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7 ON 7 F OOTBALL T OURNAMENT SAFETY FIRST This is flag football; there is absolutely no contact. Remove yourself from competition if there is any question of injury. EMT staff is available on site and accessible at any time. Water, Gatorade® and bananas are available on each sideline. A generic mouthpiece will be provided to you at the reception. We highly encourage you to mold the mouthpiece that night and wear it the next day during the 7-on-7 tournament. GENERAL RULES Use the honor system wherever possible. Seven players are on the field at a time, with substitutions occurring between downs. Each team has one 30-second timeout, not to be used within two minutes remaining in the half. The timeout can be used for a team to catch their breath, huddle up to talk strategy or to make a last-minute substitution. Timeouts do not stop the clock; they simply extend the play clock for 30 seconds. Jerseys must be tucked in. Flags must be worn on the waistline and should not be covered. OFFENSE Each team will start at the 40-yard line going toward the end zone. A team has four downs to get to the 20-yard line, which is the only first down. Once past the 20-yard line, a team has four downs to get to the end zone. The ball must be snapped by handing or passing the ball to a quarterback; the center is eligible to catch the ball. Two feet must be on the ground and the ball must be secured through the catch for it to be considered in-bounds. Once the ball is caught, there is no downfield blocking. You can box out, but do not initiate contact. Each touchdown is worth one point. PLAYBOOK

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Page 1: prod.static.chiefs.clubs.nfl.comprod.static.chiefs.clubs.nfl.com/assets/docs/CFC-Field... · Web viewEach team has one 30-second timeout, not to be used within two minutes remaining

7 ON 7 F OOTBALL T OURNAMENT

SAFETY FIRST This is flag football; there is absolutely no contact. Remove yourself from competition if there is any question of injury. EMT staff is available on site and

accessible at any time. Water, Gatorade® and bananas are available on each sideline. A generic mouthpiece will be provided to you at the reception. We highly encourage you to mold the

mouthpiece that night and wear it the next day during the 7-on-7 tournament.

GENERAL RULES Use the honor system wherever possible. Seven players are on the field at a time, with substitutions occurring between downs. Each team has one 30-second timeout, not to be used within two minutes remaining in the half. The

timeout can be used for a team to catch their breath, huddle up to talk strategy or to make a last-minute substitution.

Timeouts do not stop the clock; they simply extend the play clock for 30 seconds. Jerseys must be tucked in. Flags must be worn on the waistline and should not be covered.

OFFENSE Each team will start at the 40-yard line going toward the end zone. A team has four downs to get to the 20-yard line, which is the only first down. Once past the 20-yard line, a team has four downs to get to the end zone. The ball must be snapped by handing or passing the ball to a quarterback; the center is eligible to catch

the ball. Two feet must be on the ground and the ball must be secured through the catch for it to be considered

in-bounds. Once the ball is caught, there is no downfield blocking. You can box out, but do not initiate contact. Each touchdown is worth one point.

DEFENSE On the defensive side, the play is dead at the spot where the flag is removed. If the player with the ball

goes to the ground, he/she is marked as down and the play ends immediately. Rushing the quarterback is allowed for those who start behind the backfield referee (7 yards back). The quarterback can only advance the ball if there is a rusher past the line of scrimmage. Defensive turnover results in ball going to the 40-yard line. Turnovers cannot be advanced.

PLAYBOOK

Page 2: prod.static.chiefs.clubs.nfl.comprod.static.chiefs.clubs.nfl.com/assets/docs/CFC-Field... · Web viewEach team has one 30-second timeout, not to be used within two minutes remaining

T EAM S KILLS C OM PETITION Learn from the pros and test your football abilities on Arrowhead field. You’ll be tested on a variety of skills listed below, each with a former Chiefs player teaching you the tricks of the trade. This is your chance to run a route for Trent Green or learn how to kick a field goal from Jan Stenerud.

Scoring: Participants move from station to station together with their team, competing for both team and individual awards. The difficulty of each challenge within each station will be considered.

QB ACCURACY Trent GreenThrow a football through three targets; 10 yards out (three-step drop), 15 yards out (roll out right) and 20 yards out (seven-step drop). Each participant will have two opportunities at each throw before going to the next. Only one successful try at each distance is needed to receive points.

HANDS DRILL Anthony DavisCatch ten footballs in succession from the jugs machine. Each participant will receive one “warm-up” ball and then have only one opportunity to go through the drill. The number of successful catches will lead to points.

WR ROUTE RUNNING Eddie KennisonRun and catch through three routes; slant route (5 yards), comeback route (15 yards), post route (25 yards). Each participant will have two opportunities to make the catch before going to the next. Only one successful catch at each distance is needed to receive points.

SLED DRILL Will Shields & Tim GrunhardBlock like an All Pro or your halfback will get tackled for a loss. Each participant will have three opportunities (at the line of scrimmage and downfield) to make a critical block. Only successful blocks will earn the participant points.

HALFBACK/LINEBACKER READ DRILL Christian Okoye & Shawn BarberRun a halfback option through three routes; swing pass (line of scrimmage), bump and stab (5 yards), play action flat (10 yards). Each participant will have two opportunities to make the catch before going to the next. Only one successful catch at each distance is needed to receive points.

FIELD GOAL KICKING Jan Stenerud & Nick LoweryKick a field goal from 10 yards (extra point), 15 yards (left hash mark) and 20 yards (right hash mark). Each participant will have two opportunities at each kick before going to the next. Only one successful try at each distance is needed to receive points.

FIELDING A PUNT Dante HallField a punt from a jugs machine. Each participant will have two opportunities to make the catch. Only one successful catch at each distance is needed to receive points.

FOOTBALL IQ TEST Mitch Holthus & Dick VermeilAnswer up to fifty questions of a Football IQ test in twelve minutes. Compare your scores to current Chiefs and NFL players.

Page 3: prod.static.chiefs.clubs.nfl.comprod.static.chiefs.clubs.nfl.com/assets/docs/CFC-Field... · Web viewEach team has one 30-second timeout, not to be used within two minutes remaining