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POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?] [Game Developer (e.g. Learning Games Network) ] [Game Team e.g. Peter Stidwill – Producer Scot Osterweil – Creative Director etc.]

POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

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Page 1: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

POWERED BY

[YOUR GAME TITLE (E.G. QUANDARY) ]

[Your Game Subtitle - to describe the point of the gameE.g. At the dawn of a new society, how will you decide?]

[Game Developer (e.g. Learning Games Network) ]

[Game Teame.g. Peter Stidwill – Producer

Scot Osterweil – Creative Directoretc.]

Page 2: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

GAME SYNOPSIS

[Describe your game in a few sentences. Make it sound compelling to play, but also get across the main point of the game.

E.g. Planet Braxos needs your help! When the human colonists on Planet Braxos can’t resolve their dilemmas, they need you, their Captain, to help. Play Quandary now and help share the future of a new civilization.]

Page 3: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

GAME STRUCTURE

Learning Goals[Quandary aims to strengthen the moral compass of players, by developing the skills that help them recognize ethical issues and deal with ethical situations in their own lives. These skills include:- Critical thinking- Perspective-taking- Decision-making]

Player’s End Goal and/or Win State[Players must ensure the colony survives and thrives.]

Page 4: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

GAME STRUCTURE

Play Space[Quandary has been designed as a digital card-based game. Colonists on the planet Braxos are depicted as character cards that the player can interact with. ]

Player’s Role[The player is the Captain of the Colony, who’s job it is to step in when difficult decisions must be made. They must uncover information and understand others’ viewpoints, and make an informed decision.]

Non-Playable Characters/Agents[12 colonist characters who the player interacts with, each with their own profession and viewpoints.]

Page 5: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

GAME STRUCTURE

Levels/Challenges and Sub-Goals[There are several phases:- Sorting character statements into fact, solution or opinions- Investigating viewpoints- Making a decision- Justifying the decision- Predicting what people will think]

Points and Scoring[Points are:- Gained for every card correctly used- Lost for each card incorrectly used]

Rules[The player must sort statements from different characters. They can use these statements to find out more information about the situation.]

Page 6: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

GAME STORY

[Describe the world of the game and create a compelling, engaging back-story.

E.g. The game’s setting is a futuristic colony on the Planet Braxos, 32 light years from Earth. Part of your role as Captain is to resolve the disagreements that naturally arise. But when disputes are so big they threaten the stability of the colony…you have support back on Earth.

The Colonial Council is there to make the really difficult decisions. The Council relies on you to investigate the problem, get all the facts and understand everyone’s point of view.

If you’ve listened carefully and given the council the right information…they’ll be able to make a decision for the good of the Colony.

It’s not always easy living and working together. Not every colony makes it, and not every captain has the skill to lead one. But if you thoughtfully consider everybody’s point of view, Braxos will thrive. Are you up for the task?]

Page 7: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

PLAYER EXPERIENCE AND GAME FLOW

[A step-by-step description of what the player experiences, learns, and does at each level or chapter of the game. Often a flow diagram shows this best.]

Page 8: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

INTERFACE AND NAVIGATION

[Provide some sense of the menus and choices the playercan make to find information as he or she advancesthrough the game.]

Page 9: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

LOOK AND FEEL – VISUAL

[Screenshots from games (or other art/products) that have inspired a concept or informed design.]

Page 10: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

LOOK AND FEEL - AUDIO

[What is the mood of the audio? Describe the SFX and music.]

LOOK AND FEEL – DIALOGUE/CHARACTER INTERACTION

[Describe how the player interacts with other characters in the world, either through pre-defined dialogue options,open text or voice chat, or other options.]

Page 11: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

BACKGROUND RESEARCH

What is playful about your topic? Where does the fun emerge?

Freedom to experiment

Freedom to fail

Freedom of identity

Freedom of effort

Page 12: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

PROTOTYPE – DESIGN

WHAT DO YOU WANT TO TEST?

WHAT WILL YOU BUILD? (DIGITAL/PAPER?)

WHAT ARE THE LIMITS?

HOW WILL YOU ACCOUNT FOR ELEMENTS THAT ARE NOT IN THE GAME?

Page 13: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

PROTOTYPING – FEEDBACK

WHAT INFORMATION DO PLAYERS NEED?

LIST THE OBSERVATIONS YOU WANT TO MAKE, AND THEN SUMMARIZE THE FEEDBACK YOU GOT

Page 14: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

PRODUCTION PLAN

Page 15: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

TESTING

Page 16: POWERED BY [YOUR GAME TITLE (E.G. QUANDARY) ] [Your Game Subtitle - to describe the point of the game E.g. At the dawn of a new society, how will you decide?]

FINAL DELIVERABLE