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    INSTRUCTION MANUAL

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    Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02

    Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 03

    GeneralTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 03

    Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 04

    Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06

    Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06

    ContinueCampaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06

    Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06

    Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07

    Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07

    Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 07

    Three Factions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 08

    TheUnitedEarthFederation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 09 TheIlluminate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    TheCybranNation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    The Story o Supreme Commander 2 . . . . . . . . . . . . . . . . . . . . . . . . 12

    UEFCampaign:TheEndoanAlliance . . . . . . . . . . . . . . . . . . . . . 12

    IlluminateCampaign:PathotheRighteous . . . . . . . . . . . . . . 14

    CybranCampaign:ANewLeaderEmerges. . . . . . . . . . . . . . .

    15

    A Dierent Kind o Strategy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

    The Armored Command Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

    Command. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

    DestructionotheACU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

    The Engineer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

    Resource Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    Mass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    Energy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

    TABLE OF CONTENTS

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    Abilities and Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

    TypesoResearch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    LandUnits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    25 AirUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

    NavalUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

    StructuresandYou. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

    Factories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

    EconomicUnits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

    OensiveandDeensiveStructures . . . . . . . . . . . . . . . . . . 33

    NukesandAnti-Nukes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    IntelStructures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    Experimentals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

    Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

    Gameplay Tips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    40

    Full Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    Commands/Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    Misc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

    Warranty and Product Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

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    2

    InserttheSupremeCommander2DVDintoyourdiscdrive.Whenthe

    InstallationScreenappears,clickInstallandollowtheinstructionsasthey

    appearonthescreen.

    ItheInstallationScreendoesnotappear,double-clicktheMyComputericon

    onyourdesktop,andthendouble-clickthediscdrivecontainingtheSupreme

    Commander2disc.Findanddouble-clickSetup.exetolaunchtheInstallation

    Screen.ClickInstallandollowtheinstructionsastheyappear.

    (IdownloadingthegamethroughtheSteamservice,simplyfndandselect

    SupremeCommander2romtheMyGamestabandclickInstall.)

    Oncethegameisinstalled,clickonSupremeCommander2underMy

    Games,thenclickLaunch,whichwilldirectyoutotheMainMenuscreen.

    Updates and Patches

    WhenyoulogintotheSteamonlineservice,SupremeCommander2will

    auto-detectwhetheryourgameneedstobeupdatedandautomatically

    downloadandinstallanyavailableupdates.

    Troubleshooting

    PleasereertotheReadme.txtfleonyourInstallationDiscorlocatedin

    yourSupremeCommander2directoryonyourharddriveorthelatest

    inormationregardingtroubleshootingandtechnicalsupport.Additionally,

    checktheSupremeCommander2website(www.supremecommander.com)

    orurtherassistance.

    GETTING STARTED

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    3

    BASIC CONTROLS

    Let Mouse:Select

    Right Mouse:IssueCommand

    Scroll Mousewheel: StrategicZoominandout

    Arrow Keys:Pan/ScrolltheMap

    Esc:Cancel/Deselect

    Tab:AccessResearchInterace

    F10:AccessIn-gameMenu

    General Tips

    Toselectaunit,placethecursorovertheunitandpresstheLetMousebutton.

    Toselectmultipleunitsinanarea,presstheLetMousebuttonanddrag

    selectaboxovertheunitsyouwanttoselect.

    Toselectallunitsothesametype,double-clickaunit.

    ToissueanOrder,RightClickonavalidtarget.Thisisacontext-sensitive

    action;thatis,thecursorwilltellyoutheorderyoureissuing.

    Formorecontrolsseepage41.

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    ClickthearrowtoaccesstheResearchinterace.Thisdisplaysyour

    currentnumberoavailableResearchPoints,andthebarbelowshows

    theprogresstowardyournextpoint.

    IndicatesyouravailableMassandEnergy,andtherateoacquisition

    persecond.

    Yourtotalunits,andthecurrentmaximumnumberounitsyoucan

    construct(theunitcap).

    Clicktoaccessthein-gameMenu.Fromhere,youcanRestart,Save,

    orEndyourcurrentgame.(Notalloptionsareavailableinmultiplayer.)

    ClicktotoggletheMini-maponando.

    1

    3

    4

    5

    2

    GAME SCREEN

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    ClicktoselectyourArmoredCommandUnit.

    ClicktocyclebetweenidleLandFactories.

    ClicktocyclebetweenidleAirFactories.

    ClicktocyclebetweenidleNavalFactories.

    ClicktocyclebetweenidleExperimentalFactories

    ClicktoviewcurrentObjectives(single-playeronly.)

    Thistooltipappearswhenyouhoveroveraunit.Itshowstheunitsnameandhealth,andotherinormationspecifctothatkindounit

    (shieldstrength,veterancylevel,etc.)

    TheCommandandAbilitiespanelishowyougiveunitsspecifcorders.

    Forexplanationsoeachicon,seepage22.

    6

    7

    8

    9

    10

    11

    12

    13

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    6

    TheMainMenuisthenexusoraccessingallaspectsoSupreme

    Commander2.Fromthisscreen,youcanbeginorcontinueasingle-player

    campaign,playaSkirmishmatchagainstthecomputer,joinorhosta

    multiplayermatch,orconfgurethegamesoptions.

    Campaign

    ThisoptiontakesyoutotheCampaignmenu.

    Campaign(orstory)modeallowsyoutobeginanewcampaign,loadasavedgame,orreplayapreviouslyunlockedoperation.Thismodealso

    oersaccesstoanin-gameTutorial,whichishighlyrecommendedtoboth

    newcomerstothereal-timestrategygenreandreturningplayers.

    SupremeCommander2eaturesthreecompletecampaigns,withmultiple

    operationsthattellasingle,largerstory.

    Moredetailsonthesingle-playercampaigncanbeoundonpage12.

    Continue Campaign

    Thisoptionautomaticallyloadsyourmostrecentsavedgame,lettingyou

    quicklycontinueanexistingcampaignalreadyinprogress.

    Skirmish

    ThisoptiontakesyoutotheSkirmishmenu.

    Thismodeenablesyoutoplaysoloorcooperativelywithcomputerallies

    againstcomputer-controlledopponentsoadjustabledifcultyandplay-

    stylesinavarietyoenvironments.

    MoredetailsonSkirmishcanbeoundonpage38.

    MAIN MENU

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    Multiplayer

    Thisoptiontakesyoutothemultiplayermenu.Fromhere,youcanHostor

    JoinamultiplayerskirmishmatchusingSteam.

    OptionsThisoptiongivesyouaccesstoawidevarietyosettingsthataecthow

    SupremeCommander2looks,sounds,andcontrols.

    Controls:Thistaballowsyoutoadjustyourstrategiczoomsensitivity

    andscrollingspeed,enableordisablescreenedgescrolling,andresetyour

    keyboardsettings.

    Interace: Allgameplayandinteracepreerencescanbeadjustedinthis

    section,includingthedisplayosubtitles,tooltips,andhealthbars,aswellastherangeoweaponsandintel(i.e.,yourradar-enhancedpenetrationothe

    ogowar).

    Sound: Thistabletsyouadjustthevolumeandqualityosound.

    Video:Thistabletsyouadjustallvideosettingssuchasresolutionand

    overallquality,alongwithmoreadvancedoptionslikeanti-aliasingandthe

    depthodetailormodels,shadows,orwater.

    Extras

    ThisoptionallowsyoutoaccesstheReplayManager(toviewGame

    Replays;seepage38)andviewthecredits.

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    8

    Atonetime,theEarthEmpireruledthegalaxy.Eventually,theEmpiregrew

    solargethatitbecameragmentedandconsumedbycivilwarthatstretched

    acrossthegalaxy.

    ThreedistinctactionsThe

    UnitedEarthFederation,theAeon

    Illuminate,andtheCybranNation

    emergedromthechaos.Unableto

    coexistpeaceully,theyspentthe

    nextthousandyearsfghtingorcontrolothegalaxy.

    DubbedtheInfniteWar,theconict

    claimedbillionsolives.Itonly

    endedwhenanevengreaterthreat

    appeared,aninvasionbyanalien

    racecalledtheSeraphim.Facedwith

    extinction,thethreeactionsput

    asidetheirdierencesandormedtheColonialDeenseCoalitionto

    turnbackthealienmenace.

    AtertheSeraphimweredeeated,theCoalitionbecamethegoverningbody

    othegalaxy.ItsfrstactwastoteardowntheQuantumGatenetwork,the

    primarymethodotravelingtoandromdistantsystems.Itwasalargely

    symbolicact:byrestrictingtheabilitytomovearmiesnearlyinstantaneously

    overlargedistances,itgreatlydiminishedthechancesoanotherintergalactic

    war.Thecostwasgreaterisolationordistantcolonies,butmostsawthisasaperectlyreasonabletrade-o.

    Becauseothisisolation,eachplanethasitsowngoverningbody,andeach

    colonyhasitsowngovernorship.Theindividualactionsremaininnameand

    maintaintheirownmilitaryorces,thoughtheyreallboundbyoneseto

    rulinglaw.

    THREE FACTIONS

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    The United Earth Federation

    TheUnitedEarthFederationorUEFwas

    ormedwithasimplegoal:reunitethegalaxy.Itwas

    largelysuccessul.

    TheaverageUEFcitizendesiresstabilityandorder,andtheyhaveastrongsenseobrotherhoodand

    community.Itsleadersareaggressiveanddrivento

    ensuregalacticorder.

    AterthedeeatotheSeraphim,theUEFassertedcontrolotheCoalition

    throughitsabilitytoleverageitscitizensstrongactionalidentitytopresenta

    unifedrontonallissues.Asaresult,theUEFistheeconomic,political,and

    militarymachinethatdrivestheCoalition.

    Ingeneral,UEFmilitaryunitsarelarger,moreaggressiveversionso

    20thCenturymilitaryhardware.UEFCommandersgothroughrigorous

    psychologicalscreeningorloyaltytoensurethateachbelievesintheirduty

    tomaintainorderinthegalaxy.

    Journal Entry, UEF Soldier

    THE INFINITE WAR. THATS WHAT THEY CALLED IT. WHEN IT

    ENDED WHEN THE LAST SERAPHIM WAS ROTTING IN THE

    EARTH, WE FINALLY HAD 25 YEARS OF PEACE.

    PEACE. WHO ARE WE KIDDING? WHAT ARE WE

    CELEBRATING? THE APPEASERS IN THE UEF, THE ONES

    WHO WOULD MAKE TREATIES WITH OUR ENEMIES. WE LOST

    BILLIONS IN THAT WAR, AND WERE EXPECTED TO FORGIVE

    AND FORGET OVERNIGHT?AND NOW THEYRE TALKING ABOUT INTEGRATING THE

    ARMIES INTO ONE GIANT COALITION FORCE? THEY

    COULDNT PAY ME TO SHARE A PLANET, MUCH LESS A

    BARRACKS, WITH THOSE CHIPHEADS AND FANATICS.

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    10

    The Illuminate

    TheSeraphimwerefrstdiscoveredduringadeep

    spaceexplorationmission.Thealienspassedon

    theirphilosophycalledTheWaytoDr.JaneBurke,

    oneothemembersotheexpedition.Sheormed

    theAeonIlluminatetospreadthewordandavoid

    whatshebelievedwasautureullowarareand

    destruction.TheAeonIlluminateulflleditsown

    prophecy,frstdeendingitselagainstEarthEmpire

    incursionsandeventuallywagingall-outwaragainst

    theUEFandCybranNation.

    WhentheSeraphiminvadedthousandsoyearslater,alargepercentage

    otheAeonIlluminatepopulationsidedwiththeSeraphimandormedtheOrderotheIlluminate.TheyoughtagainsttheAeonanditsleader,Princess

    RhianneBurke.ThePrincesswaslostwhentheSeraphimweredeeated,

    andtheOrderwaseectivelydismantled.However,itsmembersremainedin

    thepopulace.

    ThenewlyelectedAeonIlluminateleadershipplacatedtheremaining

    undamentalistOrdermembersbyrenamingtheactiontoitscommon,

    sharedname:TheIlluminate.

    WhiletheUEFourished,theIlluminatestruggled.Itsmemberspreviouslyled

    anascetic,communalliestyle;theCoalitionimposedaUEF-stylecapitalist

    system.ThosewhostruggledpinedorthedayswhenTheWaywasthe

    guidingorce.

    Multiplesplintergroupsormed

    withintheaction,thelargestand

    mostinuentialbeingTheRoyal

    Guardians.Itsstatedgoalwasto

    restorethegloryotheIlluminate

    whenitwasledbyPrincessBurke.

    Whileitgainedsignifcanttraction,

    itwaseventuallyconsumedby

    scandal.Themovementwas

    taintedbyassociation,sothe

    pendulumocontrolswungback

    tothemoderateswhosupported

    theCoalition.

    The Royal Guardians

    THE ILLUMINATE

    GOVERNMENT HAS LOSTTHE WAY. THE ROYAL

    GUARDIANS WILL BRING

    US BACK TO THE PATH

    OF THE RIGHTEOUS,

    TO THE GLORY DAYS

    WHEN THE ILLUMINATE

    WAS LED BY PRINCESS

    RHIANNE BURKE.

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    The Cybran Nation

    TheCybranNationtracesitsbeginningsarback

    intoEarthEmpirehistory.In2592,DoctorGusta

    Brackman,anunmatchedgeniusincybernetics,

    successullytwinedthefrsthuman/AIpair,creating

    asymbiont.TheEarthEmpireeectivelyenslavedthe

    symbionts,utilizingtheirsuperiorAI-assistedthinking

    andabilitytoperormcomplexprocessesquicklyand

    efciently,tobolstertheirempire.

    Inresponse,Dr.BrackmanormedtheCybranNationwithalarge

    complementohissymbiontchildren,andtheythrived.Dr.Brackman

    petitionedthenewlycreatedUEFtoreetherestotheSymbionts;they

    reusedandsentanoccupyingorce.ItwasmetwithresistancebytheCybranNation,andthefghtorsymbiontreedombegan.

    AttheendotheInfniteWar,Dr.Brackmanwasbetrayedbyhisgreatest

    creationaQuantumcomputercalledQAIandtheCybranswereorcedto

    allywiththeUEFandAeoninalast-ditchattempttodeeattheSeraphim.

    TheCybranNationcapturedmany

    SeraphimduringtheInfniteWar,and

    Dr.Brackmanhasspentthelast25

    yearsstudyingthealienraceand

    incorporatingitstechnologyand

    DNAintohissymbionts.Whileits

    animportantpartotheCoalition,

    itsmembersrarelyminglewiththe

    otheractions.

    Cybran Isolationism

    THE CYBRAN NATIONCANT BE BOTHERED

    WITH THE POLITICS OF

    THE UEF, ILLUMINATE, OR

    COALITIONS. IT WISHES TO

    BE LEFT ALONE.

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    12

    Whilethegalaxyhaslargelybeenatpeaceorthe25yearsthathave

    passedsincetheInfniteWarended,theColonialDeenseCoalitionisslowly

    unraveling.Itsnewlyelectedpresidenthasbeenassassinated,andeacho

    theCoalitionmembersdeniesinvolvementandblamestheothers.

    OverthecourseothreeseparatecampaignsinSupremeCommander2,you

    controloneCommanderromeachaction.

    UEF Campaign: The End o an Alliance

    Commander Dominic Migraine Maddox

    Age: 31

    DominicMaddoxwasbornontheUEFPrime

    WorldSeton.Amilitarybrat,heollowedhisather

    GeorgeMaddoxandhismotherSusanthrough

    variousdeploymentsacrossthegalaxy.HisparentswerestaunchUEFsupporters,withastrongdislike

    otheCybransandIlluminateduetotheirgrowing

    upduringandinhisatherscase,participatingintheInfniteWar.

    DominicrankedextremelyhighinthemilitaryaptitudetestsgiventoallUEF

    citizensandjoinedthemilitarywhenheturned18.Aterbasictraining,he

    attendedCoalitionCommanderSchoolonAltairII,aormerAeoncoreworld

    thathadwelcomedUEFsettlementsatertheCoalitionwasormed.

    Aterschool,DominicmetandmarriedamoderateIlluminateteachernamed

    AnnikaKoenig.WhiletheCoalitionhadnopoliciesagainstcross-actional

    relationships,mostmembersotheUEFstillrowneduponsuchthings.

    WhileAnnikasparentswelcomedDominicintotheiramily,Dominicsparents

    eltbetrayed,anddisownedtheironlyson.

    Twoyearsatertheirmarriage,DominicandAnnikahadason.Theynamed

    himGeorge,aterDominicsather.Onhearingthenewsotheirgrandsons

    birth,Dominicsparentsbrokedownandapologizedortheirpreviousbigotry.Unortunately,theyweretragicallykilledinanaccidentshortlyaterGeorge

    wasborn.

    THE STORY OFSUPREME COMMANDER 2

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    13

    ThoughDominicsdirectsuperiorsarevaguelyawareohismarriageand

    amily,theyareunawareohiswiesreligionandactionalstatus.Hesless

    concernedaboutpeoplediscoveringhiswiesreligionthanheiswithhowits

    aectinghertokeepitasecret.Becauseothis,Dominicislookingoraway

    tograceullyexitthemilitarysotheycanraisetheirchildinamorewelcoming

    andopenenvironment.

    Other Characters

    Over the course of the UEF campaign, Dominic Maddox will come

    across a number of important characters, including:

    Annika MaddoxAge: 29

    TheormerAnnikaKoenigwasbornonCathedral,a

    undamentalist-controlledIlluminateplanet.Shortlyaterher

    birth,heramilymovedtoanIlluminatecolonyonthemixed-

    actionplanetAltairII.Atergraduatingromcollege,shemet

    DominicMaddox,gotmarried,andhadason.

    Jeremy Analog Daxil Age: 25

    AnalogDaxilisacloseriendoDominicMaddox.Heisawizardwithintelligenceandtactics,soDominicabsolutely

    trustshisjudgment.

    Colonel Alex Rodgers Age: 61

    ColonelAlexRodgersisaseasonedveteranUEFsoldier

    rosethroughtheranksduetohistake-no-gumannerand

    hisdecisiveness.HeiscurrentlyinchargeoallCoalition

    orcesonAltairII.

    Dr. Zoe Snyder Age: 27

    TheCEOandCTOoQuantumVisionWorksobtaineddual

    Ph.D.sinquantumtheoryandmassengineeringbeoreshe

    turned20.ShebrieyworkedwithDr.GustaBrackmanto

    refnehistwiningtechniquesorcreatingSymbionts,and

    aterayearspenttraveling,sheormedherownmilitaryresearchcompany,QuantumVisionWorks.

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    Illuminate Campaign: Path o the Righteous

    Commander Thalia Kael:

    Age: 28

    ThaliaKaelwasbornonCathedral,oneotheprimaryilluminateplanets.Namedateroneothe

    reedomfghtersthatoughtagainsttheOrdero

    theIlluminateduringthelaterdaysotheInfnite

    War,ThaliaalsohaddistanttiestoEvaluatorKael,

    thecruelleaderoTheOrder.

    Thaliasather,JeremiahKael,wasabusinessmanwho,post-Coalition,

    becameawealthypowerbrokerthatmovedreelybetweenallthreeactions.

    Hishighprofle,however,madehimatargetoranti-IlluminategroupswithinbothhisownactionandtheUEF.

    Thaliasmother,JaneKael,diedoadegenerativediseaseshortlyater

    Thaliasbirth.Withheratherrequentlyawayonbusiness,shewasmostly

    watchedoverbyherolderbrotherJaran.

    ShortlyaterThaliaturned10,

    ThaliasatherwaskilledbyUEF

    nationalists.ThaliaandJaranspent

    therestotheirchildhoodbeing

    passedbetweenamilymembers.

    Followingtheleadoherbrother,

    Thaliaexpressedaninterestin

    joiningthemilitary.Sheshowed

    extremelystrongleadershipskills,

    andwaspromotedtoCadet-o-

    Swords,thesecondhighestrankintheIlluminateacademy,bythe

    timeshewas21.Atthispoint,she

    wassenttoCoalitionCommander

    SchoolonAltairII,whereshe

    excelledinherstudies.

    Itwasaroundthistimethather

    brotherwasdiagnosedwiththe

    samedegenerativediseasethatkilledtheirmother.WithJaranunable

    towork,Thalialettheacademy

    earlytotakecareoherbrother.

    Jaran Kael

    Age: 34

    Thalia Kael relies heavily on

    the intelligence and tactics

    relayed to her by her older

    brother Jaran. Hes a former

    Commander who was forced

    to leave the military because

    of the same degenerative

    condition that claimed his

    and Thalias mother. While

    there is no cure for the

    disease, he could have his

    spinal cord and eyes replaced

    with Cybran technology.

    This procedure is currently

    forbidden, as they believe

    cybernetics is an impedimentto nding The Way.

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    Cybran Campaign: A New Leader Emerges

    Commander Ivan Brackman:

    Age: 29

    IvanBrackmanisatesttubebaby,broughttoterminanexowomb.HeistheliteralsonoDr.Gusta

    Brackmanandanunnamedemaledonorrumored

    tobeormerCybranCommanderIvannaDostya.

    IvanisalsothefrstsuccessulProto-Cybran

    Commander,aully-grownhybridohuman,

    cybernetics,andDr.BrackmansnewProto-Braintechnology.

    IvanwasraisedontheHavennode,withDr.Brackmanalwaysinclose

    proximity.(Thereweresomeconcernsthathisatherscurrentconditionexistingasabrainandspinalcordsustainedinaspeciallydesignedoxygen-rich

    amnioticsolutionmighthavebeensomewhato-puttingtoasmallchild.)

    Ivanwascloselymonitoredbeore

    hewasallowedtomixwithothers

    instandardCybransociety.He

    showedenoughpromiseand

    stabilityatanearlyageorDr.

    Brackmantocreatedozensootherproto-Cybrans.Mosto

    IvansellowProtosworkatDr.

    Brackmansprivatelaborarepart

    ohismilitary.Thoughthe3.11

    versionoDr.BrackmansProto-

    technologyusedonIvanisstill

    initsinancy,heexhibitsmore

    creativityandindependentthought

    thanotherCybrans.

    Dr.Brackmancouldntignorehis

    sonsmilitaryskillsandagreedto

    enrollhiminCoalitionCommander

    SchoolonAltairII.Hewasthe

    topstudentattheacademy,

    graduatingfrstinhisclass.Whilemoststudentskepttheirdistanceor

    mockedhimbehindhisback,hemaderiendswithaUEFcommandernamed

    DominicMaddox.Ivanoundhimseljealousotheclosenessbetween

    MaddoxandapromisingyoungIlluminatenamedThaliaKael,thoughhe

    neverbroughtitupwitheitherothem.

    Aterheletschool,IvanbecameheadoDr.Brackmanspersonalprotection

    sta.Despiteallthathesachievedatsuchayoungage,heskeptonavery

    tightleash.

    Dr. Gusta Brackman

    Age: Very, very old

    Arguably the most famous

    man in the galaxy, as well

    as the oldest, Dr. Gustaf

    Brackman created and

    currently leads the Cybran

    Nation. In his early 300s,

    the last of Brackmans

    extraneous parts are

    removed and he is now a brain

    and spinal cord, sustained ina specially-designed, oxygen

    rich amniotic solution and

    communicating via a direct line.

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    Likeitspredecessor,SupremeCommander2belongstothereal-time

    strategygenre.

    Thesetypesogamesrequireyoutoconstructbases,developaneconomy

    byharvestingresources,andusetheproceedstomanuacturearmiesto

    deployintheenvironment,ortheaterooperations.Theseunitsarethen

    usedtoacquireandsecurestrategicpointsonthemap,destroyenemy

    armies,invadeenemybases,shutdowntheireconomies,anddeeatthem

    bydestroyingtheirACU.

    InSupremeCommander2,youpayortheconstructionoyourarmiesbyaccumulatingresources(MassandEnergy).Youcanalsoresearchnew

    technologiesthatunlocknewunits,improveexistingones,orgiveyourunits

    newabilitiesthatcandramaticallyturnthetideobattleinyouravor.

    SupremeCommander2alsoplacessubstantialemphasisnotonlyonsmall-

    scalebattletacticsandmicromanagementbutonaStrategicZoomsystem

    thatprovidesplayerswithaviewotheentiremap.Thisgivesyoutheability

    tosimultaneouslymaneuver,position,andtransporthundredsounits

    acrossvastenvironmentsthatstretchormilesinalldirections.

    Additionally,unitsinSupremeCommander2aredrawnrealisticallyto

    scalerelativetooneanother,withmassiveassaultbotsandairortresses

    appearinghundredsotimeslargerthanrelativelymodest-sizedunitlikea

    RockHeadTank.

    A DIFFERENT KIND OF STRATEGY

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    Themostimportantandversatileunitin

    yourarsenalistheArmored Command

    Unit (ACU).TheACUisyouravataron

    thebattlefeld,yourprimaryconstruction

    unit,and,whenupgradedthrough

    research,oneoyourmostdevastating

    weaponsavailabletoyou.

    InitiallydevelopedbytheEarthEmpire

    asapracticalsolutiontothelogisticalnightmaresandprohibitivemasscostso

    teleportinglargearmiesacrossthegalaxy,

    theACUisnowconsideredthemostrecognizable,powerulandexible

    weaponinthegalaxy.Alow-masshigh-capabilityuniteasilytransported

    acrossthequantumnetwork,theACUwedscutting-edgemilitaryscienceto

    thelatestbreakthroughsinnanotechnologytoachieveacombatpotential

    greaterthananyorceinhistory.

    Construction

    TheACUcanthenconstructwaractoriescapableoproducingterrain-specifc

    militaryunits,aswellasengineerunitsthatcanbeassignedtocreateurther

    structuresthemselves(atslightlyreducedspeed),reeinguptheACUor

    ocusontroopdeploymentandexecutingmoreadvancedcombatoperations.

    THE ARMORED COMMAND UNIT

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    Command

    Thoughinconstantcommunicationwithhiscommandstructureviathe

    onboardQuantumCommunicationnetwork,theACUisinsolecommando

    thebattlefeldatalltimes,andevenwithoutupgradesaormidableassault

    unitinitsownright.TheACUisabletosimultaneouslycoordinatethe

    movementsosubstantialmilitaryunitsandmanageaburgeoningbaseo

    operations.

    Whileliketheirroboticunderlingstheyarecapableoattackingandpatrolling,

    modernACUscanalsobeequippedwithavarietyopowerulupgrades,

    romjump-jetstoanescapepodthatallowsitscranialcontrolcenter(and

    thepilotwithin)todetach,eetoanewsite,andreconstituteareshACU

    exoskeletonbackhomeorinthefeld.

    MoredetailsonUpgradescanbeoundonpage24.

    MoredetailsonAbilitiescanbeoundonpage22.

    Destruction o the ACU

    Thoughcapableowithstandingthedirectimpactoa100-megatonnuclear

    explosion,theACUisnotinvulnerable.Isubjectedtosufcientstresses

    ortheriskoenemycaptureisdeemedlikely,theACUsusionreactorwill

    automaticallycollapse,resultinginamassiveexplosioncapableodecimating

    alargeareaotheplanet,alongwithallliebothorganicandcyberneticinthe

    blastradius.Pleasewarresponsibly.

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    Engineersarespecializedconstructionunitsabletobuildallstructures,as

    wellasreclaimthemortheirmassandenergyandcaptureenemystructures

    andunits.

    TheyarealsocumulativelyabletoassistACUsandtheirellowEngineers

    inordertoconstructunitsmorequicklyandefciently.Engineerscanalso

    reprogram(akacapture)enemyunitsandstructuresandbeusedasfeld

    medics,astheycanrepairriendlyunits.

    AndunlikeeventhemightyACUsthatspawnthem,Engineersareamphibious

    (cantravelinwater).

    THE ENGINEER

    The Build UI

    Clicking any unit with build

    capability brings up the Build

    interface. From here, you can left-

    click on Units and Structures tobuild them. Units are added to the

    Build Queue, while structures are

    placed within the environment.

    There are multiple categories

    of buildable items, and these

    are separated by tabs on the

    Build interface.

    For all Factory units, you can

    set the queue to Repeat. What this means is that you can queue

    unitssay, a Tank, Mobile Artillery, and an Assault Botpress the

    Repeat and each unit will be automatically re-added to the queue.

    However, each time its re-added to the queue, you have to purchase

    the unit. If you do not have the required resources, the unit will be

    added to the Queue but in an unpurchased state, represented in red.

    When an unpurchased unit is ready to be built, the factory

    automatically pauses. To un-pause the factory, you either need to

    purchase all unpaid for units (you automatically do this when clicking

    the Pause button) or clear the unit or units from the Queue by right-

    clicking on the unit(s).

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    Maximizing Your Destructive Efciency Through Economic Know-

    HowBrought to you by Quantum VisionWorks.

    ThetwoprincipalresourcesinbothSupremeCommander2andtheuniverse

    properareMassandEnergy*.Massistheundamentalbuilding-blocko

    everyunitandstructureinyourarsenal,whileEnergydenotesthepower

    necessarytomanuactureandmaintainthesystems.

    Bothsubstancesarecollectedromtheplanetarysuraceviastructures

    constructedbyeitheryourACUoryourEngineerunits.

    *For more details, see Einstein, Albert.

    Mass

    TherearethreewaystoaccumulateMass.Themost

    commonmethodisviatheuseoMassExtractors,which

    directlyminesuitablephysicalmatterromtheplanetscrust.

    Extractorscanonlybebuiltuponthedepositsmarkedonyourmapbyyour

    ACUsphotoreceptorswiththegreenhexagonalMaiconography.

    AsecondarymethodoacquiringMassisbyreclamation.Whenunitsand

    buildingsaredestroyed,theircharredremnantsleavebehindresidualMass

    particlesthatcanbecollectedbyeitheranACUoranEngineerviathe

    Reclaimcommand.

    (Whileorganicandinorganictopographysuchastreesandrocksonce

    yieldedusableamountsoMassandEnergy,eventhemostmundane

    unitsomodernfrepoweraresimplytoodemandingtomakesuchancillaryextractionseasible.)

    Energy

    ThechiewaytoharvestEnergyisthroughtheconstruction

    andpreservationoEnergyGenerators.ThoughunlikeMass

    extractorsthesecanbeconstructedanywhereonthemap,it

    isgenerallyadvisabletoplacethemnearyourotherstructuresordeensivereasons.EnergyproductioncanbeboostedviaaResearchupgrade.

    (Formerly,HydrocarbonPowerPlantswereabletodramaticallyenhance

    Energyoutputbutasaby-productotheInfniteWar,mostalkyne-rich

    sourceshavebeendrained,destroyed,orirradiated,renderingtheircontinued

    usagetacticallyuneasible.)

    RESOURCE MANAGEMENT

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    AllunitsinthegamehaveasetoAbilitiesandCommands.Formobile

    units,CommandsincludeMove,Attack,andStop.OtherunitshaveSpecial

    Abilities,manyowhichareunlockedviaResearch.

    Commands

    Move:IssueaMovecommand.

    Attack:IssueanAttackcommandonanenemyunitorataposition.

    Patrol:Createapatrolortheselectedunitorunits.

    Stop:IssueanimmediateStopcommandoranyunitorstructure.

    Guard:AssignthecurrentlyselectedunittoGuardanother.

    Reclaim:Usetheselectedunittoreclaimwreckage(orenemyunits,doing

    damagetothem)orMass.

    Capture:Captureanenemyunitorstructure,givingyoucontrolotheunit.

    Repair:Ordertheselectedunitorunitstorepairthetarget.

    Unload:Unloadatransport.

    Teleport:Instantlyteleportthecurrentunitorunitsromthecurrentposition

    tothedestination.

    Ferry:Establishaerryroutebetweentwopositions.

    Jump Jets:Jumpsthecurrentlyselectunitorunitstothetargeteddestination.(RequiresResearch.)

    Dive/Surace:Sendthecurrentlyselectedunitorunitstothebrinydepths

    orbringit/themtothesurace.

    ABILITIES AND COMMANDS

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    Abilities

    Overcharge: OverchargethemaingunotheACU.Forwhenyouneedabit

    oextraoomph.

    Launch Escape Pod:DetachestheACUcontrolcenter,allowingoraquick

    escapeatthecostohavingtoreconstructtheACUbody(requiredresearch.)

    Hunker:OrdersaunittogointoHunkermode,increasingitsdeensebut

    limitingitsunctionality(requiredresearch.)

    Launch Hal-Baked:AllowsyoutoprematurelylaunchExperimentalunits,

    atthecostoachancetheunitwillailinthebattlefeldaterbuilt.

    Harden Mode:Convertscannonintoahighdamage,shortrangeunitora

    setduration.

    Power Detonate: Initiatesasel-destructontheunit,damaging

    nearbyenemies.

    Speed Reducing Mega-Armor:IncreasesArmorandreducesMovement

    Speedorasetduration.Wasafnalistin3873sLiteralnessinTechnology

    Namingaward.

    Sel-Destruct:Issuesanimmediateseldestruct,damagingnearbyenemies.

    Convert Energy to Mass:Convertapooloenergytomass.

    Ability and Commands UI

    All Abilities and Commands appear in the lower-left corner of the UI.

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    YoucanimproveallacetsoyourwarmachineviaResearch.Thisincludes

    everythingromaddingadditionalACUabilitiestoimprovingthepowerand

    durabilityoyourindividualunitsorunlockingpowerulstructuressuchas

    nuclearsilosandlong-rangeartillery.

    TheResearchtreeisalsowhereyouunlockspecialExperimental

    technologies,knowncolloquiallyasreallypowerulunits.

    AccessingyourResearchinteraceallowsyoutovieweachresearchtrack

    Land,Air,Naval(exceptIlluminate),Structure,andACUalongwithhow

    manyResearchPointseachprogressiveupgradecosts.

    YourACUautomaticallyaccumulatesResearchPoints.Thisprocesscan

    begreatlyacceleratedbyconstructingResearchStations.Theseimportant

    structurescrunchthesamereal-timebattlefelddata,butasaresultotheir

    colderchipsetsandmeticulouslydesignedsingle-mindedness,theyreable

    tomakeanalyticalconnectionsandleapsininter-nodalparalogic.Asaresult,

    theyrecapableoconceivingnewtechanduploadingittotheACUsbio-

    mainramewithaspeedandconsistencythatonlytwodecadesearlierwould

    havebeenheraldedasmiraculous.

    ResearchPointsarealsoaccruedbythestationsviathefeld-testingdata

    auto-transmittedbymilitaryunits.ThisisalsoknownasBattlefeldExperience.

    (Duetothesheerprocessingpowerneededtosustainthisenergy-intensive

    proto-synthesis,ResearchStationsrituallywipetheirdrivesollowingevery

    battleandgenerallyneedtostartromscratchagainorthenextconict.

    QuantumVisionWorksspokes-botshavepubliclyassuredallthreeactions

    thatthiskinkisalreadybeingworkedoutintimeorthenewmillennium.)

    RESEARCH

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    Types o Research

    TherearethreeprimarytypesoResearch:Unlocks,Upgrades,andBoosts.

    Unlocksgiveyouaccesstonewbuildableunits.Examplesincludethe

    UEFBroadswordGunship,theIlluminateShieldGenerator,andtheCybran

    ExecutionerClassCarrier.

    OnceyouvecompletedtheResearch,theseunitsareavailableor

    constructionattheirappropriateLand,Air,orNavalactories.Newstructures

    canbebuiltbytheACUoranEngineer.

    UpgradesgiveexistingunitsadditionalSpecialAbilities.Theprimaryrecipient

    oUpgradesiseachactionsACU,butotherunitscanalsoreceivenew

    toys.Forexample,theCybranEngineercangetaweaponupgrade,andthe

    IlluminateEnergyGeneratorscanaddElectroshock.

    Boostsgiveaunit,orunits,surprisinglyenough,aboost.Someimprove

    Health,someaddArmor,othersincreasetheirabilitytoseeintotheFog

    oWar.

    Research

    To access Research, press TAB or click on the Research icon in theupper left corner of the screen. Select the item you want to research;

    hovering will give you more information.

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    Land UnitsLandUnitsaregenerallytheleastexpensiveunitsinthegame,butalsothe

    mostmulti-purpose.Theyarelimitedtotravelingonvalidlandterrain;the

    exceptionsareIlluminateunitswithhovercapability.

    UNITS

    UEF Land Units

    Demolisher Artillery

    Itslongrange,highballisticarc,andareadamagemakeit

    perectorsoteningstationarymobileenemyunitsand,

    moreimportantly,structures.UnlockedviaResearch.

    Titan Assault Bot

    Thisast-movingunitdeliversaseriouspunchagainstotherlandunits,butislightlyarmored.UnlockedviaResearch.

    Meteor Missile Launcher

    WithitsguidedTacticalCruiseMissiles,thisisthepickor

    thosetimesyouwanttoattackromadistance.

    Archanist Anti-Air

    Anincrediblyastrate-o-freandgoodturrettracking

    capabilitiesmakesthisagreatdeenseagainstallbutthe

    astestmovingairtargets.

    P-Shield Mobile Shield Generator

    TheP-Shieldmakesuseothelatestgenerationo

    QuantunVisionWorkspatentedPulseShieldGenerator

    technologytoprotectnearbyunits.UnlockedviaResearch.

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    UEF Land Units (contd)

    Sharp Shooter Mobile Anti-Missile Deense

    ThisfneunittargetsTacticalMissilesromothermobileunits.

    Itdoesntquitehavetheoomphtotakeoutanuke,though.UnlockedviaResearch.

    UEF Rock Head Tank

    The mainstay of the UEF forces, the Rock Headpacks focused repower and armor into a sturdyshell that can be upgraded from a wimp to awarrior through Research. Dont go into battle

    without a full complement.

    Illuminate Land Units

    Yenzoo Tank

    ThebasiclandunitotheIlluminate.Ithoversoverlandandsea,andfresplasmablastsatitsellowlandunits.

    Fistoosh Missile Launcher

    Whatthisunitlacksinspeedyarmamentsitmakesuporinquantity;thisthingrainsdownplasmalikeitsastormynightonGarethVII.

    Crashdow Anti-Air

    Anincrediblyastrate-o-freanddecentturrettrackingcapabilitiesmakesthisarespectabledeenseagainstmostairtargets.

    Bodaboom Mobile Armor Enhancer

    Thisunitemitsananoshieldthatgivessomeprotectiontoother

    unitswithinacertainradius.Anarmywithahandulotheseinthemixisaormidableorce,indeed.UnlockedviaResearch.

    Sliptack Anti-Missile

    TiredoMissileLaunchersdevastatingyourbaseorunits?Trydeployingaewothese.UnlockedviaResearch.

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    Illuminate Harvog Assault Bot

    Assault Bots trade armor for speed, as in one willdie relatively quickly, but itll take out a lot of unitswith it. The Harvog can be upgraded with shields

    and Anti-Air, making it even more devastating.However, its the only Illuminate land unit thatdoesnt hover over water. Unlocked via Research.

    Cybran Brackman Artillery Bot

    The Brackman res a shell that creates atemporary electromagnetic storm in a smallradius. This causes failures in the enemy systems,destroying the unit. (In other words, it doesarea damage.) Mobile Artillery is best utilized asa companion to other direct re units (Tanks,

    Assault Bots, etc.); they engage the enemy,locking them to a position, and artillery shells them

    to oblivion.

    Cybran Land Units

    Loyalist Assault Bot

    Withitsrapid-frelasersandmenacingappearance,youdonotwanttorunintooneotheseinanalleylateatnight.

    Cobra Missile Truck

    Thisunitiscutebutdeadly.FirestrackingTacticalMissilesthatswitchtoPlasmaGrenadesbeoreimpact.Unlockedvia

    Research.

    Adaptor ADV

    ThisAssaultandDeendVehicleisamulti-purposemonster,eaturingAnti-Air,Anti-Missile,andShields.UnlockedviaResearch.

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    Air Units

    AirUnitsarepowerulandcostly,butcantraveloveranyterrain.

    UEF Air Units

    Wasp Fighter

    Thisast-movingunittargetsotherairunits,butis

    vulnerabletoanti-air.

    Eagle Eye Bomber

    TheworkhorseotheUEFaireorts,itsaneectivearea

    bomberthatisuseulagainstbothmobileandstationary

    targetsbutcantengageotherairunits.

    C-18 Star Liter

    Cantransportupto15unitstoanylocationonthefeld.Capacity

    canbeincreasedviaResearch.UnlockedviaResearch.

    Illuminate Air Units

    Vulthoo Gunship

    MatchingthecapabilitiesotheUEFBroadsword,the

    Vulthoohasahighrateofreprimaryweaponandisdeadly

    againstLandunits,otherGunships,andStructures.Unlocked

    viaResearch.

    UEF Broadsword Gunship

    The Broadsword is armed with a high-rate-of-re

    Riot Gun. While it cant engage Fighters in air-to-

    air combat, its the preferred choice against Land

    units, other Gunships, and Structures. Unlocked

    via Research.

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    HeeHola Transport

    Transports15Landunitstoanypositiononthebattlefeld.

    UnlockedviaResearch.

    Cybran Air Units

    Renegade Gunship

    EngagesotherGunships,landunits,andstructures.Canbe

    upgradeviaResearchwithaShield.UnlockedviaResearch.

    Gemini Fighter/Bomber

    TheGeminitargetsAirandLandunits,andStructures.

    Illuminate Weedooboth Fighter/Bomber

    The Fighter/Bomber is a multi-purpose Air unit

    that can take on both Fighters in the air and attack

    Structures and Land units with its bombs. As with

    most multi-purpose units, its inferior to a more

    specialized unit.

    Cybran Dragon Fly Transport

    A transport is one of your primary tools for

    moving up to 15 land units across large stretches

    of terrain. You tell your units to get in the transport,

    you y the unit to a position, then you execute

    the Unload Command. Youll want to keep them

    out of harms way, so using Fighters or Fighter/

    Bombers as escorts (using the Guard Command)

    is generally a good idea. Unlocked via Research.

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    Naval Units

    Navalunitscanonlybedeployedinenvironmentswithwater.Duhornot,

    sincetheCybranscanresearchtheLandEmergenceGalleonSystem,which

    letsthemdeploynavalunitsonland.

    Navalunitsare,however,extremelypowerul.Theyareparticularlyuseulatbombardingbasesromtheshore,duetotheirextremelylongranges.

    Note: The Illuminate has no navy, as its Land units hover on water

    (the exception being the Harvog Assault Bot).

    UEF Naval Units

    Mastodon Cruiser

    TheCruiseristhestalwartnavalunit,deadlyagainstother

    navalunits,airunits,andabletotargetstructuresviaits

    TacticalMissileLauncher.

    Tigershark Submarine

    Thisterrorothedeepistheultimateweaponagainstother

    suraceandbelow-waterunits.

    UEF Poseidon Battleship

    The signature unit of the UEF Navy, the Battleship

    is devastating against almost everything: it has

    torpedoes to deal with submarines, Anti-Air,

    Tactical Missiles, and it can take out any otherboat in the water. Unlocked via Research.

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    Cybran Naval Units

    Salem Class Destroyer

    Anothermulti-purposenavalunitthatcantakeon

    Land,Air,andStructures.CanbeupgradedwithLEGS

    technologyviaResearch.

    Executioner Class Battleship

    AswiththeUEFPoseidon,thismulti-purposeunitisdeadly

    againstalmosteverything(subs,otherboats,andanything

    intheairandontheground).CanbeupgradedwithLEGS

    technologyviaResearch.UnlockedviaResearch.

    Cybran Command Class Carrier

    Now this is a deadly unit. Not only is it an

    offensive unit, it can also construct and store

    Air units, which it deploys in a rapid fashion. Park

    one of these outside of your opponents base

    and unleash all kinds of hurt. Can be upgradedwith LEGS technology via Research. Unlocked

    via Research.

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    Structures and You

    StructuresreertotheMassExtractorsandEnergyGeneratorsmadeby

    yourACUandEngineerstoharvestresources,theFactoriesthatproduce

    fghtingunits,theLaunchersandSilosthatexecutepowerullong-range

    attacks,andtheturretsthatoersomeormobasedeense.

    Factories

    AllthreeactionshaveLandandAirFactoriesthatareusedtoconstructLand

    andAirunits.BoththeUEFandCybranactionshaveSeaFactoriesusedto

    constructNavalunits;theIlluminate,lackinganavy,doesnothavethisunit.

    Factoriescanalsoconstructadd-onslikeTacticalMissileLaunchers,Shields,

    andAnti-Airthatgivethemdeensivecapabilities.

    Economic Units

    EachactioncanconstructMassExtractors,EnergyGenerators,and

    ResearchStations.

    Note: The UEF and Illuminate factions have access to aMass

    Converterunit. Once built, you can select the unit and convert

    excess Energy to Mass using its Special Ability.

    Experimental units(see page 34) are constructed at special

    Experimental Factories. These only become available for

    construction when youve researched an Experimental unit that

    requires that specic Experimental Factory.

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    Oensive and Deensive Structures

    Allthreeactionshavedierenttypesoground-unittargetingPointDeense

    Structuresandair-targetingAnti-Air.

    EachactionalsohasaShieldGeneratorstructurethatcreatesalargearea

    shieldthatcoversmultiplestructures,andwillalsoprotectunitsplacedwithinitsradius.

    TheUEFhasaccesstobothashort-andlong-rangeArtilleryStructure,

    whiletheCybranshavealong-rangeone.

    Nukes and Anti-Nukes

    Allthreeactionscanbuildstructuresthatlaunchanddeendagainstnuclear

    weapons.Thesearedevastatingweapons,capableoendingagamewith

    oneblast.TheunitsareunlockedviaResearch.

    TheUEFhasaseparatenukelauncheranddeensestructure,whilethe

    CybranandIlluminatemakedowithacombinationunit.

    Ineithercase,youneedtoconstructnuclearmissilesandanti-nukesusing

    theAbilitiesinterace.Whileyousetatargetorlaunchinganuclearstrike,

    anti-nukesarefredautomaticallywhenanICBMentersitsrange.

    TheIlluminatealsohasatacticalmissilelauncherstructurethatcanbeused

    orbasedeense.

    Intel Structures

    SupremeCommander2usesFogoWar;whileyoucanseethelayoutothe

    map,youcantseeyouropponentunlessyouhaveIntelontheirposition.

    Mobileunitsturnintoblipswhentheyrebeyondyourvisibleradius.Since

    theycouldbemoving,youonlyknowwheretheywerelastseen.Structures,

    ontheotherhand,stayvisible.

    EachactionhasRadarStationsthatletyouseeunitsoutsideoyour

    visiblerange.

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    Experimentals

    Experimentalunitsrepresenttheculminationoeachactionsresearch

    eorts.Forexample,everybog-standardTankthatvaliantlydiesincombat

    doessowiththeullknowledgethattheinormationgleanedromitsglorious

    demisewilleventuallyresultinagiantmechanicallizard.

    ExperimentalscanalsobelaunchedinaHal-Bakedstate;thatis,youcan

    actuallymakeyourExperimentalunitevenmoreexperimentalbylaunching

    itprematurely.Everypercentoitsprematureejectionromitsactory

    becomesachanceoailureortheunitinthefeld.Inotherwords,iyou

    launchaunitHal-Bakedat50%completion,itcouldailasmuchashalthe

    timeincombat.Ormore.Orless.Youchoose,atedecides.

    UEF Experimentals

    Fatboy 2

    Thiscross-shapedExperimentalassaultvehiclesports

    15ion-particleswivelturretsandquadro-treadswithsix

    timesthemaneuverabilityandfrepoweroQuantum

    VisionWorksArmament-o-the-YearNominatedoriginal

    Fatboymodel.(AvailableorconstructionatanExperimentalLandFactory).

    King Kriptor

    A60meteruprightunobtainium-armoredbipedalwalker

    comprisedlargelyoturretsand800mm.-depleted-uranium-

    casingmercury-corerounds.(Availableorconstructionat

    anExperimentalLandFactory).

    Noah Unit-Cannon

    Capableomanuacturingandfringmultipleunitsatatime

    anycombinationoEngineers,RockHeads,Demolishers,

    Archanists,andMeteors,thisindispensablepartyavor

    servesasbothactoryandlong-rangearmytransport.

    (AvailableorconstructionbyanACUorEngineer.)

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    35

    Other UEF Experimentals

    AC-1000 Terror:Youwanttotalkaboutdeathromabove;thisGunship-

    styleExperimentalslowlycirclesarounditstarget,dealingallmannerodeath

    romitscannons.(AvailableorconstructionatanExperimentalAirFactory).

    C-230 Star King Extreme: Iyouneedtoget50unitsromonelocationtoanotherplusExperimentalunitsthisistheExperimentaloryou.

    (AvailableorconstructionatanExperimentalAirFactory).

    Atlantis II: ThisnavalExperimentalcandive,itcanbuild,itcanstore,it

    canlaunchweaponsyounameit,itcandoit.Excepty.Itcantdothat..

    (AvailableorconstructionbyanEngineerorACUonwater.)

    Disruptor Artillery:Whenyoupositivelymustlaunchmassiveprojectiles

    thatstunyouropponentsorcesandrenderthemtemporarilyinoperable.

    (AvailableorconstructionbyanACUorEngineer.)

    Air Fortress:Classifed.

    Illuminate Experimentals

    Space Temple

    AnExperimentaltwo-wayQuantumTeleporterthatallows

    youtoimmediatelytransportanynumberonearbyunits

    toaremotebeacon.Enemyarmies,however,canalsouse

    thebeacontoteleportthemselvesbacktoyourbase.Thus,

    thetwo-waypart.(AvailableorconstructionbyanACU

    orEngineer.)

    Universal Colossus

    Agiganticsentinelodeathincarnateisexponentially

    moredevastatingthantheGalacticColossuso

    yesteryear.Thispowerulwalkerunitsportsmonstrous

    globulargrippers(alsoknownasclaws)thatbothshoot

    plasma-boltsandcanpickupenemyunitstobecrushed

    orhurledbackattheenemy.(Availableorconstructionat

    anExperimentalFactory).

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    36

    Illuminate Experimentals (contd)

    Darkenoid

    Anewer,evenmoreormidableversionotheoriginalCzar,

    thissaucer-ortresspossessesmyriadweaponssystemsusingavarietyoenergy-basedammunition,including

    darkmatterraysandsupernova-chainbeamspecules.

    Essentiallyanairorceuntoitsel;ineetsothreeormore

    theyareveritablyunstoppable.(Availableorconstructionat

    anExperimentalFactory).

    Other Illuminate Experimentals

    Urchinow: ThismobilelandExperimentalmaylooklikeaseashell,but

    itllbetheonedeliveringtheshelling.(Availableorconstructionatan

    ExperimentalFactory).

    Wilfndja: Thisseahunterwill,asthenameimplies,makevastdiscoveries.

    Andblowthemup.(AvailableorconstructionatanExperimentalFactory).

    Airnomo:Wheneverythingintheairabsolutely,positivelymustnolonger

    beintheair.Movesquiteslowly,however.(Availableorconstructionatan

    ExperimentalFactory).

    Loyalty Gun:ThisExperimentalStructurequicklycapturesenemy

    units.Comeonover,boys,thewarsbetterromourside.(Availableor

    constructionbyanACUorEngineer.)

    Pulinsmash:Classifed.

    Cybran Experimentals

    Cybranasaurus Rex

    Partgeneticallysplicedreptile,partcyborg,allkilling

    machine,theCybranasaurusRexsymbolizesthe

    culminationoDr.Brackmansquesttoseamlesslymerge

    therawpredatoryerocityothelegendaryorganic

    carnivorewiththesleekimmutablereliabilityothe

    cyberneticintoaniconicengineodevastation.

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    38

    ASkirmishmatchissimilartoamultiplayerone,butwithcomputer-

    controlledoesratherthanhumanones.

    Youhaveanumberooptions:

    1)Youcanchooseyourmapromthelistoavailableones.

    2)Youcanchooseyouraction,addorremoveAIopponentswith

    specifcAIpersonalitiesanddifcultylevels,andsetupteamsorco-

    operativeorcompetitiveplay.

    3)YoucanalsosettheVictoryCondition.Thisdeterminesthegame

    mode.TheoptionsortheVictoryConditionare:

    Assassination:Inthismode,victoryisachievedonlywith

    thedestructionoallenemycommanders,regardlessoother

    considerations.

    Supremacy:Hereyourgoalistodestroyallenemystructures,

    Engineers,andCommander.Forpurists.

    Infnite War:Playwithoutanysetlimitsorvictoryconditions,

    andtotryoutnewbuildsorlearnkeyconceptswithorwithout

    AIopponents.

    UponcompletionoaSkirmishmatch,youreceiveasummaryoyour

    perormance.Itdisplaysthebattlestatisticsoreachplayer,bothmilitary

    andeconomic.

    Youcanalsosavearecordingoyourmatchandwatchitatalatertimeusing

    theReplayunctionaccessibleromExtrasontheMainMenu.

    SKIRMISH

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    39

    SupremeCommander2supportsmultiplayerorupto8players.Multiplayer

    isidenticaltoSkirmish,onlyyoureplayingagainstlivehumans.

    Host:Thisletsyouhostamultiplayermatch.Yougiveitaname,

    decidewhetherornottosetapassword,assignittags(whichcanbe

    usedorsearching),ormakeitPrivateoryourSteamriends.

    OnceyoureintheMultiplayerLobby,yousetupyourgamejustlike

    youdooraSkirmishmatch.Youcanchatwithotherplayers,setup

    teams,setyourstartingpositions,andlaunchthegame.

    Quick Match: Thissearchesoragamewiththelowestpingandan

    availableslot.

    Join Game: Thisoptionbringsupthemultiplayerbrowser,lettingyou

    searchorPublicGames,Friends-onlyGames,andsearchpeoples

    tags.Onceyoufndthegameyouwanttojoin,youselectitandpress

    JoinGame.ThattakesyoutotheMultiplayerLobby.

    MULTIPLAYER

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    40

    Tip #1:Whileyouravailablemassdepositsarelimited,youcanalwaysbuildEnergyGeneratorsandResearchStationsanywherenearyourbaseor

    themtobeeective.

    Tip #2:Useyourintelstructuresnotonlytopinpointthelocationso

    enemytargetsoryourlong-rangeweaponsbutasdeensivespottersor

    incomingattacks.

    Tip #3: Adapttoevolvingbattleconditionsratherthanstickingdoggedly

    toasinglestrategy.Iyourebeingattackedinearlywaves,reconsideryour

    prospectsohoardingResearchpointsandholdingoutorExperimentals.

    Theylldoyounogoodiyoudontsurvivelongenoughtodeploythem.

    Tip #4: Therearecountersoreverytypeoattackinthegame,rom

    massedAssaultBotstonuclearmissiles.Reconwhatyouropponentsupto

    andbuildagainstit.

    Tip #5: Modestlysizedarmiesoveteranunitsaresubstantiallymore

    eective(andvaluable)thanlargergreenhornorces.Trytokeepyour

    unitsalive!

    Tip #6: UseEngineersinthefeldtorepairyourownunits.

    Tip #7:ACUsandEngineerscanassistactoriesandspeedupthe

    productionounits.

    Tip #8:YoucandefnepatrolsorgroupsounitsusingtheCommand

    interace.Onceset,youcanselectanddragindividualpointstoadjustthepatrol.

    Tip #9: AllCommandscanbequeuedtoalloworaquickandeasywaytopre-programunitstocarryoutalongerlistocommands.

    GAMEPLAY TIPS

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    41

    SelectionLet Mouse:Select

    Esc: Deselect

    1-0: RecallGroup#.Ctrl+#tosetthegroup.

    ,: GotoACU

    .: CycleBetweenEngineers

    Commands/Abilities

    Right Mouse:IssueCommand

    Shit+Command:QueueCommand

    A:Attack

    S:Stop

    M:Move

    R:Repair

    E: Reclaim

    P:Patrol

    D:DiveF:Ferry

    G: Guard

    U: UnloadTransport

    Ctrl-K:DestroySelectedUnit

    Camera

    Mouse Scroll Wheel:StrategicZoomIn/Out

    Arrow Keys/Center Mouse:PanQ/W:Zoomin/out

    Space Bar+Mouse:CameraFreeLook

    V:ResetCamera

    T:TrackUnit

    Misc

    Tab:AccessResearch

    Pause:Pause

    F1:ShowKeyboardMapping

    F2:ShowRankings(multiplayer)

    F3:QuickSave

    F10: In-GameMenu

    L:PauseUnit

    FULL CONTROLS

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    42

    Theollowingwarrantyandsupportinormationappliesonlytocustomersin

    theUnitedStatesandCanada,andonlytooriginalconsumerpurchaserso

    productscoveredbythiswarranty.

    Limited Warranty

    SquareEnix,Inc.(SEI)warrantstotheoriginalpurchaserotheenclosed

    product(theProduct)thatthemediacontainingtheProduct(which

    includesanyreplacementmediaprovidedunderthiswarranty)willberee

    romdeectsinmaterialsandworkmanshiporaperiodoninety(90)daysromthedateopurchase(theWarrantyPeriod).SEIsentireliabilityand

    yourexclusiveremedyunderthislimitedwarrantyshallbe,atSEIsoption,

    repairorreplacement,withoutcharge,othewholeoraectedportionoany

    Productthatprovestobedeectiveinmaterialorworkmanshipduringthe

    WarrantyPeriod.

    Exclusions From Warranty

    Thiswarrantyappliesonlytodeectsinactorymaterialsandactory

    workmanship.Anyconditioncausedbyabuse,unreasonableuse,

    mistreatment,neglect,accident,improperoperation,destructionoralteration,

    orrepairormaintenanceattemptedbyanyoneotherthanSEIisnotadeect

    coveredbythiswarranty.Partsandmaterialssubjecttowearandtearin

    normalusagearenotcoveredbythiswarranty.

    Implied Warranties And Incidental And ConsequentialDamages

    Understateorprovinciallaw,youmaybeentitledtothebenefto

    certainimpliedwarranties.ANYAPPLICABLEIMPLIEDWARRANTIES,

    INCLUDINGWARRANTIESOFMERCHANTABILITYANDFITNESSFOR

    APARTICULARPURPOSE,WILLCONTINUEINFORCEONLYDURING

    THEWARRANTYPERIOD.Somestatesandprovincesdonotallow

    limitationsonhowlonganimpliedwarrantylasts,sotheabovelimitationmay

    notapplytoyou.

    NEITHERSEINORYOURRETAILDEALERHASANYRESPONSIBILITY

    FORANYINCIDENTALORCONSEQUENTIALDAMAGESRELATING

    TOYOURUSEOFTHEPRODUCT,INCLUDING,WITHOUTLIMITATION,

    ANYDAMAGESFORLOSSOFDATAORLOSSOFPROFIT,ORFOR

    ANYINCIDENTALEXPENSES,LOSSOFTIME,ORINCONVENIENCE.

    WARRANTY AND PRODUCT SUPPORT

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    Assomestatesandprovincesdonotallowtheexclusionorlimitationo

    incidentalorconsequentialdamage,theoregoinglimitationorexclusion

    maynotapplytoyou.

    How To Obtain Warranty Service

    Toobtainwarrantyservice,pleasesendthedeectiveProduct,together

    withacopyoyouroriginalsalesreceipt,yourreturnaddress,nameand

    telephonenumber,shouldcontactbenecessary,andabrienotedescribing

    thedeecttoSEIattheollowingaddress:Square Enix, Inc., CustomerWarranty, 999 N. Sepulveda Blvd., 3rd Floor, El Segundo, CA, 90245

    THEDEFECTIVEPRODUCTMUSTBEPOSTMARKEDWITHINNINETY

    (90)DAYSFROMTHEDATEOFPURCHASE.PROOFOFPURCHASE

    INTHEFORMOFADATEDRECEIPTMUSTBEINCLUDEDTOOBTAIN

    WARRANTYSERVICE.

    TheshippingcostsorsendingthedeectiveProducttoSEIisasole

    responsibilityotheCustomer.SEIwillnotbeliableoranydamageorlossthatoccursduringshipping.Tominimizelossduringshipping,youmayoptto

    useatrackingmethodwhenshipping.

    Customer Support

    Iyouhavewarrantyquestions,orrequiretechnicalorcustomersupport,

    pleasevisit:www.square-enix.com/na/supportThereyouwillbeableto

    contactarepresentativelivethroughourchatsupportsystem,viewour

    hoursooperationandreviewadditionalsupportdetails.Youcanalso

    contactCustomerSupportat310-846-0345.Pleasenotethattollcharges

    doapplywhencontactingusthroughphonesupport.Fortollreeservice,

    pleasecontactusthroughchatsupportoremail.

    NOTICE:TheProduct,thismanual,andallotheraccompanying

    documentation,writtenorelectronic,areprotectedbyUnitedStatescopyright

    law,trademarklawandinternationaltreaties.Unauthorizedreproductionis

    subjecttocivilandcriminalpenalties.Allrightsreserved.

    For information and services by Square Enix, Inc., go to

    www.square-enix.com/NA

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    44

    NOTES

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    Alienware and the Alienware Alien Head are registered of Alienware Corporation.

    WWW.ALIENWARE.COM/SC2

    ALIENWARE OFFERS THE ULTIMATE

    GAMING EXPERIENCE

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    www.square-enix.com