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YUMIN’S
DISTINCTIVE
PROGRAMMES
Learning for Life Programme Applied Learning Programme
P R O J E C T -
B A S E D
L E A R N I N G
@ Y U M I N
3 Tampines Street 21,
Singapore 529393
Tel” 67811262
Fax: 67845554
Email address: [email protected]
because You Matter
Level LLP Programme
Level ALP Programme
P3 Project
StoMP
Stories of our
Melody and
Personal well-
being
Self and Others
Music
Integration
Project: E-Storybook
P4 Project
GrARTitude
An Inclusive
Community
Art Integration
Project: Boxes of
Blessings
P5 Project
EN-Reach
ENvironment
outREACH
Project
InnoAID
Our Environment
and Community
Project: Learning
Activities of the
Environment
P6 Project CARE
Caring,
Appreciating &
Respecting the
Our Pioneers
P3 Quest to
Construct
Recycable Art with
Quirkbot
P4 Quest to
Choreograph
Ozobot Dance-Off
(Music)
P5 Quest to
Create
Prototype with
mBot
(Math & Science)
P6 Quest to
Design
Coding games
through Scratch
and MaKey-MaKey
(Math & Science)
Improving ideas
and transforming
them into physical
forms
PASSIONATE LEARNERS WITH A HEART THAT LOVES AND HANDS THAT SERVE
LEARNING FOR LIFE PROGRAMME
Project Activate I³ Quest The Quest to Imagine, Innovate and Inspire
IMAGINE N
N
O
V
A
T
E
INSPIR
EVALUATION
TECHNOLOGY AS LEARNING ACCELERATOR, PREPARING FUTURE-READY LEARNERS
APPLIED LEARNING PROGRAMME
Nurture students to be critically
thoughtful, inventive and
creative problem solvers.
ADVOCACY
2
ACTION
1
IMPACT &
VALUE-ADDED 3
IDEATION CURATION
CREATION
COMMUNICATION &
COLLABORATION
LLP
ALP
Students are engaged
in research and able
to apply the skills and
knowledge acquired
Students are empowered
to champion a good cause
Students contribute to community
through Values-In-Action {VIA}
platforms
4 EXPERIENCE
Self-directed
Learning and
Collaborative
Learning
Gathering and
selecting relevant
information with
inferences and
interpretations
Exploring wide
variety of ideas
and possible
solutions
Sharing project ideas confidently
and working with others effectively
Analysing the
effectiveness and
impact of the
completed project
Compassionate Champions, Rooted
Singaporeans, Citizens of the World
1. To develop Yumin Champions in 21st Century
competencies defined through Champions by the
school’s Champion Outcomes Indicators.
Outcomes:
2. Provide a platform for Yumin Champions to create
deep learning experiences for new knowledge
creation and purposeful use.
3. Build Yumin Champions who are able to
contribute to the society (VIA)
1. Inculcate in pupils the love for exploration with
tangible learning experiences through hands-on
activities and computing tools to stimulate critical
and creative thinking, development of process
skills and problem solving opportunities.
Outcomes:
2. Engage pupils in experiential learning through
making, building, playing and creating.
3. Enthuse pupils through inquiry and collaboration