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INTRODUCTION 6 Spoofing GridGuide Video 17
LIfE IN THE FAST LANE 7 Messing w ith Vehicle Termination Chips 18
Vehicles and Ordinary Life 7 Drones 18
Licenses and Registration 9 The Power Players 19
Insurance 9 Pole Position: Ares Macrotechnology 19
Getting Around 9 Hot Pursuit: Saeder-Krupp 19
Modern Hazards 10 Road Warriors 19
Wired Wheels 11 The Wild Blue Yonder 20
Control Systems 11 Anchors Away 21
Safety Systems 12 Other Specialists 21
Security Systems 12 THE RIGGER 22
Electronic Systems 12 Creating a Rigger Character 22
License Plates 13 Choosing Attributes 24
Fully Loaded 13 Choosing Skills 24
Automated Driving 13 New Skills 24
Autonav Systems 13 Optional Vehicle Specialization Rule 25
GridGulde 15 Choosing Resources 25
GridGuide Components 15 Dice Pools 25
GridGuide Hosts 15 Edges and Flaws 25
Traffic Management 15 RIgging and Implants 25
Law-Enforcement Uses 15 Datajacks 25
Coverage 15 The Vehicle Control Rig 26
GridGuide and Electronic Warfare 16 ASIST Backlash 2"1
Hacking GridGuide 16 Rigging and Other Implants 27
Grid Link 16 Other Implants 28
Remote Vehicle Access 16 Rigging and Cybermancy 28
Vehicle Termination Chip 17 RIgging and Magic 28
Hacking Your Vehicle 17 Maintenance and Overhead 28
Hacking Vehicle Transponders 17 Maintenance Costs 28
Hacking License Plates 17 Lifestyle Reductions 29
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SENSORS AND ELECTRONIC WARfARE 30 Ship Operations 52
Special Sensor Rules 30 Ship Crew 52
Adding/Upgrading Components 30 Terrain 54
Sensor Dead Zones 32 Ship Combat 54
Flux and Ship Sensors 32 Vehicle Points 54
Electronic Deception (ED) 32 Ramming Ships 54
Electronic Counter-Deception (ECD) 32 Running Aground 55
Sonar 33 Boarding 55
Passive Sonar 33 Ship Weapon Systems 55
Active Sonar 33 Anti-Ship Missile and Torpedo Combat 55
Cavitation 34 Extended-Range Missiles and Torpedoes 56
Thermoclines 35 Anti-Missile Defense Systems 56
Electronic Warfare 35 Ship Damage 57
Remote-Control Network Infiltration 36 Anti -Ship Weapons and Normal Damage 57
MIJI 37 Ships and Normal Damage 57
Regenerating MIJI Degradation 40 Damage Control 57
Re-Connecting Lost Carriers 40 Taking on Water 58
Rebooting a Remote-Control Network 40 Sinking 58
DRONES 41 Ship Repair 58
The Remote-Control Network 41 Ships and Magic 58
Subscriber Lists 42 Sorcery 58
Hardwiring a Remote-Control Deck 42 Spirits 59
Dump Shock 42 Submarines 59
Multiple Rigger Networks 42 Depth 60
The BattleTac IVIS System 43 Underwater Terrain 60
IVIS Test 43 Underwater Drones 60
IVIS Pool 43 Torpedoes 60
Pilot Ratings 43 Underwater Vehicle Combat 60
Autosofts 44 SPECIAL VEHICLES RULES 61
Robots 44 Special Vehicle Attributes 61 Adaptation Pool 44 Body 61 Prime Directive 44 Fuel 62 Initiative 44 Economy 62
Drones, Robots and the Matrix 44 Set-Up/ Breakdown Time 62
SECURITY RIGGERS 45 Landing/Takeoff (L/T) Profile 62
Closed-Circuit Simsense Systems 45 ED/ ECD 62
The Security Value 45 Adaptation Pool 62
cess Components 46 Stress 62
Active Security Riggers 46 Incurring Stress 63
Perception Within a cess 46 Stress and System Failures 64
Actions In a CCSS 48 Lifting and Pulling Objects 64
Simple Actions 48 Vehicle Pull Tests 64
Complex Actions 48 Pull-Test Side Effects 65
Accessing a Security System 49 Long-Distance Hauling 65
Step t : Find a Hardwire Access Point 49 Trailers 65
Step 2: Defeat Encryption 49 Monorails and Rail Vehicles 66
Step 3: Adjust to System Configuration 50 Mechanical Arms and Legs 66
Step 4: Rigger Combat 50 Arm Tests 66
Decking a Rigged System 50 Arm Skill Tests 66
SHIPS AND SUBS 51 Arm Melee Attacks 67
Ships Attributes 51 Mechanical Legs 67
Speed (Cavitation Threshold) 51 Air-Cushion Vehicles 67
Hull 52 Aircraft 67
Bulwark 52 Flight Ceilings 67
Signature (Normal/Sonar) 52 Nape-of-Earth (NOE) Flight 68
Sonar 52 Takeoff and Landing 68
Depth 52 Low-Altitude Vehicles (LAVs) 69
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Semi-Ballistics and Sub-Orbitals Semi-Ballistics Sub-Orbitals
ADVANCED RULES Variable Fuel Consumption
Running Out of Gas Aircraft Maneuvers Drones
Fuel Grades
69 69 71 72
72 74 74 75 75
Optempo Rules 75 Calculating Optempo 75 Combining Optempo and Regular Maintenance 75
Quality Factors 76 Complex Chassis 76 Custom Built 76 Fragility 77 Lemon 77 Master Workmanship 77 Passenger Trap 77 Prototype Model/Used Vehicle 77 Ruggedness 77 Safety Certified 77 Streamlined Layout 77
Vehicle Subsystem Damage 77 Subsystem Damage Notes 78 Repairing Subsystems 80
Alternate Vehicle Combat Rules 80 Integrating Vehicles in Standard Combat 81 Alternative Ramming and Collision Damage 81
.. Alternate Sensor Tests 82 Advanced Gunnery Rules 82
Footprint 82 Breaking MisSile-Target Lock 84
Advanced Remote-Control Rules 84 Pre-programmed Drone Commands 84 Back-Up Channels 84 The Server System for CROs 85
Advanced Electronic Warfare Rules 85 Range and Partial MIJI Attacks 85 MIJI on Multiple Channels 85 Barrage Jamming 85 Hot Mike Jamming 85
NEW TOYS 86 Vehicle Weapons 86
AN/EDQ- t 2 Air-Defense Naval Directed Energy Weapons System 86
Ares F1relance Vehicle Laser 88 Harpoon Gun 88 Proteus-Vulkan Karpen Particle-Beam
Rocket System 88 Naval Guns 88 FN Piranha Torpedo Launchers 89 AztechnologyRelampago Medium Railgun 89 Ares Vaporizer Heavy Railgun 89 Ares Vengeance &. Vanquisher Miniguns 91 Ares Vigilant &. Victory Autocannons 91 Aztechnology Xicohtencatl Light Railgun 91
Vehicle-Mounted Rockets, Missiles &.. Torpedoes 91 Saab-Saaker AIM- t t R Air-to-Air Missile 91 UIM- t 99 Kingfisher Underwater-to-Air Missile 91 Mitsubishi-GM Outlaw Missile 92 Textron Rocket-Assisted Self-Contained
Mine System 92 Loral-Vought Silencer Advanced
Anti-Radiation Munitions 92 Anti-Ship Missiles, Rockets and Torpedoes 93
RUR- t 5D Anti-Submarine Rocket 93 Javelot Aerial Defense Missile 93 MK t 97 Multi-Role Advance-Capability
Torpedo 93 UGM- t 88 Sea Saber Missile 93 SS-N-49 Sirocco Missile 93 Torpedo Decoy 93 Torpedo Probe 93
Cyberware 94 Snake-Eyes Remote Interface Package 94 Snake-Eyes Fire-Direction Data 94 Manager Module 94
Cyberdeck Accessories 95 System-Control Rig Emulator 95
Remote-Control Accessories 96 Audio/Visual Screen Display BattleTac FDDM BattleTac IVIS Hitcher Jacks Intercom Systems Remote-Control Biofeedback Filter Remote-Control Encryption Module Rigger Decryption Module Rigger Protocol-Emulation Module Singal Amplifiers Storage Memory
Autosofts Clearsight Datalink Electronic Warfare Performance Profile (Vehicle Type) Sharpshooter
Other Toys Morphing License Plate Oil-Slick Sprayer Transponder Library Chip Vehicle Smoke Generator Spike Strip Vehicle Termination Chip Zapper Strip
Vehicle Design The Design Process
Select a Chassis Select a Power Plant Add Design Options Add Vehicle Modifications Determine Final Vehicle Cost
96 96 96 96 96 97 97 98 98 98 98 98 99 99 99 99 99 99 99
100 100 100 101 101 101 102 102 104 109 111 112 113
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Vehicle Design Options Game Information Functional Improvements Design Enhancements Facilities Robot Options
Gamemaster Approval of Vehicles
VEHICLE CUSTOMIZATION The Customizatlon Process
Parts
114 114 114 116 119 121 121
122 122 122
The Mechanic Contact 124 Do-It-Yourself 124 Weight and Space Restrictions 124 Incorporating Modifications During
Vehicle Design 124 Modifications 124
Customization and Design Specifications 124 Engine Modifications 125 Control System Modifications 127 Protective System Modifications 131 Signature Modifications 134 Vehicle Weapon Mounts 135 Electronic Systems 142 Accessories 149
Vehicle List 156 Power Plant Table 194 Vehicle Chassis Table 202
RIGGER 3 CREDITS
Writing Jon Szeto with Rich Tomasso
Additional Writing Rob Cruz David Lyons Michelle Lyons Richard Mulvihill Kenneth Peters John Schmidt Michael Yates
Product Development Rob Boyle Michael Mulvihill
Playtesters Tom Adams. Mike Bobroff. Ian Carter. Darin Cochran. Eric Duckworth . Patrick Goodman. jeremy Guillemette. Brian Habenicht. Robert Habenicht. Mark Halsall . j. Keith Henry. Earl Hollar. Eleanor Holmes. Jamie Houston. Aaron john . Chris johnson. Robert Kyde. jeff Long. Gregory Lusby. Ray Macey. Michael Marquis II. Steve McCormick. Brandi Mercer. Steven Petti fer. Shawn Petti fer. Marvin Pringer. Steve Ratkovich. Sara Stayden. Jennifer Steele. Dennis Tomlin. Malik Toms. Michael vanHulst. Willem vanHulst. james Vaughan . Sebastian Wiers. Shane Winzar
Project Editing Rob Cruz Michelle Lyons Michael Yates
Shadowrun Development Line Developer
Michael Mulvihill Assistant Developer
Rob Boyle
EDITORIAL STAFF Editorial Director
Donna Ippolito Managing Editor
Sharon Turner Mulvihill Editors
Davidson Cole Rob Cruz Michelle Lyons Michael Yates
ART STAFF Art Director
Fred Hooper Assistant Art Director
john "RedNek" Bridegroom Cover Art
Mark Zug Cover Design
Brian Maslouski Layout
Brian Maslouski Illustration
Doug Andersen. Tom Baxa. Peter Bergting. Joel Biske.Peter Bergting. Doug Chaffee. Tom Fowler. Mike Jackson. Scott james. jeff Laubenstein. john Paul Lona. Kevin Long. Larry MacDougall. Dave Martin. Jim Nelson. Mark Nelson. Zach Plucinski . Steve Prescott. Terese Nielsen. Shane White. Mark Zug
Shadowrun® is a Registered Trademark of FASA Corp. Rigger 3'" is a Trademark of FASA Corp. Copyright © 2001 FASA Corp. All Rights Reserved. Printed in the USA.
Published by FASA Corp. 1100 W. Cermak Road· Suite B305 Chicago. IL 60608
FASA can be reached via e-mail [email protected] (Shadowrun questions) or [email protected] (art comments). Please. no list or server subscriptions--thanks!
Visit FASA on the World Wide Web at http://www.fasa.com
Dedication To all the Shadowrun players both new and old that helped .
cajoled. advised and most of all. were patient and supporting while we revised and updated all the advanced Shadowrun books to 3rd Edition. Thank you ... now on to the stories.
MM.
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