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Martina Pagura + Curriculum Vitae + Portfolio

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Martina Pagura's Portfolio. may 2009 Interaction-product design and more...

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Martina Pagura+ Curriculum Vitae+ Portfolio

Curriculum Vitae : Martina Pagura, 1983

EducationLiceo ‘La Filandere’ (science high school), San Vito al Tagliamento, PN, north Italy. - June 2002 (90/100)

Undergraduate degree in Industrial Design (Product and Graphic Design) at Politecnico di Torino (Uni-versity of Turin). Thesis, Stili di vita in poltrona: storia e critica dell’imbottito in Italia 1945–2006 (Armchair lifestyles: a history and critique of Italian upholstery, 1945–2006) supervised by Elena Dellapiana. - July 2006 (104/110)

Erasmus programme at Strate Collège, Paris, academic year 2004–05: work on product and packaging design.

Master (6 month) in Light Design at Politecnico di Torino. October 2005 - March 2006

Graduate degree in Product Design, specialized in Interaction Design, at IUAV University of Venice. Thesis, Laundrym: servizio interattivo per lavanderie pubbliche (Laundrym: interactive service for laundret-te) supervized by Philip Tabor and Gillian Crampton Smith. Supported by Usability Center Whirlpool Europe. - April 2009 (110/110)

Workshops attended2002: ‘Color’ – photography workshop directed by Franco Fontana at the Politecnico di Torino.

2003: ‘Food Design’, directed by SupraDesign (the Turin studio) at the Politecnico di Torino.

2005: ‘Light and Spaces’, directed by Franco Forchino and Claudio Meloni at the Politecnico di Torino.

2007: ‘Design comme langage’ – design of an identity for the European Union, an international project involving IUAV University of Venice, Glasgow School of Art, La Cambre (Brussels), EN-SCI (Paris), and Tel Aviv University at La Cambre.

2008: ‘Usable Witchery’ physical computing workshop directed by Yaniv Steiner at IUAV Uni-versity of Venice.

2008: Processing workshop directed by Casey Reas - Fondazione Replay-Claudio Buziol

Last studio courses (IUAV)2006: ‘Design dei prodotti elettronici’ – design of possible innovations in electronic domestic objects, directed by Bruce Fifield, with Olga Barmine.

2007: ‘Invisible Bridges’ – design of social software for the mobile phone, directed by Gillian Crampton Smith with Philip Tabor and guest tutors Christian Riekoff, Vinay Ventrakamen and Nicholas Zambetti.

2008 (current): ‘Time Machine’ – design of an ambient interactive installation in Venice, directed by Philip Tabor with Gillian Crampton Smith and guest tutors Durrell Bishop and Tom Hulbert.

Design competition2008: “Selachimopha” Selachimorpha won the second prize in the competition “Vota e vinci il design”, Online section of Samsung Young Design Award 2008

Informatic skillsHigh level: Photoshop, Illustrator, InDesign, Rhinoceros.

Medium level: 3D Studio Max , Cinema 4D, Processing, Mobile Processing.

Low level: Final Cut Pro, Flash.

Physical prototyping skillsGood experience with balsa, expanded polyurethane, chalk, ceramics and paper.

LanguagesItalian: mother tongue.

English: good. Cambridge Preliminary English Test (PET): 2004 pass with merit.

French: good spoken language and comprehension, school-level writing.

German: school-level.

Experience and interests2000-2001-2002-2008: gymnastics coach (C.O.N.I. diploma instructor). Worked with children (8-12y.o.) at Nova Virtus - S.Martino al Tagliamento.

2001-2002: Work for the municipality of Zoppola as organizer of activity and happenings pro-moted by the youth center.

2005: 3-month internship at Fausto Boscariol Associati on transportation and product design.

2005–08: Collaboration with non-profit association Pro Loco di Zoppola on graphic projects for local events.

2007–08: Teaching digital photomontage at the Libera Università di Zoppola.

2007-2009: Collaboration with Orchestra Cortile (musical band) on image and graphic promo-tion.

I like to find a connection between abstract concepts and practical applications: I enjoy equally mathematics and making things by hand, and am particularly interested in innovation. I would like to work on new ideas, abstract or concrete, for new lifestyles. I am committed to solving existing problems by looking ahead and imagining innovative ways of doing things, not just by making another object.

Interaction Design

StormRaiser2008/03

a project byMarina Andrade CamaraAlice LucchinMartina Pagura

designed at IUAV UniversityVenice (IT)IxDLab2 by Gillian Crampton Smith and Philip Tabor

Interactive installation for parties at Magazzini del Sale. The interaction is caused by people excite-ment: the more they dance the more the enviroment changes.

StormRaiser

StorStoStoSSSSSStorStorStotoSSSStSSStormStorrStoStormStormStormStorrSSSSSSStoSSStStotStStSS ooSSSSSSSSSSSSStoSStSSSttoStSStStSStoSSStoSSSStSSStSSStSSSSttSSSStS

...mood

What would happen in a StormRaiser evening?People entering Magazzini del Sale receive a bracelet at the entrance, as it would be with any other gadget.Nothing happens If people stay calm, drink, converse, but when the music starts and people dance, the envi-ronment changes reacting proportionally to the excite-ment and the participation of people.The fabric ceiling starts moving faster and faster and projections on it change more histerically as more people get in to the party. It’s a metaphor for a coming up storm. Of course when people calm down again the ceiling returns quiet.

website: http://www.interaction-venice.com/projects/iuav07-08Lab2/projects/storm-raiser/

...physical prototype

For the physical prototype we built a smaller scale model.We used the photo lab ceiling and covered it of tnt (tissue not tissue).To move the fabric ceiling we used an hairdryer that moves its head left and right through a servo motor.

We didn’t have disco lights so we decided to simulate them with a projector. This allowed us to create a changing visual pattern.

We assembled the bracelet with a tilt sensor inside, we decided to make it with a transparent plastic tube con-taining the tilt sensor and we locked it with a little piece of metal.

…technology and code

How it works:Tilt sensors can detect movements. The sensor perceives the movement of people arms and sends a signal to the Arduino software; every time the sensor switches on Arduino sends, through a serial port, a message to Processing that starts to count the signals.Processing calculates the frequency and uses this number to control three outputs: speed regulation of the servo motor (with a second Arduino), hairdryer on/off switch and projection changes on the ceiling (with the first Arduino).

2007/12

a project by Marina Andrade CâmaraMartina PaguraIvan Provenzale

designed at IUAV UniversityVenice (IT)IxDLab1 by Gillian Crampton Smith

and Philip Tabor

Hacktion

Hacktion is an interactive system accessed by mobile phone.

It allows people, who love theatral performances and are keen on contemporary topical issues, to improvise satiric sketches in the streets of Venice.

It supports the creation of a social network among people who would like to collabo-rate for a creative, free and critical form of public expres-sion.

website: http://www.interaction-venice.com/projects/iuav07-08Lab1/projects/hacktion/

WhY?

Who?

How?

Hacktion helps people to build social and cooperative relation-ships while discussing controversial issues of contemporary life.

Our design is for people whose basic principles are environ-mentalism, reliance on participatory democracy, nonviolence, and social justice causes. Other stakeholders will be pede-strians, theatre schools, youth association, citizens committees.

. allowing interaction among users, anywhere at anytime, to create public improvised performances

. focusing more on topical issues

. stimulating the audience to contribute feedback about the events

. developing an informal hierarchy based on the use of the service and refreshed by the audience

. ’out of nowhere’ awareness of co-performers’ presence in a new “Hacktion” area

Interaction Design Product Design

2009/04

thesis project by Martina Pagura

Relator: Philip TaborCo-Relator: Gillan Crampton Smith

“Laundrym” is a design thesis project for a public laundry service.It borns from the concept to make enjoyable sevices that are more ecological but boring and inefficient.

This project was chosen after a more general investigation of clothes-washing services because of its interaction-design interest. It has four aspects:

1- Interaction user/service:The first issue is how to make users communicate with the laundry service. Many existing examples allow booking throu-gh the web, for instance, or send mobile-phone notifications when a wash cycle has ended. But most are based on one-way interaction that does not offer the flexibility I seek. None is interestingly interactive.

2- Interaction user/user:A public laundry is used by several kinds of people, with diffe-rent demand and habits. Users must interact (directly or not) with other users. A social network built around the laundrette could make laundry time more enjoyable and create a more cooperative process. The system could encourage shared responsibility by allowing users to give positive feedback if others act helpfully (or negative if they act unhelpfully).

Aspects 1 and 2 could be developed by building a social sof-ware for the mobile phone, perhaps also accessible via the internet.

3- User/washing machine:If users can supervise a washing machine through a mobile phone, how do they use the machine? Which information does the interface convey? And what are verifiable by looking at the mobile? The washing machine needs a new physical interface designed as an integral part of the whole system.

4- Washing machine/clothes:It is easier for users if the machine decides by itself how to wash clothes. This might be possible if every item has an RFID tag giving washing information. Reading the tags, the machine can suggest the right cycle and point out possible problems – red clothes with white clothes, for example. Even if RFID tagging of clothes is not currently very feasible, it is important to study how the process will be automated.

I aim to concentrate first on aspects 1–3, which are more rela-ted to users, and currently more technologically and economi-cally feasible actuable on the present. I intend to prototype the mobile software and the machine’s physical interface, and test how users will interact with them.

Selachimorpha

Selachimorpha is an interactive trashcan.It has been thought to teach separate collection of rubbish through the game. If you put inside it the right trash, it allowed you to play.

2008/05

concept by Martina Pagura

photovoltaic panel

led panel

Selachimorpha won the second prize in the competition “Vota e vinci il design”, Online section of Samsung Young Design Award 2008

?If I put inside the wrong trash I got GAME OVER

If I put inside the right trash the game will start

Take the pad and play!

Product Design

2007/06

Martina Pagura

designed at IUAV UniversityVenice (IT)Design dei Prodotti Elettronici by Bruce Fifield

Zac is a non-electrical cutter for vegetables and fruits.We have a lot of electri-cal stuff that help us in the kitchen but no-one cut as we want! Perharps a simplier object can do it...

1

2

cibo

3 4

cibo tagliato

Waiting for...

2007/03

Martina Pagura

designed at IUAV UniversityVenice (IT)Design per lo sviluppo locale by Gaddo Morpurgo

Choosen as one of the 10 best projects of the course, exposed at the Ecomondo 2007(Fiera Internazionale del Recupero di Materia ed Ener-gia e dello Sviluppo Sostenibi-le - Rimini).

Seat for bus-stop, to put where there’s no space enou-ght to place a bus shelter.Made with heterogeneous polymer.

2006/12

a project byMartina PaguraRodolfo Capozzi

designed at IUAV UniversityVenice (IT)Design dei materiali

Tivy is a totem supporting disposable dishes and glasses for parties.It works as a container during the transport and it became quikly a usefull deco-ration.

Glass and dish are studied to be combined toghether and be fixed to the totem

2005/06

a project byMartina PaguraRiccardo Perello

designed at Politecnico di Torino (IT)Disegno industriale 3by Maccarrone

This is a project for a fexible (and hopefully playfull) bookcase that must be cheap.A special hook support a piece of rubber but they need each other to stay con-nected to the grid.

2005/02

Martina Pagura

designed at Strate College (FR)Luxury Projectby Sophie Le Chat

This is a trash can for separate collection of rubbish to put in public spaces.It’s almost an art-sculpture made with recicled and poor materials that allowd people to pay attention to the anviroment also in official and elegant places.

2004/12

project byMartina PaguraRiccardo Perello

designed at Strate College (FR)Product designby Pierre Guerrier

The goal of the course was to bring two brands together and create a single product that highlights both.By combining Nike and Apple we developed iWay. This is a GPS ipod that allows the user to check and organize their fitness level while listening to music.”

2004/12

project byMartina PaguraVincent Scatliffedesigned at Strate College (FR)Luxury Projectby Sophie Le Chat

Pluff is designed to go in a room where people socialize, wether its just with family or friends. The Pluff is an alter-native to sitting on a sofa or the rug. Its a playful way to bring more luxury in an alre-ady luxurious setting.Bollywood as main inpiration.

The container is made out of a dense foam and can be used as cushions for the Pluff.

HUG

2004/12

project byMartina Pagura

designed at Strate College (FR)Product designby Pierre Guerrier

How a baby-bag can became a fashion piece without being cold?Inspired by a synthesis of occidental and african way of carry babys.

wear in different way

mousse pillow

rigid structure

rigid structure

PLUVIA

2004/06

project byAdriana UccelliChiara OnidaMartina Pagura

designed at Politecnico di Torino (IT)Disegn Industriale 2by Bruno Giardino

Pluvia is a portable hanger that was inspired by observing the ease of opening an umbrella.

Light design

2005/12

project byAdriana UccelliMartina Pagura

designed at Politecnico di Torino (IT)Progetto Luce

This is a project of lighting design for Lanzo Station.We tried to integrate the emotive aspect with the fun-ctional one. We re-buildt the whole ambient to simulate the phisical aspect of the lam-ps and to study the lighting effect on it.

Lanzo Station

work on 3D

study on light

Graphics

Arti e sapori 2008

Brochure 12 pages (16,5cmx22,8cm)

Entrance poster (700cmx1000cm)

2008/05

Martina Pagura

Advertising for a street festi-val in Zoppola.

http://artiesapori.wordpress.com/

Street poster (3000cmx2000cm)

Street poster (6000cmx2000cm)

Insolite note

2007/02

2008/02

Martina Pagura

Logo and advertising for a music festival.

Flyer 2007 (10,6cmx14,8cm)

Flyer 2008(10,6cmx14,8cm)

Flyers

Advertising for courses at “Libera Università”.A6 for xerox print

What else?

3D Static

Picture taken ftom the internet

2005/06

Martina Pagura

make at Politecnico di Torino (IT)course of 3Dmaxby Davide Borra

Build a 3D just looking a flat image taken from the inter-net.

3D

3D Dynamic

2008/01

Martina Pagura

make at IUAV (IT)course of Cinema4Dby Massimiliano Ciammaichella

Video-spot for Nivea made in 3D

http://www.youtube.com/watch?v=DVxjKuZIJ44

http://www.youtube.com/watch?v=DVxjKuZIJ44

Experimental videos

2008/03

Marina Andrade CâmaraLeandro LisboaMartina Pagura

make at IUAV (IT)course of Teorie del Colore by Roberto Casati

2007/12

Martina Pagura

Work on shadows

Video made using piece of papers

Shadows 180° ....................................................................................................................... http://www.youtube.com/watch?v=_lQTAn6AzrY

Ma dolce ................................................................................................................................... http://www.youtube.com/watch?v=SNJ1gjLH6m4

Shadows 180° ....................................................................................................................... http://www.youtube.com/watch?v=_lQTAn6AzrY

Ma dolce ................................................................................................................................... http://www.youtube.com/watch?v=SNJ1gjLH6m4

Photos

time past

Martina Pagura

Somewhere

http://www.flickr.com/photos/martinicca/

Photos

time past

Martina Pagura

Someone

http://www.flickr.com/photos/martinicca/

Sew

time past

Martina Pagura

That’s what I like to do in my spare time.