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SBD: Activity Design CS 3724 - HCI Chris North Usability Engineering - Chapter 3

SBD: Activity Design

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SBD: Activity Design. CS 3724 - HCI Chris North. Usability Engineering - Chapter 3. Hall of Fame/Shame Presentations. http://courses.cs.vt.edu/~cs3724/fall2006/schedule.html. HW#1 Revisited. ANALYZE. analysis of stakeholders, field studies. claims about current practice. - PowerPoint PPT Presentation

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Page 1: SBD:  Activity Design

SBD: Activity DesignCS 3724 - HCIChris North

Usability Engineering - Chapter 3

Page 2: SBD:  Activity Design

Hall of Fame/Shame Presentations

• http://courses.cs.vt.edu/~cs3724/fall2006/schedule.html

Page 3: SBD:  Activity Design

HW#1 Revisited

Page 4: SBD:  Activity Design
Page 5: SBD:  Activity Design

Problem scenarios

summativeevaluation

Information scenarios

claims about current practice

analysis ofstakeholders,field studies

Usability specifications

Activityscenarios

Interaction scenarios

iterativeanalysis ofusability claims andre-design

metaphors,informationtechnology,HCI theory,guidelines

formativeevaluation

DESIGN

ANALYZE

PROTOTYPE & EVALUATE

Page 6: SBD:  Activity Design

Summaries: stakeholder, task, and artifact analyses, general themes

Root concept: vision, rationale,assumptions, stakeholders

Problem scenarios:illustrate and put into context the tasks and themes discovered in

the field studies

Claims analysis:find and incorporate features of practice

that have key implications for use

Field studies: workplace observations,recordings, interviews, artifacts

SBD andRequirementsAnalysis

Page 7: SBD:  Activity Design

Problem scenarios

summativeevaluation

Information scenarios

claims about current practice

analysis ofstakeholders,field studies

Usability specifications

Activityscenarios

Interaction scenarios

iterativeanalysis ofusability claims andre-design

metaphors,informationtechnology,HCI theory,guidelines

formativeevaluation

DESIGN

ANALYZE

PROTOTYPE & EVALUATE

Functionality

Look and feel

Page 8: SBD:  Activity Design

product data

browsing

searching

ordering

payment

customer data

SYSTEM

FUNCTIONALITY

LOOK & FEEL

iconslinks

menus

layout

navigationlabels

fields

security

feedback

The Two Faces of HCI Design

Activity Design

Information & Interaction

Design

Page 9: SBD:  Activity Design

Problem scenarios: work from current practice to build new ideas

Activity design scenarios:transform current activities to

use new design ideas

SBD: Activity Design

• Transform old activities to new activities that use technology

• Focus on system “what”,not “how” (why?)“conceptual design”, “task-level

design”

• Focus on improvements• Iterative

Goal: work from problems and opportunities of problem domain to envision new activities

Page 10: SBD:  Activity Design

Problem scenarios: work from current practice to build new

Activity design scenarios:transform current activities to

use new design ideas

Claims analysis: identify, illustrate, and document design features with key implications

Activity design space:

brainstorm implications of metaphors and

technology

Problem claims: look for design

ideas that address negatives, but keep positives

HCI knowledge

about activity design

SBD:ActivityDesign

+/-

+/-

Page 11: SBD:  Activity Design

Envisioning new activities

• Effectiveness: meets users’ needs• Innovative technology vs. tried-and-true• Generality vs. specific tasks

• Comprehension: understandable, predictable

• Mental models• Metaphors

• Satisfaction: accomplishment, motivating• Automation vs. control • Individual vs group needs

Page 12: SBD:  Activity Design

Designer’s Model User’s Mental Model

Cashier

Systematic, logical,comprehensive

Ad hoc, informal, incomplete

The Web

Cart

+ -

Metaphors bridge the gap

Page 13: SBD:  Activity Design

Activity design process

1. Design alternatives• Focus on fixing -’s, preserving +’s• Informal methods:

– Brainstorm– Try metaphors– Apply technologies– Explore “what if”s, Be creative, out of the box

• Systematic methods:– Identify design space -- Morphological Box

2. Rework scenarios with new design ideas• Participatory design• Coherence, completeness

3. Track claims• +/-, rationale

4. Iterate

Page 14: SBD:  Activity Design

The Morphological Box

Identify dimensions of the design space

Enumerate all possible solutions

PBJ sandwich, on whole wheat, no butter

Page 15: SBD:  Activity Design

Brainstorming

Developed in response to “group think” Basic rules:

Someone keeps list so everyone can see No idea is too wild No evaluation Silence does not mean “DONE”

Fun and “light weight”

Page 16: SBD:  Activity Design

Grocery shopping?

• Soccer mom:•

• Shopping cart:•

• Shelves/Aisles:•

Page 17: SBD:  Activity Design

metaphors

Page 18: SBD:  Activity Design

new scenario

• Online grocery?• Soccer mom:

Page 19: SBD:  Activity Design

The Morphological Box

Identify dimensions of the design space

Enumerate all possible solutions

PBJ sandwich, on whole wheat, no butter

Page 20: SBD:  Activity Design

Grocery shopping?

Page 21: SBD:  Activity Design

Problem scenarios

summativeevaluation

Information scenarios

claims about current practice

analysis ofstakeholders,field studies

Usability specifications

Activityscenarios

Interaction scenarios

iterativeanalysis ofusability claims andre-design

metaphors,informationtechnology,HCI theory,guidelines

formativeevaluation

DESIGN

ANALYZE

PROTOTYPE & EVALUATE

Page 22: SBD:  Activity Design

Execution

Action plan

Systemgoal

Last month’sbudget... ?

Interpretation

PerceptionMakingsense

GULF OFEVALUATION

GULF OFEXECUTION

Stages of Action in HCIInformationdesign

Interactiondesign

Human-computer

interaction

Taskgoal

Page 23: SBD:  Activity Design

Homework #2

• Due Thurs• Study Usability Case library

• Garden.com• Requirements analysis

• Create an HTA for planning a garden• Use existing analysis – stuff you didn’t know• Add own/friends’ knowledge• Hierarchical decomposition• Be thorough

Page 24: SBD:  Activity Design

Project Step 2 – Reqmts Analysis

• Due next Thurs• Do the UE process

• Identify stakeholders• Observe, interview, survey• Analyze data• Develop representations

• Users• Problem scenarios• Claims • What’s the REAL problem? Remember

Glenn Fink!