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www.elsevier.com/locate/autcon
Automation in Construction 12 (2003) 661–670
Preliminary stages of CAAD education
Earl Marka,*, Bob Martensb, Rivka Oxmanc
aUniversity of Virginia, Charlottesville, VA, USAbVienna University of Technology, Vienna, AustriacTechnion Institute of Technology, Haifa, Israel
Abstract
According to the Education and Research in Computer Aided Architectural Design in Europe’s (eCAADe) mission,
exchange and collaboration within the area of CAAD education and research, respecting the pedagogical and administrative
approaches in the different schools and countries, can be regarded as a core activity. The following paper reports on some of the
pedagogical issues that have been derived from a preliminary review and roundtable participants’ experiences with CAAD
curricula. This review reflects discussions that were held at the eCAADe 2002 conference in Warsaw (Poland) and also follows
up on two earlier discussions held at eCAADe 2001 and eCAADe 2000.
D 2003 Published by Elsevier B.V.
Keywords: Architectural school; Curriculum; Computer-based design methods; Pedagogical strategy
1. Introduction
The primary objective of the 2002 plenary ses-
sion on ‘‘The Ideal Computer Curriculum’’ in
Warsaw, Poland was to expand upon the first
roundtable discussion held at Education and Re-
search in Computer Aided Architectural Design in
Europe (eCAADe) 2000 in Weimar, Germany and
also a follow-up session that was held at eCAADe
2001 in Helsinki, Finland. The aim of the eCAADe
2002 session in Poland was to engage participants
in a less scripted and more active discussion,
limited at the beginning to short opening statements
in order to ensure time for exchanging viewpoints
with conference attendees.
0926-5805/$ - see front matter D 2003 Published by Elsevier B.V.
doi:10.1016/S0926-5805(03)00045-1
* Corresponding author.
E-mail addresses: [email protected] (E. Mark),
[email protected] (B. Martens),
[email protected] (R. Oxman).
Some specific subject areas were defined at the
second session titled ‘‘The Ideal Computer Curricu-
lum’’ at the eCAADe 2001 conference [1] in Helsinki.
In particular, an educational framework was intro-
duced in which subject areas were categorized accord-
ing to three levels in the shape of a pyramid. The first
base level of the pyramid was entitled ‘‘Digital Design
Media.’’ This base level covered a broad set of
computer-based design applications at an introductory
level, including interactive communications (web
page development), geometrical modeling, digital
image processing, and mixed media productions that
involve the use of digital video, scanning, and output
media. Higher levels within the pyramid referred to
more advanced subject areas. The eCAADe 2001
conference was followed by a ‘‘first round’’ of written
statements developed in response to the proposed
educational framework. These statements served as
background for the plenary session at eCAADe 2002.
The eCAADe 2002 plenary session itself provided the
E. Mark et al. / Automation in Construction 12 (2003) 661–670662
‘‘second round’’ of discussion in which further inves-
tigation and more viewpoints were explored. This
‘‘second round’’ is reported in detail here.
2. The ‘‘first round’’ of position statements
responding to eCAADe 2001
The following section presents a set of issues that
were raised in written statements in addressing the
current educational framework. The preparatory stage
of design education was defined by Chase and Pentilla
as a significant topic. They related the preparatory stage
to the larger framework of a complete educational
program. Other issues related to the significance of
the activity in the design studio and its relation to the
total curricula were raised by Kvan and Schnabel.
According to their view, the culture of the design studio
is becoming increasingly digital. However, it does not
mean that the studio is the ultimate venue for true
innovation in all media, therefore, it is important to
understand how the emerging context in the design
studio may change the focus and the goals of more
specific computer-aided design research and technol-
ogy courses. Is CAAD as a distinct topic of inquiry
fading in significance as it becomes mainstream? What
are the challenges in design education that may neces-
sitate some degree of specialization in order to push the
state of the art?
2.1. Statement: pedagogical issues for first year
architectural design computing [Scott Chase]
First year students come to the university with a
wide range of backgrounds, skills, and expectations.
An introductory curriculum should cater to and shape
this variety, allowing students to achieve a basic level
of computing skill and knowledge while still allowing
potential advanced exploration by
� ensuring a basic level of computing skill;� replacing bad computing practices with good ones;� demonstrating the potential of computing tools for
design;� encouraging a considered approach to the use of
computing tools;� providing an appreciation and understanding of
the benefits and difficulties in using the com-
puter in conjunction with or instead of nondigital
methods.
2.1.1. Prior knowledge
The first hurdle in teaching incoming students is to
ensure that they have a basic level of computing skills
and good habits. Students enter the university these
days with significant computing experience, but de-
spite possible claims to the contrary are often still
lacking certain basic IT skills. Optional bridging
classes are good ways to ensure basic competency;
university IT classes can be customized to ensure
relevance to an architecture curriculum. One benefit
of a bridging class is that it can introduce good
computing habits, e.g., proper backup procedures.
2.1.2. Integration
Integration is the buzzword for developing new
CAAD curricula. Given traditional architectural ped-
agogy, implementation can be difficult. A key goal is
to enable the students to see the relevance of com-
puting to their design process, and to ensure that it is
utilized properly. This requires
� active participation of computing teaching staff
throughout the curriculum, especially in design
studios;� an understanding by design tutors of the potential
of computing in design and a willingness to
actively lead students down this path;� recognition of the considerable changes that may
need to occur in a studio curriculum, e.g., the
introduction of short design exercises that simulta-
neously develop both computing and design skills
and knowledge;� greater support in preliminary stages of teaching,
when students are unclear about new technology
and its application to a discipline with which they
are unfamiliar.
2.1.3. Results
By the end of the preliminary stages of learning,
computer use should be engrained in the student’s
everyday working patterns. This includes
� design exploration;� presentation (e.g. image processing, word process-
ing, web, paper);
E. Mark et al. / Automation in Construction 12 (2003) 661–670 663
� communication (e.g. email, discussion boards,
assignment submission).
In summary, the first year curriculum should show
the students the possibilities of design computing,
teach good computing practices, and offer a broad
base from which to build upon.
2.2. Statement: skill-based or knowledge-centered:
which approach to teaching CAAD? [Tom Kvan]
There are two frameworks for teaching observed in
schools of architecture. The most distinctive mode of
architectural education is the well-established tradi-
tion of project-based teaching in the studio. This
method of teaching reflects the nature of practice
where the business of architecture revolves around
the delivery of design in a project setting. This task-
focused process is well suited to building tacit knowl-
edge, the knowledge of doing and action. In contrast,
CAAD teaching typically focuses on skill building
and is taught independently of action. CAAD classes
are set up to teach geometrical modeling, digital
image processing, and the use of digital video, scan-
ning and output media. This is paralleled in other
skill-teaching schools that offer such as classes in life
drawing, drafting, and model making.
Is CAAD teaching skill building or should we
consider it as an action-based activity? I would argue
that the skill-focused means of teaching is detrimental
to the development of appropriate skills and attitudes
in CAAD application. Since skills are acquirable by
most people through repetitive practice, the value of
these skills is relatively low. This mode of teaching
reinforces the perception that CAAD is a technique
and tool that is separate from architecture. Practice
reflects this by setting up CAAD departments of
digital draftsmen. Discourse in architecture reflects
this in the distinction between designers and computer
users. In all, the attitude hinders development of
digital exploration of architecture.
To overcome this, we need to frame all teaching
of CAAD as knowledge building, not skill building.
So, in the tradition of our teaching, this means
teaching in project-centered activities. Clearly, there
are advantages in the skill-centered approach. Ac-
cess to expensive and scarce resources can be
managed; the repetitive nature of command instruc-
tion can be minimized. The penalties of teaching in
this mode, however, are not considered and should
be articulated.
2.3. Statement: adapting architectural computing into
preliminary stages of architectural education—a few
common dilemmas and a few proposed solutions to
them [Hannu Penttila]
2.3.1. Check students’ skill level
� Do not waste time in teaching word processing,
email, or hardware architecture to all first year
students—basic IT literacy and skills will be more
and more common knowledge;� Offer optional IT-basics info for those who need it;� Target your teaching resources to essential archi-
tectural design education with the new media.
2.3.2. Avoid overemphasized and misleading IT
expertise
� Early IT expertise with no architectural under-
standing tends to lead the architectural students
easily to non-design activities, such as general IT
and CAAD-maintenance work;� First year students, especially from elementary
schools, are very open to whatever ideas given by
their tutors, hence, start immediately with architec-
tural tradition.
2.3.3. Start teaching CAAD immediately with archi-
tectural design problems
� Never ever start courses with CAD-system specific
technical facts;� Do not underestimate students’ ability to search for
technical solutions independently;� Students teach minor keyboard skills to each other.
2.3.4. Teach the teachers
� Architectural students seem to know CAD tools
and gadgets better than their design tutors—a
constantly growing dilemma;� Low CAD expertise of tutors leads to controversial
classroom situations: tutors manage the content but
not the tool to work with;
E. Mark et al. / Automation in Construction 12 (2003) 661–670664
� Organize separate workshops for new media
essentials, such as CAD basics and web publishing,
for design teachers;� Digital tips and tricks can easily be taught in few-
hour intensive sessions;� Your ‘‘less digitally conscious’’ colleagues tend to
have a high motivation in learning the digital tools.
2.3.5. Create CAAD facilities that support teamwork
� CAD is often taught in large, hierarchically
organized classroom suitable for mass education;� Organize also smaller-scale design studio facilities
and architectural workgroup ‘‘cells’’ equipped with
CAAD facilities.
2.3.6. Distribute and adapt CAAD education to
‘‘traditional architectural education’’
� CAAD education should be taught during the
whole span of architectural education;� Integrate CAAD education into architectural cur-
ricula;� IT and CAAD education should be taught by all
architectural professors;� In fact, ‘‘digital’’ is currently already very
traditional.
2.4. Statement: motivation and stimuli [Marc Aurel
Schnabel]
Students entering The University of Hong Kong
(HKU) already own powerful computers with CAAD
software. The whole campus of HKU and its peripher-
ies are networked either wirelessly or with high-speed
network connections. Lecture notes, assignments, and
tutorials are typically on-line. Digital communication,
working within multimedia and mobile environments
is for most Hong Kong students’ a common practice.
The learning or teaching of any form of digital media
must therefore reflect the expertise that students al-
ready have before they receive an architectural educa-
tion. In many cases, students do not require long
training in the operation of software. Even complex
3D thinking is widely acquired through, e.g., interac-
tive 3D games. The availability and ease-to-use of
software give students the chance to explore more in
less time without supervision than ever before.
Consequently, CAAD education has to stimulate
interest in architectural design and, more importantly,
establish a mechanism to control and enhance the
quality of the architectural design produced with the
help of digital media. At HKU, we realized that the
direct and instantaneous translation of idea to form
plays a key role in the education and development of
architectural design. 3D-Modellers, 3D-Scanners, Vir-
tual Environments and Rapid Prototyping are used to
aid both students and teachers in exploring and
studying architectural creativity in a way that enables
a deeper involvement into design issues. These design
techniques with direct cause-impact-circles give enor-
mous motivation to students. Since production time
and cost are fairly eliminated, students do not become
too attached to a design, which is the outcome of long
training of particular IT applications, modeling, and
production.
Working with multimedia systems is based on the
creativity of design ideas and the skill to combine
different (traditional or digital) applications to create
and transform design. Education must provide the
right incentives to students to engage in independent
experimenting and as a result in self-learning. Differ-
ences in IT skills of students and teachers level out
through the students’ engagement using multimedia
tools in different disciplines and design contexts.
Vertical studios, which make use of IT, challenge
and engage students to acquire new techniques and
skills.
We do not teach CAAD but tie digital media
together with other areas of the curriculum and
discipline: visual communication techniques, prece-
dent studies, ‘kit-of-parts’ design, collaboration with
engineers, etc. In other words, digital architectural
education is dependent on the stimulation and crea-
tivity of students and teachers rather than on hard- or
software or the teaching of those.
3. The second round at eCAADe 2002
At the beginning of the roundtable, Earl Mark,
University of Virginia, noted that the eCAADe orga-
nization is moving into its third decade. During its
history, there has been a perceptible shift in architec-
tural design toward computing. The proliferation of
technology in modeling and rendering has led to a
E. Mark et al. / Automation in Construction 12 (2003) 661–670 665
more visible presence of computer work in schools
and in practice. Yet, underlying all this change, it is
still open to question if and how the conceptual basis
for design processes in architecture has changed from
those of more traditional design media. For example,
among general design faculty, in design visualization
there seems to be a growing use of computer models
as a substitute for or supplement to traditional models.
However, these computer models may still be thought
of in traditional modeling terms, an assembly of single
and nonmutable objects, where each one is change-
able by replacement rather than by more abstract
algorithmic modification. In a similar way, the har-
nessing of computer numerical control (CNC) routing,
milling, and laser cutting technology to computers in
studio has resulted in a more facile way of making
some physical models over traditional methods, but
has not necessarily led to a qualitatively different
exploration of physical models in all cases.
More generally, it was noted in the roundtable
discussion that young design students can be seduced
by the speed and productive capacity of computing to
provide quick perspectives and complex geometry, a
somewhat poor substitute at times for the cognitively
rich and tectonic process of realizing drawings and
models strictly by hand. These approaches may fall
short of a more complete potential of adapting com-
puter-based logical process to design. For example, as
MIT PhD student Ivan Sutherland demonstrated in the
very first CAD system in 1963, a computer model can
allow for scale variation, the nesting of instances of
modular geometry, and placing constraints on geo-
metrical relationships, but these paradigms of use
seem to have advanced in only a minor number of
design studios. While many schools may have rightly
identified the need to train students in computer-based
visualization methods to keep pace with the changing
world of practice, the substitution of a computer
media for more traditional media may have occurred
in a relatively conservative context, not necessarily
encouraging of uses that challenge the prevailing
nature of design processes in studio, or that focus
on new exploration, or that engage the paradigms that
are being cited in research, such as presented at
eCAADe and its sister organizations in North Amer-
ica, South America, and Asia. There is a danger that
progress is being measured superficially in terms of
the prevalence of computer-related material rather
than according to substantive advances in design
methods, inquiry, and theory. The roundtable discus-
sion addressed the general condition in education
from a wide range of perspectives.
3.1. Establishing a common foundation
Scott Chase, University of Strathclyde, began by
addressing the need to ensure a basic level of com-
puter skills and noted that students are very diverse in
their distinct educational backgrounds. He also noted
that schools still need to provide optional courses in
order to allow those students who do not have basic IT
skills (word processing, spreadsheets, etc.) to get up to
speed. Chase further noted that integrated computer-
related curricula are becoming common at the early
stages of a design program, and yet integration is a
difficult goal to reach. Getting design tutors up to
speed on what digital design tools can contribute is a
constraint to studio success. In his own institution, he
found that independent shorter exercises rather than
large design projects are a better vehicle for introduc-
ing computing tools. One especially productive ap-
proach is to introduce the tools in the context of
communicating design issues through electronic me-
dia. Exploration, presentation, and communication are
the three areas in which a student should be competent
by the end of the first year. By the third year, students
should be expected to use computer-based tools
fluidly. Workshops may be offered at that point to
supply additional skills but not as a substitute for
continuous exposure beginning with the first year.
Chase also argued that basic computer habits need
to be formed in the first year so that the students are in
the right frame of mind to get on to further design
experiences in later years. Thomas Kvan, University
of Hong Kong, questioned the ongoing utility of
teaching areas of CAAD that are continually expand-
ing. There are many traditions in architecture that
need to be respected. For example, does the teaching
of CAAD have any greater right to a place in the
curriculum than an extra class in materials, weath-
erproofing, or structures? Kvan also cited Joseph
Gumnut who in 1944 noted that a proper architecture
curriculum needs 25 years. Today, suggested Kvan,
we probably need 45 years to teach all we hope to
convey to a student. A central problem to educational
programs is how to make room for computer-related
E. Mark et al. / Automation in Construction 12 (2003) 661–670666
technology and at the same time not displace time-
honored parts of the curriculum. Hannu Penttila,
Helsinki University of Technology, suggested that
with teaching CAAD as we know it will disappear.
Will it happen fast? Penttila speculated probably not.
In the longer term, the goal of a teacher is perhaps to
make their teaching of a subject redundant, to get
knowledge into the mainstream so that there is no
longer a particular importance for continued emphasis
on the same area of knowledge. He also noted that it
would be difficult to rationalize a singular curriculum
for teaching CAAD given the range of approaches
relative to educational institutions, their pedagogy,
and the internal dynamics of their course offerings.
3.2. Considering the changing perception of com-
puters in society
Marc Schnabel, University of Hong Kong, stated
that computing seems to have arrived with unusual
force, and that teaching appears to have followed
technology while technology evolved rapidly. Students
arrive today with considerable sophistication from
watching TV, films, and other sources. Competing with
their expectations and focusing on more fundamental
concepts become tricky in a setting were the media can
be seductive. At the same time, Schnabel noted in his
experience that peer teaching is highly effective for
bringing students up to speed on technology in an
appropriately critical way. He argued that we need to
set up an environment that stimulates students to learn
themselves, and also find a way to reward such self-
learning. We currently have new technologies that are
opening up new modes of communication that can be
integrated into the curriculum. This allows focus on the
central concepts underlying technology and permits us
to reduce time spent on some of the transitory and
mundane steps required to use the tools. Adam Jaki-
mowicz, Technical University Bialystock (Poland),
suggested that the computer is a not just a work station
but rather constitutes a work environment for the
architect. It therefore must be immersed with a variety
of other tools such that moving from paper to digital
media becomes an integral part of design activity.
Jakimowicz called for developing a strong discriminat-
ing sense on good computing as a way of using the
computer more holistically. For example, computer
data proliferation is bad habit that results in lost
information and difficulty with consistency in the
transfer of knowledge. The technology and our use of
it should continually be focused on the primary objec-
tive of supporting design, that is, a well-established
notion of computing priorities might have influence on
how technologies evolve and are used. Jakimowicz
also offered that ‘‘reuse’’ in design is essential and
provides a distinct opportunity for computing.
3.3. The challenge of teaching computer-based
methods
Bob Martens, Vienna University of Technology,
recalled a keynote address by Guillermo Vasquez de
Velasco, Texas A&M University, at eCAADe 2001 in
Helsinki. Vasquez de Velasco had suggested that hand
drawing is demanding of enlightening effort. Design is
in a traditional sense the process of taking hand
drawing to public life. At the current roundtable,
Vasquez de Velasco added that we need to remember
the whole dynamic process and not focus on one step.
Different schools have embraced computing at differ-
ent times depending on their phase of change. eCAADe
may have a role in leadership but seeing a CAD
curriculum as critical to curricula and the world of
computing is obsolete. Pervasive computing is here,
and so pervasive applications in design are becoming
essential and need to be understood from a broader
perspective. Earl Mark speculated that our educational
culture has in many instances adopted not design
computing but geometrical modeling and visualization,
and there is a great distinction. Geometrical modeling
and visualization are but one visible aspect of design
computing. Schools may have in a sense latched on to a
relatively trite aspect the technology, called it CAD,
and incorporated it into the curriculum. Yet, the broader
world of computer-aided design is hardly limited to a
particular visualization paradigm, and the potential lies
well outside the context of a computer itself as a self-
contained tool. Chase returned to the theme of what
students are predisposed to in the years prior to entering
the university and their preexisting exposure in the
culture around them. He suggested that the students
come in with knowledge of the tools but not necessarily
a sense of how to use them in design. He believes we
need to reorient them to use the tools for design in the
same sense that we need to reorient them on how to use
a pencil for design even with their longstanding knowl-
E. Mark et al. / Automation in Construction 12 (2003) 661–670 667
edge of the tool. Martens pointed out that at Vienna
University of Technology roughly 50 years ago, the
study guide was but three pages long. From our
perspective today, the concept of architectural training
back then seemed relatively simple. Today, with all the
technology and subjects areas added over the past 50
years, it would seem that any guide needs to be at least
multiple times as many pages long. Still, not everything
in the past was so simple or can be so easily pigeon-
holed. For example, in a few universities today, we still
teach ‘descriptive geometry’ but it is gone in most
schools. We need to take more discriminating and
integrative steps rather than additive approaches.
3.4. Higher-level CAAD education and design theory
Rivka Oxman, Technion Institute of Technology,
suggested that our role as educators is not a simple
choice of either teaching skills or teaching design and
architecture. We must combine the two. We must teach
students how to explore representational paradigms
that will challenge old ways in design thinking, from
concept to completion. The question she has raised is
whether the pedagogical criterion for a good design
teacher today is all that different than before. At the
same time, having new more powerful tools allows us
to change the way we think and teach. We can not
return to previous ways of teaching since the profession
shows us that there are different ways of exploiting the
new media to arrive at new designs. New ways for
thinking about design should be integrated and reex-
amined in parallel to the exploration of new technology
and digital means. This suggests a broadening view for
educating the ‘‘thinking eye’’ of the designer, that is
reflecting the way visual design presentations can be
perceived in digital media [2]. Earl Mark noted that
over the longer term, changes have been continually
made to the curriculum that have had little to do with
computing. The elimination of ‘descriptive geometry’
was a loss since it removed a way of seeing. This is a
loss that occurred well before the arrival of CAD, and
so it raises more general issues about curriculum
change than those raised by computing alone. We can
look retrospectively at a range of subject areas that are
no longer present and wonder if this one or that one
could not reappear. Note for example that ‘descriptive
geometry’ was not merely a tool to be employed in the
service of design but rather it enhanced our understand-
ing of 3D space. The Italian scholar Sebastiano Serlio
in his famous book on geometry discussed learning
from the ‘‘flowers’’ of Euclidian geometry as a means
to thinking in 3D space. Similarly, the authors of a more
recent book on ‘descriptive geometry’ used through the
late 1940s (Kenison and Bradley, Descriptive Geome-
try, published 1914), emphasized that it furthered our
understanding of size and proportion. We can see
where highly automated computer visualization may
undermine these skills through removing the need for
intimate hand–eye exercises, or on the other hand,
provide an opportunity to reengage them. As we revisit
the curricula, we can take on an approach that revital-
izes as much as it may potentially displace.
3.5. Models of teaching
Schnabel raised the question of how to characterize
good teaching. Students know the difference between
good and bad teaching, and they also seem to have a
sense of what may be deserving of a good grade in their
own work. Schnabel suggested that the students’ abil-
ities to discriminate means that they can be motivated
to explore and refine according to their own developing
self-standards.We get the best results from students not
simply by training them in skills but rather by leading
them to rely upon their own evolving good sense in
exploration. Similarly, the more enlightened use of
computers in practice shows us that exploration leads
to the most promising new design opportunities. Kvan
discussed the role of architecture as knowledge. He
postulated that we could view the way we teach as
knowledge gathering and manipulation. We seem at
times stuck in the neoclassical world of fixed cannons.
This could be a major roadblock to architectural edu-
cation as a process of exploration. Jakimowicz sug-
gested that the problem of ‘design’ is at times treated as
one that can be handed down. We have as colleagues
the first obligation to train students to be the masters.
We cannot give this authority to students and still be
arrogant masters of the field.
3.6. Consistency in design value systems
Marc Muylle, Higher Institute of Architectural
Sciences at Antwerp, observed that if design teachers
are not familiar with the potential of the tools then
they cannot teach the students to be creative in
E. Mark et al. / Automation in Construction 12 (2003) 661–670668
applying them. We have also a bad habit, he said, of
changing the curriculum every 3 years. Further still,
we try to squeeze hours out of some subjects and add
in new classes. Students as a result lose other skills
such as sketching. We have changed our admission
criteria to reflect these changes to such a degree that
we now admit students with less strength in commu-
nication skills such as sketching. Whereas at one time,
sketching ability used to be required, it is no longer
needed. While we see CAD as a tool to be a medium
of representation, it too will become obsolete unless
we change the ways we perceive the tool. It will
perhaps only then have a new purpose. Per Korte-
gaard, Aarhus School of Architecture, added that we
should also focus our processes of representation on
good architecture. We should note that communica-
tion is important, and that sketching is an important
part of communication. But sketching is not a discon-
nected activity to seeing. Rather, the act of sketching
informs design. Changing scale and redrawing leads
us to make decisions. Light and proportions must be
examined and this can happen through sketching. Yet,
at computer and design conferences, students do not
necessarily deal with all the aspects of architecture.
We do not typically show good architecture at these
conferences but we seem to instead focus on the
computer models as finalized objects. To get beyond
this, we must encourage variation in modes of repre-
sentation with larger objectives in mind. Producing
drawings is not a fragmented step in the purpose of
learning architecture. Once students purchase their
own tools they need to integrate the tools into the
design process. When the tools are isolated in their
exploration, the integration does not take place. To
help them we must focus on the investigation of
relevant problems with these tools.
3.7. Design intentions and media
Martens wondered if Rapid Prototyping is not
untypical of new technology that might be used to
change the way we consider architecture. Schnabel
observed that the past models could be built by hand
and this physical form informed the student. Digital
models until recently did not. Rapid Prototyping gets
beyond this limitation. Vasquez de Velasco suggested
that in the past, there was clear distinction between
CAAD and Computer Aided Architectural Instruction
(CAAI). The distinction has softened. Perhaps, this
means we are moving beyond tools to more general
emphasis on knowledge and a better sense of the
adequate use of resources. The act of making things
by hand and physically is different than just assembling
a digital model. Still, Jakimowicz suggested that the
way we were taught architecture may not be the right
way to teach today. The new tools offer new opportu-
nities. It should not be assumed that emulating the old
tools and their related method is better. Schnabel
concluded that how you teach the students to explore
the tools is the key. New tools come along (such as
photography) and offer challenges to our teaching. We
should then challenge the students to independently
investigate ways to use them.
3.8. Further notes on exploration context for design
Tom Maver, University of Strathclyde, offered his
sense that Rapid Prototyping serves most directly as a
tool for exploration. He cited a speech by Frank Gehry
at RIBA on how information technology (IT) is now
giving architects back the control of architecture in
terms of direct access to fabrication. Chase pushed for
more complete integration throughout design process-
es as the key. We must change the way we teach
architecture to fully make the connection with poten-
tials of IT. Penttila cautioned that we cannot avoid
teaching the tools but we must nevertheless get back
to the basics of relating them to our design intentions.
Kvan gave the broad view that architecture is exciting,
a medium for integrating many disciplines, including
but not limited to computing. It is a reason many of us
came to the discipline. Computing is but one of many
technologies we have come to embrace. Mark sug-
gested that problem definition is general to our
perception of architecture. Identify the problems to
be solved in design and consider what tools we use in
the context of an exploration of the problems. CAD is
not a distinct technology in this sense.
The roundtable discussion was summarized by
Oxman as a need for Schools to come to terms with
the following three issues:
1. School philosophy—does it separate or integrate
the curriculum?
2. Design philosophy—is it bound by the traditional
or admit to changing approaches?
E. Mark et al. / Automation in Construction 12 (2003) 661–670 669
3. Pedagogical philosophy—do we view architecture
as building or architecture as design (e.g., knowl-
edge, cognitive process, ideas)?
4. Conclusions
The roundtable discussion at the eCAADe 2002
Annual Conference in Warsaw examined the state of
computer-aided design in the curriculum relative to its
history and early expectations in the discipline. Schools
of Architecture in Europe, the Middle East, Asia, and
North America were represented by the various partic-
ipants in the discussion. Most of the participants have
agreed that the use of computers in design school
curricula is no longer a unique or novel condition.
Yet, perceptions varied regarding the evolving place of
computers and their influence on the culture of the
design schools. Some common assumptions seem to be
held among the participants in the discussion:
o 3D modeling has the potential to be adapted in a
more thoughtful way than might be otherwise
envisioned as a basic design tool.
o Curricula are becoming increasingly packed with
requirements leaving little room for expansion and
innovation that affects the inclusion of new
computer-related subjects.
o The computer is a part of the continuum of design
media, and its role as a physical modeling and
paper-based media should be extended.
o Design teachers are in general still backward in their
assessment of the technology and its role in the
curriculum, working in the conceptual framework
of traditional media rather than exploring a chang-
ing conceptual basis for design.
o Integration of computer use in education must be
addressed each year in the pathway of a student
moving through the design curriculum.
While the state of practice in education is not an
entrenched position, there may be still a suspicion of
computer-mediated processes. This is especially true
where some level of abstraction passes beyond the level
of concrete visualization that can take form in the
mind’s eye of the designer.
Participants agreed that differences in local culture
and context contribute to different views of computers
in curricula. Yet, within the different contexts, some
common questions about what is necessary to ensure
that computer-aided design related to design knowl-
edge is engaged in substantive and potentially more
enlightened ways. Encouraging open exploration is
well established within the tradition of design and its
appropriateness to harnessing new technology is
reassuring. Corbusier proposed his own modular on
a take it or leave it basis. It was a technology that
would be validated or invalidated by exploration and
relevance in the service of Per Kortegaard’s ‘‘good
architecture.’’
5. Uncited references
[3]
[4]
Acknowledgements
The session was initially proposed and organized
by Earl Mark, Bob Martens, and Rivka Oxman, with
contributing written position statements by Scott C.
Chase, University of Strathclyde (UK), Thomas Kvan
(University of Hong Kong), Hannu Penttila (Helsinki
University of Technology), and Marc Schnabel
(University of Hong Kong). The roundtable session
was not recorded other than through the note taking
by Thomas Kvan. Earl Mark served as a correspond-
ing author for this paper on The second round at
eCAADe 2002. It would be difficult to catch the entire
flow of discussion and not every comment is included
here, as in the normal course of conversation there are
inconsistencies and tangents that might detract from a
coherent report. Participant’s comments here are
paraphrased rather than quoted, with apologies in
advance with respect to any person not correctly
reflected.
References
[1] E. Mark, B. Martens, R. Oxman, The Ideal Computer Curric-
ulum, Architectural Information Management (eCAADe-Con-
ference Proceedings), Helsinki (Finland), Helsinki University
of Technology, Otamedia Oy, Espoo, 2001, pp. 168–175.
[2] R. Oxman, The Thinking Eye: Visual Re-Cognition in Design
E. Mark et al. / Automation in Construction 12 (2003) 661–670670
Emergence, Design Studies, The International Journal for De-
sign Research in Engineering, Architecture, Products and Sys-
tems vol. 23, Elsevier, 2002, pp. 135–164.
[3] E. Mark, A Prospectus on Computers Throughout the Curricu-
lum, Promise and Reality (eCAADe Conference Proceedings),
Bauhaus-Universitat Weimar (Germany), VDG Wiemar, 2000,
pp. 77–83.
[4] B.-J. Novitski (Ed.), Integrating Computers into the Architec-
tural Curriculum, ACADIA Conference Proceedings, 1987.