Upload
carlos-goga
View
153
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Actualmente hay un gran debate sobre qué iniciativas y qué plataformas son o no son Economía Colaborativa. ¿Qué es exactamente la economía colaborativa? ¿Hasta dónde llega la economía colaborativa? ¿Dónde empieza y dónde acaba? ¿Cuáles son las claves para que una iniciativa pueda considerarse que pertenece a la economía colaborativa? ¿Cómo se relaciona la economía colaborativa con otras propuestas como la Economía del Bien Común, la Economía de la Felicidad, la Economía Sagrada y otras alternativas económicas?
Citation preview
ABOUT THIS PRESENTATION(released: October 6th, 2015)
PART I: DIGITAL INDUSTRY: LAWS AND RULES SUPPORTING THE SHARING ECONOMY
PART II: SHARING ECONOMY: SOCIAL ROOTS AND PERSONAL MOTIVATIONS
PART III: SHARING ECONOMY: LEADING INITIATIVES AND COMPANIES AND STRUCTURE
PART IV: SHARING ECONOMY: MOVING FORWARD
1
http://es.creativecommons.org/licencia/
ownership
this document has been created by Carlos Goga. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
if this document came into your hands and your would like to contact the author, please e-mail at [email protected] orphone to (+34) 639 054 485
contextthis document introduces the sharing economy and serves as a support for discussion so as validating opportunities and identifying risks
audiencethis document is intented for individuals evaluating professionallythe sharing economy
updatethis document updates any other document of similar nature, but dated previously
UNDERSTANDING THE DIGITAL ROOTS OF THE SHARING ECONOMY
AND ITS TOP-LEVEL IMPLICATION FOR SOCIETY, BUSINESS, AND THE SELF
[120min]
< El hombre que sabe y sabe lo que sabe, es un sabio ¡síguelo!.El hombre que no sabe y sabe que no sabe, es simple ¡enséñale!El hombre que sabe y no sabe que sabe, está dormido ¡despiértalo!.El hombre que no sabe y no sabe que no sabe, es un necio ¡huye de él! >
Proverbio Árabe
Carlos GogaENTRENADOR EMPRESARIOS
[email protected](+34) 639 054 485
TrainerIT Entrepreneurs
htt
p:/
/blo
g.ca
rlo
sgo
ga.c
om
Author
4
LA TECNOLOGÍA Y EL JUEGO DE SILICON VALLEYLA CONDICIÓN DE INDIVIDUO INNOVADOR
DIGITAL TECHNOLOGY: SILICON VALLEY GAME
DIGITAL TECHNOLOGY: CHANGE ENGINE
IMPROVEMENT
AUTOMATIC
FAST
WORSE
DEHUMANIZES
SLOW
TECHNOLOGY
CHANGE
?
1 > SELF2 > PROFESSIONAL
3 > BUSINESS4 > SOCIETY
1PUSH
2DRAG
3BLOCK
innovation
CHAIR
SHOES
SOFA
CLOUD
INDIVIDUAL
“The only importantthing is the PARTY”
SILICON VALLEY: THE GAME
internet of things
internet of things
internet of things
7
CHAIR
8
SHOES
9
SOFA
CHAIR
SHOES
SOFA
CLOUD
INDIVIDUAL
“The only importantthing is the PARTY”
SILICON VALLEY GAME
internet of things
internet of things
internet of things
“ANY TIME,ANY PLACE,ANY DEVICE, ANY PERSON,
ANY HAPPENING”COMUNICATIONINFORMATION
11
IT IS ABOUT COMUNICATION!
12
any time
13
any place
14
any device
15
any person
16
any happening
CHAIR
SHOES
SOFA
CLOUD
INDIVIDUAL
“The only importantthing is the PARTY”
SILICON VALLEY GAME
internet of things
internet of things
internet of things
1 > SELF2 > PROFESSIONAL
3 > BUSINESS4 > SOCIETY
CHANGE
?
12 3
“ANY TIME,ANY PLACE,ANY DEVICE, ANY PERSON,
ANY HAPPENING”COMUNICATIONINFORMATION
18
PRIZE? become BILLIONAIRE plus create for a BILLION others
SILICON VALLEY: THE GAME
BASIC RULES
Rule #1.Moore’s Law
Rule #2.Economies of scale
Rule #3.Network Economies
Rule #4.First-to-market
Rule #5Amara’s Law
Rule #6.Complementary
Goods Law
Other rules
RECENT FLASHES
Flash #1. smart-phones
Flash #2.social networks
Flash #3.big data
Flash #4.sharing economy
apps
TECH GENERATIONS
Gen #1. MS-DOS
Gen #2.WINDOWS
Gen #3.FACEBOOK /
APPLE
TECHNOLOGICALZEITGEIST
Axis #1. Omnipresence of
technology
Axis #2. Individual at the center
Axis #3. Exponentialacceleration
SOCIETY AND SELFZEITGEIST
21
TECHNOLOGY GENERATIONS (EASY THINKING)
22
functionality user group
STARTING 3rd. GEN IS ALL ABOUT COMUNICATION!
1 2 3
former colleagues
partners
neighbor
clubs
schoolmates
family
friends
couple
colleagues
COMMUNICATIONS HIERARCHY
WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!
financial
shopping
media
travel and leisure maintenance
school
security
health
government
me in themiddle
family
friends
couple
colleagues
COMMUNICATIONS HIERARCHY
WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!
insurance
shopping
travel and leisure maintenance
security
health
government
happening in the middle
COMMUNICATIONS HIERARCHY
WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!
happening in the middle
me in themiddle
sharingeconomyplatforms
social network
COMMUNICATIONS HIERARCHY
0 Zone
1 Zone
2 Zone
3 Zone
Me We, daily We, eventually
Allothers
- intimacy / trust +
WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!
COMMUNICATIONS HIERARCHY
WE PLAY THE GAME BY REDEFINING HOW AND WHOM WE COMMUNICATE WITH!
1:11:few
1:manyfew:few
few:many many:many
28
THE SHARING ECONOMY IS ABOUT WIDE-OPEN MANY:MANY COMMUNICATION!
accomodation
transport
meals
activities
29
functionality usergroup
of common interest
STARTING 3rd. GEN IS ALL ABOUT COMUNICATION!
1 2 3
SILICON VALLEY: THE GAME
BASIC RULES
Rule #1.Moore’s Law
Rule #2.Economies of scale
Rule #3.Network Economies
Rule #4.First-to-market
Rule #5Amara’s Law
Rule #6.Complementary
Goods Law
Other rules
RECENT FLASHES
Flash #1. smart-phones
Flash #2.social networks
Flash #3.big data
Flash #4.sharing economy
apps
TECH GENERATIONS
Gen #1. MS-DOS
Gen #2.WINDOWS
Gen #3.FACEBOOK /
APPLE
TECHNOLOGICALZEITGEIST
Axis #1. Omnipresence of
technology
Axis #2. Exponentialacceleration
Axis #3.Individual at the center
SOCIETY AND SELFZEITGEIST
31TECHNOLOGY ZEITGEIST
DIGITAL TSUNAMI
• Sympton #1. Digital wave
• Sympton #2. Digital swirl
• Sympton #3. Centripetal force
33
DIGITAL MANIFESTS ITSELF BY WAVES
34
IT ENTREPRENEURS TRY TO RIDE THE NEXT BIG ONE!
35
A SWIRL KEEPS SWALLOWING INDUSTRIES AND OBJECTS!
36
CENTRIPETAL FORCE CONCENTRATES WHERE INNOVATION STARTS!
37
EXPONENTIAL ACCELERATION
38
EXPONENTIAL ACCELERATION
LA PIRÁMIDEEL ARTE DE LIDERAR Y DIRIGIR EN EL SIGLO XXI
LA PIRÁMIDEEL ARTE DE LIDERAR Y DIRIGIR EN EL SIGLO XXISOCIETY AND THE SELF
40
SOCIETY IS CHANGING IN REAL-TIME AS DIGITAL MOVES FORWARD
GLOBALIZATION & LOCALIZATION
VIRTUALIZATION & AUTOMATIZATION
TRANSPARENCY & CONTROL
SOCIETY(ECONOMICS AND POLITICS)
DIGITAL TSUNAMI
GLOBALIZATION AND DESLOCALIZATION
VIRTUALIZATION AND AUTOMATIZATION
htt
p:/
/ww
w.t
ech
no
logy
revi
ew.c
om
/fea
ture
dst
ory
/51
59
26
/ho
w-t
ech
no
logy
-is-
des
tro
yin
g-jo
bs/
TRANSPARENCY AND CONTROL
44
THE INDIVIDUAL IS CHANGING IN REAL-TIME AS DIGITAL MOVES FORWARD
PARTICIPATION & OURSOURCING
24X7 COMMUNICATION
EXPANDED CONSCIOUSNESS
SELF(INDIVIDUALS)
TSUNAMI DIGITAL
45
PARTICIPATION AND OURSOURCING
46
24X7 WIDE-OPEN COMMUNICATION
EXPANDED CONSCIOUSNESS
48
SOCIETY(ECONOMICS AND
POLITICS)
DIGITAL TSUNAMI
PAST(CONCENTRATION
INSTITUTIONS)
EMERGING FUTURE(DISTRIBUTION INDIVIDUALS)
DIGITAL IS STRESSING SOCIETY, BUSINESS, AND THE SELFWHILE OPENING FOR A FUTURE THAT WANTS TO EMERGE
GLOBALIZATION & LOCALIZATION
VIRTUALIZATION & AUTOMATIZATION
TRANSPARENCY & CONTROL
PARTICIPATION & OURSOURCING
24X7 COMMUNICATION
EXPANDED CONSCIOUSNESS
SELF(INDIVIDUALS)
WELCOME TO THE AGE OF THE CUSTOMER!
49
NOT DUMB CUSTOMERS ANYMORE…
50
…BUT SAVVY, SMART-CUSTOMERS!
51
SMART-PHONES PUSH OURSELVES INTO BEING SMART-CITIZENS!
52
ANY SMART-PHONE IS A SUPERCOMPUTER AT OUR POCKET!
53
Año
Precio
Pantalla
Resolución
Microprocesador
RAM
Memoria
Sistema Operativo
Medidas
Peso
Conectividad
Otros
1999
2700 euros
15 pulgadas
768x1024
650 Mhz Pentium III
128 Mb
18,1 Gb
Windows 98 SE
325 mm x 267 mm x 54 mm
3492,66
Ethernet
micro, altavoces
lector DVD
2012
483 euros
4,8 pulgadas
720x1280
1,4 Ghz Quad Core
1 Gb
64 Gb
Android 4.0
136,6 mm x 70,6 mm x 8,6 mm
133 gramos
HSPA, WiFi, Bluetooth, NFC, DLNA
micro, altavoces
cámara 8 Mpx, cámara 1,9 Mpx
GPS
barómetro
acelerómetro, giroscopio
sensor de proximidad
6
3
2
8
4
2 x 4 x 8
26
SMART-PHONES PUSH OURSELVES INTO BEING POWERFULL SMART-CITIZENS!
54
55
SOCIETY(ECONOMICS AND
POLITICS)
DIGITAL TSUNAMI
PAST(CONCENTRATION
INSTITUTIONS)
EMERGING FUTURE(DISTRIBUTION INDIVIDUALS)
DIGITAL IS STRESSING SOCIETY, BUSINESS, AND THE SELFWHILE OPENING FOR A FUTURE THAT WANTS TO EMERGE
GLOBALIZATION & LOCALIZATION
VIRTUALIZATION & AUTOMATIZATION
TRANSPARENCY & CONTROL
PARTICIPATION & OURSOURCING
24X7 COMMUNICATION
EXPANDED CONSCIOUSNESS
SELF(INDIVIDUALS)
SHARING ECONOMY
56
LEADING INITIATIVES
57
Airbnb - Travelers can rent a room or a whole home or a British castle (pictured) on Airbnb. The
San Francisco startup is the poster child of the collaborative consumption/peer economy
58
couchsurfing - Global network of 10 million travelers, adventure seekers and lifelong learners in over 200,000 cities in every country in the world. The free service connects travelers across the globe who share experiences ranging from hosting
one another in their homes to having a beer to becoming close friends and travel companions. Started in 1999.
59
EatWith- Eat dinner with fellow food lovers at the home of a chef in your city or when you travel. Attend once-in-a-lifetime pop-up meals, or hire a chef for your very own custom private event.
60
DogVacay - Dog owners can leave their dog with a host who will take care of the dog. It's cheaper than a kennel and gives dogs a more comfortable place to stay.
61
RelayRides - Google Ventures-backed RelayRides enables people to borrow cars from neighbors. They can rent the cars by the hour or by the day. If the car has OnStar, users can open
the car automatically through a mobile app.
62
Getaround - Peer-to-peer car sharing company that lets people borrow cars from others. Owners who are
out of town can also leave their car with Getaround, which will rent out the car, clean it and take care of it. Getaround cars are covered by a $1 million insurance policy.
63
BlaBlaCar - Conectamos conductores con pasajeros para compartir coche
64
Amovens - Encuentra compañeros para compartir coche. La forma más barata, divertida y flexible para viajar
65
UBER - Get a taxi, private car or rideshare from your mobile phone. Uber connects you with a driver in minutes. Use our app in cities around the world.
66
Lyft - A ride sharing service for people to find rides from "regular" people who have a car. The service, created by Zimride, only takes "donations" because it is not a taxi service.
67
Spinlister - Make money from your bike, surfboard, or snowboard. Make up to $500/month by renting out your bike, surfboard, SUP, snowboard or skis on Spinlister. BIkes are insured up to $10,000 (in some
countries) and you have complete control over who rents it and when.
68
NeighborGoods – Peer-to-peer marketplace to share goods with your neighbors and friends. Save money and resources by sharing stuff with your friends
69
TaskRabbit - Marketplace for people to hire people to do jobs and tasks, from delivery, to handyman to office help. Founded in 2008, the site has 4,000 Taskrabbits on the service in USA who bid to do tasks that are posted by people looking
for a service. All the "rabbits" are interviewed and have their backgrounds checked before going on the system.
70
Zaarly - Peer-to-peer marketplace for people to provide services for others. Compared to other services, Zaarly focuses on creating "stores" for sellers to market their services, from home repair to iPhone repairs.
71
TIMEREPUBLIK is a community of people who freely exchange their talents, interests, and passions, and the currency is Time not Money.
72
Poshmark - People buy or sell their clothing via Poshmark. They can also display their virtual closets and find friends who have similar styles.
73
Etsy- Etsy is a marketplace where people around the world connect, both online and offline, to make, sell and buy unique goods.
74
Wallapop - Gana dinero vendiendo aquello que no usas y encuentra oportunidades cerca de ti.
75
Fon - Startup Fon enables people to share some of their home Wi-Fi network in exchange for getting free Wi-Fi from anyone of the 7 million people in Fon's network.
76
Kickstarter is full of projects, big and small, that are brought to life through the direct support of people like you. Since our launch in 2009, 8.8 million people have pledged more than $1.8 billion, funding 86,000 creative projects. Thousands of
creative projects are raising funds on Kickstarter right now.
77
Goteo es una red social de financiación colectiva (aportaciones monetarias) y colaboración distribuida (servicios, infraestructuras, microtareas y otros recursos) desde la que impulsar el desarrollo autónomo de iniciativas, creativas e innovadoras, cuyos fines sean de carácter social, cultural,
científico, educativo, periodístico, tecnológico o ecológico, que generen nuevas oportunidades para la mejora constante de la sociedad y el enriquecimiento de los bienes y recursos comunes.
78
Verkami es una plataforma de crowdfunding para proyectos creativos
79
Lending Club - Peer-to-peer network to get cold hard cash. Lending Club is cheaper than credit cards for borrowers and provides better interest rates than savings accounts for investors.
80
SHARING ECONOMY: MOVING FORWARD
OFERTA POR EMPRESAS OFERTA POR INDIVIDUOS
OBSOLESCENCIA
PLANIFICADA/PROGRAMADA
SEGUNDA MANO, REUTILIZACIÓN
CAPACIDAD OCIOSA / EXCEDENTES
CONSTRUYE BARRERAS
DE ENTRADA FUERTES
DEBILITA LAS BARRERAS DE
ENTRADA Y LAS DILUYE
PROPIEDAD INTELECTUAL
Y FINANCIACIÓN
CONOCIMIENTO ABIERTO
Y CROWD-FUNDING
PUBLICIDAD REPUTACIÓN
GENÉRICO, PRODUCTO O
SERVICIO
EXPERIENCIA GENUINA,
ALTAMENTE HUMANA
ECONOMÍA COLABORATIVA
PROSUMIDORES
MODELO NEGOCIO ANTIGUO MODELO DE NEGOCIO LEAN
TENER
(PROPIEDAD)
COMPARTIR
(USO)
EL PRECIO BUSCA
MAXIMIZAR EL BENEFICIO
EL PRECIO BUSCA CUBRIR
COSTES, O NO HAY PRECIO
PROTAGONISMO DEL
DINERO
PROTAGONISMO DE LA
CONFIANZA
MERCADO DE OFERTA MERCADO DE DEMANDA
PARCIALMENTE DIGITAL TOTALMENTE DIGITAL / 3RA.
GENERACIÓN
ECONOMÍA COLABORATIVA
CRISIS
OPORTUNIDAD
CRISIS
CRISIS
PELIGRO
INSTITUCIÓNCONCENTRACIÓN
PERSONASDISTRIBUCIÓN
INSTITUCIÓNCONCENTRACIÓN
PERSONASDISTRIBUCIÓN
CRISIS
OPORTUNIDADPELIGRO
?
ECONOMÍA BIEN COMÚN
COMPETENCIA COOPERACIÓN
PIB INDICE FELICIDAD
GLOBALIZACIÓN LOCALIZACIÓN
BENEFICIO BIEN COMÚN
ECONOMÍA SAGRADADEUDA
TIPO DE INTERÉS POSITIVO
INTERÉS COLECTIVO
TIPO INTERÉS NEGATIVO
ECONOMÍA FELICIDAD
LINEALIDAD PRODUCCIÓN - CONSUMO SOSTENIBILIDAD
EXTERNALIDADES INTERNALIDADES
ECONOMÍA CIRCULAR
ECONOMÍA DE LO MEJOR
ROTACIÓN DURABILIDAD
RENTABILIDAD INVERSIÓN IMPACTO SOCIAL
BENEFICIO
MERCADO
ECOSISTEMA HUMANO
PERSONAS
OBSOLESCENCIA REPARACIÓN
ECONOMÍA SOCIAL
TIERRA = MATERIA PRIMA TIERRA = NUESTRO HOGAR
COMBUSTIBLES FÓSILES ENERGÍAS RENOVABLES
ECONOMÍA VERDE
ECONOMÍA BIEN COMÚN
ECONOMÍA SAGRADA
ECONOMÍA FELICIDADECONOMÍA CIRCULAR
ECONOMÍA DE LO MEJORECONOMÍA SOCIALECONOMÍA VERDE
ECONOMÍA COLABORATIVA
¿QUÉ?¿CUÁNTO?
¿QUIÉN?
¿CÓMO?¿CUÁNDO? ¿DÓNDE?
¿PARA QUÉ?
ECONOMÍAS DE LO NUEVO
88
¡LA ECONOMÍA COLABORATIVA NOS PONE EN CONTACTO CON LO NUEVOY NOS FACILITA EVOLUCIONAR COMO CIUDADANOS!
1. RECONOCER Y ACEPTAR LA
SITUACIÓN DE CAMBIO
2. EXPLORAR
ALTERNATIVAS, LO NUEVO,
SOÑAR
4. ENTREGARSE Y DEDICARSE A LO NUEVO
INNOVAR HACER COSAS NUEVAS
PERSONALHábitosCreenciasPrejuicios
PROFESIONALExperienciasConocimientosHabilidades
SOCIALModelosLeyesInstituciones
LIMITA-DORES
3. ABANDONAR
LO ANTIGUO Y SUPERAR LAS RESISTENCIAS
INNOVARDEJAR DE HACER COSAS VIEJAS
INNOVARPERMITIRME SOÑAR
INNOVARVOLUNTAD DE CAMBIO
PERSONALHábitosCreenciasPrejuicios
EL PROCESO DE ADOPCIÓN DE LA INNOVACIÓN
2. EXPLORAR
ALTERNATIVAS, LO NUEVO,
SOÑAR
PROFESIONALExperienciasConocimientosHabilidades
SOCIALModelosLeyesInstituciones
LIMITA-DORES
HABILI-TADORES
PERSONALHábitosCreenciasPrejuicios
UNA IMAGEN
VALE MÁS
QUE MIL
PALABRAS
¿CÓMO SERÍA SI…
… PUDIÉSEMOS VERNOS EN
UN FUTURO ALTERNATIVO?
SUPPLY BY COMPANIES SUPPLY BY INDIVIDUALS
PLANNED / PROGRAMMED
OBSOLESCENCE
SECOND HAND, RE-USE
AND RECYCLE
STRONG BARRIERS
TO ENTRY
LIGHT BARRIERS
TO ENTRYIP
AND FINANCE
OPEN KNOWLEDGE
AND CROWD-FUNDING
ADVERTISING REPUTATION
COMMODITY, PRODUCT,
OR SERVICE
GENUINE EXPERIENCE,
HIGHLY HUMAN
LEGACY BIZ MODEL LEAN BIZ MODEL
OWN SHARE
PRICING TO
MAXIMIZE BENEFIT
PRICING TO SHARE COST
OR NO-PRICING AT ALL
MONEY-DRIVEN TRUST-DRIVEN
SUPPLY-DRIVEN DEMAND-DRIVEN
PARTIALLY
DIGITAL
FULLY
DIGITAL