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Presented to: Games for Health Conference 2006 Presented by: Randy Brown CTO, Virtual Heroes Inc. September 28, 2006 Biofeedback for Therapy and Training

Presented to: Games for Health Conference 2006 Presented by: Randy Brown CTO, Virtual Heroes Inc

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Presented to: Games for Health Conference 2006 Presented by: Randy Brown CTO, Virtual Heroes Inc. Biofeedback for Therapy and Training. September 28, 2006. Overview: BRAIN-BASED BIOFEEDBACK & GAMES FOR HEALTH. - PowerPoint PPT Presentation

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Presented to:Games for Health Conference 2006

Presented by:Randy Brown

CTO, Virtual Heroes Inc.

September 28, 2006

Biofeedback for Therapy and Training

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Overview: BRAIN-BASED BIOFEEDBACK & GAMES FOR HEALTH

• Biofeedback systems are increasingly becoming a critical part of the Games for Health space. Uses for biofeedback fit both training and personal health. This session brings together two example uses of biofeedback in gaming to help demystify the opportunities surrounding biofeedback hardware interfaces and software applications.

• Virtual Heroes will demonstrate how they've integrated biofeedback as an assessment tool into recent non-health projects dealing with Adaptive Thinking & Leadership. This presents an excellent overview of both the technical hurdles and interface approaches toward using biofeedback for training applications.

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3DiMD: Gaming Environment for Training Healthcare Team Coordination Skills

• We are performing this project in collaboration with Duke University Medical School and the Duke Human Patient Simulation Center

• Funded by TATRC• Background: Effective team coordination is

critical for the safe delivery of care• Planning for an assessment of ease of use and

efficacy through an experimental trial at Duke University Medical Center

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EmSense-Enabled™ Environments

• Usability/HCI studies• Frustration/Resignation• Attention• Novel thought (frontal)• Real-time monitors• Wireless• Hard & Soft form factors• Statistics tracking• Multi-player

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EmSense-Enabled™ Environments

• “Raw” vectors• Oxygenation• Heart Rate• Blink Rate• Head motion• Skin temperature• Frontal-lobe activity

• “Virtual” vectors• Mental Response• Physical Response• Engagement• “Zen”• “Stealth”• “In the Zone”

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Demo!

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Multiplayer ATL session Video

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After Action Review (Real Time)

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Games for Health 2006

Thank You!

Questions?

Contact Information:

Randy Brown

[email protected]

Virtual Heroes Inc.

http://www.virtualheroes.com