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Professor : Yih-Ran Sheu Student’s name : Nguyen Van Binh Student ID : Kinect camera 1 Southern Taiwan University Department of Electrical Engineering

Professor : Yih-Ran Sheu Student’s name : Nguyen Van Binh Student ID: MA02B203 Kinect camera 1 Southern Taiwan University Department of Electrical Engineering

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Professor : Yih-Ran Sheu

Student’s name : Nguyen Van Binh

Student ID : MA02B203

Kinect camera

1

Southern Taiwan UniversityDepartment of Electrical Engineering

CONTENT

1. Introduction to Kinect2. Some Libraries for Kinect3. Some applications by using Kinect4. Conclusion & Future works

2

Introduction to Kinect1. Kinect camera

Kinect is a motion sensing input device by Microsoft for the Xbox

360 video game console and Windows PCs. Based around a webcam-

style add-on peripheral for the Xbox 360 console, it enables users to

control and interact with Xbox 360 without the need to touch a game

controller, through a natural user interface using gestures and spoken

Kinect included of:

* A camera RGB with sensitive 640x480

* 3D depth sensor

* Microphone

* A motor to control kinect up and down

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Introduction to Kinect

Figure 1.1 Kinect camera

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Introduction to Kinect2. Calculating the depth on Kinect

On Kinect, we have IR projector combined IR camera to calculate

value image depth by Light Coding technology of Primesense.

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Introduction to Kinect

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Introduction to KinectSuppose, Projector send a single light along the red line. It will be

captured by the camera once it hits a surface.

We have 3 plane, a reference plane, a plane close and a distant

plane.

When the point hits a surface in the close plane it will appear right

in the image than if it was hitting a surface in the reference plane.

Likewise, when the point is projected onto an object on a plane which

is more distant than the reference plane, the point will appear more to

the left.

When the origin and direction of the light is known beforehand,

and the horizontal position of the dot is known for a reference depth,

then it is possible to find out the depth of the surface which the point

hits based on its horizontal position in the cameras image plane

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Introduction to Kinect According to Nicolas Burrus, who pioneered with information

about the Kinect from his own experiments, the depth of a point z can

be calculated in meters from the raw disparity of the point d (as

provided by the Kinect hardware) using the following equation[9]:

z = 1.0/(-0.0030711016 x d + 3.3309495161)

d is an 11-bit integer which ranges from 0 to 2047. z will change

sign from positive to negative when d is around 1084, so values

beyond that are useless for depth measurement.

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Introduction to Kinect

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Implementation tests with the Kinect pointing straight at a wall

and found that it is was to unable to reliability measure depth values

below 50 cm (see gure 2). These facts mean that only d values of

about 434 to 1084 represent actual measurable depth values

Some Libraries for Kinect

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1. Kinect SDK beta

SDK beta released by Microsoft on 16th June 2011, SDK

beta allow to access all function of Kinect but This library only

support on Visual studio 2010.

* Support:

- Process sound

- Control motor angle of repose on Kinect.

- Good for the applications Skeleton tracking.

Some Libraries for Kinect

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2. Open NI

Open NI supports many API functions, can combine

middleware to increase ability for Kinect.

* Support:

- Detect gesture.

- Skeleton tracking

- Windows, Linux, Mac OSX

Some Libraries for Kinect

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3. Point cloud library

Point cloud is library to process image in 3D space. Having many

algorithms such as: filtering, surface reconstruction, segmentation,

feature estimation… PCL can apply on many platforms such as:

Window, Mac OS, Linux, Android,…

Some applications by using Kinect1. Display the depth image side by side with color image

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Some applications by using Kinect2. Looking at the pixel

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Figure 3.2 Display R,G,B values when click mouse on image

Some applications by using Kinect3. Finding the closest Pixel

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Figure 3.3 Our red circle following my outstretched fist

Conclusions

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The Kinect has been one of the pioneer in the consumer market of the human / virtual environment interaction without using some actual buttons or controller, but only by using natural gesture or speech. We have seen that this field has progressed a lot since the Kinect has been released (a bit more than 1 year) and find its application in many different domain whereas the Kinect was orignally planed to be mostly used for games. The Kinect has opened the doors of the Virtual and Augmented Reality to everybody but it is not the perfect device, it still needs a better reliability (better sensors, cameras and microphones) also related components, or combined (screens, robotics...) need to be improved to develop all the capacity of the Kinect.

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References[1] Chumbley, Eric M., Francis G. O'Connor, and Robert P. Nirschl. "Evaluation of Overuse Elbow Injuries - February 1, 2000 - American Academy ofFamily Physicians." American Academy of Family Physicians. American Academy of Family Physicians, 1 Feb. 2000. Web. 12July 2011. <http://www.aafp.org/afp/200 <http://www.aafp.org/afp/20000201/691.html>.

[2] “Golf Swing Tips.” Golf Swing Tips.Golfswingtips.4u.com, 2011. Web. 9 July2011. <http://golfswingtips4u.com/>.

[3] “OpenNI Modules.” Downloads.OpenNI TM, Nov. 2010. Web. June-July2011. <http://www.openni.org/>.

[4] “Physical Therapy Charges.” AkronGeneral. Akron General Health System,2011. Web. 14 July 2011.<http://www.akrongeneral.org/>.

[5] “Shoulder Problems and Injuries – TopicOverview.” WebMD. WebMD, LLC, 2011.

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Thank you for your attention