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Te ollowing inormaion is excer ped om he Troalic  Encycl opedia , 1509 H, co mpiled b y he Grea Lib rary o Troal  om 1415–1509 H. Barsaive is our land as well as he land o our ancesors. Wondrous discoveries and perilous dangers abound in is vas expa nses, which srech rom he Deah’s Sea o Blood Wood, rom he Aras Sea o he Wases. Counless legen ds speak o Ba rsaive, ye much o our province and he changes i underwen during he Scourge remain unexplored and unexplained. Our ancesors call o us across a gul o cenuries, rom he ime be ore he Scourge. hey ell us ha he ime has come or he heroes o Barsaive o rediscover he la nd, or us o redis- cover ourselves. Our ime is a ime o legends, a ime o courage, a ime o heroes. Overview  T he province o Barsaive covers a huge expanse o land. rave ling rom i s souhern boundary o i s norhern  bounda ry would a ke a man 40 days on oo, or 25 days on horseback. raveling rom Barsaive’s easern edge o is wes- ern boundary wou ld ake him 60 days on oo, or 38 days on horseback. Tough he exac borders o he province are no clearly dened, mos Barsaivians accep he ollowing landmarks as Barsaive’s  boundary marker s. Te norhern border ends a he Bl ood W ood, ormerly called Wyrm Wood, where he Elven Queen Alachia presides over he Elven Cour. Te ocean o lava known as he Deah’s Sea, where legend says ha Deah himsel lies impris- oned, bounds Barsaive o he Souh. A blighed area know n as he  Wases ma rks Ba rsai ve’s wesern border. I i ncludes he Poison Fores, a once-lush woodland blased and corruped by Horrors during he Scourge. Te Aras Sea bounds Barsaive o he Eas, a salwaer ocean ha connecs Ba rsaive o oher lands beyond he Kingdom o Troal and he Teran Empire. Te Scourge wrough errible changes in he land o Barsaive, leeching oress and armland o lie and desroying ciies, owns, and villages. Tough mos o Barsaive has recovered rom he Scourge, wih many oress re-grown and much o he land er- ile again, many sma ll mounain ravi nes and paches o land in he plains and jungles remain barren. Triv ing owns and erile armland ofen sur round hese blighe d spos, making heir pres- ence all he more peculiar. The Land Te landscape o Barsaive conains oress a nd jungles, plains, and hilly and mounainous regions. Te plains and he hills a nd mounains each cover roughly a quarer o Barsaive, and jungles and oress cover he remaining hal . Te ew roads ha cross his rugged errai n wind up and down hills and around he province’s plaeaus and mounains, making ravel by even hese esablished roues a dicul prospec. raveling cross-counry, ohe main roads, poses a muliude o dangers o he unwary. Climate Te Scourge caused Barsaive’s emperaures and rain all o shi f drasically and requenly, leaving he landscape devoid o living  vegeaion, in addiion o he d esrucion brou gh o i by he more  beas-like Horrors. Once he S courge ended, he land’s ora began regeneraing a a phenomenal rae, and he climae sabilized o is curren emperae sae. Te average annual emperaure in he province remains moderae, rising o somewha uncomor- able levels during he warm season and dropping only slighly during he cool season. Te higher mounain regions experience cooler emperaures han he res o he land, hough he lower hill areas experience emperaures much like hose in he plains and oress. Tis sable climae has caused concern and speculaion among Barsaive’s scholars. Te lack o a rue “winer” season remains a mysery, and many believe i is he las vesige o he Scourge,  whi le ma ny cla im he hea rom Dea h’s Sea i s ca rri ed ino he land by alered wind paterns. However, he presen climae has is benes, as i enables armers o grow crops year round. Te rs six monhs o he year comprise Barsa ive’s rainy season. Mos o he province receives moderae rainall o 4 0 o 60 inches per  year, hough souhern Barsaive r eceives h eavy rains. Mos regions experience some precipiaion hroughou he year, excep or areas along he Deah’s Sea ha suer rom consan drough. Population Te Namegiver races are scatered across Barsaive, wi h some mem-  bers o ea ch race gahered in enclaves and ohers living in areas o mixed racial populaions. Te province’ s larger ciies, in paricular, have atraced Namegivers rom all over Barsaive over he las cen- ury, making mos o hem places where all races mix. Te able below liss he approximae disribuion o he races hroughou Barsaive,  based on esimaes garnere d hrough y ears o rav eling. As ye, no comple e census o Barsa ive exiss–he ac ha previously undiscov- ered kaers are opened every couple o monhs would make a census shor-lived anyway. Populaion Disribuion In erms o populaion disribuion, he province o Barsaive comprises hree broad areas. Te rs, he K ingdo m o Troal in he Troal Mounains, includes ha kingdom’s recen ly consruc ed ciies and conains roughly one hird o Barsaive’s populaion. On he slopes o he Troal Mounains, ouside he gaes o Troal, he hardened garahami e dwar s arm and mine he mounains in he Troal ies’ ancien wa ys, and o he norh and eas o he mounains nomadic ribes eke ou a living huning Te trolls raid the dwarfs; the dwarfs dislike the elves. Te elves have no patience with humans, and the humans war with each other.  But ever yone hates the Terans. • o B P CHAPTER SEVENTEEN 282  C H A P T E R 1 7  |  Ba r sa i ve Pro v in c e

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Te ollowing in orma ion is excerp ed om he Troalic Encyclopedia, 1509 H, compiled by he Grea Library o Troal om 1415–1509 H.

Barsaive is our land as well as he land o our ances ors. Wondrousdiscoveries and perilous dangers abound in i s vas expanses, whichs re ch rom he Dea h’s Sea o Blood Wood, rom he Aras Sea o

he Was es. Coun less legends speak o Barsaive, ye much o ourprovince and he changes i underwen during he Scourge remainunexplored and unexplained.

Our ances ors call o us across a gul o cen uries, rom heime be ore he Scourge. hey ell us ha he ime has comeor he heroes o Barsaive o rediscover he land, or us o redis-

cover ourselves. Our ime is a ime o legends, a ime o courage,a ime o heroes.

Overview

T he province o Barsaive covers a huge expanse o land.raveling rom i s sou hern boundary o i s nor hern

boundary would ake a man 40 days on oo , or 25 dayson horseback. raveling rom Barsaive’s eas ern edge o i s wes -ern boundary would ake him 60 days on oo , or 38 days onhorseback.

Tough he exac borders o he province are no clearly dened,mos Barsaivians accep he ollowing landmarks as Barsaive’s boundary markers. Te nor hern border ends a he Blood Wood,

ormerly called Wyrm Wood, where he Elven Queen Alachiapresides over he Elven Cour . Te ocean o lava known as heDea h’s Sea, where legend says ha Dea h himsel lies impris-oned, bounds Barsaive o he Sou h. A bligh ed area known as he Was es marks Barsaive’s wes ern border. I includes he PoisonFores , a once-lush woodland blas ed and corrup ed by Horrorsduring he Scourge. Te Aras Sea bounds Barsaive o he Eas ,a sal wa er ocean ha connec s Barsaive o o her lands beyond

he Kingdom o Troal and he Teran Empire.Te Scourge wrough errible changes in he land o Barsaive,

leeching ores s and armland o li e and des roying ci ies, owns,and villages. Tough mos o Barsaive has recovered rom heScourge, wi h many ores s re-grown and much o he land er-

ile again, many small moun ain ravines and pa ches o land inhe plains and jungles remain barren. Triving owns and er ilearmland ofen surround hese bligh ed spo s, making heir pres-

ence all he more peculiar.

The LandTe landscape o Barsaive con ains ores s and jungles, plains,

and hilly and moun ainous regions. Te plains and he hills andmoun ains each cover roughly a quar er o Barsaive, and junglesand ores s cover he remaining hal . Te ew roads ha cross his

rugged errain wind up and down hills and around he provipla eaus and moun ains, making ravel by even hese es arou es a difficul prospec . raveling cross-coun ry, off roads, poses a mul i ude o dangers o he unwary.

ClimateTe Scourge caused Barsaive’s empera ures and rain all

dras ically and requen ly, leaving he landscape devoid o vege a ion, in addi ion o he des ruc ion brough o i beas -like Horrors. Once he Scourge ended, he land’s oraregenera ing a a phenomenal ra e, and he clima e s abi s curren empera e s a e. Te average annual empera

he province remains modera e, rising o somewha uncoable levels during he warm season and dropping only sligduring he cool season. Te higher moun ain regions experiecooler empera ures han he res o he land, hough hill areas experience empera ures much like hose in heand ores s.

Tis s able clima e has caused concern and specula ion amBarsaive’s scholars. Te lack o a rue “win er” season rema mys ery, and many believe i is he las ves ige o h while many claim he hea rom Dea h’s Sea is carried iland by al ered wind paterns. However, he presen climai s bene s, as i enables armers o grow crops year rours six mon hs o he year comprise Barsaive’s rainy seasoo he province receives modera e rain all o 40 o 60 in year, hough sou hern Barsaive receives heavy rains. Mos experience some precipi a ion hroughou he year, excareas along he Dea h’s Sea ha suffer rom cons an d

PopulationTe Namegiver races are scatered across Barsaive, wi h some m

bers o each race ga hered in enclaves and o hers living in amixed racial popula ions. Te province’s larger ci ies, in parhave atrac ed Namegivers rom all over Barsaive over he la

ury, making mos o hem places where all races mix. Te ablis s he approxima e dis ribu ion o he races hroughou based on es ima es garnered hrough years o raveling. Acomple e census o Barsaive exis s– he ac ha previousered kaers are opened every couple o mon hs would make a cshor -lived anyway.

Popula ion Dis ribu ionIn erms o popula ion dis ribu ion, he province o B

comprises hree broad areas.Te rs , he Kingdom o Troal in he Troal Moun ains, inclha kingdom’s recen ly cons ruc ed ci ies and con ains rouhird o Barsaive’s popula ion. On he slopes o he Troal M

ou side he ga es o Troal, he hardened garahami e dwar s mine he moun ains in he Troali es’ ancien ways, and o and eas o he moun ains nomadic ribes eke ou a living

Te trolls raid the dwarfs; the dwarfs dislike the elves. Te elves haveno patience with humans, and the humans war with each other.

But everyone hates the Terans.• o B P •

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game. ales con end ha some o hese primi ive peo-ples worship mad Passions and Horrors, bu hey ofenspring rom s ory ellers who ca er o hose ha wouldno leave he com or s o Troal’s underground ci ieseven i he King offered ano her ree claim o land.

Te lowlands, which include mos o he province’s jungles and plains as well as he Serpen River valley,provide a home o abou hal he popula ion. Tehighlands include all o Barsaive’s moun ains andpla eaus, excep or he Troal Moun ains ha makeup par o he Kingdom o hroal. he moun ainregions shel er approxima ely one six h o Bar-saive’s people, including he roll crys al raiders o

he wiligh Peaks who pilo magically crafed air-ships hrough Barsaive’s skies in search o villages

o raid and Teran airships o plunder.O he people living in he lowlands, abou a quar er l ive in he

ci ies o Haven, Kra as, Iopos, Jerris, Urupa, and ravar. Ou side heci ies, he grea lowland jungles and plains o Barsaive con ain onlyone our h o he province’s popula ion. Ork scorchers, nomadicriders who ravel he land on massive beas s, roam across he plainsin primi ive hun ing bands and in organized, mercenary ork caval-ries who sell heir alen s and s reng h o he highes bidder.

Al hough he Scourge ended nearly one hundred years ago andpeople may now reely ravel he land, mos pre er o ga her inlarge popula ion cen ers. As a resul , he popula ion dis ribu iono Barsaive remains airly s a ic.

Travel and TradeTough many sel -sufficien villages remain scatered hroughou

Barsaive’s remo e regions, rade has once again begun o genera e weal h in mos o he province. While he larges amoun o radeis done using airships and he ’skrang riverboa s, here is s il l need

or overland rade rou es and caravans, and many a courageousmerchan ravels he land wi h a lone wagon or wo, providing he

armers in he hin erlands wi h he ameni ies o li e no ound ina small communi y, aking wha he wilderness has o offer backin o he ci ies.

Old Teran oad A long, or ied road rom pre-Scourge imes runs a ll he wayrom Parlain h o he new ound ci y o Urupa. Te whi e s ones ohis road reec he moonligh during he nigh , glowing in a milky

whi e. rade has sprung up again, mos ly be ween he setlemen sclose o he road. Caravans rom many merchan s are a requensigh , along wi h messengers and o her ravelers. Te road remains,however, a ea ure o Barsaive’s eas , and is unlikely o ever againsee as much ravel as i did when Parlain h was he shining beau yo Barsaive’s ci ies.

Te Pilgrimage ou e Al hough no exac ly a rade rou e, he pilgrimage is sacred or he’skrang o Barsaive. Te Pilgrimage Rou e s re ches rom Ayodhyanear lake Ban o he Cliff Ci y o House Syr is and resembles a smalloo pa h running close along he shores o he Serpen River, pass-

ing some o he mos revered ’skrang sacred si es. Te PilgrimageRou e ends a he Pinnacle Ga e o he Cliff Ci y, where he pilgrims who have comple ed he feen-day journey receive a personal audi-ence wi h heShivalahala Syr is, also known as he Prophe ess. Sheis he leader o House Syr is and a revered gure by every race inBarsaive or her incredible insigh in o he u ure. Te pilgrim isallowed o ask one ques ion, which heshivalahala will answer ishe can divine a rue reply.

A er he Scourge, he dwar s o hroal developed a caravanrou e ha runs parallel o he sou hern par o he Pilgrimage

Rou e–al hough ou o respec or he sanc ihe pa h never crossing i – and rom here on alhe Coil River o Troal. Te discovery o a passagehrough he Adipae Rapids has made he Coil Rivhe prime rade rou e be ween Troal and Lake Ba

however, and mos ly poor merchan s and raveleon oo use he road oday.

Due o he landing o he Teran behemo hriumph on he Li erock, Ayodhya is curren ly no accessi

o ravelers, meaning pilgrims have o s ar hegrimage in an un radi ional way.

rade ou esO her rade rou es have sprung up in he pas

decades, connec ing he grea ci ies wi h radpor s along he Serpen River. King Varulus III saw he wiso providing hem wi h dis ance markers small miles oneshelp people naviga e and guide hem o his kingdom. Te rarou es are usually no or ied or guarded, which makes along hem slow and dangerous.

Te mos requen ed and impor an rou es run rom Troal Jerris, passing he dangerous areas around Lake Vors and Kra

he ci y o hieves; and rom he sou hern Serpen Riversaive’s sou hern hear land o he Teran oo hold o Sky Poin

Vivane on Barsaive’s sou hwes ern border, circumven ing heraiders o he wiligh Peaks and he Liaj jungle. Te mains aBarsaive’s bulk rade remains limi ed o ships, ei her airships erboa s, and so a number o shor er rou es connec he rivernearby owns. None o hese rou es is o any impor ance be

he own i serves, hough.

Plains

T he plains o Barsaive s re ch be ween he moun ain raand jungles ha cover mos o he province. Low brand small hills do his vas expanse o land. Ci ies

owns have sprung up on he plains since he Scourge, and coun ryside be ween he ci ies and moun ains con ains coun

peoples, villages, and ci adels.S ill, despi e he many brave groups o setlers ha have rled many o he plains boas ing Barsaive’s mos er i le

afer he Teran War, much land is s ill ree or he aking, buare in eres ed in he ligh o he new hrea he Terans pos

heir or ress oriumph ha hrea ens o cu o much osaive’s sou h rom Troal, and gran s he Terans access o muo he area o i s nor h. Wi h many o he small kaers pre-

armers buil now los and so many o hers urning o heci ies or beter pro ec ion direc ly afer he Scourge, Barsaplains are nowhere near as popula ed as in he pas , leaving mo he land emp y.

While setlemen s on he plains are prone o raids by ork scorcribes, roll crys al raiders, and various o her bandi s, o her

have urned in o rue places o peril, proving dangerous oelers. Te mos no able o hese regions are he Badlands and Was es.

The BadlandsEas o he mol en Dea h’s Sea lies he bligh ed area knhe Badlands. Be ore he Scourge, h is area con ained som

Barsaive’s riches armlands. Te Scourge urned he er i le in o rocky hills and blas ed hea hs. Te rugged errain precluall means o ranspor a ion save walking. Vir ually uninha

he area is rumored o be he home o coun less Horrors and oerrible crea ures. O he grea number o heroes who en

Badlands, ew re urn alive.

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BA SAIVE RCIALCOMPOSI ION

ABLEace Popula ion

Dwar 32%El 10%

Human 16%Obsidiman 1%

Ork 19%’skrang 8%

roll 13% Windling 1%

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The Wastes Along Barsaive’s wes ern border lie he Was es, an area inhabi ed

by litle more han mons ers, Horrors, and small plan s and animals.Scholars believe he Horrors breached a higher percen age o kaersand ci adels here han in any o her region o Barsaive during heScourge, and he area’s ormer popula ion never recovered. Many believe he Was es con ain more undiscovered kaers and ci adels

han any o her region o Barsaive because o his lack o popula ion.Tis would also seem o explain he reason or he numerous bands oadven urers who en er he Was es in search o ancien reasures andmagical ar i ac s, despi e he ac ha ew groups ever re urn.

Low clouds o gray dus and ash con inually swirl over he Was es,carried wes ward by he wind o ex end over he Poison Foresand he ci y o Jerris.

Hills and Mountains

T he hilly uplands o Barsaive s and well above he plainsand ores s. Smaller moun ains rise rom he uplands, o be dwar ed in urn by pla eaus ranging rom wo o our

imes he moun ains’ heigh .More massive moun ain ranges, mos no ably he Troal Moun-ains and he wiligh Peaks, ower over he pla eaus. hese

moun ains pene ra e he clouds and command an imposing viewo he surrounding coun ryside.

Caucavic MountainsBe ween he Kingdom o hroal and Parlain h lie he mosreacherous moun ains o Barsaive, known or heir s eep cliffs,

deep valleys, and plunging gullies. Te errain is uns able and proneo rockslides and ear hquakes. Rumors ell o all kinds o crea ures

and Horrors even savage ribes o Namegivers hiding here,preying on ravelers and surviving among he barren rocks.

Delaris Mountainshe beau i ul Delaris Moun ains l ie in he wes ern par o

Barsaive and are rumored o shel er he ancien monas ery o Eli-anar Messias (Gamemaster’s Guide , p. 6). Brea h aking in heir beau y, he Delaris Moun ains possess he eerie quali y o damp-ening sound, a seemingly peace ul s i llness ha can prove a hazard

o ravelers. wo major rollmoo s call hese moun ainsRockhorns o he Eas and he Skyseekers o he Wesas dangerous as he crys al raiders o he wiligh Pemoo s s ill conduc raids sou h, nor h, and wes o heand de end heir homes wi h he unequalled advan ageaccus omed o he sound-dampening effec , much like preda ors o he area ha ca ch heir air share o woers every year.

Dragon MountainsTe Dragon Moun ains rise in he sou heas ern corner o

be ween he Aras and Dea h’s Seas. Tey received heir Nam

he grea dragon, Moun ainshadow, calls hem home, lairalles peak o his moun ain range. Tere are rumors o a Ncommuni y ha survived he Scourge by aking re uge ishadow’s lair, living under his wing o his day.

Scol Mountainshe high and orbidding peaks o he Scol Moun ain

Nor h o Barsaive are hazardous o ravelers. Only heseem o boas li e, bu remain harsh and bleak. Te grea ehowever, is no he ex raordinarily rough and barren eis he presence o he bru al and un orgiving Firescale known or killing s rangers on sigh .

roll olklore and legends ell ha he rolls rom hesonce buil and ruled he allen Kingdom o Us rec . Tsi ua ion, however, sugges s ha he ribes o he Scnow in end o remain apar rom Barsaivian socie y. AlDenairas as o he ci y o Iopos, heir con rol o hesaive’s nor hwes remains unchallenged, hrea ening airsin o he area nor h o he Was es and beyond Iopos.

Scytha MountainsTe land be ween he Kingdom o Troal and he Blood W

occupied by he Scy ha Moun ains. A long ime ago, hBarsaive buil heir rs k ingdom in hese moun ains, pr

ounding o Troal by many years. Te Kingdom o Scy ha,in a weakened posi ion because o long-las ing euds wi bors, was orced o swear allegiance o he Teran Empire d

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Orichalcum Wars and suffered heavily under he empire’s oppression.Crea ures now hough o be he rs o he Horrors began o in es

he caverns and passageways o Scy ha long be ore he Scourge proper,orcing he dwar s o abandon heir home. Scy ha was he rs major

loss o he Horrors, and he moun ains have remained inhabi ed byhem and heir undead minions ever since. Scy ha boas s some o he

mos ain ed areas o Barsaive, having been under he Horrors’ inu-ence longer han o her places o he province.

he Scy ha Moun ains a re he domain o he grea dragon, Vasdenjas, who has been k nown o give audiences on Moun Wyrmspire.

Thunder Mountains Jus nor h o he Dragon Moun ains, he Tunder Moun ains

mee he eas ern edge o he Badlands. No widely accep ed expla-na ion exis s or he booming rumbles and hunderous sounds

ha roll hrough he valleys and peaks during cer ain mon hso he year, bu heir presence gives bir h o all kinds o legendsand rumors. Some people say ha hey s em rom a gian crea-

ure rapped undernea h mos likely a grea dragon or even heHorror, Verjigorm, also known as he Hun er o Grea Dragons.O hers say i ’s Dea h himsel , calling ou o remind he world ohis imprisonmen benea h Dea h’s Sea.

Throal MountainsHome o he mos inuen ial kingdom o he province, he

Troal Moun ains r ise impossibly high in o he sky. Te dwarkingdom is buried deep benea h he un amed sur ace and hecold, blue- in ed soil. raveling he moun ains is dangerous due

o he ex remely low empera ures and myriad cobbles ones cov-ering he ground. Beyond a ew moun ain setlemen s and several

ribes o savage ogres ha were pushed in o he higher regions by dwar s re-set ling he moun ains, he grea dragon, Icewing,lairs on op o Moun Vapor, high above he clouds. Icewing isone o he ew grea dragons known o give audiences.

Twilight Peaks

he s unning wiligh Peaks in sou hwes ern Barsaive werenamed or he unique view hese moun ains pose during he wi-ligh hours. Rich deposi s o crys al reec he glow o he Dea h’sSea, crea ing a warm aura around he moun ains ha can be seen

or miles. Te crys al growing here is no only he larges sourceo living crys al in Barsaive, i is also vas ly superior o ha oundin o her moun ain ranges. Unsurprisingly, he wiligh Peaks arehome o Barsaive’s crys al raider rollmoo s, who use he livingcrys al o orge armor, shields and weapons when hey don’ embarkon raids in he lowlands or prey on o her airships ha come ooclose o heir domain.

Te major rollmoo s are he S oneclaws and he Swifwindso he Eas , he Bloodlores and Black angs o he Wes , and he

Ironmongers and Tundersky rollmoo s in he cen ral peaks. Te

crys al raiders are known o batle among hemselves, as ancieneuds exis be ween he ribes.

Tylon Mountainswelve improbably all spires reach o he skies rom he welve

peaks o he ylon Moun ains in cen ral Barsaive. Tese spiresrival he migh y Troal Moun ains in heigh , piercing he clouds beyond he sigh o ravelers s anding a heir oo . Some slopesand glens o he ylon Moun ains are barren, while o hers are cov-ered wi h hick ores s and brush.

According o ork olklore, he spires are he welve Passionshemselves, rozen in ime as hey reached ou in o he universeo s op he Horrors rom ravaging he world.

Jungles and Forests

A ccording o ancien ex s, all, broad-lea ed rees coBarsaive be ore he Scourge, blocking sunligh rom reac

he ground and keeping he ores oors clear o underbhe Scourge devas a ed Barsaive’s woodlands, bu na ural gr

enhanced by magic since he opening o he kaers and ci adelres ored many o Barsaive’s ores s. Te land eems wi h all r

hick underbrush, whe her nourished by sunligh or no . Magicianques ors have endlessly deba ed he precise cause o his magical bu no one has ye ound an answer as o how i occurs.

oday, Barsaive’s jungles and ores s con ain a d iverse rangrees. Te alles reach a heigh o 100 yards, rarely growing

enough oge her or heir crowns o ouch. O her rees so 60 yards high and grow much closer oge her. Tese wo a

groups o rees orm a canopy ha blocks mos o he proores ed regions rom he view o airships. rees ha s an

30 yards high orm he mos dense layer o Barsaivian oresrunks, branches, and oliage crea ing an almos solid canopy

shor es rees, growing no higher han 15 yards rom he grrange rom hin s ands o impene rable hicke s.

In areas wi h sparser grow h a person can spo someone up50 yards away; in o her locales, he oliage grows hickly en

o render an objec invisible only a yard or wo away romobserver. Woody-s emmed vines, many wi h brillian ly coloowers ha bloom year-round, wine around he rees and c

he jungle oors. Coun less mosses also hrive in he ores sing on rees and dead plan s.

Te ores s and jungles also con ain clearings, many he sio ruined ci ies da ing rom be ore he Scourge. Te largesmos renowned o hese ruins is Parlain h, he ormer provcapi al o Barsaive, bu legends ell o o her similarly ruineand owns.

Blood WoodOnce known as Wyrm Wood be ore he Scourge, Barsaive’s m

prominen ores s re ches along six hundred miles, nearly he wid h o he province’s nor hern border. A rs glance, Blood

is a place o an as ic beau y, wi h hick red and green underand owering rees ha only allow narrow shafs o sunligh ohe ores gloom. However, he use o blood magic has wis

grow h o Blood Wood, crea ing a errible mockery o he gra beau y or which Wyrm Wood had been known be ore he ScoTe Blood Wood holds he dubious honor o being he only placeBarsaive corrup ed by i s inhabi an s, ra her han by he Ho

Tose who journey o he Blood Wood ace dangers and difficulunlike hose anywhere else in Barsaive. Because o he sel -isoQueen Alachia has imposed over Blood Wood, very ew uninvi

ravelers pass beyond he ou ermos ringes and live o ell Deadly de enses bo h na ural and el -made ensure ha no oen ers Blood Wood unde ec ed by he Blood Warders and Wardserving as border guards.

Wyrm Wood was once renowned he world over as he cen eelven cul ure and radi ion, bu he Ri ual o Torns and heorma ion i wrough on he Blood Wood has reduced he in

o he Elven Cour and Queen Alachia o he Wood’s conn

Glenwood Deep Abou wo hundred miles wes o Lake Vors, he Serpen

curves sou h around he wooded hills o Glenwood Deep. Mhan hir y windling clans make heir homes in he rees

Deep, orming he larges concen ra ion o windlings in BaFierce in er-clan rivalries occasionally erup in o open war arelike mos windling endeavors, hese dispu es are quickly resoand hen orgoten.

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Te windlings o he Deep are known or heir wanderlus andheir ex ensive ravels allow hem o spread heir open and in ense

dislike o he House Ishkara ’skrang, who con rol he s re ch oriver circumven ing he Deep, hroughou Barsaive.

Liaj JungleTe Liaj Jungle lies in he vas basin be ween he Delaris and ylonMoun ains. Far rom any major wa erways and rade rou es, his vasgreen land is rarely raveled. Te Liaj has grown considerably since

he Scourge, and he jungle eems wi h li e. S range beas s roam he jungle oor, including gian spiders whose silk e ches a high price

rom merchan s across Barsaive.Bu all he crea ures ha roam he jungle are no ma ch or he

mos earsome inhabi an o he Liaj: he grea dragon, Usun, who brooks no respassers in o his domain. Despi e he dragon’s pres-ence, several ribes and villages are scatered on he ou skir s o

he jungle, and he mys erious amers, who live wi hou clo h-ing, weapons, or ools o any kind, inhabi he deeper reaches o

he Liaj.

Poison ForestS re ching rom he nor hern oo hills o he Delaris Moun-ains, he Poison Fores orms a barrier be ween Barsaive and he

Was es beyond. Once lush and green, he Poison Fores is a casu-al y o he Scourge a errible reminder o he harm done o ourland by he Horrors. Te Poison Fores is no dead, however, bue ernally caugh in he process o dying.

Te en ire wood reeks o decay, wi h he wind some imes car-rying he s ench all he way o Jerris. Te rees are wis ed and blackened, heir leaves brown and britle. Grasses, vines, and o herplan s look like dead hings lef o wi her in he pi iless sun. Te

ew animals ha live in his bligh ed place are also caugh in a per-pe ual s a e o decay, wi h heir esh roting off heir bones.

Te Poison Fores is eerily silen no bird calls, no animals cry.Only he sound o he wind blowing in rom he Was es dis urbshe haun ing quie . Tis wind also brings wi h i dark clouds ha

drop ne dus and ash, coa ing every hing in black soo as i a rehad jus swep hrough he Fores .

Servos JungleTe Servos Jungle in he hear o Barsaive is very isola ed and

remains largely unexplored despi e i s cen ral loca ion, hamper-ing caravans on heir way o he Sou h o he province. While veined wi h wa erways large and small, i s in erior con ains onlya ew swamplands.

Every hing in he jungle grows o immense size; vines aa roll’s arm, shrubs he size o small rees and blossoms s ewpo -lids barely scra ch he sur ace o he jungle’s mis vir ually no undergrow h in he deeper par s o he ju

hick canopy is almos impene rable o rain all and sun

Te Servos is he home o he Ca han ribes: ough, olivhumans o small and slender build who survived he ScourgeTeran aid, and savage ’skrang dwelling near he many wa

ha ow sou h o join he Serpen River.

The Serpent River

T he Serpen River passes hrough all o Barsaive, wi way rom he ar nor h o he Dea h’s Sea in hemiles wide a mos poin s, he Serpen can only b

by magical means or in a well-designed ship, many o whic vided by ’skrang errymen wherever a ’skrang setlemenTe Serpen River’s banks con ain he mos er ile soil iand many vil lages and owns do he long, wide river vallless ribu aries, such as he Alidar, Byrose, and Caucavic R

he Serpen along i s course, orming a ne work o waravelers and raders have used or housands o years.Te Serpen River is domina ed by he rep ilian ’skran

communi ies personied by hearopagoi , he ’skrangs’ grrading houses dic a e he condi ions raders and rahe Serpen River mus ace.Te re urn o he Terans has hampered some o he radhe river, as heir allies o he K’ enshinaropagoi have aken h

oppor uni y o cu off he Sou h Reach o he Serpion o con rac s signed afer he Teran War, s aking cl

monopoly on all rade wi h he Sou h, due o he highnow charge.

Coil River Te Coil River is one o mos prosperous s re ches o

Serpen River sys em. From i s source in he Troal Moun Aras Sea, he Coil runs as swifly and s rongly as he Serphome o more people han he res o Barsaive’s migh ieNor h o he in imida ing Adipae Rapids lies he own which has become a vi al link be ween Troal and he Serpsys em since he end o he Teran War. Only riverboa s wipermission by King Neden o Troal have he righ s o raunderground rivers o reach he dwar kingdom o he Noo her rade runs hrough Darranis and con inues o Troalga es by caravan on he dwar caravan road, while some con o Ardanyan o be shipped o Troal rom here.

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he sou hern par o he Coil River, which runs rom Lake Bano he Aras Sea is also known as he Silverspring, par ly because ohe high volume o lucra ive rade wi h he seapor ci y Urupa. Te

sou hern par o he river also passes he so-called Swinging Ci y o Axalalail, buil en irely on pla orms suspended in a grove o massive

rees growing close o he river. Te own’s ’skrang residen s, who buil Axalalail wi h he aid o a windling clan, use rope swings o move

rom pla orm o pla orm.

Mothingale River Te River Mo hingale has connec ed he elven civiliza ion wi hhe Serpen River since he dawn o Namegiver his ory. In ancienimes, elven rading ships plied he Mo hingale and Serpen Rivers

and even ven ured ou in o he Aras Sea. oday, only ruins speako he shipyards and setlemen s ha were des royed when Queen Alachia ordered he des ruc ion o he elven ee as par o Blood Wood’s isola ion.

Te conuence o Mo hingdale and Serpen River also markshe loca ion o he or ress a Eidolon (see below).

Servos River Tose who wish o ravel in o he hear o he Servos Jungle mus

embark nor h on he Servos River. Te Servos is nearly as wide ashe Serpen , bu i s banks are rm and s eep. Te banks o he Servos

and i s ribu aries are doted wi h he villages o primi ive ’skrangand human ribes o Ca han heri age. Originally, hese ribes alsoinhabi ed he lower courses o he Servos and Galanga Rivers, bu

hey abandoned hese setlemen s as Teran and K’ enshin slaversslowly advanced up hese rivers. Wi h he Terans’ re urn, he slav-ing raids began anew, al hough he jungle-dwellers are more ap aevading hem oday.

Tylon River Running swifly rom he ylon Moun ains, he ylon River ishe larges ribu ary in he Serpen River’s sou h reach. Te upper

reach o he ylon, which s re ches rom he river’s source o he our-hundred- oo alls a Daiche Canyon, ows hrough densely ores edhillsides and verdan valleys ha are considered some o he mos beau i ul wilderness in Barsaive. Te ylon’s lower reach meanders

hrough he rugged plains where he Dinganni nomads wander. Ahe sou hern end o Daiche Canyon, he ci y o Kra as has buil he

colony called Daiche, which like i s pa ron ci y has become a locuso rade – much o i in s olen goods – and con roversy.

River SettlementsCoun less owns and villages do he shores o he Serpen and

Coil Rivers, rading wi h he ’skrang and o her Namegivers. Teollowing setlemen s are he mos inuen ial ones; heir Names

are known in every por along he Serpen .

DenlikiyanDenlikiyan is he weal hies o all o he river villages, as i boas she nes shipyards o he Serpen River. Te village’s engineers are

responsible or he innova ions o he renownedshimoram riverboadesign, and Denlikiyan is one o a hand ul o yards able o build a reengine and here ore, a comple e riverboa rom scra ch. Rumorhas i ha afer nearly a cen ury o shipbuilding, Denlikiyan nowsi s on op o one o he larges s ashes o gold coins in all o Barsaive.Denlikiyan lies close o he setlemen s o he Vors , a communi yo humans who suffered badly during he Scourge.

Eidolon A he con luence o he Mo hingale and Serpen R ive

Kaer Eidolon, a si e o grea his orical and s ra egic imporin nor hern Barsaive. Eidolon is a or ress manned by elven

’skrang soldiers o House Syr is who gh hard o keep he sive ’skrang House Ishkara in check. Al hough he elves s aa Eidolon are usually no rom Blood Wood, hey s ill opunder he command o Queen Alachia. Tis si ua ion has led ac ive black marke rade be ween Blood Wood and he ’so House Syr is.

Lalai Gorge A ew miles sou h o he conuence o he Caucavic and S

Rivers, he Troal Moun ains collide wi h he Caucavic Mouno orm he Lalai Gorge, one o Barsaive’s unique na ural wo

Te Cliff Ci y o House Syr is is buil in o he sou hern wall gorge, which rises nearly 1,000 yards on each side o he river. Cliff Ci y was buil be ore he Scourge and served as a ci adellarges o he ’skrangaropagoi.

ansiarda Jus sou h o he conuence o he Onman and Serpen R

lies he own o ansiarda, home o a consor ium o dwarneers and magicians embarked on one o he mos ambi iendeavors in Barsaive’s his ory o bridge he Serpen RivTe dwar engineers are ollowing a plan developed be ore Scourge, which i success ul would provide an overland conn

ion o he old Teran road which runs along he o her sidehe river. Needless o say, because o he possible hrea

business in eres s, ensions be ween he dwar s and he rring ’skrang requen ly run high.

ArdanyanOn he rading rou e be ween ansiarda and he Kingdom

Troal, he rading own o Ardanyan ourishes rom he Founded by a group o weal hy merchan s, he own boas s average de enses and provides ravelers wi h a sa e haven roork scorchers hrea ening he area.

rosk Te small own o rosk is he las major setlemen on he sh

o he Serpen River be ore i merges in o he Mis Swampon he ruins o a pre-Scourge por ci y, rosk is called hommany ques ors o Jaspree and heir servan s, who occasion

rade wi h he Scavians and he ’skrang. Te roskians belha hey have a sacred du y o s op he grow h o he B

regularly making orays in o he Horror-in es ed region. So one can ell i heir effor s have me wi h success.

ServalenLoca ed on he shore o Lake Pyros, Servalen is a bus

brawling communi y. As a vil lage ha ou grew i sel ,

nals always held he upper hand in Servalen. Be ore he Terare urned o Barsaive, many o he inhabi an s o Servaleransien s: ork scorchers and riverboa crews on l iber y, m

naries wai ing o be hired, and explorers s aging expedi ionshe nearby Mis Swamps. Te ’skrang o House K’ enshinhe Terans ook con rol shor ly afer he landing oriumph ,

and urned Servalen in o a slave marke and rans er poin Vivane and Sky Poin .

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The Serpent Lakes

A hree poin s along i s leng h, he ran ic rush o heSerpen River slows and winds in o he calm and clearSerpen Lakes. Each lake hos s setlemen s o many sizes,

bo h along he shores and underwa er.

Lake Ban As he larges reshwa er lake in Barsaive, Lake Ban is home o

he Floa ing Ci y o he ’skrang House V’s rimon. Te ci y is builen irely on pla orms made o woven reeds growing upward romhe lake botom. Lake Ban’s loca ion midway be ween Troal

and Urupa, a he junc ion o he Coil and Serpen Rivers hasmade i a major economic and cul ural crossroad. Te Floa ing Ci y,along wi h he bus ling owns and vil lages along he lake’s shores,makes Lake Ban he undispu ed hear o he Coil R iver Valley, as well as one o Barsaive’s mos civilized regions.

Te landing o he Teran or ress oriumph a Ayodhya (seeheH w It Came T Pass chap er in heGamemaster’s Guide ,

p. 15) has had a s rong impac on he region, as he V’s rimon havemarshaled heir warships o pro ec heir ci y rom atacks by heTerans and heir allies, House K’ enshin. Te K’ enshin seizedcon rol o he Serpen River be ween Lake Pyros and Lake Ban

during he Teran’s arrival, which in urn led o open hos ili ies be ween he wo houses.

Lake Pyros Wes o Ayodhya andriumph , he Serpen River en ers a denselyores ed region ha gradually gives way o impene rable jungle.

Te Serpen River emp ies in o he smalles o he Serpen Lakes:Lake Pyros, whose name s ems rom he precious, hick layer ophosphorescen algae ha covers he botom o he lake. Te landaround he eas ern shores o Lake Pyros con ains some o he mos

er ile soil o he province.Several waves o setlers have erec ed quickly growing boom-owns along he shores, which atrac deser ers and exiles o all

kinds, despi e requen raids by he ’skrang pira es o mys eri-

ous House Henghyoke. ensions be ween he various immigranand na ive groups have risen high rom ime o ime, bu HouseK’ enshin has recen ly managed o seize con rol o he unruly

owns, urning Lake Pyros in o a s aging area or Teran slavingraids in o he Servos Jungle.

Lake VorsMore han a housand ee deep, he cold wa ers o Lake Vorsos er some unusual species o sh and reshwa er mollusks. Te

nor h bank o he lake consis s o high bluffs rising up o 100 yardsabove he wa er’s edge. Ruled by he oppressive ’skrang HouseIshkara , he Lake boas s wo major setlemen s: he recen ly con-s ruc ed own o Axalekso, on op o he nor hern bluffs, and heFor ress Isle o Mara ha, juting ou o he wa er like a rough-hewnpillar in he wes ern par s o he lake.Long considered a minor power by he Elven Cour o Blood Wood and he ormer King o Troal, House Ishkara is allied wi h

he Denairas as Clan o Iopos.

The Mist Swamps

A s he Serpen River approaches Dea h’s Sea, i divides in ocoun less s reams, crea ing a huge marsh. Te migh y wa ers o he Serpen River are comple ely evapora ed

by he lava’s hea , and carried inland o hang over he swamps ashe hick mis s or which hey are Named or condense here ashey cool. Te knee-deep wa er main ains a scalding ho (and a

imes, boiling) empera ure, and hick s eam rises up roTough he Mis Swamps are no as ins an ly deadly as D

hey s ill pose considerable danger o unwary ravelers.mois ure o he air combined wi h he high empera uenergy rom oolhardy adven urers no properly equippe journey. In addi ion, he mis s are so hick ha one canmore han a ew yards ahead.

Rumors and vague hin s on ancien maps sugges hNamed Yrns Morga h once s ood on he si e covered bySwamps a ci y ha preda es all o her known Barsaiv While here are records o some ruins and ancien s ruchave been discovered by people surviving expedi ions i

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Mis Swamps, mos scholars believe ha no one has ound he ci y because i serves as he lair o Aban, he grea dragon, who claims

he Mis Swamps as her own erri ory. O her people believe hahe “los ci y” has no more subs ance han he Cas le o Assas-

sins ano her piece o common olklore rumored o lie hidden inhe mis s, and he source o ales old o scare children.

Scavia No much is le o he migh y ci y o Scavia ha once arose

be ween he Mis Swamps and he Scarle Sea. Buil on he ruinso an even older civil iza ion, he Scavian kingdom ell during heScourge due o a serious law in he cons ruc ion o heir kaer. Al hough descendan s o he Scavian kingdom survived he Scourge,

heir numbers are dwindling. Mos ly human, hese amilies sailhe lower par o he Serpen River on heir barge- owns oa ing

villages ha serve as home or he Scavians.For a long ime, he Scavians el he ’skrang wi h whom hey

share he river were a hrea o heir own exis ence, and oughmany ba les agains hem. Recen ly, hey have joined orces wi h he emerging ’skrang House ’kambras, gh ing agains

he Teran-allied House K’ enshin. In re urn or heir pro ec ion,he Scavians requen ly provide House ’kambras wi h elemen-al re and ancien engineering secre s. Te mos popular por or

making such exchanges is he rading own o Farram, where heIon os River en ers he Serpen .

Seas and Oceans

A l hough i may seem odd o re er o seas and oceans when only one o hem ac ual ly holds wa er, Barsaivehas hree main seas ha affec rade and inuence he

province’s wea her.

Aras Sea Marking he eas ern border o Barsaive, he Aras Sea is a large

sal wa er ocean ha reaches o unexplored lands. Te Aras Seais home o abundan wildli e, including magical crea ures and a

ew wa er-dwelling Horrors. Violen s orms occasionally springup wi hou warning and even ually ravel o shore, causing greadamage. Rumors exis ha he s orms are magical in na ure.

Te Coil River mee s he Aras Sea in he Coil Del a, where Uru-pa he only ci y on Barsaive’s shoreline is loca ed. Urupa boas sa or ress-like embassy belonging o he people rom across he ArasSea, who requen Urupa or rade. Only a hand ul o he weal hierci izens o Urupa have ever been invi ed inside his building.

Death’s Sea Te Dea h’s Sea, an ocean o mol en s one, orms Barsaive’s sou h-

ern border. Sand dunes l ine he shore, and he sea’s in ense heapreven s anyone excep elemen als, Horrors, and he magically

pro ec ed rom raveling over i . According o legend, Dea h himsel resides in he sea, where hePassions imprisoned him ages ago. Tese same s ories warn haDea h’s errible hirs will one day be quenched; when enough blood has been spil led on he ear h, he ocean o re will become wa er, and Dea h will be ree o roam he land.

Scarlet Sea Te Scarle Sea, linked o he Dea h’s Sea by he Pryon S rai

(also known as Dead Man’s Gulle ), is he home o exiles, ou cas sand o her pira es. Using s olen airships, hese brigands raid miningships and merchan vessels hoping o avoid he crys al raider’sdrakkars by raveling over he Scarle Sea.

Te sigh o heFirespawna ravaged Teran vedete sendsshivers down he spine o every airship cap ain. Te pira es hup in caves and lava ven s a long he shores, ofen aided by ou

rolls who help o repair he pira e airships in exchange or nesupplies. Tey are no connec ed o he rollmoo s o he wPeaks, and have exchanged bloody blows wi h crys al raidersseveral occasions.

Major Powers

F ormerly a province o he Teran Empire, Barsaive comprisseveral sel -governing ci ies and owns, many o which increasingly come under he inuence o he dwar kingd

o Troal, which is perceived as benevolen because heCouncil Com- pac by which hey govern renounces slavery and espouses individrigh s. Te growing dwar inuence does no rouble mos Barsai

hough some ques ion he dwar kingdom’s mo ive or ga herinin he province. Despi e having los in heir rs atemp o asince he Scourge ended, he Terans insis ha Barsaive s ill be

o heir empire. Troal provides Barsaive’s s ronges coun erwo renewed domina ion by he ha ed Terans a açade which n

seems britle afer he Batle o Prajjor’s Field.Tough he individual prac ices o governmen s in Barsaiv

ci ies, owns and vil lages may vary, many ollow he guidelihe TroalicCouncil Compac . Writen in 1270 H a he heigh ohe Scourge, he Compacse ou guidelines or a jus and orderl

pos -Scourge socie y in which all races could conduc airpeace ul rade.

Te widespread use o Troalic currency and language in Barsaivealso illus ra es he power ul inuence o he kingdom, whosers spearheaded he recovery o Barsaive when hey reopen

rade rou es ollowing he Scourge. Few Barsaivian municipamos ly hose loca ed near Teran lands in he sou hwes , con

o use Teran currency.

The Kingdom of ThroalTe dwar kingdom o Troal lies in he massive Troal Mounains, Barsaive’s larges moun ain range. Te kingdom consiswo main par s. Te Halls o Troal were buil cen uries ago a

shel ered he kingdom during he Scourge. Since he Scourgekingdom has cons ruc ed he Inner Ci ies o Be habal, Os

ir aga, Wishon, and Yis ane. Te ci ies o Hus ane and Valhave only recen ly been opened o setlemen , and plans or more ci ies, Rai habal and Turdane, are in he works. Te InneCi ies usually become he homes o newcomers o he dwardom who are hoping o make a beter l i e or hemselves, andloca ed so deep inside he moun ain ha ravel rom he gTroal ofen requires an overnigh s ay in he Halls o Troal. Whipredominan ly inhabi ed by dwar s be ore he Scourge, he o newcomers has reduced he dwar s’ share o he o al p

ion o under 50%.Nearly a hird o Barsaive’s popula ion has accep ed he d

kingdom’s invi a ion o live in Troal, wi h abou 30,000 Namers living in he Halls, and ano her 25,000 living in each oInner Ci ies (al hough he newes ci ies are more sparselyula ed a presen ). Besides he legendary Grand Bazaar locrigh behind he Ga es o Troal, all o he nine Halls o Tand he Inner Ci ies boas large bazaars, as well as some ones inns and averns in Barsaive. While appoin ed magisoversee he Halls, nobles ha have sworn eal y o King Nrule he Inner Ci ies.

Par o he Troalic Cour are a number o represen a ives he ancien Noble Houses, many o which race heir exis enhe ime when he dwar s s ill dwelled on he moun ains ins

under hem. While he Noble Houses have no rm say in Troal

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poli ics, hey con rol mos o he rade in and ou side o he kingdom,hus holding a lion’s share o he economic and social power.Tough mos Barsaivians remain s rongly allied o Troal, ashey did during he Teran War, some have become suspicious

o Troal’s curren poli ics. Since he assassina ion o his a her,King Neden is close o gh ing a war on wo ron s. Te ques iono Troal’s role in he u ure o Barsaive is slowly dividing he oldguard and he re ormis s in he kingdom, and some ear i will leadTroalic socie y in o a civil war.

Moun ain Setlemen sTe sovereign y o Troal ex ends beyond he underground kaerand he Inner Ci ies. King Neden also rules over roughly wen y

housand people living in small setlemen s scatered hroughouhe Troal Moun ains, he garahami es , who ook King Vaulus III’s

offer o ree land afer he Scourge. Mos o hese communi ies aremining owns nanced by Troal’s noble houses.

The Major Citieshe grea ci ies o Barsaive are home o many housands o

Namegivers. While almos all o hem have developed cus oms andlaws ha closely resemble heCouncil Compaco Troal, each ci yis s ill cul urally unique, and each remains poli ically independen

o he Kingdom o Troal. Wi h he no able excep ion o Parlain h,he ollowing ci es have popula ions in he ens o housands.

Bar er ownOriginally a bazaar, Bar er own has become a sprawling ci y

siting ou side he ga es o Troal. Bar er own was ounded bymerchan s who wished o ake advan age o Troalic rade policies wi hou becoming a par o he dwar kingdom. Lacking ormalci y governmen o oversee planning, hese raders buil shops andhomes wherever hey saw , giving he ci y a haphazard layou .Barsaivians claim ha ravelers can buy any goods or services inBar er own, i hey look long and haggle hard enough.

IoposLoca ed in he nor hwes corner o Barsaive, he ci y o Iopos is

ruled by a power ul amily o magicians called he Denairas as, whohave held power since be ore he Scourge. Tough heir successa bringing he ci y hrough he Scourge earned he Denairas as

he loyal y o mos o Iopos’ popula ion, he magicians con inueo rule wi h an iron hand, arres ing and ofen execu ing dissiden s.

Te Denairas as subjec ou siders o he same dras ic measures asci y residen s; visi ors o Iopos are advised o keep any commen sabou he ci y’s rulers o hemselves. In he years since he open-ing o he kaers ha ollowed he Scourge, he Denairas as haverepea edly vowed o de ea bo h Tera and Troal and claim con-

rol o Barsaive. Wi h he recen assassina ion o King Varulus III,i appears hey have pu heir plans in o mo ion.

JerrisTe weal hy rading ci y o Jerris lies on Barsaive’s wes ern edge,

be ween he Liaj Jungle and he Poison Fores . A perpe ual cloudo gray-black ash and dus hangs over Jerris, blown in rom he Was es ha l ie wes o Barsaive. Rumors claim his pollu ion hascursed he ci y. A ercely compe i ive group o rading houses acas he de ac o rulers o Jerris. Only issues vi al o he ci y’s liveli-hood mo iva e hese raders o suspend heir o herwise con inuousingh ing and reachery.

Jerris boas s he nes airship yards in all o Barsaive and is heonly ci y able o build he migh y air galleons. Te Jerrisians’ access

o such ne shipwrigh s has made he ci y he home o Barsaive’smos power ul shipping agen s, claiming he same s a ion ha hearopagoi have on he Serpen and Coil Rivers.

Kra asLoca ed almos exac ly in he geographical cen er ohe edge o he ylon Moun ains, Kra as is commonly kn

Tieves’ Ci y. Almos all mercenary and illegal ac ivi ies iake place in Kra as, and some o Barsaive’s mos no a

and in orman s make heir homes here. Garl hik Onelegendary ork Tie , con rols he ci y hrough his gang, o he Eye. A veri able crossroad o in orma ion and sadven urers can nd almos any ype o equipmen or Kra as, hough a a higher price han in any o her Bars

Kra as had been a Teran ci y be ore he Scourge, budel did no survive he Horror’s assaul . While s il l mailarge popula ion, only roughly a hird o wha Kra as h

he Scourge lives here oday. Te ci y i sel is in disreping many emp y bu damaged buildings, wi h debris pro ec ive dome s ill litering he s ree s and roo s.

ravar Among all o Barsaive’s ancien ci ies, ravar alone ained i s pre-Scourge splendor and grace. I s whi e marb

and spires overlook he banks o a ribu ary o he Serin sou hern Barsaive. ravar’s loca ion provides excelleaccess o bo h he ’skrang and he Kingdom o Troal, a

he ci y’s prosperi y. Tree magis ra es rule ravar, eachhree-year erm. I a magis ra e wishes o serve ano h

mus win his posi ion in he Founding a ournamen ichampions represen ing he magis ra e and his would-bsors compe e. Tose pa rons whose champions win he Fo become magis ra es.

Parlain h and HavenTe ancien ruins o Parlain h, he Teran Empire’s prov

capi al be ore he Scourge, lie in Barsaive’s ar nor heKnowledge o he ci y’s exis ence mys eriously disapp

he minds o Barsaive’s popula ion during he Scourgeci y has only recen ly been rediscovered. Parlain h is ofe“ he Forgoten Ci y”, a re erence o he many splendors loand he Scourge. Te Forgoten Ci y has become an atrac ioadven urers, who seek he mys eries and priceless reasur wi hin i s ruins. Even ales o he Horrors and o her dr

ures ha dwell in he ci y’s ca acombs have done litle hese reasure seekers.

he small own o Haven lies a he sou hwes ern Parlain h. Os ensibly a rading village, Haven has becomearea or explorers seeking Parlain h’s reasures, and boaso goods ha almos rivals he selec ion available in B

UrupaSi ua ed on he shores o he Aras Sea, Urupa was ound

Scourge by he residen s o seven small kaers, like so manyha sa e y lay in numbers. Te ci y lies a he base o a

cliff on a peninsula in he Coil Del a. Te 500-yard-high cliffages atacks on he ci y rom above, and a well- or ied de end agains atacks rom he sea. Urupa has considerablresources, including roll drakkars and a large mili ia, com by a Leadership Council made up o he councilors o Ur

eren dis ric s.Te ci y has grown r ich as a rading hub be ween he ’

House V’s rimon and he enigma ic people rom acrossSea, and remains Barsaive’s only major por ci y.

Cara FahdTe ork na ion o Cara Fahd lies in sou hwes Barsaive, he Delaris Moun ains, he wiligh Peaks, and Teran-o

Vivane. Te erri ory claimed by Cara Fahd hos s a var ie

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rain, rom inhospi able and un orgiving jungle o open plains.On he sou heas ern slopes o he Delaris Moun ains si s ClawRidge, he capi al o Cara Fahd. Domina ed by he grani e or resso Wurchaz, he ci y is s ill being cons ruc ed; only a quar er oi s residen s live in nished buildings, he res living in en s ormakeshif shacks. Many setlers in he area have begun arming

he soil-rich ood plains o he Delaris R iver.Cara Fahd is unique in ha i no only is an ancien kingdomounded anew and popula ed by orks rom all over Barsaive, i is

also he only kingdom–as opposed o a ci y– ha ormed afer heScourge ha caused so many o her kingdoms o all. While a youngna ion, Cara Fahd has become a home o many ork scorcher ribesand mercenary cavalries, and has considerable mili ary migh .

The T’skrang AropagoiSix grea rading houses domina e rade on he Serpen River.

Wi h he excep ion o House Henghyoke, eacharopagoi con rolsa sec ion o he river sys em. Un il recen ly, riverboa s rom allhouses raveled he en ire leng h o he river, un il he Terans’ backing and he migh o heir or ress oriumph allowed HouseK’ enshin o claim all o he Sou h reach or i sel , breaking he Free

rade Compacagreed upon afer he Teran War. Al hough no all vil lages and setlemen s along he Serpen River are affilia ed wi h

hearopagoi , all o hem opera e under heir sys em o rade wri -en down in he Free rade Compac –and mos are a leas affilia ed

wi h hearopagoi dominan in heir region o he river.H use Ishkarat domina es he Nor h reach o he Serpen River,

and is based on he For ress Isle o Mara ha. I s hirs or conqueshas lef i wi h ew all ies he Denairas as clan o Iopos being hemos prominen .

H use Syrtis is based in he Cliff Ci y o Lalai Gorge, and hasallied wi h he elves o Blood Wood o keep he expansion o HouseIshkara in check.

H use V’strim n con rols he Coil River and is based on heFloa ing Ci y o Lake Ban. House V’s rimon is closely allied wi hTroal, he ci y s a e o Urupa, and House Syr is. Recen even shave led o open hos ili ies wi h House K’ enshin.

Due o he arrival o he Teran behemo h, he sou hern reacho he Serpen River is con rolled almos exclusively byH useK’ enshin , which has allied wi h he Terans and seized con rolo he river rom he Mis Swamps o Lake Ban.

he recen ly revivedH use T’kambras vies wi h HouseK’ enshin or con rol o he ylon River. I s inuence is s rongesin he nor hern reaches o he ylon, bu i s cen ral setlemenremains unknown.

Te mys eriousH use Henghy ke is a pira e con edera ion whose riverboa s raid he en ire leng h o he Serpen River. Eerilysilen , i s warriors never cry ou , even when injured in batle, andhave never broken under in erroga ion. Te loca ion o i s baseremains unknown, and i has no known allies.

Blood WoodTe massive ores called he Blood Wood lies along Barsaive’s

nor hern boundary. Known as he Wyrm Wood be ore he Scourge,his ores holds he Elven Cour ruled by he Elven Queen Ala-

chia. Tough he Elven Cour was once he cen er o elven cul ure,he horrible mu ila ion o which he elves o he Wood subjec edhemselves o in order o surv ive he Horrors caused many elves

living ou side he Blood Wood o orsake Alachia. Tey see her andher ilk as abomina ions, as mons rous as he Horrors hemselves,and many scholars share his sen imen .

ravelers who have visi ed he Blood Wood, however, ofen con-end ha he elves o he Wood remain a beau i ul people, despi ehe horrible mu ila ion hey inic ed o heir bodies in order o

survive he Scourge. Te inhabi an s o he Blood Wood remain

capable o in rica e magic; he Elven Queen’s palace, builounda ion o eigh enormous oak rees, is s i ll universally

nized as a wonder o behold.

The Theran EmpireIn he Seles rean Sea, ar sou hwes o Barsaive, lies h

Tera, sea o he Teran Empire ha held sway over Barsaivehe years be ore he Scourge. Tough he Scourge cos he Ter

con rol o Barsaive, hey regained a small area o he provihe years ha ollowed. Te Teran-con rolled lands in Barsa

include he ci y o Vivane, and he surrounding vicini y, whcalled Vivane Province. Teran erri ory ex ends o he souedges o Cara Fahd, and border conic s in he area are comm

Adven urers ofen encoun er Teran pa rols and airships in heregions. Even hough he Terans have es ablished he miliins alla ionriumph in Barsaive’s hear land, he Terans rarely ven ure beyond he wiligh Peaks, pre erring o consolidahold on he erri ories hey already con rol.

Rumors place Teran spies in vir ually every major Barsaiviaci y, as well as several o he larger owns and villages. Te Tera riumph pose a hrea o Barsaive; ew people doub he Terin en ion o one day reclaim Barsaive as par o heir empir

Sky PoinOne o he ew remaining Teran ou pos s in Barsaive, Sky P

lies sou hwes o he ci y o Vivane. Te Eigh h Teran Legioners a Sky Poin , giving he ou pos he s ronges Teran p

o any Barsaivian setlemen . Te ou pos consis s o a largeorm suppor ed by several huge pillars, and many small villa

benea h he massive pla orm supply he Terans wi h necesand slave labor. Sky Poin also serves as he home por o he T

Armada, comprising more han 25 airships, including hree kiand wo dozen vedetes. Hal he vedetes are ou ted or elem

al mining and unsui able or comba ; he remaining craf b

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re cannons and can each carry up o 100 roops. General Cro iascommands he Eigh h Legion’s soldiers and cavalry, al hough halo hem have recen ly been sen o guardriumph. Te area aroundSky Poin is heavily guarded agains in ruders.

riumphClearly visible rom he Serpen River, he grounded behemo hri-

umph owers over he nearby landscape. Commanded by General NikarCarinci, a ’skrang rela ed o House K’ enshin, he or ress has a greainuence on he region. Slave rade has increased along he sou hernreach o he Serpen River o provide he Terans wi h a sui able work-

orce. In addi ion o he Fifh Legion and hal o Sky Poin ’s Eigh Legion,riumph boas s a considerable ee o airships and kilas which remains

de ached rom he main Armada s a ioned a Sky Poin .

VivaneOnce one o Barsaive’s mos beau i ul ci ies, Vivane now s ands

as a es amen o Teran power. As he ci y neares o he sea ohe Teran Empire, Vivane ell o he Terans when hey re urnedo reconquer Barsaive almos 60 years ago. Wi h many o i s build-

ings s ill in ruins, his sou hwes ern ci y remains a shadow o i sormer sel . Tough he Barsaivian magis ra e Quarique Oa hs one

nominally rules he ci y, all o Barsaive recognizes his rue s a usas a puppe ruler con rolled by he Teran Overgovernor Kypros.Kypros ofen docks his massive airship, Ascendancy, a Vivane oremind he ci y’s residen s o Teran power. A suppor base or

he Teran ou pos a Sky Poin , Vivane is also he only ci y nearBarsaive wi h a sizable slave popula ion.

LankardenLankarden is a small garrison own, s rongly buil and well

armed. I boas s wo impressive airship owers inside he wallsand a number o de enses o keep enemy orces away. Te Teransuse Lankarden as a ways a ion be ween Vivane and nor heas ernBarsaive, as well as a s aging area or raids in o Cara Fahd andLandis. Well-main ained roads link his small own o bo h Vivaneand o he ci y o Parland in he sou h. Visi ors o her han he usualmerchan s who sell provisions are regarded wi h suspicion, and he

own guards wri e down he names and places o residence or allou siders en ering he place. Te own grew up only a ew hundred yards rom he Longbone River, named or he huge bones (said

o be roll limbs) ound by he rs Terans o explore he river.Local people rarely sh or hemselves, ins ead relying on Vivane

or provisions, and devo e heir own effor s o cap uring and sell-ing slaves. Litle rading or business goes on in Lankarden; he

own exis s primarily o serve Tera’s mili ary needs.

Lost NationsBe ore he Scourge, Barsaive knew more grea powers whose

realms s re ched or many days’ walk. Four major poli ical powerso pre-Scourge imes ell o he Horrors during he Scourge. Oneo hem, he ork na ion o Cara Fahd, has recen ly risen o promi-nence again. A fh grea na ion, he dwar Kingdom o Scy hahad already allen be ore he Scourge.

Landis A human kingdom, Landis cons an ly warred wi h ancien Cara

Fahd be ore, during, and a er he Orichalcum Wars. he con-s an war are did no are ei her na ion well. Cara Fahd sacricedmos o i s orces o de ea Landis on he lava elds during wha

is now known as he In erno o he Eigh , and he orkhroughou Barsaive, seeking employmen and shel er e

And while Landis’ popula ion remained, he wars had empreasury and consumed he effor s ha should have bee

in o preparing or he Scourge. Despi e cen uries lef only a ew Landisian kaers and ci adels survived. And whire ains a rela ively dense popula ion, he Landisians wer

o es ablish heir old kingdom again in a land ha had hick jungle a he end o he Scourge.

Marrek Te ci y o Marrek lies on he pa ch o land be ween hand he Serpen Rivers, marking all ha is lef rom his human kingdom. Marrek prospered afer he Orichalcum explored lands, ough wars, and gained a repu a ion oring nobles rom o her kingdoms. When Marrek became iin he assassina ion o a Teran councilor, i los he s

he Teran Empire. Tera’s eelings remained hur or cenand he herans even ually decided Marrek could do w

heir magical pro ec ions rom he Horrors. oday, schhe Kingdom o Marrek exis s in Name only, having b

ple ely ripped apar during he Scourge. Pro-Teran voici as an example or he achievemen s o he Ri es oand Passage ha saved so many in Barsaive, while hoo Tera ake i ei her as a warning o no de y Teran o show he Terans’ willingness o abandon hose hasligh es inconvenience.

Vors While no as large a realm be ore he Scourge as o hers

o Vors , a na ion o humans, is well known among Baas are he Vors hemselves, despi e heir low remainin

ion. Teir kaer was breached by Horrors, bu in an unlikelyo even s, he Vors managed o de end hemselves ain ruders, gh ing Horrors over space o live, ood ga h

or sheer survival. In his ime, he Vors learned o nand nish i wi h u mos efficiency o resul : undead cons ruc s are hard o kill, and easy o revive, so hey burned or hacked o pieces. A wooden door will hold off a bu a s eel-rein orced one will do so or much longer, evemore ime o build. Vors are known oday as no-nonsenscrafing weapons o kil l and maim ins ead o jus disabli

ollowing occupa ions hey consider a luxury bu alwha show resul s. And ofen he desired resul is a dead H

many Vors urn heir alen o hun ing down he remrors hroughou Barsaive.

Us rec A rol l k ingdom ounded by rolls who emigra ed

Scol Moun ains, Us rec was involved o some ex en be ween Cara Fahd and Landis. And while i mus ered s

orces o prepare or he Scourge, building a grea ci aall o i s people, Us rec did no survive he Scourge unknown. oday, wha remains o i s ci ies and greacovered in a dense and dangerous jungle known as heShroudo Us rec .

No one lives in he jungle, bu be ore he Scourge sopeople joined he rollmoo s o he neighboring wiligand heir ances ors, now ollowing raider ways, are all ho his once-proud kingdom.

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First Circle Human Air Sailor “Aye! O course, good lady. I would be my cap ain’s honor o provide you passage o Bar er-

own. For you, good lady, no ee is required. Te honor o your presence is paymen enough. I do apologize, however, bu here is a oken ee o carry your servan s and luggage. Is air

ravel sa e? O course. Be assured ha our crew are among he nes in Barsaive, well-honed and experienced om many igh s across he province. Even he erces crys alraiders curb heir bloodlus when hey see our sails! I has e is no impor an , migh Isugges o he cap ain ha he plo a course o ake us over some o Barsaive’s sigh s or your pleasure? Wha say you good lady? Shall I show you o your quar ers? I assure you here is no ner ship han he Vexa or!”

DEX (16): 7 PE (13): 6 S (13): 6 WIL (12): 5 OU (14): 6 CHA (13): 6Ini ia ive: 6 Physical Defense: 9Physical Armor: 6 Spell Defense: 7 Mys ic Armor: 1 Social Defense: 7Dea h: 36 ecovery es s: 3Unconsciousness: 28 Knockdown: 6 Wound Treshold: 10 Movemen : 6Karma Poin s: 5/5 Air Sailor alen s: Air Sailing D(2): 7, Avoid Blow D(1): 8, Climbing D(1): 8,Karma Ri ual D (1): 1, Melee Weapons D(2): 9, Naviga ion (1): 7, Versa il i y (0)Skills: Airships K(2): 8, Barsaive His ory K(1): 7, Conversa ion (1): 7, Firs Impression (1): 7, Flir ing (1): 7,Haggle (1): 7, Read and Wri e Language (2): 8( Dwar /Troalic, Human), Sail Embroidery A(1): 7, Seduc ion (1): 7,Speak Language (2): 8(Dwar /Troalic, Human), Trowing Weapons (1): 8 A Ar isan skill; KKnowledge skill

Armor: Buckler (Deec 1/0, Phys 1; Shater 17), Hardened Lea her (Phys 5; Ini 1) Weapons: Broadsword (Damage 11), Shor Sword (Damage 10), Dagger (Damage 8; Range 5–10)Equipmen : Adven urer’s Ki , Embroidery Ki , Naviga ion Char s in Map/Scroll Case, rail Ra ions (1 week), raveler’s GarbLoo : 2 copper, 8 silver, and 1 gold piecesNo es: Has he human Versa ili y racial abili y.

First Circle Human Archer “I live my li e like I use my bow. I ake care ul aim, con rol hough and brea h, and le y, arand rue. I gauge goals as I would a arge , by analyzing and unders anding hem. For i I dono know my arge , how can I guide my arrow o i ? Forgive me i his sounds oo mys ical or your liking, bu or me li e is he Wind. A orce o na ure, i pushes us orward wi h pur- pose or osses us madly abou . Like my arrow, I ride he Wind or cu agains i . For our igh o be rue we mus unders and he Wind, i s curren s, eddies , and surges. I ride heWind like a sailor on he sea, no a lea in a s orm.” DEX (16): 7 PE (14): 6 S (13): 6 WIL (11): 5 OU (14): 6 CHA (12): 5Ini ia ive: 7 Physical Defense: 9Physical Armor: 3 Spell Defense: 8 Mys ic Armor: 1 Social Defense: 7Dea h: 36 ecovery es s: 3Unconsciousness: 28 Knockdown: 6 Wound Treshold: 10 Movemen : 6

Karma Poin s: 5/5 Archer alen s: Avoid Blow (1): 8, Karma Ri ual D (1): 1, Missile Weapons D(2): 9,Mys ic Aim D(2): 8, Trowing Weapons D(1): 8, rue Sho D(1): 8, Versa ili y (0)Skills: Barsaive His ory K(1): 7, Climbing (1): 8, Crea ure Lore K(1): 7, Human Lore K(1): 7,Hun ing (1): 8, Melee Weapons (1): 8, Read and Wri e Language (2): 8(Dwar /Troalic, Human),Speak Language (2): 8(Dwar /Troalic, Human), racking (1): 7, Wilderness Survival (2): 8, Wood Carving A(1): 6 A Ar isan skill; KKnowledge skill

Armor: Lea her (Phys 3) Weapons: Dagger (Damage 8; Range 5–10), Longbow (Damage 10; Range 20–40), Quiver (20 Longbow Arrows)Equipmen : Adven urer’s Ki , Rope (6 yards), rail Ra ions (1 week), raveler’s Garb, Wood Carving oolsLoo : 2 copper, 4 silver, and 2 gold piecesNo es: Has he human Versa ili y racial abili y.

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First Circle Ork Beastmaster “Bah! Wha do you know o me? You see only wha you wish. You hink animals are crude and dir y,and so here ore I am as well . You have los sigh o heir inheren nobili y, he puri y o heir beings,

heir honor. Tere is a rus among my animals and be ween hem and me ha I do no ndamong people. My animals do no lie, nor do hey be ray, nor do hey scheme. Tey are quick olove and orgive, and heir loyal y, when earned, knows no bounds. ell me, where can I nd

his in civiliza ion? Where can I nd his among people? Yes, some men I coun as my iends,bu only a hand ul have earned ha s a us.” DEX (13): 6 PE (11): 5 S (16): 7 WIL (11): 5 OU (14): 6 CHA (16): 7Ini ia ive: 5 Physical Defense: 7Physical Armor: 6 Spell Defense: 7 Mys ic Armor: 2 Social Defense: 9Dea h: 36 ecovery es s: 3Unconsciousness: 28 Knockdown: 7 Wound Treshold: 10 Movemen : 7Karma Poin s: 5/5Beas mas er alen s: Animal Bond D(1): 8, Claw Shape D(1): 8, Crea ure Analysis D(2): 7,Karma Ri ual D (1): 1, racking (1): 6, Unarmed Comba D(2): 8Skills: Crea ure Lore K(2): 7, Fishing (1): 6, Melee Weapons (2): 8, Read and Wri e Language (2):7 (Dwar /Troalic,Or’ze ), Speak Language (2): 7(Dwar /Troalic,Or’ze ), Swimming (1): 8,Trowing Weapons (1): 7, Wild A nimals K(2): 7, Wood Carving A(1): 8 A Ar isan skill; KKnowledge skill

Armor: , Buckler (Deec 1/0, Phys 1, Shater 17), Hide (Phys 5; Mys 1; Ini 1) Weapons: Hand-Axe (Damage 11), 2 × Daggers (Damage 9; Range 5–10), Whip (Damage 10; En angle 9)Equipmen : Adven urer’s Ki , Fishing Ki , rail Ra ions (1 week), raveler’s Garb, Wood Carv ing oolsLoo : 6 copper, 1 silver, and 2 gold piecesNo es: Has he orkGahad and Low-Ligh Vision racial abili ies.

First Circle Dwarf Cavalryman “Tere is no hing, no hing, like a good charge. Spurring my moun , coaxing her orward as er and as er un il he land and he sky are no hing bu passing blurs. Ta is when I am a peace. We moveas one, my moun and I, as a grea , single uns oppable orce. Brave and errible, we r ide wi hou ear. When Cavalrymen ride oge her as a band, no hing can s op hem. We become a whirlwind

ha pushes all else aside.” DEX (13): 6 PE (11): 5 S (16): 7 WIL (11): 5 OU (20): 8 CHA (11): 5Ini ia ive: 5 Physical Defense: 7Physical Armor: 7 Spell Defense: 7 Mys ic Armor: 1 Social Defense: 7Dea h: 44 ecovery es s: 4Unconsciousness: 36 Knockdown: 7 Wound Treshold: 13 Movemen : 5Karma Poin s: 4/4Cavalryman alen s: Animal Bond D(2): 7, Avoid Blow (1): 7, Charge D(1): 8,Karma Ri ual D (1): 1, Melee Weapons D(1): 7, rick Riding D(2): 8Skills: Ancien Weapons K(1): 6, Body Pain ing A(1): 6, Crafsman; Lea herworking (1): 7, Readand Wri e Language (2): 7(Dwar /Troalic,Or’ze ), Speak Language (2): 7(Dwar /Troalic,Or’ze ), ac ics (1): 6, Trowing Weapons (2): 8, racking (1): 6, Unarmed Comba (2): 8, WeaponLore K(1): 6 A Ar isan skill; KKnowledge skill

Armor: Rider’s Shield (Deec 2/0; Phys 3; Ini 1; Shater 19), Padded Lea her (Phys 4) Weapons: Flai l (Damage 12), 2 × Daggers (Damage 9; Range 5–10), Spear (Damage 11; Range 5–10)Equipmen : Adven urer Ki , Lea herworking ools, Pain ing ools, raveler’s Garb, rail Ra ions (2 weeks), Wa er Skin, roLoo : 4 copper, 2 silver, and 2 gold piecesNo es: Has he dwar Hea Sigh racial abili y.

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First Circle Dwarf Elementalist “Te world works in balance air, ear h, re, wa er, and wood, oge her and alone, orm every-

hing ha we know. Con rol hese orces and you con rol reali y. Such orces, however, musno be aken ligh ly. An Elemen alis ’s power lies in coercion. We coax and push he ele-men s o do our bidding, knowing ull well ha he sligh es wrong move could shif hemagains us. Elemen alism requires concen ra ion and grea orce o will, or na ure is nocommanded ligh ly nor easily, and she is wholly un orgiving.” DEX (13): 6 PE (16): 7 S (13): 6 WIL (16): 7 OU (15): 6 CHA (9): 4Ini ia ive: 6 Physical Defense: 7Physical Armor: 3 Spell Defense: 9 Mys ic Armor: 2 Social Defense: 6Dea h: 38 ecovery es s: 3Unconsciousness: 30 Knockdown: 6 Wound Treshold: 10 Movemen : 5Karma Poin s: 4/4Elemen alis alen s: Air Speaking D(1): 8, Karma Ri ual D (1): 1, Read and Wri eMagic D(1): 8, Spellcas ing D(2): 9, Spell Ma rix D (1): 1, Spell Ma rix (1): 1, Tread Weaving [Elemen al ism] D(1): 8Skills: Alchemy (1): 8, Alchemy and Po ions K(1): 8, Magical Lore K(1): 8, Melee Weapons (2): 8,Read and Wri e Language (2): 9Dwar (Dwar /Troalic,Spere hiel), Robe Embroidery A(2): 6, SpeakLanguage (2): 9 (Dwar /Troalic,Spere hiel), Te Horrors K(1): 8, Trowing Weapons (1): 7, Wilderness Survival (1): 8 A Ar isan skill; KKnowledge skill

Elemen alism Spells: Ear hblend, Ear h Dar s, Flameweapon, Plan alk, Puri y Wa er, Resis Cold, Resis Fire Armor: Lea her Armor (Phys 3) Weapons: Broadsword (Damage 11), 2 × Daggers (Damage 8; Range 5–10)Equipmen : Adven urer’s Ki , Boos er Po ion, Embroidered Robe, Embroidery ools, Grimoire, raveler’s Garb, rail R a ionsLoo : 4 copper, 8 silver, and 1 gold piecesNo es: Has he dwar Hea Sigh racial abili y.

First Circle Troll Illusionist “Wha you see is rarely wha ruly is, as mys ery and guise embrace all aspec s o li e. We all wearmasks o hide and pro ec our rue selves, and we ell our iends hal - ru hs or heir own good.

We change hings o wha hey are no , so ha we may live com or ably wi h hem. Why denyhis? I do no . rickery is my rade. Decep ion and guile are my iends, illusion my li e’swork. Yes, illusions en er ain , bu hey serve o her purposes as well . Tey hide and reveal,change and main ain, obscure and enligh en.” DEX (11): 5 PE (15): 6 S (16): 7 WIL (16): 7 OU (15): 6 CHA (13): 6Ini ia ive: 5 Physical Defense: 7Physical Armor: 3 Spell Defense: 8 Mys ic Armor: 2 Social Defense: 7Dea h: 38 ecovery es s: 3Unconsciousness: 30 Knockdown: 7 Wound Treshold: 10 Movemen : 7Karma Poin s: 3/3Illusionis alen s: Karma Ri ual D (1): 1, Read/Wri e Magic D(1): 7,

Speak Language D

(1): 7 (Human), Spellcas ing D

(1): 7, Spell Ma rix D

(1): 1,Spell Ma r ix (1): 1, Tread Weaving [Illusionism] D(2): 8Skills: Alchemy (1): 7, Alchemy and Po ions K(1): 7, Climbing (1): 6, Magical Lore K(1): 7,Magical Teory K(1): 7, Melee Weapons (1): 6, Missile Weapons (1): 6, Read/Wri e Language (2):8 (Dwar /Troalic, roll), Robe Embroidery A(1): 7, Speak Language (2): 8(Dwar /Troalic, roll), S ree wise (1): 7,Unarmed Comba (1): 6 A Ar isan skill; KKnowledge skill

Illusionism Spells: Assuring ouch, Bes Face, Disguise Me al, Displace Image, Rope Guide, Unseen Voices Armor: Lea her (Phys 3) Weapons: Quar ers aff (Damage 11), Sling (Damage 9; Range 10–20)Equipmen : Adven urer’s Ki , Boos er Po ion, Embroidered Robe, Embroidery ools, Grimoire, Rope (6 yards), rail Ra ions (

raveler’s GarbLoo : 2 silver and 2 gold piecesNo es: Has he roll Hea Sigh racial abili y.

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First Circle Human Nethermancer “Why do you ear me? I you hink I mean you harm, you are mis aken. My concerns lie in worldsbeyond his one. Te ne herworlds are mine o explore, i s denizens mine o command. Tey whisperonly o me, revealing he quie secre s o impossible dep hs. Tey scream o me he errible ru hs o

he brillian heigh s. Teir words caress me like music, giving my soul igh and my mind eedom. My body may be esh, bu magic lls my mind and my soul soars hrough he ne herworlds.” DEX (13): 6 PE (16): 7 S (12): 5 WIL (14): 6 OU (13): 6 CHA (13): 6Ini ia ive: 5 Physical Defense: 7

Physical Armor: 3 Spell Defense: 9 Mys ic Armor: 2 Social Defense: 7Dea h: 35 ecovery es s: 2Unconsciousness: 27 Knockdown: 5* Wound Treshold: 9 Movemen : 6* Knows he Wound Balance skillKarma Poin s: 5/5Ne hermancer alen s: As ral Sigh D(1): 8, Karma Ri ual D (1): 1, Read/Wri e Magic D(1): 8,Spellcas ing D(2): 9, Spell Ma rix D (1): 1, Spell Ma rix (1): 1, Tread Weaving [Ne hermancy] D(1): 8,

Versa ili y (0)Skills: Alchemy and Po ions K(1): 8, Magical Lore K(1): 8, Magical Teory K(1): 8, Melee Weapons (1): 7,Missile Weapons (1): 7, Read and Wri e Language (2): 9(Dwar /Troalic, Human), Robe Embroidery A(1): 7,Scourge His ory K(1): 8, Speak Language (2): 9(Dwar /Troalic, Human), Trowing Weapons (1): 7, Unarmed Comba (1): 7, Wound Balance (1) A Ar isan skill; KKnowledge skill

Ne hermancy Spells: Bone Dance, Chilling Circle, Command Nigh yer, De ec Undead, Experience Dea h, Spiri Grip, Unde Armor: Lea her Armor (Phys 3) Weapons: Quar ers aff (Damage 9), 2 × Daggers (Damage 7; Range 5–10) Sling (Damage 7; Range 10–20) Kni e (Damage 6; Range 4–8)Equipmen : Adven urer’s Ki , Boos er Po ion, Embroidered Robe, Embroidery ools, Grimoire, Hooded Lan ern, 2 × Oil FlaskGarb, rail Ra ions (1 week)Loo : 1 copper, 3 silver, and 1 gold piecesNo es: Has he human Versa ili y racial abili y.

First Circle Human Scout “You did no ake me or an adep ? Well, ha is a common mis ake. We Scou s may no be as ashyas Swordmas ers, or as brash as Cavalrymen, bu nei her o hese Disciplines could lead your cara-van hrough he wilderness as I can. I will nd you he quickes rou e possible i you choose, hough

his migh mean acing more hardships. Do no mis ake me or a simple hun er or ranger! I youare aking your caravan o a new own I will s ill prove use ul o you. As a s ranger you wills and ou in he marke place; his migh make he local populace suspicious o your in en ions,especially in he hin erlands. A Scou can quickly nd ou which people you should make con-

ac wi h o receive he bes welcome. You would be surprised o nd jus how use ul a Scoucan be.” DEX (16): 7 PE (14): 6 S (13): 6 WIL (12): 5 OU (13): 6 CHA (11): 5Ini ia ive: 6 Physical Defense: 9Physical Armor: 5 Spell Defense: 8 Mys ic Armor: 1 Social Defense: 7Dea h: 35 ecovery es s: 2Unconsciousness: 27 Knockdown: 6

Wound Treshold: 9 Movemen : 6Karma Poin s: 5/5Scou alen s:Climbing D(2): 9, Karma Ri ual D (1): 1, Search D(1): 7, Silen Walk (1): 8,

racking D(2): 8, Versa ili y (0), Wilderness Survival D(1): 7Skills: Avoid Blow (1): 8, Barsa ive His ory K(1): 7, Crea ure Lore K(1): 7, Melee Weapons (1): 8, Read/Wri eLanguage (2): 8 (Dwar /Troalic, Human), Resis aun (1): 6, Speak Language (2): 8(Dwar /Troalic, Human),S ree wise (1): 7, Swimming (1): 7, Trowing Weapons (1): 8, Unarmed Comba (1): 8, Wood Carving A(1): 6 A Ar isan skill; KKnowledge skill

Armor: Hardened Lea her (Phys 5; Ini 1) Weapons: Broadsword (Damage 11), Dagger (Damage 8; Range 5–10)Equipmen : Adven urer’s Ki , Carving ools, Climbing Ki , rail Ra ions (1 week), raveler’s GarbLoo : 2 copper, 8 silver, and 1 gold piecesNo es: Has he human Versa ili y racial abili y.

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First Circle Ork Sky Raider “Don’ even hink abou opposing me I am a Sky Raider! My people have bred power ul war-riors or as long as he sun has shone in he sky. Te moun ain ops are our kingdom and hesky, our ocean. Our lives are simple. oday we raid and omorrow we will raid again; i is

he course o hings. We ake wha your socie ies deny us. Your ances ors drove our ore a-hers high in o he moun ains, beyond he lands ha could sus ain us . So be i . We raid.”

DEX (13): 6 PE (11): 5 S (16): 7 WIL (11): 5 OU (18): 7 CHA (12): 5Ini ia ive: 4 Physical Defense: 7Physical Armor: 8 Spell Defense: 7 Mys ic Armor: 1 Social Defense: 7Dea h: 42 ecovery es s: 3Unconsciousness: 34 Knockdown: 7* Wound Treshold: 12 Movemen : 7* Knows he Wound Balance skill

Karma Poin s: 5/5Sky aider alen s: Air Sailing D(1): 6, Batle Shou D(2): 7, Fireblood D(1): 8,Karma Ri ual D (1): 1, Melee Weapons D(2): 8, Parry (1): 7Skills: Avoid Blow (1): 7, Mil i ar y His or y [Cara Fahd] K(1): 6, Missile Weapons (1): 7,Ork Lore K(1): 6, Read/Wri e Language (2): 7(Dwar /Troalic,Or’ze ), Speak Language (2):7 (Dwar /Troalic,Or’ze ), ac ics (1): 6, Trowing Weapons (1): 7, Unarmed Comba (2): 8, Wood Carving A(1): 6, Wound Balance (1): 8 A Ar isan skill; KKnowledge skill

Armor: Foo man’s Shield (Deec 2/0; Phys 3; Ini 1; Shater 19), Hardened Lea her (Phys 5; Ini 1) Weapons: Flail (Damage 12), Sling (Damage 9; Range 10–20), Dagger (Damage 9; Range 5–10)Equipmen : Adven urer’s Ki , Carving ools, rail Ra ions (1 week), raveler’s GarbLoo : 5 copper, 3 silver, and 2 gold piecesNo es: Has he orkGahad and Low-Ligh Vision racial abili ies.

First Circle T’skrang Swordmaster “A wis o he wris , a slip o he blade, and your pos uring is ended! De end yoursel , sir! Youhave insul ed me and I demand sa is ac ion. Suppor your gibes wi h s eel or be silen ! Over-conden ? ‘ is rue I ear no blade, nor any oolish enough o draw one agains me. Bu Imerely display my prowess so ha all may save hemselves he embarrassmen o heir ownspilled blood. Wha ? Have I ever los ? Nay, sir, I have only learned.” DEX (19): 8 S (13): 6 OU (14): 6PE (11): 5 WIL (10): 5 CHA (14): 6Ini ia ive: 6/D10 Physical Defense: 10Physical Armor: 8 Spell Defense: 7 Mys ic Armor: 0 Spell Defense: 7Dea h: 36 ecovery es s: 3Unconsciousness: 28 Knockdown: 6 * Wound Treshold: 10 Movemen : 6* Knows he Wound Balance alen

Karma Poin s: 4/4Swordmas er alen s: Karma Ri ual D (1): 1, Maneuver D(1): 9, Melee Weapons D(2): 10,Parry D(2): 10, aun D (1): 7, Wound Balance (1): 7Skills: Avoid Blow (2): 10, Barsaivian Legends K(1): 6, Conceal Weapon (1): 9, Conversa ion(1): 7, Dancing A(1): 7, Firs Impression (1): 7, Read and Wri e Language (2): 7(Dwar /Troal ic, ’skrang), Speak Language (2): 7(Dwar /Troalic, ’skrang), Swimming (1): 7,Trowing Weapons (1): 9, ’skrang Lore K(1): 6, Unarmed Comba (1): 9 A Ar isan skill; KKnowledge skill

Armor: Foo man’s Shield (Deec 2/0; Phys 3; Ini 1; Shater 19), Hardened Lea her (Phys 5; Ini 1) Weapons: Broadsword (Damage 11), Shor Sword (Damage 10), Dagger (Damage 8; Range 5–10)Equipmen : Adven urer’s Ki , rail Ra ions (1 week), raveler’s GarbLoo : 2 copper, 9 silver, and 1 gold piecesNo es: Has he ’skrang ail Atack (Damage 6) racial abili y.

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First Circle Obsidiman Warrior “I am a Warrior, pure and simple. I need no ancy heories or exo ic weapons o gh . I needonly mysel and my skill, or my ways ollow he orces o na ure. I draw my abili ies om

he na ural order, and I need no hing else. I have honed my skill hrough years o rainingand s udy. I know my enemies. I s udy heir s reng hs and weaknesses, and I know how ode ea hem. I am a Warrior. My word is my honor and my cause rue and jus . I am aWarrior. I am a hero.” DEX (11): 5 PE (11): 5 S (21): 8 WIL (13): 6 OU (19): 8 CHA (11): 5Ini ia ive: 3 Physical Defense: 7Physical Armor: 8 Spell Defense: 7 Mys ic Armor: 1 Social Defense: 7Dea h: 43 ecovery es s: 3Unconsciousness: 35 Knockdown: 8 Wound Treshold: 15 Movemen : 5Karma Poin s: 3/3 Warrior alen s: Acroba ic S rike (1): 6, Avoid Blow D(1): 6, Karma Ri ual D (1): 1,Melee Weapons D(2): 7, Unarmed Comba D(2): 7, Wood Skin D(1): 9Skills: Ancien Weapons K(1): 6, Disarm (1): 6, Mili ary His ory K(1): 6, Read and Wri eLanguage (2): 7 (Dwar /Troalic, Obsidiman), Ripos e (1): 6, Speak Language (2): 7(Dwar /Troalic, Obsidiman), S one Carving A(1): 6, Trowing Weapons (3): 8, Wilderness Survival (2): 7 A Ar isan skill; KKnowledge skill

Armor: Body Shield (Deec 4/0; Phys 5; Ini 2; Shater 21) Weapons: Batle-Axe (Damage 14), 2 × Spears (Damage 12; Range 5–10)Equipmen : Adven urer’s Ki , Carving ools, rail Ra ions (1 week), raveler’s GarbLoo : 7 silver and 1 gold piecesNo es: Has he obsidiman Increased Wound Treshold and Na ural Armor racial abili ies.

First Circle Dwarf Weaponsmith “Do you know wha i is ha you carry? O course i is a weapon, ha is obvious . Bu do you seei ? Do you unders and i ? Can you call up i s power? I unders and weapons. I can eel heir paterns and see he ru hs o heir exis ence. Sharpening an edge is mere child’s play com- pared o calling or h a weapon’s power. You mus coax a weapon’s secre s om i , bring

hem or h care ully and slowly. Ten and only hen will i s blade be ruly sharp and i s ull power revealed.” DEX (11): 5 PE (16): 7 S (13): 6 WIL (16): 7 OU (16): 7 CHA (10): 5Ini ia ive: 5 Physical Defense: 7Physical Armor: 4 Spell Defense: 9 Mys ic Armor: 2 Social Defense: 7Dea h: 39 ecovery es s: 3Unconsciousness: 31 Knockdown: 6 * Wound Treshold: 11 Movemen : 5* Knows he Wound Balance skill

Karma Poin s: 4/4 Weaponsmi h alen s: Evalua e D(1): 8, Forge Weapon D(2): 9, Haggle D(2): 7,Karma Ri ual D (1): 1, Melee Weapons (1): 6 , S eel Tough D(1): 8Skills: Ancien Weapons K(2): 9, Avoid Blow (1): 6, Bribery (1): 6, Read and Wri e Language (1):8 Dwar (Dwar /Troalic), Research (1): 8, Rune Carving A(2): 7, Speak Language (1): 8Dwar(Dwar /Troalic), S ree wise (1): 8, Troal His ory K(1): 8, Trowing Weapons (2): 7, Wound Balance (1): 7 A Ar isan skill; KKnowledge skill

Armor: Padded Lea her Armor (Phys 4) Weapons: Broadsword (Damage 11), Hand-Axe (Damage 10), 2 × Daggers (Damage 8; Range 5–10), Kni e (Damage 7; Range 5–10)Equipmen : Adven urer’s Ki w/ en , Carving ools, Forge ools, rail Ra ions (1 week), raveler’s GarbLoo : 1 copper, 6 silver, and 3 gold piecesNo es: Has he dwar Hea Sigh racial abili y.

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Optional Rules

First Circle Obsidiman Wizard “Adep s may be very good a wha hey do, bu hey do no unders and wha hey do. Teyac and reac based on ins inc and in ui ion, bu heir lack o knowledge orever denies hem

rue power. Only hose who unders and how and why hings work can ruly comprehend heworld. Unders anding, hen, is he province o he Wizard. And only hrough learning anddiscipline does ha unders anding come. Ye gladly does a Wizard endure, or unders and-ing is he purpose o his li e .” DEX (11): 5 PE (16): 7 S (19): 8 WIL (14): 6 OU (15): 6 CHA (11): 5Ini ia ive: 5 Physical Defense: 7Physical Armor: 3 Spell Defense: 9 Mys ic Armor: 1 Social Defense: 7Dea h: 38 ecovery es s: 3Unconsciousness: 30 Knockdown: 8 Wound Treshold: 13 Movemen : 5Karma Poin s: 3/3 Wiza rd Talents: As ral Sigh D(1): 8, Karma R i ual D (1): 1, Read/Wri e Magic D(1): 8,Spellcas ing D(2): 9, Spell Ma rix D (1): 1, Spell Ma rix (1): 1, Tread Weaving [Wizardry] D(1): 8Skills: Crea ure Lore K(1): 8, Magical Lore K(1): 8, Magical Teory K(1): 8, Melee Weapons (2): 7,Missile Weapons (1): 6, Physician (1): 8, Research (1): 8, Read/Wri e Language (2): 9(Dwar /Troal ic, Obsidiman), Robe Embroidery A(1): 6, Speak Language (2): 9(Dwar /Troalic, Obsidiman), Trowing Weapons (1): 6 A Ar isan skill; KKnowledge skill

Wizardry Spells: As ral Sense, Crushing Wil l, Dispel Magic, Divine Aura, Igni e, Iron Hand, Mind Dagger Weapons: Mace (Damage 12), roll Sling (Damage 12/2D10; Range 10–20), 2 × Spears (Damage 12; Range 5–10)Equipmen : Adven urer’s Ki , Embroidered Robe, Embroidery ools, Grimoire, rail Ra ions (1 week), Weal hy raveler’s GarLoo : 2 silver piecesNo es: Has he obsidiman Increased Wound Treshold and Na ural Armor racial abili ies.

OP IONAL ULES ABLEUsed? Op ional ule eference

Hidden and Sur ace rai s Crea ing Charac ers, p. 33Ripos ing Longer Weapons alen s, p. 79Prac ical Knowledge Skills, p. 88Languages as Individual Skills Skills, p. 91Unweaving Treads Tread Magic, p. 120Un u ored Spel l Learning Spel l Magic, p. 131Spell Learning Cos Spell Magic, p. 132Spell Legend Poin Cos Spell Magic, p. 133Bypassing Cover Spell Magic, p. 134

ake he Ini ia ive Comba , p. 215Ini ia ive-based Movemen Comba , p. 216 Ac ion Cap Comba , p. 217Maximum Weapon Damage Comba , p. 220Minimum Weapon Damage Comba , p. 221 Wounds Ta Bleed Comba , p. 222

OP IONAL ULES ABLEUsed? Op ional ule eference

Damage o a Limb Comba , p. 223Damage o Weapons and Armor Comba , p. 224Cover Densi y Comba , p. 227Fleeing From Comba Comba , p. 229 Weapon Reach Comba , p. 230Grappling Ou -sized Opponen s Comba , p. 231Circle-based Atribu eImprovemen Building Your Legend, p. Aligning alen s and Skills Building Your LegenUsing All alen s o Advance Building Your LegeRealigning Durabili y Building Your LegenIni ia ion es s Building Your LegenMul i-Discipline Karma Ri uals Building Your LegeEnduring Armor by S reng h Goods and ServicesBlood Charm Depaterning Goods and Services, p.