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RuneScape - Runescape : Zanaris Place Enhancement Publication - Operated by OGPAL Runescape : Zanaris Place Enhancement Diary Posted Apr 21, 2009 by Keith Cross In the first dev journal in a sequence looking at the revamping of Zanaris, Runescape's fairy area, the mission's art home requires us through the revamp's idea stage. Hi people, I’m Mod Joe, RuneScape’s Art Director, and I’d like to provide a difficult summary of one of our visual improvement tasks. This will hopefully provide you with understanding into how we select tasks for developments and also take you through the different art divisions that will then generate the ultimate activity resources. In this first aspect, I’ll discuss the idea level. In the second aspect, we’ll go through acting of activity resources, such as animals and landscapes, then, in the third aspect, we provides you with an introduction to what it requires to carry factors to lifestyle through the movement procedure. The art group performs very carefully with the relax of the material designers, and when I observed that Mod Ingrid had been given the ultimate aspect of the Fairy Story trilogy to begin briefing, my preliminary response was that we’ve have to enhance that area first. Zanaris itself had already gone through one visual improvement a few decades ago, but I think it’s essential not to understate how much both the motor and our resources have modified since then. Many decades ago, when I first began at Jagex, the art group dimension was only three performers (!) and we did everything (modelling, movement, applying, etc) ourselves. Now, during 2009, we have a group of 16 very skilled performers who all focus on one of three areas: 2D idea paintings, 3D acting or movement. In the first aspect of this diary, I’d like to take you through the first stage: the idea level... Runescape : Small Pursuit Dev Publication Part 2 View more RuneScape Information ..

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RuneScape - Runescape : Zanaris Place Enhancement Publication - Operated by OGPAL

Runescape : Zanaris Place Enhancement DiaryPosted Apr 21, 2009 by Keith Cross

In the first dev journal in a sequence looking at the revamping of Zanaris, Runescape's fairy area, the mission's art home requires us through the revamp's idea stage.

Hi people, I’m Mod Joe, RuneScape’s Art Director, and I’d like to provide a difficult summary of one of our visual improvement tasks. This will hopefully provide you with understanding into how we select tasks for developments and also take you through the different art divisions that will then generate the ultimate activity resources. In this first aspect, I’ll discuss the idea level. In the second aspect, we’ll go through acting of activity resources, such as animals and landscapes, then, in the third aspect, we provides you with an introduction to what it requires to carry factors to lifestyle through the movement procedure.

The art group performs very carefully with the relax of the material designers, and when I observed that Mod Ingrid had been given the ultimate aspect of the Fairy Story trilogy to begin briefing, my preliminary response was that we’ve have to enhance that area first. Zanaris itself had already gone through one visual improvement a few decades ago, but I think it’s essential not to understate how much both the motor and our resources have modified since then. Many decades ago, when I first began at Jagex, the art group dimension was only three performers (!) and we did everything (modelling, movement, applying, etc) ourselves. Now, during 2009, we have a group of 16 very skilled performers who all focus on one of three areas: 2D idea paintings, 3D acting or movement. In the first aspect of this diary, I’d like to take you through the first stage: the idea level...

Runescape : Small Pursuit Dev Publication Part 2View more RuneScape Information ..