you can use a triggered action to grant 1 boon on the triggering roll.
Conviction - You make Will challenge rolls with 1 boon when you roll to resist theeffects of the frightening and horrifying traits.
Icon of Faith - When you cast an attack spell from the Celestial tradition, make the attackroll with 1 boon and creatures rolling to resist the attack roll with 1 bane.
Cleric
Minister
Silver Holy Symbol
Towel
Divine Strike - Prayer to grants 1 boon on an attack rolls and 1d6 extra damage with weapons.
Empowered Symbol - When you cast a spell from the Celestial tradition that deals damage or healsdamage, the spell deals or heals 1d6 extra damage.
Inner Radiance - When you cast a Celestial spell, you can use a triggered action to emit light from apoint within your space out to a number of yards equal to your Power. The light moves with you,remaining centered on that point, and lasts for 1 minute or until you cast another Celestial spell.
Intense Light - Your Celestial attack spells deal 1d6 extra damage.
Astromancer
Magic
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spells Shadow of the Demon Lord
Burning Beam
5
Celestial
Attack
0
1 creature or object - medium range
Instant
119
Minor Healing
1 creature you can reach
0
5
Life
Utility
Instant
133
Light Healing
2
Utility
1
Life
1 creature you can reach
Instant
133
Persistent Light
2
1
Utility
Celestial
1 object you can reach
8 hours
119
Sunrays
2
2
Attack
Celestial
1-3 creatures and/or objects - medium range
Instant
120
Cure
2
1
Utility
Life
Instant
1 creature you can reach
133
Moderate Healing
2
2
Utility
Life
1 creature you can reach
Instant
133
Starfall
1
3
Attack
Celestial
3-yard-radius sphere in medium range
Instant
120
Nova
1
4
120
Instant
8-yard-radius sphere in reach
Attack
Celestial
Vitality Burst
2
2
1-3 creatures in short range
Life
Utility
Instant
133