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MA in Media, Culture and Communication 2010/2011 Mauro Carballo Plan Ceibal; the first nationwide ubiquitous computer program: A comprehensive study of the use of computers in school and home. Name of Tutor: David Buckingham MA in Media, Culture and Communication Institute of Education, University of London Word count: 21,640 This dissertation can be read without permission from the author. For more information email [email protected]

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MA in Media, Culture and Communication 2010/2011

Mauro Carballo

Plan Ceibal; the first nationwide ubiquitous computer program: A comprehensive study of the use of

computers in school and home.

Name of Tutor: David Buckingham

MA in Media, Culture and Communication Institute of Education, University of London

Word count: 21,640

This dissertation can be read without permission from the author. For more information email [email protected]

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to my mother who marked the journey of life

to Marce, more united than ever – en las buenas y en las malas to my father for his upside-down perspectives

to Mariana for her care and to puki for being puki

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Acknowledgements I would like to thank the Centenary Fund at the Institute of Education for

supporting my education and allowing me to undertake this program, without

their support I wouldn’t have been able to complete my course of study and this

dissertation.

To David Buckingham and John Potter for their wise advice, guidance, and the

personal support they provided when I needed it.

I would like to give thanks to the head director, teachers and most importantly to

the children who gave up their time and many of their fun breaks after long hours

of class to talk to me.

To Kat for giving it a final read, and to Virginie for being such good a friend.

Last but not least, to my family, friends at home and to my friends Pablo, Yu-

Chun, Estella and Fiona at the IoE and of course to Hannah for their support,

trust and love.

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TABLE OF CONTENTS

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2.1 A long history ......................................................................................................... 18!2.2 Education system ................................................................................................... 22!2.3 ICT in the domestic context ................................................................................... 25!2.4 Social Inclusion ...................................................................................................... 28!

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4.2 Children and computers in the classroom .............................................................. 62!9#.#$!QJ*RE*)+E7!(+@DE)&2!D2+320@@&7!0,4!7+(*0'!*,)&20()*+,7!###########################################!-.!9#.#.!%)2E()E2&!0,4!7+(*0'!4<,0@*(!######################################################################################################!-O!9#.#"!:1*'42&,M7!,&30)*B&!&GD&2*&,(&7!C*)1!)&(1,+'+3<!*,!)1&!('0772++@!###########################!-5!9#.#9!S*40()*(0'!'&02,*,3!############################################################################################################################!O.!9#.#=!A,'*,&!E7&7!###########################################################################################################################################!O=!9#.#-!L1&!0E20!+;!)1&!TA!############################################################################################################################!O5!9#.#O!>!(+@DE)&2*U&4!&4E(0)*+,!;+2!)1&!;E)E2&!###############################################################################!5V!

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4.3 Children, the home and computers ........................................................................ 84!9#"#$!W0'K*,3!*,)+!)1&!1+@&!####################################################################################################################!59!9#"#.!%(1++'!X!1+@&!*,)&2;&2&,(&7!########################################################################################################!5-!9#"#"!/0@*,3!07!0!J2*43*,3!(+,(&D)!######################################################################################################!58!9#"#9!FGD&()0)*+,!0,4!0()E0'!E7&7!+;!(+@DE)&2!0)!1+@&!#############################################################!8$!9#"#=!L1&*2!+C,!(+@DE)&27!######################################################################################################################!85!

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5.4 Children at home .................................................................................................. 107!5.4 Final thoughts and future directions ..................................................................... 107!

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Appendix 1: Tree diagram of participants .................................................................. 116!Appendix 2: Online questionnaire .............................................................................. 117!Appendix 3: Consent Forms ...................................................................................... 118!

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Abstract

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Preface

In 1877 Uruguay became the first country in Latin American to provide free and

compulsory schooling; in 2009 through Plan Ceibal it became the first nationwide

ubiquitous educational computer programme in the world. Ceibal is an acronym for Basic

Informatics Educative Connectivity for Online Learning program, and works as the local

adaptation of the One Laptop per Child (OLPC) programme in Uruguay.

It is important to remind ourselves that Plan Ceibal was initially defined as a political

undertaking in the sense that it aims to go much beyond educating children on ICT

(Balanguer, 2009). Miguel Brechner, current director of Plan Ceibal, expressed from the

very beginning the need for autonomy and independence from the actual OLPC model

to effectively adapt the project to the specific realities of Uruguay. Subsequently, Plan

Ceibal is based on three pillars: equity, learning and technology. Through the

amalgamation of its three basic pillars the programme aims to support equal

opportunities, develop new tools for learning and teaching and most importantly,

establish a new relationship between the state, society, and technology.

The government-sponsored programme was initially tested in a small rural village called

Villa Cardal with 150 XO computers donated by the OLPC non-profit organization and

then extended over a period of less than two years to include 400,000 computers. From

2007 to 2009 the programme was extended nationwide to all public schools providing

every student and teacher in public grades one through six with a small laptop

accompanied by an Internet connection in all schools as well as several hotspots. To

date the government has deployed about 400,000 XOs and connected about 98% of the

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child population in 2,332 schools in Uruguay – any child can expect to find a hotspot

within 300 meters of their home.

Plan Ceibal was not established within the educational system and, the justification for

this is that the educational system was not ready to launch and sustain such an initiative.

The programme was implemented by a para-governmental agency called Ceibal

Centre for Educational Support for Children and Adolescents (CITS).!

Plan Ceibal acquires the XO computer at a moderate price from the OLPC organization

in Massachusetts. The OLPC programme assists governments to implement their

concept idea of the programme but local agencies are responsible in setting up and

running the program. Eventually local governments are responsible for implementation

of the programme with different variations according to their needs and possibilities.

Although the OLPC programme provides a specific laptop and software interface, Plan

Ceibal has a large team constantly working and re-working new applications, creating

digital content and adapting the software to the specific needs of the plan.

The government of Uruguay is set on having a strong component of technological

inclusion in various contexts: electronic government, community tele-centers and 1:1

modality in the classroom. The government is conscious that the so-called ‘digital divide’

is part of a social divide that excludes people from the creation and management of

knowledge through the use of ICT. Therefore, the Uruguayan government identifies it as

essential to carry out public policies that contemplate the inclusion of ICT that enables

not only access to information but also capacity building in becoming knowledge

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producers. Thus, the programme developed a series of overall and specific objectives

that transcend the school boundary and aims to reach families.

AL&M#((

• Contribute to improving the quality of education by integrating technology into the

classroom, the school, and the family unit;

• promoting equal opportunities for all students of primary and, more recently, secondary

education, by bringing a laptop to every student and teacher;

• develop a collaborative culture in four areas: child-child, child-teacher, teacher-teacher

and child-family-school;

• promote literacy and critical electronic educational community in response to ethical

principles.

The authorities are well aware of the ambitious nature of the overall goals that they have

set for themselves. In order to accomplish such goals Plan Ceibal has identified a set of

specific objectives that it is focusing on while always keeping in consideration the

programmes three core pillars.

Specific objectives

• Promote the integral use of the laptop to support pedagogical learning approaches and

school proposals;

• ensure training and updating for teachers, both in the technical and pedagogical arenas,

ensure educational opportunities for the use of new resources;

• produce educational resources to support the technology;

• encourage involvement and ownership of technology by teachers;

• build support systems and technical assistance aimed at specific educational school

experiences ensuring their proper development;

• involve parents in the support and promotion of appropriate and responsible use of

technology for the benefit of the child and family;

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• enhance participation of everyone involved in the production of information relevant to

decision-making and;

• promote the creation and development of new learning communities to promote their

autonomy.

These objectives are coordinated from CITS in cooperation with the Technological

Laboratory of Uruguay (LATU) as well as the following public agencies: National Agency

for Research and Innovation (ANII), the Agency for the Development of Government

Electronic Management and Information Society and Knowledge (AGESIC), the National

Telecommunications Administration (ANTEL), the Ministry of Education and Culture

(MEC), the Primary Education Council (CEP), and the National Public Education

Administration (ANEP).

In addition there is an important network of 50 teachers and 500 university students (Flor

de Ceibo) dedicated to support and strengthen the programme’s impact. Plan Ceibals’

support network is a cloud of more than two thousand volunteers that make contributions

ranging from delivering the machines, answering questions and offering instruction on

how to use the XO.

Uruguay enjoys some specific strengths that enable it to engage in the ambitious

initiative to approach social inclusion and equity through a ubiquitous computer plan:

- A well-organized Ministry of Education and Culture;

- a nationally owned telecommunication company;

- an adult literacy rate of 97.9 %;

- a teacher-student ratio of 1:21;

- a well established public university;

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- a relatively small and flat geography;

- a population of less than 3.5 million people and a concentration of 1.8 million in the

capital city of Montevideo;

- a single spoken language in the whole country;

- a large software industry;

- indisputable popular support behind the programme and;

- relative political and economic stability.

If you take into consideration all of these aspects it becomes clear that a programme

designed and designated for the poor of the world actually requires a large share of

human capital and an even bigger monetary investment. Hence, the poorest of countries

targeted by OLPC are often unable to carry out such programmes without a huge

technological determinism (Warschauver and Ames, 2010).

Today Plan Ceibal has been extended and children keep their XO as they transition into

high school. During the 2011 school year all students from first to third grade of

secondary school had been provided with a more sophisticated computer - either the XO

1.5 or the Magallanes prototype called Classmate PC used in computer educational

initiatives in Portugal. Therefore, by the end of 2011 more than 600,000 children and

teenagers will be equipped with computers. In addition, Plan Ceibal has increased the

challenge and will equip preschools with laptops for children age three to five years old.

Unlike the rest, these computers will belong to the institution and will be used only during

school time.

Uruguay has embarked on a unique and ambitious experience. With no mirror in the

world to exchange and compare ideas, various and unprecedented challenges have

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emerged during its implementation. This project has implied taking on many risks but it

was decided that the biggest risk the country could take would be to do nothing in a

society that is rapidly changing due to technological advancement and allow only the

most privileged people to benefit.

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CHAPTER 1. INTRODUCTION

Over the last five years Uruguay, like many other countries, has embraced the

need to make serious investments in technology in the education system. Initially

implemented in the primary school system the Uruguayan version of the One

Laptop Per Child (OLPC) program; Plan Ceibal has grown to include secondary

schools and the technical careers programs and is currently expanding into pre-

schools.

Uruguay has become a vanguard for the OLPC programme as the only country

globally to provide a take home laptop for every child in primary public school.

This unprecedented initiative is complex on almost every level ranging from the

logistics to the pedagogy and social impacts. This study aims to contribute to a

nascent, yet growing, body of research that addresses the effects of providing

ubiquitous access to computers to all children in the primary public education

system.

This study focused on exploring and observing the implications of how children

engage with their laptops within the domestic and school contexts. The study

navigates through a number of individual perspectives including head masters,

teachers, family, friends, and, most extensively, the children. Six case studies

were completed with students from a single sixth-grade class who had been

participants in the programme since its implementation three years ago.

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Additional information was collected through interviews with parents and

teachers.

Previous authors (see Buckingham, 2007) had already detected a clear division

between how differently children engage with technology at school and at home.

This study investigates these differences within the context of Uruguay’s OLPC

programme. The study aimed to observe the difference and similarities between

the home and school cultures of computer use, and how they interacted with and

impacted on one another.

The analysis is structured in three sections; one based on teachers’ perspectives

and experiences, one based on the six case studies in the school context, and

one based on the six case studies in the home context. These three sections are

deeply interlinked and a holistic analysis is necessary in order to consider the

macro impacts of Plan Ceibal.

The first section concentrates on the experiences teachers have had integrating

the technology into their teaching. This section covers many of the difficulties

teachers encountered including prejudices, technical limitations, the traditional

institutional cultures of teaching, and most significantly the lack of training and

preparation, and absence of curriculum direction.

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The second section considers the use children give to computers in school. It

looks at the interaction and social dynamics formed around computer use in the

institutional setting. This dimension of the research is of particular interest as

previous data in other contexts has shown that collective and interactive

computer use was predominant in the home context, which was not the case

within this small sample.

The section shows a need to expand our understanding of different

manifestations of collective computer use under these unparalleled

circumstances. This dimension of the research also addresses the impact of

individual student’s domestic cultures on the uses the student gives to the

computer at school. In this respect we can observe a number of issues that arise

especially around the risks of enhancing the experience of privileged children,

while putting children with less home support and traditional literacy skills at a

more serious disadvantage widening the digital divide where it is meant to be

reduced.

The third and final section recognizes the interwoven nature of relationships and

behaviours that cross-pollinate between the school and home settings and that

are strongly canalized through the use of computers. This section aims to

connect the theoretical perception and expectation for computers in students’

lives and the actual uses given by the students themselves as they appropriate

both the computers themselves and the evolving cultures.

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The conclusions and analysis of this study proposes to combine previous

research experiences and descriptive data with personal analysis from the

fieldwork. The ideas extracted in this research are not intended to be

comprehensive due to the lack of previous qualitative research in this specific

program and context; indeed many of the issues discussed here were not pre-

identified and emerged as part of the complexities this field hosts. This research

is indeed one of the first to make a descriptive and qualitative comparative

analysis of the use of computers in school and home in the only nation-wide

ubiquitous computer programme in the world.

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CHAPTER 2. LITERATURE REVIEW

2.1 A long history

The One Laptop Per Child (OLPC) programme is based on constructionist

theories developed on the thinking of the education and computer science

theorist Seymour Papert, and designed around the principles of Nicholas

Negroponte - published in his book; Being Digital (1995).

The celebratory relationships between ICT and children are grounded on the

perspectives offered by Papert. In his book Mindstorms (1980), he argued that

children’s assimilation of computers would improve their learning capacities and

become a central part of the child’s everyday life. Thirty years ago Papert

accurately predicted that computers could be integrated into more personal

levels and be used for a variety of applications throughout a person’s life.

Papert’s concept of constructionism emerges from a theory of ‘learning to learn’

through making and engaging with an artefact. Distinct from Piaget ‘s theory of

constructivism, with who Papert studied in Geneva, Constructionism theory is

situated in the context of the learner and focuses on the individual creating a

public entity – an object to think with as means of learning rather than the overall

cognitive abilities of children (Ackermann, 2001).

From the educational perspective Papert stated a connection between what one

can learn and how he learns according to the modes of learning. As a

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mathematician, he argued that difficulties in learning a subject should not be

confined to the discipline (ie: mathematics) but instead analysed from the

learning mode. Modes of learning grow, he proposed, from the interrelation of

intellectual structures at the points in the learning process when they develop

logical and emotional forms.

For Papert (1996), children naturally fall in love with technology despite their

country of origin, cultures, boundaries or inequalities. Children are capable to see

and transform computers into a meaningful object that makes sense beyond its

practical use. Papert’s theory of constructionism was elaborated on learning to

use LOGO, a programming language he developed for educational use.

According to his theories, mastering computers and learning to programme in

LOGO in education would create new modes of learning capable of supporting

different intellectual styles. Furthermore, understanding the meta-language of

LOGO would allow children to understand their modes and ways of thinking and

learning. In coding with LOGO students would assimilate the logic of its meta-

language that leads them to a process or a set of systems in a problem solving

operation. Donald Knuth (1974) explains the process in which students

assimilate learning with computers as the following:

“Actually a person does not really understand something until he can teach it

to a computer, i. e., express it as an algorithm. [!] The attempt to formalize

things as algorithms leads to a much deeper understanding than if we simply

try to comprehend things in the traditional way.”

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This argument was made from a constructionism approach where children are

best suited to learn at their own pace and allow their interests to define the

direction of their learning (Papert, 1993). This new form of scholarship would

allow students to pursue their own interests, making schooling a more

individualized act. Working with computers in the classrooms enhances modes of

communications and learning on both technological and non-technological issues

(Mouza, 2008). According to Papert, technology with its given meaning would aid

children to reconstruct knowledge in a meaningful way. Papert’s argument is

centred on the principle that technologies will shift teacher-guided practices

towards a student-centred education (Papert, 1993).

“!a view of learning as a reconstruction rather than as a transmission of

knowledge. Then we extend the idea of manipulative materials to the idea

that learning is most effective when part of an activity the learner

experiences as constructing a meaningful product."

Papert, 1987 p. 2

Papert detected a major obstacle between his prophecy and the use of

technology in the traditional school education. He stated that educational

systems were far too outdated to make an effective use of computers in schools

(Prensky, 2001; Foreman, 2004).

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In the attempt to put Papert’s constructionism theory into practice, Buckingham

(2007) questions the feasibility of shifting from learning specific skills involved in

programming and the use of XO specific programmes to a generalized set of

learning patterns that can be applied across children’s education.

For Papert, the totality of computers’ potential in education will only be proven

when technology becomes a ubiquitous resource like the pen and paper in

schools (Papert, 1993, 1996). Technology builds a passion and motivation for

learning but only if students develop a sense of ownership and master the tool.

The stimulus from technology together with its rationality provides the skills for

children to be in control of what they learn.

To date, there are not sufficient findings to prove that ubiquitous access to

computers enhances teaching and learning practices. Many new paradigms have

arisen as part of the cultural evolution that accompanies technology and society

such as social inequalities, political agendas and policy making, market driven

tendencies and certain digital divides. It is understood by now that ‘universal

access’ to computers in education does not guarantee constant and consistent

results. Empirical research on these types of educational programmes

underlines that technological outcomes in education vary according to

demographics, institutions, subjects and cultural scenarios (Watson, 1993).

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Nevertheless, to understand the philosophy behind the OLPC one has to go back

to the ground theories of Papert. It is important to understand and contextualize

when Papert wrote Mindstorm in 1980. Today Papert’s arguments are somewhat

de-contextualized from the socio-economical and political arenas where they are

executed. It is worth noting that Papert never advocated for the top-down

implementation and centrally imposed curriculum that is most common for these

types of programmes today.

Papert imagined a learning philosophy from new technology where the child

becomes an active processor of knowledge and meaning. Technology in the

classroom was supposed to create new learning environments rather than

reinforce the old traditional one-way teaching pedagogies (Donahue et. al., 2001).

However, while we wait for the school of the future to consolidate we might never

see the true potential of technology in schools and meanwhile children are taught

in real school and with real teachers.

With this theoretical framework in mind, this study aims to achieve a critical and

contextualized overview of the approaches and challenges of the 1:1 computer

programme in Uruguay; Plan Ceibal. In order to provide a holistic series of

observations this paper will consider uses and applications of this technology by

both students and educators in home and school settings.

2.2 Education system

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With the increscent growth of technology and digital media we see a shift from a

goods and commodities based economy to an economy based on information,

knowledge and networking (Castells, 1996). In the new information society

schools absorb a greater responsibility to educate and provide children with new

sets of skills. This requires a reconceptualization of what it means to be literate,

what literacy is, and what literacy skills children need to obtain (Pullen and Cole,

2009). Schools must develop a pedagogy that maintains high levels of traditional

literacy as well as engages children with skills and tools from the digital world.

The classroom setting offers children an opportunity to develop critical literacy

skills that are almost unique to schools. The way literacy, especially literacy

pedagogy, has been conceptualized throughout history is very much linked to

formal education (Facer et al., 2003; Baguley et al. 2010).

Formal education must help to develop a more critical engagement and

consumption of both technology and media. For Buckingham (2007), the greatest

potential of digital technology in formal education is subjected to an informed

intervention from teachers. Children alone lack interest and analytical skills from

real life experience required to judge sources and production of information in

digital environments (Buckingham, 2005).

Buckingham (2007) argues that although schools play an important role in media

literacy it starts with the student’s existing knowledge in the medium. Schools

cannot afford to deliver new forms of literacy detached from the social practices

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as isolated encounters between the reader and the text. Extending his argument

Buckingham (2007b) explains that formalized media literacy enables children to

understand digital media and new technology from four important aspects:

a. Representation: children need to be aware of the bias and reliability of

sources of information.

b. Language: they need to understand the grammar and rhetoric of the means of

communication they are engaging with.

c. Production: children need to see who is communicating to whom and separate

between public and commercial and individual and institutions.

d. Audience: the importance for children to understand their own position as

reader or user as a reflective process and hopefully a learning one as well.

Often the use of technology in classrooms sustains and feeds traditional modes

of teaching rather than creating new ones (Cuban, 2001). In addition the role of

the student in the classroom has been underestimated and it has been taken for

granted that children would adapt and develop a critical understanding of ICT

(Selwyn and Bullon, 2000). Cuban (1993) cites how in fact low-achieving

students are more likely to make use of computers for drill and practice. Gee

(2004) explains the academic performance of children according to the variation

of the vernacular forms of language that are connected to their families and

communities. Children bring a wide range of early prototypes of academic

languages in which some are closer or more suitable to the academic demands

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of formal education than others. Children spend significantly more hours on a

computer outside of school than inside school (Cuban, 2001) where they are

exposed to modern and different types of technologies, often more compelling

than what they are exposed too at school (Gee, 2004).

Current systems and top-down policies leave teachers and students with little

knowledge of how to bring ICT into teaching practices in ways that transform

information into critical knowledge. As Cuban (1993) refers; optimists celebrate a

hybrid approach of teacher-centred and student-centred education that will

elevate children to make fruitful use of technology and put schools in sync with

technological uses at home and the larger society.

2.3 ICT in the domestic context

The levels of engagement of children vary according to the realities of each

household that in turn has a profound effect on the overall social landscape.

Depending to the context, children make very distinctive use of computers and

learn differently (Lave and Wenger, 1991).

This section focuses primarily on how children encounter computers at home and

how it reflects on the dynamics of the traditional household. The growth of ICT

has marked a global tendency through public policies to extend the learning

environment of schools into the homes (Hollaway and Valentine, 2003).

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Buckingham (2007) explains government-founded initiatives as a way to create

‘family learning’, overlapping schooling with children’s leisure time at home.

In the Screen Play Project research study, Facer et al. (2003) show that children

rarely engage with the computer at home as a ‘learning to use the computer’

activity, rather children learn from and with the computer through a variety of

behaviours. In this matter, pre-existing interests directly influence the way

children engage with computers. It is important to understand the wide range of

factors that determine such engagement in specific contexts (Buckingham, 2007).

New practices and changes in the dynamics of the home are part of a much

bigger cultural landscape dazzled by the dawn of the information age. Private

and public sectors have now spent years emphasizing the importance of

providing children with the opportunities of home computers (Hollaway and

Valentine, 2003). Marketers have been successful in selling the concept of

technology as an essential educational component to the children’s home and

turn the home into a site for technological innovation (Buckingham, 2007; Kraut,

et. al 1998).

The inclusion of ICT brings a shift to the private sphere of the home, changing

what Venkatesh et al. (2003) refer to as the implicit meaning of what the home

used to represent, the explicit design and boundaries, and the cultural dynamics

of the home. Mobile communication technologies and a growing culture of extra

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work and academic homework is making the home a much more fluid space

distinctive of postmodern societies (Turkle, 1995). The domestication of

technology and media marks a substantial difference between how children

experience and learn to use computers in schools (public sphere) and the home

(private sphere). The increase of digital communication present in the home is

diffusing the boundaries between the private and public - turning the home into a

constellation of overlapping spheres (Venkatesh et al., 2003).

The domestication of technological consumption provides long periods of ‘leisure

time’ and a chance to immerse in a process that is meaningful and enjoyable to

the children, although it is important to note that the modes of engagement with

technology within home vary according to specific contexts (Facer et at. 2003).

While home uses are characterized to be extensive, diverse and open-ended,

use of technology in schools is restricted in both its use and amount

(Buckingham, 2007).

Selwyn (2006) notes that policy makers have become aware of the cultural

differences that are widening the divide among computers users and as a result

there is a ‘second wave’ of public policies to approach the cultural divide between

users to support ICT in the informal and domestic settings. As he acknowledges

the need for bottom-up policies to approach the digital inclusion, he states that

this new wave of policies is still a fixture of the official conception of how

technology should be used and children should participate in society. Drafting

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how children should ‘make good’ use of computers in order to be prepared for

society or future jobs often results in disagreement between parents, educators

and children (Ito, 2009). Throughout history the introduction of ICT programs into

the social and private spheres of people has been far more multifaceted than

initially predicted (Facer et al., 2003).

2.4 Social Inclusion

The mass implementation of ICT in public programs has three potential routes:

the first would reduce the digital divide, the second – and opposite- may amplify

existing digital disparities and the third is a combination of both (Warschauer,

2003). Although the provision of laptop computers and home access to children

seems to be an important step, it does not equalize how children use technology

for educational purposes (Warschauer et al., 2004).

ICT in education is embedded in the social inequities that affect children’s

computer use; research in education technology should contemplate ICT in a

much larger societal and cultural debate (Selwyn, 1997). From the initially

theorized digital divide between the have and have-nots where much of public

policy has focused, recent studies have shifted their arguments to pay special

attention to the diversity of uses of ICT (Warschauer, 2003).

The obvious economic and social disparities among children might well affect

how they perceive computers as well as their expectations of such technologies.

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Far from what Papert and Negroponte initially predicted, research suggests that

children from the most marginalized families have a harder time unveiling the full

potential of computers. Nevertheless, Warschauer and Matuchniak (2010)

believe that ‘effective’ and holistic approaches to 1:1 laptops programs in schools

can compensate for the imbalanced access and uses of technology in helping to

reduce social gaps.

At the same time, a multi region study of the OLPC by Warschauer and Ames

(2010) suggests that children coming from more socially and economically

privileged families tend to use the XO computers in more creative ways. Higher

socioeconomic families accumulate greater human capital and provide access to

various types of new technologies whose computing social envelope enhances

their educational use.

Buckingham (2007) describes a gap between children’s use of technology at

home and during school—where schools have failed to keep up and to exploit

the educational strengths of technology. Even when the medium is the same,

children perceive the same technology very differently within the school confines

(Buckingham, 2007). This new ‘digital divide’ might again be putting socio-

economically privileged children in a position that widens the gap since children’s

most meaningful experiences with technology tends to take place outside of

schools (Facer et al., 2003).

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In engaging and using technology in very diverse manners, as it becomes a

central part of the 21st century, new digital technology is not an exterior

component nor is it outside of our cultures, it is indeed part of the interior

transformation of the human consciousness (Ong, 1982 cited in Warschauer,

2000). Warschauer (2007) argues: ‘technology does not transform learning and

literacy by itself, but only in conjunction with other social and economic factors’.

A ‘fruitful’ use of technology is part of a much broader process that is deeply

connected to more conventional modes of literacy. Thus, media and digital

literacy are enhancing the significance of traditional literacies. The introduction of

ICT into classrooms and its extension to homes, such as the case of OLPC, has

augmented the potential of technology to support the development of cognitive

processes and thinking skills in children (Selwyn, 1999). This support manifests

itself in very different ways depending on the social context.

“! rather than one single, gaping divide, what the nation's schools are

grappling with is more a set of divides, cutting in different directions like the

tributaries of a river. And, increasingly, those inequalities involve not so

much access to computers, but the way computers are used to educate

children.”

(Dividing Lines, 2001 p. 10)

Warschauer (2003) expresses the difficulty or even the contradiction of framing

unequal access and use of computers as part of a ‘digital divide’. The failing to

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build a set of interdisciplinary approaches to support social inclusion risks falling

into a technological determinism that denotes simply using digital solutions.

Integrating technology is an important element but highly insufficient when

implemented alone. The digital divide is a matter of digital and social inclusion

from this perspective, and children need guidance in order to make meaningful

use of technology (Selwyn and Facer, 2007).

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CHAPTER 3. METHODOLOGY

3.1 Focus of the research

The aim of this research is to unveil and understand the particularities of a

nationally unprecedented ubiquitous deployment of computers in the public

education system. The approach of this research is grounded in semi-

comparative analysis of how children respond and make use of computers

according to the context - both physical and social – around the school and home

settings.

The investigation is based on previous research that has looked at how children

interact with technology across contexts and contrasted this with the data

collected during the fieldwork. Due to the limited time and access to teachers

and other key social actors involved, the analysis and findings of this research

are not intend to make bold statements but rather, by acknowledging its

limitations, provide a body of understanding to be used to identify further areas

for in depth research.

3.2 Rationality of the methodology

The methodology of this research, as in any social science, is a construction of

the agents that participate in it. The meaning of the research, which might not

necessarily be the same one that the participants attribute to it, is partially an

imaginary construction from the decodification and an interpretation of the data.

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An important issue to be considered was how to discern the discrepancies of

what children articulate versus what they mean. Thus, it is important to

triangulate the same data from multiple angles and methods to assure both

participants and researcher have a common understanding of the meaning and

text produced.

Those meanings and texts produced in collaboration do not just have an impact

in the academic world but reflect and reinforce ideas, values, and discourses in

the social landscape where they come from. Such repercussions bring a degree

of compromise in the methodology that needs to be addressed.

As the study focuses on describing some of the different relationships children

develop according to the contexts and social interaction from around the

technology provided by Plan Ceibal, an ethnographic approach has been

adopted as the central methodology of investigation. This research reflects the

approach of the milestone work of James Lull in the field of media studies, ‘The

social uses of television’ in 1980. Thus, participant observation and semi-

structured interviews were integrated as the most frequent methods used along

the research.

Such methods are grounded in the overall ethnographic methodology of the

research piece to interpret the different ‘episodes’ children experience regarding

ICT in education and in their social life. Bryman (1998) describes ‘episodes’ as

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series of interlocking human actions. As the research seeks to make sense of

children’s social practices regarding ICT it draws on methods developed within

the fields of sociology (qualitative) and anthropology (ethnographic).

This leads to consideration of both the usefulness and limitations of

ethnographies in cultural studies. Gray (2003) states that capturing the ‘truth’ of

a social or cultural aspect becomes a version of truth presented to others from

the vantage point of the researcher. Thus, there is not a fixed and prescribed

method to analyse it and as Gray (2003:21) quotes Myrdal: ‘ethnography

involves a series of experiments with truth that can never be completed

conclusively’. Jensen and Jankowski (1991) describe the ethnomethodology as,

‘inquiry seeks to identify the rules people apply in order to make sense of their

world’.

Developing an in-depth understanding of the use of technology by children

implies considering several variables. Examples of questions that must be

considered are:

- How are children learning to use this technology?

- How and what do they use this technology for in their context?

- What are the different ways children engage with the technology?

- How do children perceive and give meaning to the use of the new technology?

- What links can be made between the use of technology at home and at school?

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Stressing the differences and complex relations across the distinctive contexts

and case studies will help to understand the complexities of Plan Ceibal in a

broader and multifaceted context. The aim of the research is to understand,

analyse and compare the different children’s computer practices. Unlike most

research carried out by government agencies, this study aims to provide limited

but in-depth details of the social practices outside of the school. Because of the

importance of observing the different ways children interact, participant

observation was the primary method to collect the qualitative data. As Paul Willis

in Gray (2003) specifies the following techniques as a primary method for

ethnographies:

• Participation

• Observation

• Participation as observer

• Observation as participant

• Just ‘being around’

• Group discussion

• Recorded group discussion

• Unfocused interviews

• Recorded unfocused interview

In order to narrow the subject of study and gather more specific data, a

participant observation methodology was carried out in connection with a system

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of case studies. Such a combination of approaches allowed for observation of

how the case studies interacted and were bound within the context they were to

use technology. Robert Stake in Gray (2003) describes it as ‘the study of the

particularity and complexity of a single case, coming to understand its activity

within important circumstances’. While case studies can provide a limited larger

representation, this method can be extremely useful to identify key issues to be

further investigated.

3.3 Research framework

3.3.1 Selection

The primary school where the research was carried out was selected for its

particular characteristics as well as the authorities’ consent to participation. The

school is a public institution that is located in a favoured economic area. This

school was part of a special plan where children attend on an extended time

schedule from 10 am to 5 pm with lunch provided by the school. This is an

important factor since it brings a rich diversity of student to the school with a mix

of more privileged children from the area and children from working families

whose parents work in the area and bring their children from further

neighbourhoods because it fits their working schedule and they provide free food

to children. One important factor in the eventual selection of the schools was to

identify a geographical location that shares students coming from more and less

economically privileged families.

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The school director suggested the sixth grade class in the school and children

were selected from the children whose parents approved their participation in the

research and filled an online survey. All children in the class participated in an

anonymous short online survey answered from their XO computer, which was

explained and demonstrated in class but was to be filled out as homework. This

presented a good initial opportunity to observe students’ reaction and behaviour

with technology as well as to help to define parameters and ideas for the case

studies. The online survey outlined basic demographic factors, access to

technology outside of the school and children’s personal interest with the XO.

Attention was given to the consequences of using technology even while trying to

detect apathies and forms of rejection towards computers. Hence, the head

teacher’s assistance was crucial to review and pick the case studies.

All of the children that participated in the research were between 11 and 12 years

old. Differences or inequalities among the sample group is crucial: gender, social

class, educational background, interests, gaming sympathy, academic

performance, access to more sophisticated computers at home, home Internet

access, usage time, and number of XO at the children’s home were some of the

key factors considered in the case studies. These children have been using the

XOs for at least two years and by now may be expected to have developed some

more critical affinities or rejections towards the technology. Despite their initial

approval, these children have been exposed and transitioned away from the

initial period of exploration, novelty and fascination.

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In addition to the director, sub-director and head teacher of the class where the

research was conducted, the English and plastic arts teachers volunteered to be

part of the investigation and allow observations during their lessons. Finally, four

others teachers from others school contexts and ages were included to have a

wider view of the teacher’s experience with technology in the school. Aspects

such as affinity and interest by students and the head teacher in charge of the

class were crucial for the project research. The availability and consent from the

parents to take part in the study and approve home visits and observations

around their children were also vital. In order to get a third point of view, other

than the participants and my own, family members – parents and siblings – as

well as friends also participated in selected interviews.

3.3.2 Gathering data

The comparative analysis investigated six children with different characteristics

and backgrounds. The comparative analysis between the different case studies

was grounded on: individual interviews, group interviews, a survey, class

observations, home visits and family interviews. This research was

supplemented with various interviews with the head teacher, the director and

sub-director of the school as well as external teacher interviews to diversify the

data.

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The comparative analysis was determined by the individual characteristics and

differences between each context such as; adult supervision; instruction; or

complete freedom. Even though this research is framed on the use of technology

provided by Plan Ceibal and indeed the entry point for selecting the participants

was schools, the research aims to look further than school boundaries and

therefore the methods used had to be adjusted to each context.

As mentioned earlier, the two contexts investigated were schools and homes, the

two places that research have indicated that children use their XOs most

consistently.

3.3.3 Methods

• The first step of the research was to introduce the investigation to both

authorities and children in the class. This step was extremely important to

communicate to children that it was not the role of the researcher to evaluate

their use, habits or perception of the XO. Several visits were made to the school

before observations began to informally chat with students and gain their trust.

• The introduction of the online survey was the first official activity with children

and was followed by an extensive question and answer time about the research

and other questions. The survey did not intend to gather any significant data but

rather understand the demographics available to define the case studies and

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assist in setting parameters for in-depth case studies. The response rate was low

with one third of the 24 students in the class filling out the survey on time.

• Participant observation was the main method of collecting data for the research.

This constrains the data and results partially to the interpretation of the

researcher. As every research method contains advantages and limitations, data

from observation was triangulated and complemented with other methods such

as interviews and as Gray (2003) suggests, connected to other theoretical work.

The status and objective of the observer were explained numerous times in order

to capture their most ‘natural’ behaviour and avoid pre-thought performances

during observation and interviews. However, distance was something that was

especially considered since either too much proximity or too much distance to the

subject can be problematic while conducting an observation. Observations were

not to last more than an hour and a half at one time, in total 15 hours of class

observation in 12 visits were recorded. Most visits were made when teachers

planned some sort of short activity with the XO but a small number of observation

were made with no use of the XO in class for better comparison.

• Semi structured interviews were the second most used method in this research.

Initially interviews were used to follow more in-depth data that might seem vague

or unclear during observations in class. Eventually interviews started to produce

their own data to follow up in future interviews. The six case studies were

interviewed individually in school three times, one group interview of three

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students in school and one interview with their family in a home visit. All

interviews were recorded and did not last more then 45 minutes. Group

interviews were productive but raised an issue of managing the power dynamics

in the group that was also counted as important data.

• The interview method used for home visits was much more open than

interviews at school. This was due to the fact that family members who until then

had only heard of the research through their kids and notes were especially

eager to have their input and talk about how their children used the XO.

3.3.4 Confidentiality and ethical consideration

The obvious and foremost step was getting the proper consent from authorities,

teachers, students, and parents. The ethical procedure was extended beyond the

completion of the field research and names have been altered in this analysis,

among other assurances of confidentiality.

3.3.5 Analysis

A flexible approach was implemented during the analysis, however it was built on

a discourse analysis employing an assortment of different types of research

material. Such an approach allowed examination of the micro and macro

dimensions of the discourses and power structures. Examining the different

discourse relations within the local context made it possible to connect the data

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analysed to larger contexts and more theoretical frameworks. Gray (2003)

advocates that a discourse methodology for cultural and media studies has the

great advantage that a similar framework analysis can be used for a wide range

of texts to be studied.

3.3.6 Notes and limitations

The final revision of the research design was developed during the

implementation. The methods used were fully quantitative and descriptive. The

six case studies and observation do not purport to represent the overall

experience of Plan Ceibal nationwide. The research was conducted in only one

urban area in the capital city and does not reflect the contexts of poor urban or

rural areas.

In education where things are not as simple as straightforward research studies,

researchers should aim not only to prove or disprove a hypothesis but also

generate a body of knowledge that recognizes the strengths and limitations of the

research and ultimately generates more questions to be studied. The subjects

under study are not static but rather in constant movement; subsequently it is

imperative to link the research findings to relevant social theory.

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CHAPTER 4. FINDINGS AND ANALYSIS

4.1 Teacher’s perspective

4.1.1 Overview

This section covers some of the teachers’ initial experiences with the XO

computers and the struggle that teachers have faced to integrate these new

technologies into their teaching practices. Many of the cases in this section are

marked by the teacher’s first experiences, training sessions, as well as the way

the academic curriculum accommodates new practices.

Ineffective dimensions of ubiquitous computer programs are often a result of

hardware driven initiatives that lack sufficient planning and thought as to how

computers would be used in the classroom (Selwyn, 1999). Plan Ceibal suffered

similar growing pains, and is now working to compensate for the lack of focus on

pedagogy and training.

Ms. Pereira, director of the school where the research and observation was

conducted, stated that refusal to use the XO in teaching is rare among the faculty

and should not lead one to question the value of the programme. A study from

Plan Ceibal reports that among teachers the non-user population falls below 2%

(cases of non-users did not appear in the research study) (Martinez et al., 2009).

Rather than not being able to find the value of adopting new technologies,

teachers ended up battling to overcome personal difficulties and the program’s

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inefficiencies with different results. For Pereira, non-users or teachers who

struggled were usually older teachers.

Teachers with more experience teaching with chalk and a blackboard tended to

have an engrained mode of teaching that is hard to change. On some occasions

teachers choose to alienate themselves from ICT as a self defense mechanism.

Such approaches should not be interpreted the same as rejecting or denying the

value of new technologies. This experience also shows that when new computer

practices meet the classrooms, teachers often remain entrenched in deep-rooted

forms of teaching and values (Paechter cited in Selwyn, 1999).

During the research teachers could be identified as i) having no pre-existing

computer skills or ii) having computer skills but lacking the tools and training to

integrate their skills into teaching or iii) having skills as well as the ability to

integrate computers into teaching. Teachers could also be identified as either i)

having the desire to learn both the technical and pedagogical skills or ii) having

resistance to learning either or both the technical and pedagogical skills. Such

pattern groups were not necessarily sharply defined and a given teacher could

change groups according to the circumstance, context or subject taught.

4.1.2 A program without a curriculum

Although Plan Ceibal has been approved by the education system it does not

contemplate the XO in the official curricula. This leads to a series of

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consequences that are reflected in the way teachers prepare, perceive and

implement the technology in the classroom. Warschauer and Ames (2010) note

that changes in the curricula to accommodate the introduction of the XO often

arrive after the computers arrive into classrooms.

In the case of Uruguay, Plan Ceibal was built outside of the educational system

to save time and deal less with bureaucracy. As a result technology was

introduced into the education system with many uncertainties and the intention of

learning as they went. Although all teachers in the study made efforts to use the

XO in class to varying degrees, none of the teachers in the research were fully

proficient on any of the educational applications that came with the XO. The most

used application by teachers was the Internet and even then it was not always

implemented in very creative and innovative ways but rather as a tool of self

consumption.

Schools, and therefore teachers, do not appropriate technological changes at the

same pace as other institutions such as business or after school programs

(Cuban, 1993). This is not due to the incompetence of schools or teachers to

catch up with technology - but instead a cultural belief about teaching and what

type of knowledge is suitable in schools.

Mrs. Fajardo, the teacher of the class where the research was conducted,

acknowledged the complexity of appropriating the technology to teach.

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Appropriating and integrating technology into the traditional education system

involves a much longer process than using computers for personal tasks. There

are sets of power relations that are bound in an argument where the traditional

school culture around teacher-student relationships does not facilitate the

implementation of new technology.

In theory teachers are among the first ones to recognize whether implemented

ICT has the potential to assists their pedagogical practices and the student

learning skills (Bingimlas, 2009). Although, teachers struggle in many areas on

how to use computers, and the fact that the official curriculum is not specific

regarding the use of the XO, the vast majority of teachers have good intentions to

use computers in the class, but ultimately do not use them to their full potential.

The biggest problem arose when teachers had to move from theory to practice.

Teachers themselves were not aware of the skills they needed or were lacking in

how to make use of such technologies in the class.

In many cases teachers realized the difficulties of integrating technology into the

classroom during the middle of the actual lessons. That resulted in having to stop

the activity because they did not know how to manage one of the educational

resources on the XO subsequently ‘wasting’ the time used and leading to

frustration among students and the teacher. Drenoyianni and Selwood's (1998)

study observes that even if teachers manage to make use of computers in the

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classroom, this is not automatically adequate for effective use in support of the

academic curriculum.

Computers’ absenteeism in the formal curricula was noted to be one of the

biggest problems with the overall implementation of Plan Ceibal. Despite the fact

that there is no formal evaluation of teachers, it places teachers in the very

difficult situation of being expected to teach everything included in an existing

curricula as well as finding the time and tools to properly use the XO in class.

Although, teachers are not officially required to use the XO in any form or

frequency there are multiple expectations to make the best use of the technology.

Teachers admitted that although they agree to use computers with children they

also remarked that it was what is expected from them -- even if was not officially

indicated, parents, politicians, media and children expected classroom computer

use in school.

According to Dawes (2001) the problems arise when teachers are given the

responsibility to implement changes with little guidance or help in adverse

circumstances. This is not to say teachers were not provided with training

courses but indeed it was not a priority during the development stages of the

program.

The experience of Plan Ceibal to date suggests that the introduction and use of

computers in classrooms is not an easy task. The fact that the official curriculum

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does not specify how and when computers should be used has made it harder

for teachers to introduce new tools in the classroom environment. One limited

advantage to this approach however is that it allows teachers to enjoy the liberty

to apply the computers as they feel most comfortable, and adapt its use to

specific classroom exercises in creative ways. As Judge et at. (2004) suggests,

professional development is essential for integrating technology in the classroom.

These findings do not differ substantially from what was observed during this

research project with the XO; teachers were not properly prepared before they

launched the program and they have experienced several problems in adapting

the XO to their teaching.

4.1.3 Expectations and perceptions: teacher training and resources

Plan Ceibal stands behind an initiative of creating a twenty-first century

educational system (Vazquez, 2009). Attached to this type of initiative is a set of

new expectations that education will become more sophisticated and efficient

(Freebody, 2007). During observation time it was noted that in order to use the

computers to their full potential, teachers and children needed to become fluent

computer users. More sophistication has been achieved but efficiency is where

teachers and the educational system present signs of difficulty.

Teachers have complained that the faculty’s inspector who observes their overall

performance encourages them to makes use of the XO on daily basis but is

unable to answer or suggest how to apply them in the classroom. Instead

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teachers were provided with facilitators that would come to their classes to help

them integrate computers to what they were teaching. Teachers reported this to

be a helpful resource, although it did not address technical challenges. In

addition, the facilitator made sporadic visits for a period of about two months – so

teachers were never fully engaged in a systemic learning program. When talking

about how they learned to use the XO, teachers and students made several

remarks about the value of the facilitators that would visit their classroom. The

problem was that teachers did, and still do, lack the basic technical experience to

carry on with pedagogy with the XO in class.

Providing pedagogical training becomes beneficial once teachers are capable of

overcoming basic technical issues, where in fact there has been substantial

progress. Nonetheless, the way teachers struggle due to lack of computer skills

is reflected in a negative attitude towards computers in general. Paradoxically,

bad experiences with computers also negatively impacts teachers desire to

participate in training courses. In an interview with Miss Bellora, a young teacher

who works in an inner-city school, she affirmed that older teachers would argue

that computers were just not for them and refuse to use them in class or

participate in training courses to overcome those barriers.

4.1.4 Preparing for a new challenge

Classroom observation coincides with Newhouse (2002) who says that teacher’s

computer skills are almost irrelevant if they lack the skills to integrate computers

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into their teaching. Students claim that in the last three years since the XO have

arrived at school they have used them with quite a few teachers but none of them

have shown high technical levels of expertise with the XO. Teachers therefore

struggled in two areas with the XO. First with technical aspects of the XO and

secondly with the use of computers as classroom teaching tools.

Sicilia’s (2005) doctoral research finds teachers’ most common challenges at the

time of implementing computers in the classroom to be lack of effective training

and this implies a combination of technical issues such as connectivity, slow

computer processors, and malfunctioning and damaged computers. Mrs. Fajardo

explains her experience when in 2009 they first handed the XO to the teachers

as follows:

‘We started hearing that computers were arriving to the education system

about six months before they arrived. At first it was confusing, none of the

teachers I know had ever heard of OLPC program or we imagined different

computers. Finally they announced the program it became clearer but

teachers only received the XO two weeks before the students did. No

training or anything!’

From that perspective it is understandable that the program had faced a body of

teachers that were perhaps happy in theory and but less so in practice. In

addition to this, computers did not arrive all at the same time or at the

commencement of the academic year. When teachers first had the opportunity to

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experiment with the XO, most had no previous training and it was too early in the

learning process to benefit from more advanced tips from colleagues with more

experience. When the first year computers arrived they had very little practical

educational value in the classroom as teachers and students were essentially

going through the same discovery stage. While children were passionate about

having a computer for themselves, teachers in general were panicking about how

they were going to use them.

’They thought that teachers, like children, were going to be able to teach

themselves the uses of the computers and develop a passion for using the

technology. The reality was that this implied a lot of extra work and having to

reformulate the way we have been teaching for very long time.’

Mrs. Fajardo

It was found that there was a body of teachers who were not convinced on the

utility of the XO and were not willing to invest extra time in order to learn how to

implement such a technology. Initial training was limited and even the computer

instructors were not very familiar with the XO or Linux. At the same time an

overwhelming negative impression thanks to short notice and no previous

training led to further disinterest from teachers who were non-computer users.

Small exploratory steps that were taken by teachers in the beginning to introduce

the XO into their teaching were often confined to their comfort zones, mostly

using the Internet for web searches and using computers as a gratification

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method to non-technological activities and as a routine rather than reflective

process (Selwyn et al., 2010).

For many teachers their first encounter with the XO - even before meeting a

classroom full of children with computers - was intimidating and frustrating at

times. The technical dimensions of the XO were already very complicated for

some teachers, so by adding in a lack of pedagogical training it is not entirely

surprising that some teachers avoided using the XO in class as much as possible.

Mrs. Fajardo explained her first impression, indicating that the process was not

simple and that she had to work a lot to overcome initially inhibiting impressions.

‘In my case I came back from a medical break, I entered the classroom on

the first day of class and saw that the children did not even register me, they

were immersed in their computers. I really came to a crisis ... they walked

down the stairs with their computers opened, walked with computers and

even boarded the bus with their computer. They were alienated from

everything’.

Mrs. Fajardo

Mrs. Fajardo did not consider herself an expert with computers and she has been

trying to make use of the available resources to become more fluent with the XO.

Computers not only changed teaching and learning modes but they also changed

the social dynamics inside the classroom. Mrs. Fajardo did initially take an 80-

hour course although she was not sure how helpful it was.

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Bingimlas (2009) highlights how lack of training in new technology in education

and teacher’s lack of confidence resulted in poor and sporadic use of computers

in schools. Even though optional teacher training has been available since the

beginning of the program it has received a lot of criticism from the faculty.

4.1.5 Going back a step: Teacher’s training

For the most part teachers did not have a very positive impression regarding

training. First of all, training courses were outside their working hours and unpaid

with teachers even having to assume the costs of transportation. Once taking

part in the training sessions, many teachers were not impressed by the quality of

the classes. This meant that, based on reputation, many teachers chose not

even to give the classes a chance. Not surprisingly the teachers interviewed felt

that they should have been paid to participate in the training.

One of the problems from the teacher’s side with the workshops was that nobody

really knew what they were going to learn. Teachers expected to complete a

short training with technical skills and pedagogical tools to be implemented in the

classroom. In his research Cuban (1986) identified a ‘love – hate’ sentiment from

teachers while talking about training courses, similarly teachers in Uruguay

expressed a sentiment of expectation but also a high degree of frustration with

the training courses.

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The wide range of expectations was partly due to poor planning on how to

properly equip teachers to appropriate this technology and resulted in teachers

with very different skills and expectations in the same course. This often led to

one teacher abandoning the course because it was too basic and the other

abandoning the course because it was too intimidating. Mrs. Alacalá, a

passionate young teacher in her late twenties, described the situation:

‘I signed up for one of the training courses, and really it was after having been

teaching all day (eight hours) so I arrived so tired but I wanted to do it because

I felt it was necessary not only for me but the kids. I went for a couple of days

and I stopped going – it was such a waste of time. When I arrived many of the

teachers did not even know how to turn on the computers - that was not what

the course was suppose to be about.’

A clear problem is that the course did not evaluate the teacher’s pre-existing

knowledge of computers and the course turned out to be more about computing

then about using computers in the classroom. This kind of experience is not only

negative for teachers like Mrs. Alacalá who knew how to use computers but

again it exposes older teacher’s lack of computer knowledge. Luckily, unlike

other teachers, she understood that even if the training was not good she had to

find other ways to keep exploring the potential of the XO. She assumed this was

not about her knowledge, but the skills her students needed develop in school.

Informal conversation with older teachers in the school suggested that for those

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who were not convinced or felt daunted by the XO - bad and unprepared training

sessions worked as good excuses to continue with their traditional teaching.

For enthusiastic teachers who wanted to learn more about both the operation of

the XO and new teaching practices -- courses were their only option at first.

Teachers’ training ended up having limited value due to teacher absenteeism

and a wide range of teacher experience with computers. The current philosophy

marks that computers’ deployment and implementation must continue despite the

imperfections. Although teachers especially criticized the quality and value of the

training sessions offered to them, most teachers showed intentions of using and

experimenting with technology in the class even if they were aware and

uncomfortable with their own limitations.

Mrs. Pereira explained resistance to integrate computers as largely a result of a

lack of confidence that was reinforced by a lack of personal experience with

computers and weak non-paid optional training courses. However, all teachers

interviewed owned a desktop or a laptop computer and made at least some use

of computers for communication, online activities and administrative work.

Buckingham (2007) notes how most teachers are already users of these

technologies but they struggle and resist when it comes to implementation in the

classroom. As Selwyn (1999) argues the inability to incorporate technology in

very creative ways is partially due to lack of proper training and experience with

technology in the classroom.

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4.1.6 Informal support networks

Mr. Alem, a teacher in the school, indicated that he felt very lucky to have found

an extremely motivated teacher in his school who liked to spend a significant

amount of time at home searching for new tips, ways to use XO applications, and

educational portals. She was kind and enthusiastic to share her findings and

often offered several tips to the rest of the faculty in informal settings and on

occasion would swap classes to work with the XO with other children in the

school. For Mr. Alem who had not had a very positive experience with formal

training, found such help from a knowledgeable peer in the same school had a

very positive impact.

Mrs. Pereira noted that computer use in her school significantly changed

according to the amount of motivated teachers that integrated into the faculty

each year. Computer implementation in the school was highly influenced by a

small pocket of motivated teachers who voluntarily offered to share their skills

and advice on computer use in the classroom. Because part of the teaching body

changes yearly it also changes the social networks that form at the school.

All teachers interviewed during the research expressed that informal networks

were the most helpful and reliable methods in learning about integrating the XO

into their teaching. For teachers it was much easier and more effective to meet a

colleague at the faculty room who they knew and has a personal interest to use

computers and that was willing to guide you or share their experiences rather

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then relying on official resources that were much more sporadic and external to

the local situation.

‘For me having someone in my school who was not there for just a visit and

was very good at exploring digital resources was of much more help than

any course you could offer me. It was also more enjoyable and personalized,

and you know most tips she had were shared simply during break in the

faculty room – nothing fancy. After a while a lot of teachers were returning to

her for help, she was happy to share’.

Mr. Alem

Something not necessarily anticipated by the authorities developed into an

important source of support for teachers. As Bebell and Kay (2010) argue,

participants in 1:1 schools varied the management of the laptop to best suit the

needs of their own distinct educational community, teachers employ informal

networks to respond to their needs in school. In the impetus to use the XO,

teachers have begun to form different mechanisms of reciprocity for learning

based on informal relations in the schools.

Another advantage of such informal and sustained support was that teachers

could try a suggestion in class and come back for complementary help. Having

one person in the school through the whole year allowed them to try new things

and return for additional help. Also more durable peer-to-peer conversation

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among colleagues worked for brainstorming. Alternative informal and

unconventional education patterns emerged including older children showing

leadership both in supporting the teacher but also helping younger children with

the XO. This will be looked at in more detail in a later section. These types of

initiatives have been proven to have the potential to be extremely useful when

teachers are also partaking in the learning process.

The problem with these informal methods is the inconstancy over time as these

aid networks are constantly broken and reformed every academic year. The

constant breakdown means that there is no assurance that students will receive

the same quality of education regarding ICT from year to year. At the same time,

the process and uses which children are exposed to with technology is not

systematic. The way teachers are learning to introduce computers in the

classroom does not assure a methodological learning in the sense that the level

of engagement and complexity does not assure a constant growth year-by-year.

4.1.7 Exploring in class

During the interviews it was clear that younger teachers who frequently use

computers for personal matters understood the need to play around with

computers in order to become more fluent and develop creative ideas. Younger

teachers were keener in establishing exploratory sessions with computers during

class time as Mrs. Alacalá highlights:

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‘I have used a computer for quite a while, well I always used a PC so

everything is related to the PC and I am familiar with it, so I can teach them.

I have no problem to teach them how use the more traditional programs.

Now we are learning with a manual but in general kids like to explore !in

the agenda I prepare everyday I always consider the use of the XO. I usually

prepare activities but I also give them a lot of free time to explore specific

programs, that way we call all learn and share!and when they go home

they have something to keep working on.’

Mrs. Alacalá seemed to be an exception to most teachers that were interviewed

or observed during class. According to her she managed fine when it came to

introducing the computer into her teaching. Her criticism was more focused on

the technical problems, limitations of the XO or the amount of computers that

break. For Mrs. Alacalá her personal interest was a significant factor in making it

easier and enjoyable to introduce the computer into her teaching.

4.1.8 Obstacles and barriers

Research shows that when computers arrive teachers aspire to integrate ICT

within the classroom but that they encounter different barriers (Bingimlas, 2009).

Becta (2004) grouped lack of time, confidence and resistance as teacher-level

barriers while ineffective training, technical problems and lack of resources were

identified as school-level barriers.

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These types of barriers can be expected to change in different contexts and over

time, nevertheless Schoepp (2005) found that available technology was not a

major issue in schools but that teachers were not being supported, instructed or

properly rewarded for the extra time and effort required to integrate technology

into their teaching. For teachers preparing and teaching their classes with new

technology, extra time was required and it meant exposing themselves to new

challenges as Mrs. Fajardo explains:

‘Is not that we don’t want to use them but it does take more time to teach the

lesson with the XO, especially when not all children bring the computer on

daily basis, many bring them but they are not charged and sometimes we

cannot connect all at the same time. Its not as simple as it looks from the

outside!.’

Planning their lessons with computers requires teachers to spend their time at

home searching, viewing and evaluating websites that can be used in class.

Even when using Plan Ceibal’s portal, this implied extra time for adapting the

activity to their class dynamics and forms of teaching. Not only do teachers use

their home time to plan their lessons but if they want to include web activities

they also use their personal Internet service, such as Mr. Alem who had an

Internet contract that charged by the traffic such that he was also paying from his

own pocket to plan activities with the XO. Even then, expecting teachers to plan

and review educational material is not inherent to the use of technology.

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A common complaint by teachers during the interviews’ was that they already

struggle to fit all of the content of the official curriculum in one year and while

using computers in the class might be important they simply lacked time. One of

the teachers admitted to decreasing their attempts to use the XO in class as they

got closer to the end of the year and still had to cover sections of the curricula

that were vital. As Newhouse (2002) notes, even slight changes in the content or

pedagogy involves extra time and effort. Previous studies (see Cuban et al.,

2001; Osborne and Hennesy, 2003; Becta, 2004) state that teachers already

struggled with time to teach and plan lessons, including computers in their

lessons required extra time in the planning and delivering of class.

Teachers have to be extremely resourceful and creative in order to make things

work. As Lankshear and Snyder (2000) state, teachers who engage with ICT in

the classroom, especially among the early adopters, exhibit continuous effort and

perseverance in a journey full of obstacles.

4.1.8 Final thoughts

During the research all teachers that were interviewed or participated in class

observation made use of the XO in the classroom directly or indirectly assisted

by other teachers or older students who volunteered to help. For the most part

class observations indicated that most teachers used the XO in passive ways –

for consuming information rather than producing new material, but even then it

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was interesting to observe how teachers had in less than three years with little

support found ways to introduce computers into their teaching.

4.2 Children and computers in the classroom

4.2.1 Ubiquitous computer programmes and social interactions

This section focuses on presenting children as the consumers of teachers’

endeavours with technology in class and what they create based on this

experience. Unlike the teacher’s section where additional teachers were

interviewed to gain diversity, this section builds on the information from 6 case

studies in a sixth grade class.

During the research the children’s use of technology in school was dominated by

education-related activities, however it was clear that children’s employment of

computers in school existed in constant negotiations between education and

leisure driven interests such as gaming or social networking. As the initial

novelty of the XO wears off, the computers dominance of social time is in decline

at school with children choosing to leave their XOs inside during breaks instead

of hovering around them playing games. On the other hand, during the frequent

rainy days of winter, computer playing remained the most popular back-up plan

when children were unable to play outside. Children also engaged in a

considerable amount of gaming and social networking in class when they

finished projects ahead of others, or they would simply hide their gaming

windows when the teacher was watching during regular class activities.

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Despite occasional misuse in class, most children reported to like using the XO

for educational activities as well as for the dynamics and interaction created

during classroom activities thanks to the use of the computers in class. It was

found that much of the motivation individual children had to work with their XOs

was a result of the collective social dynamics of computer use in the classroom. If

children were not given the opportunity to interact or comment on each other’s

work while using computers the overall levels of engagement rapidly declined.

Hence, the success of computer activity in class not only depended on the

educational value of it but the level at which children engaged and interacted.

‘Yes I like using the XO in class it also makes the lesson a lot more relaxed

when we use it. Instead of looking at the blackboard and having to

concentrate on what the teacher says all the time you can search things on

your own and ask your friends for help when you cannot find things.’

Carol

Overall most children reported to enjoy using computers in class, though there

was a thin line between liking the pedagogies and dynamics created around the

computer and the actual use. Even when each children had their own computer

to work individually, computers were shown to enhance more personal

interactivity among children than working with paper and pen. Children found it

easier to work alternating between short periods of concentration, interacting and

navigating with the computer, and personal communication than traditional skill

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and drill practices. Children themselves manifested that when it came to

educational activities with the XO at school that long periods working with

computer alone was tiring and hard to stay on track. Leandro explained:

‘We always like to use the computer in class but the truth is that if we have

to write something that takes very long it gets boring as well, I liked the

activity we did about the scolopendra (a type of insect) -- that was fun

because it wasn’t easy but we finally figured out.’

Good practices with the XO appeared to involve designing activities that children

engaged in and felt passionate about, that presented a moderate challenge to

keep them interested but were not so difficult that it resulted in high levels of

frustration. During one of the English lessons children found a big insect – a

scolopendra. While children screamed in excitement and fear, the teacher used

the opportunity to developed a class activity and ask them to find the name of the

insect in English.

When using the XO for activities such as searches children almost instinctively

wanted to be the first one to resolve the task and this sentiment was more

accentuated on the XO than when resolving math problems. This was partially

because children themselves celebrated and rewarded the work on the XO more

than on traditional tasks.

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Solving computer tasks quickly usually combined a set of non-computer skills

such as the ability to plan and develop a strategy with the technical ability to

navigate the XO. Some students (anecdotally female students) preferred to focus

more on the strategy while others (anecdotally male students) went directly to the

computer. According to the teacher when working with the XO girls had an easier

time at listening and incorporating ideas throughout the exercise. She explained

this noting that in her experience male students were more hyperactive and

make different uses of the computer in the same way that they participate

differently in most classroom activities.

Teachers, for the most part, were learning from their experiences and often

needed to rely on student’s knowledge, which leads them to more participatory

methods than conventional skill and drill practices. Children valued the self-

empowered autonomy they exercised when using the computer. However, the

agency children enjoyed when using technology in the classroom was conditional

on the structural organization with institutional norms and values. Children live in

a constant negotiation within the hierarchical structure of the educational system.

Selwyn (2003) explains how technology has duality that, although it lives out of

human action, assumes structural properties that are at the same time products

of preceding agency.

Class observation and further interviews with children indicated that meaningful

uses of technology at schools are surrounded by an important set of human

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relations that constructs the children’s experience with technology. Those sets of

social relations worked in conjunction with a sense of belonging that children had

been able to establish in a space that for the longest time had been dominated

by teachers and a traditional school culture. This allowed students to break with

traditional teacher centred approaches that were used. This became clearer

when children were asked whether they used to like the old informatics classes

they had in the computer room and the response was overwhelmingly negative.

Children rejected the structure of the old days.

Such classes were characterized by instructional teaching, a unidirectional

teacher to student relationship, and learning-precise software. Facer et al. (2003)

remarks how children dislike computer guided classes in schools because being

instructed in a linear step-by-step manner narrows the possibilities for

experimentation and trial and error methods. For children the old informatics

classes created student-teacher dependence and the over-controlled use of

computers in schools contrasts with the degree of agency that children purported

to enjoy when using computers at home. It was clear that children valued the

idea of working with computers that implicated a change on the instructional

pedagogies and hierarchical structure of the traditional schooling. The XO in the

class has opened a door for children to negotiate their culture as part of the class.

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4.2.2 Structure and social dynamic

‘When we work with the XO it is natural that the children are teaching me –

they are what they call digital natives. About the XO they learn more from

each other that they will ever learn from me. We have to understand that

things have changed with the XO, nothing is like it used to be.’

Mrs. Fajardo

Mrs. Fajardo was conscious that without the help that the children provided to

one another and herself she would not be able to use the XO in the class and

that the children were conscious of that fact. The way children themselves

organized and interacted in class had a lot to do with creating a student centered

learning environment.

Previous research (see Bebell and Kay, 2010; Mouza, 2008; Osborne and

Hennessy, 2003) agrees that use of ICT in classrooms can improve student’s

motivation and engagement towards education. Plan Ceibal’s research states

that bringing the XO into the classroom had in many contexts a positive impact

on student’s motivation and school attendance (Martinez et al., 2009). Such data

coincides with what all teachers interviewed for the research indicated. Although

not all children equally liked using computers for educational activities in class,

they were similarly permeable to the social interaction created by the use of

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technology. The use of the XO in the school was characterized by children’s high

level of sociability and interaction with teachers. The experiences during the

research suggest that sometimes these novel levels of interactions could get out

of control, sometimes resulting in small chaotic situations.

Mrs. Fajardo noted that children manifested extra motivation to learn and to be in

school when using the XO in class. Roschelle et al. (2000) argues that computer

use motivates children to learn through four distinct characteristics: (i) active

engagement, (ii) participation in groups, (iii) frequent interaction and feedback,

and (iv) connection to real-world contexts.

Participatory activities with technology allowed children to compare and share

tips during and after an activity. There is no clear evidence that computers in

school have encouraged children to interact with others who they have not

previously been friends with. At best, computers may have reinforced pre-

existing senses of trust and interaction. It was noted that teachers and students

alike integrally associated the use of the computer in class with personal

interaction.

4.2.3 Children’s negative experiences with technology in the classroom

While most children in the research positively approved of the use of computers

in class, some issues were raised. As stated before, concerns about using

computers in class were linked to very specific situations and even then it had

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more to do with the social implications that it created than disaffection with the

computer itself. Among the six children interviewed during the research two of

them had shown some sort of rejection towards the use of computers in school.

However, they seemed to find both positive and negative aspects regarding ICT

and they still approved the use of computers in education. Katia was one of the

very few students who had no other computer other than the XO at home. The

logic of the programme would suggest that she would highly value having a

computer given by the programme. Although she was one of the students who

brought the computer to class more often, she felt that within the group she

entered the class at a disadvantage to her peers. Extending the amount of

computer activities in school had made it more difficult for her to compete with

other kids in the class.

Because she had no Internet at home and the nearest hot spot was not very safe

after dark, when the Internet was required to complete her homework Katia could

only arrive twenty minutes before class to complete her homework as she lived in

a working class neighbourhood far from the school. She had a short window of

time outside of the school when it was still closed to accomplish what most

students had done at home the day before and with the supervision of an adult.

In retrospect Katia was not directly opposed to having a computer though she

found it hard to accompany the collective practices of computers in school.

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Limited access to Internet and the XO being the only computer in her house was

not Katia biggest disadvantage. Studies of the characteristics of how children

generally make use of computers at schools and homes demonstrates that

children carry a certain human capital that distinguishes how they embark with

these technologies no matter the context in which they are used. When

computers were required to complete homework tasks, Katia was unfortunate to

receive no assistance from her single father who worked from dawn to sunset in

a construction site. Such is the case of Uruguay and the provision of ICT

programmes and hardware in schools, this project cannot be decontextualized

from the wider social and political variables in which it is framed (Selwyn, 1999).

While Plan Ceibal had enabled Katia to have more access to digital technology it

also unveiled another layer where the cultural capital separates more privileged

children from disadvantaged ones.

Notably the greater differences of how children engage with computers beyond

the context in which they are used is marked by the disparity between household

income and education. Households with lower economic income and basic

formal education tend to be able to provide less assistance to children in

developing technological academic skills (Warschauer and Matuchniak 2010).

The case of Katia reflects what the strong body of academics (see Buckingham,

2007; Mumtaz, 2001, Warschauer and Matuchniak, 2010) have elaborated on

based on Attewell and Battle’s (1999) concept of the ‘Sesame street effect’ with

children’s home computer experiences. If not implemented properly, ubiquitous

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computer programmes may very well produce results on another ‘Sesame street

effect’ where programmes that aim to balance out the gap between affluent and

poor might reproduce and amplify the existing social inequalities pushing groups

further apart. The argument about social differences and the educational use of

computers becomes circular and hard to break. As Selwyn (2005) argues, even

when access is provided we need to move away from the assumption that ICT is

available to all.

Guzman, one of the children who was more passionate about computers, stated

that although he spends large amounts of time on the computer at home he

preferred schooling like the old days – with no computers. His comments

stemmed from two negatives experiences with computer tasks over a two years

period. He was asked to prepare a group presentation for his English class

where they spent over two weeks working on Etoys but the day they were to

present in front of the class they had erased the file by mistake and were unable

to recover it. The other was a more common case, when using a web portal his

computer would not connect properly while the rest of the students had already

finished the activity. The fact that all students had finished the task before him

had made him feel very discouraged.

Children were found to be extremely vulnerable to negative experiences and

social exposure and were shown to hold on to this for quite a while. Both

gratification and frustration with ICT practices in school were moderately driven

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by interaction and participation in what Ito et al. (2008) refer to as a broader

social and cultural ecology. Accordingly, ubiquitous programs need to develop

scaffolding in traditional and cultural literacy and avoid competition between

home and school computer use, which results in devaluation of each other and

amplifying the different cultural capital brought from each context (Brown,

Cummins and Sayers, 2007).

4.2.4 Didactical learning

Because of traditional concepts of schooling -- or the type of schooling they

receive when they are not using computers -- children associated collaboration

and peer sharing activities to more informal settings such as school breaks or at

home. In the subconscious of the child this type of activity did not belong to the

classroom environment.

Similarly to how teachers learned to support and share regarding using the XO,

children also developed support systems, sharing and discovering new things or

games on the XO. Malú explained that although she knew how to use the

computer when the XO arrived, there were always new things to discover and

learn from others. She noted:

‘I had a computer in my house before so I knew how to use the computer

more or less but I also learned from the teacher and my friends here at

school. There are kids that are experts and know how to do everything on

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the XO and how to download the best games. Once there is a good game

everyone is talking about at school, you know where to go and get it. So we

download the game during break and then we share tips on how to play it as

well.’

Malu

Such as Hollaway and Valentine (2003) note, computers, in this case the XO,

emerge in some children’s imagination as an ‘educational tool’ while for others it

is a ‘leisure machine’ - most likely some mixture of the two with an inclination

towards the latter. For Giacquinta et al. (1993) the added educational and

didactical value of computers depends on the social context and the social

relationship where they are being used. While this happened to be true, children

in school were also highly receptive to casual interaction. Children live in a

constant flux between changing the meaning and attributes of computers

according to their contexts that are renegotiated between local and global

processes.

Mouza (2008) found that peer sharing was a strong feature while using

computers during class and children often volunteer to help each other after they

complete their work. During the research children’s use of computers in class

was characterized by a constant sharing of both technological and academic tips

during and after completing their task. Much of the way children worked and

engaged on computerized activities in class recreated informal social dynamics

where children spent more time with computers. The way children collectively

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handled educational tasks replicated much of the way children interacted and

played with computers during breaks or free time during class. Trojan Chicken,

one of the most serious game developers for the XO in Uruguay, reported that

unlike any other videogame platforms children using the XO recurrently played

games collectively even when they all have their own computers.

It was prominent that students struggled while in class to discern the distinctive

dynamics and social norms between academic and leisure time when using

computers – notably children translated the more didactical uses of computer into

the classroom. Authors such as Prensky or Gee would agree that ‘good’

videogames are characterized to be interactive and compelling – videogames are

fun and they can act as a set of problems to be solved. Likewise, students

engaged with computerized academic tasks in class as educational games, given

that much of the programming available to the XO is educational games.

When children were given the option to say a word for what the XO was for or

what they used it for, the majority said gaming. Although lots of the games

available to the XO have an educational value built into them, special attention

should be put towards not turning the XO into a gaming console with an

educational component. Gaming was the most popular activity on the XO in

terms of time spent although gaming was more frequent at home than it was at

school where children learned about where to download them, shared tips and

play them collectively. Something that is initially perceived as private enjoyment

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happened to be a highly social event, especially at school. As Mumtaz, (2001)

argues, teachers could find ways to formalize the integration of computer games

into the classroom with the aim being exploratory learning, problem solving skills,

thinking skills, memory, perseverance, imagination, collaboration, and team work.

School needs to play a stronger role as an initial point of introduction to ICT and

move beyond mundane and passive consumption of online material (Selwyn,

2003). The fact that children established a didactical appreciation for solving

academic tasks through technology does not remove the challenging endeavour

of solving the problem. Teachers need to be aware that many of the skills

learned in the context of games or in the context of simulating educational

activities as games might not necessary transfer to other contexts (Buckingham

and Sefton-Green, 2004).

The XO inter-face and package, called Sugar, is designed to be fun and easy to

use, but it is also extremely limited in comparison with other popular operating

systems. In comparison to other digital technology children were exposed to, the

limited technical features and design of the children’s computer tended to allow

children to perceive the XO as a toy. For Warschauer and Ames (2010), the

hardware and software design has suffered the same utopianism as the program

implementation design approach.

4.2.5 Online uses

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Internet use at school during class-time was dominated by online information

searching. Such practice was often carried out without much planning from the

teacher at the students’ inquiry about specific topics during a lesson. Teachers

would often allow the use of the Internet to answer questions that go beyond the

teacher’s knowledge. Using the Internet for searching information was much

faster and covered much more than looking in the books available in school.

However, the fact they could access information almost instantly did not mean

they would find it right away. Furthermore, processing and understanding the

information available online was often difficult and time consuming for children.

Unlike using educational books that are designed for specific audiences with

different reading and reasoning skills, children were accessing lots of raw

information that was often simply too difficult for them to digest and analyze.

Without teacher intervention children were for the most part vulnerable to the

syndrome of first page results (Baron and Bruillard, 2007). Unlike other tasks with

computers when children were not able to find the information they were looking

for they preferred seeking help with the teacher rather than their peers.

Using the Internet for searching information in class revealed that children were

aware of the importance of traditional literacy skills in order to access what they

are looking for. Class observation showed that children have incorporated who to

ask for help according to what they needed. Basic tips or comments were

common between close friends in class, more technical issues were usually

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directed to a few students that were known to be good with computers while

students turned to teachers when they could not find or understand the material

they found online.

Children acknowledged and valued the type of non-technical help they could get

from teachers that supplemented their technical skill in the computers. Students

highly regarded that type of knowledge and teacher intervention that helped them

to avoid getting frustrated with the Internet. Research clearly shows that

implementing new technologies in the classrooms does not replace teachers but

in fact amplifies the role and importance of human mentorship in the use of new

technologies, such to manage the intent of bridging the social divides which new

technology amplifies in formal schooling (Warschauer, 2007). When students

were asked whether the teacher knew how to use the computer they usually

referred to the use of the Internet:

‘Nancy knows how to use the computer well, sometimes we help her too

and we all learn together!but she teaches us how to look for information,

where to look and compare it with other websites to know if what we seeing

is true, she taught us what a digital text is.’

Carol

Children were more receptive than teachers themselves when asked about

teacher’s performance with computers. Such is the amount of time children

spend online that it was vital to them to learn how to search the web more

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effectively and obtain what they needed in less time. Children admitted that

sometimes the amount of information available on the Internet was overwhelming

and too hard to understand.

A common skill children developed in the class was to add the term ‘for children’

in the search engine following the topic they were researching. While it worked

on topics where there was material especially published for children such as

‘World War One for children ’ it proved to be rather problematic on other topics

where there was insufficient material for children. Adding more words into the

search engine, in this case the term ‘for children,’ broadened the list of results

obtained making it harder for children. The educational use of computers

exposed how traditional and new literacy complement each other, and how ICT

should not be about learning to use the computer but the ability to learn to learn

(Facer et at., 2003).

4.2.6 The aura of the XO

La Ceibalita ya fue!(the little XO is out of date). That was what many children

said when they were informally asked in the playground about the XO.

When computers first arrived to school, children described the playground

becoming covered in green (the colour of the computer) and how they used to

walk with their XO everywhere. Children enjoyed an initial period of fascination

with the XO where they used to continually exchange tips on games, websites or

social networks. As Livingston (2002) makes a similar argument to understand

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the place media occupies in children’s lives, after an initial period of fascination

the XO should be understood while taking into account the alternative

opportunities children have available to them.

The scenario Mrs. Fajardo described when she first walked into a class full of

children with XOs after they handed the computer to children has significantly

changed since then and children have matured from such intensive use. In

general children from the sixth grade class expressed that along the last three

years they had started becoming jaded from repetitive similar tasks on computers.

There was an impression among students and teachers that the XO has started

to decline from the peak excitement and the precious aura as a commodity in

children’s minds.

Such perception might espouse multiple consequences such as children opting

to not bring the XO on a daily basis with the excuse that it is too heavy (3.20 lbs),

or the high frequency in which they are ‘accidently’ broken from improper care. It

is clear that such perceptions differ from context to context and on the personal

experiences students have had with different teachers in class.

Older children, who have been using the XO for three years and had passed their

initial peak, maintain the argument that computers in school are now essential.

Children were very receptive to the concept that computers were a sign of

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educational innovation and change and are therefore perceived with greater

benefits than previous traditional practices (Rogers, 1995).

4.2.7 A computerized education for the future

Children were asked if they thought having a computer integrated in their

schooling was important for them and they all built similar arguments about

learning with technology given the fact they live surrounded by electronic gadgets

such as mp3 players, phones, cameras or computers. Children felt a need to be

educated on technological aspects to keep up as they considered themselves

heavy consumers of technology. Children implicitly associated the importance of

mastering technology with a set of social relations that surround them.

On the other hand, when asked if they thought ICT in school was important for

their future, they formulated different ideas. The notion each student articulated

was correlated to his or her home context and in some cases – when possible –

to adult models of computer use. The way children gave a symbolic social

meaning to the computer depended on the type of access and guidance children

brought from home. As Giacquinta et al. (1993) suggests, children’s educational

use is dependent upon parent’s involvement; children evidenced different

perceptions according to the ‘social envelope’ they have at home regarding

computers.

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Children’s experience with technology reflected what Warschauer (2003) states

in that although technology exerts an independent force, it exists within

technological and social domains of a social structure. The study found that the

way children thought about using computers in the future was linked to how

computers were used at home. The following are excerpts from the interviews

describing different realities:

Carol

Interviewer: I noticed you often speak about technology, is that true?

Carol: Yes I like technology, we are all very technological at home -- we all have cell

phones, I got this new phone because I lost mine last week!.

Interviewer: So how is all to going to help you in future?

Carol: Well technology is very important; I want to be a cook and a hairdresser. So in

the kitchen there are a lot of electrical appliances that use technology like the mixer or

blender and if I want to be a hairdresser I need to learn how to use the little iron to

straighten your hair. So I need to learn, I think computers in schools are very important.

Carol came from a working class neighbourhood far from the school and she

attended this institution because her mother used to work as a cleaning lady in

one of the buildings in the area. Her father worked in construction and had

migrated to the city when he was 18. Carol had a slow desktop computer at

home and Internet connection, but neither her father nor her mother used the

computer at work or home.

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Guzman

Interviewer: what do you think computers at school will help you with in your future?

Guzman: I think it is good, but we need more informatics classes so we can learn things

that we can use for work like Windows. Like my uncle who fixes computers, he

assembled the one we got at home and gave it to my dad. What we learn with

computers here is not very useful, it wont get you a job.

Guzman did not live very close to the school but his grandparent did and he was

dropped off there when his parents were at work. His mother worked at a cell

phone retail shop and his father worked in a factory and was a musician.

Guzman had a computer since his early years, which his father had brought from

his house. His desire to learn about computers comes from his uncle who has a

business fixing and assembling computers and he expressed admiration for him.

His parents’ job did not require computer skills but they used the computer at

home.

Camilo

Interviewer: How do you think computers will!

Camilo: Yes, it is important that we use them in school!

Interviewer: I didn’t even finish asking the question and you already answer!

Camilo: I knew what you were going to ask!and so yes I think it is important for the

future. It is really important to have a computer to study. My father works on the

computer all day when he is at work (he is a computer engineer), I’d much rather work in

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an office typing keys than being a construction worker and having to work all day, it is

too harsh on your body.

Camilo was one of the most computer literate children in the class, not only using

technology very frequently but he also found ways to expand his knowledge

without becoming obsessed with technology. Until last year he attended a private

school where he also used an XO. His father is a computer engineer and his

mother was a primary school teacher with a proven knowledge of having

investigated different aspects of the XO.

It is understandable that children’s actual use of technology and purposes of ICT

correspond with their experience at home, yet it was intriguing that children from

lower income families did not associate computers as a vehicle for social mobility

outside of their social groups. Unlike other research such as Volman et al. (2005),

children did not associate computers with higher paying jobs; rather they

concluded that computer knowledge was important to all jobs regardless of the

type. For Carol and Camilo computers played an important role in their

professional careers despite the obvious differences. For children at this age

computers did not represent white-collar jobs such as shown in previous

research. Providing all students with computers may have changed the feeling

that computers were associated to only certain jobs usually filled by privileged

demographics. Unlike other research studies (see Ito, 2009 or Stolzoff et al.,

2000) that have shown perceptions of computers as a symbol of class distinction,

perhaps because of its mass implementation through Plan Ceibal, computers

were not perceived as vehicles of social mobility.

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The different realities among children exemplify the way they imagine their use

and future application of computers. This again was found to be associated with

the type of technological exposure children received in the family context. Even

more evident was the case of Guzman who contrasted the educational use of

computers at school with the technical skills he wished to learn to work like his

uncle. In this matter children were found to be very receptive to associate the use

of technology to specific adult models; such as Carol whose parents did not know

how to use computers - she connected her mother’s knowledge of household

electrical appliances to explain why ICT was important in school.

Until now computers and the social symbolic meaning that comes with them was

allocated to specific social groups. The 1:1 computer program in all schools has

changed such perceptions, transforming computers into a ubiquitous tool across

much more diverse demographics. The way Carol explains the significance of

computers in her life illustrates the wide range of perceptions children have of the

applications of computers.

4.3 Children, the home and computers

4.3.1 Walking into the home

This section focuses on seeking to understand how children interact with the

same technology provided at school in the home environment. This analysis will

include some of the similarities and differences between children’s use and

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interaction both with ‘la grande’ and ‘la chica’ – the ‘big’ desktop and the ‘small’

XO computer, as children often refer to them.

During the research, common features such as high informal interaction or

structural teaching modes were found to coexist both at home and at school.

Previous research (see Buckingham, 2007) indicates a clear division between

the ways children use and give purpose to computers at home and at school.

Despite the different uses children make of it, Facer et al. (2003) recalls the

importance of not forgetting the ubiquitous nature of learning. It is clear that

children move in and out of different environments carrying the content

knowledge they learn from different contexts.

Like the teacher Mrs. Fajardo had described, the first impression she got when

she first walked into a class full of XOs was that children would alienate

themselves with the computers and deprive themselves from any personal

contact or interaction. But as time went by an opposite effect came into place and

children developed high levels of interaction while using the XO in class. Until

three years ago computers were exclusively home-use devices and because

children spent significantly more time with computers at home than at school it

the social dynamics that surrounded the computer in the home were

unconsciously transferred to the school environment.

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Today high levels of interaction at the home was not accentuated during

computer use, rather it was a solitary practice surrounded by the complex social

systems inherent to the home. Different families had appropriated computers to

obtain resources for a variety of non-digital activities as well. The day Malu was

interviewed at home she had just looked for a recipe online to bake a cake. Carol

reported that she and her mom also used the Internet for cooking quite often

while she was also a big fan of searching for jokes online to tell at the dinner

table and later at school. Camilo’s family had fully integrated computers into

ordinary daily routines from paying bills and doing their banking online, to

searching movies screening in theatres and buying bus tickets for summer trips.

Katia, who only had the XO and had no Internet connection at home, still found

ways to integrate the XO into the social dynamics of the household and

sometimes used the XO to play music at home.

4.3.2 School – home interferences

An interesting case of how the school system has influenced the social and

power structures of the home was the way children intended to show or teach

their parents or adults about the XO. Children would change from a mode of

sharing that was common in informal settings like the home to a mode imitating

teacher centred approaches. The case with Malu revealed how children are able

to imitate the role of the educator assimilating modes of tutoring and

communicating when helping her parents about the XO.

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In class Malu always sat next to Carol and other students in class who teamed

up to work on tasks involving the XO. Trust and fluent communication was

noticeable in how they worked together and established a horizontal structure

where most comprehensive knowledge was stressed as a collective body of

integrations that was more functional and complete than each individual

knowledge base. Interaction, questioning and constant interruption was the basis

of their group work.

Very different was when Malu helped her father at simple computer tasks at

home. In the home context she replicated instructional drill practices, techniques

that children consistently proclaimed to dislike. Her father recalled the time when

he asked her for help him make a folder and save it in the documents section.

Between laughs and smiles he described how Malu would not let him talk and

became very authoritarian. Her father would joke how Malu treated their

computer ‘lessons’ in the same way that she would play teacher to her dolls.

Malu would remind her father to listen, stay quite or pay attention on several

occasions when explaining computer related tasks to him. Our interview (done

with both Malu and her father) did not go too far before she intervened and

remarked:

Malu: He just does not get computers! And even worse he does not listen to what I

say!That time I was teaching him how to make a folder and save it he would not listen

to me and got lost so quickly again. I told him to go to ‘my document’ in ‘my computer’

and!(interrupted by her father)

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Father: What would you expect Malu? You were telling me to do ten things at the same

time and you have to understand I am a slow student...You are such a strict teacher!

(both laughed together).

Malu and other children described teaching their parents and teachers with the

XO, it was a chance to be perceived as an active agent in an otherwise

hierarchical structure where children are usually positioned in the bottom. Other

family interviews also revealed when it comes to computer skills children assume

the role as educators and tend to replicate teacher-centred practices. Ubiquitous

computer programs are known to have led to the development of more student-

centered approaches in education, beyond the teaching itself students enjoy

becoming active agents in the classroom. Similar results were observed in the

household with the arrival of the XO. Children were suddenly positioned to be

more active and valuable agents in the family structure – they had a body of

knowledge that their parents tended not to.

In the informal setting of the household, Malu and her father had exchanged

roles changing the usual power structures between family members. In

retrospect, Malu did not mean to emulate her experiences with teacher-centred

approaches at school because she considered those to be good practices –

indeed she had proclaimed to dislike such approaches – but she wanted to be

appreciated and show she could make important contributions. Through the XO

she has found a way to challenge the family structures even if it was momentarily.

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In the context and trust among individuals in the home, the XO served as a

channel to break power structures and escape the passive stereotype of the child

as container of knowledge to be filled, instead defining themselves also as

agents with knowledge to contribute.

4.3.3 Gaming as a bridging concept

Echoing previous research work, gaming was found to be one of children’s

favourite activities at home with the small and the big computer (see Selwyn et

al., 2009; Warschauer and Ames, 2010). The way children play games on the XO

is perhaps one of the most evident activities where children’s behaviour modes

connected the home and school.

Children usually found out about the latest games developed for the XO at school

and initially experimented immediately with their peers. Although usually their

initial examination of the game happened at school, it was at home under no time

restrictions or supervision that children fully embarked on the game.

‘Once there is a good game everyone is talking about at school, you know

where to go and get it. So we download the game during break and then we

share tips on how to play it as well.’

Malu

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Playing videos games in school was characterized by a high degree of

interactivity and even collective participation on one computer, which had both

negative and positive aspects with regards to the experience of playing the

videogame. High interaction at school stimulated the sharing of tips and tricks but

it also limited the type of risks they were willing to take and narrowed their focus.

Playing at school with other peers was more impulsive, while playing at home

involved longer and more focused gaming sessions.

‘When you play games at school you want to show your friends what you

can do and challenge them, it is like we compete all the time but in a good

way, we have fun like that.’

Leandro

The home environment provided longer time periods and no supervision where

children were not afraid of experimenting and trying new things. Facer et al.

(2001) observe that the time available at home is an important factor that

determines how children relate to computers differently than in schools. More

unstructured environments and time available allows children to embark on trial

and error approaches where children feel comfortable and unpressured.

Authors such as Downes (1996) highlight how playing video games can teach

children to solve problems, develop thinking skills, patience, and perseverance

as well as memory and imagination. Irrespective of this though, playing video

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games requires certain literate skills that children need to acquire outside of the

game. Many of the skills Downes outlined are initially taught at school, but can

evolve and change in some aspects when playing videogames including learning

modes, dedication and time. In this way gaming acts more as a form of

reinforcement of previous skills than teaching new ones.

‘Sometimes there is a new game everybody is playing at school, so when I

come home I try really hard to get good so I can show it to my friends they

day after at school!home is where you play the most and school is where

you play with others and see who is better at it’.

Guzman

What children learn through playing games at home with the XO would never be

of any help alone, but if used in moderation, smartly and depending on the game

could possibly add value to the learning of certain skills.

4.3.4 Expectation and actual uses of computer at home

Giacquinta et al. (1993) argue that the common reasons parents bring computers

into the household tends to have almost nothing to do with the actual uses that

children give to them. Home interviews revealed that the conception of

computers being almost indispensible for children’s education was mainly a

parental construct. For Selwyn (2003) the acquisition of computers in a

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household with children is linked to a conception that such a technological tool

would enhance children’s schoolwork.

‘Today everything passes through computers, is like if they don’t learn

anything about it now it will be very hard for them in the future. So we made

an effort a few years ago and we got this computer to give them something

so they could learn, I don’t want my children to be like me who cant even

turn on the computer.’

Carol’s father

However, children’s engagement with computers at home was dominated by

gaming and surfing the web, this is not to say that there might not be an

educational aspect in such practices but that it differs from the conception on

which it was brought to the household. Buckingham (2007) also reflects on this

stating that teachers and parents often sense the provision of technology to

children as adding value to their education.

Beyond the actual use of computers, which is the material consequence of a

series of factors at play around the child, what marked a difference was the

modes and amount of child-parent interaction related to the use of the computer.

Interaction with parents provided resourceful topics to further engage and

diversify children’s computer use. What children searched online was often

influenced by the type of conversations at home and parental advice to look

further at certain topics. Children were observed to struggle to independently

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think about new things to look for when in front of a computer. Often, activities

with the XO at home were an unplanned pastime – passing time between other

household events.

‘A lot of times I play with the XO after school in the evening when I am alone

at home and a bit scared, that way I get distracted and time goes faster.’

Leandro

Naturally, children used their XO for doing their homework but those were

predetermined and mandatory activities that usually consumed a small fraction of

their time with the computer. Children alone struggled to find new activities to

engage computers, often landing on similar dull routines. Warschauer (2003)

states the importance of guidance and teacher involvement; children with low

literacy skills are often the least able to cope with unstructured learning heavily

based on cognitive environments such as the use of computers at home.

Leandro’s mother commented:

‘At home we have a strong culture of reading, as you can see from all the

books we have, so we try very hard that Leandro gets interested in reading

books and uses the computer for mindful activities. The Internet can be a

good resource but it can also be addictive and harmful -- it just depends how

you use it. We don’t pretend he does not use the computer but try to ensure

that he does not get lost there!’

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Such attitudes not only reflect the perception parents have of computers and the

Internet as important for their educational value, but also the importance of

parent intervention in technology consumption. Warschauer and Ames (2010)

state that students with high literacy and strong language skills are more likely to

benefit while surfing the web, social networking or gaming at home. Parental

intervention was usually intended to motivate and administrate computer usage

among children. To follow this idea Stolzoff et al. (2000) argues that children’s

computer use is in fact highly mediated by parents although gaining more

autonomy as they move to their teenage years.

All six children clearly acknowledged that computer use at home was widely

dominated by leisure activities, mostly playing videogames. Data suggests that

children who spend less time on computers but more time in company with their

parents when using the computer tended to engage in more creative and

educational uses. Large amounts of unaccompanied time developed a tendency

to engage in more monotonous and passive activities often visiting the same

websites or searching same topics. Parents might in some cases lack the

technical expertise to teach their children about computers but they made

valuable contributions providing ideas for what to look for or do with the computer.

For Carol the XO and the web were her main past-time activities – though her

engagement with digital technology was observed to be passive. One of the

reasons Carol valued bringing the XO to class on daily basis was having the

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independence to play with on the bus during the two hours she commuted from

and to school. She reported to use the XO for at least an hour daily while at

home and more on weekends when she could walk to a school near by to use

the Internet.

Camilo shared his out of school-time between private English classes and sport

activities and spent significantly less time using computers. At home, he used the

XO on occasion after finishing his homework and for particular deeds or specific

games available only for the XO. For the last year he had acquired the habit of

picking a topic that interested him, such as football stadiums and making folders

with detailed index cards he did himself with different information and pictures for

each card. In a highly computerized home like Camilo’s, computer use did not

dominate the children’s pastime activities. As his father recalled when they got

the last Harry Potter novel he would prefer to read for hours at a time and during

vacation he would not even bother to bring his computer as he preferred to play

outside.

Carol and Camilo’s engagement with the computers were as opposite as their

realities. Likewise, the type of affordance and assistance that children receive

from their families was very different. As Mumtaz (2001) states, the different

social qualities may affect the frequency in which children make use of

computers as well as their educational outcomes. In addition to distinctive uses

among students according to the family background and context, parents with

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higher education did not deny children access to computer as a form of

punishment. Such practice was found to be more common in cases from lower

economic groups that often happened to be more active users. Guzman’s father

explained how disallowing Guzman and his brother to play on computers was

one of the ‘only’ parental discipline measures that was effective. His sons not

only felt affected but they also made an effort to re-gain access to computers

when restricted. Such measures did not appear to sustainably change computer

behaviour from children or maintain efforts for academic improvement -- as soon

as they regained access they would engage in the same passive consumption

activities as before. Similarly, Carol also received casual threats of forbidding

computer use if she did not complete her home choirs. Beyond being a

disciplinary measure, these practices showed the importance of computers in

some of the children’s lives or at least in the minds of their parents.

On the other hand, Camilo and Leadro’s parents did not find forbidding access to

computers as effective for discipline. Camilo’s father commented on the issue:

‘It might upset him if you stop him when he is halfway through a game but he

would find something else to do quick enough and forget what you told him. I

mean every situation is different it is not that we have a recipe for educating

our kids – though it would be nice!’

Venkatesh et al. (2010) states there is a common academic understanding that

the level of education and economic income in the household, which are often

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interrelated, may influence how children make use of computers and their

intentions. At home, shared and quality time between children and parents drives

a brainstorming process that incentivized more diverse use of computers.

Achieving educational and innovative computer uses at home meant becoming a

community of practice (Wenger, 1998). Also, children from families with higher

educational backgrounds and who had at least one parent who had integrated

the use of computers into both their professional and personal life showed far

more advanced uses of the XO. As Volman et al. (2005) states, the increasing

role of ICT in children’s education can be detrimental on children who have less

exposure to technology at home.

It is likely that as the program moves forward and ICT becomes more integrated

into the education system, children – such as Katia - with less guidance might

feel a disadvantageous impact. Children’s interactions with technology were

much more than a series of isolated individually based experiences. Rather,

children have multifaceted experiences connecting their skills acquired from

different contexts.

Although, the arrival of the XO aims to approach such differences, the digital

divide now manifests itself from the type of uses children give to the computer --

and not as merely matter of access. For the ones who had access to ‘big’

computers and whose parents have been able to guide and support their uses of

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the XO, the journey appears to have been more fruitful educationally than for the

ones with no support and no ‘big’ computers.

4.3.5 Their own computers

The XO became the first device that children could safely take out of the home

unlike other expensive computers. Also, the government assumed most costs of

repairs in cases of malfunctioning, and as such the regular use and transport of

the XO with children back and forth not only to school but wherever they felt like

became common. This in and of itself represents a significant change for both

children that had no computers before and children who had access to a desktop

or laptop computer but were not willing or allowed to take them outside of their

home. This mobility also resulted in another major difference between the XO

and other computers children had access to which was the possibility for the

children to meet in real life with their XOs.

Five out of the six children in the researches’ primary computer access were

somewhat outdated desktop computers. Except for Carol whose family only had

an old desktop computer and Katia’s family who had no other computer than the

XO the rest of the households had at least one other laptop computer. Such

machines belonged exclusively to their parents and in none of the cases laptop

computers were considered the main computer access for the household. In the

cases of Leandro, Camilo and Malu sporadic permission to use their parents

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laptops was given usually for accessing networking sites or for playing more

advanced games.

Even though five of the children in the research had a desktop computer in the

house that was mostly used by children it was still a shared resource among

siblings, which again required parental mediation. Children value having their

own computers, something that each of them were in control of and had

responsibility for. The fact children owned a computer carried with it a strong

meaning that was displayed in the social dynamics of the household. These

computers had reformulated many of the household cultural dynamics but the

symbolic meaning that comes associated with those computers also carries

significance.

The meaning given to the XO is connected to what children do and how they do

things on the computer, which was also tied to the specific context where they

used the computer. With such computers constantly moving between at least two

contexts they served as a fast vehicle that linked the home and the school. The

XO has boosted the way children mobilize skills as well as modes of learning and

interaction between home and school. As Selwyn (2003) states, the

domestication and incorporation of technology requires a stage of appropriation

reformulating the physical, symbolic and social place within our lives. In addition

Venkatesh et al. (2001) argues that digital technology in the home is no longer a

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fixed space, what we are seeing is a slow amalgamation of social spaces --

bringing the school home and vice versa.

Despite the fact that children, teachers and family members might not yet have

discovered the full potential of the XO and the Internet as a learning and

exploratory tool it has repositioned the learning structures. Although it is not

completely without comparisons in the history of education, no other resource

before has been as deeply integrated into both the school and the home contexts

as the XO. As good as it might sound it can be a double-edged sword, both

extending schooling into the home environment but also bringing to school the

leisure attitudes that children attribute to the XO at home and an underestimation

of the role of formal education.

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CHAPTER 5. CONCLUSION

5.1 A Final overview

The study reaffirmed that even though all children were provided with the

computers through plan Ceibal; children as well as teachers and parents

appropriated and perceived the technology in very distinctive manners according

to diverse contexts. Preceding agencies and the independent reality of each

context modifies the intervention and the structural properties technology

assumes. Plan Ceibal is not merely an in-school programme; it is a programme

with implications that extend well beyond the classroom, with various effects in

larger social settings including the household and personal time of teachers,

students and families.

Teacher, parent and children’s agency were indeed deeply interconnected to the

contexts. Computers have served as a nexus for evolving social relationships

that are emerging in this new technological setting. Naturally, the social dynamics

evolved differently according the negotiations between agents and structural

contexts. In the school setting for example, students were often constrained to

exercise their technological agency within the traditional power structures of

school politics. The evolution of the institutional culture, or lack thereof, was also

compelled to work within the limitations of the overall education system – which

presented with no doubt one of the biggest challenges to the programme.

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Children have developed a degree of agency that overshadows challenges and

confidence felt by faculty members in schools. Through the XO children found a

way to challenge the traditional education structures and shift towards more

student-centred pedagogies. Likewise, the way children perceived computers in

school was thoroughly different in comparison with their teachers; it seemed that

learning with computers was substantially more accessible than teaching with the

same technology. Hence, the perception and attitude towards the XO were very

different even while both teacher and students acknowledged the value of

technology in education. Their value and use is an evolving process that is

heavily dependent on pre-existing characteristics as well as the process of

appropriation and adaptation for students and teachers alike. Such as Facer et al.

(2003) encountered, the socially transformative nature of technology has

changed the core of the student, therefore it has also reconceptualised the

relation of teaching and learning as teacher and student.

As a result of this emerging model, children are motivated differently in the

classroom. With the incorporation of the XO they have managed to progressively

negotiate and bring more off-school practices into the classroom. For children,

migrating off-school practices to the classroom did not only make education more

appealing but also added meaning to it by connecting their formal education with

the outside world. Computers have trigged a constant and daring negotiation to

achieve a balanced education that builds synergies between a traditionally

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important education and the digital world that is evolving around the children both

inside and outside of school.

Problems arose when teachers were caught between the antiquated and old

academic curriculums and the fast-paced changes occurring outside of the

school.

Children have developed a discourse explaining the importance of technology in

their educations, however even in the home context with less supervision and

fewer restrictions computers practices did not reflect this discourse—computers

were still used predominately for entertainment. Yet children did not perceive

computers, the XO included, as a device for entertainment but rather as an

integrated tool in most aspects of their lives. Children did not necessarily

prioritize computer use ahead of other typical childhood activities; it was a shift in

perception more than anything else. Children’s perception and actual use of

computers were also intimately linked to the sociocultural context of the home

and their social envelope.

This leads to an important issue regarding children’s cultural capital and the

provision of an education that is comparably rewarding to all children. Schools

should be prepared to provide a structured environment where it intends to

deliver a systematic curriculum making knowledge and learning available to all.

Yet, the lack of curriculum that ensures a constant growth in computer

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knowledge makes it difficult for teachers to implement and deliver an education

that is ‘equally’ rewarding to all. Equipping all children with computers no doubt

helped to bridge some aspects of the digital divide, although the lack of

consistency and curriculum dimension limits the effectiveness of the hardware

provided. Furthermore it is critical to understand and frame the digital divide as

part of a broader social and cultural divide.

Further understanding of the digital divide requires modifying the super structures

inside of the educational system to stimulate and configure an education that

implements technology in meaningful and scholastic ways. As Livingston (2009)

outlines, the central debate on ICT and formal education needs to focus more on

developing new teaching practices that favour the student’s learning than the

insertion of new technology into schools.

5.2 Teacher’s section

In general teachers proved to have a hard time incorporating the XO into the

classroom beyond web searches or other basic consumption based activities.

With the inadequate attention given to training to begin with, there was also a

pessimistic sentiment and lack of motivation to learn and explore the XO. In

addition to the barriers and difficulties encountered on technical and pedagogical

levels, most teachers did not see this as an opportunity to become more

knowledgeable and innovative in their teaching career – or at least not as

students did. Becta (2004) found that resistance to carry out change in education

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is becoming one of the biggest barriers for teacher’s use of technology in the

school.

This does not intend to blame teachers for the sporadic and modest use of the

XO in the class but to highlight attitudes towards the work, change of status and

dynamics those teachers were observed to have related the XO and

subsequently the challenges that must be overcome to maximize the impact of

the programme. Roschelle et al. (2000) states that the mastery of the structure

and domain being taught affects the aptitude for teachers to assist and engage

with students to make creative uses of computers in the classroom.

Informal networks that teachers were able to form appeared to be very useful not

only for practical help but as an alternative way to promote and feel supported in

working with the XO in a more familiar and positive atmosphere. In addition to the

advantages of having a knowledgeable peer available on daily basis, teachers

seemed to exhibit less prejudices towards other educators than to computer

technicians that were contracted to support them. This suggests a need for more

bottom-up approaches and collaboration with the faculty. For students to

become technology literate and critical users teachers must first acquire those

skills themselves (Garmire and Pearson, 2006) – then they must find the ways to

integrate the new sets of literacies into their teaching learning programmes

(Newhouse, 2002).

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5.3 Children in school context

Observation of children’s computer use in school exposed two especially

important issues: the social dynamics when working with the XO and the

enduring inequalities of the digital divide reflected in the cultural capital of each

student.

As stated in the research, there are potentially dangerous outcomes with non-

scholastic cultures invading, rather than being integrated into, today’s education

and subsequently diminishing the importance of formal education and decreasing

its relevancy in children’s minds. Nonetheless, it is also natural for children to

make sense of their education by maintaining a permeable boundary between

their school lives and their home lives. It is therefore even more critical to ensure

that large-scale projects with social consequences such as Plan Ceibal ensure

adequate attention is given to all dimensions and impacts of implementation.

As the study confirmed, children with less home-based support continue to be in

a very disadvantaged position. Available time with computers did not necessarily

translate into better use, indeed children with more extracurricular activities and

more parental support but less time with computers showed more active and

educational use of computers. Facer et al. (2003) notes that children unable to

meaningfully engage with ICT at home are missing out on the experience of

combining multiple resources to support their education and the ability to discern

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and interchange work and play, teaching and learning, and creating and

consuming.

5.4 Children at home

The fact that children became individual owners of their computers has facilitated

the perception of computers as an integral part of their lives. This in fact has

changed many of the social dynamics in the home and the school, challenging

the traditional power structures in both settings. Children have found through the

XO an attractive alternative for leisure activities and also a sense of ownership,

worthiness and responsibility. With this in mind it is understandable that children

perceive computers, especially the XO, as an integral part of their lives beyond

their actual use. Convincing contractions between the theoretical conception and

the practical use of computers was a common theme among children.

5.4 Final thoughts and future directions

The sample population in the research by no means represents the overall

picture of Uruguay and does not intend to do so. The conclusions and

observations gathered from this research are a reflection of a holistic approach

that examined the many interwoven relationships and cultures that interact in

new and evolving ways as a result of the XO. There is a need for further

longitudinal research to be done in this field in order to obtain more quantitative

and large-scale information.

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There is also a need for more in-depth qualitative research to better understand

the implications and emerging patterns not only in the fields of education and

schooling but on the social implication in everyday lives. The implementation of

the 1:1 computer programme does indeed reduce some dimensions of the digital

divide, but it simultaneously creates others that must be taken into consideration.

At the same time, and if approached reasonably from all sectors, this type of

programme represents an opportunity to deliver a set of skills, especially those

related to digital literacy, that up until now were available only to selected sectors.

It was observed that for the most part the XO is not used as a tool for generating

new content but rather for consuming pre-existing knowledge. Furthermore, it is

not used in a constant or systematic way in the school, in part due to the lack of a

curriculum that stipulates so. Yet, the programme is ambitious and in its infancy

and appears self-aware and enthusiastic to work to accommodate the rapid

adaptation necessary to boost the formal education system up to the social and

technological changes of society. For this to happen many things will have to be

revised as new challenges continue to arise but above all the educational system

will have to give up some of its old traditional ideals and understand the need for

schooling to play a much more proactive role in the education of children in new

digital arenas.

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Appendices

Appendix 1: Tree diagram of participants Diagram explaining the line of thought followed to interview the participants according to the focus of the research.

* Three additional teachers outside the school where the research was conducted were interviewed in order to get alternative perspectives of teachers in regard with technology according to age, gender and experience.

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Appendix 2: Online questionnaire Personal data. Name: Age: E-mail: Neighborhood you live: Number of XO in the house. 1 2 3 4 +5 In addition to the XO do you have other computers in the home? Yes No Do you have access to Internet at home through a Ceibal web? Yes No Do you have a private Internet provider at home? Yes No How often do you use the XO at home? Everyday 5-4 days a week 2-3 days a week Once a week Never What do you use the XO for t home? Who you uses the XO in your household? Indicate the occupation of your family members in your home. Mother: Father: Siblings: Others member of the family that lives with you: Describe in a few words what you like and you don’t like about the XO: * Questionnaire used to pre-select the participants to become case studies

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Appendix 3: Consent Forms Parental consent form.

A quien corresponda: La misma es una carta de consentimiento (permiso) para formar parte de una investigación del uso de las XOs en las escuela y en el hogar. La investigación forma parte del proyecto teséis del licenciado Mauro Carballo para el programa de maestría del Instituto de Educación de Londres. Me dirijo hacia usted validar la participación de su hijo/a en dicha investigación, la misma requiere un periodo observación grupal en la clase, entrevistas con el estudiante y entrevistas con padres o tutores a domicilio. La investigación intenta hacer una análisis comparativo de cómo el niño hace uso y aprende con la XO en la escuela a diferencia del hogar. La investigación también crea un espacio y oportunidad para que los padres y niños cuenten sus historias y anécdotas desde la creación del Plan Ceibal. Como investigador me comprometo a adecuarme a sus horarios y necesidades para llevar a cabo la investigación. Desde ya mucha gracias y en caso de cualquier incertidumbre no dude contactarse conmigo y tratare de asistirle en como me sea posible. Si desea forma parte de esta investigación por favor retorne este papel firmado a la maestra y me comunicare con ustedes a la brevedad. Nombre del estudiante: Nombre: del padre/madre o tutor

!!!!!!!!! !!!!!!!!!

Firma:

!!!!!!!!!

Lic. Mauro Carballo Tel: XXXX Email: XXXX

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Home visit

Hola, Ya en las ultimas instancias de la investigación sobre las XOs me vuelvo a dirigir hacia ustedes para coordinar una visita domiciliaria con el fin de dialogar con los padres y estudiante. En la primera carta de aprobación que fue firmada por los padres se detallaba la una visita domiciliaria, la intención es dialogar con los padres y el estudiante sobre temas que tienen que ver con las XO, el Plan Ceibal y el futuro de los niños en el mundo de las tecnologías. Para facilitar las tareas las visitas domiciliarias están programas para el fin de semana de el sábado 25 y domingo 26 de junio durante la mañana o tarde. Por favor marque el día y hora que es de su mejor conveniencia en la tabla a continuación.

Mañana Tarde Sábado 25 Domingo 26

La entrevista domiciliaria tiene una duración de 30 minutos mas o menos. Por cualquier interrogante no dude en comunicarse conmigo ya sea por teléfono, email o el propio estudiante. Por favor indique su dirección y algún teléfono en que pueda contactarme, desde ya muchas gracias. Nombre del padre/madre o tutor: Teléfono:

!!!!!!!!! !!!!!!!!!

Domicilio: Firma:

!!!!!!!!! !!!!!!!!!

Lic. Mauro Carballo Tel: XXXX

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