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Regime Change with One-Sided Limit Dominanceā
Ethan Bueno de Mesquitaā
January 20, 2011
Abstract
I consider a canonical model of regime change under two stochastic structures. The
first induces one-sided limit dominance and the second induces two-sided limit domi-
nance. I show that, under one-sided limit dominance, if there is any equilibrium in finite
cutoff strategies, there are generically two. Moreover, there is always an equilibrium
with zero participation. I contrast this to a standard global game of regime change
with two sided limit dominance. Here, I characterize the number of equilibria for all
parameter values, showing that even when standard conditions for equilibrium unique-
ness are not satisfied, uniqueness obtains for an open set of parameter values. I develop
intuitions for the qualitative differences between the two gameās equilibrium correspon-
dences. In particular, I show that the critical functions that characterize equilibrium
can be decomposed into three substantively meaningful, competing effects whose in-
teractions drive the differences in the equilibrium correspondences. The results are of
interest for two reasons. First, for many applications, the natural stochastic structure
may not induce two-sided limit dominance in a regime change game. Second, the in-
tuitions developed are suggestive of more general relationships which may sharpen our
economic intuitions for a broader class of regime change games.
āI have received helpful input from Scott Ashworth, Sandeep Baliga, Amanda Friedenberg, Cathy Hafer,B. Pablo Montagnes, Stephen Morris, David Myatt, Gerard Padro i Miguel, and Mehdi Shadmehr.ā Associate Professor, Harris School, University of Chicago, e-mail: [email protected]
A āregime change gameā is a coordination game in which each player chooses whether to
attack a regime and the regime falls if and only if enough players attack. Many phenomena of
both economic and political interestācurrency attacks, bank runs, debt crises, revolutions,
and so onāare modeled as regime change games (see, for examples, Morris and Shin (1998,
2000, 2004); Rochet and Vives (2004); Goldstein and Pauzner (2005); Corsetti, Guimaraes
and Roubini (2006); Angeletos, Hellwig and Pavan (2006, 2007); Guimaraes and Morris
(2007); Edmond (2007); Bueno de Mesquita (2010)).
In applications, regime change games are typically studied under technical assumptions
on the informational environment that assure that the game satisfies the two-sided limit
dominance property of āglobal gamesā (Carlsson and van Damme, 1993; Morris and Shin,
2003). That is, playersā beliefs must assign positive probability to a state of the world in
which some players have a dominant strategy to attack the regime and must assign positive
probability to a state of the world in which some players have a dominant strategy not to
attack the regime (Chan and Chiu, 2002; Frankel, Morris and Pauzner, 2003). These as-
sumptions are attractive because, as is well known, despite being coordination games, global
games have a unique equilibrium. In the absence of two-sided limit dominance, equilibrium
uniqueness need not obtain in coordination games incomplete information (Chan and Chiu,
2002).
Although equilibrium uniqueness is an appealing feature of an applied model, some
applications may not lend themselves substantively to a stochastic structure that yields
two-sided limit dominance. For instance, in Goldstein and Pauznerās (2005) model of bank
runs, investors make bank deposits and then must decide whether to withdraw those deposits
after one period (for a small, but guaranteed, positive return) or after two periods (for a
lottery over a large return or a complete loss of all assets). Two-sided limit dominance
follows from the possibility of losing everything in the second period, but not in the first.
A slight change to the modelāsuch that bank deposits cannot be wiped out in the second
period or such that the two periods are treated symmetrically with respect to possible
outcomesācould yield a model with one-sided limit dominance. In Bueno de Mesquita
(2010), a revolutionary vanguard uses violence to manipulate citizens into revolting against
the government. The citizens know their own level of anti-government sentiment, but are
uncertain of their fellow citizensā views (which they learn about from vanguard violence).
A citizen who is sufficiently pro-regime has a dominant strategy not to rebel. However, no
matter how anti-regime a citizen, it is never a dominant strategy to rebel. This is because,
if a citizen believes no one else will attack the regime, he is certain the regime will not fall,
so he does not want to rebel. (Also see Baliga and Sjostrom (2004).)
1
Bernhardt 2010a). In either instance, citizens face uncertainty about the payoff from revolution.
Second, one-sided limit dominance can emerge even without payoff uncertainty, so understand-
ing regime change games with one-sided limit dominance is of independent interest. (I discuss an
example of this in the conclusion.)
Third, understanding why uniqueness does not obtain under one-sided limit dominance sharp-
ens our understanding of the role of two-sided limit dominance in standard uniqueness results in
global games of regime change. Moreover, it highlights, for applied research, the critical role small
assumptions play in determining the equilibrium correspondence in regime change games, allow-
ing for a more informed evaluation of the plausibility of equilibrium uniqueness within a given
application.
The paper is organized as follows. Section 1 sets up a regime change game and describes
the two types of uncertainty I consider: payoff uncertainty and threshold uncertainty. Section 2
characterizes the equilibrium correspondence of a regime change game with payoff uncertainty and
shows that uniqueness in finite cutoff equilibria is non-generic. Section 3 shows that the well known
conditions for uniqueness in a regime change game are sufficient but not necessary and characterizes
the number of equilibria when these conditions do not hold. Section 4 develops formal intuitions
for the role of one- versus two-sided limit dominance in explaining the differences in the equilibrium
correspondences between the two games. Section 5 concludes.
1 Games of Regime Change
The actions and payoffs for both games mirror a standard global game of regime change (Morris
and Shin 2004; Angeletos, Hellwig and Pavan 2007). There is a continuum of individuals (of mass
1), each of whom makes a binary choice, ai ā {0, 1}. There is regime change if the ānumberā of
players choosing ai = 1, labeled N , is greater than a threshold T . Choosing to participate imposes
cost k on the participant. Regime change yields a payoff of Īø to the participants and zero to
non-participants. Payoffs for a representative player are given by the following matrix.
Player i
N < T N ā„ T
ai = 0 0 0
ai = 1 āk Īø ā k
Figure 1: Payoffs for a Representative Player in a Regime Change Game
I consider two regime change games, each with a different form of uncertainty. In the first,
uncertainty is over Īø. In the second, uncertainty is over T . In each case, players receive noisy
signals of the unobserved parameter.
I study Bayesian equilibria in cutoff strategies. That is, profiles in which all players adopt the
same strategy and that strategy takes the form, āchoose ai = 1 if and only if my signal crosses
2
Figure 1: Payoffs for a Representative Player in the Regime Change Game
In this paper, I build on the canonical regime change game developed by Morris and Shin
(2004) and Angeletos, Hellwig and Pavan (2006, 2007). There is a continuum of individuals
(of mass 1), each of whom makes a binary choice, ai ā {0, 1}. There is regime change if the
measures of players choosing ai = 1, labeled N , is greater than a threshold T . Choosing
to participate imposes cost k on the participant. Regime change yields a payoff of Īø to the
participants and zero to non-participants. Payoffs for a representative player are given in
Figure 1.
In Morris and Shin (2004) and Angeletos, Hellwig and Pavan (2006, 2007), the locus of
uncertainty is over the threshold T . If playersā beliefs assign positive probability to T < 0
and assign positive probability to T > 1, then the game has two-sided limit dominance.
(Let Īø > k. Then if T < 0, it is a dominant strategy to participate and if T > 1 it is a
dominant strategy not to participate.)
However, in many applications of this sort of game, uncertainty over the payoff from
regime change (Īø) is equally interesting. In an economic setting, agents engaging in a bank
run or speculative currency attack may be uncertain of the implications of success for the
larger economy and, by extension, their personal portfolios. For instance, they may be
uncertain over the implications of a bank run or currency crisis on the market for credit. In
a political economy setting, citizens considering revolution are often thought to be uncertain
about the quality of replacement governments or the future policies that an existing regime
would pursue (Meirowitz and Tucker, 2009; Shadmehr and Bernhardt, 2010a).
In both these examples, citizens could reasonably be modeled as playing the regime
change game suggested by the payoff matrix above with uncertainty about Īø. But this
induces only one-sided limit dominance. If Īø < k then it is a dominant strategy not to
attack the regime. However, no matter how large Īø is, it is never a dominant strategy to
attack to regime. Thus, equilibrium uniqueness results for global games do not apply here.1
1Note, payoff uncertainty need not lead to one-sided limit dominance in all regime change games. Norneed threshold uncertainty always lead to two-sided limit dominance in all regime change games. They
2
In this paper, I characterize the equilibrium correspondence for this regime change game
with one-sided limit dominance. Such a characterization is of interest precisely because both
the game form and the possibility of uncertainty over payoffs from regime change are natural
for a variety of applications. I show that the game always has an equilibrium in which no one
participates. I then show that the game may also have equilibria with positive participation,
but these are generically non-unique. In particular, generically, the game either exhibits
zero or two equilibria with positive participation.2 I develop an intuition for this generic
multiplicity result by comparing my game to the canonical global games model of regime
change, where the payoff matrix is as above, but the locus of uncertainty is over T . I show
that the key functions characterizing equilibrium in these games can be decomposed into
three substantive effects. Undestanding how these effects interact differently in the two
games is key for developing the intuitions.
The paper is organized as follows. Section 1 sets up a regime change game and describes
the two stochastic structures. Section 2 characterizes the equilibrium correspondence of
the regime change game when the locus of uncertainty induces one-sided limit dominance,
showing that uniqueness in finite cutoff equilibria is non-generic. Section 3 characterizes
the equilibrium correspondence for a benchmark global games model of regime change in
which the locus of uncertainty induces two-sided limit dominance. It shows that the well
known conditions for uniqueness in a regime change game are sufficient but not necessary
and characterizes the number of equilibria when these conditions do not hold. Section 4 de-
velops economic intuitions for what drives the difference in the equilibrium correspondences
between the two games. Section 5 concludes.
1 Games of Regime Change
The actions and payoffs for both games are as described in the introduction and Figure 1. I
consider two stochastic structures. In the first, which is my main focus, uncertainty is over
Īø. In the second, which is a benchmark global game of regime change, uncertainty is over
T . In each case, players receive noisy signals of the unobserved parameter. (See below for
details.)
simply happen to in the canonical regime change game form studied here. See, for example, Carlssonand van Damme (1993) and Morris and Shin (1998) for games with payoff uncertainty and two-sided limitdominance.
2This contrasts with the results in Chan and Chiu (2002). They study a different game with one-sidedlimit dominance. Their game, like the one studied here, always has an equilibrium with no participation.But they do not find that the existence of a unique participatory equilibrium is non-generic, which is a keyresult here.
3
I study symmetric, Bayesian equilibria in cutoff strategies. That is, profiles in which all
players adopt the same strategy and that strategy takes the form, āchoose ai = 1 if and only
if my signal crosses some cutoff.ā3 I refer to such an equilibrium as a cutoff equilibrium. If
the cutoff rule is finite (i.e., the player participates if the signal crosses some finite cutoff),
I refer to the equilibrium as a finite cutoff equilibrium (and similarly for an infinite cutoff
equilibrium).
Within this game form, the two stochastic structures induce differences with respect to
limit dominance. Under payoff uncertainty, the value of regime change, Īø, will have full
support on the real line. If a player knows that Īø is less than k, she has a dominant strategy
to choose ai = 0. However, there is no value of Īø for which it is a dominant strategy to
choose ai = 1. Hence, the game with payoff uncertainty has one-sided limit dominance.
Under threshold uncertainty, the value of the threshold, T , will have full support on the
real line. If a player knows T > 1, she has a dominant strategy to choose ai = 0, since the
regime will not fall even with everyone participating. Further, if a player knows T ā¤ 0, she
has a dominant strategy to choose ai = 1 (assuming Īø ā„ k), since the regime will fall even
if only she participates. Hence, the game with threshold uncertainty has two-sided limit
dominance.
2 One-Sided Limit Dominance
Suppose there is uncertainty over the payoffs from regime change.4 Take the payoff matrix
from Figure 1 and let Īø be the realization of a normally distributed random variable with
mean m and variance Ļ2Īø . Each player receives a signal si = Īø + Īµi, where each Īµi is the
realization of a normally distributed random variable with mean zero and variance Ļ2Īµ . The
random variables are independent.
Label as ĪĪø the game in which players receive the signals just described and face the
payoff matrix in Figure 1. Define the set R = {(m,ĻĪµ, ĻĪø, T, k) ā R Ć R4+}. A particular
instance of this game, with parameter values r ā R, is ĪĪø(r). The value of r is common
knowledge.
In a game ĪĪø(r), following a signal si, a player has posterior beliefs about Īø that are
normally distributed with mean mi = Ī»si+(1āĪ»)m and variance Ļ2Ī» = Ī»Ļ2
Īµ , with Ī» =Ļ2Īø
Ļ2Īø+Ļ2
Īµ.
3My results are about multiplicity, so restricting attention to such symmetric, monotone equilibria is (atleast weakly) the hard case.
4Shadmehr and Bernhardt (2010b) study related, two player, regime change games with payoff uncer-tainty. Their focus is on conditions under which actions are strategic substitutes and under which actionsare strategic complements.
4
Let Ī¦ be the cumulative distribution function of the standard normal distribution, with
associated probability density function Ļ.
Suppose player i believes all players j participate if and only if sj ā„ s. Then, for a
given Īø, player i anticipates total participation 1āĪ¦(sāĪøĻĪµ
). Hence, player i believes regime
change will be achieved if and only if Īø ā„ Īøā(s; r) with
1ā Ī¦
(sā Īøā(s; r)
ĻĪµ
)= T ā Īøā(s; r) = sā Ī¦ā1(1ā T )ĻĪµ. (1)
From the perspective of a player who receives the signal si, and believes all other players
use the cutoff rule s, the probability of successful regime change is 1āĪ¦(Īøā(s;r)āmi
ĻĪ»
). Such
a player will participate if(1ā Ī¦
(Īøā(s; r)āmi
ĻĪ»
))E[Īø|Īø ā„ Īøā(s; r), si]ā k ā„ 0.
From standard facts about the expectation of a truncated normal random variable (see
Greene (2003), Theorem 22.2), a player who receives the signal si believes
E[Īø|Īø ā„ Īøā(s; r), si] = mi + ĻĪ»Ļ(Īøā(s;r)āmi
ĻĪ»
)1ā Ī¦
(Īøā(s;r)āmi
ĻĪ»
) .So the conditions under which player i will participate, given that she believes all other
players are using the cutoff rule s, can be rewritten:
g(si, s; r) ā”(
1ā Ī¦
(Īøā(s; r)āmi
ĻĪ»
))mi + ĻĪ»Ļ(Īøā(s;r)āmi
ĻĪ»
)1ā Ī¦
(Īøā(s;r)āmi
ĻĪ»
) ā„ k. (2)
For a cutoff equilibrium to exist, player i must want to use a cutoff rule, given that she
believes all others do so. Establishing this fact is subtle because her expected incremental
benefit, g(si, s; r), need not be monotone increasing in si. (Because the normal distribution
has the monotone hazard rate property,Ļ(Īøā(s;r)āmi
ĻĪ»
)1āĪ¦
(Īøā(s;r)āmi
ĻĪ»
) is decreasing in mi.) Nonetheless,
the following result establishes sufficient conditions for player i using a cutoff rule given
that all others do. All proofs are in the appendix.
Lemma 2.1 (i) limsiāāā g(si, s; r) = 0
(ii) limsiāā g(si, s; r) =ā
5
gIsi, s`
; rM
sHs`L
k
0
Figure 2: The function g(Ā·, s; r) crosses k exactly once.
(iii) There is exactly one s(s) satisfying g(s(s), s; r) = k. For all si < s(s), g(si, s; r) < k
and for all si > s, g(si, s; r) > k.
Figure 2 illustrates the points made in Lemma 2.1. In particular, g(Ā·, s; r) crosses zero
and becomes monotone increasing before it does so. Hence, given that a player i believes
all other players use the cutoff rule s, she too wants to use a cutoff rule. In equilibrium,
player i must want to use the cutoff rule s. So an equilibrium cutoff rule must satisfy
g(s, s; r) =
(1ā Ī¦
(Īøā(s; r)ā m
ĻĪ»
))m+ ĻĪ»Ļ(Īøā(s;r)ām
ĻĪ»
)1ā Ī¦
(Īøā(s;r)ām
ĻĪ»
) = k, (3)
where m = Ī»s+ (1ā Ī»)m is the mean of the posterior distribution of a player whose signal
was s. That is, a player whose signal is right at the cutoff must be indifferent between
participating and not (i.e., her incremental benefit must equal her incremental cost). It
will be useful to have notation for the incremental expected benefit from participating to a
player of type s given that she believes all others use the cutoff rule s.
GĪø(s; r) ā” g(s, s; r).
I now provide several results that will help characterize the number of finite cutoff
equilibria.
Lemma 2.2 A finite cutoff rule, s, is a finite cutoff equilibrium of ĪĪø(r) if and only if it
satisfies
GĪø(s; r) = k. (4)
6
Lemma 2.3 For all r ā R, GĪø(Ā·; r) has the following properties:
(i) limsāāGĪø(s; r) = 0.
(ii) limsāāāGĪø(s; r) = āā.
(iii) GĪø(s; r) has a single peak.
Now label as rāk a collection of parameters r ā R with the fifth component (i.e., k)
removed. Notice that k has no effect on the value of G(s; r). Let Rāāk be the set of parameter
values satisfying the following: For any (rāk, k) with rāk ā Rāāk, arg maxsG(s; r) ā„ 0.
Now we have the following result.
Theorem 2.1 (i) For any r ā R, the game ĪĪø(r) has an infinite cutoff equilibrium.
(ii) For any rāk, there is an open set Oā(rāk) such that, for k ā Oā(rāk), the game
ĪĪø(rāk, k) has no finite cutoff equilibria.
(iii) For any rāk ā Rāāk
(a) There is an open set O+(rāk) such that, for k ā O+(rāk), the game ĪĪø(rāk, k)
has two finite cutoff equilibria;
(b) There is exactly one k such that the game ĪĪø(rāk, k) has exactly one finite cutoff
equilibrium.
An implication of this result is that, for the following topological definition of genericity,
the game ĪĪø generically has either zero or two equilibria in finite cutoff strategies.
Definition 2.1 Let X be a topological space. Then a set E that is a subset of X is non-
generic on X if it is meagre on Xāi.e., if it is the union of countably many nowhere dense
subsets of X.
Theorem 2.2 Endow R with the relative topology induced by considering R as a subspace
of R5. Then the game ĪĪø has either zero or two finite cutoff equilibria, except on a set of
parameter values that is non-generic on R.
The logic of Theorems 2.1 and 2.2 is as follows. The function GĪø(Ā·; r) is single peaked
and goes to āā as s ā āā and to 0 as s ā ā. Thus, except in the non-generic case
where maxsāRGĪø(s; r) = 0, if GĪø crosses zero once, it does so twice. Put differently, for any
7
0
k
s`-
GĪIs`; r 'M
s`+
s`
Stringency
0
k
Stringencys`
GĪIs`; r '''M
s
`
GĪIs`; r '''M
k
0
Stringency
Figure 3: GĪø(Ā·; r) is single peaked in its first argument for all r ā R. Thus, except ona non-generic set of parameter values, there are either two finite cutoff equilibria (as inthe first cell) or no finite cutoff equilibria (as in the third cell). The non-generic case ofa unique cutoff equilibrium is represented in the second cell. Moreover, for any collectionof parameter values, there is an equilibrium with an infinitely stringent cutoff rule (i.e., noone participates).
rāk, there is one and only one k such that the game ĪĪø(rāk, k) has only one finite cutoff
equilibrium. Thus, generically, the game ĪĪø either has no finite cutoff equilibria (if k is
high enough relative to the rest of rāk so that maxsāRGĪø(s; r) < k) or has two finite cutoff
equilibria (if k is low enough relative to the rest of rāk so that maxsāRGĪø(s; r) > k).
These facts are illustrated in Figure 3. Notice that here, since a player participates if
her signal is above the cutoff rule, the āstringencyā of the cutoff rule is increasing to the
right on the x-axis of Figure 3.
Theorem 2.1 also points out that, for all parameter values, the game ĪĪø has an infinite
cutoff equilibrium. In this equilibrium, no player participates. As we will see, such an
equilibrium does not exist for any parameter values of ĪT .
2.1 Stability
The analysis above shows that, generically, the game ĪĪø has either one or three cutoff
equilibria. For values of r where there is one cutoff equilibrium, the cutoff rule is infinite.
For values of r where there are three cutoff equilibria, two involve finite cutoff rules and
one involves an infinite cutoff rule. Thus, if there are any finite cutoff equilibria, there are
generically two.
It is worth noting that the finite cutoff equilibrium with the larger (i.e., more stringent)
cutoff rule can be thought of as unstable in a way that is analogous to the instability of the
middle equilibrium of complete information games with strategic complements (Echenique
8
and Edlin, 2004). To see this, imagine a simple learning dynamic, such as players playing
best responses to the distribution of play in a pervious round. Suppose ĪĪø(r) has two finite
cutoff equilibria. Label the higher (i.e., more stringent) equilibrium cutoff rule s+ and the
lower (i.e., less stringent) equilibrium cutoff rule sā. Consider the equilibrium where all
players use the cutoff rule s+. If play is slightly perturbed such that a few too many players
participate, then players with types slightly lower than s+ want to participate, making more
players want to participate, until everyone with a type greater than sā is participating.
Similarly, if a few too few players participate, then players with types slightly higher than
s+ do not want to participate, making more players not want to participate, until no one
is participating.
Given this instability, one might worry that the multiplicity described in Theorems 2.1
and 2.2, which will differentiate ĪĪø from ĪT , is in some sense fragile.
However, this is not the case. As will be clear in the next section, the game ĪT has
open sets of parameter values for which there is a unique finite cutoff equilibrium, whereas
Theorem 2.1 shows that a unique finite cutoff equilibrium is non-generic in ĪĪø. And ĪT
never has an infinite cutoff equilibrium, whereas Theorem 2.1 shows that ĪĪø always has an
infinite cutoff equilibrium. Thus, even if one rules out the unstable finite cutoff equilibrium
in ĪĪø, the equilibrium correspondences of the two games remain qualitatively different.
3 Two-Sided Limit Dominance
Suppose Īø is commonly known, but the threshold T is normally distributed with mean m
and variance Ļ2T . Players receive signals ti = T + Ī¾i, where Ī¾ ā¼ N (0, Ļ2
Ī¾ ). Again, all random
variables are independent.
Define the set P = {(m,ĻĪ¾, ĻT , Īø, k) ā R Ć R4+|Īø > k}. An element of P is a vector of
parameter values in which the cost of participation is lower than the payoff from certain
success. I restrict attention to the set of parameter values P because if Īø is (strictly) less
than k, then it is a (strictly) dominant strategy not to participate for all players regardless
of signal, an uninteresting case. (This assumption is standard.)
Label as ĪT the game in which players receive the signals described above and face the
payoff matrix in Figure 1. A particular instance of this game, with parameters p ā P, is
ĪT (p). The value of p is common knowledge.
Consider a game ĪT (p) and posit a cutoff rule t. If players use this cutoff rule, an
individual will participate if Ī¾i ā¤ tā T . Given a state T , participation is Ī¦(tāTĻĪµ
), so there
9
is regime change if T is less than T ā(t; p) given by:
Ī¦
(tā T āĻĪ¾
)= T ā, (5)
which can be rewritten
t = Ī¦ā1(T ā)ĻĪ¾ + T ā. (6)
A player who observes signal ti has posteriors over T that are normally distributed with
mean mi = Ī³ti + (1 ā Ī³)m and variance Ļ2Ī³ = Ī³Ļ2
Ī¾ , with Ī³ =Ļ2t
Ļ2t+Ļ2
Ī¾. Thus, a player with
signal ti believes that the probability of victory, given all others use the cutoff rule t, is
Ī¦
(T ā(t; p)āmi
ĻĪ³
).
She will participate if
Ī¦
(T ā(t; p)ā Ī³ti ā (1ā Ī³)m
ĻĪ³
)Īø ā„ k.
The left-hand side is decreasing in ti, so an equilibrium cutoff rule must satisfy
Ī¦
(T ā(t; p)ā Ī³tā (1ā Ī³)m
ĻĪ³
)Īø = k.
Substituting from Equation 6, this can be rewritten
GT (t; p) ā” Ī¦
((1ā Ī³)(T ā(t; p)ām)ā Ī³Ī¦ā1(T ā(t; p))ĻĪ¾
ĻĪ³
)Īø = k. (7)
Lemma 3.1 A finite cutoff rule t is a finite cutoff equilibrium of the game ĪT (p) if and
only if it satisfies GT (t; p) = k.
The above lemma gives necessary and sufficient conditions for the existence of a finite
cutoff equilibrium. The next result establishes that these conditions can be met.
Lemma 3.2 The following facts hold for all p ā P:
(i) limtāāGT (t; p) = 0
(ii) limtāāāGT (t; p) = Īø
(iii) For any finite t, GT (t; p) ā (0, Īø)
10
k
0
ā¬
GT Ė t ; p( )
Stringency
ā¬
Ė t
ā¬
Īø
Figure 4: GT (Ā·; p) is decreasing (i.e., increasing in stringency) For all p ā Pā, the gameĪT (p) has a unique equilibrium.
Taken together, these two Lemmata allow me to state the standard equilibrium unique-
ness result for global games of regime change (Morris and Shin, 2004; Angeletos, Hellwig
and Pavan, 2007). Let Pā be defined as follows:
Pā ={
(m,ĻĪ¾, ĻT , Īø, k) ā P|ĻĪ¾ < Ļ2T
ā2Ļ}.
Proposition 3.1 (Angeletos, Hellwig and Pavan, 2007) If p ā Pā, then the game ĪT (p)
has a unique finite cutoff equilibrium.
Proposition 3.1 is illustrated in Figure 4. Since players participate if and only if their
signal is less than the cutoff rule, moving to the right on the x-axis constitutes a decrease in
the stringency of the cutoff rule. (This is the opposite of Figure 3.) When ĻĪ¾ < Ļ2T
ā2Ļ, the
function GT is everywhere decreasing in its first argument (i.e., increasing in stringency),
so equilibrium uniqueness is guaranteed.
What about the case where the standard assumptions that insure monotonicity of GT
do not hold? Even in that case, there is an open set of parameter values such that there is
a unique equilibrium in cutoff strategies. The following lemma is the key step in the proof.
Lemma 3.3 The function GT (Ā·; p) has either zero or exactly two critical values.
11
k
0
Stringency
ā¬
Ė t
ā¬
Īø
ā¬
GT Ė t ; p' ' '( )k
0
Stringency
ā¬
Ė t
ā¬
Īø
ā¬
GT Ė t ; p' ' '( )
k
0
Stringency
ā¬
Ė t
ā¬
Īø
ā¬
GT Ė t ; p' ' '( )
Figure 5: GT (Ā·; p) is non-monotone when ĻĪ¾ < Ļ2T
ā2Ļ. Except in knife-edge cases, ĪT (p)
has one (panels 1 and 3) or three (panel 2) equilibria.
To complete the characterization of the number of equilibria when uniqueness is not
guaranteed, it will be useful to have a little more notation. Define the set Pāk = RĆ R3+.
Now, for any p = (m,ĻĪ·, ĻT , Īø, k) ā P, let pāk ā Pāk be p without its fifth componentāi.e.,
be the quadruple (m,ĻĪ·, ĻT , Īø).
Theorem 3.1 For any pāk ā Pāk, there is an open set O ā R+ such that the game
ĪT (pāk, k) has a unique cutoff equilibrium for any k ā O.
This result implies that p ā Pā is not necessary for uniqueness. For any collection of
parameter values pāk ā Pāk (i.e., even those not satisfying ĻĪ¾ < Ļ2T
ā2Ļ), there is an open
set of costs of participation that imply a unique equilibrium.5
This situation, where there is equilibrium uniqueness for some, but not all, values of
k, is illustrated in Figure 5. Here, the function GT is not monotone. However, as shown
in Lemma 3.3, it has exactly two critical values. Hence, there is still an open set of costs
such that there is a unique equilibrium. In the first panel, the costs are low enough that
there is a unique equilibrium. In the second panel the costs are moderate, so there are
three equilibria. In the third panel, the costs are high enough that there is again a unique
equilibrium. (It is straightforward to show that a generic property of this game is that it
has one or three finite cutoff equilibria.)
Finally, the fact that, in both limits, GT is increasing in stringency, rules out the possi-
bility of an infinite cutoff equilibrium in ĪT .
5It is worth clarifying that Theorem 3.1 is consistent with the claims in Morris and Shin (2004) andAngeletos, Hellwig and Pavan (2007) that, in my notation, p ā Pā is necessary and sufficient for uniqueness.They refer to uniqueness for all values of other parameters (e.g., for all m).
12
Theorem 3.2 The game ĪT (p) does not have an infinite cutoff equilibrium for any p ā P.
4 Discussion
These results highlight several differences between the equilibrium correspondences for the
games ĪT and ĪĪø. First, there exist assumptions on the informativeness of signals relative
to priors in the game ĪT that guarantee a unique equilibrium in finite cutoff strategies by
guaranteeing the monotonicity of GT . No such assumption exists for the game ĪĪø; GĪø is
non-monotonic for all parameter values. Second, even when the assumptions that guarantee
the monotonicity of GT do not hold, there is still an open set of parameter values such that
there is a unique equilibrium in finite cutoff strategies in ĪT . Again, this is not the case in
the game ĪĪø where, generically, if there is any finite cutoff equilibrium, there are two.
In this section I address the question: Why is uniqueness of finite cutoff equilibria
common in ĪT but non-generic in ĪĪø? The answer will also make clear why ĪĪø always has
an infinite (no participation) cutoff equilibrium, while ĪT never does.
Consider the functions GT and GĪø. For very low levels of stringency of the cutoff rule
(i.e., low s or high t) both functions go to values below k. However, for very high levels of
stringency of the cutoff rule, GT goes to Īø > k, while GĪø goes to 0 < k.
This second fact drives the difference in the equilibrium correspondences. Because GĪø
starts negative and ends going to zero, if it crosses k > 0 once it will cross it twice (except
in the knife-edge case). Thus, multiplicity of finite cutoff equilibria is generic and there
is always an infinite cutoff equilbrium with no participation. Because GT is increasing
in stringency everywhere except (at most) on a closed set (see the discussion surrounding
Figure 5), it either crosses k once or three times (again, except in knife-edge cases). Thus,
there is an open set of parameter values with uniqueness and no infinite cutoff equilibrium.
To understand this difference, it is useful to compare the effect of increased stringency of
the cutoff rule on each of these two functions. Recall these functions represent the expected
incremental benefit to a player whose signal was right at the cutoff rule that all players are
using. That is, they represent the expected incremental benefit to the marginal participant.
The functions can be rewritten as follows:
GT (t; p) = Ī¦
(T ā(t; p)ā Ī³tā (1ā Ī³)m
ĻĪ³
)Īø
13
and
GĪø(s; r) =
(1ā Ī¦
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
))Ī»s+ (1ā Ī»)m+ ĻĪ»Ļ(Īøā(s;r)āĪ»sā(1āĪ»)m
ĻĪ»
)1ā Ī¦
(Īøā(s;r)āĪ»sā(1āĪ»)m
ĻĪ»
) .
In order to compare the responses of GT and GĪø to increases in stringency, I compare
ādGT (t;p)
dtto dGĪø(s;r)
ds , since increased stringency involves decreasing the cutoff rule in ĪT but
increasing the cutoff rule in ĪĪø.
ādGT (t; p)
dt= Ļ
(T ā(t; p)ā Ī³tā (1ā Ī³)m
ĻĪ³
)Īø
ĻĪ³
(Ī³ ā dT ā(t; p)
dt
). (8)
dGĪø(s; r)
ds= Ļ
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
)(Ī»s+ (1ā Ī»)m+ ĻĪ»
Ļ(Īøā(s;r)āĪ»sā(1āĪ»)m
ĻĪ»
)1āĪ¦
(Īøā(s;r)āĪ»sā(1āĪ»)m
ĻĪ»
))
ĻĪ»
(Ī»ā dĪøā(s; r)
ds
)+
(1ā Ī¦
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
))(Ī»+ ĻĪ»
d Ļ1āĪ¦
ds
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
)).
(9)
4.1 Three Substantive Effects of Increased Stringency
Consider the effects of increasing the stringency of the cutoff rule in ĪT (i.e., decreasing
t). Making the cutoff rule more stringent has two competing effects on the function GT ,
captured by the term (Ī³ ā dT ā(t;p)
dt) in Equation 8. First, when the cutoff rule is more
stringent, a player whose signal equaled the cutoff rule received a better signal and so
believes the state is more favorable to regime change. Call this the beliefs effect of increased
stringency. Second, when the cutoff rule is more stringent, conditional on a state of the
world (i.e. a true T ), fewer people participate. Hence, when the cutoff rule is more stringent,
the true state of the world must be more favorable (i.e., must be lower) in order for regime
change to be achieved. Call this the critical-threshold effect of increased stringency. The
beliefs effect (represented by Ī³) tends to make GT increasing and the critical-threshold effect
(represented by ādT ā(t;p)
dt) tends to make it decreasing.
The function GĪø exhibits the same two effects. (In Equation 9, the beliefs effect is
represented by Ī» and the critical-threshold effect is represented by ādĪøā(s;r)ds .) In addition,
there is a third effect on GĪø, represented by the second line of Equation 9. When the cutoff
14
rule is more stringent, a player whose signal equaled the cutoff rule received a better signal
and so believes the payoff from successful regime change is higher. (Notice that Īøā(s; r)āĪ»s is
increasing in s and, because the normal distribution has the monotone hazard rate property,Ļ
1āĪ¦ is increasing.) Call this the expected payoff effect of increased stringency. This effect
doesnāt exist for GT because the state is not about the payoff from success in ĪT . Since we
are trying to understand why GĪø is decreasing for stringent enough rules, and the expected
payoff effect tends to make GĪø increasing in stringency, we can safely ignore this third effect
in trying to understand the differences between GT and GĪø.6
The question, then, is the following: Why, for highly stringent rules, does the beliefs
effect dominate in GT but the critical-threshold effect dominate in GĪø? I develop intuitions
to answer this by considering the effects one at a time.
4.2 The Beliefs Effect
The beliefs effects in ĪĪø and ĪT are represented by Ī» and Ī³, respectively. This reflects the
fact that the more informative is the signal in either game, the larger is the beliefs effect.
These magnitudes are unaffected by the stringency of the cutoff rule. It will be important
that both Ī» and Ī³ are strictly less than 1.
4.3 The Critical-Threshold Effect
Recall the definitions of the critical thresholds themselves. T ā(t; p) is the maximal T that
leads to regime change in ĪT (p), given a cutoff rule t. Similarly, Īøā(s; r) is the minimal Īø
that leads to regime change in ĪĪø(r), given a cutoff rule s. These two thresholds are defined
in Equations 5 and 1 and are represented graphically (for two values of t and s) in Figure
6.
It will be useful to develop intuitions in three steps. First, I will discuss the fact that
the critical-threshold effect is larger in the game ĪĪø than in the game ĪT . Then I will
show that the critical-threshold effect is, in fact, so large in ĪĪø that it is always larger than
the beliefs effect. This implies that the only reason GĪø is ever increasing is because of the
6 Moreover, substituting from Equation 1 into Equation 9, the expected payoff effect becomes negligibleas stringency increases. To see this, note
limsāā
(1ā Ī¦
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
))(Ī»+ ĻĪ»
d Ļ1āĪ¦
ds
(Īøā(s; r)ā Ī»sā (1ā Ī»)m
ĻĪ»
))= 0.
See the appendix for a proof of this claim.
15
F
t`
- T
Ī£Ī
F
t`' - T
Ī£Ī
T
T
T*It` 'M T*Ht`L
1 - F
s`
- Ī
Ī£Ī
1 - F
s`' - Ī
Ī£Ī
T
Ī*Hs`L Ī
*Is` 'MĪ
Figure 6: Changing t has less of an effect on T ā(t) than changing s has on Īø ā (s).
expected payoffs effect. Third, I will discuss why, for stringent enough cutoff rules, the
critical-threshold effect is in fact smaller than the beliefs effect in the game ĪT .
4.3.1 The Critical-Threshold Effect is Larger in ĪĪø than in ĪT
It is clear, from Figure 6, that changing t has a smaller impact on T ā than changing s has
on Īøā. One can see this formally by implicitly differentiating Equations 5 and 1:
dT ā(t; p)
dt=
1ĻĪ¾Ļ(tāT ā(t;p)
ĻĪ¾
)1ĻĪ¾Ļ(tāT ā(t;p)
ĻĪ¾
)+ 1
< 1 (10)
and
dĪøā(s; r)
ds=Ļ(sāĪøā(s;r)
ĻĪµ
)Ļ(sāĪøā(s;r)
ĻĪµ
) = 1.
Substantively, why is the critical-threshold effect larger in the game ĪĪø than in the game
ĪT ?
In both games, when the cutoff rule is made more stringent, participation decreases.
Hence, the state of the world must become more favorable in order to achieve regime
change. Making the state of the world more favorable in the game ĪĪø means a higher
realization of Īø. Such a change has only one effect and it is strategicāwhen the state
of the world is better, more people receive a signal that crosses the cutoff rule, hence
more peopleās strategy calls on them to participate. This is why dĪøā
ds = 1. There is a
one-for-one trade-off, in terms of achieving regime change, between making the cutoff rule
16
more stringent (which decreases participation) and making the state more favorable (which
increases participation). However, things are different in the game ĪT .
Making the state of the world more favorable in the game ĪT means a lower realization
of T . Such a change has two effectsāone strategic and one mechanical. The strategic effect
is just as in the game ĪĪø. When the state of the world is more favorable, more people
receive a good enough signal to cross the cutoff rule, increasing participation. The second
effect is mechanical and does not have an analogue in the game ĪĪø. When the state of the
world (T ) is more favorable, fewer people need to participate in order to achieve regime
change. Because of this second effect, there is a less than one-for-one trade-off, in terms of
achieving regime change, between making the cutoff rule more stringent (thereby reducing
participation) and improving the state of the world (thereby increasing participation and
making it easier to achieve regime change). That is, for any given incremental increase in
the stringency of t, a decrease in T ā that is of a smaller size than the increase in t will
continue to assure regime change. Hence, the critical-threshold effect is smaller in the game
ĪT than in the game ĪĪø.
4.3.2 The Critical-Threshold Effect is Larger than the Beliefs Effect in ĪĪø
The fact that there is a one-for-one trade-off between the stringency of the cutoff rule and
the critical threshold is crucial for understanding multiplicity in the game ĪĪø. In particular,
the fact that dĪøā(s;r)ds = 1 implies that it is impossible for the beliefs effect (represented
by Ī» = ĻĪøĻĪø+ĻĪµ
< 1) to be greater than the critical-threshold effect. Taking into account
only these two effects, increasing the stringency of the cutoff rule, therefore, always makes
the player whose signal is at the cutoff rule worse off (because the strategic decrease in
participation more than compensates for the increased beliefs about the state of the world
sustaining regime change). That is, taken together, in the game ĪĪø, the net of the beliefs
effect and the critical-threshold effect is for GĪø to be decreasing in stringency. Hence, the
only reason that GĪø is increasing anywhere is because of the expected payoffs effect. But, as
shown in Footnote 6, as stringency increases, the expected payoff effect becomes negligible,
so eventually GĪø becomes decreasing in stringency.
The above argument, of course, does not hold in the game ĪT . There, it is possible for
Ī³ = ĻTĻT+ĻĪ¾
to be greater than dT ā(t;p)
dt< 1. Indeed, as we will see, for high enough levels of
stringency this must be the case.
17
4.3.3 The Critical-Threshold Effect in ĪT Becomes Negligible as Stringency
Increases
We have seen that the critical-threshold effect need not necessarily be larger than the beliefs
effect in the game ĪT . It remains to be shown that, for sufficiently stringent rules, it indeed
is not, and to develop an intuition for why.
Letās start by showing that the critical-threshold effect is indeed smaller than the beliefs
effect for sufficiently stringent cutoff rules in the game ĪT . To see, notice from Equation 5
that for all p ā P, T ā(t; p) ā (0, 1) and
limtāāā
T ā(t; p) = 0.
Given this, it is clear from Equation 10, that
limtāāā
dT ā(t; p)
dt= 0.
In ĪT , for very high levels of stringency, the critical-threshold effect becomes negligible.
Why is this?
First, notice that, regardless of the stringency of the cutoff rule, changing the state
of the world always has a mechanical effect on the likelihood of regime change. That is,
regardless of the cutoff rule, decreasing T directly makes it easier to achieve regime change
since less participation is required. This mechanical effect is represented by the 1 in the
denominator of dT ā(t;p)
dtin Equation 10.
The same is not true for the strategic effect. As the cutoff rule becomes very stringent,
there is almost no density of population members who received signals near the cutoff rule.
Hence, a small change in the cutoff rule has almost no negative effect on participation for
very stringent cutoff rules. And, for the exact same reason, for very stringent cutoffs, an
improvement in the state of the world has almost no positive effect on participation. In
the derivative dT ā(t;p)
dt, these facts can be see in the term 1
ĻĪ¾Ļ(tāT ā(t;p)
ĻĪ¾
). This term repre-
sents the measure of marginal participants (i.e., those who would stop participating due to
a marginal increase in stringency or who would start participating due to a marginal im-
provement in the state of the world). It appears in both the numerator and the denominator
because the measure of marginal participants has implications for the effect of a change in
t and for the effect of a change in T . As t goes to minus infinity (i.e., as the cutoff rule
becomes very stringent), this term clearly goes to zero. That is, for very stringent cutoff
rules, there are essentially no marginal participants.
18
The arguments above show the following. For very stringent cutoff rules, participation
is essentially unaffected by a small change in stringency or by a small change in the state
of the world. This is because there are essentially no marginal participants when the cutoff
rule is very stringent. However, regardless of stringency, improving the state of the world
mechanically increases the probability of regime change by lowering the required level of
participation. Hence, as the cutoff rule becomes very stringent, an incremental increase
in stringency requires essentially no improvement in the state of the world to continue to
sustain regime change. And this is why the critical-threshold effect becomes negligible when
the cutoff rule becomes very stringent.
Importantly, the fact that dT ā(t;p)
dtgoes to zero (i.e., that the critical-threshold effect
becomes negligible) is not driven by special features of the normal distribution. The fact
that the effect of stringency on participation becomes negligible as the rule become stringent
follows from the density of population signals going to zero in its tails. And that, of course,
is a feature of any density with full support on the real line, since the density must integrate
to one. Hence, the intuition developed above does not depend in any important way on
the normal distribution, though it does depend on the relevant distribution havingāthin
enough tailsā. (Notice, there could be bounded support, as long as the density becomes
thin enough for the beliefs effect to become larger than the critical-threshold effect.)
4.3.4 Two Intuitive Conditions and their Relationship to Limit Dominance
Taken together, the arguments above suggest that the difference in the equilibrium corre-
spondences in ĪT and ĪĪø are driven by two features of the games.
The first is that the uncertainty in ĪT is over a parameter whose realization has both a
strategic and a mechanical effect, whereas in ĪĪø the uncertainty is over a parameter than
has only a strategic effect. This fact, as we have seen, implies that it is impossible for the
beliefs effect to be larger than the critical-threshold effect in ĪĪø but not so in ĪT .
The second is the fact that the posterior distribution in ĪT has thin enough tails. The
thinness of the tails implies that, for stringent enough cutoff rules, the beliefs effect in ĪT
does in fact become larger than the critical-threshold effect.
The two key features of the game ĪT seem closely related to the two-sided limit domi-
nance condition. In particular, notice that it is precisely because T has a mechanical effect
on regime change that it can produce two-sided limit dominance. In a complete informa-
tion version of ĪT , if T < 0, participation is a dominant strategy because the regime will
fall even if only one player participates. This is entirely because of the mechanical effect.
In particular, when T is negative, mechanically, regime change will occur even if no one
19
participates. Similarly, for T > 1, not participating is a dominant strategy. Again, this is
entirely due to the mechanical effect. When T is bigger than 1 (which is the total mass of
the population) the regime will not fall even if everyone participates. Of course, uncertainty
over T only induces two-sided limit dominance if its support spans these regions where there
are dominant strategies. And this is guaranteed by the condition which says that the tails
of the distribution must be sufficiently thin.
The game ĪĪø, by way of contrast, does not have two-sided limit dominance even with
full support. In particular, it does not have a region of parameter values such that it is a
dominant strategy to participate. No matter how high Īø is, if a player expects no one else
will participate, it is a best response not to participate.
The intuitions developed above, thus, suggest that there is a relationship between un-
certainty over a parameter with a mechanical effect, a distribution with sufficiently large
support, and two-sided limit dominance. Put differently, they point to a close relationship
between these conditions and generic equilibrium uniqueness. I leave whether that rela-
tionship can be generalized to a broader class of models as an open question for future
work.
5 Conclusion
I have considered a canonical model of regime change under two stochastic structures. The
first induces one-sided limit dominance and the second induces two-sided limit dominance.
I showed that, under one-sided limit dominance, uniqueness of finite cutoff equilibria is non-
generic, whereas this is not the case under two-sided limit dominance. I then developed
an intuition which suggests a connection between uncertainty over a parameter with both
strategic and mechanical effects, sufficiently large support, two-sided limit dominance, and
equilibrium uniqueness.
These results are of interest for two reasons. First, and most importantly, as discussed
in the introduction, for many applications, the natural stochastic structure may not induce
two-sided limit dominance. Hence, it is important to have a sense of how regime change
games behave with one-sided limit dominance. Second, the intuitions developed are sugges-
tive of more general relationship which may ultimately sharpen our economic understanding
of the uniqueness results in a broader class of regime change games.
20
Appendix
Notation
The following notation will be useful:
ā¢ Ī± ā” (1āĪ»)ĻĪ»
ā¢ Ī² ā” (1āĪ»)m+ĻĪµĪ¦ā1(1āT )ĻĪ»
Now, substituting for mi and Īøā(s; r) we have
GĪø(s; r) ā” (1ā Ī¦ (Ī±sā Ī²))
(Ī»s+ (1ā Ī»)m+ ĻĪ»
Ļ (Ī±sā Ī²)
1ā Ī¦ (Ī±sā Ī²)
).
Proofs of Numbered Results
Proof of Lemma 2.1.
(i) Substituting for Īøā(s; r) and mi, and slightly rearranging, the limit can be rewritten
as
limsiāāā
(1ā Ī¦
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m
ĻĪ»
))(Ī»si + (1ā Ī»)m)
+ limsiāāā
ĻĪ»Ļ
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m
ĻĪ»
).
The second term clearly goes to zero. Thus, all that remains is to show that the first
term goes to zero. By simple rearrangement, the first term can be rewritten:
limsiāāā
1ā Ī¦(sāĪ¦ā1(1āT )ĻĪµāĪ»siā(1āĪ»)m
ĻĪ»
)1
Ī»si+(1āĪ»)m
.
Using lāHopitalās rule and the definition of the normal PDF, this equals:
ā limsiāāā
(Ī»si + (1ā Ī»)m)2
e(sāĪ¦ā1(1āT )ĻĪµāĪ»siā(1āĪ»)m)2
2 ĻĪ»ā
2Ļ
.
Again using lāHopitalās rule, this equals:
ā limsiāāā
ā2(Ī»si + (1ā Ī»)m)
e(sāĪ¦ā1(1āT )ĻĪµāĪ»siā(1āĪ»)m)2
2 (sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m)ĻĪ»ā
2Ļ
.
21
Again using lāHopitalās rule this equals:
ā limsiāāā
2
ĻĪ»ā
2Ļe(sāĪ¦ā1(1āT )ĻĪµāĪ»siā(1āĪ»)m)2
2
(1 + (sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m)2
) .Now the numerator is constant and the denominator goes to infinity, establishing the
result.
(ii) Substituting for Īøā(s; r) and mi, and slightly rearranging, the limit can be rewritten
as
limsiāā
(1ā Ī¦
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m
ĻĪ»
))(Ī»si + (1ā Ī»)m)
+ limsiāā
ĻĪ»Ļ
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»si ā (1ā Ī»)m
ĻĪ»
).
The first term clearly goes to infinity and the second term clearly goes to zero.
(iii) Differentiating with respect to si, we have that at a critical value the following first-
order condition must hold:
dg(sāi , s; r)
dsi= Ļ
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»sāi ā (1ā Ī»)m
ĻĪ»
)Ī»
ĻĪ»(Ī»sāi + (1ā Ī»)m)
+
(1ā Ī¦
(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»sāi ā (1ā Ī»)m
ĻĪ»
))Ī»
ā ĻĪ»Ļā²(sā Ī¦ā1 (1ā T )ĻĪµ ā Ī»sāi ā (1ā Ī»)m
ĻĪ»
)(Ī»
ĻĪ»
)= 0.
For notational convenience, let f(si) = sāĪ¦ā1(1āT )ĻĪµāĪ»siā(1āĪ»)mĻĪ»
. Rearranging, the
first order condition holds if and only if:
1ā Ī¦(f(sāi ))
Ļ(f(sāi ))ā Ļā²(f(sāi ))
Ļ(f(sāi ))= āĪ»s
āi + (1ā Ī»)m
ĻĪ».
Using the fact that Ļā²(x) = āxĻ(x) (note that the chain rule has already been applied),
this can again be rewritten:
1ā Ī¦(f(sāi ))
Ļ(f(sāi ))+ f(sāi ) = āĪ»s
āi + (1ā Ī»)m
ĻĪ».
22
Substituting for f(sāi ) and rearranging, this can be rewritten:
1ā Ī¦(sāĪ¦ā1(1āT )ĻĪµāĪ»sāiā(1āĪ»)m
ĻĪ»
)Ļ(sāĪ¦ā1(1āT )ĻĪµāĪ»sāiā(1āĪ»)m
ĻĪ»
) +sā Ī¦ā1 (1ā T )ĻĪµ ā (1ā Ī»)m
ĻĪ»= ā(1ā Ī»)m
ĻĪ».
Since the normal distribution has the monotone hazard rate property, the left-hand
side is increasing in sāi and the right-hand side is constant. Thus, g(Ā·, s; r) can have
at most one critical value.
Given that g(Ā·, s; r) has at most one critical value, it follows from the first two points
of this lemma that, if it has a critical value, it is a minimum and that g(sāi , s; r) < 0.
Hence, g(Ā·, s; r) is increasing everywhere to the right of sāi and, since limsiāā g(si, s; r) =
ā, it eventually crosses k.
Proof of Lemma 2.2. Necessity follows from the argument in the text. For sufficiency,
consider a profile where all players employ such a cutoff rule. Consider a player with type
si < s. Lemma 2.1 establishes that g(si, s; r) < k for all such players, so they have no
profitable deviation to participating. Similarly, consider a player with type si > s. Lemma
2.1 establishes that g(si, s; r) > k for all such players, so they have no profitable deviation
to not participating.
Proof of Lemma 2.3.
(i) GĪø(s; r) can be rewritten (1āĪ¦(Ī±sā Ī²))(Ī»s+ (1ā Ī»)m) + ĻĪ»Ļ(Ī±sā Ī²). Given this,
we can write
limsāā
GĪø(s; r) = limsāā
(1ā Ī¦(Ī±sā Ī²))1
Ī»s+(1āĪ»)m
+ limsāā
Ļ(Ī±sā Ī²).
It is straightforward that the second term equals 0. Thus, consider the first term in
23
isolation:
limsāā
(1ā Ī¦(Ī±sā Ī²))1
Ī»s+(1āĪ»)m
= limsāā
Ī±(Ī»s+ (1ā Ī»)m)2
e(Ī±sāĪ²)2
2 Ī»ā
2Ļ
= limsāā
2Ī±Ī»(Ī»s+ (1ā Ī»)m)
(Ī±sā Ī²)Ī±e(Ī±sāĪ²)2
2 Ī»ā
2Ļ
= limsāā
2Ī»
Ī±e(Ī±sāĪ²)2
2
ā2Ļ + (Ī±sā Ī²)2Ī±e
(Ī±sāĪ²)2
2
ā2Ļ
= 0,
where, in order, the equalities follow from (1) lāHopitalās rule and the definition of
the PDF of the standard normal, (2) lāHopitalās rule, (3) lāHopitalās rule, and (4)
the observation that the numerator of the limit is a positive constant in s and the
denominator of the limit goes to infinity. Hence, the whole limit goes to 0.
(ii) Using the same rewriting as the previous point,
limsāāā
GĪø(s; r) = limsāāā
(1ā Ī¦(Ī±sā Ī²))(Ī»s+ (1ā Ī»)m) + limsāāā
Ļ(Ī±sā Ī²).
Again, it is straightforward that the second term equals 0. The first term equals āā,
since 1ā Ī¦(Ī±sā Ī²) clearly goes to 1 and Ī»s+ (1ā Ī»)m goes to āā.
(iii) Given the first two points of this lemma, establishing the following two steps suffices:
(a) There exists a s such that GĪø(s; r) > 0.
(b) GĪø(s; r) has at most one critical value.
The first step will establish that GĪø(s; r) has a maximum. The second point will
establish that it has no minima. Taken together, these establish single peakedness. I
take them in order.
(a) Consider a s > ā (1āĪ»)mĪ» . Recall, we can write
GĪø(s; r) = (1ā Ī¦(Ī±sā Ī²))(Ī»s+ (1ā Ī»)m) + ĻĪ»Ļ(Ī±sā Ī²).
The first term is positive since (1āĪ¦(Ī±sāĪ²)) > 0 and s > ā (1āĪ»)mĪ» . The second
term is positive for all s. Hence, for s > ā (1āĪ»)mĪ» , GĪø(s; r) > 0.
24
(b) Differentiating, we have that at a critical value the following first order condition
holds:
dGĪø(sā; r)
ds= āĻ (Ī±sā ā Ī²)Ī±(Ī»sā+(1āĪ»)m)+(1ā Ī¦ (Ī±sā ā Ī²))Ī»+ĻĪ»Ī±Ļ
ā² (Ī±sā ā Ī²) = 0.
Rearranging, this holds if and only if
Ī» (1ā Ī¦ (Ī±sā ā Ī²))
Ī±Ļ (Ī±sā ā Ī²)+ĻĪ»Ī±Ļ
ā² (Ī±sā ā Ī²)
Ī±Ļ (Ī±sā ā Ī²)= Ī»sā + (1ā Ī»)m.
Using the fact that Ļā²(x) = āxĻ(x) and canceling, this can be rewritten
Ī» (1ā Ī¦ (Ī±sā ā Ī²))
Ī±Ļ (Ī±sā ā Ī²)ā ĻĪ» (Ī±sā ā Ī²) = Ī»sā + (1ā Ī»)m.
Since the normal distribution has the monotone hazard rate property, 1āĪ¦(Ī±sāāĪ²)Ļ(Ī±sāāĪ²)
is decreasing in sā. Thus, the entire left-hand side is decreasing in sā while the
right-hand side is increasing in sā, so there can be at most one sā satisfying the
first-order conditions.
Proof of Theorem 2.1.
I begin with the first claim. To see that, for all r ā R, there is a Bayesian Equilibrium
with no participation, consider a strategy profile with ai = 0 for all si. The probability
of regime change is zero. If a player were to deviate to participating, the probability of
regime change would still be zero, since all individuals are measure zero. Thus, the payoff
to deviating is āk < 0.
Now turn to finite cutoff equilibria.
Definition 5.1 Let sā(r) = arg maxsGĪø(s; r).
Lemma 2.3 establishes that sā(r) is unique. Further, it is clear that sā(r) is constant in
k, so GĪø(sā(rāk, k); (rāk, k)) is constant in k.
First consider the case of no finite cutoff equilibria. Fix an rāk. There are two cases:
(i) First, suppose that, for all k ā„ 0, GĪø(sā(r); (rāk, k)) < k. Then, by Lemma 2.2 there
are no finite cutoff equilibria, establishing the existence of an open set Oā(rāk).
25
(ii) Next, suppose there exists a finite k(rāk) such that GĪø(sā(r); (rāk, k(rāk))) = k(rāk).
Then, sinceGĪø(sā(r); (rāk, k(rāk))) is constant in k, there are no finite cutoff equilibria
for any k < k(rāk) establishing the existence of an open set Oā(rāk).
Next consider the case of at least one finite cutoff equilibria. By hypothesis, there exists
a finite k(rāk) such that GĪø(sā(r); (rāk, k(rāk))) = k(rāk). (Otherwise no finite cutoff
equilibrium would exists for r = (rāk, k)). Since GĪø is continuous on R, single peaked, and
satisfies limsāāāGĪø(s; r) = āā and limsāāG
Īø(s; r) = 0, it follows that, for s ā (āā,ā),
GĪø(s; r) takes all values in (0, GĪø(sā(r); r)) twice and takes the value GĪø(sā(r); r) exactly
once. This implies that for any k > k(rāk), GĪø(s; r) crosses k twice, establishing the
existence of an open set O+(rāk) with two finite cutoff equilibria. There is a unique finite
cutoff equilibrium if and only if GĪø(sā(r); (rāk, k)) = k. Since GĪø(sā(r); (rāk, k)) is constant
in k, there is exactly one such k.
Proof of Theorem 2.2.
A finite cutoff rule s is a Bayesian Equilibrium of ĪĪø(r) if and only if it satisfies GĪø(s; r) =
k (Lemma 2.2). Thus, if there is a finite cutoff rule that is an equilibrium, it must be that
GĪø(sā(r); r) ā„ k.
Since GĪø is continuous on R, single peaked, and satisfies limsāāāGĪø(s; r) = āā
and limsāāGĪø(s; r) = 0, it follows that, for s ā (āā,ā), GĪø(s; r) takes all values in
(0, GĪø(sā(r); r)) twice.
If GĪø(sā(r); r) < k, then there are no equilibria in finite cutoff strategies. To see that
this is possible, fix all other parameter values and let k āā.
If GĪø(sā(r); r) ā„ k, then there are equilibria in finite cutoff strategies. To see that this
is possible, fix parameter values such that GĪø(sā(r); r) > 0 and let k ā 0. Moreover, if
GĪø(sā(r); r) > k, then GĪø(s; r) takes the value k twice for s ā (āā,ā). Each instance
where GĪø(s; r) = k is a finite cutoff equilibrium, by Lemma 2.2.
All that remains is to show that the set {r ā R|GĪø(sā(r); r) = k} is non-generic. Label
this set D. I make use of the following claim.
Claim 5.1 GĪø(sā(r); r)āk is continuous on R in each element of r, and strictly monotone
on R in k.
Given the claim it is straightforward to establish non-genericity by showing that the set
D is closed with empty interior.
The set D is closed because it is the continuous preimage of the closed set {0}.
26
The set D has empty interior. To see this, notice that if the interior were non-empty,
then D would contain some point rā² ā R and some Īµ-ball around rā². That ball would contain
two points with the 5th element (i.e., the value of k) strictly ordered by the standard order
on the real line, contradicting monotonicity in k.
Since D is closed and has empty interior, it is meagre.
All that remains is to prove the claim.
Proof of Claim. Rewrite GĪø(sā(r); r)ā k as:
(1ā Ī¦ (Ī±sā(r)ā Ī²)) (Ī»sā(r) + (1ā Ī»)m) + ĻĪ»Ļ (Ī±sā(r)ā Ī²)ā k.
Continuity is immediate from the Theorem of the Maximum (Mas-Collel, Whiston and
Green (1995), Theorem M.K.6). Monotonicity in k follows from the fact that Ī±, Ī², and
sā(r) are constant in k, so GĪø(sā(r); r)ā k is monotonically decreasing in k.
Proof of Lemma 3.1. Necessity follows from the argument in the text. For sufficiency,
consider a player with type ti < t. Such a playerās payoff from participating is strictly
positive, so there is no profitable deviation to not participating. Consider a player with
type ti > t. Such a playerās payoff to participation is strictly negative, so there is no
profitable deviation to participating. A player with type t is indifferent by construction.
Proof of Lemma 3.2. I will make use of the following two facts: limxā1 Ī¦ā1(x) = āand limxā0 Ī¦ā1(x) = āā.
(i) It is immediate from Equation 5 that for any p ā P, limtāā Tā(t; p) = 1. Using this
fact and the fact that limxā1 Ī¦ā1(x) =ā, we have that for any p ā P,
limtāā
GT (t; p) = limtāā
Ī¦
ĻĪ¾
ĻTāĻ2T + Ļ2
Ī¾
(T ā(t; p)ām)ā ĻTāĻ2T + Ļ2
Ī¾
Ī¦ā1(T ā(t; p))
Īø = 0.
(ii) It is immediate from Equation 5 that for any p ā P, limtāāā Tā(t; p) = 0. Using this
fact and the fact that limxā0 Ī¦ā1(x) = āā, we have that for any p ā P,
limtāāā
GT (t; p) = limtāāā
Ī¦
ĻĪ¾
ĻTāĻ2T + Ļ2
Ī¾
(T ā(t; p)ām)ā ĻTāĻ2T + Ļ2
Ī¾
Ī¦ā1(T ā(t; p))
Īø = Īø.
(iii) The third point follows from the fact that, for any p ā P and any finite t,
27
Ī¦
(ĻĪ¾
ĻTāĻ2T+Ļ2
Ī¾
(T ā(t; p)ām)ā ĻTāĻ2T+Ļ2
Ī¾
Ī¦ā1(T ā(t; p))
)is strictly between 0 and 1.
Proof of Proposition 3.1. The proof follows Angeletos, Hellwig and Pavan (2007).
Differentiating GT (t; p) with respect to t yields
dGT (t; p)
dt= Ļ
((1ā Ī³)(T ā(t)ām)ā Ī³Ī¦ā1(T ā(t))ĻĪ¾
ĻĪ³
)Īø
ĻĪ³
dT ā
dt
[(1ā Ī³)ā Ī³ĻĪ¾
Ļ(Ī¦ā1(T ā(t)))
].
Implicitly differentiating Equation 5 shows that dT ā(t;p)
dt=
Ļ
(tāT
ā(t;p)ĻĪ¾
)Ļ
(tāT
ā(t;p)ĻĪ¾
)+ĻĪ¾
> 0, so the
derivative of GT (Ā·; p) is negative if and only if (1 ā Ī³) ā Ī³ĻĪ¾Ļ(Ī¦ā1(T ā(t;p)))
< 0. Substituting
for Ī³ and using the fact that minx1
Ļ(Ī¦ā1(x))=ā
2Ļ, the right-hand side of Equation 7 is
monotonically decreasing if ĻĪ¾ < Ļ2T
ā2Ļ. When this condition holds, Lemma 3.1 implies
that the game has at most one cutoff rule consistent with equilibrium and points 1 and 2
of Lemma 3.2 establish that it has at least one, since Īø > k for all p ā P.
Proof of Lemma 3.3. From the proof of Proposition 3.1, if p ā Pā, then GT (Ā·; p) is
decreasing on its entire domain, in which case the set GT (Ā·; p) has no critical values.
I argue that the only other alternative is GT (Ā·; p) having exactly two critical values, and
that there exist parameter values such that this is true, in five steps.
(i) There are parameter values for which GT (Ā·; p) is increasing on at least part
of the domain of its first argument. Recall from the proof of Proposition 3.1
that the derivative of GT (Ā·; p) is negative if and only if (1 ā Ī³) ā Ī³ĻĪ¾Ļ(Ī¦ā1(T ā(t;p)))
< 0,
which, for a fixed t, clearly does not hold for small enough values of Ī³.
(ii) For all parameter values, GT is decreasing on at least part of the domain of
its first argument. For all p, GT (t; p) converges to 0 as tāā and to Īø as tā āā(by points 1 and 2 of Lemma 3.2). Since, for all p ā P, Īø > 0, GT (Ā·; p) is decreasing
on part of the domain of its first argument.
(iii) There exist parameter values where the set GT has at least one critical
value. Follows directly from points 1 and 2.
28
(iv) If GT (Ā·; p) has any critical values it has at least two. By Lemma 3.2 point 1,
for all p ā P, GT (t; p) converges Īø as t ā āā. By Lemma 3.2 point 3, for all p ā Pand all t ā R, GT (t; p) ā (0, Īø). This implies that as T ā āā, GT (t, p) converges to
its upper bound. Thus, if GT (t;P ) has any critical values, the smallest one must be
a local minimizer.
By Lemma 3.2 point 2, for all p ā P, GT (t; p) converges 0 as tāā. By Lemma 3.2
point 3, for all p ā P and all t ā R, GT (t; p) ā (0, Īø). This implies that as T ā ā,
GT (t; p) converges to its lower bound. Thus, if GT (t; p) has any critical values, the
largest one must be a local maximizer.
Taken together, these two points imply the claim.
(v) For all p, GT (Ā·; p) has at most two critical values. From the proof of Proposition
3.1, dGT (t;p)
dt= 0 if and only if:
Ļ(Ī¦ā1
(T ā(t; p)))
=Ī³ĻĪ¾
1ā Ī³ .
The right-hand side is constant in t. From the proof of Proposition 3.1, T ā(t; p) is
increasing in t for all p ā P and clearly Ī¦ā1 is strictly increasing. Thus, for any p ā P,
Ļ(Ī¦ā1
(T ā(t; p)))
can equal any given constant at most twice.
Take together, points 3ā5 complete the proof.
Proof of Theorem 3.1. Fix a p ā P. First notice that there can be no infinite cutoff
equilibria. For t ā ā, the equilibrium would call for all players to participate. But since
limtāāGT (t; p) = āk, players with signals that are arbitrarily large have payoffs strictly
less than 0, so they will not participate. Similarly, for tā āā, the equilibrium would call
for all players not to participate. But since limtāāāGT (t; p) = Īø, players with signals that
are arbitrarily low have payoffs strictly higher than k, so they will participate.
Now turn to finite cutoff strategies.
Fix a pāk ā Pāk. Notice thatdGT (t;(pāk,k))
dt=
dGT (t;(pāk,kā²))
dtfor all k, kā² ā R+. Thus,
there are only two cases to consider.
First, fix a pāk ā Pāk such that the set{t|dGT (t;(pāk,k))
dt= 0}
= ā . By Lemma 3.2,
limtāāGT (t; (pāk, k)) = 0 and limtāāāG
T (t; (pāk, k)) = Īø. This implies that, for all
k, GT (t; (pāk, k)) is monotonically decreasing in its first argument. Thus, for any k ā(0, Īø), GT (t; (pāk, k)) crosses k exactly once. By Lemma 3.1, this is the only finite cutoff
equilibrium.
29
Next, fix a pāk ā Pāk such that the set{t|dGT (t;(pāk,k))
dt= 0}
is non-empty. By Lemma
3.3 the function GT (Ā·; (pāk, k)) has exactly two critical values. Define them as follows:
t(pāk, k) = arg maxtā{t|dGT (t;(pāk,k))
dt=0
}GT (t; (pāk, k))
and
t(pāk, k) = arg mintā{t|dGT (t;(pāk,k))
dt=0
}GT (t; (pāk, k)).
By the third bullet point of Lemma 3.2, bothGT (t(pāk, k); (pāk, k)) andGT (t(pāk, k); (pāk, k))
are contained in (0, Īø). Notice, further, that t and t are not a function of k.
Given that GT (t; (pāk, k)) converges to 0 as t ā ā and to Īø as t ā āā, it must be
that t(pāk, k) < t(pāk, k) and that GT (t; (pāk, k)) is decreasing for t ā (āā, t(pāk, k)) āŖ(t(pāk, k),ā). This implies that, for t ā R, GT (t; (pāk, k)) takes values in (GT (t(pāk, k); (pāk, k)),
GT (t(pāk, k); (pāk, k))) exactly three times, takes values in {GT (t(pāk, k); (pāk, k)),GT (t(pāk, k); (pāk, k))}exactly twice, and takes values in (0, (GT (t(pāk, k); (pāk, k))) āŖ(GT (t(pāk, k); (pāk, k)), Īø)
exactly once. Thus, for k ā (0, (GT (t(pāk, k); (pāk, k)))āŖ(GT (t(pāk, k); (pāk, k)), Īø) there is
a unique cutoff equilibrium. To see that this set is not empty, notice that limkā0GT (t(pāk, k); (pāk, k)) >
k and that for all k, GT (t(pāk, k); (pāk, k)) < GT (t(pāk, k); (pāk, k)) < Īø. Since the union
of open sets is an open set, this establishes the result.
Proof of Theorem 3.2. Consider a cutoff rule t. Write the expected payoff of partici-
pating to a player of type ti, given the cutoff rule t, as:
U(ai = 1; (ti, t)) = Ī¦
(T ā(t; p)ā Ī³ti ā (1ā Ī³)m
ĻĪ³
)Īø ā k.
Clearly, U(ai = 1; (ti, t)) is continuous and decreasing in ti.
Now, consider the possibility of a negative, infinite cutoff equilibrium (i.e., one with no
participation). From Lemma 3.2 point 2 and Lemma 3.3, for any p ā P, there is a finite t
such that GT (Ā·; p) is monotonically decreasing in t for any t < t. Moreover, as t ā āā,
GT (t; p)ā Īø > k. Thus, there is a finite t such that, for any t < t, GT (t; p) > k. Consider
any cutoff rule t < t. We have that U(ai = 1; (t, t)) = GT (t; p) > k. Then, by continuity,
there is a ti > t such that U(ai = 1; (ti, t)) > 0, so a type ti player has an incentive to
participate. Hence, the cutoff rule t was not an equilibrium. This implies that no t < t is
an equilibrium, so there is no negative infinite cutoff equilibrium.
30
Next consider the possibility of a positive infinite cutoff equilibrium (i.e., one with full
participation). From Lemma 3.2 point 1 and Lemma 3.3, for any p ā P, there is a finite
t such that GT (t; p) is monotonically decreasing in t for any t > t. Moreover, as t ā ā,
GT (t; p)ā 0 < k. Thus, there is a finite t such that, for any t > t, GT (t; p) < k. Consider
any cutoff rule t > t. We have that U(ai = 1; (t, t)) = GT (t; p)āk < 0. Then, by continuity,
there is a ti < t such that U(ai = 1; (ti, t)) < 0, so a player of type ti does not want to
participate. Hence, the cutoff rule t was not an equilibrium. This implies that no t > t is
an equilibrium, so there is no positive infinite cutoff equilibrium.
Proof of Claim in Footnote 6. The limit in the statement of the proposition can be
rewritten:
limsāā
(1ā Ī¦ (Ī±sā Ī²))
(Ī»+ ĻĪ»
d Ļ1āĪ¦
ds(Ī±sā Ī²)
).
Further, note thatd Ļ
1āĪ¦
ds (Ī±s ā Ī²) = Ļā²(Ī±sāĪ²)Ī±1āĪ¦(Ī±sāĪ²) + Ļ(Ī±sāĪ²)2Ī±
(1āĪ¦(Ī±sāĪ²))2 , so we can again rewrite the
limit as follows:
limsāā
(1ā Ī¦ (Ī±sā Ī²))Ī»+ limsāā
ĻĪ»Ī±Ļā² (Ī±sā Ī²) + lim
sāāĻĪ»
Ļ (Ī±sā Ī²)2
1ā Ī¦ (Ī±sā Ī²).
The first term clearly goes to zero.
Next consider the second term. Using the definition of the normal pdf and differentiating,
it can be rewritten:
āĻĪ»Ī±2
ā2Ļ
limsāā
Ī±sā Ī²e
(Ī±sāĪ²)2
2
.
By lāHopitalās rule, this can be rewritten
āĻĪ»Ī±2
ā2Ļ
limsāā
Ī±
e(Ī±sāĪ²)2
2 (Ī±sā Ī²)Ī±= 0.
Finally, consider the third term. By lāHopitals rule, it can be rewritten:
ĻĪ» limsāā
2Ļ (Ī±sā Ī²)Ļā² (Ī±sā Ī²)Ī±
āĻ (Ī±sā Ī²)Ī±.
Rearranging, this can be rewritten
ā2ĻĪ» limsāā
Ļā² (Ī±sā Ī²) .
31
Now an argument identical to that for the second term shows this third term goes to zero.
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Shadmehr, Mehdi and Dan Bernhardt. 2010b. āOn Coordination Games with Both Strategic
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