12
© 2010 The SESERV Consortium 1 Design Principles for Future Internet Socio-Economic Services for European Research Projects Ioanna Papafili, AUEB George D. Stamoulis, AUEB Costas Kalogiros, AUEB Sergios Soursos, ICOM Krzysztof Wajda, AGH Burkhard Stiller, UZH FIArch FIArch workshop, workshop, Brussels, Belgium Brussels, Belgium May May 23, 23, 2011 2011 Future Internet Future Internet Architecture Group Architecture Group Simple Economic Management Approaches of Overlay Traffic in Heterogeneous Internet Topologies

Seserv dp-workshop

Embed Size (px)

Citation preview

Page 1: Seserv dp-workshop

© 2010 The SESERV Consortium 1

Design Principles for Future Internet

Socio-Economic Services for

European Research Projects

Ioanna Papafili, AUEB

George D. Stamoulis, AUEB

Costas Kalogiros, AUEB

Sergios Soursos, ICOM

Krzysztof Wajda, AGH

Burkhard Stiller, UZH

FIArchFIArch workshop,workshop,

Brussels, Belgium Brussels, Belgium

May May 23,23, 20112011

Future Internet Future Internet

Architecture GroupArchitecture Group Simple Economic Management Approaches of

Overlay Traffic in Heterogeneous Internet Topologies

Page 2: Seserv dp-workshop

© 2010 The SESERV Consortium 2

Many players acting simultaneously …

– Customers/Users

– Providers

• ISPs

• Application providers

• Over-the-top providers

• Content providers

• …

… with conflicting interests leading to tussles

The Internet Ecosystem: Current and Future

Page 3: Seserv dp-workshop

© 2010 The SESERV Consortium 3

Cross-layer & Cross-player

Physical network

Applications

ISP n

ISP 1

Application users/

Customers

Content

Provider

Page 4: Seserv dp-workshop

© 2010 The SESERV Consortium 4

Information Asymmetry

ISPs make routing decisions ignoring application

requirements

Applications (e.g. overlays) manage traffic

do not take into account underlay characteristics

What is needed?

Page 5: Seserv dp-workshop

© 2010 The SESERV Consortium 5

FI Design Objectives

Cross-layer optimization

– Underlay-overlay

Cross-player optimization

– ISPs, Content Providers, End-Users

Promotion of mutually beneficial cooperation

– Among layers

– Among players

Page 6: Seserv dp-workshop

© 2010 The SESERV Consortium 6

FI Design Principles

Allow the exchange of information among different players and layers

Reveal only sufficient information, no critical details

If feasible, enable “All-Win” – Provide incentives to affect stakeholders’ behavior

Clark et al.: Do not dictate the outcome, …

permit players to express their preferences

Page 7: Seserv dp-workshop

© 2010 The SESERV Consortium 7

Economic Traffic Management developed by SmoothIT project (www.smoothit.org)

Employs economic concepts and incentive-based

mechanisms to promote collaboration across

layers and between players

Target: “All (stakeholders)-Win” situation

ETM Focused on P2P traffic, but…

applies also to CDN traffic, cloud etc.

Page 8: Seserv dp-workshop

© 2010 The SESERV Consortium 8

Conclusion

SmoothIT ETM mechanisms implemented as

complements to current Internet architecture

New design principles would allow:

– Broader applicability

– Richer intelligence

– Higher efficiency in

• performance

• implementation

• scalability

– Lower costs

Page 9: Seserv dp-workshop

© 2010 The SESERV Consortium 9

Thank you for your attention!

Page 10: Seserv dp-workshop

© 2010 The SESERV Consortium 10

Back-up

Page 11: Seserv dp-workshop

© 2010 The SESERV Consortium 11

Generic Design Objectives

Genericity

Scalability

Robustness/Stability

Security

Simplicity and Cost-Effectiveness

Page 12: Seserv dp-workshop

© 2010 The SESERV Consortium 12

Challenges of Current Design Principles

Address inter-connection aspects inherently in the

design

– Inter-connection principle

Allow for more flexible modularization

– Modularization principle

Employ locality/proximity information besides pure

routing information

– Connectionless packet forwarding principle