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Nelson J. Izquierdo 1843 North 27 Court, Hollywood, FL 33020 305 - 613 - 1998 Portfolio: hp://nelsonizq.blogspot.com Email: [email protected] Personal Skills Character Artist | Digital Sculptor Soſtware Skills Technical Skills Normal Map Transfer High-Polygon Modeling High-Polygon Sculpting Human Anatomy Low-Polygon Modeling Texturing UV Unwrapping PC Hardware Assembly Rendering Adobe Photoshop Adobe Illustrator Autodesk 3D Studio Max Autodesk Mudbox Headus UV Layout Pixologic Zbrush Soſtimage XSI Source Engine Topogun Unreal Engine Xnormal Teamplayer Takes Criticism Well Leadership Active in the Game Artist Community Keeps current with trends and techniques in the industry Freelance Experience 2008 - “Elizabeth Find M.D. Diagnosis Mystery” - Virtual Prophecy Character Modeler/Texture Artist - Modeled and textured three high poly character busts for pre-rendered background scenes. First published title. 2007 - Polar Bear Productions Character Modeler - Modeled two high polygon characters for an animated children’s pilot show. 2007 - To Hell and Back Character Modeler - Modeled six low polygon heads for a fire fighter training simulation. Sculpted one high polygon head. Tranferred normals from high polygon to low polygon heads. Level of detail (LODs) work on the fire fighter suit. Work Experience The Art Institute of Ft. Lauderdale Ft. Lauderdale, FL February 2008 - Present Teacher’s assistant for Character Modelling (3D Studio Max), 3D Model- ling Techniques (Soſtimage XSI), and Modelling with Subdivision Sur- faces (Zbrush 3). Peer tutor for students on a one to one basis. The Apple Store Aventura Aventura, FL February 2007 - February 2008 Gave informational workshops on new products, soſtware and techniques. Taught classes on a one to one basis regarding any Apple soſtware or hardware. Education Achievements Affiliations Alex Oliver’s Private Online Class Online Sculpting Class: September 2008 The Art Institute of Fort Lauderdale Bachelor of Science, Game Art & Design Expected Graduation: December 2009 University of Central Florida Legal Studies Aended: 2004 - 2006 Dominance War III Certified Finalist in the worldwide Dominance War competition. Modeled a high polygon character, sculpted details, transferred the details to a low polygon in-game model. Textured with Photoshop, rendered in 3D Max using Scanline and Mental Ray. Co-founder Zbrush Sculpting Workshop Art Institute of Ft. Lauderdale CGTalk.com GameArtisans.org ZbrushCentral.com Gamasutra.com Linkedin.com IGDA Siggraph

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Nelson J. Izquierdo

1843 North 27 Court, Hollywood, FL 33020305 - 613 - 1998

Portfolio: http://nelsonizq.blogspot.comEmail: [email protected]

Personal Skills

Character Artist | Digital Sculptor

Software Skills

Technical SkillsNormal Map TransferHigh-Polygon ModelingHigh-Polygon SculptingHuman AnatomyLow-Polygon ModelingTexturingUV UnwrappingPC Hardware AssemblyRendering

Adobe PhotoshopAdobe IllustratorAutodesk 3D Studio MaxAutodesk MudboxHeadus UV LayoutPixologic ZbrushSoftimage XSISource EngineTopogunUnreal EngineXnormal

TeamplayerTakes Criticism WellLeadershipActive in the Game Artist CommunityKeeps current with trends and techniques in the industry

Freelance Experience2008 - “Elizabeth Find M.D. Diagnosis Mystery” - Virtual ProphecyCharacter Modeler/Texture Artist - Modeled and textured three high poly character busts for pre-rendered background scenes. First published title.

2007 - Polar Bear ProductionsCharacter Modeler - Modeled two high polygon characters for an animated children’s pilot show.

2007 - To Hell and BackCharacter Modeler - Modeled six low polygon heads for a fire fighter training simulation. Sculpted one high polygon head. Tranferred normals from high polygon to low polygon heads. Level of detail (LODs) work on the fire fighter suit.

Work ExperienceThe Art Institute of Ft. Lauderdale Ft. Lauderdale, FL February 2008 - PresentTeacher’s assistant for Character Modelling (3D Studio Max), 3D Model-ling Techniques (Softimage XSI), and Modelling with Subdivision Sur-faces (Zbrush 3). Peer tutor for students on a one to one basis.

The Apple Store Aventura Aventura, FL February 2007 - February 2008Gave informational workshops on new products, software and techniques. Taught classes on a one to one basis regarding any Apple software or hardware.

Education Achievements

Affiliations

Alex Oliver’s Private Online ClassOnline Sculpting Class: September 2008

The Art Institute of Fort LauderdaleBachelor of Science, Game Art & DesignExpected Graduation: December 2009

University of Central FloridaLegal StudiesAttended: 2004 - 2006

Dominance War IIICertified Finalist in the worldwide Dominance War competition. Modeled a high polygon character, sculpted details, transferred the details to a low polygon in-game model. Textured with Photoshop, rendered in 3D Max using Scanline and Mental Ray.

Co-founder Zbrush Sculpting WorkshopArt Institute of Ft. Lauderdale

CGTalk.comGameArtisans.orgZbrushCentral.com Gamasutra.comLinkedin.com

IGDA Siggraph