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Updated Aug. 24, 2009
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Nelson J. Izquierdo
1843 North 27 Court, Hollywood, FL 33020305 - 613 - 1998
Portfolio: http://nelsonizq.blogspot.comEmail: [email protected]
Personal Skills
Character Artist | Digital Sculptor
Software Skills
Technical SkillsNormal Map TransferHigh-Polygon ModelingHigh-Polygon SculptingHuman AnatomyLow-Polygon ModelingTexturingUV UnwrappingPC Hardware AssemblyRendering
Adobe PhotoshopAdobe IllustratorAutodesk 3D Studio MaxAutodesk MudboxHeadus UV LayoutPixologic ZbrushSoftimage XSISource EngineTopogunUnreal EngineXnormal
TeamplayerTakes Criticism WellLeadershipActive in the Game Artist CommunityKeeps current with trends and techniques in the industry
Freelance Experience2008 - “Elizabeth Find M.D. Diagnosis Mystery” - Virtual ProphecyCharacter Modeler/Texture Artist - Modeled and textured three high poly character busts for pre-rendered background scenes. First published title.
2007 - Polar Bear ProductionsCharacter Modeler - Modeled two high polygon characters for an animated children’s pilot show.
2007 - To Hell and BackCharacter Modeler - Modeled six low polygon heads for a fire fighter training simulation. Sculpted one high polygon head. Tranferred normals from high polygon to low polygon heads. Level of detail (LODs) work on the fire fighter suit.
Work ExperienceThe Art Institute of Ft. Lauderdale Ft. Lauderdale, FL February 2008 - PresentTeacher’s assistant for Character Modelling (3D Studio Max), 3D Model-ling Techniques (Softimage XSI), and Modelling with Subdivision Sur-faces (Zbrush 3). Peer tutor for students on a one to one basis.
The Apple Store Aventura Aventura, FL February 2007 - February 2008Gave informational workshops on new products, software and techniques. Taught classes on a one to one basis regarding any Apple software or hardware.
Education Achievements
Affiliations
Alex Oliver’s Private Online ClassOnline Sculpting Class: September 2008
The Art Institute of Fort LauderdaleBachelor of Science, Game Art & DesignExpected Graduation: December 2009
University of Central FloridaLegal StudiesAttended: 2004 - 2006
Dominance War IIICertified Finalist in the worldwide Dominance War competition. Modeled a high polygon character, sculpted details, transferred the details to a low polygon in-game model. Textured with Photoshop, rendered in 3D Max using Scanline and Mental Ray.
Co-founder Zbrush Sculpting WorkshopArt Institute of Ft. Lauderdale
CGTalk.comGameArtisans.orgZbrushCentral.com Gamasutra.comLinkedin.com
IGDA Siggraph