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POINT REALITY Photography and Game Engine Technologies Ana Nicolaescu and Sebastian Tiew TERM 1 - Weds, PM SESSION – 1300-1600 (BST) TERM 2 - Weds, AM SESSION – 0900 -1200 (BST) Lewis Baltz, Dana Point No.1, Dana Point No. 2, 1970 Lewis Baltz’s camera faces the world directly. It steps from art into reality, from modernity into its demise. Today, a new type of image has emerged: shot with a virtual camera that constructs rather than represents, which shoots at a new world that competes with reality. This course will use game engine technologies, open source workflows and camera mapping techniques to reflect back on Baltz’s photographic works while exploring their reconstruction and reshooting with a camera that now points at a new world. * this course is structured between online group sessions and pre-recorded tutorials to be watched and applied between sessions Core learning: image making and representation in digital worlds, history of photography, Photoshop, Unreal Engine, 3DSMax/Rhino, open source workflows and tools Technical Requirements: Laptop*, Mouse, 3DSMax/Rhino Student License * laptop with a dedicated Nvidia or AMD graphics card, min 8 GB RAM and 250 GB SSD (any 2018 and above MacBook Pro, gaming laptop or workstation) Ana Maria Nicolaescu works with images and words to explore the complexities of the digital world, with a focus on aspects of gamification, image circulation and art production. Recent projects include Worlding for Real, for Global Art Forum 14; In 20/20, at the AA; Roblox: Notes from the Front, in TANK Magazine. She is co- founder of Cream Projects. Sebastian Tiew is a digital artist and designer. He has worked as a researcher and 3D artist for various architectural offices and design agencies in London, developing real time projects and applications for both cultural and commercial purposes. He is co-founder of Cream Projects.

POINT REALITY - media.aaschool.ac.uk REALITY.pdf · Introduction to Unreal Engine. Setting up the Scene. Setting up the Camera. Session 4: Wednesday 28th October/3rd February Unreal

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Page 1: POINT REALITY - media.aaschool.ac.uk REALITY.pdf · Introduction to Unreal Engine. Setting up the Scene. Setting up the Camera. Session 4: Wednesday 28th October/3rd February Unreal

POINT REALITY Photography and Game Engine Technologies Ana Nicolaescu and Sebastian Tiew TERM 1 - Weds, PM SESSION – 1300-1600 (BST) TERM 2 - Weds, AM SESSION – 0900 -1200 (BST)

Lewis Baltz, Dana Point No.1, Dana Point No. 2, 1970 Lewis Baltz’s camera faces the world directly. It steps from art into reality, from modernity into its demise. Today, a new type of image has emerged: shot with a virtual camera that constructs rather than represents, which shoots at a new world that competes with reality. This course will use game engine technologies, open source workflows and camera mapping techniques to reflect back on Baltz’s photographic works while exploring their reconstruction and reshooting with a camera that now points at a new world. * this course is structured between online group sessions and pre-recorded tutorials to be watched and applied between sessions Core learning: image making and representation in digital worlds, history of photography, Photoshop, Unreal Engine, 3DSMax/Rhino, open source workflows and tools Technical Requirements: Laptop*, Mouse, 3DSMax/Rhino Student License * laptop with a dedicated Nvidia or AMD graphics card, min 8 GB RAM and 250 GB SSD (any 2018 and above MacBook Pro, gaming laptop or workstation) Ana Maria Nicolaescu works with images and words to explore the complexities of the digital world, with a focus on aspects of gamification, image circulation and art production. Recent projects include Worlding for Real, for Global Art Forum 14; In 20/20, at the AA; Roblox: Notes from the Front, in TANK Magazine. She is co-founder of Cream Projects. Sebastian Tiew is a digital artist and designer. He has worked as a researcher and 3D artist for various architectural offices and design agencies in London, developing real time projects and applications for both cultural and commercial purposes. He is co-founder of Cream Projects.

Page 2: POINT REALITY - media.aaschool.ac.uk REALITY.pdf · Introduction to Unreal Engine. Setting up the Scene. Setting up the Camera. Session 4: Wednesday 28th October/3rd February Unreal

WEEKLY SESSIONS Session 1: Wednesday 7th October/13th January Group Introduction. Logistics. Course Introduction. Presentation on photography and Lewis Baltz. Image Selection. Week 1 Online Tutorial Image mapping (Photoshop, 3DsMAX / Rhino) Session 2: Wednesday 14th October/20th January Image Mapping Group Session (Photoshop, 3DsMAX / Rhino) Week 2 Online Tutorial Scene Modelling (3DsMAX / Rhino) Session 3: Wednesday 21st October/27th January Scene Modelling Group Session (3DsMAX / Rhino) Week 3 Online Tutorial Introduction to Unreal Engine. Setting up the Scene. Setting up the Camera. Session 4: Wednesday 28th October/3rd February Unreal Engine Group Session

OPEN WEEK

Open Week Online Tutorial Unreal Engine Materials. Unreal Engine Lighting. Open Source Assets. Shooting the Scene. Session 5: Wednesday 11th November/17th February Show and Tell. Image Review. Books Review. Session 6: Wednesday 18th November/24th February Group Individual Tutorials: Further Development Session 7: Wednesday 25th November/3rd March Group Individual Tutorials: Final Touches Session 8: Wednesday 2nd December/10th March AA Media Jury Submission Requirements: 1-2 min video sequence in Unreal Engine + process book Reading/Reference List: Lewis Baltz, Texts LB, Urs Stahel