ProjectFUN workshops julio2011 en Bilbao

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  • 8/6/2019 ProjectFUN workshops julio2011 en Bilbao

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    Summer

    2010

    3D ANIMATION3D ANIMATION

    VIDEO GAME PROGRAMMINGVIDEO GAME PROGRAMMING

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    Introduction

    ProjectFUN is a powerful piece of proprietary software developed by DigiPen to facilitate

    learning programming and game making.

    ProjectFUN allows beginning students to jump into the game-making process from day one

    and have the ability to manipulate different components of a game to see how it affects a

    game's properties. This user-friendly software shows students the specific programming code

    behind game functions and as students become more familiar with programming they can

    begin to utilize their own code to handle game functions. Students will receive a free

    membership to ProjectFUN, which includes the ProjectFUN software, to continue theirstudies at home.

    Each session is two weeks long.

    No experience is necessary! Level One workshops do not require any programming or

    software experience. Although knowing how to type is useful in any of the workshops (and in

    life), anyone motivated enough to enroll is qualified to participate. Enrollment in Level Two

    workshops requires completion of the Level One workshop of the same discipline or written

    permission from DigiPen.

    DigiPen is a private college focused on preparing students to meet the requirements of thedigital interactive entertainment industry. We know the industry and continually work with

    industry leaders like Nintendo and Microsoft to ensure that the educational experience is one

    that truly prepares students for the rigors of the industry. Our intensive summer courses

    encourage students to use their problem-solving skills and participate in teamwork. The

    workshops are designed to give participants an idea of what it is like to work in the industry

    and a glimpse into life as a DigiPen student, as well as to have fun!

    The majority of our teachers are DigiPen undergraduates who are pursuing a career in digital

    interactive entertainment industry at DigiPen so their knowledge already surpasses

    curriculum. Additionally, we personally interview, hire and train each instructor. Instructors

    must undergo background checks and a two-week training program. Our instructors receive

    the highest compensation in the workshop industry because they are so well qualified!

    We are celebrating our 15th year teaching the ProjectFUN Summer Workshops to students on

    the Redmond campus. During this time we have learned how best to implement a truly

    effective and fun curriculum and we continue to improve our workshops each year.

    DigiPen's ProjectFUN Workshops teacher-to-student ratio ranges from 1:6 to 1:12 depending

    on the workshop. Our motivated teachers and staff are passionate about the gaming industry!

    The majority are DigiPen undergraduates whose education focuses on meeting the needs of

    the gaming industry.

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    The computer-to-student ratio is 1:1.

    The Summer Workshops program provides an immersion experience to students giving them

    the opportunity to discover a potential career in the gaming industry, as well as give them a

    taste of life as a student at DigiPen. With that in mind, during the first week of the ProjectFUNSummer Workshops students learn about new concepts and develop new skills by building

    games, animations, or robots (depending on the Workshop). During the second week students

    utilize the knowledge they gained the first week to conceptualize, design, and produce their

    own game, animation, or robotic program.

    Workshop Highlights:

    Intensive project-based curricula

    Excellent career exploration opportunity

    Low student-to-teacher ratio

    Highly qualified, hand-picked and trained instructors (all instructors must pass a background

    check, drug screening and two-week training session to be eligible to teach)

    One-to-one student-to-computer ratio

    The workshop curricula correspond to our expertise in the degree programs that we offer at

    DigiPen.

    "Academically, these workshops help students develop problem-

    solving skills and enhance their thinking processes. In addition, the

    students discover the role of Math, Physics, and Arts and the

    importance of the integration of these academic topics in the field of

    software engineering."

    Claude Comair

    President and FounderDigiPen Institute of Technology

    VIDEO GAME PROGRAMMING LEVEL 1 19 30 JULY

    This popular introductory course is ideal for game enthusiasts who

    want to understand how today's digital games and interactive

    experiences are created. Furthermore, it is an exciting and

    enjoyable experience for those who aspire to have a career in the

    video game industry as software engineers.

    Topics Covered in Video Game Programming Level 1:Overview of the video game production process

    Introduction to programming

    Game loop concepts

    Mouse and keyboard input

    Animation

    Object Behaviors

    Sound effects and music

    Special effects

    Prerequisite:

    No previous programming or computer experience is required.

    Ages 17and up. 450 (9:00-14.00)

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    VIDEO GAME PROGRAMMING LEVEL2 5 16 JULY

    Building on the skills developed in the Video Game Programming Level

    1 workshop, this course covers more advanced programming concepts

    and gives students training that allows them to implement additionalgame elements, including artificial intelligence and multiplayer

    capability.

    Topics Covered in Video Game Programming Level 2:

    Overview of the video game production process

    Overview of expressions, statements, functions, pointers, structures

    Handling game events

    Writing game events

    Linking the components

    Prerequisite:

    The Video Game Programming Level 2 workshop is open to students in

    Grade 9 and above who have previously completed Video Game

    Programming Level 1. We recommend that all students in this workshop

    have completed a course in algebra.

    Ages 17 and up. 450 (9:00-14:00)

    3D ANIMATION 19 30 JULY

    This workshop is designed to give students an introduction to theconcepts and process of creating a 3D computer animation. Students

    will also be taught about the importance of strong traditional art skills

    when using this technology production tool.

    Topics Covered in 3D Animation Level 1:

    Overview of the 3D computer animation industry

    Basic modeling techniques

    Creation of materials & texture maps

    Basic lighting techniques

    Basic camera manipulation

    Hierarchy linking

    Basic keyframing techniques

    Rendering

    Prerequisite:

    The 3D Animation Level 1 workshop is open to students in Grade 8 and

    above. No previous art or animation experience is required.

    Ages 17 and up. 450 (15.00 20:00)

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    FIRST ProjectFUN WORKSHOP IN BILBAO