Guide to Runescape Money

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    Welcome to H A Richard's guide on:

    How to get 1,450,000gp Profit

    a day in 45 Minutes!

    The first ever guide to win "Most Informative" and "Best Overall Guide"

    categories in a single GOTQ competition!

    I've always been a player who hasn't had much time to play RS. Therefore I

    was rarely able to go on many hour long Boss Trips to get much needed cash

    with which I could train skills and generate even more wealth. So I had

    always been somewhat "limited" to playing quests, completing Area Diaries

    unlocking areas and new abilities.

    I had always hoped for a single, difficult quest, which if completed would give

    you access to a large money generator. One such quest never was released.

    However over a period of time, I began to notice that Jagex had beenreleasing a series of money making "facilities" all along, not along with a

    single quest, but over time with many quests and diaries or areas.

    So this guide is mostly, but not totally, based around small tasks you can do

    each day in a routine method which can earn you big cash at the end. I did

    use and check out some ideas from other game guides and fan-sites to see if

    some of the tasks they proposed were worth doing. I am fully aware that

    these are not 'new concepts' however all the previous "guides" or "tips" I

    have read have merely stated only a fraction of the total number of taskspossible and in no particular order.

    What my guide does, separating it from others, is include far more little tasks

    you can complete and puts them into an appropriate order forming this

    inclusive routine, which when totally completed can generate you sometimes

    in excess of 1.45M gp per day in less than 45 minutes.

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    Thanks for taking the time to read this guide and I hope it is beneficial to you;

    ~H@R~

    Contents:

    Introduction

    Requirements

    Quests, Tasks, Abilities -&- Skills

    Quests

    Tasks

    Abilities

    Skills

    Necessary Gear -&- Equipment

    Equipment

    Inventory

    The Method

    Forewarning

    Routine

    Routine Video

    Elite Task Profit Boosters

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    Additional Profit Boosters

    Rewards

    Epilogue

    Conclusion

    Credits

    Update Log -&- Achievements Archive

    Introduction:

    Firstly, this guide does work. I'm quite a skeptical person when it comes to

    something that seems too good to be true. As I've said, I was never a fan of

    just staying online doing the same thing for hours on end to make money(plus the fact my luck with drops was never very good) nor was I a fan of

    merchanting. For some reason I would go in with 10M and come out with 5, it

    just didn't work. So late 2009, I had read a few tips connected it with stuff I,

    myself knew about the game and linked the ideas together to come up with

    this guide. So coming from someone who is quite conservative when it comes

    to spending money to make money, it might just encourage you to try this.

    This guide is almost purely based around tasks you can do once a day. There

    are a few other little additions or things you can do more than once a day butthis routine will give you a healthy return if you do it correctly and

    completely. Therefore I can confirm now that it involves:

    NO Player-to-Player Merchanting.

    NO repetition of tasks and clicking for hours on end.

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    NO luck whatsoever.

    The process itself is exceedingly efficient. Since it requires absolutely no luck

    at all, you will always profit. Pound for pound, it is probably one of the most

    reliable and efficient methods of earning cash possible.

    Requirements:

    Quests, Tasks, Abilities -&- Skills:

    I will not kid you, there are a LOT of requirements for this to work to its fullest

    extent. As you may have guessed, this is Members Only so F2P players - sorry

    guys, no dice.

    Since there are so many, I will just list them in alphabetical order however I

    will break them down into Quests, Diaries, Abilities and then finally, Skills.

    You don't have to have completed all of them, some of them are merely for

    easier transport - you can always try and do the sections of the guide you dohave access to, but don't expect such a grand reward if you have to miss

    sections out.

    Due to the update which introduced the Elite Tasks, the rewards can be even

    greater. However only a limited number of players will have all the necessary

    skills. I consider myself quite high leveled with a 2050+ total and I can't

    complete a single one. Since the majority of people can't complete these

    quests, I won't include them as part of the main routine because by doing so

    the guide will still apply to many more players. For those who are interestedin Elite Diaries' rewards, read the section below the Routine.

    Quests:

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    1. As A First Resort Access to the Oo'glog facilities.

    2. Druidic Ritual For the ability to clean dirty herbs.

    3. Eadgar's Ruse For the ability to use the Trollheim Teleport.

    4. Fairy Tale III - Orks Rift Access to the Fairy Rings without aDramen Staff (can be done with only FTP2 done).

    5. The Fremennik Trials Access to the Rellekka facilities.

    6. Ghosts Ahoy For the ability to use the Ectophial Teleport.

    7. The Hand in the Sand To be able to receive sand deliveries

    from Bert.

    8. Horror from the Deep Access to the Lighthouse facilities.

    9. The Lost Tribe Access to Nardok's Bone Weapon Shop.

    10. Lunar Diplomacy Access to the Lunar Island facilities.

    11. Monkey Madness Access to the Ape Atoll facilities.

    12. Mourning's End Part I Access to the Lletya facilities.

    13. My Arm's Big Adventure For use of the disease free herb patch.

    14. Plague City For the ability to use the Ardougne Teleport.

    15. Recipe for Disaster For the ability to use the RFD Chest and theApe Atoll Teleport.

    16. Royal Trouble For maximum kingdom resource gathering.

    17. Shilo Village Access to the Shilo Village facilities.

    18. Tree Gnome Village For the ability to use the Spirit Tree

    network.

    19. Watchtower For the ability to use the Watchtower Teleport and

    access to the Gu'Tanoth facilities.

    20. Wolf Whistle For the ability to summon a Magpie.

    Tasks:

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    1. Ardougne Cloak 3 For the Monastery and Allotment Teleports,

    Wizard Cromperty's 150 Pure Essence and Yanille teleport.

    2. Explorer's Ring 3 For the Cabbage Teleport.

    3. Fremennik Sea Boots 3 For item deposit at Peer the Seer and

    faster approval rate gaining at your kingdom.

    4. Karamja Gloves 3 For Dell Monti's 40 Pineapples, Shilo Village

    Teleport and half price boat rides.

    5. Seer's Headband 3 For Geoffry's 120 Flax.

    6. Varrock Armour 3 For the GE Teleport and for buying 64

    Battlestaves from Naff.

    Abilities:

    1. Access to Entrana No combat gear allowed.

    2. Ali Morrisane's Rune Stores Access to his Elemental and

    Other Runes Stock.

    3. Access to Oo'glog via Charter Ship For quick access to

    Oo'glog from Port Sarim.

    4. The Home Teleport set to Lumbridge In order to save runes

    when teleporting to Lumbridge.

    5. The Varrock Teleport set to the GE For quicker access to

    Varrock city, the GE, the Spirit Trees and the Fairy Ring.

    6. The Watchtower Teleport set to inside Yanille For quicker access

    to Bert and the Magic Guild after teleporting.

    7. Your House should be located at Rellekka For easiest access

    to the Fremennik area without using inventory space.

    Skills:

    1. 62 Farming For planting Kwuarm, Snapdragon, Papaya and

    Whiteberry plants.

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    2. 59 Herblore For ability to clean Kwuarm and Snapdragon herbs.

    3. 66 Magic Wizards Guild Entry and Teleport Spells.

    4. 47 Summoning For being able to summon a Magpie.

    5. 45 Woodcutting For cutting down Maples with a Rune Axe inyour kingdom.

    Necessary Gear -&- Equipment:

    The items you will need to wear are mainly just for small bonuses that are

    provided by the Task equipment. The inventory is mostly filled with runes anddifferent means of transportation around the map - and of course, the money

    that you will require to buy the listed items. All of the required gear is listed

    as follows:

    Equipment:

    Seers Headband 3

    Ardougne Cloak 3

    Seal of Passage

    Rune Axe (or a greater/lesser equivalent)

    Varrock Armour 3

    Karamja Gloves 3

    Fremennik Sea Boots 3

    Explorer's Ring 3

    Inventory:

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    21 Air Runes

    9 Water Runes

    17 Law Runes

    1 Nature Rune

    5 Earth Runes

    8 Fire Runes

    4x Kwuarm Seed

    1x Snapdragon Seed

    4x Limpwurt Seed

    Magpie Pouch

    Elf Teleport Crystal (1+)

    Ectophial

    Monkey Greegree

    Games Necklace (1+)

    Ring of Dueling (1+)

    Light Source

    1,750,000gp

    If you are going to use this for your first time, ensure all Herb Patches have

    Toadflax/Kwuarms planted, the Disease-free Herb Patch hasRanarr/Snapdragon planted, Fruit Tree Patches have Papayas, Berry Bushes

    have Whiteberries and finally Tree Patches have Willow Trees planted and

    fully grown.

    If you chose to repeat this method the trees and bushes will remain, you'll

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    only need to replant the Herbs and Limpwurts each time, something you can

    do after your harvest at each patch.

    The Method:

    Forewarning:

    This routine includes buying stock from Personalized Shops and then selling

    them on for profit at the GE. The reason why its easier is merely because the

    Shop prices are always stable and predicable - they restock over 24 hours

    and will always remain constant and will increase predictably as you buy a

    certain number of their stock. Therefore you can check up on GE prices justbefore you do the routine so you know exactly how many of the stocked shop

    item you need to buy to get a profit, every time, without buying too many of

    the item and making a loss.

    So, before you go through the steps, check and write down the MID GE Prices

    of the following items - since these are the most unstable and the buying

    price of the items, when you start buying them out, can exceed the selling

    price - I'll obviously update this from time to time but since I am retired this

    probably won't be done too often. Bear in mind some items may crash and"should" be added to the following list but since I won't be update to date

    with all these economic changes, just be wary yourself:

    Death Runes

    Unfinished Broad Bolts

    Broad Arrow Heads

    Most other items will always sell out of stock before they reach the item's Mid

    GE price - thus you will always get a profit.

    Why Mid Price?

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    I find that I still get a reasonable profit without items taking too long to sell.

    Any stubborn items which aren't shifting you can merely leave over night and

    by the morning they will most likely have all been sold. If you know a certain

    item is in short supply and high demand or are willing to wait a bit longer,

    stick the items on Max Price for an even greater profit.

    One last word - this guide won't ALWAYS give you exactly 1.45M every time.

    Prices WILL change, items crash and sky rocket on a daily basis and the profit

    margin could be affected as a result. Accept that as a fact and enjoy the 1M+

    at least, I'm yet to have a run where I fall under 1M - after all you can always

    sell your items for Max Price instead of Mid all the time.

    To illustrate the above point, here is an automatically updating spreadsheet

    of Items and prices to show you your net profit submitted by Divine Rice.

    Since I am not in control of it (and I don't think I can edit it either) it may not

    include all items/be totally up to date but it gives you a very good idea of

    roughly what you can expect.

    Automatic Price Updating Spreadsheet - by Divine Rice

    ~ - means "roughly".

    * - means you should check the GE Mid Price before buying.

    Routine:

    I've broken down the stages into "Area/Task Based Chunks" to make it a bit

    easier reading and hopefully a bit more understandable. I've tried to make it

    as short and concise as possible to ensure it doesn't become confusing.

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    Take note, the Magpie Familiar will only last for approximately 35 minutes

    and can vary with how many items it will find. As a result, always be wary

    when your Magpie will disappear because it will drop all of the items it has

    when it does - so when it has around 5 minutes left, withdraw all the items

    and bank them. An example of the loot can be seen in this picture.

    So, this is the walkthrough. Starting at the Lumbridge Bank Chest Basement

    and around 45 minutes later, finishing at the Grand Exchange; where you

    turn out 1,450,000gp richer.

    Lumbridge Basement

    START at Lumbridge Basement.

    Have only 1.75M on you. Climb down the Kitchen cellar and Buy Food from

    the RFD Chest.

    Buy 300 Chocolate Bars and 50 Cooking Apples.

    The food comes in items so you'll need to bank each inventory. Once done,

    pull out the runes, Light Source, Explorer's Ring (3) and a Monkey Greegree.s

    Go through the cellar hole to the Dorgeshuun Mine and trade with Nardok.

    Buy 300 Bone Bolts.

    Entrana

    Cabbage Teleport and run South to the Dock. Deposit your Ring. Take the

    boat to Entrana. Run West to trade with Frincos.

    Buy all packs for 300 Vials and 1000 Eye of Newts.

    Taverley

    Teleport to Falador. Run North-West into Taverly to trade with Jatix.

    Buy all packs for 300 Vials and 1000 Eye of Newts.

    Lumbridge

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    Home Teleport. Run North-West to the Fishing Shop to trade with Hank.

    Buy 1000 Feathers.

    Kill a nearby Goblin or Man. Take the bones. Cast "Bones to Bananas" and

    keep the banana.

    Ape Atoll

    Teleport to Ape Atoll. Run West to trade with Tutab.

    Buy 1000 Water Runes and 1000 Earth Runes.

    Camelot -&- Catherby

    Teleport to Camelot. Fully gear up at the bank. Deposit your Greegree.

    Summon your Magpie. Run South to talk to Geoffrey in the flax field.

    Receive 120 Flax.

    Run East to Catherby. Talk to Arhein.

    Buy 80 Seaweed and 40 Pineapples.

    Run East along the short to the fruit tree patch.

    Pick and note 6 Papaya.

    Farming

    Run back to the bank. Deposit the Pineapples, Flax, Seaweed and Papaya.

    Pick up the seeds. Run North to the allotment.

    Pick and note ~7 Kwuarm and 3 Limpwurt Roots.

    Replant them with supercompost and water. Stock up on 7 buckets of

    supercompost.

    Teleport with the Ectophial. Run West to the allotment.

    Pick and note ~7 Kwuarm and 3 Limpwurt Roots.

    Replant them with supercompost and water.

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    Operate the Ardougne Cape 3 to teleport to the Ardougne Allotment.

    Pick and note ~7 Kwuarm and 3 Limpwurt Roots.

    Replant them with supercompost and water.

    Teleport to Trollheim. Run down the mountain, into the stronghold and up

    onto My Arm's farming plateau.

    Pick and note ~7 Snapdragon.

    Replant it with supercompost.

    Use an Elf Crystal to teleport to Lletya. Run east to the fruit tree patch.

    Pick and note 6 Papaya.

    Run to the bank. Deposit the Elf Crystal, Ectophial and Papaya.

    Operate the Explorer's Ring 3 to Cabbage Teleport. Run North to the

    allotment.

    Pick and note ~7 Kwuarm and 3 Limpwurt Roots.

    Replant them with supercompost and water.

    Port Sarim -&- Void Knight Outpost

    Run South to Port Sarim into the Rune Shop to trade with Betty.

    Buy 300 Water Runes, 300 Earth Runes and ~7 Death Runes*.

    Run South to the Fishing Shop to trade with Gerrant.

    Buy 1000 Feathers.

    Run South-East and sail to the Void Knight Outpost. Run South to the Rune

    Shop to trade with a Squire.

    Buy 1000 Water Runes, 1000 Earth Runes and ~70 Death Runes*.

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    Run to the bank. Deposit your Kwuarms, Snapdragons and Limpwurt Roots.

    Oo'glog

    Sail back to Port Sarim. Run to the Southern Dock. Take a Charter Ship toOo'glog. Run West to trade with Chargurr.

    Buy all packs for 300 Raw Bird Meat.

    Jump in the Salt Spring just North. Run South-West to trade with Frawd.

    Buy 1000 Feathers.

    Run East to the Bank. Deposit the Raw Bird Meat.

    Al Kharid

    Operate the Ring of Dueling and teleport to the Duel Arena. Run South to talk

    to Ali Morrisane.

    Buy 300 Water Runes, 300 Earth Runes and ~70 Death Runes*.

    Run South-East to the cactus patch.

    Pick and note 3 Cactus Spines.

    Run South-West to Shantay Pass to trade with Shantay.

    Buy 1000 Feathers.

    Use the bank chest. Deposit the Cactus Spines and Ring of Dueling.

    Ardougne

    Teleport to Ardougne. Run North-East to talk to Wizard Cromperty.

    Receive 150 Pure Essence.

    Run West to trade with Aemad.

    Buy all packs for 300 Vials of Water.

    Operate the Ardougne Cape 3 to teleport to the Monastery. Run just East.

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    Pick and note 4 Whiteberries.

    Karamja

    Teleport back to Ardougne. Run South-East to the Dock. Sail to Karamja. RunSouth to the fruit tree patch.

    Pick and note 6 Papaya.

    Run South of the main building to talk to Dell Monti.

    Receive 40 Pineapples.

    Activate the Karamaja Gloves 3 and Clap teleport to Shilo Village. Run South

    to trade with Obli.

    Buy all packs for 1000 Vials and 1000 Vials of Water.

    Run East to the Fishing Shop to trade with Fernahei.

    Buy 1000 Feathers.

    Climb upstairs and trade with the Slayer Master.

    Buy 3000 Unfinished Bolts* and 3000 Broad Arrow Heads*.

    Drop downstairs to the bank. Deposit the Pineapples, Papaya, Whiteberries,

    Pure Essence, Unfinished Bolts and Broad Arrow Heads.

    Yanille -&- Gu'Tanoth

    Teleport to Yanille and run North-West to talk to Bert.

    Receive 84 Buckets of Sand.

    Run East and up to the second floor of the Magic Guild to trade with the

    Magic Store Owner.

    Buy 1000 Water Runes, 1000 Earth Runes and ~700 Death Runes*.

    Run out and South around the City. Run into Gu'Tanoth marketplace to trade

    with the (green) Herblore Ogre Merchant.

    Buy all packs for 300 Vials and 1000 Eye of Newts.

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    Rellekka -&- Lunar Island

    Teleport to your House. Run North to the town marketplace to trade with the

    Fishmonger.

    Buy 1000 Feathers.

    Run just West to trade with Sigmund the Merchant.

    Buy all packs for 300 Vials and 300 Vials of Water.

    Run North-West and sail to Lunar Island. Run North-West into the City to

    trade with Melana Moonlander.

    Buy all packs for 1000 Vials.

    Run North to the Chicken House to trade with Baba Yaga.

    Buy 1000 Water Runes, 1000 Earth Runes, ~200 Death Runes* and 20Battlestaves.

    Run South into the bank. Deposit the Battlestaves. Operate the Games

    Necklace to the Barbarian Outpost. Run North and up the Lighthouse to trade

    with Jossik.

    Buy all packs for 1000 Vials, 1000 Vials of Water and buy 10 Greenman's

    Ales.

    Varrock -&- Kingdom

    Teleport to the GE. Run South-East to talk to Naff.

    Buy 64 Battlestaves.

    Run South-East to trade with Aubury.

    Buy 300 Water Runes, 300 Earth Runes and ~7 Death Runes*.

    Teleport back to the GE. Run North-East to the Spirit Tree. Teleport to the

    Gnome Stronghold and just East to the fruit tree patch.

    Pick and note 6 Papaya.

    Teleport from the Stronghold to the Tree Gnome Village. Follow Elkoy out of

    the maze. Run South-West to the fruit tree patch.

    Pick and note 6 Papaya.

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    Teleport back to the GE. Run North-West to trade with the Zamorak Mage.

    Buy 1000 Water Runes, 1000 Earth Runes and ~70 Death Runes*.

    Run South to the Fairy Ring. Travel via "CIP" to your Kingdom. Cut a few

    maples for popularity. Run East to trade with the Etceterian Fishmonger.

    Buy 1000 Feathers.

    Run South-West to the bush patch.

    Pick and note 4 Whiteberries.

    Run West to trade with the Miscellanian Fishmonger.

    Buy 1000 Feathers.

    Work your way up the castle and talk to Advisor Ghrim.

    Receive (best consistent combination) 1250 Flax and 270 Coal.

    Teleport back to the GE - withdraw everything you've collected and sell them

    at your leisure.

    Routine Video:

    I was able to make this video of the Routine to prove that it does work but

    also to the best way of getting around things and how the Routine links

    together if you're finding the block of text difficult to work through.

    The pictures in the "Rewards" section are taken directly from this run which

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    can be seen below.

    Bear in mind, I only took 1,700,000gp on this run - and this was the day I

    found out that Battlestaves from Baba Yaga were 7,000gp each constantly

    (and didn't raise in price the more you bought), and I therefore bought 20

    instead of 16 ... so when I came to buy other supplies I ran out of cash and

    had to go get some to buy what I missed. Thats why I raised the cash from

    1,700,000gp to 1,750,000gp.

    Elite Task Profit Boosters:

    The Elites Diaries require extremely high levels in some very difficult skills to

    train - and since you can still get a very solid profit without them, I didn't

    want to include them in the main Routine since it wouldn't apply to as many

    people. However for information on how the Elite Diaries can boost your

    profits further - read below.

    Seers Headband - Level 4

    When you talk to Geoffrey, instead of 120 Flax a day, you are given 200 Flax.

    This increases your profit by an extra 7,000gp.

    You can get 200 Coal planted directly in your bank. This increases your profit

    by 55,000gp extra.

    Karamja Gloves - Level 4

    When you obtain pineapples from Del Monti, you can run East and down to

    the TzHaar area. By talking to the banker, he will give you 8,000 TokKul.

    Since an Uncut Onyx Gem (after the Personal Shops update) costs 2.7M

    TokKul but around 15M GP street price, the 8,000 TokKul has the equivalent

    price of 1,900 GP. It will take you 337 days (just under a year) to get enough

    Tokkul to buy an Uncut Onyx. Personally I wouldn't bother since you would

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    have gained 488M just by doing the Routine in the same time.

    Ardougne Cloak - Level 4

    When you talk to Bert, instead of 84 Buckets of Sand a day, you will receive120 Buckets of Sand. This increases your profit by an extra 12,000gp.

    Varrock Armour - Level 4

    When trading with Naff, you can buy 80 Battlestaves instead of 64. This

    increases your profit by 23,072gp extra. You will however need to take an

    extra 112,000gp at the start of your trip to pay for the extra 16 Battle Staves.

    Additional Profit Boosters:

    There are a number of small things you can chose to do to increase the profit

    you have even further. These are optional and depend on the time that you

    have available. If you need the extra cash and/or have the extra time to

    spare, these can be ideal for you. Some are more time consuming than

    others but its totally up to you which methods you chose to employ:

    Kingdom Resource Gathering

    There are a number of different ways you can distribute your Resource

    Gathering workers on your Kingdom. Profits can vary depending on how

    much time you wish to spend with your resources, chose the method that

    suits you. Please refer to Zaoir's Guides to Effective Kingdom Management -

    Section 11: Profitable Strategies - for more information since I do not wish toplagiarize his work here.

    Humidify

    You can cast the Dream Mentor quest reward spell, Humidify, to fill up your

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    empty vials into water filled ones. Since you can fill 25 vials at a time, to fill

    4,200 vials you need to cast Humidify 168 times. Buying 168 Astrals costs

    around 33k. Fires and Waters are negligble since you can use those you have

    bought or preferably a Steam Staff. This cost brings down your Net Profit

    Increase to 120,000gp extra from 150k. You also gain 10k Magic EXP.

    This one takes a lot of time to change magics and then cast however it is

    worthwhile if you have the time to spare.

    Chocolate Dusting

    You can chose to grind down, with a pestle and mortar, the Chocolate Bars

    into Chocolate Dust. This method takes very little time do complete, costs

    nothing and earns you an extra 20,000gp.

    Mage Arena Store

    You may chose to also visit Lundail at the Wilderness Mage Arena cave. He

    will sell you 1000 Water Runes, 1000 Earth Runes and ~200 Death Runes*.

    Getting there can be very dangerous and risky especially if you are carrying a

    lot of the items and cash listed. It is also difficult to get to and I chose not to

    include it in the main routine, however I thought it would at least be worth a

    mention. It costs an extra 110k but when selling for around 150k, boosts your

    possible profit by an extra 40,000gp.

    Slaying Bork

    Most Daily Tasks Tips and Guides include Bork so I might as well here.

    Personally I'm not a fan of it, he's difficult to kill, takes 10 minutes gearing up

    and killing him and your going out of your way to get to him. The main

    Routine gets you 32,222gp per minute, Bork gives you around an extra

    15,000gp worth of items and cash in 10 minutes, which is less than 2k a

    minute - and not worth it. You can get an Elite Clue but again, its based on

    luck which I'm not a fan of. Its up to you. If you have completed the Varrock

    Elite Tasks, drops are improve but not fantastic still.

    Giant Ent

    Instead of using a Magpie, you can chose to Summon a Giant Ent which gives

    up to 50% harvesting bonus when collecting from Bushes, Fruit Trees and

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    Cacti. I've done some maths factoring in the luck of getting the extra harvest

    and the results are similar to the Magpie however due to the luck, the profit

    can range. Sometimes its lower than the Magpies but on a day where every

    harvest is 50% (unlikely), you COULD gain around an extra 5,000-10,000gp

    since the profit would be between 25k and 30k - the Magpies average being

    around 23k. The Ent CAN give you more than the Magpie - but since itdepends on luck and you will very rarely - if ever get a 50% harvest on all

    patches - the Magpie's consistency wins in my opinion who almost always

    picks up items worth more than 20k.

    Rewards:

    Now onto the interesting part. I've gotten most of my runes and seeds from

    monster drops so that often removes a large expenditure. So the only real

    expense is the 1,750,000gp cash you take with you from the start - seen in

    this picture, also found above.

    What you end up with is quite a bit different, as seen in the picture below.

    I always take 1.75M in case of price fluctuations at the GE allowing me to buy

    more of the shop items, plus 1.75M is a fairly nice round number and easy to

    calculate from.

    1,750,000gp

    -

    ~15,000gp

    =

    1,735,000gp

    (Starting Cash)

    -

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    (Leftover Cash)

    =

    Total Cash Spent

    So, by spending about 1.73M, the Total End Value of all the items you've

    bought and obtained is as follows:

    3,180,660gp

    +

    82,134gp

    =

    3,262,794gp

    (Total Value of Picture 1 & 2)

    +

    (Total Value of Picture 3)

    =

    Total Value of ALL Items

    3,262,794gp

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    -

    1,735,000gp

    -

    75,000gp

    =

    1,452,794 GP

    (Total End Value)

    -

    (Total Cash Spent)

    -

    (Kingdom Wages)

    =

    Total Raw Profit

    Check the maths if you don't believe it.

    After spending 1,810,000gp on buying these items and on kingdom wages,

    I've come out with 3,262,794gp therefore making me 1,452,794gp (1.45M)

    richer in less than 45 minutes.

    Epilogue:

    Conclusion:

    After always hoping that Jagex would release some large money maker as a

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    reward for completing quests and gaining advantages and access to different

    places in RS, its possible to run around, buying and selling items from these

    areas from shops to the GE for profit - taking very little time and effort at all.

    There will always be demand for these items making this routine, pound for

    pound, an exceedingly efficient, if not one of the most efficient and stable

    methods of making money - generating over 1.45M cash each day in lessthan 45 minutes.

    Doing so every day for a week: 10M

    Doing so every day for a month: 45M

    Doing so every day for a year: 530M

    Thanks for reading, enjoy;

    ~H@R~

    Credits:

    29/12/09

    H A Richards

    Author of the Guide.

    15/08/10

    Vegury

    Convincing me to author this "official" guide.

    15/08/10

    Teddy

    Convincing me to author this "official" guide.

    24/08/10

    Romal

    Adding details on the RFD Chest and Magpies.

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    25/25

    24/08/10

    MedievalEscaper

    Adding details on the RFD Chest, Shantay Pass Feathers, Chocolate

    Dusting and Humidifying for extra profit.

    25/11/10

    Lt Rhapthorn

    Adding details on buying Greenman's Ales from Jossik at the

    Lighthouse.

    25/11/10

    Iceyy94

    Adding details on buying Bone Bolts at the Goblin Mine.

    25/11/10

    Divine Rice

    Engineering an automatically updating spreadsheet of Profits.