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SCREENS Don’t let the door hit ya’

SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

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Page 1: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

SCREENS

Don’t let the door hit ya’

Page 2: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

MEASURABLE OUTCOMES

1 Define screening.2 Describe how to screen a

stationary opponent.3 List requirements for screening a

moving opponent.4 Name the only legal moving

screen.

Page 3: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Screen- Rule 4-39 & 10-6

~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.

Page 4: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

To establish a legal screening position:

The screener may face any direction.

Time and distance are relevant. The screener must be stationary,

except when both are moving in the same path and in the same direction.

Page 5: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Stationary opponent

Front/side – field of vision

Short of contact

Page 6: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for
Page 7: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Stationary opponent

Back – blind

one normal step backward without contact

Page 8: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for
Page 9: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Moving opponent

Allow time and distance to avoid contact.

No more than 2 strides.

Page 10: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for
Page 11: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Moving opponents~same path / same direction

The player behind is responsible for the contact, even if the player in front slows or stops.

PENNDOT:

CRASHES CRASHES AREN’TAREN’T

ACCIDENTSACCIDENTS

Page 12: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Rally Share

What are the elements of a legal screen?

Page 13: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

WELCOME BACK

Page 14: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

PROTECTIONThe screener may use his/her hands

or arms to protect their face or body from the imminent crash.

The screener must stay within his/her vertical plane – approximately shoulder width.

The screener may not lean into the screen extend the elbows rotate toward the player

Page 15: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

CRASH RESPONSIBILITY

Screened player should try to avoid contact.

Blind screen may lead to extreme contact. Ruled incidental contact if opponent attempts to stop on contact.

Players may not force their way through or around a screen.

Page 16: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for
Page 17: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for
Page 18: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

SUMMARY

~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a

desired position. To establish a legal screening

position: The screener may face any

direction. Time and distance are

relevant The screener must be

stationary, except when both are moving in the same path and in the same direction.

Stationary opponentFront/side – field of vision – Short of contactBack – blind

-one normal step backward without contact

Moving opponentAllow time and distance

to avoid contact. No more than 2

strides.

Page 19: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

QUESTIONS?

Page 20: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

TEST

A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1 is so close that B1 cannot avoid A1 and contact results.

Blocking foul on A1. Team control.

Page 21: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Test

A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1 is far enough away so that B1, who is aware of the position of A1, has an opportunity to avoid A1 but contact still results.

Charging foul on B1.

Page 22: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Test

A2 and A3 set a screen on B4. B4 pushes his way between the screeners to guard A4.

Pushing or charging foul on B4.

Page 23: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Test

A1 cuts through the lane. B1 who is guarding A2 jumps in front of A1 (both feet down) to prevent A1’s getting through the lane. Contact occurs immediately.

Blocking foul on B1.

Page 24: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Test

Point guard A1 passes to A2 on the wing. As A1 cuts toward the basket, A3 leaves the post and moves toward the ball. A1 collides with B3 (covering A3), leaving A3 open to receive a pass from A2.

Illegal screen. Blocking foul A1.

Page 25: SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for

Test

During a “stack” throw-in, A2 extends an elbow to screen B4 – contact occurs. A4 catches the ally-oop and scores.

Blocking foul on A2. Cancel the basket. This is NOT a team control foulB4 will shoot. If Team B is in the bonus, B4 will shoot.