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Scott Austin Group Manager MSN Games

Scott Austin Group Manager MSN Games

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Page 1: Scott Austin Group Manager MSN Games

Scott AustinGroup ManagerMSN Games

Page 2: Scott Austin Group Manager MSN Games

Agenda

MSN Games Overview

Site Redesign

Advertising Revenue Share

Vista Enhanced Games

Getting Your Games on MSN Games

Page 3: Scott Austin Group Manager MSN Games

MSN Games Overview

Page 4: Scott Austin Group Manager MSN Games

History of MSN Games

A trip down memory lane.

Page 5: Scott Austin Group Manager MSN Games

2%

8%

18%

21%

25%

19%

8%

13 to 17 18 to 24 25 to 34 35 to 44 45 to 54 55 to 64 65 and

better

Male

29%

Female

71%

52% of the respondents are 45 or

older

Majority of female players

Demographics

Page 6: Scott Austin Group Manager MSN Games

67%

49%

40%

31%

21%

20%

19%

9%

8%

3%

Entertainment

A break at home

To keep my mind sharp

A break from w ork

I like the competition

I like to collect badges/rew ards

Hobby

Social activity

Weekend activity

Other

Watch

Television

34%

Play Games

on MSN

Games 67%

67% of the respondents play for entertainment

80% play for a break, either from work or at home

67% of respondents prefer

playing games on MSN

Games to watching TV

Why do they play?

Page 7: Scott Austin Group Manager MSN Games

Top Web Games of 20061. Bejeweled 2

2. Mah Jong Tiles

3. Bejeweled

4. Cubis 2

5. Scrabble Blast

6. Zuma

7. Spades

8. Texas Hold ‘Em

9. Text Twist

10. Luxor

11. Backgammon

12. Solitaire

13. Collapse

14. Hearts

15. Jewel Quest

16. Hexic

17. Wheel of Fortune

18. Bridge

19. Bankshot Billiards

20. Chuzzle

Top – measured by game hours

Green – also a top 20 download game

Page 8: Scott Austin Group Manager MSN Games

Game Populations – Single Player Web GamesN

orm

alized G

am

e P

opula

tion

Months since launch of game

Page 9: Scott Austin Group Manager MSN Games

Game Populations – Multi-Player Web GamesN

orm

alized G

am

e P

opula

tion

Days

Page 10: Scott Austin Group Manager MSN Games

Do badges make a difference to web populations?

Yes !

0

2

4

6

8

10

12

14

16

Popula

tion

Page 11: Scott Austin Group Manager MSN Games

Top Downloads of 20061. Bejeweled 2

2. Cake Mania

3. MCF: Prime Suspects

4. Fish Tycoon

5. MCF: Huntsville

6. Magic Match

7. Zuma

8. Diner Dash 2, MSN Version

9. Virtual Villagers

10. Bespelled

11. Luxor Amun Rising

12. Cubis 2 Gold

13. Family Feud

14. Hidden Expedition Titanic

15. Luxor 2

16. Jewel Quest

17. Luxor

18. Mah Jong Quest

19. Diner Dash

20. Wheel of Fortune

Top – measured by purchases

Green – also a top 20 web game

Page 12: Scott Austin Group Manager MSN Games

DownloadsN

orm

alized G

am

e D

ow

nlo

ads

Months since launch of game

Page 13: Scott Austin Group Manager MSN Games

Effect of Web Game on DownloadsN

orm

alized G

am

e D

ow

nlo

ads

Months since launch of game

0

0.2

0.4

0.6

0.8

1

1.2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Boost from

web game

Page 14: Scott Austin Group Manager MSN Games

Site Redesign

Page 15: Scott Austin Group Manager MSN Games

Site RedesignRedesigned the entire site in October 06

2 follow on releases since then to tweak the experience

Affected the whole site. There is now a consistent user experience across all parts of the site

MSN Games Site redesign accomplished the following: Increase customer satisfaction by 38%

Increase consumer engagement by 30% per session

Support a scalable advertising model that will increase revenue and user satisfaction

Provide a scalable games discovery experience that incorporates all the different play types

Redesign Walkthrough

Page 16: Scott Austin Group Manager MSN Games

Site Skins

Page 17: Scott Austin Group Manager MSN Games

Advertising Revenue Share Program

Page 18: Scott Austin Group Manager MSN Games

What Revenue is Shared?

Revenue will be shared from ads shown during game play:

Any ads after the player hits the play button

Ads that run during game start-up or game breaks

Ad placements in or around the game

Revenue share will be of cash grossCash gross is total dollars received (billed – bad debt)

Will not be netted to a small number

Developer’s revenue share the same to content owner regardless of whether their relationship with MSFT is direct or via a distribution partner

Non-standard Web Games are separate, one-off deals:

Custom Advergames

Skinned games

We will share the UUs and total game hours played

Page 19: Scott Austin Group Manager MSN Games

What this looks like on MSN Games

The Ad Placements being shared:

Static Ad Video Ad

Example

Page 20: Scott Austin Group Manager MSN Games

Level 1 Criteria (earns 10%)

Must meet all criteria

Build to the GDK 1.2 and related requirements

• Display and video advertising function calls (GameBreak API for pause, play, etc)

• Score reporting system

Use the badge system MS will provide several badge templates and guidelines for earning badges

Developers must choose a template style and provide threshold info for badges

Game must work correctly on XP and Vista

Provide game metadata (within XML template) for MSFT game portfolio database

Page 21: Scott Austin Group Manager MSN Games

Level 2 Criteria (earns 20%)Required

Meet Level 1 requirements

Create custom Veteran badges (number of times game played)

Provide use-rights (for as long as game is on site) & high quality artwork to be used for promotion & marketing

Additional Requirements (Choose 3 of 4)1. Fully localized into at least 3 non-English languages of Developers choice from following

list: Japanese, Spanish, German, French, Dutch, Italian

2. Deluxe version of web game based upon final approval by MSFT

Full Experience: The game should provide a minimum of 10 hours of non-repeating, engaging game-play, thru such variables as level complexity, different characters, number of levels, and modes of play, etc.

Graphics Quality – The game should use scalable graphics to support multiple resolutions of play.

Eliminate interruptions to the game experience for cross-sells – cross-selling is allowed, but not in an obtrusive manner that interrupts gameplay

3. Exclusive for 6 weeks (not available on any other site other than the Developers site), remains part of Level 2 after the exclusivity period

4. ESRB rating

Page 22: Scott Austin Group Manager MSN Games

Revenue Share CalculationTwo types of revenue to be shared

Ad Revenue specific to game (Sponsorship) calculated directly and will be included, not including skinned games

Revenue from ROS ad products to be allocated based on gameplayhours

Intermission ads appear periodically during play; not per Page View (frequency is controlled by MSN)

Will use average CPM. Mass Market advertising realities limit feasibility of allocating revenue directly per game

In the future, the calculation will be based off of ad impressions instead of game hours to improve the accuracy, but still with average CPM

Page 23: Scott Austin Group Manager MSN Games

Highlighting Enhanced Web Games

Homepage

Game

Details

Page

Game

Discovery

Page 24: Scott Austin Group Manager MSN Games

How to Join the Program

Ad rev share program has launched on MSN Games

Work with aggregator to submit game to MSN Games

Existing games on the site also need to be submitted

Get the latest GDK with all the details from your aggregator

Page 25: Scott Austin Group Manager MSN Games

Vista Showcase Games

Page 26: Scott Austin Group Manager MSN Games

8 Vista Exclusive Games

Page 27: Scott Austin Group Manager MSN Games

Getting Your Games on MSN Games

Page 28: Scott Austin Group Manager MSN Games

MSN Games PortfolioWide variety of casual game content, categorized by ways to play and genre

Providing many ways to consume games

Web, Downloads, Subscription, Play for cash, Messenger

Strategy

Have a quality bar for allowing games on the site and guidance on desired genres

Let most games that meet the criteria into the portfolio

Manage the size of the portfolio by looking at site performance metrics at removing poor performers

Web games – game population

Downloads – conversion rate and sales

Subscription – game play hours

Page 29: Scott Austin Group Manager MSN Games

InternationalMSN Games started international expansion 2 years ago; today we are in

Canada, UK, France, Germany, Japan, and Australia

Aggressive expansion in 2007

Several partners are on our international sites

Partners can be global or regional

MSN.com International presence is well established with sites in over 40 countries

We desire local and global content

Regardless, localized content always preferred

Page 30: Scott Austin Group Manager MSN Games

Vista Integration of all games

Page 31: Scott Austin Group Manager MSN Games

Game AggregationMSN Games works with a number of preferred partners in offering games

Download and Web games – Oberon Media

Subscription – Real Networks

Skill Gaming – SkillJam

Exceptions that warrant direct relationships

IP licensing/publishing

Sponsored or advergame titles

Cross-platform titles, new technologies and other platform-defining efforts

Top-tier developers can still participate in co-marketing and promotional opportunities, even if working through a partner

Page 32: Scott Austin Group Manager MSN Games

MS Casual Games Developer Program

Developer portal is best starting point for engaging on all our platforms

www.MicrosoftCasualGames.com

Info about technical requirements per platform

Clear instructions about how to ship your games on our platforms

Registration is via email

Instructions on the site

Benefits

Clearer visibility into engagement process and project status

Developer Newsletter

Invitation to Developer Events

Access to information, SDKs

Assigned account managers for partners with business relationships

Page 33: Scott Austin Group Manager MSN Games

Points of Contact

MSN Games - [email protected]

Oberon - [email protected]

Real – [email protected]

SkillJam – [email protected]

© 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other

countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to

changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this

presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

Page 34: Scott Austin Group Manager MSN Games

Questions