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CharacterName:
Aliases:
Career Path:
Rank:
Personal DetailsHome World Type:
Birthplace:Age:
Build:
Height:
Weight:
Eye Colour:
Hair Colour:
Skin Tone:
Distinguishing Marks:
Quirks:
Description:
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PersonalityAppearance:
Demeanour:
Likes:
Dislikes:
Origin PathHome World:
Birthright:
Lure of the Void:
Trials and Travails:
Motivation:
Career:
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Personal History (continued)
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Personal History (continued)
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Rogue Trader DataRogue Traders Name:
Rogue Traders Aliases:
Warrant of Trade Roots:
Granting of the WT:
Temperament:
Condition of the WT:
Lineage:
Profit FactorStarting:
Current:
Misfortunes:
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Career PathCareer Path:
Current Rank:
10
Current XP: Total XP Spent:
Next Rank: XP Total Required:
Rank AdvancementsRank:
Advancement Taken Cost Advancement Taken Cost
Rank:Advancement Taken Cost Advancement Taken Cost
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Rank AdvancementsRank:
Advancement Taken Cost Advancement Taken Cost
Rank:
Advancement Taken Cost Advancement Taken Cost
Rank:
Advancement Taken Cost Advancement Taken Cost
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Rank AdvancementsRank:
Advancement Taken Cost Advancement Taken Cost
Rank:
Advancement Taken Cost Advancement Taken Cost
Rank:
Advancement Taken Cost Advancement Taken Cost
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ActionsAttack Actions
Action Type Description
All Out Attack Full +20 to WS, cannot Dodge or Parry
Called Shot Full Attack a specific location on your targetWith a -20 to WS or BS
Charge Full Must move 4 metres,+10 to WS
Defensive Stance Full Enemies -20 WS, you cannot attack
Feint Half Opposed WS Test, if you win, your next
attack cannot be Dodged or Parried
Full Auto Burst Full +20 to BS, additional hit for every degree of
success
Grapple Half/Full Affect a Grappled opponent or escape form aGrapple
Guarded Attack Full -10 WS, +10 to Parry and Dodge
Knock-Down Half Try and knock an opponent to the ground
Multiple Attacks Full Use Swift Attack and Lightning talents to
make multiple attacks
Overwatch Full Shoot targets coming into a set kill zone,
-20 to BS
Semi-Auto Burst Full +10 to BS, additional hit for every two
degrees of success
Standard Attack Half Make one melee or ranged attack
Stun Full Try to stun an opponent
Suppressing Fire Full Force opponent to take cover, -20 to BS
Move Actions
Action Type DescriptionDisengage Full Break off form Melee and Move
Jump/Leap Full Leap or Jump
Manoeuvre Half Opposed WS Test, if you win move
enemy 1 metre
Move Half/Full Move up to your movement as a Half Action
or twice your movement as a Full Action
Run Full Move triple, enemies -20 BS and +20 WS
Stand/Mount Half Stand up or mount a riding animalTactical Advance Full Move form cover to cover
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ActionsMiscellaneous Actions
Action Type Description
Aim Half/Full +10 bonus to hit as a Half Action or
+20 to hit as a Full Action on your next attackBrace Heavy Weapon Half Prepare to use a heavy weapon
Delay Half Before your next turn take any Half Action
Dodge Reaction Test Dodge to negate a hit
Focus Power Varies Use a Psychic Power
Parry Reaction Test WS to negate a hit
Ready Half Ready a weapon or item
Reload Varies Reload a ranged weapon
Use Skill Varies You may use a Skill
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Combat Profile
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Combat ProfileMELEE WEAPONS
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
ARMOUR
Armour WeightSpecial Rules
MISSILES WEAPONS
Name Name
Class Damage Type Pen Class Damage Type Pen
Range ROF Clip Reload Range ROF Clip Reload
Special Rules Special Rules
Name Name
Class Damage Type Pen Class Damage Type Pen
Range ROF Clip Reload Range ROF Clip Reload
Special Rules Special Rules
Right Leg71-85
Type :
Left Leg86-100
Type :
ody
31-70
Type :
Right Arm11-20
Type :
Left Arm21-30
Type :
Head
1-10
Type :
17
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SkillsSkill Ba
sic
Traine
d
+10%
+20%
BONUS
Acrobatics (Ag)
Awareness (Per)
Barter (Fel)
Blather (Fel)
Carouse (T)
Charm (Fel)
Chem-Use (Int)
Cipher (Int)( )
Cipher (Int)( )
Cipher (Int)( )
Climb (S)
Command (Fel)
Commerce (Fel)
Common Lore (int)( )
Common Lore (int)( )
Common Lore (int)( )
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)Demolition (Int)
Disguise (Fel)
Dodge (Ag)
Drive (Ag)( )
Drive (Ag)( )
Drive (Ag)( )
Evaluate(Int)
Forbidden Lore(Int)( )
Forbidden Lore(Int)( )Forbidden Lore(Int)( )
Forbidden Lore(Int)( )
Gamble (Int)
Inquiry(Fel)
Interrogation(WP)
Intimidate(S)
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SkillsSkill Ba
sic
Traine
d
+10%
+20%
BONUS
Invocation (WP)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)( )
Navigation (Int)( )
Performer (Fel)( )
Performer (Fel)( )
Pilot (Ag)( )
Pilot (Ag)( )
Pilot (Ag)( )
Psyniscience (Per)
Scholastic Lore (Int)( )
Scholastic Lore (Int)( )
Scholastic Lore (Int)( )
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)( )
Secret Tongue (Int)( )Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)( )
Speak Language (Int)( )
Speak Language (Int)( )
Survival (Int)
Swim (S)Tech-Use (Int)
Tracking (Int)
Trade (Int)( )
Trade (Int)( )
Trade (Int)( )
Wrangling (Int)
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Skill TestsType of Skill Effect on Skill Test
Untrained Basic Skill
Test at half Characteristic (round
down)
Untrained Advanced Skill Cannot perform a test with this skill
Trained Basic or Advanced
SkillTest at full Characteristic
Mastered Basic or Advanced
SkillTest at full Characteristic +10 or +20
TalentsTalent Name Prerequisite Benefit
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TalentsTalent Name Prerequisite Benefit
Special Abilities
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GearClothing WEIGHTS
Clothing Worn: Carry:
Lift:
Push
Item Carried Weight
Item Owned Weight
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Vehicles
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Psychic DisciplinesPsychic Discipline:
Discipline Power Focus Time Sustain Description
Psychic Discipline:
Discipline Power Focus Time Sustain Description
Psychic Discipline:
Discipline Power Focus Time Sustain Description
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InsanityCurrent Insanity Points:
Degree of Madness:
Trauma Modifier:
Mental Disorders
Disorder Severity Gained From
CorruptionCurrent Corruption Points:
Degree of Corruption:
Malignancy Test Modifier:
Malignancies
Malignancy Gained From
Mutations
Mutation Gained From
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Starship Combat ActionsManuvres Actions:
Action Test Benefit
Adjust Bearing Challenging (+0) Pilot (SpaceCraft) + Manoeuvrability
Turn earlier than normal
Adjust SpeedChallenging (+0) Pilot (Space
Craft) + Manoeuvrability
Move faster or slower
than normal
Adjust Speed &
Bearing
Hard (-20) Pilot (Space Craft) +
Manoeuvrability
Turn earlier than normal
while moving faster or
slower than normal
Come to NewHeading Difficult (-10) Pilot (SpaceCraft) + Manoeuvrability Make two turns in oneround
DisengageOpposed Challenging (+0) Pilot
(Space Craft) + ManoeuvrabilityEscape Combat
Evasive
Manoeuvres
Difficult (-10) Pilot (Space
Craft) + Manoeuvrability
Inflicts penalties on
enemy fire
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Extended Actions
Action Test Benefit
Active Augury Scrutiny + Detection Scan the area
Aid the Machine Spirit Tech-UseBonus to Detection orManoeuverability
Disinformation Deceive or Blather Raise Morale
Emergency Repairs Tech-UseRepair damaged, depressurized
or unpowered Component
Flank Speed Tech-Use Gain additional movement
Focused Augury Scrutiny + Detection Detailed scan of one target
Hail the Enemy Interaction Skill Communicate with another ship
Hit and Run Pilot (Space Craft),Command
Board enemy ship, causedamage and return
Hold Fast! Willpower Reduce Morale Damage
Jam Communications Tech-UseStop target from sending vox
signals
Lock on Target Scrutiny + Detection Bonus to BS Tests with oneweapon component
Prepare to Repel
BoardersCommand
Bonus to Command Tests vs.
enemy boarding actions
Put Your Backs Into It! Intimidate or Charm Bonus to various actions
Triage MedicaeReduce Crew Population
Damage
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Journal
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Notes
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FATEUsing Fate Points
Spending one Fate Point (free action) allows:
Re-roll a failed test once. The results of the re-roll are final. Gain a +10 bonus to a test. This must be chosen before dices are
rolled.
Add an extra degree of success to a test. This may be chosenafter dice are rolled.
Count as having rolled a 10 for initiative. Instantly remove 1D5 Damage (this cannot affect Critical
Damage).
Instantly recover from Stunned.Burning Fate Points
An explorer may choose to burn a Fate Point and permanently reduce
his Fate by one to save his life. The result is that the character survives
whatever it was that would have killed him, but only just.A Fate Point may be burnt even if it has already been used for that
gaming session.
Starship and burning Fate
In the case of starship destruction, Explorers who are on board can
choose to burn a Fate Point in order to avoid certain death. However,
the Explorers who burn Fate Points in this manner do so collectively this means that each and every character on the ship must burn a Fate
Point at the same time!
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