Re-Engineering a Reverse Supply Chain

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    Acknowledgements: This research was supported by a research grant from the FedEx Center for

    Supply Chain Management, at the FedEx Institute of Technology, The University of Memphis

    1

    RE-ENGINEERING A REVERSE SUPPLY CHAIN FOR A DIRECT

    RETAILERS PRODUCT RETURNS SERVICES

    Carol C. Bienstock, Ph.D. *Assistant Professor

    Department of Management and MarketingRadford University, USA

    M. Mehdi Amini, Ph.D.Professor

    Department of Marketing and Supply Chain ManagementAssociate Director of FedEx Center for Supply Chain Management

    The University of Memphis, USA

    Donna Retzlaff-Roberts, Ph.D.

    ProfessorDepartment of Management

    The University of South Alabama, USA

    ABSTRACT

    An important service management activity, particularly in a retail environment,

    is return services. This article discusses the strategic issues surrounding the effective

    management of product return services and the importance of the role of effective

    reverse logistics operations to the design and execution of successful and profitable

    reverse supply chains to support product return activities.

    We present a case study to illustrate how a reverse supply chain and the logistics

    activities that support it were reengineered to enhance the effectiveness and

    profitability of the product returns process for a major direct retailer in the US.

    Keywords: simulation; retail; product returns; supply chain management; reverse

    logistics

    *Corresponding AuthorCarol C. Bienstock, Ph.D.Radford, VA 24142, USATel: 540.831.5301Fax: [email protected]

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    RE-ENGINEERING A REVERSE SUPPLY CHAIN FOR A DIRECT

    RETAILERS PRODUCT RETURNS SERVICES

    INTRODUCTION

    How do companies differentiate themselves when operating in industries where

    most, if not all firms offer high quality products and customer service at the time of

    sale? As James Stock put it, After a while, those features just become your admission

    to the game (Lambert and Stock, 1993, p. 28). A potential solution to this dilemma

    is offered by Dennis and Kambil (2003), using what they term service management,

    which provides both competitive differentiation and an opportunity to increase

    profits. Service management is the sum of all customer interactions that follow a

    products sale . . . (Dennis and Kambil, 2003, p. 42). The benefits of service

    management can also be related to the service profit chain framework, which

    integrates investments in service operations with customer loyalty and firm

    profitability (Heskett, Jones, Loveman and Sasser, 1994; Wagner, Mittal and Mazzon,

    2002).

    One of the most important of these service management activities, particularly

    in a retail environment, is return services. In an effort to enhance service management

    activities and, thus, engage in what Flack and Evans (2001, p. 19) term marketing

    on customer terms to increasingly demanding customers, a growing number of

    retailers are liberalizing return policies and becoming more reliant on consignment

    inventory, activities which can result in a greater number of returned products.

    Because catalogue and online retailers typically face higher rates of return than

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    traditional retailers, effective service management of their product returns is even

    more important (Daugherty, Autry and Ellinger, 2001). Not surprisingly, the

    existence, effectiveness, and efficiency of service management activities, such as

    return services, depend heavily on effective reverse logistics operations.

    Because reverse logistics operations and the supply chains they support are

    significantly more complex than traditional manufacturing supply chains (Dennis and

    Kambil, 2003) an organization that succeeds in meeting the challenges presents a

    formidable advantage that is not easily duplicated by its competitors. Effective

    reverse logistics operations benefit both the organization and its customers.

    Successfully accomplished service management activities, such as product return

    operations, positively impact customers satisfaction and, consequently, customer

    loyalty and return sales (Cohen and Whang, 1997; Fitzsimmons and Fitzsimmons,

    1998; Retzlaff-Roberts, 1998; Daugherty, Autry and Ellinger, 2001).

    In the next section, we discuss the issues surrounding the value of product returns

    as service management activities. We also discuss the importance of the role of

    effective reverse logistics operations to the design and execution of successful and

    profitable reverse supply chains to support product return activities.

    In the last section we present a case study to illustrate how a reverse supply chain

    and the logistics activities that support it can be reengineered so that the effectiveness

    and profitability of a direct retailers product returns process are enhanced.

    PRODUCT RETURNS SERVICES

    Product returns have been and remain an essential part of the retail landscape.

    Customers return products for a variety of reasons, e.g., they change their minds, the

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    product shipped to them is defective; the product is damaged in transit; the wrong

    quantity or the wrong product is shipped. Customers also return products that are

    under warranty or products that are the subject of manufacturers recalls.

    Particularly in the case of direct retailers, e.g., catalogue and online retailers, where

    customers generally perceive more risk associated with product purchases

    (Schoenbachler and Gordon, 2002), a solid record of product return services can

    significantly enhance customer loyalty and increase the probability of repeat

    purchases (Daugherty, Autry and Ellinger, 2001).

    While the return of a particular item is generally not expected at the time of

    sale, many organizations have some means of forecasting what percent of their sales

    volume is typically returned. The magnitude of this percentage depends upon the

    nature of the business and the organizations return policy, and can vary from as low

    as 2% to as much as 50% (Lambert and Stock, 1993). Generous return policies have

    made the structuring of the required reverse supply chains and the management of

    the reverse logistics that support these unplanned returns particularly difficult

    because organizations do not know what products will be arriving when (Meyer,

    1999).

    REVERSE LOGISTICS

    Reverse logistics accounts for 5-6% of total logistics costs in both the

    manufacturing and retail sectors. One of the more interesting and significant trends in

    supply chain management is the recognition of the strategic importance of reverse

    logistics operations (Retzlaff-Roberts and Frolick, 1997; Handfield and Nichols, 1999;

    Daugherty, Autrey and Ellinger, 2001). These reverse logistics operations support a

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    variety of activities ranging from what is termed green logistics, i.e., efforts to

    reduce the environmental impact of the supply chain (Rogers and Tibben-Lembke,

    2001, p. 130), to activities that encompass product returns, repairs, and

    refurbishment.

    Estimates of the costs of reverse logistics operations range from $37 - $921

    billion annually. Despite this, four in ten logistics managers consider reverse logistics

    operations to be a very low priority for their companies. Obviously, the type and

    extent of reverse logistics activities vary according to industry, but the extent of these

    activities are already significant in many industries and they continue to grow

    (Rogers and Tibben-Lembke, 2001).

    Although recognition of the strategic importance of reverse logistics operations

    is not by any means universal, but there is some evidence that this is changing.

    According to Meyer (1999), the

    . . . new frontier of management is reverse logistics . . . after companies havedownsized, reengineered, TQMed, racheted up customer service, and wrung out everyconceivable cost efficiency, it may well be one of the last business frontiers businesscan conquer (p. 27)

    Most logistics systems are not well-equipped to manage product movement in

    a reverse direction. In addition, the costs associated with reverse logistics may be nine

    times higher than moving the same product in a forward channel. Another

    complicating factor is that returned products that are handled by reverse logistics

    operations often cannot be transported, stored and/or handled in the same manner as

    when they are distributed in a traditional supply chain (Lambert and Stock, 1993).

    Since the activities involved tend to be so varied, reverse logistics operations are quite

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    complex to manage, In addition, demand can be difficult to predict, making product

    and information flows challenging to manage. Complicating the problem of managing

    reverse logistics operations is the fact that very few, if any, standardized software

    solutions designed for reverse logistics operations exist (Meyer, 1999; Rogers and

    Tibben-Lembke, 2001).

    Although reverse logistics operations in general can be quite difficult to

    manage, there are some particular challenges to managing reverse logistics operations

    for product returns. Not only does a retailer have to effectively manage the actual

    product return, which is a challenge in itself, as discussed above, but, once returned,

    the product must be disposed of in some way. The most common disposal method for

    returned product is return to the manufacturer, but some returned products are

    repackaged and resold, resold as is, destroyed, or sold at other retail outlets (e.g., off

    price retailers or manufacturers outlets) (Daugherty, Autry and Ellinger, 2001).

    Despite the fact that effectively managing the complex reverse logistics

    operations required to support what Dennis and Kambil (2001, p. 42) term service to

    profit supply chains, requires considerable skill and integration, Dennis and Kambil

    stress the potential advantageous competitive positioning and market opportunities

    for firms that handle these important activities effectively. Dennis and Kambil also

    point out the value of using reverse logistics activities to develop service-centric

    supply chains to adequately support customers in such activities as product returns.

    Such supply chains are vital tools as companies seek to differentiate themselves from

    their competitors, increase customer loyalty, and boost profit margins. For this

    reason, firms that can effectively implement and manage the necessary reverse

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    logistics operations to meet these needs will significantly enhance their competitive

    position.

    With this background discussion of the strategic role of managing product

    returns service management activities and the role of reverse logistics operations in

    supporting these service-to-profit supply chain operations, we present a case study of

    a project that reengineered reverse logistics operations for a major direct retailer in

    the US. The project was designed to assist the company as it considered an

    innovative approach to create a more convenient product return process and reduce

    the cycle time for customers to receive refunds and exchanges when items are

    returned.

    The primary objective of the project was to enhance customer service quality

    by reengineering the retailers reverse logistics processes in order to reduce the cycle

    time of providing refunds and exchanges to customers. A secondary objective was to

    enhance the internal efficiency of processing returned products by exploring

    opportunities for lowering product returns and related operational and capital costs.

    In order to accomplish the reengineering effort, computer simulation models

    were developed and examined to compare the current process with a proposed new

    reverse logistics process under different operational scenarios.

    CASE STUDY OF A DIRECT RETAILERS PRODUCT RETURNS PROCESS

    The case study presented here involves a direct retailer located in the US. This

    retailer markets apparel and household goods with sales in excess of one billion US

    dollars annually. The forward supply chain and the attendant logistics processes are

    efficient and effective with most customer orders being shipped within 24 hours.

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    During the holiday season well over 100,000 packages may be shipped daily.

    Customer satisfaction is a high priority.

    In the spirit of continuous improvement, the retailers management was eager

    to explore new opportunities to enhance customer satisfaction with the product

    returns process. In general, increasing customer satisfaction with the product returns

    process means (1) reducing the cycle time of customer receipt of the refund or

    exchange, and (2) increasing the convenience of sending a return.

    For customers of direct retailers, one of the disadvantages of transactions is the

    inconvenience and time involved in returning an item. Many direct retailers try to

    mitigate this inconvenience by providing a return form and a preaddressed shipping

    label with each order. Nevertheless, the typical return process for customers of direct

    retailers is typically something like this:

    1. Fill out the return form or write a letter to the retailer to indicate the reason forthe return and the requested action, e.g., exchange for another item, issue a refund

    check, or credit a card credit account.

    2. Repackage the item and enclose the paperwork,3. Go to the post office and stand in line to have the package weighed and postage

    assessed.

    4. Wait for the package to be received and processed, and the requested action to becompleted by the retailer.

    All of this is time consuming and inconvenient for the customer. The

    inconvenience of the return process is often cited by customers of direct retailers as a

    major deterrent to initiating retail transactions (Cho, Im and Hiltz, 2003). Finding

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    ways to reduce the inconvenience and cycle time of a customer return can increase

    customer satisfaction, thus enhancing customer retention and sales.

    The Direct Retailers Current Product Returns Process

    The direct retailers current product returns process begins when a customer

    decides to return one or more products. The majority of the time these are new

    products which the customer has recently ordered and received. Reasons for product

    return are numerous, e.g., the customer may have changed his/her mind, the customer

    may decide that they want a different color or size, In addition to return of new

    products customers also return used products that they feel did not live up to their

    expectations. Regardless of whether the product is old or new the customer will

    request either an exchange or a refund.

    Figure 1 depicts a simplified version of the current reverse logistics process

    map. This process includes a number of main processes and a large number of sub-

    processes to effectively manage arrival of a large volume of packages containing items

    from a variety of product lines. These packages need to be sorted out and routed to

    the correct locations. This can be a difficult task, since the only indication of what the

    package contains is the size and shape of the box. Each package is processed by

    opening it, reading the contained documentation, and assessing the package contents.

    This is the point at which the customer transaction is separated from the merchandise

    and the two processes proceed independently and in parallel.

    The returns documentation is transferred to the financial transaction process,

    where depending on the initial means of transaction, e.g., credit card, personal check,

    gift certificate, customers are reimbursed for the returned merchandise. If an

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    exchange has been requested, the appropriate information proceeds to the

    distribution center, from which the exchange item is shipped. This completes the

    customer transaction process.

    Meanwhile the returned products have been removed from the package, are

    sorted into the various product groups, and are conveyed to the merchandise

    preparation area. Here the quality each item is assessed and the item is prepared as

    needed for its destination. First-quality items are repackaged for return to the

    distribution center. Lower quality items go to a variety of destinations depending on

    their condition. For example, some items are donated to charity, while the lowest

    level of quality is discarded. Items are consolidated and shipped to the appropriate

    destination.

    Notice that the customers financial transaction waits to commence until the

    package has been received, opened, and its contents assessed. Only at this point can

    the information needed for the customer transaction be separated from the

    merchandise. This is the usual procedure in virtually all return processes; the

    merchandise must be in hand before any further transaction takes place. The

    majority of the cycle time for the product returns process is due to shipping time

    through the reverse supply chain.

    The Direct Retailers Proposed Product Returns Process

    The proposed reengineering of the product returns supply chain for this direct

    retailer hinges on the fact that the shipping time is removed from the customer

    transaction by having customers call first and use a scanable postage-paid label. As

    shown in Figure 2, the reengineered process proposes that customers telephone the

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    direct retailer to indicate what they are returning and specify the details of the desired

    exchange or refund. A postage paid return label is provided with the initial order,

    thus providing a significant convenience to the customer. The customer is charged a

    nominal fee for this postage paid return label. When the carrier (e.g., FedEx, UPS,

    USPS) receives the package containing the returned product, the label is scanned and

    the information transmitted to the direct retailer. This allows the documentation

    containing information about the product return to be separated from the

    merchandise at a much earlier point in time, so that the customers return transaction

    can be completed without the delay of waiting for the product return package to

    arrive.

    When the package arrives at the returns center all that remains is to reconcile

    the transaction and complete the merchandise preparation. Since the scanable return

    label included in the initial order allows information on the returned product to be

    transmitted prior to the retailer actually receiving the package containing the

    returned product, the returns center can be restructured to combine package

    processing and merchandise preparation operations based on product lines. In the

    current product returns process the contents are unknown until the package is

    opened, making it impossible to process returned products by product line. This is the

    reason for having package processing and merchandise preparation as separate

    operations in the current process. Being able to route packages to the right location

    based on product lines offers the potential for increasing the efficiency of operating

    the returns center.

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    However, this streamlined process can be followed only if the customer calls

    anduses the scanable label. If the customer does not call or does not use the label,

    then the customer transaction cannot be completed prior to package arrival and the

    package must follow traditional product returns processing, with its separate package

    processing and merchandise preparation operations.

    Comparison of Current and Proposed Product Returns Processes

    In order to evaluate the proposed product returns process described above it must

    be compared to the current process. The cycle times and other characteristics of the

    current process are known, but the proposed process is very much a what-if?

    scenario. Answers are needed to the following questions regarding the proposed

    process:

    1) How long would it take for a customer returning product to receive their desiredexchange product or credit for the returned merchandise (what is the customer

    cycle time)?

    2) How long would it take for returned products to be prepared for resale or disposal(what is the product cycle time)?

    3) How many FTE (full time equivalent) employees would be needed for theproposed process?

    The customer cycle time (CCT) is defined as the time from when a customer

    ships a package until receipt of the refund or exchange. The product cycle time (PCT)

    measures the time from when a customer returns an item until it is shipped out from

    the returns center for resale or disposal. Under the proposed product returns process,

    the CCT time would clearly be decreased, which was the major motivation for the

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    proposed change. The PCT was expected to remain approximately the same

    (reducing this time was not an objective) and was measured simply as a characteristic

    of the process. The required number of FTEs for staffing the proposed process was

    unknown because many of the tasks are restructured by the reengineering the returns

    center in the proposed process (i.e., combining the package processing and

    merchandise preparation processes). Fewer FTEs should be needed to staff the

    returns center because the use of scanable labels and customer calls should allow

    packages to be sorted and processed very efficiently. However, the proposed product

    returns process created a new job that did not previously exist personnel to answer

    the phone calls for returning merchandise.

    Computer Simulation Modeling

    Due to the complexity of the reverse logistics activities for product returns, the

    answers to the questions above were not easily determined. There appear to be two

    possible methods of assessing which process the retailer should adopt. One method

    was to adopt the proposed process, collect data, and evaluate in hindsight whether it

    was great idea or a mistake. The second method was to create a computer simulation

    model of the current and proposed processes to allow the organization to perform

    analyses that would enable it to compare the current and proposed processes, as well

    as to fine tune the proposed process and make an informed decision on adoption.

    Computer simulation modeling is known as an effective approach for process

    reengineering, particularly when the level of complexity is high. It allows for accurate

    and effective study of alternative operational scenarios without costly and time-

    consuming interruption of the real physical process. Also, simulation models are

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    capable of capturing the probabilistic nature of the processes under study, where

    simpler analytical methods fail.

    When using simulation to compare a proposed process with an existing one, it

    is advisable to first model the current process to allow validation against reality.

    After working out any bugs the current model can be modified for any number of

    what-if scenarios to evaluate proposed changes (Law and Kelton, 1999; Rabinovich

    and Evers, 2003). Therefore, the reengineering of this direct retailers product return

    operations involved the simulation of both the current product returns operation, as

    well as the proposed product returns operation. The complexity of the reverse logistics

    activities for this direct retailers product return process is driven by the probabilistic

    nature of the activities, events, and man-machine interactions within the different

    sub-processes.

    Figure 3 shows major steps involved in a computer simulation modeling and

    analysis (Law and Kelton, 1999). Using this framework, the discussion below details

    the computer simulation modeling and analysis process involved in the re-engineering

    efforts for the direct retailer in this case study.

    Step 1 begins with a clear objective and identification of what questions are to

    be answered. The objective of the current study was to reduce cycle times (CCT and

    PCT) and operational costs (in the form of FTE employees in the returns processing

    center). In order to accomplish this objective, it was necessary to evaluate the

    proposed process by comparing it to the current one, since measuring and

    benchmarking the related cycle times (CCT and PCT) and required FTE requirements

    under different operational scenarios was required to enable the direct retailer to

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    determine which of the two product return processes accomplished the objectives of

    the reengineering.

    In Step 2, process maps were prepared for the current and proposed processes.

    These maps were designed to provide a clear view of the processes, facilitate

    communication between the research team and the practitioners, and clarify the types

    of data that would be required to construct the simulation model. This step was one

    of the most time-consuming phases of the project, taking 70% to 80% of the project

    duration. However, these process maps were vital, since they formed the basis for the

    computer simulation model.

    Operations within the product Returns Processing Center (RPC) of this direct

    retailer include 15 major processes. Each of these 15 major processes themselves

    consists of a network of sub-processes. During the reengineering effort, development

    of a detailed process map of the RPC consumed approximately 60% of the total time

    dedicated to the project. In addition to the fact that the authors

    signed a legally

    binding confidentiality agreement with the direct retailer, the sheer size of the current

    and alternative process maps and prohibit complete representations of readable

    versions on standard sized paper. For example, the smallest readable versions of the

    process maps require 25 by 17 sized paper. The actual process maps, which guided

    the simulation models for the current and alternative processes, included tracking of

    returned packages and items from each process to the next. In addition, the related

    financial papers were tracked until a returned item was either disposed of, or prepared

    for resale and reshelved.

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    During the time the required data was being collected, for Step 3, Arena 3.01

    (1997) software was utilized to develop the simulation model for the current product

    return process (Step 4).

    Step 3 involved the collection and analysis of the data for the simulation

    model. Corresponding to the large size of the processes to be modeled, the data

    requirements were quite large. Table 1 shows the number of data elements involved.

    Since returning product and its associated paperwork are separated shortly after

    entering the system, and passed though different processes, the values for product and

    paperwork are shown separately in Table 1. A total of 85 separate processing time

    distributions were needed. Although the delay time distributions in Table 1 do not

    refer to entities waiting in a processor queue, distributions for delay times were needed

    because returned items were batched at many points in the system after being

    processed, causing a delay before being sent on to the next processing step. Thus data

    was needed on these delay time distributions, of which there were 120. The term

    splits in Table 1 refers to decision points in the return process where some items

    went one way and some items another way. Proportions were needed for each of

    these, with the total being 113.

    Given the large size of the model, an explanation of how each distribution was

    fitted would be impractical. The process used to collect the required data and fit

    distributions for the model was two-fold. First, a data set was utilized which consisted

    of 445 returned items that had been time stamped at various points in the process was

    obtained from the direct retailer. Using these data, distributions were fitted using

    Arenas distribution fitting capability. The fitted distributions obtained from this

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    pricess included the beta distribution, normal distribution, and exponential

    distribution. A second process was used to fit distributions for the remaining

    processes in Table 1, which would have required data that had time stamps at both

    the beginning and the end of each process. Since this level of data collection was not

    possible, in these cases, personnel who worked in these process areas (both managers

    and operators) were interviewed to obtain their answers to typical, minimum, and

    maximum times for these processes and the triangular distribution was used.

    As the data for these various returns processes became available, we used

    Arenas Input Analyzer capability and Fit All option to identify the best

    distribution fitted to the collected input data. The best was defined as the

    distribution with minimum square error, as determined by the p-value of the Chi-

    square statistic for goodness of fit using a Kolmogorov-Smirnov analysis.

    Steps 4 and 5 involved the development, verification, and validation of the

    Arena simulation model. We created and verified (with management of the direct

    retailer) a detailed process map of the current product returns process (Figure 1).

    Using this map, we developed an Arena simulation model to depict the current return

    process. For the purpose of ease of communication with management, as well as

    verification and validation of the simulation model, the format of the Arena model

    mimicked the layout of the process map.

    As each major process and its related sub-processes were populated with the

    identified best distributions, the logic involved in simulating each process was

    validated. In addition, validation runs were conducted for each major process in

    conjunction with the other major processes with which each process was interlinked.

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    During this exercise, we applied Arenas animation capabilities to the extent allowed

    by hardware memory limitations. The validation process was completed when the

    network of all fifteen major processes along with their related sub-processes were

    simulated simultaneously. For verification and validation purposes, simulation results

    for all major processes and their related sub-processes, were communicated and

    discussed with the project team, including representatives from direct retailers

    management. . In addition, results from the model of the current process were

    successfully validated against existing operational data.

    As discussed earlier with respect to the process maps, confidentiality concerns,

    as well as the sheer scope of the product returns process prohibit a detailed

    representation of the entire Arena simulation model for either the present or the

    proposed product returns processes. For example, because of the scope of the

    simulation model, a readable representation of the Arena simulation of the direct

    retailers present product returns process requires 66 x 60 paper. However, in order

    to provide the reader with an idea of the simulation model developed for the present

    product returns process, we present, in Figure 4, a small section of the Arena

    simulation, depicting the sub-processes within the current apparel and footwear

    returns processes. As Figure 4 indicates, when a return package in a previous return

    process has been identified to include apparel or footwear return items, the package

    enters the apparel and footwear returns process. If any of the returned items require

    repair, these are added to a batch. When this repair batch attains a certain size, it is

    conveyed to the repair process. If the apparel and footwear items do not require

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    repair, they are processed, batched, and conveyed to the next sub-process within the

    major apparel and footwear returns process.

    After data collection was completed (step 3) and the simulation model of the

    present product returns process was developed, verified and validated (steps 4 and 5),

    full model experimentation and scenario analyses were conducted on the model of the

    current product returns process (steps 6 and 7). Cycle times were measured under

    alternative operational scenarios that characterized the direct retailers product

    return operations under different product return levels.

    The return process center operates five days, two shifts per day. Hence, we

    decided a steady-state simulation approach should work very well. To determine the

    simulation run, we ran a five-replication simulation of the entire returns process, with

    a normal volume of packages, for a period of one, two, three, four, and five months.

    Analyses of the collected cycle time statistics and graphs generated from these

    statistics, which depicted changes in the cycle times for the five replications, indicated

    no significance differences between two, three, four or five month simulation periods.

    Hence, we decided to use a two-month simulation period.

    As a result of the steady-state analyses described in the previous paragraph,

    we realized that system steady-state is achieved within the first five days of

    simulation. Thus, for the comparative study of the current and the proposed product

    returns processes, all simulation runs used a two-month simulation period with a five-

    day warm-up time. In addition, each simulation run assumed that system and related

    resources are idle.

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    To develop a basic understanding about the performance of the current

    product returns process, management of the direct retailer was interested in an

    exercise that included three simulation scenarios. The only difference between the

    three scenarios was the daily volume of packages arriving at the return facility. These

    three package volumes were, according to management, the three typical volumes

    historically processed at the center. These volumes represented a spectrum of a low

    volume, the typically expected volume, and a high volume of package returns.

    Assuming that A depicts the base, or low volume scenario, the volumes for

    scenarios B and C relative to A increase by 43% and 114%, respectively. At

    managements request, the focus of the simulation of the three package return

    volumes was on the differences among the average cycle times associated with

    customer reimbursement for four different customer purchase methods (1, 2, 3, 4) and

    the cycle times associated with reshelving of six general categories of products (1, 2, 3,

    4, 5, 6) returned to the returns facility.1

    A summary the simulation results for the exercise described above is shown in

    Table 2. The table shows Relative Average Percentage (RAP) changes in the customer

    reimbursement cycle times when product return volumes for scenarios B and C are

    compared to the base scenario A. When the RAP of customer reimbursement cycle

    time associated with the four customer purchase methods under scenario B was

    compared to scenario A, the RAP increased by a fraction of a percentage for all four

    purchase methods. A comparison of the RAP for scenario C versus scenario A

    1The confidentiality agreement with the direct retailer prohibits us from providing specific details of

    the four customer purchase methods or the six product categories.

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    indicated an increase of between 4.81% to 10.45%, with customer purchase method 2

    experiencing the largest increase, and customer purchase method 4 experiencing the

    smallest increase in the RAP.

    In addition, Table 2 shows the cycle times related to reshelving for each of the

    six categories of products returned to the returns processing facility. The top three

    product categories represent approximately 90% of the returned products. In

    comparing scenario B versus scenario A, the reshelving cycle times show an increase

    from 1.64% to 5.34%, where the minimum and maximum increases occur for product

    categories 1 and 4, respectively. The reshelving cycle times for scenario C versus

    scenario A, reveal a 93.49% increase between these two scenarios for product category

    5; a 72.42% increase for product category 1; and only a fraction of a percent increase

    for product category 6. As Table 2 demonstrates, the associated variances among

    product categories between scenarios C and A is much larger than for scenario B

    versus A.

    These results discussed above helped management to objectively understand

    how the typical returned package volumes within the current return process

    interacted with (a) the customer purchase method to influence the customer

    reimbursement cycle times and (b) the category of returned products to influence the

    returned product reshelving cycle times. Also, this simulation exercise allowed

    management to develop a deeper understanding of the nonuniform nature of the

    impact of these factors on the cycle times. As a result of these simulations,

    management realized that (a) they could use the information gleaned from the

    simulations to effectively manage customer expectations with regard to when to

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    expect reimbursements from product returns; and (b) they should take into

    consideration the information on product reshelving cycle times provided by the

    simulations to help manage demand for products that are in short supply.

    Using the thorough understanding of the current return process provided by

    the model experimentation and scenario analyses discussed above, a simulation model

    of the proposed new returns process was created. As discussed earlier, the key

    difference between the current and proposed new returns processes is the percentage

    of customers expected to call the returns processing center prior to returning their

    products and provide detailed information about the products they anticipate

    returning.

    Analysis of the model of the proposed product returns process required a

    number of iterative scenarios in which bottle necks were identified and resolved. The

    throughput capacity of the product returns sub-processes were determined by the

    probability distribution that describes the time needed for task completion and the

    number of these tasks that could be performed in parallel. Many of the product

    returns tasks were performed by people since returns processing is labor intensive.

    Determining the number of FTEs needed for these various labor intensive tasks was

    essential for eliminating bottlenecks and identifying FTE staffing needs.

    In simulating the proposed new product returns process, the management of

    the direct retailer desired to base the model experimentation and scenario analyses on

    two different estimates of the percentage of customers who would call the returns

    center prior to their product returns. The first estimate was a conservative one and

    was believed to represent the percentage of customers who would call in advance of

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    returning products when the new return policy was initially being introduced. The

    second estimate, 10% higher than the first one, was believed to be the long-term

    percentage of customers who, once they became advised and further educated about

    the new return process, would call in advance of returning products.

    Using the two estimates of the percentage of customers who would call prior to

    returning products, simulation scenarios D and E were designed. In simulating both

    of these scenarios, we assumed the volumes of product return would be the same as in

    scenario B (described above in the analysis of the current product returns process), a

    two-month simulation period, and a five-day steady state period. The same level of

    resources and number of processors/process centers, were considered for both scenarios

    D and E. In addition, for these two scenarios, management wished to focus only the

    top three product categories, since, as discussed above, constitute approximately 90%

    of returned products.

    Comparison of Current and Proposed Product Return Operations

    Comparison of the current and proposed product returns processes involved an

    analysis of scenario D for the proposed product returns process with scenario B of the

    current product returns process. Table 3 depicts the relative average percentage

    (RAP) cycle times associated with customer reimbursement for four different

    customer purchase methods and the relative average percentage (RAP) cycle times for

    reshelving of the top three product categories. In comparing scenario D versus

    scenario B, we can see that improvements in RAP customer reimbursement cycle

    times for the four customer purchase methods range from 19.91% to 35.39%. The

    customer reimbursement RAP cycle times for customer purchasing methods 1

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    through 4, when scenario E is compared to scenario B, vary from 24.75% to 44.52%.

    This is more impressive than the relative improvement realized by scenario D versus

    scenario B.

    Similar comparisons between scenarios D and B and scenarios E and B

    regarding the RAP in reshelving cycle times for the three top product categories

    demonstrated mixed results. There is an increase in RAP for reshelving cycle times of

    from 3.31% to 10.05% for product categories 1 and 2 (in other words, the reshelving

    cycle times worsened), but an improvement of 4.87% to 5.31% for product category 3

    (i.e., the reshelving cycle times decreased).

    The simulation exercise with the new product returns process enabled

    management to understand two important issues. First, the new product returns

    process, regardless of the percentage of customers who called prior to returning

    products, significantly improved the cycle times associated with customer

    reimbursement. Secondly, the impact of the new product returns process on product

    reshelf cycle time for two product categories is negative (product categories 1 and 2)

    and for the third product category (product category 3) is positive. However, the

    difference in product reshelf cycle time between scenario D versus B and between

    scenario E versus B is only a fraction of a percentage, indicating that variation in how

    many customers call in advance of returning products has a minimal impact on the

    product reshelf cycle time.

    A follow up simulation exercise showed that adding one additional processor to

    a bottleneck sub-process would improve the RAP product reshelf cycle time 10%

    when compared to scenario B. Based on this follow up simulation, management was

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    convinced that the increase in cost for the additional processor resource was well

    justified when the significant benefit of reduced product reshelf cycle time was

    considered.

    Results showed that reengineering of the returns center according to the

    proposed product returns process would indeed improve efficiency and productivity

    and would require approximately 65% of the current FTE staffing level for returns

    processing of packages and merchandise in the returns center. However, since the

    proposed product returns process creates the additional task of answering phone calls

    for returns, the net staff FTE levels would be approximately 85% to 90% of current

    levels. Staff that handles the financial transactions associated with product returns

    remains essentially unchanged under the proposed process.

    Note that the degree of reduction in staff FTEs in the returns processing center

    under the proposed product returns process depends on the volume of customers who

    fully utilize the new process by calling and using the scanable label. The reduction to

    a net of 85% to 90% of current FTE staffing levels in the returns processing center is

    based on the assumption that 35% of customers returning products will use the new

    process. If the percentage of customers using the new process increases, the net FTE

    staffing requirements in the returns processing center would decrease; conversely, if

    fewer than 35% of customers returning products use the new process, the net FTE

    staffing requirements in the returns processing center would increase.

    Under the proposed product returns process, customer cycle times (CCT) were

    substantially reduced, since the initiation of customers return processing begins prior

    to shipping the product back to the returns processing center. Customers who use a

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    credit card can receive credit in only a few days. For other customers, who request a

    refund via check or product exchange, the CCT would involve an additional three to

    four days to complete these transactions. These reduced customer cycle times along

    with the convenience provided by the postage paid return label represent a significant

    increase in customer service levels.

    SUMMARY AND CONCLUSIONS

    One of the most important service management activities in a retail

    environment is product return services. These services are important from a strategic

    point of view because of their ability to positively impact customers satisfaction,

    engender customer loyalty, and consequently, increase products sales. Successful

    product return services depend on the design of competent reverse supply chains and

    support of those supply chains by effective reverse logistics operations. Organizations

    that are able to achieve competence in these service management activities have the

    potential to enjoy significant advantages over their competitors, since the design and

    operation of these activities are not easily duplicated.

    This study presented an analysis of a set of reverse logistics activities to

    support a proposed new product returns process for a major direct retailer in the US.

    The objective of the project was to improve customer service quality and reduce

    operational costs. To capture the complexity and dynamism of the reverse logistics

    activities that support the products returns processes, a computer simulation

    modeling technique was used. The simulation model allowed the comparison of

    multiple scenarios for both the organizations current product return process as well

    as a proposed new product returns process. Analysis of the simulation model

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    facilitated the organizations decision making with respect to the design of its reverse

    supply chain for product returns, enabling it to reduce the time for customers to

    receive credit or products in exchange for product returns. In addition, the

    organizations operational resources in the form of returns processing center staffing

    requirements were able to be reduced.

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    REFERENCES

    Arena 3.01, 1997, System modeling corporation, Sewicley, PA

    Cho, Y., I. Im, and R. Hiltz, 2003, The impact of e-services failures and customer

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    Cohen, M.A., and S. Whang, 1997, Competing in product and service: a product life-

    cycle model, Management science, 43 (4), 535-37.

    Daugherty, P. J., C.W. Autry, and A. E. Ellinger , 2001, Reverse logistics: therelationship between resource commitment and program performance, Journal ofbusiness logistics, 22(1), 107-123.

    Dennis, M.J. and A. Kambil, 2003, Service management: building profits after thesale, Supply chain management review, (January/February), 42-48.

    Fitzsimmons, J.A. and M.J. Fitzsimmons, 1998, Service management: operations,strategy, and information technology, Boston, MA: McGraw-Hill.

    Handfield, R.B. and E.L. Nichols, 1999, Introduction to supply chain management,Upper Saddle River, NJ: Prentice-Hall.

    Heskett, J.L., T.O. Jones, G.W. Loveman, and E.W. Sasser, Jr., 1994, Putting theservice-profit chain to work, Harvard business review, Mar/Apr, 72 (2), 164-74

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    Retzlaff-Roberts, D.L., 1998, Return customers and profits to your bottom line, AFedEx White Paper.

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    understanding what drives channel choice, The journal of consumer marketing, 19 (1),42-54.

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    RETURNSPROCESSINGCENTER

    CUSTOMER

    Returns Package

    Sort Packages

    Process Packages & Sort M erchandise

    Assess Quality, PrepareMerchandise &Consolidate Products

    DISTRIBUTION CENTER

    Re-shelve Products

    Receives Refund or Exchange

    Ship Exchange Items

    Indicates movement of products

    Indicates movement of documentation and financial transactions

    FIGURE 1A SIMPLIFIED MAP OF REVERSE LOGISTICS

    ACTIVITIES FOR THE CURRENT PRODUCT RETURNSPROCESS

    Financial Transaction

    FirstQuality?

    Yes

    No

    Exchanges OnlyOtherDestinations

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    RETURNS PROCESSINGCENTER

    CARRIER

    DistributionCenter

    Carrier Receives Package & Scans Label

    Carrier ShipsPackage toRetailer

    Enter Transaction MatchTransaction

    Sort by Scanable Label Traditional PackageProcessing

    FinancialTransaction

    Open Package, ReconcileTransaction, & Prep Merchandise

    Traditionalmerchandise prep

    FirstQuality?

    Re-shelve Items Ship Exchange Item(s)

    CUSTOMER Customer Ships Package Customer ReceivesRefund/Exchange

    Yes

    No

    To OtherDestinations

    Customer CallsRetailer

    FIGURE 2A SIMPLIFIED MAP OF REVERSE LOGISTICS

    ACTIVITIES FOR THE PROPOSED PRODUCT RETURNSPROCESS

    Indicates movement of documentation and financial transactions

    Indicates movement of productsIndicates movement of products

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    Step 1Objective: Reduce Cycle Time

    & Operational Costs

    Step 8Presentation of

    Results andRecommendations

    Step 7ScenarioAnalyses

    Step 6Model

    Experimentation

    Step 2Preparation of Maps

    for Current &Proposed ProductReturns Processes

    Step 3Model DataCollection &

    Analysis

    Step 4Simulation

    ModelDevelopment

    Step 5Model

    Verification

    &Validation

    FIGURE 3

    COMPUTER SIMULATION MODELING PROCESS

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    NITE MS

    AFW P ROCE S S

    WithE lse

    0.779

    NITE MS

    AFW TY P MAIL

    A P FP rocesstm

    AFW TY P MAIL

    A P FP rocesstm

    A FW TY P MA IL .E Q. 1

    IfE lse

    WHITEMAI L PROCESS TIME

    ORDERSET PROCESS TIME

    AFW P ROC E S S ING

    C. PROCESS APPAREL & FOOTWEAR(AFW)FW

    APACKAGESPROCESSED&

    BATCHED

    ITEM

    SCONVEYED

    With

    WithWith

    1.00.000

    0.0

    REPAIRS?

    PACKAGES CONVEYED TO REPAIRSP KGRE P

    BA TCHE D

    NOT BATCHED

    ORDERSET

    WHITEMAIL

    MAIL TYPE?

    P KGTY P0.

    CONVEY TIME

    0.

    Duplicate

    Enter Chance

    Duplicate

    Assign

    Assign

    ChooseAdvServer

    Chance

    LeaveAssign

    LeaveAssign Delay

    Delay

    FIGURE 4A SECTION OF THE ARNEA SIMULATION DEPICTINGTHE PRESENT PRODUCT RETURNS SUB-PROCESS

    FOR APPAREL AND FOOTWEAR

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    TABLE 1

    SIMULATION MODEL DATA REQUIREMENTS

    DATA REQUIREMENTSProcessing Time

    Distributions

    Delay Time

    Distributions Splits

    Product 69 101 105

    Paperwork 16 13 8

    Total 85 120 113

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    TABLE 2

    CURRENT RETURN PROCESS RELATIVE AVERAGE PERCENTAGE

    (RAP) INCREASE IN CUSTOMER REIMBURSEMENT ANDPRODUCTRESELF CYCLE TIMES

    Customer

    Purchase

    Method

    Scenario B

    Versus A

    Scenario C

    Versus A

    1 0.47% 5.75%

    2 0.17% 10.45%

    3 0.13% 6.19%

    Customer

    Reimbursement

    4 0.12% 4.81%

    ProductCategory Scenario BVersus A Scenario CVersus A

    1 1.64% 72.42%

    2 3.81% 8.18%

    3 2.51% 2.66%

    4 5.37% 5.43%

    5 3.04% 93.49%

    Product Reshelf

    6 2.44% 0.17%

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    TABLE 3

    NEW PRODUCT RETURNS PROCESS RELATIVE AVERAGE

    PERCENTAGE (RAP) CHANGES IN CUSTOMER REIMBURSEMENT

    AND PRODUCT RESELF CYCLE TIMES

    a (-) Suggests reduction in RAP cycle time.

    Customer

    Purchase

    Method

    Scenario D

    Versus B

    Scenario E

    Versus B

    1 -19.91% a -24.75% a

    2 -35.39% a -44.52% a

    3 -20.02% a -24.93% a

    Customer

    Reimbursement

    4 -21.77% a -25.22% a

    Product

    Category

    Scenario D

    Versus B

    Scenario E

    Versus B

    1 3.31% 3.49%

    2 10.05% 10.45%

    Product Reshelf

    3 -5.31% a -4.87% a