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8/6/2019 ProjectFUN workshops julio2011 en Bilbao
1/5
Summer
2010
3D ANIMATION3D ANIMATION
VIDEO GAME PROGRAMMINGVIDEO GAME PROGRAMMING
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Introduction
ProjectFUN is a powerful piece of proprietary software developed by DigiPen to facilitate
learning programming and game making.
ProjectFUN allows beginning students to jump into the game-making process from day one
and have the ability to manipulate different components of a game to see how it affects a
game's properties. This user-friendly software shows students the specific programming code
behind game functions and as students become more familiar with programming they can
begin to utilize their own code to handle game functions. Students will receive a free
membership to ProjectFUN, which includes the ProjectFUN software, to continue theirstudies at home.
Each session is two weeks long.
No experience is necessary! Level One workshops do not require any programming or
software experience. Although knowing how to type is useful in any of the workshops (and in
life), anyone motivated enough to enroll is qualified to participate. Enrollment in Level Two
workshops requires completion of the Level One workshop of the same discipline or written
permission from DigiPen.
DigiPen is a private college focused on preparing students to meet the requirements of thedigital interactive entertainment industry. We know the industry and continually work with
industry leaders like Nintendo and Microsoft to ensure that the educational experience is one
that truly prepares students for the rigors of the industry. Our intensive summer courses
encourage students to use their problem-solving skills and participate in teamwork. The
workshops are designed to give participants an idea of what it is like to work in the industry
and a glimpse into life as a DigiPen student, as well as to have fun!
The majority of our teachers are DigiPen undergraduates who are pursuing a career in digital
interactive entertainment industry at DigiPen so their knowledge already surpasses
curriculum. Additionally, we personally interview, hire and train each instructor. Instructors
must undergo background checks and a two-week training program. Our instructors receive
the highest compensation in the workshop industry because they are so well qualified!
We are celebrating our 15th year teaching the ProjectFUN Summer Workshops to students on
the Redmond campus. During this time we have learned how best to implement a truly
effective and fun curriculum and we continue to improve our workshops each year.
DigiPen's ProjectFUN Workshops teacher-to-student ratio ranges from 1:6 to 1:12 depending
on the workshop. Our motivated teachers and staff are passionate about the gaming industry!
The majority are DigiPen undergraduates whose education focuses on meeting the needs of
the gaming industry.
8/6/2019 ProjectFUN workshops julio2011 en Bilbao
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The computer-to-student ratio is 1:1.
The Summer Workshops program provides an immersion experience to students giving them
the opportunity to discover a potential career in the gaming industry, as well as give them a
taste of life as a student at DigiPen. With that in mind, during the first week of the ProjectFUNSummer Workshops students learn about new concepts and develop new skills by building
games, animations, or robots (depending on the Workshop). During the second week students
utilize the knowledge they gained the first week to conceptualize, design, and produce their
own game, animation, or robotic program.
Workshop Highlights:
Intensive project-based curricula
Excellent career exploration opportunity
Low student-to-teacher ratio
Highly qualified, hand-picked and trained instructors (all instructors must pass a background
check, drug screening and two-week training session to be eligible to teach)
One-to-one student-to-computer ratio
The workshop curricula correspond to our expertise in the degree programs that we offer at
DigiPen.
"Academically, these workshops help students develop problem-
solving skills and enhance their thinking processes. In addition, the
students discover the role of Math, Physics, and Arts and the
importance of the integration of these academic topics in the field of
software engineering."
Claude Comair
President and FounderDigiPen Institute of Technology
VIDEO GAME PROGRAMMING LEVEL 1 19 30 JULY
This popular introductory course is ideal for game enthusiasts who
want to understand how today's digital games and interactive
experiences are created. Furthermore, it is an exciting and
enjoyable experience for those who aspire to have a career in the
video game industry as software engineers.
Topics Covered in Video Game Programming Level 1:Overview of the video game production process
Introduction to programming
Game loop concepts
Mouse and keyboard input
Animation
Object Behaviors
Sound effects and music
Special effects
Prerequisite:
No previous programming or computer experience is required.
Ages 17and up. 450 (9:00-14.00)
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VIDEO GAME PROGRAMMING LEVEL2 5 16 JULY
Building on the skills developed in the Video Game Programming Level
1 workshop, this course covers more advanced programming concepts
and gives students training that allows them to implement additionalgame elements, including artificial intelligence and multiplayer
capability.
Topics Covered in Video Game Programming Level 2:
Overview of the video game production process
Overview of expressions, statements, functions, pointers, structures
Handling game events
Writing game events
Linking the components
Prerequisite:
The Video Game Programming Level 2 workshop is open to students in
Grade 9 and above who have previously completed Video Game
Programming Level 1. We recommend that all students in this workshop
have completed a course in algebra.
Ages 17 and up. 450 (9:00-14:00)
3D ANIMATION 19 30 JULY
This workshop is designed to give students an introduction to theconcepts and process of creating a 3D computer animation. Students
will also be taught about the importance of strong traditional art skills
when using this technology production tool.
Topics Covered in 3D Animation Level 1:
Overview of the 3D computer animation industry
Basic modeling techniques
Creation of materials & texture maps
Basic lighting techniques
Basic camera manipulation
Hierarchy linking
Basic keyframing techniques
Rendering
Prerequisite:
The 3D Animation Level 1 workshop is open to students in Grade 8 and
above. No previous art or animation experience is required.
Ages 17 and up. 450 (15.00 20:00)
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FIRST ProjectFUN WORKSHOP IN BILBAO