8

programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)

  • Upload
    habao

  • View
    214

  • Download
    2

Embed Size (px)

Citation preview

Page 1: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 2: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 3: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 4: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 5: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 6: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 7: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)
Page 8: programming ' 3D interaction Cornell Fall 2005 Lecture 20 © 2005 Steve Marschner 2 Input devices ' Locators: give a continuous 2D position — Mechanical mouse (trackball is the same)