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Tristan Gatcum Creativity & Play Portfolio

Semester 1

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Tristan GatcumCreativity & PlayPortfolio

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Pencil Brief - Pushing the limits of a pencil. Simply sharpening HB pencils until there was nothing but the filings. I attempted my font in a unique way taking advantage of texture and the natural randomness of the sharpenings.

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Paper Sketch / Paper Process

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Paper Final

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Pair of Words

This brief allowed me to apply creativity and experimentaition.Randomly choosing two words from a list created from various creative processes.

I used techniques that I have never used before and really took this as anoppertunity to incorporate different styles and take myself out of my comfort zone.

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TypographyI recognise that typography is animportant part of graphic design and so decided to push myself in many directions looking at colour, imagery, and even humour.

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Time & MotionIn this brief I decided to take on time stop motion (animation) as this is

something I hadn’t done before and felt that it fitted in perfectly with the brief title and description.

I started off with a practice piece of a title screen and the making and flight of a paper airplane. I followed this up with a step by step drawing of Beethoven

on a white board.I felt that this was appropriate as Beethoven both represents what I love and

relates to the time factor of the brief.

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Info graphics sketch and process

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info graphics final

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Old Vs New

This brief enabled us to challenge something against its predicessor.I chose actual reality versus virtual reality. In order to research this topic properly we decided to put on paper all the ideas that we had and to choose one.

Tour of London vs Google Earth Conversation vs Skype Call

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Actual Reality vs Virtual RealityWe chose gaming as a suitable path to take, it represented the virtual reality of real experiences such as driving, sports and war. Specifically we looked at Call of Duty and first person shooter war games against real war experiences. We realized that not everyone experienced these games in the same way as regular gamers. There

was a gap and we decided to try and solve this problem by looking at the advantages of the virtual experience and making the bridge

between what non-gamers can already do with what is required.

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Teeter 2.0After the research stage we managed to use what we had learnt to solve adifferent but more appropriate problem. What we found in our research was that the actual experience of gaming was more enjoyable than the virtual (chess vs virtual chess). We did find however that virtual games had replayability and so we wanted to incorporate this to a real teeter game with a level select sytem.

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Contrast research

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Contrast sketch and illustrator design

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Contrast final 4 designs and final

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contrast final (3 versions)v

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Tristan GatcumIndependent PracticePortfolio

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Drawing 1

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Drawing 2

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Drawing 3

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Drawing 4

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Drawing 5

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Drawing 6

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Drawing 7

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Drawing 8

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Drawing 9

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Drawing 10

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Tristan GatcumContextual StudiesPortfolio

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