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seTupLayoutthegameboard.
Eachplayerchoosesacolorandtakesanumberofthatcolor’sAgentsthatdependsonthenumberofplayers.
Number of Players Agents per Player 2 4 3 3 4 2 5 2Eachplayeralsoplaces1moreAgentofhisorhercolorneartheRound5spaceoftheroundstrack.
Eachplayerplaceshisorherscoremarkeronthescoringtrackatthepositionlabeled“0.”
PlacetheAdventurercubesandGoldwithineasyreachofallplayers.
Draw3Buildingtilesandplacethemfaceupineachofthe3spacesinBuilder’sHall.
Eachplayertakesaplayermat.
Deal1Lordcardfacedowntoeachplayer.
Deal2Questcardsfaceuptoeachplayer.Thenplace1face-upQuestcardineachofthe4spacesofCliffwatchInn.
Deal2Intriguecardsfacedowntoeachplayer.
Place3VPtokensoneachspaceoftheroundstrack.
Theplayerwhohasmostrecentlybeentoanothercitygoesfirst.GivethatplayertheFirstPlayermarker.
Thestartingplayergets4Gold.Eachplayerreceives1moreGoldthantheplayertohisorherrightuntilallplay-ershavereceivedstartingGold.
seQuenCe of playAtthestartofeachround,removetheVPtokensfromthatspaceoftheroundstrackandadd1VPtokentoeachface-upBuildinginBuilders’Hall.Thenresolveanystart-of-roundeffectsonBuildingsinplay.
(Ifthisisthefifthroundofplay,eachplayergainsonead-ditionalAgent,locatedneartheRound5space.)
Eachplayertakesturns,oneatatime,startingwiththeplayerwhohastheFirstPlayermarkerandproceedingtothatplayer’sleft.
WhenalltheAgentshavebeenassigned(andpossiblyreassignedfromWaterdeepHarbor;seebelow),theroundends.Allplayers’Agentsreturntotheirpools.
Thegameendsafter8roundsofplay.Attheendoftheeighthround,performfinalscoringforeachplayer.
aCTions in a TuRnDuringyourturn,ifyouhaveAgentsavailabletoassign,youtakeoneorbothofthefollowingactions.
1. Assign Agent
2. Complete Quest
Assign Agent:Place1Agentfromyourpoolonanunoccu-piedactionspaceofaBuilding.YoucannotskipyourturnifyouhaveAgentsavailabletoassign.
IfyouhavenoAgentslefttoassign,youcannottakeaturn.PlayproceedstothenextplayeruntilallAgentshavebeenassigned.
Reassign Agent:AfterallAgentshavebeenassignedintheround,eachplayerwithanAgentinWaterdeepHarborreassignsthatAgenttoanotheractionspace.
PlayersreassignAgentsintheordertheywereassignedtoWaterdeepHarbor,startingwiththeactionspacenumbered“1.”
Complete Quest:AfterassigningorreassigninganAgent,youmaycompleteoneQuestbypayingspecifiednumbersandtypesofAdventurersandGold.
final sCoRinGAttheendofthegame,eachplayercountsupVPandadvanceshisorherscoringmarkeraccordingly.
Each Adventurer in your Tavern 1 VP
Every 2 Gold in your Tavern (rounding down) 1 VP
Lord card As specified by the card
TheplayerwiththemostVPafterfinalscoringisthewinner.Intheeventofatie,theplayerwiththemostGoldwins.
Rules RefeRenCeThese instructions summarize the game setup and the sequence of play.