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7/26/2019 Reference Manual Cube Dynasim 6.11
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Version 6
7/26/2019 Reference Manual Cube Dynasim 6.11
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7/26/2019 Reference Manual Cube Dynasim 6.11
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3 D Y N A S I M - RE F E R E N C E M A N U A L
WHATSNEWIN
VERSION6
Whats new in version 6
Whats new in CubeDynasim:
Changes in Files and directories, page 38.
The ability to share categories between different projects with the Categories database, page 52.
The Signal scenario graphic interface has been added.
The ability to establish a complete connection between the client and the Traffic Control System Uto-
pia, page 399.
Import text file for programing classic controller (see Import signal programing, page 316).
New types of flow scenarios:
Empty scenario, page 113,
Aggregate, page 149.
New types of counts:
Traffic count percentage, page 127,
Traffic count in a database, page 129.
New editing features for counts:
Splitting a traffic count, page 133,
Import the values of traffic counts from a text file, page 134.
Reduce computation time and minimize file size while compiling flow boxes based on bitmaps.
For assignment flow, or sub network assignment, it is possible to modify path flow estimation before
assignment.
Transit stops, page 272now have a randomized probability that the driver will stop.
New editing features for Timetable, page 284.
New panel for simulation scenario allowing to separate, for the same simulation scenario, the calcula-
tion of the demand from the replication, from the compilation of the reports. The same flow scenario
shared by different simulation scenarios will be computed only once. Moreover, the Simulation module
in Compute scenario mode, page 408allows multiple selection of scenarios to be computed in parallel
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to the demands, the replications and the reports (in one click).
New keyboards shortcuts for displaying and editing simulations objects.
The functionalities of the Animation in the network edit area, page 24have been enhanced so that the
user can select an existing simulation scenario and directly display all types of error messages for this
scenario.
Parking simulation, the update lot can simulate drivers leaving the parking because they are tired oflooking for a free spot.
Rail simulation, new continuous sideways, allowing multiple hooking-unhooking maneuvers.
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Whats new in version 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 1 Presentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Projects and simulation models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Flow scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Network scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Signal scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Public transport scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
User interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Edit modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Menu bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Button bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Network edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Status areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Animation in the network edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Module entry window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Object entry windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Name field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Integer numeric value field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Color field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Single-choice list field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Multiple-choice list field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Chapter 2 Managing projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Project management window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Files and directories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Installing CubeDynasim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38Creating a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Deleting a project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Modifying a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Adding a simulation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Deleting a simulation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Chapter 3 Vehicle categories. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Managing categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Graphic representations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Editing 2D representations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44Editing 3D representations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Movement capacities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Categories database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Saving a category. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Import a category. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Chapter 4 Background map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Maps Management window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Background map in DXF format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Background map in bitmap format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57Tiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Map Management window for bitmap files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
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Chapter 5 Layers and network scenarios . . . . . . . . . . . . . . . . . . . . 61
Using layers and network scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Managing layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Network scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Chapter 6 Network origins & destinations . . . . . . . . . . . . . . . . . . . . 67
Origins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Stages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Example of modeling a network origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Destinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Zones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Representation of a zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Creating a zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Chapter 7 Road network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79Vehicle network. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Handles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Trajectories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Creating the vehicle network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Editing the handles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Editing trajectories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Speed distributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Creating a Percentage distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Creating a Maximum Speed distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Creating a Category distribution. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Pedestrian crossings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95Representation of a pedestrian crossing in the edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Creating a pedestrian crossing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Editing and deleting a pedestrian crossing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Underpass object and 3D tile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Underpasses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Representation of an underpass object in the edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Creating an underpass object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
3D tile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Modeling the road network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Modeling weaving lanes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Modeling an increased/reduced number of lanes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Modeling a traffic circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Chapter 8 Flow module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Flow scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Defining a flow scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Empty scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Generator scenario. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
The Generator scenario edit window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Subnetwork scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
The links/nodes network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Export-Import scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124Edit a flow scenario of type Export-Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Format of the path-flow files to be imported . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
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Traffic counts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Traffic count direct entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Traffic count percentage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Traffic count in a database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Adding a traffic count . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Editing a traffic count . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Splitting a traffic count . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133Import the values of traffic counts from a text file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Estimation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Principle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Examine the results of the estimation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Analyze the results of the flow calculation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Assignment scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Principle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Create an Assignment flow scenario.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Examine the result of the assignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Subnetwork Assignment scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Principle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Examine the result of the subnetwork assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148Aggregate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Paths: visualization and analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Flow box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Paths on trajectory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Scenario comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Chapter 9 Paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Speed link. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159
Split link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160Split link by PCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Prohibitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
The different types of prohibitors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
Invalid paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Prohibitor field. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
MP prohibitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Creating a MP prohibitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Editing a MP prohibitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Lane changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Insertion gaps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Behavior associated with lane satisfaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Lane change distance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182Creating a lane change distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Car-following rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Lane change distributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Overview of lane change distributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Lane Change Distributions window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Lane change marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
MP Lane Change Marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
The break continuity object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
VMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Chapter 10 Managing conflicting trajectories . . . . . . . . . . . . . . . . . 197Gap time distributions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
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Creating a gap time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .199
Editing gap time distribution parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Traffic circle insertion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
Left turn across a flow with priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Stop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Stop line. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Representation of the stop line in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203Creating a stop line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204
Editing a stop line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Adding a condition on a stop line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Yield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
The elements of a yield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206
Creating a yield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .209
Editing a yield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Use of the yield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Yield-on-green. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Representation of a YOG in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Creating a YOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Editing a YOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Representation of the stop in the edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Creating a stop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Editing a stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Strict stop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Representation of a strict stop in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Creating a strict stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Editing a strict stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220
Example of how to use a strict stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Stop-if-stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Representation of a stop-if-stop in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Creating a stop-if-stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225Editing a stop-if-stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Example of how to use a stop-if-stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Stop-on-red . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Representation of an SOR in the edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228
Creating an SOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Editing an SOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Example of how to use the SOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Chapter 11 Data collectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
What to measure, and how to measure it. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Deficit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Number of vehicles present . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Stop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .238
Number of stops per vehicle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Stop state duration per vehicle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239
Travel time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Travel speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Flow by lane. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240
Queue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Inter-vehicle times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Occupancy rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Instant speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Green signal duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
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Red state duration for a signal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .243
Signal line crossing duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Vehicle scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Storage of the values measured . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Data model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
SQL queries, optimization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248
Installing an ODBC driver. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Extracting data using OpenOfficeTM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Extracting data using ExcelTM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
Tables generated at the end of the simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Representation of data collectors and editing them. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Data collector representation and associated elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Creating a data collector. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Editing a data collectors geometry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
The data collector entry window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Creating/Editing/Deleting a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Editing/Deleting a data collector. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Editing the criteria measured for a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Chapter 12 Public transport module . . . . . . . . . . . . . . . . . . . . . . . . 271
Stop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Transit stops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272
Tolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .274
Incidents. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Terminus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .276
Public transport scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .277
Public transport module management window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Creating/Editing/Deleting a PT scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Creating/Editing/Deleting a PT line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .280Timetable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Creating a timetable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Edit the schedule of a timetable. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Timetable assignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Creating a timetable assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .287
Chapter 13 Signals module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Signals with two states. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290
Signals with three states . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Creating and editing a signal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Representation of signals in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .292
Creating a signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293
Editing a signal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Detectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Multimarker detectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295
Single-marker detectors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Representation of controllers in the edit area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305
Creating a controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306
Editing a controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Signal scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Header . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .308
Programing controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Editing signal scenarios in CubeDynasim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .309
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Classic Programing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Edit states of the signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Rules between detectors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Operations that modify the diagram during a simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .318
Edit actuated signal operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Examples of signal programs with CubeDynasim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .326
Files generated. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Chapter 14 Socket programming. . . . . . . . . . . . . . . . . . . . . . . . . . . 337
DynasimServer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
DynasimServer on the server side (external program) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .338
DynasimServer on the client side (micro simulator) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Editing and naming objects in CubeDynasim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .342
Defining the client in CubeDynasim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .344
Simulation in client mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
The Socket library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Prerequisites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345General architecture of the program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Compile and launch the server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Managing scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356
Generate a log file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Classes and methods of the Socket library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Controler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .365
Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .366
Capteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
QsOu_RegExpCapteur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
QsEt_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
QsXor_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
QsNo_RegExpCapteur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .370
QsAcquitte_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
QsDAGeLt_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
QsDALt_RegExpCapteur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .372
QsDALe_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
QsAttGEattMax_RegExpCapteur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
QsDaMax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .374
NextPhase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
NextPhaseAtTime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
PointRepos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Adaptativ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .380
EscamotLigne. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Switch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .384
ChgeEtat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Complete example of programming with the Socket library . . . . . . . . . . . . . . . . . . . . . . . . . . . .387
Utopia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Utopia controllers (CubeDynasim) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Editing and naming objects in CubeDynasim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .400
Defining the CubeDynasimUTOPIA client . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .400
Simulation in client mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Chapter 15 Simulation module . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Simulation module in Edit scenario mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405Add a simulation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
Delete a simulation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
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Edit a simulation scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Simulation module in Compute scenario mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Compute the Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .408
Calculate the simulation (in fact the replications). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Generate report . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .410
Stop the replications during the calculation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Modify the autoblock conditions without replicating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411Export the simulation scenarios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Simulation module in Results mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Comment a replication. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Simulate a replication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Delete an animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .414
Animate a simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Consult the messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Simulation module in Draw mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421
Chapter 16 Parking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423
Model development and the simulation of parking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424
Parking Distribution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Attractor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Create or edit an attractor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Aisle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
The parking lot objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Create, edit a parking lot object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Link an aisle to the road network. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Clone an aisle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Parking Lots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Parking Lot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Assign Lot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .440Update Lot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Count display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Distribution of lane changing behavior in the parking lot. . . . . . . . . . . . . . . . . . . . . . . . . 448
Modify the appearance of the vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Vehicles present at the beginning of the simulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Vehicles parks at a certain parking lot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Chapter 17 Animator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Animation menu bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .453Controller Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Animation cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
2D view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455
3D view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
View of a controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .462
Saving the animator configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Context. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .464
Playing the animation as a continuous loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
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Chapter 18 DynasimViews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467
View scenarios window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Scenario display area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .468
Command area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .468
View results window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470
Group list area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470Edit area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
Command area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471
Graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Chapter 19 License and transfer codes. . . . . . . . . . . . . . . . . . . . . . 475
License code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Export code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
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1
PRESENTATION
C H A P T E R
Presentation
CubeDynasim is a software application for modeling and simulating the operation of transportation infra-
structures including rail and waterways. CubeDynasimincludes a graphic editor, a simulation engineand
tools for viewing and analyzing simulation results. These three components are directly accessible via the
CubeDynasiminterface.
CubeDynasims graphic editor enables the user to define all aspects of a simulation model; with it, the user
can position objects on a background and define these objects using data entry windows.
Licenses and transfers can be managed via the License and transfer codes, page 475menu.
The simulation engine is microscopic, stochastic and event-driven. Microscopic simulation helps to con-
sider each moving vehicle according to its behavior and immediate environment. The simulation model is
stochastic because the parameter values (for example, a behavioral parameter) are obtained from statistical
distributions. During the simulated time period, an event (for example, a traffic signal change) can impact a
vehicles motion.
There are different tools for viewing and analyzing simulation results:
1. The animator, which reproduces vehicle movements calculated by the simulation engine as
graphic animations in two or three dimensions.
2. The grapher, which displays the statistical results as curves according to criteria measured during
the simulation, such as the travel time or the flow.
3. Standard tables, obtained from criteria measurements taken during the simulation. They give a
summary view of how the various simulated developments work.
4. Flow illustrations, obtained from the quantification of the demand.
5. Signal programs, obtained via the signals module.
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This chapter breaks down into two parts:
Projects and simulation models, page 11which gives a definition of the terminology and method-
ology implemented to develop simulation models in the field of highway infrastructure operation,
User interface, page 13 which describes the main components of the CubeDynasim human-
machine interface, giving access to the simulators various functions.
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P R O J E C T S A N D S I M U L A T I O N M O D E L S
PRESENTATION
Projects and simulation models
A simulation modelreproduces the operation of a development. This model is characterized by parameters
referenced in one of the following four categories: Flows, Networks, Signals and Public Transport (PT). The
different parameters are grouped into scenarios, whereby a scenario usually corresponds to a hypothesis to be
tested. A simulation scenariocomprises Flow scenarios, page 110, Network scenarios, page 65, pos-
sible Signal scenarios, page 308and Public transport module, page 271scenarios. A projectcom-
piles a set of simulation scenarios that "share" a certain number of parameters (see Projects and simulation
models, page 11).
Flow scenarios
Flow-type parameters quantify the demand of vehicles wanting to use the modeled development. The
CubeDynasimsimulator can distinguish three types of quantification in terms of the demand:
Quantification of OD-type vehicles:
origin-destination matrix, depending on the vehicle category and the time sample,
OR an estimation of the paths that satisfy a certain number of directional or ad hoc traffic counts,
OR an assignment of an origin-destination matrix resulting from an estimation on a new network,
OR a set of paths defined by a third party software solution,
Quantification by direct movement, applied to pedestrian crossings,
Quantification by frequency, applied to the definition of public transport lines.
In CubeDynasim, a flow basically refers to the quantification of the demand. You can define different
demand quantification hypotheses. A flow scenariocorresponds to each of these hypotheses. The flow sce-
nario-based approach makes it easier to study the operation of the simulated development at morning or eve-
ning peak times, or even future forecasts.
A simulation scenario necessarily includes a flow scenario (see Flow scenarios, page 110).
Network scenarios
Network scenarios contain all the simulation objects that describe the trajectories taken by the developments
users. This includes the sequence of trajectories, the management of trajectory conflicts, and the positioning
of regulation elements such as signals, detectors, etc.
CubeDynasimuses layersto share a subset of simulation objects among two network scenarios. Simula-
tion objects are thus compiled in layers, and layers are in turn compiled in network scenarios. This techniquemakes it possible to reuse portions of the road network common to two different network scenarios.
It must be noted that the networks entry and exit points are common to all the network scenarios in a project.
The entry and exit points serve to establish a connection between the network scenarios, the flow scenarios,
and the public transport (PT) scenarios for the simulation.
The network scenario can be edited/viewed in either logicalor geometricmodes.
Geometric modecorresponds to a description of the simulation objects determined by a dimension and/or
physical coordinates. The editing of trajectories, trajectory conflicts, the location of traffic signals and detec-
tors, and the definition of data collectors are done in geometric mode.
Simulation objects without dimensions, i.e., trajectory sequences (links) and entry/exit points on the net-
work, are edited in logical mode.
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A simulation scenario necessarily includes a network (see Network scenarios, page 65).
Signal scenarios
Signal scenarios are used to simulate different signal timing strategies. This consists in defining - for the sim-
ulation - the diagram of signals times and, if necessary, the actuated signal control. As with network scenar-ios, the signal scenario compiles a set of layers defining the signals to be considered.
A simulation scenario does not necessarily incorporate a signal scenario. The set of layers in the signal sce-
nario must be included in the set of layers in the network scenario of a simulation scenario (see Signal sce-
narios, page 308).
Public transport scenarios
The public transport scenario is used to quantify the demand according to a line-based logic. For each line
simulated, you define the points of origin and destination in the network, and a stop frequency or stop times.
A simulation scenario does not necessarily incorporate a public transport scenario (see Public transport mod-ule, page 271).
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User interface
Simulation models are mainly edited in the main window. The main window contains the "tools" used to edit
and view a projects various simulation models. These tools are accessible according to the edit mode in use.
The section describes the following :
Edit modes, page 13,
Menu bar, page 14,
Button bars, page 15,
Network edit area, page 19,
Status areas, page 24,
Module entry window, page 27,
Animation in the network edit area, page 24,
Object entry windows, page 28,
Name field, page 29,
Integer numeric value field, page 31,
Color field, page 31,
Single-choice list field, page 32,
Multiple-choice list field, page 33,
Views, page 33.
Edit modes
There are three edit modes that affect the main windows appearance:
1. Geometric modeis used to edit elements determined by geometric positioning (trajectories, pri-
ority rules, etc.), see the "Main CubeDynasim window in geometric mode" (see fig. 1, page 14).
2. Logical modeis used to name and identify the networks incoming and outgoing traffic, the con-
ditioned trajectory sequences, etc., see the "Main CubeDynasim window in logical mode" (see
fig. 2, page 14).
3. Rail modefor editing and model rail network.
The appearance of the main window in CubeDynasimis determined by the current mode. While the objects
differ from one mode to the other (simulation object bar), the general modules (tool bar and module bar) are
present in both modes.
Click the button on the tool bar to switch to logical mode. Click the button to switch CubeDynasim
to geometric mode.
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Menu bar
Located at the top of the CubeDynasimmain window, the main menu bar offers access to all the CubeDyna-
sim functions. Each menu contains commands and sub-menus. The menu bar has six menus : File, Edit,
Multilane,Distributions, Car-following rules,Report,Parking, ViewandHelp. Menus and their commands
do not change with the edit mode.
To select a menu command:
1. Click the desired menu to display its commands.
2. Click the desired command, or pressEscto quit select item mode.
Figure 1. Main CubeDynasimwindow in geometric mode
Figure 2. Main CubeDynasimwindow in logical mode
Modulebar
Menubar
Toolbar
Objectbar
Networkeditarea
Informationarea
Messagearea
Modulebar
Menubar
Toolbar
Objectbar
Networkeditarea
Informationarea
Messagearea
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To select a sub-menu:
1. Select a command containing a sub-menu (indicated by a black arrow).
2. A sub-menu is displayed: click the desired sub-menu command, or press Esc to quit select sub-
menu mode.
Button bars
Button bars offer easy access to the commands used when editing the model. To display a tool-tip describing
the buttons function, rest the mouses cursor on the button.
The CubeDynasimmain window contains the following three button bars :
Toolbar, page 15,
Simulation object bar, page 17,
Module bar, page 18.
ToolbarThe "Toolbar" (see fig. 3, page 16)contains buttons used to modify the status of the Network edit area,
page 19, and to facilitate access to the functions used most frequently. The functions available are always the
same whatever the mode (logical or geometric) in use. They are activated by left-clicking the corresponding
button.
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Quick selection to select and display Network scenarios, page 65
Quick selection to select the Flow scenarios, page 110.
Quick selectionto select one of the possible Signal scenarios, page 308.
Quick selection to select one of the possible Public transport scenarios,
page 277.
Button for shortcut simulation: Animation in the network edit area, page 24.
Switch to logical edit mode.
Switch to geometric edit mode.
Hide background map
The user can momentarily hide the background map to optimize the display rate, thus making it easier
to edit the model.
Edit mode(see Edit Object mode, page 20).
Pan mode (see Pan mode, page 24).
or Zoom mode(see Zoom mode, page 20).
Savethe model being edited. You can also save it via Menu bar, page 14, by selectingFile
> Save.
or Advanced zoom adjusts the zoom level to display all the elements in the network edit area.
There are three types of advanced zoom: Object zoom on all simulation objects ( ), Network
zoomon the simulation objects in the current network ( ), and Background Mapzoom on the ele-
ments in the background map ( ). These three types of advanced zoom must be distinguished in
order to solve the problem that occurs when updating a background map, which is defined in a new
marker. Here, the objects in the simulation model are no longer positioned on the background map.
You may have the impression that you have lost your changes, since the simulation model is no longerdisplayed. By switching from one advanced zoom mode to another, you will see that the position of
the objects in the simulation model and the background map no longer correspond.
By leaving the mouses cursor over the toolbars button for a few seconds, the advanced zoom
current status is displayed in a tool-tip.
To perform an advanced zoomdepending on this status, left-click the button.
To change the type of advanced zoom :
1. Left-click and hold the button.
2. When the sub-menu opens, move the mouses cursor to the appropriate sub-item.
Figure 3. Toolbar
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Simulation object bar
The simulation object bar contains buttons to change the edit area toCreate Object mode, page 19. The
simulation object bars appearance changes depending on whether you are in logical or geometric mode see
The simulation object bar in geometric mode, page 17 and see Simulation object bar in logical mode,
page 17).
The object categories group together one or more types of simulation objects. For example, the Signals cate-
gory groups the simulation objects Controller, R11v, R12, R13b, R13c, R24, R25, SAC, PEC, vehicle signalsand pedestrian signals. A button on the simulation object bar corresponds to each simulation object category.
A specific icon is associated with each type of object.
To switch the Network edit area, page 19tocreate modeto create a type of simulation object whose icon
illustrates one of the buttons on the simulation object bar :
1. Move your cursor to the button in the simulation object bar.
2. Left-click. The button remains pressed in and the edit area changes to Create Object mode,
page 19.
Figure 4. The simulation object bar in geometric mode
Figure 5. Simulation object bar in logical mode
Signal
Measure
Pedestrian
Singlela
ne2.0
Underpass
Detector
Stop
Conflict
3DSt
ile
Simulationobjectcategorytitles
Barsinitialstate
Othertypes
ofsimulationobjectbycategory
Timetable
Trafficc
ount
VMS
Lanec
hange
Invalidp
ath
Measure
Barsinitialstate
Othertypesofsimulationobjectbycategory
Simulationobjectcategorytitles
Stages
Links
Origins
Dstns
Splitlink
s
Zones
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For an object category that includes a number of different objects, to change the type of the simulation
object associated with the buttonon the simulation object bar:
1. Move your cursor to the button on the simulation object bar.
2. Keep the left mouse button pressed until the drop-down menu containing the various types of pos-
sible simulation objects for the associated category is displayed.
3. Keeping the left mouse button pressed, drag the mouse to the menu item corresponding to theappropriate simulation object.
4. Release the mouse button.
a the menu closes,
b. the new icon selected illustrates the button,
c. the button remains pressed in,
d. the edit area changes to Create Object mode, page 19.
Module bar
The module bar provides access to the module entry windows (see "Module bar", fig.6 p.18).
To open a modules entry window:
1. Click the appropriate module bar icon.
2. The Module entry window, page 27is displayed.
The contents of the module bar are not affected by the current mode, i.e., logical or geometric.
Search object
This command is used to find/delete an object in the simulation model.
The search can be performed by browsing the list of objects sortedby name, type, or the layer to which
they belong:
1. Click to open the "Search object window" (see fig. 7, page 19).
2. Click the header of the column corresponding to the appropriate sort key; the arrow displayed next
to the columns header represents the sort order. To invert the sort order, click this header again.
3. Browse the list using the scroll bar.
4. In the list of objects, left-click the object searched for to highlight it and zoom in the network edit
area.5. Click Quit to close the Search object window.
The search can be performed directly from the objects name:
1. Click to open the "Search object window" (see fig. 7, page 19).
2. In the Name Filter field, enter the name of the object or its first letters followed by the * wildcard
character to filter the list.
3. In the list of objects, click the object searched for to highlight it and zoom in the network edit area.
4. Click Quitto close the Search object window.
It is possible to reduce the number of objects displayed by applying a filter on their IDs. A filter is defined as
a set of characters and/or of meta-characters * replacing any set of characters. For example, the filterWE_*_1 will display objects named WE_1_1, WE_20ze_1 etc. The filter is defined using the field named
Name Filter of the "Search object window" (see fig. 7, page 19).
Figure 6. Module bar
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The Search object window lists all the objects in the model, even those not included in the current scenario.
If you select an object that is not included in the current scenario, the edit window is zoomed, however the
object is not displayed since it does not exist in the current scenario.
Network edit area
The network edit area is used to visualize/edit all the projects simulation objects. The Background map,
page 53and the graphic representation of the simulation objects are displayed in the network edit area. Each
simulation object has a graphic representation according to the object category to which it belongs, its
parameters, and to the current mode - logical or geometric. The user determines the objects position.
The network edit area is displayed in one of five possible modes :
Create Object mode, page 19
Zoom mode, page 20
Continuous Zoom mode, page 20
Edit Object mode, page 20
Pan mode, page 24
The current mode also determines the shape of the pointer when located in the network edit area.
To modify the part of the network displayed in the network edit area, you can use the scroll boxes along the
borders of the display area. You can also use the mouse wheel to move the area displayed vertically, provided
the cursor is inside the scroll area.
Create Object mode
You switch to Create object mode after clicking one of the buttons on the Simulation object bar,
page 17.
Figure 7. Search object window
Listoffilteredobjects
Entrylinedisplayingtheselected
Validationbuttons
Namefilter
object
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The mouse pointer changes to in the network edit area.
The subsequent operations to perform for creating network objects are described in the chapter dealing with
the type of simulation object.
Zoom mode
To increase or decrease the scale at which the background map and the simulation objects are displayed :
1. Switch to zoommode by clicking the button on the toolbar. The mouse pointer changes to
in the network edit area.
2. In the edit area, position the pointer at the center of the area you wish to zoom in on.
3. Left-click to zoom in and right-click to zoom out.
4. The edit area remains centered on the selected point.
Continuous Zoom mode
Switch to continuous zoom mode by clicking the button on the Toolbar, page 15.
The mouse pointer changes to in the network edit area.
To continuously zoom in or zoom out :
1. Position the mouse cursor in the edit area away from any network objects.
2. Click and drag up or down to zoom in or out, or use the mouse-wheel to the same effect, whatever
the pointers status.3. The scale is modified continuously until the left mouse button is released.
The zoom windowfunction is accessible in continuous zoom mode. The window is delimited by a rectangle,
defined by two opposite corners, either from left to right or from right to left, regardless. The zoom factor is
defined by the minimum height or width ratios between the rectangle and the edit window.
1. Right-click to define the first corner of the selection rectangle.
2. Drag the mouse to define the rectangle.
3. Right-click again to complete the rectangle that defines the selection window.
Edit Object mode
You enter edit object modeby clicking the button on the Toolbar, page 15.
The mouse pointer changes to in the edit area.
In Create object mode, you can use the following functions:
1. Pan mode, page 24, using the middle mouse button instead of the left button.
2. Continuous Zoom mode, page 20, using the mouse wheel.
In continuous zoom mode, you can use the Pan mode, page 24, function using the middle mouse
button instead of the left button.
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In edit object mode, you can:
deleteor modifya simulation object, or place it in the backgroundor foreground
1. Switch to edit object mode.
2. Position the pointer on the simulation object to modify. Right-click to display a drop-down menu
containingModify, Foreground, Background, Delete.
3. Drag to the appropriate menu item keeping the right button pressed.4. Release, for example, on Modify to display the simulation object entry window.
movea simulation object on the background map
1. Switch to edit object mode.
2. Position the pointer on the object to move.
3. Left-click and hold to move the object.
4. Release at the desired location.
selecta simulation object
1. Switch to edit object mode.
2. Position the pointer on the object to select.
3. Left-click to select the object.
deselectan object or multiselection
1. Switch to edit object mode.
2. Left-click in the edit area away from any object.
perform a multiselection
1. Switch to edit object mode.
2. Keeping theShiftkey pressed, left-click the objects displayed in the edit area that you wish to add
to the selection.
perform amultiselection in a rectangle
1. Switch to edit object mode.
2. Keeping the CTRLkey pressed, right-click at the point where you want to start your selection
rectangle.
3. Release the mouse button, then drag the mouse to the opposite corner of the selection rectangle.
4. Right-click again once you reach the opposite corner. All objects that are not part of a frozen layer,
and that are completely or partially situated inside the rectangle, are selected (see Using layers
and network scenarios, page 62).
perform amultiselection by path
This consists in selecting a sequence of paths that a vehicle can take during the simulation.
1. Switch to edit object mode.
2. Position the pointer at the start support of the path to select.
3. Right-click to display the drop-down menu associated with the support. Keeping the button
pressed, drag the mouse to the "Select path" menu item.
4. The selection is extended up to the next fork, or to the end of the network. For a fork, a dialog boxis displayed in which you can choose to either stop the selection, or extend it by selecting one or
other of the forks corresponding paths.
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Figure 8. Multiselection by path
Selectedtrajectory
Clickedhandle
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move a set of objects
1. Make a multiselection, a rectangle multiselection, or a multiselection by path on the objects to
move.
2. Position the pointer on one of the objects selected (it is highlighted).
3. Keeping the left button pressed, move the mouse as appropriate.
4. Release the button to complete the operation.
modify a set of objects : change the layer, switch to the foreground/background, delete, change the
speed limit.
1. Make a multiselection or a rectangle multiselection on the objects to modify.
2. Position the pointer on one of the objects selected.
3. Right-click and drag the mouse to select the appropriate operation.
rotate a set of objects
1. Make a multiselection, a rectangle multiselection, or a multiselection by path on the objects to
move.
2. Right-click and select Rotate in the menu.
3. Left-click and hold, then move the mouse to define the angle of rotation.
clone a set of objects
1. Make a multiselection or a rectangle multiselection on the objects to clone.
2. Position the pointer on one of the objects selected.
3. Right-click and drag the mouse to select the Clonemenu item and open the corresponding win-
dow.
4. Define the naming rule applied to the cloned objects by filling in the fields according to the fol-
lowing rules :a if possible, replace the old prefixeswith the new prefixes, or else concatenate the new prefix and the
original object name,
b. if the name of the cloned object already exists, add the "CL !" prefix.
5. The multiselection now applies to the cloned objects, which cover the old objects. You must move
the selected objects in order to distinguish the original ones from their clones (see move a set of
objects, page 23).
paste the parameters of one path to a set of paths (see Copying/Pasting trajectory properties,
page 91).
You must select an object to change a subset of its geometric characteristics.
For a multiselection, you can move, delete or modify the order in which the selected objects are displayed,and assign them a common layer.
Multiselection or rectangle multiselection operations invert the selected/deselected states of the
objects.
In other words, for a multiselection by rectangle, all the objects inside the rectangle that are in the
selected state change to the deselected state; the other objects in the rectangle switch from the
deselected state to the selected state.
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Pan mode
To enter pan mode, click the button on the Toolbar, page 15.
The pointer changes to in the network edit area.
To Pan in edit mode:1. Switch to pan mode.
2. Position the pointer in the edit area away from any objects.
3. Left-click and drag the mouse.
4. Release when you have finished panning.
Status areas
The two status areas are located at the bottom of the "Main CubeDynasim window in geometric mode" (see
fig. 1, page 14).
Theinformation areadisplays parameters specific to the simulation object the mouse is pointing to regard-
less of the mode of the Network edit area, page 19. Moreover, when pointing to Handles, page 80,
Trajectories, page 81, or Links, page 158, the object will be highlighted in the Network edit area,
page 19.
The message area offers guidance about the appropriate actions and their consequences depending on
CubeDynasims current mode. When creating a simulation object, the message area reminds you of the pos-
sible commands.
Animation in the network edit area
CubeDynasimcan be used to define, simulate and animate a simulation scenario in the interface. This fea-
ture allows you to quickly analyze a situation without having to start a number of replications.
In Create Object mode, page 19, Continuous Zoom mode, page 20, and Edit Object mode,
page 20 pan mode is accessible by following the same procedure using the middle mouse button
instead of the left button.
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Define a simulation scenario
To define a simulation scenario in the editor, use the quick selects in the Toolbar, page 15to select the
network and flow scenarios and, optionally, the signal and PT scenarios to define a simulation scenario.
Select a simulation scenario
To select an existing simulation scenario, click on
Click on one of the displayed simulation scenarios. The quick selections of the Toolbar, page 15are auto-
matically updated.
Figure 9. Animation in the edit area
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Calculate a simulation scenario
Once the scenario has been defined, its status is indicated by a circular indicator to the right of the list of
quick selections.
The indicator specifies that the scenario has never been simulated and that the animation is therefore
not available.
Click this button to add the scenario to the simulation scenarios in the Simulation module, page 403
and start the scenarios calculation.
The indicator specifies that the scenario is being calculated and that the animation can already be
displayed in this state.
The indicator specifies that the scenario has been simulated and is up to date. The animation is avail-
able.
The indicator specifies that the scenario exists and has been simulated in the past, but that its anima-
tion, even if it is available, no longer matches the model.
Click this button to start the simulation and get an updated animation.
Uppercase + left click on the indicator opens the "Messages window" (see fig. 213, page 415).
Animate a scenario in the edit area
The CubeDynasimanimator integrated in the edit area has three modes:
the animation for the active scenario, defined by the statuses of the quick selection lists, is not
available.
This mode corresponds to thegraysimulation indicator.
the animation for the active scenario is available; click this button to access the animation control
buttons.
the animation for the active scenario is in progress in the models edit area; click this button to close
the animation and go back to the model in edit mode.
To animate a scenario in the models edit area, click the button if available. Integrated animator bar,
page 26is subsequently displayed.
Restart: restarts the animation from the simulation start time.
Previous: rewinds the animation in 5-minute increments.
Step: forwards the animation by one quarter of the value of the animation speed.
Play/Pause: plays or pauses the animation.
Next: fast forwards the animation in 5-minute increments (provided the simulation at t + 5 min was ani-
mated beforehand).
Time field: this editable text field shows the current time of the animation. You can edit this field to move
to a given moment in time (provided the simulation calculation has finished or is sufficiently complete.)
To change the animation time, click on the hour, minute or second in the field and enter the correspond-
ing value. After a few moments, the animation in the edit area moves to the instant entered.
Speed field: the vehicle animation speed can be modified either via the numeric field (where 1 corre-
sponds to real time, 2 to twice the speed of real time, etc.), or via the speed slider that you can