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SCVNGR teamed up with Buffalo Wild Wing to turn watching games in games themselves.
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CASE STUDYBuffalo Wild
Wingswww.thelbma.com
June 2011 | Slide 1 of 5
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@theLBMA
ABOUT BUFFALO WILD WINGS (BWW)
June 2011 | Slide 2 of 5
• Offers wings, beers and
sports at their 730
location throughout the
US.
• Experiences majority of
its business during peak
sporting seasons, in
particular March
Madness.
CAMPAIGN OVERVIEW
June 2011 | Slide 3 of 5
• SCVNGR set up games that can be played by BWW patrons where they will receive points and be rewarded.
• Turned watching a game into a game itself.
• Aimed to build awareness and focus on consumer and brand goals.
HOW IT WORKED
June 2011 | Slide 4 of 5
SCVNGR and BWW set up three challenges that patrons could play to win points. For example, take a picture of the sauciest wing in the basket.Users were rewarded points and could redeem them in real time. If they were feeling parched, they simply had to play a game to gain 3 points for a free Coca Cola.
BWW took it further to allow the users to create their own adventures and challenges.
All of the photos and statistics were uploaded to the SCVNGR network (as well as Facebook and Twitter) where there was a leadership board identifying the top players.
CAMPAIGN RESULTS
June 2011 | Slide 5 of 5
Campaign Length: 12 week period over March Madness
Number of participants: 184,000 at
various BWW locations
* 1 in 3 users returned to play again.
Challenges Generated: 20 000+ of
which 15 000 were approved
Social Impressions: 100 million via Facebook and Twitter
Brand Engagement: On average, a player spent 90 seconds per challenge= 3.6 years