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BRIC Video Games Markets Market Data & Demographics By Philip Driver Part 2 - Russia A nation of gamers waiting for the right model?

Russia Video Games Market and Marketing - Philip Driver

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Page 1: Russia Video Games Market and Marketing - Philip Driver

BRIC Video Games Markets

Market Data & Demographics

By Philip Driver

Part 2 - RussiaA nation of gamers waiting for the right model?

Page 2: Russia Video Games Market and Marketing - Philip Driver

Russia

> Capital: Moscow

> Currency: Russian Ruble

> Language: Russian

> Population: 141,930,000 (2011)

> GDP: $1.85 trillion USD (2011)

Russia has a huge appetite for video games but due to high rates of piracy, the

legitimate market for games has been very limited. However, with digital

distribution and companies remodeling their pricing structures coupled with the

new free-to-play business model, Russia and other countries in Common

Wealth of Independent States (CIS) are experiencing huge growth.

According to a report from research firm DFC Intelligence, the Russian game

market will reach $1.5 billion by 2016.

Page 3: Russia Video Games Market and Marketing - Philip Driver

Russian Economy

> Russian retail sales rose by 7.2 percent in 2011 to 19.075 trillion rubles

($621.34 billion) compared to a 6.3 percent increase in 2010.

> In 2010, Russia had the highest gross domestic product (GDP) per capita

out of all BRIC markets, meaning that Russian consumers have more

money to spend than those in other BRIC economies

> Russian online retailing was estimated to reach $8bn, accounting for 1.6%

of the total retail turnover by the end of 2010. By 2015, the volume of online

retail in Russia will grow by 150% to reach $20bn, with 13-15 million

Russians buying goods on the web at a monthly rate of $1.7bn.

> The economy of Russia is the ninth largest economy in the world by

nominal value and the sixth largest by purchasing power parity (PPP)

Russian Retail Sales

Year 2002 2003 2004 2005 2006 2007 2011

Trillion

RUB3.77 4.53 5.64 7.04 8.69 10.76 19.07

Page 4: Russia Video Games Market and Marketing - Philip Driver

Russia GDP vs. BRIC Regions

Page 5: Russia Video Games Market and Marketing - Philip Driver

BRIC Internet Usage Comparison

Page 6: Russia Video Games Market and Marketing - Philip Driver

Russia Internet Usage

> Russia is the largest internet

market by population in

Europe.

> Internet Penetration is

approx. 45%

> Internet penetration in urban

Russia has reached 57% but

65% have a computer at

home.

> The number is expected to

reach 67.9 million users by

2012 (49.2% of population)

Page 7: Russia Video Games Market and Marketing - Philip Driver

Russian Internet Population Mix

Page 8: Russia Video Games Market and Marketing - Philip Driver

Urban Russian Internet Usage

PC, Internet, and

Broadband

adoption.

PC and Internet

adoption in urban

Russia among

younger consumers is

on the same level as

in Western Europe.

Page 9: Russia Video Games Market and Marketing - Philip Driver

Russian Games Landscape

> Publishers with a local office

> 1C Company

> Wargaming.net

> Disney Interactive Studios

> Electronic Arts

> Microsoft

> Sony Computer Entertainment

> Nintendo

> Video Games Landscape

Traditionally, the bulk of sales have come from the PC market, but the growing popularity of online and browser games means more people are buying console games than before, although PC is still No.1.

“Console gaming showed increasingly good dynamics with both PS3 and Xbox 360 consoles reaching an installed base of 500,000. But Russia still remains mostly a PC territory.” (MCV Factfile)

Russia is one of Valve Software's highest-grossing countries, says co-founder Gabe Newell. Indeed, outside of Germany, adds Newell, it is Valve's largest continental European market.

Page 10: Russia Video Games Market and Marketing - Philip Driver

Video Games Russia

> A high proportion of pirated production and illegally downloaded content

makes assessment of the market of computer games more complicated.

For PC games, the piracy rate in Russia is estimated at over 70%.

> Russian retail market still dominated by PC Games with an approx. 80%

market share.

> The average high street cost of a PC game is $15 with the average cost of

a console game $70.

2010

> In 2011 social games reached 20% of the total

market for online games.

> Russian market for video games is the largest in

Central and Eastern Europe ($ 1 billion in 2010)

> In terms of online gaming, Russia ranks second

in the EMEA Region

Page 11: Russia Video Games Market and Marketing - Philip Driver

Video Games Russia - Sectors

> The highest growth has been in

social games, which accounted

for $80 million in 2010.

> Online games and game for

consoles are also actively

developing.

Page 12: Russia Video Games Market and Marketing - Philip Driver

Gamer Demographics

> PC Games the most popular in Russia

> Followed closely by Social and Mobile

> Console games have poor penetration due to costs

compared to other formats.

Page 13: Russia Video Games Market and Marketing - Philip Driver

Online Games

> The major recent change for this space was the formation of

Mail.ru Group

> Currently there is little competition in the Russian market for

online games

> Leading Western companies consider the Russian online

gaming market very promising and are actively introducing

their projects.

> Online games in Russia are expected to see rapid growth

over the next 5 years

> Many global games are already seeing huge numbers of

usage in the region.

> World of Warcraft, World of Tanks, League of Legends.

Page 14: Russia Video Games Market and Marketing - Philip Driver

Mail.ru Group

> Mail.Ru Games is the leader of the interactive entertainment market in Eastern Europe, uniting the best developers of client and browser-based MMOs as well as games for social networks and mobile devices.

> Mail.Ru Games’ portfolio consists of more than 70 online games, including a series of smash-hits developed in-house like Legend: Legacy of the Dragons, Allods Online and Lovely Farm along with the popular foreign online blockbusters - Perfect World, Lord of the Rings Online, Warface and others.

Page 15: Russia Video Games Market and Marketing - Philip Driver

Case Study – World of Tanks

> World of Tanks was released on April 12, 2010 in Russia.

> Created by Wargaming.net a strategy game developer operating since 1998 from Belarus.

> On October 4th, 2012, the game reached 40 million registered users, with record-breaking 500,000 concurrent players online on one server based in Russia.

> Wargaming makes money when gamers buy extras. For example, it costs 20c to outfit a tank with “desert camouflage.”

> Generating "double digit" million dollar revenues a month, according to Wargaming CEO Victor Kislyi.

> 25-30% Payment ratio.

> Article “World of Tanks monthly revs hitting "double digit" millions” gamesindustry.biz

Countries

Russia

China

EU

North America

Singapore

Vietnam

Page 16: Russia Video Games Market and Marketing - Philip Driver

Russian Games Market

> Changes to the segmental structure of the online games

market in Russia, 2008 – 2011

Page 17: Russia Video Games Market and Marketing - Philip Driver

Local Governing Bodies and Organisations

> RADiT - Russian Association of Developers and

publishers of Game Industry and Interactive

Technologies (RADIT) was established in 2010.

> http://www.radit.ru/

> All-Russian Conference on Game Industry - Event

devoted to game industry development with focus on

online games (browser games, client based games,

games for social networks)

> http://www.acgirussia.com/

> KRI Conference - Russian Game Developer's

Conference, or KRI, is an annual professional event

devoted to game development, publishing and

distribution. Since its inception in 2003, KRI has quickly

established as Russia's leading event of the type

> http://www.rgdconf.com

Page 18: Russia Video Games Market and Marketing - Philip Driver

Russian Pricing Strategy

> Localised Pricing – 30% or more lower than EMEA

> Russian users now used to paying much less than

European counterparts.

> This is mainly due to lower disposable income but also to

help combat rampant piracy rates.

EMEA Price

59.99 EUR = 2,464 RUB

RU PRICE

1,499 RUB = 36.48 EUR

Page 19: Russia Video Games Market and Marketing - Philip Driver

Russian Gamer Stats – newzoo survey

Page 20: Russia Video Games Market and Marketing - Philip Driver

Russian Gamer Stats – newzoo survey

> Gamers play on average across 4.7 platforms (casual, PC, mobile)

> 2,800,000 Playing social gamers use text messaging to pay.

> 69% of game time spent on online or mobile games.

> 39% of MMO gamers owns a Nokia phone.

Page 21: Russia Video Games Market and Marketing - Philip Driver
Page 22: Russia Video Games Market and Marketing - Philip Driver

In key growth markets, like Russia, India, and Mexico, cash-based

payment options are still king.

Page 23: Russia Video Games Market and Marketing - Philip Driver

Russian Payment Methods

Page 24: Russia Video Games Market and Marketing - Philip Driver

Social Gamer Payments

Page 25: Russia Video Games Market and Marketing - Philip Driver

Payments

> Strong preference for cash (eWallets) or transfer payments.

> Phone (text) payments popular for social games.

> Russians used to paying utility bills in cash via a kiosk.

> Rampant credit card fraud makes online purchasers

extremely cautious.

> All of Russia’s top eWallets services, QIWI, Yandex and

WebMoney, offer cash kiosks where gamers can submit

payments to specific properties or top-off a general usage

account.

Page 26: Russia Video Games Market and Marketing - Philip Driver

Games Monetisation

> Russia 6th for MMO payments

> 26% of social gamers also paying gamers.

> Russia has a strong hardcore player base which is more

prone to targeted purchases of high-value productions (AAA

MMORPG’s and downloads).

Page 27: Russia Video Games Market and Marketing - Philip Driver

Russian Gaming AOV

Players from emerging

countries have a lower

purchasing power which

is reflected in their

average spend per

purchase (25% less

than American players

on average).

Page 28: Russia Video Games Market and Marketing - Philip Driver

Russia – Marketing Strategy & Demographics

Page 29: Russia Video Games Market and Marketing - Philip Driver

Russia Regional Diversity

Russia has nine time zones, a huge mix of people,

languages, religions, buying habits, per-capita

incomes and distribution infrastructures.

Page 30: Russia Video Games Market and Marketing - Philip Driver

Russia Regional Diversity

> Central Region (including Moscow) represents 31% of Russia’s

online population.

> The profile of Russian consumers varies

greatly by age and region

> Three-quarters of Russians live in urban areas, these individuals generally have a higher spending capacity and positive attitude to technology (including games).

Page 31: Russia Video Games Market and Marketing - Philip Driver
Page 32: Russia Video Games Market and Marketing - Philip Driver

Online Video Usage in Russia

> 42.3m Russian users aged 15+ viewed a video in August 2011

> Russian users watched over 4.2 billion videos during August 2011

> The average viewer spent 12 hrs watching online video in July 2011 and watched 101 videos

> 51% of the Russian viewers are female, but they only consume 44% of the videos

> Users aged 15-24 account for 32% of viewers and 40% of all videos viewed

Page 33: Russia Video Games Market and Marketing - Philip Driver

BRIC Social Comparison

Traditional “Western” social media has poor market penetration in Russia

Page 34: Russia Video Games Market and Marketing - Philip Driver

Russian Social Media

> Russians are the heaviest social networkers worldwide in

terms of time spent per user. Source ComScore

> In August 2010, 34.5 million Russian internet users (74.5

percent of the online population) visited at least one

social networking site. With an average of 9.8 hours per

visitor during the month, more than double the worldwide

average of 4.5 hours.

Page 35: Russia Video Games Market and Marketing - Philip Driver

Russian Social Media

> vKontakte

> Reach and engagement: 23.4 million users (54.2% of the Russian online population), 20 minutes average daily duration (Source: TNS-Aug 2011)

> Facebook

> Reach and engagement: 10.7 million users (24.7% of the Russian online population), 3 minutes average daily duration (Source: TNS-Aug 2011)

> Odnoklassniki

> Reach and engagement: 16.5 million users (38.1% of the Russian online population), 25 minutes average daily duration (Source: TNS-Aug 2011).

> MoiMir

> Reach and engagement: 18.9 million users (43.8% of the Russian online population), 9 minutes average daily duration (Source: TNS-Aug 2011).

> Twitter

> Research by Yandex in July 2011 indicated that only 6.4% of Russian Twitter accounts were active on a daily basis (vs. 60% in March 2010).

Page 36: Russia Video Games Market and Marketing - Philip Driver

Russian Social Media

Page 37: Russia Video Games Market and Marketing - Philip Driver

Russian Social Media - Gaming

> The number of games in Russian social networks is rapidly

growing

> In 2011 the market share of online social games reached 20%

> Due to the social nature of Russian internet use this segment is

expected to be a major source of continued growth.

> According to Mail.Ru Games, in 2011, the total social gaming

market in Russia reached 236 million dollars, which is 180

percent higher than in 2010.

> The leading network by number of installed games is

Odnoklassniki with 493 million installations (according to AppData.ru).

Another popular Russian social network Vkontakte ranks

second with 398 million installations, while My [email protected]

lands on the third place with 280 million installations.

Page 38: Russia Video Games Market and Marketing - Philip Driver

Russian Social Media - Gaming

Page 39: Russia Video Games Market and Marketing - Philip Driver

Russian Ecommerce

> The market is growing by at least

25% each year; some major online

retailers are even seeing their

sales double or triple.

Page 40: Russia Video Games Market and Marketing - Philip Driver

Most Popular Sites in Russia

> 1. Yandex.ru

> 2. Google.ru

> 3. Mail.ru

> 4. Google.com

> 5. Vkontakte.ru

> 6. Youtube.com

> 7. Facebook.com

> 8. Wikipedia.org

> 9. Livejournal.com

> 10. Odnoklassnikl.ru

Search Engine Market Share

> Yandex 68.3%

> Google 23.33%

> Rambler 7.7%

> Bing 1.35%

> Aport 0.16%

Page 41: Russia Video Games Market and Marketing - Philip Driver
Page 42: Russia Video Games Market and Marketing - Philip Driver
Page 43: Russia Video Games Market and Marketing - Philip Driver
Page 44: Russia Video Games Market and Marketing - Philip Driver

Russia Advertising Spending

Page 45: Russia Video Games Market and Marketing - Philip Driver

Yandex Advertising

> Yandex Direct

> Pay per click advertising

> Similar to Adwords

> Allows accurate geo-targeting.

> Yandex BaYan

> Banner Ads

> Yandex Catalog

> Russian Directory

> Similar to Yahoo/Dmoz

> Free to list

> Extra paid option 130€

Page 46: Russia Video Games Market and Marketing - Philip Driver

Yandex Advertising

Page 47: Russia Video Games Market and Marketing - Philip Driver
Page 48: Russia Video Games Market and Marketing - Philip Driver
Page 49: Russia Video Games Market and Marketing - Philip Driver

vKontakte

> PPC and CPM models

> Ability to Target

> Location

> Interests

> Demographic

> Set up fan pages

> Supports creating social applications similar to Facebook.

Page 50: Russia Video Games Market and Marketing - Philip Driver

Desktop Browsers - Russia

Page 51: Russia Video Games Market and Marketing - Philip Driver

Mobile Browsers

Page 52: Russia Video Games Market and Marketing - Philip Driver

Russia Mobile Landscape

> Mobile phone penetration in Russia is over 95%

> 12% of Russians have more than one phone.

> Most mobile phones are pay-as-you-go: 94% use this type of payment, compared with 46% in Western Europe.

> Mobile Internet adoption in urban Russia is on the same level with that in Western Europe.

> Around one in five urban Russians regularly accesses the Internet on a mobile phone this number increases among urban Russians who also use a PC: 30% say that they regularly use their mobile phones to access the Internet.

Page 53: Russia Video Games Market and Marketing - Philip Driver

Russia Mobile Landscape

> Russia leads Europe for listening to music on smartphones.

> Source: Our Mobile Planet, Oct 2011

Page 54: Russia Video Games Market and Marketing - Philip Driver

Russia Mobile Commerce

> Currently due to restrictive pricing plans most users do not spend large amounts of time online via their phones.

> Rostelecom recently won the majority of the 4th generation wireless network licenses in Russia and had been given 18 months by the government to implement a 4g infrastructure.

> Russian market for mobile games

> last year mobile content market grew to nearly $ 1.8 billion

> Market for mobile applications in 2011 reached total volume of $355 million

> Most popular among users are games and entertainment - they account for 44% of downloads

> The exciting new trend in the 2011 market was increase in sales of applications, purchased in AppStore and Android Market, accounting for $ 170 million

Page 55: Russia Video Games Market and Marketing - Philip Driver

User Reviews

> Reviews are major influencers of

user behaviour in Russia.

Blogging is still a

major contributor to

Russia’s digital

landscape with many

users relying on

information from

these sources.

Page 56: Russia Video Games Market and Marketing - Philip Driver

Russia Video Games Market Conclusions

> Growing market with further potential for ecommerce, social and free to play.

> Increasingly higher disposable incomes and a growing middle class.

> Gamer culture and one of the few regions with a balanced gaming gender split.

> Majority PC Market.

> Piracy barrier to standard entry but Free to play and online models readily accepted and profitable.

> Local payment methods a must.

> No established major high street retailers.

> Good urban internet penetration and technologically “savvy” users.

> Russians highly internet social and enjoy creating their own content.

> Strong affinity for quality brands.

> Already a top locale in EMEA for digital distributors – Steam, Origin.

> Key marketing areas

> Social

> Mobile

> Yandex

Page 57: Russia Video Games Market and Marketing - Philip Driver

Game Over

About the Author: Philip Driver is a digital distribution, online retail and marketing expert specialising in the

field of video games.

A video games industry veteran of nearly ten years he lives in the UK and finds that having children really gets

in the way of playing Skyrim.

You can follow him on Twitter http://twitter.com/PobiWan

Linkedin http://uk.linkedin.com/pub/philip-driver/14/538/b16

Page 58: Russia Video Games Market and Marketing - Philip Driver

References & Resources

• The Gamer is always right – White Paper– www.superdataresearch.com

• Monetizing Emerging Games’ Markets– Global Collect/Newzoo

• An Introduction To The Russian Consumer– Forrester Research

• European Internet Statistics Compendium– Econsultancy

• Computer game market in Russia– Cursor

• The future of Internet Advertising– ComScore

• Ecommerce in Russia– East-West Digital News

• From Russia with Web– The Runet

• Gunning For Russia: A Market Worth Investigating?– Gamasutra

• MCV Country Factfile

• Gamesindustry.biz

• PC Gamer

• IAB Russia

• Google

• Wikipedia